The Digital Executive

Ashish Aggarwal on the Future of No-Code Monetization | Ep 1162

12 min
Dec 3, 20255 months ago
Listen to Episode
Summary

Ashish Aggarwal, co-founder of Approta, discusses how no-code monetization platforms are transforming mobile app and game development. He shares insights from his Google experience on why developers reject SDK-based solutions, reveals that only 0.6% of games achieve meaningful success, and explains how AI and no-code tools will empower the next generation of creators.

Insights
  • App developers strongly resist adding SDKs to their applications due to concerns about app bloat, crashes, data leaks, and App Store policy violations—a critical friction point that drove Approta's no-code approach
  • Successful game studios share three common attributes: data-driven systems for A/B testing, deep tribal knowledge of gaming ecosystems, and access to significant capital—not just game quality alone
  • Privacy policy shifts (especially Apple's iOS privacy push) fundamentally restructured mobile game monetization, forcing developers to shift from Google to AppLovin and diversify revenue through in-app purchases and subscriptions
  • AI and no-code tools will democratize app creation, enabling non-technical creators (especially young social media influencers) to build and monetize digital assets without coding skills
  • The next wave of app creators expect end-to-end no-code solutions throughout their entire product journey, not just during development
Trends
No-code and low-code platforms becoming table stakes for B2B solutions targeting app developersAI-powered content creation enabling non-technical creators to build games and apps at scalePrivacy regulation (iOS App Tracking Transparency) forcing fundamental shifts in mobile game monetization strategiesYoung social media influencers and community leaders becoming primary creators of digital assets and gamesShift from ad-only monetization to hybrid models combining ads, in-app purchases, and subscriptionsConsolidation of ad networks around privacy-compliant players like AppLovinTribal knowledge and ecosystem expertise becoming competitive moats in game developmentCapital access remaining a critical barrier to entry for indie game developersRoblox and social platforms becoming primary distribution channels for new creatorsExpectation of seamless, no-code experiences across entire creator-to-monetization journey
Topics
No-code monetization platformsMobile app and game developer economicsSDK integration friction and app bloatPrivacy policy impact on mobile advertisingHyper-casual and casual game monetizationIn-app advertising networksUser acquisition strategies for gamesA/B testing and data-driven optimizationiOS vs Android monetization differencesAI-powered game and app creationCreator economy and influencer-led developmentIn-app purchases and subscription modelsApp Store and Play Store policiesGame developer capital requirementsRoblox and social platform distribution
Companies
Approta
No-code ad network co-founded by Ashish Aggarwal; works with 2,000+ developers generating $2B annual recurring revenue
Google
Where Ashish worked before founding Approta; major ad network facing privacy policy challenges in mobile gaming
Apple
iOS platform driving privacy policy changes that fundamentally shifted mobile game monetization strategies
AppLovin
Ad network that gained market share from Google by being less strict on privacy; now largest revenue source for many ...
Roblox
Platform used by next-generation creators to distribute games and digital assets without technical skills
People
Ashish Aggarwal
Co-founder of Approta; former Google employee discussing no-code monetization and future of mobile game development
Brian
Host of The Digital Executive podcast interviewing Ashish Aggarwal about mobile app monetization trends
Quotes
"The number one friction point they all hit when speaking to app developers was trying to sell their solution via an SDK or via code that actually requires the app developer to put it into his or her app or game."
Ashish Aggarwal
"We found in the last three years that only 0.6% of games developed in the world are actually published on the Play and Apple Store at any meaningful scale."
Ashish Aggarwal
"Studios that consistently monetize well have three things in common: data-driven systems to A/B test, deep tribal knowledge of how the gaming ecosystem works, and access to a large amount of capital."
Ashish Aggarwal
"AI will make everyone a potential creator of apps and games, whether it's an AI companion, whether it's an AI friend, whether it's a game that you are playing with your friends."
Ashish Aggarwal
"When you're a non-technical person building your product using AI with no code, you expect all the solutions and your journey after that to be similar to what you started, which is a no code journey."
Ashish Aggarwal
Full Transcript
Welcome to Coruscant Technologies, home of the digital executive podcast. Do you work in emerging tech, working on something innovative, maybe an entrepreneur? Apply to be a guest at www.coruscant.com forward slash brand. Welcome to the digital executive. Today's guest is Ashish Agarwal. Ashish Agarwal is the co-founder of Approta, a leading no-code ad network that is reshaping how mobile apps and games maximize their monetization potential. Under his strategic leadership, Approta has collaborated with more than 2,000 casual and hyper-casual game developers, collectively driving over $2 billion annual reoccurring revenue across its global network. The platform empowers developers by offering automated, data-driven tools that streamline user acquisition and optimize ad revenue without requiring any coding expertise. By combining automation with intelligent insights, Approta makes high-performance monetization accessible to teams of all sizes, helping developers focus on building great products while the platform manages optimization at scale. Well good afternoon Ashish. Welcome to the show. Hey Brian, thanks for having me. Absolutely, my friend. I appreciate you making the time, hailing out of Delhi, India today or this evening for you and early here in Kansas City. So again, I appreciate you navigating in schedules. So Ashish, jumping into your first question, Approta is transforming monetization with no-code automation-first approach. What were the biggest friction points you saw during your time at Google that convinced you a platform like this is needed to exist? That's a great question Brian and it kind of sets the stage for a larger ecosystem challenge that I saw when I was at Google in the world of innovation when it comes to apps and games as a B2B solution provider. When I was at Google, I interacted with thousands of developers for apps and games and also a wide range of B2B and SaaS providers for those app and game developers. Some of them had absolutely phenomenal, amazing innovations. These were young startups as well as mid-sized companies. But the number one friction point they all hit when speaking to app developers was trying to sell their solution via an SDK or via code that actually requires the app developer to put it into his or her app or game. The app developers, they spoke to absolutely hated adding any more code which made the app or game heavier for users and could lead to crashes or any user data being leaked. So they did not want to work with any unbranded or new company in the market that was selling a software development kit or SDK for short. And they didn't want to add any code to their app or game to hamper the user experience. And they were also a bit afraid of the Play Store and Apple Store policies. So on one side, you had amazing new solutions for this growing market of app and game developers. But on the other side, every time they would speak to them, they would say, oh, do you have this without an SDK? And hence, when we set out to build Abroader, we were very clear that we want to have a no code, no SDK approach selling to app and game developers. That's amazing. We did obviously saw that need when you were at Google. And I can see how a lot of these apps can be bloated with that additional code, that SDK. And of course, at the end of the day, if you want to be successful, you have to provide a great customer experience. And you can't do that when you have bloated apps with possible, as you said, data leaks too if you've got information in there as well. So I really, really appreciate that. Nashish, you've collaborated with more than 2,000 game developers contributing to over two billion in annual reoccurring revenue. What separates the studios that consistently monetize well from those that struggle? Yeah, I think that's a great question. I'd first like to share an interesting stat to preface my answer. We found in the last three years that only 0.6% of games developed in the world are actually published on the Play and Apple Store at any meaningful scale. The rest of the games that people build are just assets that are lying unpublished or were published and didn't get any growth. So it's a very, very brutal industry for game developers and studios where you only have a 0.6% chance of becoming like a really big game in the world. What we found out, Brian, in the last three years, that studios that consistently monetize well have three things in common. A, they have systems in-house that are data driven to A-B test, game mechanics, user acquisition, and monetization of those users. Secondly, they have teams that have a very deep tribal knowledge almost of how the gaming ecosystem works. And they also have a unique characteristic in their team that they're always ready to adapt and experiment since this industry goes through a disruption every couple of years. And lastly, we saw that all of the gaming studios that have succeeded in over a period of time had access to a large amount of capital to either create games in-house or to buy other games that were doing well in the market. And consistently, we've seen that in this market, if you have these three attributes, even if you are building in the same genre like a casual game or a puzzle game, or even if you're building the exact same game like a Candy Crush replica, you'll need to have these three things to really stand out from the other developers. That's amazing. Thank you for sharing that. That stat is interesting. That last three years anyway, 0.6 apps are actually published or in the App Store are at least successful as you talked about. And what makes those successful game app developers? You talked about how the gaming system works, the adaptation, monetization, access to capital, et cetera. And I think that's really important. So thank you for sharing those insights. And Ashish, the rise of hyper-casual and casual gaming has changed the economics of mobile. How do you see monetization strategies evolving as user habits and privacy policies continue to shift? Yeah. So I think our industry in mobile tech went through this change around about the pandemic at a time where for the hyper-casual and casual games, like you rightly said, they were very dependent on in-app ads or ad monetization revenue for this genre of games. And suddenly they faced this new world where users wanted privacy, privacy became a focus. And suddenly ads which are inherently built on not really adhering to strict levels of privacy were suddenly faced with a new business model. What's interesting, Brian, is what we actually saw was that users actually did not mind ads that much, nor did they necessarily have an issue with their data being used to show relevant ads. However, the stakeholder in our industry that had an issue with this was actually iOS, the platform. And they were the ones actually pushing the narrative on privacy. What this did for the hyper-casual and casual gaming industry was shift it in a way that where the large players who were in this industry like Google became much more stricter about privacy and new players like AppLavain who were not so strict and not exactly following the spirit of privacy suddenly took this opportunity and became very large. And what that meant for developers who were working with Google, which was a very, very large part of their revenue, had to suddenly adapt to now work with AppLavain, which is today probably the largest share of their revenue in gaming. And what that's done for the unit economics is that AppLavain has a different style of working as compared to Google. So it's completely shifted the way that game developers now look at acquiring users and monetizing users, where now they're focusing much more on not just ads, but also in-app purchases or subscriptions in their app to have users consistently paying them. Thank you. That's interesting for sure. And we saw a lot of shifts across the spectrum of industries, not to mention obviously game development during the pandemic. But what you mentioned here, these hyper-casual, casual games changed quite a bit as Apple, the iOS is requiring this big push on privacy, which really changed the game over at Google and it affected monetization. So I appreciate your insights on that. And Ashish, last question of the day, looking ahead, what will define the next generation of successful mobile app and game developers and how will no-code monetization platforms like AppBrotta support that new wave of creators? Yeah, that's a really exciting question, Brian. And I think we are already seeing early signs of the next gen of mobile app and game developers. I think the simple answer is that AI will make everyone a potential creator of apps and games, whether it's an AI companion, whether it's an AI friend, whether it's a game that you are playing with your friends, but want to convert it into a digital asset that you can distribute worldwide. I feel and what we see is that a lot of the new creators are very young people who are popular on social media, Reddit, Discord, or these kinds of communities where they already have distribution through their own individual influencer persona. And they are able to now wipe code or use AI to create the content and the apps and just put it out there on their existing distribution channel, which could be Roblox, social media, etc. And these young folks are coming up with completely new genres of digital assets that we haven't seen the last decade. Right. So we don't, we should expect a whole wave of content that we haven't seen coming from these young folks who are building without any technical skills and building with a very different culture of having grown up. Right. The way that we feel Abroda can help is our no code philosophy. I feel is perfectly suited for these creators because when you're a non technical person building your product using AI with no code, you expect all the solutions and your journey after that to be similar to what you started, which is a no code journey. And given our philosophy has always been to be a no code partner for app and game developers. We're really excited to support and work with these young creators to continue and help them grow their revenue through monetization. That's amazing. And I'm glad that you're looking ahead. You've got that vision to look and see what's happening right now. Obviously, there's early signs of this next generation of app developers. No code using Vibe coding, which is becoming popular. These new creators, whether it's, as you mentioned, using AI as a companion or friend app or creating digital assets that they may be able to share or sell. But this is really exciting. And I'm glad that you're supporting creators like this. Ashish, it was such a pleasure having you on today. And I look forward to speaking with you real soon. Thank you, Brian. Thanks so much for the great questions and your time. Thanks for hosting me. Bye for now.