I Can’t Sleep

Coraline | Can’t Sleep? Learn How This Movie Was Made

35 min
Apr 27, 2026about 1 month ago
Listen to Episode
Summary

This episode of 'I Can't Sleep' explores the production history and filmmaking techniques behind the 2009 stop-motion animated film Coraline, directed by Henry Selick and based on Neil Gaiman's novella. The episode details the film's creative development, groundbreaking 3D stop-motion animation technology, production scale, and commercial success, including its recent 15th anniversary re-release.

Insights
  • Coraline pioneered stereoscopic 3D stop-motion animation, becoming the first 3D stop-motion feature film and establishing new technical standards for the animation industry
  • The film's production required extraordinary craftsmanship and scale: 28 identical puppets taking 3-4 months each to construct, with characters capable of 200,000+ facial expressions
  • Strategic creative decisions like expanding the Wybie character and collaborating with Japanese illustrator Tarahiro Uesugi on visual design were essential to adapting the novella into a feature film
  • The film's enduring cultural value is demonstrated by its 15th anniversary re-release grossing $52.4M worldwide, exceeding its original 2009 theatrical run and becoming the highest-grossing Fathom Events re-release
  • Hybrid production approaches combining traditional animation, 3D printing technology, and digital compositing proved more effective than pure CGI for achieving authentic handcrafted aesthetics
Trends
Stop-motion animation experiencing renewed commercial viability through theatrical re-releases targeting nostalgic audiences and new generations3D printing technology (Objet PolyJet systems) becoming essential infrastructure for high-volume puppet production in feature animationHybrid animation techniques combining practical effects (dry ice fog, hand-painted flames) with digital compositing gaining preference over pure CGI for tactile visual authenticityJapanese design aesthetics and color theory influencing Western animation production pipelines and visual development strategiesStereoscopic 3D animation remaining a viable differentiation strategy for stop-motion films despite broader industry shift away from 3D cinemaTheatrical re-releases of acclaimed animated films becoming significant revenue streams, rivaling or exceeding original theatrical runsHandcrafted visual imperfections and visible seams in character design becoming valued artistic choices rather than technical flaws to hideSpecialized craft roles (miniature knitting, set construction) remaining irreplaceable in stop-motion production despite digital automation advances
Topics
Stop-motion animation production techniques and workflows3D stereoscopic animation technology and implementationPuppet design and facial expression systemsSet design and miniature construction for animation3D printing applications in film productionAdaptation of literary works to animated filmFilm scoring and music composition for animationDigital compositing and visual effects integrationCharacter animation and motion capture alternativesTheatrical re-release strategies for animated filmsProduction design and color theory in animationVideo game adaptations of film propertiesStop-motion animation history and technical evolutionLaika Studios production capabilities and outputAwards recognition for animated feature films
Companies
Laika Studios
Production company that produced Coraline, the first 3D stop-motion feature film, and established industry standards ...
Focus Features
Theatrical distributor that released Coraline in the United States on February 6, 2009
Universal Studios Home Entertainment
Released Coraline on DVD and Blu-ray in the United States on July 21, 2009, generating over $45M in home video revenue
Objet
3D printing technology provider whose PolyJet matrix systems were used to produce thousands of high-quality 3D models...
E1 Music
Digital music distributor that released the Coraline soundtrack digitally on February 3, 2009
Shout Factory
Released a new Blu-ray edition of Coraline under license from Universal on August 31, 2021
D3 Publisher
Video game publisher that announced and released the Coraline video game on January 27, 2009 for Wii, PlayStation 2, ...
Papaya Studio
Video game developer that created the Coraline game for Wii and PlayStation 2 platforms
Artco
Video game developer that created the Coraline game for Nintendo DS platform
Museum of Pop Culture
Seattle-based museum that hosted 'Hidden Worlds, the films of Laika' exhibition featuring Coraline production artifacts
Fathom Events
Theatrical re-release distributor whose 2024 Coraline re-release became the highest-grossing re-release in company hi...
People
Henry Selick
Directed, wrote, and co-produced Coraline, meeting Neil Gaiman while Gaiman was finishing the novella
Neil Gaiman
Wrote the 2002 novella Coraline and invited Henry Selick to adapt it into a film after being a fan of his stop-motion...
Tarahiro Uesugi
Japanese illustrator hired as concept artist who influenced the film's color palette and visual design, working over ...
Dakota Fanning
Provided the voice for the main character Coraline in the film
Phil Knight
Laika owner who requested digital removal of character face seams to improve visual polish
Dan Casey
Directed the Digital Design Group responsible for 30-35 animators and digital designers on Coraline production
Bruno Collet
Composed the film score for Coraline, performed by the Budapest Symphony Orchestra and Children's Choir of Nice
John Linnell
Provided the singing voice for the Other Father character in the film's They Might Be Giants song
Alcia Krom
Hired specifically to hand-knit miniature sweaters and clothing for puppet characters, sometimes using hair-thin knit...
Phil Tippett
Co-developed GoMotion technique used in films like The Empire Strikes Back and RoboCop, pioneering motion blur in sto...
Benjamin Boster
Host of the I Can't Sleep podcast episode analyzing Coraline's production and filmmaking techniques
Quotes
"With its vivid stop-motion animation, combined with Neil Gaiman's imaginative story, Coraline is a film that's both visually stunning and wondrously entertaining."
Rotten Tomatoes Critics Consensus
"At the beginning it was supposed to be a small project over a few weeks to simply create characters. However, I ended up working on the project for over a year, eventually designing sets and backgrounds, on top of drawing the basic images for the story to be built upon."
Tarahiro Uesugi
"Coraline lingers in an atmosphere that is creepy wonderfully strange and full of feeling"
A.O. Scott, New York Times
"Every object on the screen was made for the film."
Episode narrator
Full Transcript
You're listening to a Glassbox Media Podcast. Amy Morin, psychotherapist, mental strength trainer, and international bestselling author. In each episode, we cover research-backed strategies, like how to stop relying on willpower and start creating habits for lasting change, and the five mental strength-building exercises you can do from your couch. I also speak to world-class experts like Dr. Nicole Kane, who shares how to permanently heal anxiety by addressing the root cause. With over 200 episodes in our catalog, this podcast is for you if you're ready to crush self-doubt, conquer challenges, and become stronger than ever with therapist-approved strategies that can change your life. Listen to Mentally Stronger with therapist Amy Morin wherever you get your podcasts. Let's talk about those nights when sleep feels impossible to catch. I know that feeling all too well. And if you're anything like me, sometimes you need a bit more than just winding down. That's where something like sleep magic can really make a difference. Jessica Porter, the host of Sleep Magic, has this incredible way of calming the mind with her sleep hypnosis. It's not just the relaxing tones of her voice. She tackles the tough stuff like anxiety, heartbreak, even building confidence. It's like having a sleep coach right there helping you settle in for a truly restful night. And honestly, there's over 100 episodes to choose from, so there's something for everyone. Listeners call her show life-changing and a game-changer for their sleep. I can see why she's had over 10 million downloads since 2022. There's no one-size-fits-all solution when it comes to sleep. Some nights, you might need that bit of extra guidance to fully relax. and that's where Jessica works her magic. You get to explore different approaches and see what fits your routine best. Plus you'll notice that her episodes aren't just about sleep, they can bring some peace in your day-to-day too. So if you're up for something new in your sleep journey, check out Sleep Magic. It's free and easy to find. Just search Sleep Magic on your favorite podcast app and see where it takes you. Welcome to the I Can't Sleep podcast, where I help you drift off one fact at a time. I'm your host, Benjamin Boster. And today's episode is about the film Coraline. Learning English is hard. That's why I make easy stories in English, where you can have fun while you learn. You can listen to stories full of action, romance, and mystery. Each episode, I tell stories for beginner, intermediate, and advanced learners, and there's a story for every mood. Whether you want something to wake you up or relax before going to bed, Easy Stories in English is the podcast for you. Thanks to Hedy for sponsoring today's episode. Coraline is a 2009 American stop-motion animated dark fantasy film, written, co-produced and directed by Henry Selick, and based on the 2002 novella by Neil Gaiman. The first film, produced by Laika Studios, it features the voices of Dakota Fanning, Terry Hatcher, Jennifer Saunders, Don French, and Ian McShane. The film tells the story of a young girl discovering an idealized alternate universe behind a secret door in her new home. As Gaiman was finishing his novella, he met Selick and invited him to make a film adaptation. As Gaiman was a fan of Selick's other stop-motion works. When Selick thought that a direct adaptation would lead to maybe a 47-minute movie, the story was expanded. Looking for a design different from that of most animation, Selick discovered the work of Japanese illustrator Tarahiro Usugi and invited him to become the concept artist. Usugi's biggest influences were on the color palette, which was muted in the real world and more colorful in the alternate universe. Production of the animation took place at a warehouse in Hillsborough, Oregon. Coraline premiered at the Portland International Film Festival on February 5, 2009, and was released theatrically in the United States on February 6 by Focus Features. The film was met with widespread acclaim from critics and grossed $126 million on its initial release. Several theatrical re-releases raised its box office total to $186 million, making it the third highest grossing stop-motion film of all time. The film won Annie Awards for Best Music, Best Character Design, and Best Production Design, and was nominated for Best Animated Features at the Academy Awards and the Golden Globes. Director Henry Selick met author Neil Gaiman just as Gaiman was finishing the novel Coraline, which was published in 2002, and as Gaiman was a fan of Selick's The Nightmare Before Christmas 1993, he invited him to make a film adaptation. As Selick thought a direct adaptation would lead to maybe a 47-minute movie, his screenplay had some expansions, such as the creation of Wybie, who was only mentioned in the novel as the boy who lived in the house before Coraline. The character was expanded in order to not make it seem like Coraline was talking to herself all the time. When looking for a design different from that of most animation, Selick discovered the work of Japanese illustrator Tarahiro Uwasugi and invited him to become the concept artist. One of Uesugi's biggest influences was on the color palette, which was muted in reality and more colorful in the other world, as in The Wizard of Oz, 1939. Uesugi said, at the beginning it was supposed to be a small project over a few weeks to simply create characters. However, I ended up working on the project for over a year, eventually designing sets and backgrounds, on top of drawing the basic images for the story to be built upon. Coraline was staged in a 140,000 square foot warehouse in Hillsborough, Oregon. The stage was divided into 50 lots, which played host to nearly 150 sets. Among the sets were three miniature Victorian mansions, a 42-foot apple orchard, and a model of Ashland, Oregon, including tiny details such as banners for the Oregon Shakespeare Festival. The amazing garden scene was the most complicated set created for the film. Hundreds of handmade flowers were created to grow and move accordingly when Coraline entered the garden More than 28 animators worked at a time on rehearsing or shooting scenes producing 90 to 100 seconds of finished animation each week. To capture stereoscopy for the 3D release, the animators shot each frame from two slightly apart camera positions. Every object on the screen was made for the film. The crew used three 3D printing systems from Objet in the development and production of the film. Thousands of high quality 3D models ranging from facial expressions to doorknobs were printed in 3D using the PolyJet matrix systems, which enable the fast transformation of computer-aided design drawings into high-quality 3D models. The puppets had separate parts for the upper and lower parts of the head that could be exchanged for different facial expressions, and the characters could exhibit over 208,000 facial expressions. In the Hidden Worlds, the films of Laika exhibit at Seattle's Museum of Pop Culture, a sign for replacing faces display said there were 207,336 possible face combinations for Coraline and 17,633 for her mother. Selick wanted to leave the seams in the characters' faces to show the handmade nature of the puppets. But Laika owner Phil Knight requested that the seams be removed digitally. There were 28 identical puppets of Coraline. Each one took 3 to 4 months to make, and usually took 10 people to construct each one. Computer artists composited separately shot elements together, or added their elements, which had to look handcrafted, not computer generated. For instance, the flames were done with traditional animation and painted digitally, and the fog was dry ice. At its peak, the film involved the efforts of 450 people, including 30 to 35 animators and digital designers in the digital design group DDG, directed by Dan Casey, and more than 250 technicians and designers. Principal photography took 18 months. One crew member, Alcia Krom, was hired specifically to knit miniature sweaters and other clothing for the puppet characters, sometimes using knitting needles as thin as human hair. A single garment could take anywhere from six weeks to six months to complete. The clothes also simulated wear using paint in a file. Coraline pays tribute to Joe and Jerome Ranft. The late Joe Ranft was a previous collaborator and a major inspiration to director Henry Selick. The Ranft brothers are the models for the Ranft Moving Inc. movers at the start of the film. The soundtrack for Coraline features songs from Bruno Collet, with one Other Fathers song by They Might Be Giants. The Other Fathers singing voice is provided by John Linnell, one of the band's singers. The band was hired to write an entire soundtrack for the film, but according to John Flansberg, the production team wanted the music to be more creepy, and only one song was ultimately used. Calais' score was performed by the Budapest Symphony Orchestra and features choral pieces sung by the Children's Choir of Nice in a nonsense language. One of the choir members is coincidentally named Coraline. Coraline won Kool-Aid the 2009 Annie Award for Best Score for an Animated Feature. According to Paul Dergarbedian, a film business analyst with media by numbers, for the film to succeed it would need a box office comparable to Wallace and Gromit, The Curse of the Were-Rabbit, which it grossed $16 million its opening weekend and ended up grossing $125 million worldwide. Before the film's release, Dergarabedian thought Laika Studios should be pleased as Coraline was to make $10 million in its opening weekend. In its U.S. opening weekend, the film grossed $16.85 million dollars, ranking third at the box office. It made 15 million dollars during its second weekend, bringing its U.S. total up to 35.6 million dollars, 25.5 million dollars of which came from 3D presentations. The film was re-released on August 14, 2023, grossing over 7 million dollars over four days. For its 15th anniversary, it was re-released the following year in 3D on August 16, 2024, and made $12.5 million in four days, finishing fifth at the box office. By August 23, the 2024 re-release had grossed $29.2 million worldwide, making it the highest grossing re-release in the history of Fathom events. As of September 24, 2024, the re-release had grossed $52.4 million worldwide, bringing the film's lifetime total gross to $185.7 million worldwide. The 15th anniversary re-release became the second highest grossing re-release of a film of all time in the UK. It also earned more than its initial box gross from 2009 release in Mexico. On the review aggregator website Rotten Tomatoes, the film holds an approval rating of 91% based on 279 reviews, with an average rating of 7.8 out of 10. The website's Critics consensus reads, With its vivid stop-motion animation, combined with Neil Gaiman's imaginative story, Coraline is a film that's both visually stunning and wondrously entertaining. Metacritic, which uses a weighted average, assigned the film a score of 80 out of 100, based on reviews from 40 critics. indicating generally favorable reviews. Roger Ebert of the Chicago Sun-Times gave the film three stars out of four. David Edelstein of New York Magazine said the film is a bona fide fairy tale that needed a touch less entrancement and a touch more story. A.O. Scott of the New York Times called the film exquisitely realized, with a slower pace and a more contemplative tone than the novel. It is certainly exciting but rather than race through ever noisier set pieces toward a hectic climax in the manner of so much animation aimed at kids Coraline lingers in an atmosphere that is creepy wonderfully strange and full of feeling In 2009, the American Film Institute named Coraline as part of their Top Ten Movies of the Year list. The film amassed a cold following. It has since been regarded as a groundbreaking work in stop-motion animation and one of the greatest animated films of all time. The film was released on DVD and Blu-ray in the United States on July 21, 2009 by Universal Studios Home Entertainment. A 3D version comes with four sets of 3D glasses. specifically the green magenta anaglyph image. Coraline was released on DVD and Blu-ray in the United Kingdom on October 12, 2009. A 3D version of the film was also released on a two-disc collector's edition. The DVD opened to first-week sales of $1,036,845 and over $19 million in revenue. Total sales stand at over 2.6 million units and over $45 million in revenue. A two-disc Blu-ray 3D set, which includes a stereoscopic 3D on the first disc and an anaglyph 3D image, was released in 2011. A new edition from Shout Factory under license from Universal was released on August 31, 2021. The film was released on 4K Ultra HD Blu-ray on December 13, 2022. The website for Coraline involves an interactive exploration game where the player can scroll through Coraline's world. It won the 2009 Webby Award for Best Use of Animation or Motion Graphics. both by The People and the Webby organization. It was also nominated for the Webby Movie and Film category. On June 16, 2008, D3 Publisher announced the release of a video game based on the film. It was developed by Papaya Studio for the Wii and PlayStation 2, and by Artco for Nintendo DS. It was released on January 27, 2009, close to the film's theatrical release. The soundtrack was released digitally February 3, 2009, by E1 Music, and in stores on February 24, 2009. Stop motion, also known as stop frame animation or object animation, is an animated filmmaking and special effects technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames is played back. Any kind of object can thus be animated, but puppets with movable joints, puppet animation, or clay figures, claymation, are most commonly used. Puppets, models, or clay figures built around an armature are used in model animation. Stop motion with live actors is often referred to as pixelation. Stop motion of flat materials such as paper, fabrics, or photographs is usually called cutout animation. The term stop motion relating to the animation technique is often spelled with a hyphen as stop hyphen motion, either stand-alone or as a compound modifier. Both orthographic variants, with and without the hyphen, are correct, but the hyphenated one has a second meaning that is unrelated to animation or cinema. a device for automatically stopping a machine or engine when something has gone wrong. The use of animated objects in film has been present since the early days of cinema. Before the advent of chronophotography in 1878, a small number of photograph series depicted subjects in successive positions. These can now be regarded as a form of stop motion or pixelation, although very few results were meant to be animated. Until celluloid film base was established in 1888 and set the standard for the moving image, animation could only be presented via mechanisms, such as the zoetrope. In 1849, Josef Plateau published a note about improvements for his fantascope. A new translucent variation improved picture quality and could be viewed with both eyes by several people at the same time. Plateau stated that the illusion could be advanced even further with an idea communicated to him by Charles Wheatstone, a combination of the fantoscope and Wheatstone's stereoscope. Plateau thought the construction of a sequential set of stereoscopic image pairs would be the more difficult part of the plan than adapting two copies of his improved fantascope to be fitted with a stereoscope. Wheatstone had suggested using photographs on paper of a solid object, for instance, a statuette. Plateau concluded that, for this purpose, 16 plaster models could be made with 16 regular modifications. He believed such a project would take much time and careful effort, but would be quite worth it because of the expected marvelous results. The plan was never executed, possibly because Plato was almost completely blind by this time. In 1852, Jules Dubasque patented a stereoscope-fandoscope-uboscope, or abbreviated as stereofandoscope, stroboscopic disc. The only known extant disk contained stereoscopic photograph pairs of different phases of the motion of a machine. Due to the long exposure times necessary to capture an image with the photographic emulsions of the period, the sequence could not be recorded live. and must have been assembled from separate photographs of the various positions of the machinery. In 1855, Johann Nepomuk Chermak published an article about his stereoforoscope and other experiments aimed at stereoscopic moving images. He mentioned a method of sticking needles in a stroboscopic disk so that it looked like one needle was being pushed in and out of the cardboard when animated He realized that this method provided basically endless possibilities to make different 3D animations He then introduced two methods to animate stereoscopic pairs of images One was basically a stereo viewer using two stroboscopic discs, and the other was more or less similar to the later zoetrope. Chermach explained how suitable stereoscopic photographs could be made by recording a series of models, for instance, to animate a growing pyramid. On February 27, 1860, Peter Hubert Devine received British patent number 537 for 28 monocular and stereoscopic variations of cylindrical stroboscopic devices. Devine's Mimascope received an honorable mention for ingenuity of construction. at the 1862 International Exhibition in London. Deveen employed models, insects, and other objects instead of pictures with perfect success. In 1874, Jules Janssen made several practice discs for the recording of the passage of Venus with his series Passage de Venue, with his photographic revolver. He used a model of the planet and a light source standing in for the sun. While actual recordings of the passage of Venus have not been located, some practiced discs survived, and the images of one were turned into a short animated film decades after the development of cinematography. It is estimated that 80-90% of all silent films are lost. Extant contemporary movie catalogs, reviews, and other documentation can provide some details on lost films, But this kind of written documentation is also incomplete, and often insufficient to properly date all extant films, or even identify them if original titles are missing. Whether any scene was created with stop-motion techniques often remains unclear in extant descriptions. The principles of animation and other special effects were mostly kept a secret. not only to prevent use of such techniques by competitors, but also to keep audiences interested in the mystery of the magic tricks. Stop motion is closely related to the stop trick in which the camera is temporarily stopped during the recording of a scene to create a change before filming is continued, or for which the cause of the change is edited out of the film. In the resulting film, the change will be sudden, and the logical cause of the change will be mysteriously absent or replaced with a fake cause that is suggested in the scene. Stop motion has very rarely been shot in stereoscopic 3D throughout film history. The first 3D stop-motion short was In Tune with Tomorrow, also known as Motorhythm, made in 1939 by John Norling. The second stereoscopic stop-motion release was The Adventures of Sam Space in 1955. The third and latest stop-motion short in Stereo 3D was The Incredible Invasion of the 20,000 Giant Robots from Outer Space in 2000 by Elmer Khan and Alexander Lentius. This is also the first ever 3D stereoscopic stop-motion and CGI short in the history of film. The first of all stop-motion 3D feature is Coraline, 2009, based on Neil Gaiman's best-selling novel and directed by Henry Selick. Another recent example is the Nintendo 3DS video software, which comes with the option for stop-motion videos. This has been released December 8, 2011, as a 3DS system update. Also the film Paranorman is in 3D stop motion. Another more complicated variation on stop motion is GoMotion, co-developed by Phil Tippett and first used in the films The Empire Strikes Back, 1980. Dragon Slayer, 1981, and the RoboCop films. GoMotion involved programming a computer to move parts of a model slightly during each exposure of each frame of film, combined with traditional hand manipulation of the model in between frames, to produce a more realistic motion blurring effect. Tippett also used the process extensively in his 1984 short film Prehistoric Beast a 10 minute long sequence depicting an herbivore dinosaur being chased by a carnivorous one With new footage Prehistoric Beast became Dinosaur in 1985 a full-length dinosaur documentary hosted by Christopher Reeve. Those Phil Tippett's commotion tests acted as motion models for his first photorealistic use of computers to depict dinosaurs in Jurassic Park in 1993. A low-tech manual version of this blurring technique was originally pioneered by Władysław Starewicz in the silent era, and was used in his feature film The Tale of the Fox, 1931. The reason for using stop motion instead of the more advanced computer-generated imagery, CGI, include the appeal of its distinct look and the notion that it accurately displays real-life textures, while CGI texturing can look more artificial and isn't always quite as close to realism. This is appreciated by a number of animation directors. Many young people begin their experiments in moviemaking with stop motion, thanks to the ease of modern stop-motion software and online video publishing. Scientists at IBM used a scanning tunneling microscope to single out and move individual atoms, which were used to make characters in A Boy and His Atom. This was the tiniest scale stop-motion video made at the time. Replicating the distinct tactile look of traditional stop-motion has gained popularity in contemporary media through the use of CGI. This approach can often provide a more cost-effective and accessible means of achieving the stop-motion aesthetic. Noteworthy among such endeavors is the work of Blunder Animation, Ian Worthington. exemplified by his 2021 short film Captain Yojima. Another prominent example of this trend includes the Lego movie, which uses CGI to replicate the visual style and imperfections of stop motion.