Dwarkesh Podcast

Reiner Pope – The math behind how LLMs are trained and served

134 min
Apr 29, 2026about 1 month ago
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Summary

Reiner Pope, CEO of Maddox, delivers a technical lecture on LLM training and inference, explaining how batch size, memory bandwidth, and hardware architecture fundamentally determine AI model costs, latency, and capabilities. The discussion covers roofline analysis, mixture of experts parallelism, memory hierarchies, and how API pricing reveals underlying infrastructure constraints.

Insights
  • Batch size is the primary lever for trading latency against cost: larger batches amortize weight-loading costs but increase latency, explaining why premium 'fast mode' APIs exist and why optimal batch sizes (~2,000-3,000 tokens) are largely independent of model size
  • Memory bandwidth, not capacity, is the binding constraint on inference at scale: pipelining solves capacity problems across racks but cannot solve bandwidth limitations, explaining why context lengths have plateaued around 100k tokens despite theoretical possibilities
  • Optimal compute allocation across training, RL, and inference should be roughly equal in cost (~33% each), implying frontier models are trained on ~100-200 trillion tokens and over-trained 50-100x relative to Chinchilla scaling laws to optimize for inference economics
  • API pricing structures directly leak infrastructure details: input vs output price ratios reveal memory bandwidth bottlenecks, cache pricing tiers identify which memory hierarchy (HBM vs DDR vs Flash) is in use, and context-length pricing inflection points show where compute-to-memory balance shifts
  • Expert parallelism within a single rack (scale-up domain) is optimal for sparse models because all-to-all communication patterns require full connectivity; cross-rack pipelining saves weight memory but cannot amortize KV cache costs and adds latency, making it unprofitable for inference
Trends
Hardware scale-up domain size (72→500 GPUs) is becoming the primary constraint on model size and inference capability, not algorithmic innovationSparse mixture-of-experts architectures are driving a shift toward larger total parameters with fewer active parameters, requiring larger batch sizes and more memory capacity per rackMemory bandwidth improvements (8x from Hopper to Blackwell) are outpacing memory capacity improvements, making bandwidth the binding constraint for long-context inferenceAPI pricing is converging toward cost-based models that expose infrastructure constraints, enabling reverse-engineering of model architecture and deployment choicesInference compute is becoming cost-equivalent to training compute for frontier models, shifting incentives toward inference optimization and smaller, more efficient modelsContext length scaling has stalled at ~100k tokens due to memory bandwidth walls, suggesting sparse attention or architectural changes are necessary for further scalingReversible networks and activation rematerialization are becoming competitive with increased memory capacity as training scales, trading compute for memoryDecoupling of model size (total parameters) from active parameters via sparsity is enabling larger models without proportional inference cost increasesMulti-tier memory hierarchies (HBM, DDR, Flash) are being actively used in production to optimize cost-latency tradeoffs for different workload patternsPipelining across racks is primarily a training optimization, not an inference optimization, due to KV cache amortization constraints
Companies
Maddox
Reiner Pope's startup focused on AI infrastructure; host is an angel investor
Google
Reiner Pope previously worked on TPU architecture and other projects; Gemini model pricing discussed
Anthropic
Claude model mentioned as example of FastMode pricing structure
OpenAI
Codex model mentioned as example of FastMode pricing; GPT-4 and GPT-5 discussed in scaling context
Cursor
Cursor IDE mentioned as offering FastMode; also a sponsor with design features discussed
DeepSeek
DeepSeek B3 model cited for active vs total parameters; sparse attention mechanisms discussed
Character.ai
Blog post on KV cache optimization with shared global context across layers
Jane Street
Trading firm discussed for FPGA latency optimization; engineers Clark and Axel interviewed in prep
NVIDIA
Blackwell and Hopper GPU architectures discussed; NVSwitch topology and scale-up design analyzed
Google
Gemini model pricing structure analyzed to reverse-engineer infrastructure constraints
People
Reiner Pope
Guest delivering technical lecture on LLM training and inference mathematics and hardware constraints
Dwarkesh Patel
Podcast host conducting interview and asking clarifying questions throughout technical lecture
Clark
Discussed FPGA latency optimization for low-latency trading systems in prep conversation
Axel
Explained micro-batching tradeoffs and weight amortization in GPU performance during prep
Ilya Sutskever
Quoted on avoiding pipeline parallelism in modern training systems
Horace He
Gave lecture on large-scale training systems and hierarchical collectives; discussed pipeline parallelism
Dario Amodei
Quoted on in-context learning being sufficient for AGI without continual learning
Quotes
"The big effect is batch size, but what we're going to do now is quantify exactly what that looks like and what its implications are on latency and cost."
Reiner PopeEarly in lecture
"If you do not batch together many users, the cost and the economics you get can be like a thousand times worse than if you do batch 22 years together."
Reiner PopeBatch size motivation
"There is a lower bound on latency, which is simply the, I need to read all of my total parameters from memory into the chips. and that takes a certain amount of time."
Reiner PopeLatency analysis
"One rack is actually the size of an expert layer you can do. And so, this has been part of what's been driving towards larger and larger interconnect domains."
Reiner PopeExpert parallelism discussion
"The memory, the HBM is where it is. It's at where it is. It's not getting hugely better. And why doesn't sparse retention solve it? Sparse retention is a big improvement."
Reiner PopeContext length scaling limitations
Full Transcript
Today I'm interviewing Rainer Pope, who is CEO of Maddox, which is a new ship startup. Previously, he was doing TPU architecture and many other things at Google. This is a very different format from my usual interviews. This is going to be a Blackboard lecture. I'll ring it up in a second. We, in fact, built this whole new studio with specifically this format in mind. And so it's a pleasure to get to inaugurate it with you. We're going to be talking about model architecture, ML Infra, many other things. And the reason I think it's an important topic is because once you actually understand how training and inference actually work in a cluster. As we'll see, a lot of things about why AI is the way it is, why AI architectures are the way they are, why API prices are the way they are, fundamentally also how why AI progress is the way it is, start making sense. And you need to understand the details to get there, and you need a blackboard to understand the details. So, Reiner, thank you so much for doing this. Yeah, very happy to be here. Just a heads up, this is a lecture with graphs and equations and all that stuff. So if you can, I would really recommend watching it on a video platform like YouTube. Okay, full disclosure, I am an angel investor in Maddox, but that's not related to this podcast. Reiner, maybe to kick us off, I'll ask this question. So we have a couple of companies like Claude and Codex and Cursor are offering something like FastMode, where for 6x the price, they'll give streaming tokens at 2.5x the speed. Mechanically, I'm curious what's going on here. Why is it the case that you can pay more to get faster latency? And two, could you keep going? Could you pay 100x more and somehow get even faster speeds or much, much faster speeds? And three, could you go the other way? Could you have something like quad code slow mode where if you are willing to wait for minutes on end, you could get even cheaper prices? So maybe this will help motivate the kind of analysis that you'll be doing through the lecture. Great. I mean, a little bit to jump to the conclusion, the big effect is batch size, but what we're going to do now is quantify exactly what that looks like and what its implications are on latency and cost. There's going to be another effect, which is, you can call it speculative decoding or multi-token prediction. We can maybe come back to that later, but I think the first thing that we'll talk through is batch size. So what I'd like to introduce is sort of the two principles of analysis. Firstly, we're going to look at a roofline analysis of how we run a transformer model on a cluster of chips. We'll take a sort of, let's say, a Blackwell NVL72 cluster, so a rack of 72 GPUs. And so the roofline analysis means we look at memory bandwidth and compute performance. And then the other side of that is that we're going to look at just two simple factors of the model, which are the time to operate on the weights and then the time to operate on the context, the KB cache. So let's jump in. What we're going to try and do is we're going to try and estimate the time that it takes to run an inference of a certain shape. Now, we're not perfect here. We can't exactly predict the time, and so instead we're going to approximate, and so we're going to say that the time must be greater than or equal to a certain quantity. And so we're going to consider two different aspects. We're going to look at the time it takes to do the memory fetches and then the time it takes to do the compute. And it'll turn out that this actually gives us a very strong predictive power even with a simple one. So, one by one, what is the time that it takes to do the compute? So, there are really two things I need to do in the compute. I need to multiply by all of the active parameters, and then I need to do some work on the attention. So, multiplying by all the active parameters. I have a certain batch size that I'm running, and then I've got a number of active parameters in my model, and then I'm just going to divide this by the compute throughput, which is the flops of the chip. So this is a hardware concern. So this actually accounts for all of the compute time for all of the weight matrix multiplies. There's a little caveat here. We've sort of ignored the time to do any of the attention computation, but that in general will be quite small in comparison to this. So we'll go on this. You'll be able to turn around from time to time to ask some very naive questions or to clarify some basic points. But just for the audience, you're not serving one user at a time. The batch refers to the fact that you're serving many different users at the same time. Yeah. And that's a whole batch. Yes, I can motivate the batch at least a little bit. So, I mean, we will see exactly why batch is such a favorable optimization. But what will turn out to be the case is that if you do not batch together many users, the cost and the economics you get can be like a thousand times worse than if you do batch 22 years together. And we'll be able to see that quite explicitly. And then a number of active parameters. This is saying, like, if I look at, for example, a DeepSeq model, the DeepSeq B3 model has about 37 billion active parameters and then 700 billion total parameters. So we're focusing on just the ones that are active for a single token. Okay, so we're modeled with compute performance. I'm going to keep writing equals, but in all of these cases, you can think of this time as being at least this much, and maybe there'll be some terms we ignored. On the memory side, what do we need to do with memory? We need to fetch all of the weights, and so there is some time to fetch all of the total number of parameters, not just the active parameters. So there's weight fetch time, and in addition, there's a KB cache fetch time. So this actually depends on batch size. So for every element in the batch, we have to fetch an entire context length worth of tokens. And then there's a size per token, so like bytes for one token. And so there's a model parameter. And maybe just back in, let's just explain what the KV cache is real quick. Yeah, so when I do a forward pass, Let me draw actually how the autoregressive inference works. So this is doing decode. So if I think I have a bunch of tokens, text, I'm growing a tensor because ultimately the tokens are represented as some tensor in some embedding dimension, and then in this dimension I have the sequence length. The work of running a decode is I have to run each token through a whole bunch of matrix multiplies over a bunch of different layers. And I have, in general, I'm going to have to do that work over all of these tokens. But then one step of decode is actually to produce just this one additional token up here. And so what I'm going to do there is I'm going to run a full forwards pass of multiplying by all of the weight matrices in the entire model. But then I've got this attention recognition where this token sort of, it's like looking at all of the past tokens in this way. And what is it looking at specifically? It is looking at some internal representation that the model has produced of the tokens, and we call that the KB cache. So this process of attending, this single token attending to all of the history of tokens, that's attention. It is mostly dominated by memory fetches rather than matrix multiplies. So we've got the amount of memory that we're fetching, shown over here, and then this is, of course, just then divided by the memory bandwidth. So the memory bytes per second. So, in fact, these equations here are actually enough for us to now draw some fit lines. And so the things that we'd like to look at are sensitivity to batch, and then also which we'll draw separately to context. So we said that the big effect you can get is like some trade-off in latency versus cost in batch size. So let's draw them out. I think there's just really two graphs we want to draw. We'll first just draw batch size versus time. So when we look at the shape of this, we've got a maximum of a sum and then another term. So let's look at these terms one by one and how they scale the time for compute and memory and how they show up. So let's first look at this compute time. This is just purely linear in batch size. There's no offset, so it is some curve like this. So this is t compute. And then on the memory side, we've got some portion here that is just this constant that is constant in some base offset here, which is the waitfetch. Waitfetch. And then finally we have this term here, which is the kbfetch, which we're going to draw as the KG patch, which is linear in batch size. So it looks like that. So the sum of this plus this maxed with this. So let's first draw the sum. So the two memory times in conjunction end up looking at this current spot like this. And then we get a, the overall maximum is, I'll draw a little thicker here, is the maximum of these two curves. Makes sense. Okay, so what does this mean actually? So this is a latency plot. So if I grow my batch size, I get initially some not very strong dependence on batch size, and so there's some lower bound on latency here. Latency, lower bound. Lower bound. So this already partially answered the question. For a given hardware configuration, and then we can talk about varying hardware configuration, but for a given hardware configuration, there is a lower bound on latency, which is simply the, I need to read all of my total parameters from memory into the chips. and that takes a certain amount of time. If I use all of my memory bandwidth, I can't do any bandwidth than that. It seems like the way you've drawn the slopes for compute time and how the KV grows and what implication the KV has on memory time, that as a batch size... What if this were above or below? Yeah, or is that necessarily the case? Because if this is always true, then as batch size grows, compute always dominates KV, which suggests that if you have big enough batch size, maybe memory is never an issue. Yeah, this is really sensitive to the context length. So I think we should come back and explore this. There will be, as you vary the context length, the KV fetch time will go up and up, and so that will cause a transition from compute limited to memory limited. And is there something especially significant about the slope being exactly the slope of the compute time? Yeah, whenever we have balance points, it kind of says that you're getting it exactly right. For the particular context length where the slopes match, that says I am equally memory bound and compute bound. This is a really desirable placement. But suppose it's like this is a very simple algebra problem, but suppose the optimal is 100k context length, and you go to 200k context length. Does your MFU go down to like 50%? Does it have a humongous impact on MFU? It can be like slightly outside of context length optimal range, Goldberg Lockstone? That's right. So that is true as modeled here. There's a key point here that I'm modeling this context length as, or I'm modeling the memory fetch as linear in context length. That actually depends on model architecture. It is true for many of the, all of the model architectures with dense attention. There's a sparse attention actually scales much better than that. Got it. And is sparse attention that everybody uses in practice? I'm pretty excited about sparse attention. It's hard to know what the labs are using. DeepSeq has published a sparse attention mechanism. I'll just put a plug in that sparse attention, some of the DeepSeq papers that have published sparse attention end up putting a square root in this term. Okay, so, so far we've done, we've looked at the latency. It's kind of hard to read off cost from this. So if I think, what does cost mean? I'm going to, like, to run this inference, I'm going to use the GPU for a certain number of seconds, like 1 millisecond or 20 milliseconds or something like that. And I have to pay the rental time for that time. So, like, it's $2 an hour per GPU or something like that. So that's the cost of this inference. But how many tokens have I processed during that inference? That is the batch size. And so what we actually want to plot is going to be the cost versus batch size, which is like T over B. versus batch size. This is the cost per token. So, we have to imagine dividing each of these three curves by B, so multiplying by this reciprocal. And so what we end up with there is the compute curve is going to... It was linear, we divide by B, that makes it a constant here. This is T compute. The kvfetch was linear, now it becomes a constant as well. Kvfetch. And then the weightfetch was constant, and now we're divided by b, and so it becomes this hyperbolef. And so again we're going to compute the max of the sum. So the sum of these two terms shifts the parabola up, sum of the kbfetch and the waitfetch gives us a sort of a higher parabola that's like this. And then we're going to take the max with the compute here. So we end up with this being the overall shape that we care about. So again, we see some limiting behavior. The cost initially starts very high at batch size of one. Actually, it almost goes to infinity. It's because we've got so many weight fetches which are not amortized over a large batch size. But then as we increase the batch size, the weight fetches become amortized over so many different batch elements that their cost grows very small. and eventually the compute time ends up driving the cost. So there is a limiting lower bound on cost, which is this one here. So Claude Code Slow or Codex Slow or whatever would just live on this line and it wouldn't help much because you're not able to amortize the KV values over a much bigger badge. Yeah, they're unique for batch. The compute is also unique for batch. And so what is the minimum work you can do for batch after amortizing everything else? So this point where you are no longer memory bandwidth bound, what practically, how big a batch do you need? Like how big are the batches practically for frontier models? You can just hold for that actually. And it's not even particularly sensitive to model architecture. So let's go ahead and do that. So what we're talking about is we're going to say when the memory time is equal to the compute time. That's what that question is. For now, I'm going to discard the... Because we're focused on what the batch size is, and really there's a question of when the weights are amortized over the multiplies, I'm going to focus on comparing the weight fetch time to the weight multiply time. I'm going to disregard the KVFETCH term just to simplify the analysis so we can get a kind of a clean answer out. So we're going to equate this portion with this, with these two terms. So writing that out, we get N number of total parameters over memory bandwidth. is equal to that size times number of active parameters divided by the compute performance. So looking over here, everything on the top, these are model parameters. Everything on the bottom, these are hardware parameters. It turns out to be nice to rearrange them such that we have the hardware parameters on the outside. So this is equivalent to... flops over memory bandwidth being equal to batch size times number of active parameters divided by the number of total parameters. So this is a hardware parameter. Actually, this actually ends up being a dimensionless constant. if you look in terms of flops, what are the dimensions of this? This is multiplies per second, this is bytes per second, so that's not quite dimensionless. But what you do is you say, like, multiplies per second times, let's say I'm doing fp4. So I do, like, how many fp4 multiplies per second times the fact that each fp4 is half a byte. And so I can actually make this ending up being dimensionless. and this ends up being on most GPUs around 300, somewhere around 300. And sorry, has that ratio changed over time as we've gone from model generation to model generation where the flops keeps increasing? Was it in the hardware parameter? To what extent has the hardware changed? So from like A100 to H100 to B100, the flops has increased substantially, the memory value has also increased substantially and it has remained reasonably stable. And we can express this one as well. This is a sparsity parameter. And I might even phrase it slightly different. Let's solve for batch size in total. We end up with, so we're just moving this back over to the other side, we end up with batch size needs to be bigger than approximately 300 times sparsity. So, for example, if I have 100, like I activate in DeepSync, I activate 32 out of 256 experts, So this would be like eight for the ticket. Got it. So this actually gives you a bullpuck, which is remarkably accurate for practice. Generally, people will go a little bit larger than this. They don't really want to be exactly at the balance point because real-world efficiencies aren't as good as a roofline analysis would say. But take this and maybe double it or triple it. Okay. So basically, it's like 2,000 to 3,000 tokens per batch. But then if you included the KB cash, Yes. The implication would be that the optimal batch size should grow larger. So this is like we solved for the equivalence between when compute time is equal to memory time. If I add in more memory bandwidth, like something that consumes more memory bandwidth, then I have less available for the weight loads. And so I need to grow the memory bandwidth more and never the batch size more. This seems incredibly small. Like a batch, this would be like less than one sequence, right? Yeah, okay. So I guess this is, keep in mind that I'm talking about the number of tokens that I'm generating one more token for. So it's like, it's actually 2,000 unique sequences. Okay, we're just talking about a single forward pass on these sequences. Do you think of it like the bash as the number of sequences rather than like... That's right. Okay, cool. When I'm prepping for interviews, I often talk to experts in the field. So for Reiner, I chatted with two of James Lewis engineers, Clark and Axel. Clark, who works on low latency trading systems, walked me through why GeneStreet uses FPGAs to make sure that they have predictable nanosecond latencies. He just built these like giant grids of compute very easily. They do exactly what you need to touch 100 megabytes of SRAM and then get your response back in tens of nanoseconds very easily. And that's basically impossible on CPU. He then went on to explain why CPUs just wouldn't work for this kind of thing. And so if you have a clock that's going every three nanoseconds, you actually have several bytes of information at a time to make your decision. That's as opposed to a CPU where you'll just collect a whole packet, you know, let's say a 1500 byte packet. And you say, OK, this packet's ready. Here you go, CPU. You can start thinking about it now. FPGAs allow you to react to the earliest part of the packet as it arrives rather than having to wait for the full thing. We also talk about liquid cooling, network design and many other things. If you're interested in this stuff, Jane Street is hiring. You can check out their open roles at jainestreet.com slash dworkash. And if you want to watch the full prep conversation, we posted it there too. If you've got a frontier model and you are actually doing inference, surely they must have more than 2,000 concurrent users. Yeah. Is there any added latency from the fact that you need to have the whole batch fill up? Or is it if you have a reasonable amount of users, it's so unlikely that you wouldn't, it would not take you 100 milliseconds to fill up the next 2,000 slots. Yeah. The way to think about this, I guess we don't think of it as like, when does the train depart as a model? So let's say I've picked a batch size that I'm going to run at. Maybe I pick, you know, this batch size. And so like, well, and by the way, this intersectional point is the same intersectional point here. So I pick this batch size. I know that it's going to take, for example, maybe it's something like 20 milliseconds is a common place for stands up landing. What I'm going to produce is, so this is a timeline of what is running on the GPU. It's going to start a new batch every 20 milliseconds regardless. And so, this is 20, this is 40. Thanks. You can think of this as a schedule for the train. A new train departs every 20 milliseconds. Any passengers who are ready, board the train. If the train is full, then they wait to the next train. if the train is not full, the train's going to go anyway. And so in terms of what that means for queueing latency, it means that the worst case is that a request arrives just after the train departed. It has to wait for the next train, so that's up to 20 milliseconds, and then it has to wait for that train to complete. And so the worst case latency is 40 milliseconds. So how is a 20 milliseconds derived? I mean, rule of thumb, but where it comes from is not fully explained yet, But so far we've focused on memory bandwidth and compute time. When we look at memory, the other consideration is that we want to use all of the memory capacity we have. And so generally we're going to use all of that memory capacity to store the weights or the kb's. And so we just want to read, like in the time of doing a forward pass, maybe we want to read all of the memory capacity into the chip. And so that is capacity divided by bandwidth. that tends to be 20 milliseconds on many different generations of HPM. The units make sense. You would have a byte divided by bytes per second. Yeah, so for example, I mean, on I think the Rubin generation, it is something like 288 gigabytes divided by 20 terabytes per second. And this looks like it comes out to about 15 milliseconds. Let me just make sure I understand what it's saying. I mean, I understand why the units can't do the sort of unit analysis. But what is the thing is, we can evacuate and replace the HBM in this amount of time. And so we don't want to meet a situation where the HBM is not big enough that we're not actually able to... keep write everything you want to it or take everything out of it, or we don't want to be in a situation where our ability to write back and forth is so small compared. Yeah, there's sort of two scenarios. Why don't we pick a latency that is bigger than 15 miles? And if I think what that means, it means I actually have time to read the HPM like twice. By the way, most of HPM access is reads, not writes. It's like emotional reads because the weight matrices are read-only, and then almost all of the KB cache access is reads. So in, like, let's say around 30 milliseconds, I can read all of HPM twice. But what's the point of that? Like, I don't want to read the weight matrices twice. I don't want to read the KBs twice. Yeah, makes sense. Makes sense of sense. Okay, so a couple of actually quick questions. One, if it is the case that the optimal batch size is something like 2,000, and that actually true, it's totally dependent on the sparsity. It's not dependent on the model size or anything. I mean, sparsity shows up in model size. But beyond that, it only depends on sparsity. Yeah. It's on scale. That's a very interesting result. And that seems to imply that you can... One question is, how much of a push towards centralization is it that you would have these economies of scale from inference, from batching? Yeah. But it seems like it's not that big a deal. I don't know, is 2,000 users at the same time a lot? It doesn't seem like a lot? We can do a bit of analysis on this, which would be actually... You can think of it in terms of number of users, but maybe a more productive way to think of it is in terms of number of tokens per second. So what does this batch size mean in terms of tokens per second of the system? So tokens per second, tokens per second is going to be equal to the batch size. We run a batch many tokens, and then we do that every T, so every time intervals, which is, let's say, which is this thing is equal to the 15 milliseconds, 20 milliseconds number. So this ends up being batch size itself times about 60. So 64 times B. And so this ends up being around 2,000 times 64. So like 128k token specific. So this is sort of in more digestible units. It's hard to reason about concurrent users, but what is the global traffic for a system? when you look at some of the announcements, sometimes the API providers will brag about how much traffic they have. The numbers that I've remembered from some announcements of Gemini last year were in the hundreds of millions of tokens per second worldwide. So about a thousand, like, this is one thousandth of that. But I mean, Gemini is big. That's actually one thousandth of Gemini is a lot. to actually be competitive at scale, you need to be able to serve at least 1,000 go jump in. Yeah, that's interesting. Cool. Okay, so the more sparsity you have, the less compute you need. And it does seem that as batch sizes get bigger, compute ends up being the bottleneck, according to his analysis. So then the question is, how far can you take sparsity? That is to say, as the sparsity ratio increases, as you have fewer and fewer active parameters relative to total parameters, how much is performance of the model degrading? And is it degrading faster than your saving compute by increasing the sparsity factor? Yeah, so performance, quality of the model, rather than speed of the model. Yeah. So unfortunately, we're not able to answer that analytically. That is an empirical question of model quality. best I can do is pull up a paper and answer that empirically should we follow the paper now? so this paper this is unified laws for routed language models it's a somewhat old paper by this stage but one of the things that they did is looked at if I keep increasing sparsity what is the model quality impact this answer is very sensitive to the actual choice of mixture of experts mixture of experts has been around for a really long time I think it was maybe even back in 2017 but the techniques have changed a lot. DeepSeq mixture of experts was a big change in how it worked. There have been older papers which are G-charge switch transformer. So the actual empirical results are going to depend on all of that but on one of the older techniques that is shown here you can see if I hold constant the number of active parameters at a certain size and then I increase the sparsity which they call expert count here. The quality keeps increasing and then if you imagine like drawing a horizontal line from 1.3b dense across, you end up seeing that, for example, in this case, the 64 expert 270 million activated parameters model is as good as a dense 1.3 billion model. So in ZipSense, there's actually not amazing returns where you need to increase total parameters 100-fold to get the equivalent of 10x as many active parameters. Yeah, I mean, actually, even more so. But, yeah, it's a huge increase in parameter count for a modest increase in. Yeah. So in this case, actually, what is it? 4X? 64X to 4X. Yeah. So while it is true, I guess, that you get this benefit of being able to economize on your compute time if you increase sparsity, naively it would seem like, oh, that's a tradeoff worth making. but if this you're decreasing this by 2x and then having this go up by 8x every time you double so is that good or bad actually even from a memory point of view keep in mind you are doubling this portion of the memory scratches which is amortized by batch and so just keep running a larger batch size from the point of view of the analysis we've done here this is pure win, keep doing it keep doing it until you run out of available users, basically. So there's actually this equivalence between if I want to go sparse, or if I have a lot of users, I can go to a much sparser model. So from that point of view, it's a reasonable trade-off. The other trade-off that shows up here is that it also consumes memory capacity, which we've only reasoned about memory bound with it, but it basically consumes memory capacity. Let me just make you understood. You're saying... We want bigger, we want to spend less time computing. Therefore, we do more sparsity. To make that work, we need bigger batch sizes, which means we need more memory capacity. Yeah, so... To have more sparsity. Yeah, so maybe this would be a good point to actually talk about how a mixture of exposed layer is typically made out on a rack of GPUs or something. Yeah, yeah, makes sense. Yeah, where were we? So, sparse mixture of experts. Yeah. Maybe how we lay that out on a GPU. Yeah. So, let's zoom in on the mixture of experts layer first and sort of draw what that looks like. So, we typically will have some kind of a router layer, which is making the decision of where we route the experts, the tokens to. So, we have tokens coming in here. We go through a router layer, and then we have a bunch of different experts, I'll draw a few more to line some up. And then the router will make a decision, which experts am I going to route to? And it'll be a small fraction of them, maybe one in 32. So maybe it'll make a decision to route to this one, maybe this one, and maybe this one. These experts, so each expert itself is a normal MLP. It has an up projection and then a down projection and a non-linearity in between. And then finally, we sort of do the inverse operation. So where we were broadcasting things out here, we're going to bring them back in and sum them up. So bringing them in like this And then finally we have our residual connections The token is also passed through here and it gets added to the result of the MOE layer. So this is a normal MOE layer. What I want to talk through is how this is mapped to a GPU rack and what it means for communication. Because I think this will start to show some of the limits of how sparse we can go. Yeah. So the standard practice here, and it is the best solution, is to use expert parallelism. So that means different experts go on different GPUs. So if we take something like a DeepSeq model, they have 256 experts. Let's say we want to run that on a Blackwell rack. So there are 72 GPUs. We have a divisibility problem. This is not a power of two. So we'll just, like, simplify and say we're only going to use 64 of them. Just ignore the other eight. It's not a big deal. And so we have four experts per GPU. Very simple. For the sake of the diagram, I'll actually just say, let's say we have two experts per GPU. So we end up just putting these are the GPU boundaries. Every pair of experts is on its own GPU. and then we can look at the communication cost. We had some experts stored, some tokens stored centrally here. They get routed to all of these experts and so there's some communication cost paid here. There's the same communication cost paid on the output and then the hope is that this does not become communication limited. Now, what is the traffic pattern here? The traffic pattern here is that any GPU, in fact, will be talking to any other GPU, depending on the decisions made by their model. So this is an all-to-all traffic pattern. So when you say any GPU in the pretense, the router is more than one GPU? Yeah, so I drew this as one router. In reality, you would actually have many copies of the router, and so you would have as many routers as GPUs, in fact, as the incoming traffic. Yeah. So these are 64 GPUs. These are 64 GPUs. It's actually the same GPUs. We just, like, draw them as separate because they're serving different purposes. So at this point, any GPU can be sending to any GPU. So this all-to-all pattern of communication that shows up how the Blackwell racks are configured is a perfect fit for the communication pattern that the MOE actually wants to do. However, if you think maybe I want to do, like maybe one rack is too slow and I want to do two racks, then I have this challenge that, like maybe I've got some sort of rack boundary drawn outside here like this. And I no longer, in fact, have all-to-all communication between all the GPUs in two racks. And so the rack-to-rack communication ends up being a substantial bottleneck. So, the fundamental thing here is that one rack is actually the size of an expert layer you can do. And so, this has been part of what's been driving towards larger and larger interconnect domains. Yeah. Before we, it may be worth you explaining what exactly a rack is, the differences in bandwidth between a rack and within a rack, and the all-to-all versus not all-to-all nature of communication within versus outside. Yeah, and this is a place where it starts to be very different, in fact, between NVIDIA, for example, and Google, and then others, including us. So generally, a rack is a physical structure. It's a few meters tall, a meter or two wide, depends on configuration, and it stores some number of GPUs or XPUs, which is typically about 64. what constrains it being a certain size is power delivery, weight and cooling ability it ends up being about this size in many cases because of these physical constraints so then when I deploy a data center a data center may have thousands of these racks so I've got one of these tall racks it's got a bunch of GPUs in it and so on and then I put another rack next up you make it sound so easy Yeah, I just dropped them in. In NVIDIA's case, the communication topology is actually, they put the GPUs on the outside of the rack, and then they put these switches on the inside of the rack. So what this ends up being is that there's a set of switches in here. These are the NV switches. And then they run a bunch of cables. Every single GPU has cables going to the switches in the middle. So every GPU goes to the switches in the middle, and then the switches have connections to all the GPUs, so all of the GPUs can talk to all the other GPUs in just like two hops, going to the switch, going to the other GPU. Now, when I want to leave the rack, I end up going via a different path. The GPUs have also a much slower connectivity, which is typically about eight times slower, which is, so the green that I drew here in GPU cases is the Envy Lake. More generally, it's called the scale-up network. This is the scale-up network. You will typically also have a scale-out network, which allows you to connect to some data center switch, so data center switch. and then all of the GPUs will have some connectivity up to some data center switch somewhere. But this is about times, like this is the scale out, and it tends to be about eight times slow in bad words. So the challenge, if you want to, for example, lay out a mixture of experts layer across two racks, is that... Half of the GPUs here are going to be wanting to talk to the GPUs here. And so, like, just on average, when I look at where the tokens on these GPUs want to go, half of the tokens want to go inside the rack. That's great. They can use the fast scale-up network. But half the tokens are going to want to leave the rack and go to the other rack, and that's not as good. They're going to need to use a much slower network. And so that becomes the bottleneck on the all-to-all package. the different choice would be, well, why don't I have a big switch here and connect everything to some big switching, much bigger switch that actually combines the two racks together. There are many ideas in this direction, but in general, it becomes the reason you have this sort of hierarchy of switches rather than one big switch is to manage the cabling congestion. You just need to run a large number of cables. So is that question you just asked, basically, why isn't it a bigger scalar? Yeah, exactly. Why not just have a million chips and scale up? What has changed that has allowed a million to go from Hopper was 8, then Blackwell is 72, and now Rubin will be 500 or something. What has allowed that to happen? From Hopper to Blackwell is mostly just the decision to switch from trays as the form factor, one of these is a trade, just switching to racks as a form factor. That's a product decision. There wasn't a substantial technical barrier there. Switching from the, like, 64 to 500 or so, there's a bit of tense and math there, but there is at least a genuine 4X increase, which is coming from a much more complicated and difficult rack design. So that is actually like a new physical design to run more cables. And the cable complication is just the cost for going out which cable hops to which signal. Let's sort of zoom in on this and look at the wire density. I'll draw this diagram just once more so I have a bit of a cleaner version to work with, I mean a larger version. Let's say I have some switches in the middle. Yep. And let's say I'm going to have... Initially, I'm going to start with just two GPUs on each side, or two trays of GPUs on each side. And let's say maybe each tray wants to have two cables coming out of it. So I get some kind of... I physically run vertical cables that look like this running into the switches. Now, if I want to double the number of GPUs in a rack, I need to run literally twice the density of cables. So I need to run these as well. It shouldn't have a question, but if you look at a physical data center, it seems like there's a lot of space within a rack. I don't know, just like the cables are really big. Yeah, so there is space outside the rack. Inside the rack, like these racks are like, I mean, as they become more optimized, these racks are very tight. So there's connector density going from the tray into the rack and the rack's back plane. And then the back plane itself has a really high density. There are other physical constraints including like bend radius of cables. You don't want to snap them and so on. It's literally the physical space to put a cable that's constraining it. I had no idea. Interesting. That seems surprising. that like, the rack is so big and they're just like, we can't just stuff more cables in there. Yeah, so I mean, rack design is not my expertise, but like when I talk to folks and what are the constraints they're up against, it's a combination of, so what are the big physical things you're optimizing for? Space, weight of the rack, like it's actually really heavy and so like you need enough metal top to not sag and fall, but then you add more metal and it's heavier and then power and cooling. And so all of those are competing for like modern racks are pushing all of those to very extreme physical limits. Deep work is by its nature quite aversive. So even things which seem like work, like Slack and email, can be easy ways to distract yourself. So I often wish I could just turn the internet off. But if I'm prepping for an interview, even if I have the papers and books on hand, it's still super useful to be able to do a back and forth in the LLM so I can break down concepts and research follow-ups. Google's new Gemma 4 is the first open model that allows me to have this kind of fully disconnected focus machine. It's small enough to run on my laptop, but good enough to actually be useful. So to prep for this episode, I downloaded Reiner's scaling book and shut off the internet. I was able to have Gemma help me understand the material and answer my questions. If you want an LLM that you can run locally on your laptop or even your phone, you should check out Gemma 4. When was GPT-4 released again? Was it 2022 or 2023? Three. And it was rumored to be over one trillion parameters. And it seems like only now and within the last six months have models been getting released that are significantly more parameters than a model released three years ago. When supposedly there should have been this scaling in the meantime. is the reason that we were just waiting for racks with enough memory to hold a 5 trillion parameter model along with its KV cash for enough users for a lot of sequences, or if you're doing RL, kind of a similar consideration of actually holding the KV cash for all the batch of problems you're trying to solve. So if you look at like Hopper, you had eight Hoppers, and I think that's 640 gigabytes as of 2022. With Blackwell finally, which was deployed, what, 2020? Very recently, maybe last year. Last year. You finally have a scale-up on the order of like 10, 20 terabytes, which is enough for like a 5T model plus KB cache. Yeah. Deploying in larger scale-up domains is a huge unlock. Yeah. I mean, I've drawn here the sort of NVIDIA Blackwell deployment. The Google deployment has actually had a very large development domain. And that also explains why Gemini seemed to be ahead. Like, was Gemini 2.5? Was it successful? Or it just seems like Gemini has that successful pre-train for longer than some of the other labs. Not having been there at the time, I'm not sure how much is coming from, like, successfully deploying higher sparsity ratios, which could be. It could also be, I mean, there's a whole bunch of actual modeling things of, like, specifically how do you do the mixture of experts. We've seen the DeepSeq mixture of experts has said actually activate more experts but finer-grained experts was a big innovation. I'm sure that there are many other innovations on the model architecture as well as on the training data. It's kind of hard to disentangle all of them, but what shows up in terms of the limits of what you can do, the active parameters, as we saw, is limited by the compute cost, and in the total parameters is limited by the scale-up size. Yep. When you're operating within a single scale-up domain, is that a consideration specifically for either forward or backward or specifically for pre-fill versus decode? Or is it preferred to always be within a scale-up? Yeah. Whatever kind of workload you have, whether you're doing a pre-training run or whether you're doing RLL generation or whether you're doing inference for users. Yeah, really interesting. So, okay, so to answer that question, we're going to need to talk about the communication patterns. So we've talked about the mixture of expert communication patterns. That is this all-to-all. This is all-to-all. All-to-all. also very strongly favors full connectivity, which is what we've kind of just shown here, and favors being within one rack. There are other kinds of parallelism besides expert parallelism, which we just showed here. In the literature is tensor parallelism. This is, with a trend towards smaller experts, this has become much less relevant, so we can ignore that. But the other two things that we have available are data parallelism and pipeline parallelism. And they are actually much, they can be a much better fit for using multiple racks. So let's focus on pipeline parallelism specifically. This is one layer of MOE. I'm going to have like 100 more layers up above. I could decide at this point, for example, to move to a different rack, change rack. Now, is that going to become a communication bottleneck? So we can actually just solve for when this becomes a communication bottleneck. But before we do that algebraically, let's just sort of visualize it out and sketch the path. So we're going to have a bunch, this is another MOE layer, and we're going to have another MOE layer here and so on. So let's say I change right here, and then some number of layers later, I change right here as well. So our methodology that we're going to use to determine whether we have a communication bottleneck in this point where we change RAC is we're going to compare the... This is the scale-out bandwidth requirements to the scale-up bandwidth requirements. so let's try this I mean the hint is going to be that there's a lot more sends here like we're sending many things here whereas we're only sending one thing here and then we're also maybe doing it many times so that's going to be what makes the difference can I try to guess? just out of curiosity to see if I'm actually understanding it seems like you're sending like batch size into the rack in here? yes but the communication within a rack is sort of batch size times number of GPUs. Yeah, so number of activated GPUs, right? So I don't send to this GPU at all, right? So there's an explosion from one to like three times larger here in this diagram. Yeah. The key thing is that I didn't even need to send to this GPU at all, and so that's a big saving. I see, yeah. Okay, so we're going to talk through sort of how much more, what is the slowdown of, to what extent is scale up a bottleneck over scale out? So we will directly jump to the ratio of the time spent on scale up, time on scale up over the time spent on scale out. This is the quantity we're talking about. And the first consideration is that the scale-up is like... Scale-up is eight times faster than scale-out generally. And so at a baseline, if the bandwidths were the same, we would have this one over eight, which is coming from bandwidths. But then we have some amount of expansion in how much data we're sending, So if one token comes in here, then this one token gets routed to, in the DeepSeq case, it'll get routed to maybe 32 experts or 16 experts, gets routed to some number of experts. So this is the number of activated experts, number of activated experts. and then it also this same thing applies on multiple different layers so maybe I'm going to run two layers so there's also multiple times number of layers per stage and there's a multiple thing by two for the yes, yes, and there's a factor of two Thank you. So what we would like is for the scale-up time to be greater than the scale-out time, because the scale-up time is the more important and precious resource. And so we want this one, we would like this number to be greater than or equal to 1. And this really doesn't seem hard. There's just a factor of H that we need to overcome, so we need the product of these three things to be bigger than 8. Typically, we have a fairly large number of activated experts. It could be H by itself. and then we can increase the number of layers per stage a lot until we're satisfied. I see. So what this ends up looking like is that I can, in fact, have an entire pipeline of racks where one rack does one layer and then I move on to the next rack and I do another layer and then I move on to the next rack and I can do another layer. It's interesting to me that the best parallelism strategy in practice ends up being one which basically resembles the actual architecture. It's not some galaxy brain thing. It's like, oh, we have experts, we're going to put them on different GPUs. Oh, we have different layers, we're going to put them on different racks. I feel that's interesting that the physical and... The model architecture matches, like the cutting matches the model architecture. Yeah, exactly. Yeah. I mean, it could have been something wackier with potential parallelism and whatever. Yeah. So, I mean, I think a way to think of it is, I mean, okay, the galaxy brain way to think of it is, like, what are all the different dimensions in which a model is scaled up? And so it is scaled up by layers, it is scaled up by the demodeled dimension, it is scaled up by the DFF dimension, it is scaled up by the number of experts. Every single one of those numbers you can choose to cut along. And if those numbers are big enough, it eventually becomes profitable to cut along there. And we have selected two of them. The other two, in the way models are typically sized, are not profitable. So there's a talk by Ilya where he says, Today we know not to do pipeline parallelism. And Horace gave my friends and me, I hate that it sounds like a doctor's quote. But he gave us a lecture on these different kinds of parallelisms, and he said, the problem with pipeline parallelism is that it, other than the bubbles, it creates these architectural constraints. Yes. On, like, Kimmy, for example, has these residuals where our attention attends to the... A few back. Yeah, it layers a few back, and so that becomes hard to implement in this way. Yeah. And I guess we didn't really fully articulate even what is the benefit that we're getting from pipelining. Yeah. And so these complexities are real. Pipelining is a massive hassle, but it does give you some benefits. And then you can then decide whether those benefits are worth the costs. The biggest benefit that shows up, so it has some benefits in inference, maybe bigger benefits in training. In inference, what are we saving on? Are we saving on memory time or compute time? Not really. We're just moving the memory time from one chip to another chip or one rack to a different rack. There's no actual benefit in runtime. However, what we are saving on is that the memory capacity is the amount of memory used per rack. If we think that the memory in a rack is a bottleneck, then there's a constraint on how fast we can go. Pipelining allows us to massively reduce that bottleneck. I guess the opposite connotation to this, which actually, before this interview I was chatting with Axel, who's a GPU performance engineer at Jane Street, he was explaining, well, to do pipelining, you have to do micro batches rather than full batches. And if you do micro batches, then you're by definition not able to amortize the weight, loading the weights across all the users or all the sequences. And so the positive connotation of that is you don't have to use this memory. The negative connotation of that is that we can't amortize loading the weights across all those users. Maybe it's for explaining why you had to do micro batches because you can't. Yeah, so we draw the mic on double. Yeah. Yeah. Yeah. Okay, so why do we do... What is this micro-batching that shows up in pipeline parallelism? So, I'll focus on inference first. It's a slightly simpler problem. And I'm going to draw... So this is time. And then this is which rack we're on. And so the idea is that maybe I'll have like four racks. So I've got an inference that is going to step through these four racks in some time like this. So this is inference number zero. It runs at a certain batch size, and it steps through all the pipeline stages like this. Now, if we were to say, well, we're going to run inference number one here, this is clearly a massive waste, right? Like three-quarters of the time, each of the racks is doing nothing. So we don't actually run inference one here. We run it as soon as we can, which is immediately after inference zero finishes like this. And then we keep going. So if we hadn't filled this in, we would call this the pipeline bubble. When I've drawn it in this inference context where we're only going in a forwards pass, it's obvious. Why would you do this stupid thing? But in a training context, it's maybe less obvious. But in the inference context, It's sort of really natural to make this change. Oh, interesting. So, sort of obvious, but the difference between micro-bash and bash doesn't matter at all in inference because you can just call whatever you want, whatever. Yeah. It only matters in training because there is an optimal batch size. Yes. And before you do the backward step, you want to have accumulated, before you do a full backwards step, you want to have accumulated all the sequences in that batch. And if you want to do pipeline and training, in order to avoid that bubble, you need to... Should we draw the training diagram? Yeah, yeah, let's do that. Let's do that. So this is the inference diagram, and I'll call this forward so we don't have the wrong thing showing up there. So let's do the same thing for training now. We've got a forwards pass, but at some stage we're going to have to transition to a backwards pass. So we'll do some number of batches in the forwards pass. And then we're going to transition to the backwards pass for everyone all in one go. so the inference part is the same here but then we do a hard stop at this point and then transition everyone to backwards pass similar numbering like this it may be worth clarifying the reason there is that hard stop is because you want to do a whole batch at once for the backwards step and then there is an optimal size for how big that batch should be Yeah, I mean, smaller is always better, actually, is a way to put it. But from an ML convergence rate perspective, smaller is always better because basically you're getting the freshest information from the gradient descent. But total trading time perspective. Total trading time perspective. Like smaller is worse from a systems perspective, and so the optimum is the tradeoff between each. So you pick a batch size, and then for that batch size, you do some amount forwards and then some amount backwards. You ask why is there even a hard stop? Pipeline parallelism, because of the fact that you've got this idle time here, which is the bubble, there are so many techniques in the literature for how to lay this out differently and avoid that. There are more complicated schemes called zero bubble or one forward, one backward, which sort of interleave the forwards and the backwards in complicated ways. You can mine Bitcoin in that form. Right, right. More usefully, you can do the weight graded step, but you can also make it cut. So in inference, actually, the effect of pipelining on anything you care about, like batch size or latency, actually is neutral. It doesn't improve it. It doesn't make it worse. So if you look at the latency of this inference, running it if it were pipelined, versus if it were all on one rack, if it were all on one rack, we would just slide all of the boxes down and still put them in a row, and the latency would be the same. So pipelining is neither better nor worse for latency, but it does mean that you just use less memory per rack, like memory capacity, because now instead of needing the whole model, you're going to need a quarter of the model. It makes sense. So basically, no brainer to use pipelining during inference, but there is this harder trade-off during training. So even an inference in factories is not used a ton. It reduces your memory capacity requirements, there's actually a huge surplus like I think you're saying that a rack of Blackwell has many terabytes maybe tens of terabytes that's much bigger than like a trillion parameter model a trillion parameter model only is one terabyte and so it already fits in fact and so there's not a huge benefit from from pipelining because you you're reducing a number that's already pretty small but it does say that theoretically maybe you had too much memory and maybe you could have done a different, like build a different hardware that has less memory, in fact. If you were designing a hardware and you said, I actually didn't need that much memory because I don't need the weights to fit in one rack. I can fit the weights in eight racks. Then I could have maybe built a hardware that didn't have so much HBM per GPU. Last week, Horacy was kind enough to give me and my friends a great lecture on large-scale free training systems. And there were some concepts that I wanted to animate for a write-up on my blog, like how weight shard and gradients flow depending on the parallelism that you're using. So I gave Cursor my lecture notes and a sketch that I made during the lecture, and I asked it to visualize a specific hierarchical collective that Horace had explained. The first version was already pretty good, and then I was able to use design mode to select and tweak any specific components from there. I was able to do all of this without a clear end state in mind. Cursor's Composer 2 Fast model was quick enough that I was able to iterate almost instantaneously. I could try an idea, test the results in the built-in browser, and immediately make any changes. I went through 10 different versions in under 20 minutes. If you want to check out this animation, I published it along with the lecture notes in a blog post. The link is in the description. And if you want to try this kind of iterative design flow for yourself, go to cursor.com slash war cache to get started. So macro question, everybody's talking about the memory wall right now. Memory's getting super expensive. There's not enough memory. Smartphone volume will go down 30% because there's not enough memory. Hyperscalers are spending, this is shocking, Dylan said they're spending 50% of their CapEx this year on memory. That's believable. What is hyperscaler CapEx? It's like high hundreds of billions, maybe a trillion, and they're spending half of that on memory. That is a huge constraint. That's why we're not going to get new laptops and phones this year. But at the same time, we have too much memory. People are willing to put too much memory into these systems. So this is... Why is JetSense shoving all this memory into these racks if you don't need it? Yeah. So in the equations we had here before we raised them, we were doing memory time, so memory bandwidth and compute bandwidth. Let's now start looking at memory capacity. Yeah. So we'll start off with just memory capacity without even thinking about parallelism scheme. And so the capacity of memory, or the demand on memory, is the number of total parameters, plus, so this is what we need to fit the weights in some system that we are using, and then we need to fit the kVs as well. So kb is go as batch size times the length of the context times the bytes. Okay, so what I was arguing about in this context, and the case I was making for pipelining, is that there are some techniques that allow us to solve this. Are there techniques that allow us to solve this? So let's consider... So we're going to run this on some number of GPUs, and we're going to say we're going to have one extent, which is E is going to be the expert parallelism. So how many, when we had this charting of expert layer across many GPUs, how much of that, to what extent do we do that? How many GPUs? So we're going to say that this is fact, for example, 64. and then P is going to be the extended pipeline. Pipelining. And so this is a number of racks, which who knows, maybe we'll take four or something. What we want to calculate, so this is like the total memory requirement across the system. But now I'm going to calculate a memory requirement per GPU. So per GPU memory requirement, we're going to have ASL use a lowercase c mem. And, well, obviously we just take all these numbers and divide it by ENP. Really easy. So it this n total plus the batch times length of context times bytes all of this is divided by speed Okay so this is like why is this correct divided this way Well, we're saying we knew that the parameters were perfectly divided amongst all the the GPs in a rack. The layers are perfectly divided amongst the different racks. So that works here. And somehow we're going to arrange, I'll hand wave exactly how, somehow we can arrange the same perfect sharding of the contexts across GPUs and a rack and based on layer across racks. And so 4 is the number of racks? Yeah, for example. So this is the place where we actually need to go back and analyze this batch size B. And you were making this comment that there's micro-patching versus global-patching. So let's come back to this pipelining diagram here. We've got one batch going forward here. And then as I drew it, it kind of just like disappeared. That's not really correct. If you think about how decode is working, I have a bunch of tokens that I have generated already. I do one forwards pass where I generate a new token. And then I write that to my KB cache. And then I do another forwards pass that generates the next token. So I'm actually going to be running this batch zero in a loop. so in fact I go forwards once I finish I can start the next iteration of the loop up here so we'll just fill this in we'll have the oh nice yeah so we've got the two or three two or three uh So let's split this batch. This batch will be the global batch size. So B is going to be the number of micro batches times the batch of, like the batch size per micro batch. So how many micro-batches do we need? So the number of micro-batches in this diagram is 4, 0, 1, 2, 3. And then the batch size per, like the micro-batch size, this is still this, like, 2,000-ish number. This is the one that is, like, this is the, like, 2,000 times sparsity. Sorry, no, this is the 300 times sparsity. 300 times sparsity. This is how big the train that takes up every 20 milliseconds is. Right, yes. This is going to be the 20 milliseconds train. So the global batch size is the number of micro-batches times the local batch size. Local batch size is set by this hardware parameter. The number of micro-batches, well, the number of micro-batches is as small as possible, such that we can wrap around and not leave any idle time when we wrap around. So if we had fewer, we would have this idle time when we wrap around. And so you can sort of just visually see that it is equal to the number of pipeline stages. I mean, sort of proof by visual here, like it is four, and it's four this way as well. But you can sort of look and see that it goes along here, and then it wraps around number of pipeline stages. Yeah, sorry, very basic question. This is what is actually done? Mm-hmm. Okay. As in a frontier model today, we'll actually have, during inference, have pipeline. For sure, during massive scale training, this is done. it can be done for inference I'm actually going to make the case for why it is less attractive it is useful for weights but not so useful for kb the big challenge is let's fill this in, the micro batch size here ends up being equal to the number of pipeline stages when we go back and substitute all of that into here we get a number of pipeline stages times this little b showing up in here. And then when we factor this out I'm going to split this into, like this plus into two terms we get the full division by e times p over here we still have division by E times P over here but the P's cancel this P and this P they cancel and so what we find if you increase the number of pipeline stages the memory footprint for the number of weights keeps going down and down and down but the memory footprint for the number of activations stays constant so it doesn't actually work most of your memory ends up like once you do enough pipelining and it's really not much, like even two is often enough, this term becomes very small. This becomes the dominant term. The KB catch becomes the dominant term. Yeah. I know this is wrong. I'm just trying to think out why my train of logic here is wrong. If you have many different, you're pipelining through many different stages. The KB values are not shared between layers. So why would it not help to be pipelining across multiple layers? Because then you don't have to store. Yeah, you only need to store, like, one layer rather than two layers of KVs, right? Yeah. So it helps from that perspective. You're right. What's competing with that, though, is that you need to be keeping all of the racks usefully busy at a time. And so the number of sequences that are in flight simultaneously has gone a high... Yeah, yeah, yeah. It makes sense. It makes sense. It makes sense. So those exactly cancel, and you end up not getting a saving per GP. Right. This is going back fundamentally to the point of you're not able to amortize across KV caches. Well, so first we did, you can't amortize KV caches across batch size. And now we're saying you also can't shard it across pipeline stages. It sucks from both of those points. Yeah, yeah, yeah. Interesting. Okay, so then what is that during inference? So, I mean, like, DeepState paper reports what they do, which is, like, they just do a lot of expert parallelism. You should, in effect, you should increase your expert parallelism up to your scale-up domain size. and then do very little pipelining. Maybe none at all, maybe two, just enough to make the weight storage not too big of an issue. Those are the only two parallelisms that really make sense. In the past, there was tensor parallelism, which was cutting up within an expert, but the experts are so small now that that is not a profitable optimization. So this goes back to the question, does that mean that frontier labs, when they're doing inference or just basically within a single scale-up? Yes. Yeah, I mean, you can look at how it depends on model size. Like, you could have a very large model, like one that exceeds the memory of a rack, and they should be doing a bit of pipelining. Maybe it's extremely sparse, for example, and that would be a reason to do it. So I guess this goes back to the question about, this goes back to the problems at the beginning of the lecture, which was, this will actually tell you about AI progress as well. But to the extent it is the case that model size scaling has been slow until recently because... Let me make sure I understand the claim. The claim would not be... You could have trained across more racks. It was just that it would not have made sense before. Like, we didn't have the ability to do inference for a bigger model easily. Actually, I made the claim. So, pipelining doesn't help with context length. It totally helps with model size. And so because of the ability to do pipelining, at least a rack should not be a constraint on your ability to fit the model parameters. I guess the other consideration you're asking, like, why hasn't it scaled up more and why did bigger scale-up domains help? So we talked through one aspect of that, which is we kind of said it's not because of memory capacity. We have a solution to the memory capacity, at least with respect to model size, not with respect to KV cache size, but at least with respect to model size. we have a solution to memory capacity. The other issue that shows up is latency. I was just about to ask, so what is the, going from rack to rack, what is the latency cost per hop? This is very much dependent on the hardware. It's, I would, I can't say with a lot of authority. I think it's probably on the order of a few milliseconds, but it could be off by it. And it's for a realistic number of how many pipelining stages you might have? Yeah, yeah. Okay, so that's not my mind. On a small number of pipelining stages, this is not a huge latency impact. I mean, I guess it's 10 milliseconds per token. That's right. Two times four-ish. I don't know how many you said, but... Yeah, yeah. 10 milliseconds per token is actually a lot. Yeah, if it goes from 20 to 30, right? Something like that, yeah. So, like, just to chart the path that it goes through, here you're going from your GPU or TPU or whatever, to a network card, which then goes to a top-of-right switch, and then hops over to the other rack and does the same thing in reverse. So you sort of have to sum up the latencies of these different things. So this is the same thing as the DC? Yeah, it may, in fact, go up to a distance of the switch and back. Depends on deployment configuration. Got it, yeah. And because it's decoded in sequential, it's also not like they stack up across the stages. You can't do them at the same time. Okay, so I guess this brings us back to the question then. Is the size of the scale-up at all relevant to why AI model sizes or whatever have been what they have been over the last few years, whether through training or through inference? Yeah, so, I mean, we talked about latency of the hop, of this hop. There is also just the same TMM latency, the memory time latency is actually substantially, like massively improved by larger scale domains. So I'll recall TMM down here. TMM for the weights, TMM of weights. this was equal to the number of total parameters divided by the memory bandwidth. Which memory bandwidth are we talking about here? Is it just one GPU? Or it's in fact, it is the number of GPUs that I can use in parallel to load these weights. So I can't use different pipeline stages in parallel because they're not running at the same time. But I can use all the GPUs in my scale-up domain in parallel to load the weights. And so this is actually extremely effective. So basically I end up with a term here. This memory bandwidth term itself is equal to scale-up size. Times memory bandwidth per GPU. Yeah, times GPU bandwidth. And so this term doesn't increase a lot. It maybe increases 1.5 or 2x per generation. but this one increased by a factor of eight from these problems. So the reason the bigger scale of matter is not the memory capacity of the whole scale up, but really the memory bandwidth. Yeah, yeah. Pipelining totally solves the capacity problem, but scale up size helps solve the bandwidth problem. And the bandwidth problem helps you do longer context lengths, which is more and more relevant as these models get more authentic. Yeah. It lets you just run the model at lower latency, the first thing. If I just do a very sparse model and it's on a little H100 box, the latency will be really high. Okay, a super tangential question. There's chinchilla scaling, which tells you how big should a model be relative to the amount of data you're going to train it on. But now, obviously, you're not just trying to optimize for the highest quality model you can get with training compute. You want the best results a user can get. It's a mixture of training and inference compute. So then there's a question of how much should you over-train a model such that compute amortized over-training and inference is minimized to get a certain performance. But now with RL inference, or RL, there's another consideration, which is you're going to do some minor pre-training. That pre-training will be used both for RL generation and then for inference for the final user. and by over-training here, I mean, while it would have been more efficient just from a training computer perspective to have a bigger model that you train for less time because it can learn faster, maybe you get a smaller model, you spend more computer training in it than you otherwise would have, but now it's cheaper to give it to users. Basically, let me get a question more concrete. How much more than chinchilla optimal are models over-trained? And has that changed as a result of RO generation? This is a place where we have to do a bit of guesswork because the updated scaling laws and the model traffics are not reported, and so I have to guess there. But one way to look at it... Let me first just make a sort of a general heuristic claim. If I had some, like, cost, and I've got a total cost, which is a sum of, like, cost A and cost B, like, maybe this is the training cost and this is the inference cost, and so I want to minimize this sum for many for many curves that tend up being the case the minimum tends to be where the costs are equalized that's something of a heuristic claim but there are many examples where it's true where one is 1 over x and the other one is x for example, they tend to be minimized at the point where they equal each other It's also true for like e to the x and like e to the minus x and all kinds of other things. So basically I've got some curves that's going down, some other curves that's going up, and they tend to be minimized at this equal point. Heuristically, I will conjecture that that is true for the setup you described as well. Like actually showing that that would be true would require looking at the scaling laws and fitting these weird exponents. But things that do follow power laws tend to have this property. So I'll just make that claim and move on. So we're going to say that the cost of training plus the cost of inference, we want to equalize these. We'll do pre-training only first, because it's a little... Well, actually, we can do all of it in general. So actually, we'll cost it as. cost of pre-training, so number of active params times the data on pre-training. So that's the cost of pre-training. There's a factor of six out here, which is the number of flops. There's the famous 6ND formula. And then in RL we have approximately the same thing. We've got like same number of active parameters, but now it's the amount of data is the RL data. There's this extra, like, efficiency multiplier, which is, or inefficiency, like the inefficiency. Which is the fact that you're not trading on all your rollouts. Well, yeah, there's that. And then the other, perhaps even bigger inefficiency is that this involves a substantial amount of decode, and often decode runs at less MFU than training. So if you're doing a backward pass on every single generation in RL, it would be 6 and D. Yeah, so this could be a smaller number, right? This could be somewhere... It would at least be 2, because that's somewhere in the range of 2 to 6. So we'll just say somewhere in the range of 2 to 6. Yeah. And then we can add in the inference cost. The inference cost is 2 number of active times the data in inference. I think the way I said it was super garbled, just for the audience, maybe. Forward plus backwards per parameter is 6. Forward alone is 2. That's why RL, where you might... You're definitely going to generate all the trajectories, but you might or might not train all the trajectories is 2 to 6. Yes. Thank you. And then inference is just 2. So we're going to solve for essentially maybe a quality of all three of these terms. That is ballpark where people are going to be. Labs have more information on what is productive in doing more RL, for example, than versus doing more pre-training. I don't have that information. But I think a good ballpark is 30-30, like 33% split between each of them. Actually, I'm not sure I understand the intuition for that. Another naive model could have been that RL plus pre-training would be 50%, and the inverse would be 50%. Yeah, that's also a valid answer as well. Because this is heuristic, I can't really argue for one versus the other. They don't differ by that much. Like 33 versus 25 is only a small factor. So let's pick one of them. All equals seems simple enough. And so we're just going to solve for equality of them. It's pretty straightforward. We can immediately see that the number of activated parameters totally disappears. And so let's factor that out and we're going to just say that data in pre-training... I decided to do it your way, it's a little bit nicer actually. So data in pre-training plus this... oh I didn't have the inefficiency over here either. Inefficiency. Data in pre-training plus some multiple of like alpha times the data in RL is just going to be end up equal to some beta times the data in inference. So, and then let's just like roughly size the alpha. This alpha, it's going to be, this is like the, it's maybe somewhere in the range of 2 to 6, 2 to 6 over 6 from this term compared to this term. and then we've got an inefficiency term which I would say is maybe in the range of like 30% or something like that. So this alpha is going to be something like 1 over 10. And this beta here is actually the same. It's a third. It's one third times 73% to 30%. So it's also equals 1 over 10. If both of them are 1 in 10 that kind of implies that there's never a backward pause on RL? Yeah, okay. We can make this like 2 in 10. Make it a bit bigger. Yeah. So, yeah, like, just write it out once more. Like, this is 2 over 10. This is 1 over 10. So the number of inference tokens you have, and this is just a function of, like, I've got hundreds of millions of tokens per second times my model is deployed for, I don't know, two months before I shift to the next version. that should determine the number of tokens in RL and pretraining. And then I guess we didn't do the equivalence between pretraining and RL, so we'll do that here. Data pretraining should be equal to like 2 over 10 times that bit in RL for them to be cost equivalent. So, sorry, this one over, I got it backwards. Like we pay more cost when it's inefficient. So this needs to be 1 over. So this, tracing this back forward, this thing ends up actually being, as written here, it's like, yeah, so this is like 1.5, and this is 1. Billions of dollars of the compute just flowed the other direction. Yeah, right. I think, like, if you do it with a spreadsheet, you might notice when the money's going down the drain. Yeah, yeah. So, yeah, so I think this, yeah, all of these end up being close as modeled here. This 30% may have been a little bit too generous. So let's say something like 1.5 here and make this as a 1 here. So I think it's like, at this point you can always read it off. Like the number of inference tokens should be about the same as the number of pre-training tokens should be about the same as the number of RL tokens within like factors that we're not able to reason about. But then, so it looks, sorry I'm making a basic algebra mistake it seems like there should be less RL tokens than pre-training tokens yes that's in general right because RL is less efficient in terms of machine time and so you if you're trying to equalize the RL in pre-training time then you should have fewer tokens in all time this is quite interesting that I never thought about it in terms of how much equalizing in terms of data I think starting with equalizing in cost is right, but depending on how you model the cost, this becomes close to equalizing in data. That if every single user who uses, basically for GBT to be trained optimally, every single user who uses GBT5, the total amount of tokens of this stream should equal the total amount that have gone into pre-training. Yeah. And the total amount of tokens that have gone into pre-training is the sum of all human knowledge. So each model should generate the sum of human knowledge on the output that it gets on the input. Yeah. So, I mean, which way are people going to err? Like, if you think that people's power of prediction is not perfect and also you run the risk that you make a model that is not a frontier model and then you just throw it away, then that kind of changes the cost of trade-off because there's some probability that applies to the inference and you should derate the inference tokens by some amount. Right. Right. And then can we back out how much more compute than Chinchilla optimal for a given sized model? So I think we just have to make some real world assumptions here in order to do that. So the inference tokens we should totally be able to catch, right? Like, so let's say a few hundred million, I don't know, maybe it's like 500 million tokens a second now. I don't really know. 500 million tokens a second times a model is deployed for two months before it becomes obsolete? I don't really know. I can't do this in my head. Can you type it into a computer? 2.6 times 10 to the 15th. Okay. 2.6 times 10 to the 15th. Okay. This number is probably too large. Because this is going to be multiple models in a family. So let's make it like five times smaller or 10 times smaller or something like that. Okay, so we're estimating maybe 50 million tokens per second per specific model. The model is live for two months. And so this comes out to around 200 trillion tokens. And then we want to compare that to active parameters on a frontier model. I don't actually know the latest rumors, but some... Do you know? Somebody told me 150 trillion... Active frames? Sorry, I meant that tokens. Trained on 150 trillion tokens. Interesting. This is similar. Yeah, those actually are similar. So data on pre-training... This is not well-cited, but... You want me to not remove that? No, it's not. And I think often active frames, a number of active frames, could be in the range of like 100 billion, something like that. Yeah, maybe a little larger. So I'm assuming active grams is about 100 billion, and so multiply by 20 to get the chinchilla token count. So chinchilla, the chinchilla, would be around 2 trillion. And, yeah, and we see, like, we're at 100 times larger than that. Actually, what does the chinchilla actually mean? Is it like the token count for pre-training for the chinchilla scaling wall would recommend, I guess? Oh, I see. So how much is it over-trained? Got it. So, yeah, like the ratio of this 200 trillion or 100 trillion parameters over the chinchilla optimal of 2 trillion, that's the amount it's over-trained, which is like 500 over-trained. That's whatever. Okay, so if you consider this right here, to the extent this is in the red ballpark, just by thinking about, okay, you kind of want everything to be equal in terms of compute. If that opening I also realize is that underserving a certain amount of tokens per second, that tells you how much data went into the free training of GBD5. Even if it's like 50% off or something, that is sort of wild that you can sort of first principles of these kinds of numbers. I mean, this is why you should just approximate everywhere because there's so big error miles on this. But yeah, it's kind of empowering to just set A equal to B and figure it out. Yeah, yeah. That's super cool. Okay, so in the spirit of trying to deduce things, we can publicly look up the prices of the APIs of these models, and maybe you can learn something from that. So first, with a longer context, Gemini 3.1 is 50% more expensive if you go over 200k tokens than if we're below 200k tokens. I mean, at a high level, I understand why that might be, but why specifically 50%? Yeah. So, I mean, why specifically 50%? Let's sort of so the high level, even in the first place, is there's some amount of increasing cost with context length. Yeah. And and we can bring that back up. That was the memory time versus the compute time. So, okay. So we've put up these same equations from before of the time for memory fetches, which is the weights and the KB cache, and then the time for the compute, which is just the matrix modifications for the weights. I will also draw the cost curve. But this time I'll do it as a function of context length instead of as a function of batch size. So this is time over... Yeah, just time. So this is the cost curve as a function of context length. We'll draw the compute. The cost of the compute is actually constant as a function of context length. There's no dependence here on context length. In reality there is some dependence but it is very mild dependence so we'll ignore it. So this is the time for the compute. This one. And it will also draw the dependence of the memory fetch on context length. And this starts at a large number for the weights and then grows gradually with the context length. So maybe here, and then grow gradually with context length. and so you take the maximum, and you see there's this inflection point here. So now, so these are the costs that, for example, Gemini might be paying, and then you think, how might you put a pricing structure on top of that? You would like to ensure that no matter what the context length is, you are still profitable. Interesting. And so we've got a two-tier pricing structure. Maybe we've got something that looks like this, up to some context. Fascinating. So I think it says something about, given that the bump is at 200k, it probably means that this is somewhat aligned with this crossover point, maybe not exactly aligned with it. Fascinating. So we can actually probably even complete that calculation just to see where it lands out. We can solve for the number of bytes per token if we sort of make some assumptions about the number of active parameters. So solving for the number of bytes per token, we're going to assume the point where we equalize the time of memory and the time of compute is at, let's say, 200k tokens. So we equalize these two. We're also going to just assume that the batch size is large enough that the memory time spent on weights is negligible, so we'll forget about this, and we'll focus on the actual memory time spent on KB cache. So that ends up saying, copying this term over batch times len context times bytes for token over them bandwidth is going to be equal to number of activity prams over flops. And then we're going to solve for bytes for token. Match size is missing here. Shows up here. and it cancels out by the time we get to here. And I dropped the LEN context now. So we can plug in numbers. This number, this is, well, is there a separate number of the number that we saw before? Yeah, this is like 1 over 300, which is reasonably stable across many different hardware platforms. We conjecturally said that maybe the number of activated tokens is like 100 billion. And like the context we said was 20K. Something is wrong here though. The length of the context should be on the denominator, not the new writer. 1667 almost 2 kilobytes that is plausible actually so you said around 2 kilobytes so So let's just do a sanity check for this, for what this could be. There are two mechanisms that people do attention with a small number of bytes per token. One is dense attention with a lot of reuse across layers. So Character.ai has a blog post talking about that, alternating long and short context. And in the Character.ai kind of model, which also showed up in the Gemma models, the global context, which is really what we're talking about here, global context, was shared across all the layers. And so to get this two kilobytes, you could get that, for example, as a dhead of 128 is typical. And then, like, the number of bytes is typically number of attention layers times two times dhead times a number of qheads. So this is the number of unique contexts per layer. Do you share the context across many layers, or do you use it only once? So in character AI-like models, this number is 1. We said this is 128. And this is a choice which typically ranges from 1. Sorry, this is KV heads, I meant. There been a head and a KV head is that The KV heads are the heads that are stored in memory like store the contents of the previous tokens The Q heads are the retrieval heads They only used temporarily and they're used by the attending token. So in this auto-aggressive context, I've got KV heads associated with all of the contacts, and then Q heads associated with this new token here. But this had the 128. Oh, this number is actually the same for... Oh, sorry. This D head is the dimension of the vector. I, I, I, I, I, I. And number of KB heads is typically in the range of 1 to 8. Yep. So, like, it is probably plausible to get this by, for example, having 8 KB heads and a D head of 128. That gives you exactly this number. Yep. Or you could have, like, fewer KB heads but more layers. Yeah. So this is one way to get there via dense attention. There's also a way to get there via sparse attention where you increase all of these numbers, but then you have like a lot of other small city term. I mean, I think the number is plausible if maybe a little bit small. It's funny that they would leak so much information through their API pricing. I mean, you are incentivized to price close to your costs because otherwise someone could skip you. Maybe we can learn something about the difference in input versus output prices. Yeah. And what that tells us about decode versus pre-fill in these models. and I think last I took it's like 50% more expensive or something like that I don't remember what I've seen in the past was like 3 or 5% oh yeah that makes more sense okay this is the compute to process the next token in decode suppose you're doing pre-fill where you're not just processing the most recent token you're processing all the tokens in parallel so I want to say that it would be this This times len pre-fill? Or len pre-fill in general, yeah. If we say, like, if we can think of decode as being a pass with one, and then pre-fill being a pass with many. Okay, yeah, yeah. So maybe, like, prefix? Sure. Whatever. Okay, memory. So you're not storing the KVCache if you're for the tokens that are the pre-fill tokens. I think maybe it's sort of less true, actually, how pre-fill shows up here. if I may clarify, so we do a bit of decode like this. We may actually come back and do more pre-fill. Like, if you think this is a chat session, the user says something, the AI generates response, and then the user says something else, yeah, we pre-fill this. So, like, maybe this is the more common, like, this is the general case rather than this. And in fact, this is like you read a file or something. Read a file or just, like, the AI is responding to a user input or a tool call or anything that's not generated. Yeah, exactly. Yeah, okay. Okay, suppose we're here. So, you will need to load... Basically, you will have calculated all of this previously. So, just the KV of everything that came before. But, what is the memory cost of this? Well... Memory bandwidth cost of this. if you're doing flash attention, it would... Yeah, it's basically temporary. It doesn't even go to my memory. Just ignore it. Okay, so then it would just be everything that came before. So is it not just that, then? Yeah, there's actually no adjustment at all to the memory of time. Okay, great. Oh, so it's a very trivial change to accommodate. So this term is making it 5x more expensive. Now, why would that be? Or what does that tell us about... What are we trying to learn here? What does that actually tell us? What variable does it help us clamp? Well, the compute has presumably gotten five... Like, the only thing that could have changed is the compute is five X more expensive as a result. So, yeah, there's the time for one pass, but actually the amount of tokens is that much larger. So I guess we want the cost per token, in fact, or the time per token. Sorry, I'm not sure I understood. This is... This is for processing the next token in prefix? Well, actually, for processing the entire batch. So, being honest, like, at this cost, we have processed this many tokens, like, let it refill. Yeah. Well, I guess, yeah, like, all the paths. Yeah. Yeah, not this prefix, but it's this cost. Okay, let's receive those in paths. this is 5x more expensive input is 5x more expensive output is 5x more expensive so the result we want to work towards is that pre-fill is compute limited and decode is memory bandwidth limited why don't we do this why don't we just start it with len pass on the x-axis and T on the axis. T, we want the cost per token, so it'll be T over some stuff. T over length of the pass. Yeah, that'll be right. Okay, so... okay I just made a thing confused about this length pass is the it seems like this should be higher when you're doing pre-fill pre-fill has a bigger length pass yeah right but then why is it why is it cost higher yeah yeah so I mean we're gonna it's this division by length pass that actually makes it all so okay this is gonna divide out This is going to divide out, but then we're going to get a bit. All of this is going to divide the length of pass, and it's going to make the memory cost cheaper. Okay, yeah, let me hear about this then. Okay, so let's do one line for, basically we'll have four different lines. Let's do the, let's do pre-fill first. And so, actually, let's do decode first. Oh, so actually, lengths of the pass, when it's one, that is decode. When it is bigger, that is pretty small. Okay, I see, I see, I see. That makes sense. Okay, getting back to it. So t compute, if you have, basically it's just this divided by length pass, it's just this amount. So this actually does not vary based on t, so it'll just be some flat value like this. And this is t compute. and then this is like this is decode right now tmem we have this whole thing divided by the line pass well it doesn't really matter what's up there it'll just be something that looks like this right yeah say this is tmem this is decode again so as the length of the prefix goes up or passed, your memory bandwidth time declines and that means that to the extent that you were bottlenecked on memory bandwidth before, you can avoid being bottlenecked on memory bandwidth the fact that they are charging 5x less for pre-fill than decode does suggest that they are bottleneck on memory bandwidth to quite a degree such that for them at least because T is equivalent to cost right it's the cost of renting a compute this is actually like this would be at 1 and this would be at 5 that's right that's right yeah so it is in fact tremendously memory bandwidth bottleneck the real graph looks something like the real graph looks something like like that yeah I mean still it costs us yeah exactly yeah let me do it this way yeah that's right um and then this is the gap on decode between the memory and the compute time yeah yeah interesting another interesting one would be why cache hits are so much cheaper yeah okay if I remember correctly cache hits are like 10x it's more expensive to write to cash according to the pricing on all these models. But if you do hit a cash, it's 10x cheaper. So what is going on with... Presumably this is the cost of keeping something in HBM rather than just evacuating it. But if you do keep it in HBM, then it's cheaper to load again? Right. So there's two ways you can produce tokens or the KB cash for a token. You can just produce it from scratch by computing it from the underlying token IDs, which are tiny. Or you can produce it and store it in a memory symbol. So the cost ratio is really talking about the ratio between those two mechanisms of producing it. A cache miss means you've deleted it from all your memories and you have to recompute it on the tokens directly. In fact, you can maybe even take that a step further and think about which memory tier do you store it in? So you could store it in HBM. There are other slower and cheaper memories than HBM, like DDR on your host, or Flash as well. And so one of the things you can do is a calculation of where it makes sense to be in each memory tier. And this is related to how long you're going to store for. So we want to look at the cost of storage in a few different memory tiers, and also the cost of rematerialization. So So remat means the cost to rebuild all of the KB cache from scratch, having R2 deleted it, so we rematerialize it. And so basically it is going to cost the length of the context. Actually, we'll look at cost per token, so we don't need to carry around this length of context everywhere. So to rematerialize one token of KB cache, I just need to run a forward path on the whole model. And then, so this is going to be the compute time. I have to rerun the compute at whatever speed my GPU does it. And then I multiply it by my GPU dollars per second. I was going to ask you a question. Why is there not a quadratic term? Yeah, so there is a quadratic term. It shows up in the compute. As an approximation, I chose to remove it. I'll just show you sort of quickly what that looks like. It's because, so you have the, if you look at the cost per token, or the number of flops per token, There is the flops that are coming from doing the weight matrix multiplies as a function of context length. And then there is the number of multiplies that comes from doing the kv cache, which goes up linearly with the amount of stuff you attend to. The slope on this is so low that when you draw it like this, it's very well approximated by a flat line. So you start to notice the effect of the quadratic or the linear term up in the millions of tokens or stuff. So just not super relevant. So what is the reason that there's no company which has over a million token context link, if this is true? Yeah, so there are two costs of long context. One is the memory bandwidth cost, which we spend a lot of time analyzing, that's this thing. And then the other one is the compute cost. The compute cost is almost always, and sort of actually forced by fundamental principles, to be a much smaller slope than the memory bandwidth cost. And so the primary thing that limits you to have really large contexts are memory bandwidth and memory capacity, which is exactly this effect. And so there's this idea that Dario said on the podcast and others have said, which is we don't need continual learning for AGI in-context learning is enough. And if you believe that, then you have to think that we had to get to 100 million billion context length to have an employee that is equal into working with you for a month. Now, maybe that's no longer true as far as attention or something. But, yeah, if you think that, then some ML input thing would have to change to allow for 100 million, like the memory bandwidth to allow for 100 million context lengths. I mean, sparse attention gives you a get out for sure because you get this square root. It gives you a big improvement. but I think it's like if you look at the history of context lengths of models from like earlier models like GPT-3 maybe to GPT-4 I don't remember when the transition happened exactly like they showed up from like about 8k to 100k to 100k and then for the last year or two they've all been hovering around there I think that actually indicates that's sort of the reasonably balanced cost point, and going massively beyond that would be cost prohibitive. Not because of the compute cost, but because of the memory bandwidth cost. Yeah. So I actually don't see a very good path to solving that. Like, the memory, the HBM is where it is. It's at where it is. It's not getting hugely better. And why doesn't sparse retention solve it? Sparse retention is a big improvement. maybe that is priced in already, perhaps. It's not an infinite improvement because if you go too sparse, you lose too much quality. But yeah, I mean, the empirical result is that the context banks haven't been increasing that much. And I think it's because there is no solution to the memory wall. Yeah, I understand. Like, so going too sparse just means like you're returning to a very small subset of the tokens and the quality will get worse. Yeah, that's good. So what is the cost of these different ways of producing, or resynthesizing the K-detection. Convening it from scratch is based on my GPU time. I have to do a certain amount of multiplies in order to, or GPU time that I spend in order to produce it. Storing HBM. This really goes as my, I think I had a number here, which was the bytes per token. So I need to just have some number of bytes per token. And then I need to store this in the HBM. So it's going to use up some of my HBM capacity. So a way to think of this is that, like, if I have too many of these things sitting in my HBM, like, if I fill up my HBM with just KB caches that I'm not using, I can't use that GPU. And so how do I press that? Maybe I say that the cost of it is proportional to the fraction of the HBM I'm using. So there's also times two new dollars. And then let's just do one more memory tier and say something like DDR. Store in DDR instead. The same kind of thing. It goes up for flash and for DDR. I put these in the wrong columns, actually. I meant to make two columns. the distinction I want to make is that there is the time to cost to retrieve and then there's cost to store, cost to hold on and so this is like this is a cost per second whereas this is like an instantaneous cost so rematerialization has a cost to retrieve and has zero cost to store it because we deleted it this is the one that I put in the wrong location. This is actually the cost just to hold on, so I will rewrite it. Okay. Okay, so we have, this is the, like, if we're just storing it in HBM, it has this sort of cost profile. And then if we store in DDR, it's actually going to take some time. So it's, like, we get the same thing here, bytes per token over a DDR capacity times DDR cost a second. but now this has a cost to retrieve that is higher than the HPM because we need to copy it into the HPM. So this is a token over DDR bandwidth. And then this consumes some amount of the DDR as well. And every scale-up has DDR and flash? This is really a deployment question and so you can choose that. NVIDIA does deploy in this form. it has both. Why isn't the cost to retrieve HBM the memory bandwidth, or the bytes divided by memory bandwidth? Yeah, I mean, it depends what you define a retrieve to be. Here I'm defining retrieve to be move it into HBM so that you can start actually doing it for something, sort of by definition. Because if it's already in HBM, you can be doing compute while you're getting it from HBM to HBM. Yeah, for example. So these are three things, and I guess I ordered them wrong. In general, if you're balancing two costs and you've got different tiers in the memory hierarchy, you should expect as this cost goes up, this cost should go down. So you can kind of see where the zeros are, and I should have ordered them this one first, this one second, and this one third. So if you're going to hold on to it for a very short amount of time, then all of this is multiplied by the hold time. This one is, and so is this one. And interestingly, they have different prices to write for, and as you specify this in the API, for five minutes versus an hour. Yeah, right. Which suggests that the five minutes is HBM and the hour is DDR. I think that's a pretty good assumption. It could, if you look at the numbers, it might also turn out that it's one tier down and it's DDR versus Flash. Yeah, okay, interesting. and the price difference I think was I'll look it up so the base base input tokens is 5 per million tokens yeah that's 5 this is 5 to like retrieve quote unquote and then the to write to to presumably HBM, right for five minutes, is 6.25. So actually, we might actually be able to determine which memory tier it is by the durations, actually. The duration probably tells it to, actually. Five minutes versus one hour. Yeah, exactly. I think this will probably end up being, it's going to be the drain time of the memory tier that you're in. And so what that means is, like, given that I know I'm going to be holding something for five minutes, I would like to have, pick a memory that I can read every five minutes. Like, I can read the whole memory once per five minutes, ballpark. So that is the drain time of the memory. So if I take the storage capacity over storage bandwidth, bandwidth, I would like this to be, like, equal to five minutes or something like that. And so actually we did this calculation for HPM. For HPM, we know that this number is 20 milliseconds. So HPM is much too short, like much too small. The DDR could be about an order of magnitude or two off from this. And so this is probably in the order of like, actually I think it might even be in the seconds, like one to ten seconds. And then this is really, I don't have these numbers memorized, but generally as you go to slower tiers, flash is plausibly in the order of one minute, and then like spinning disk, which is massively different, I think, is on the order of one hour. So this might actually identify that the tiers are probably flash and spinning disk. Sorry, why is this the calculation? This is the storage cap divided by the bandwidth? So you've got a bunch of different memory tiers, like we've listed four of them. Your choice of which memory tier is, You want to minimize the cost. And so you are, like, what fraction of the device are you using? You're using some fraction of the device for the holding onto it, and then you're using some fraction of the device to retrieve it. And so let's say I'm using, like, 10% of the device, and I want to equalize those two fractions. That's a sign that I've hit the right thing. So let's say I've got some runtime here. like I'm going to hold on for all of this time and then, so this is the time hold and then there's going to be some amount of time here which is time retrieve and I want, I mean basically to equalize the costs these two costs I want the retrieval time to be equal to the hold time times the like fraction of capacity. Because, like, this is the retrieval time. Yeah, I mean, this is how many other things I can hold simultaneously. Basically, just like, hey, you want to store things in there for so long such that the amount of time it's in there is kind of the time to get all your things in there and out. Yeah, basically. I think that probably indicates that this is the two tiers of flashing and spinning disk. I'm kind of shocked to see spinning disk being used at all because it's not an old technology. Yeah. I mean, it's also crazy that it's so slow that it takes an hour to load its full capacity to it. It's a really unattractive technology, but it's useful in some places. So we're sitting down because I want to ask you some questions that I guess don't need to apply for it. You have this extremely interesting blog post where you talk about how at a high level, the architecture of different group of graphic protocols looks a lot like neural networks. And there's this conversion evolution where they both need to jumble information across all their inputs for cryptographic protocols. It's to make sure that there's like, each new input into a hash function will totally scramble what happens. For neural networks, of course, they need to consider how this piece of information changes what you should make of this other piece of information. And that is an extremely interesting point. I guess at a high level, the difference in what they're trying to do, So in some sense, they're trying to do the inverse thing, which is cryptographic protocols are trying to take information which has structure and make it look indistinguishable from randomness. Yeah. And neural networks are trying to take things which look like random, protein sequences, DNA, garbled text, and extract higher level structure from it. So they have similar high level mechanisms, but they're actually kind of trying to do the opposite things. Yeah, I wonder what you make of that. Yeah. So, I mean, like, the mixing, like, I try to look for other examples where mixing, like, scrambling, mixing shows up as well. There's actually almost even, like, a physical example where, like, you're stirring something, you're making a cake and you want to stir the batter. And, like, literally the idea, like, first stir it this way and then stir it this way is, like, actually not too bad of an approach. But beyond that, like, in back to the digital world, there are some differences. and the one you call out is a pretty strong difference. The way it shows up, like, what makes neural nets, like, if you just randomly initialize a neural network, actually, maybe it's a reasonable cryptography, like, cipher as well, because, like, a random initialization is going to jumble stuff in a complicated way. It may even, like, do what you want. Who knows? The thing that makes it interpretable is the gradient descent. So you can differentiate a neural network and get a meaningful derivative. and we do a lot of work to not overcomplicate the derivative so the residual connection keeps it contained and simple and so does the layer norm stuff that we do. One of the biggest attacks against cryptographic ciphers is also to differentiate the cipher. Ciphers run in a different number field. They run in the field of two elements so just binary, whereas neural nets run, like, in theory, in the field of real numbers. And so you have to differentiate with respect to, like, binary numbers. But you can absolutely differentiate a cipher, and this is called differential cryptanalysis. And, like, basically what it says is that if you take a small difference of the input, how, like, it's quite difficult to make the difference of the output be small. Like, the whole job of a well-designed cipher to make the difference in output very large. So I guess the distinction is that the optimization goals at that point are about complexifying. They don't have the same residual connections or layer norms. Yeah. I mean, I guess a place where the two merge is backdoors. Okay, so with a backdoor NLLM, you're trying to hide... What do you consider an input? It's not an input into the forward pass. or just an input into the backward pass. So you're trying to hide an input into the backward pass. Like this is like an adversarial? Yeah. Yeah. So, yeah, I mean, in fact, this is like, this is actually a place where you get exactly the sort of avalanche property that ciphers have as well. Like adversarial attacks on typically like image classification models, right, are can I find a perturbation of the image that, a very, very small perturbation of the image that totally changes the classification, that is the common case in ciphers, whereas that's the undesired case in neural nets, for sure. Okay, so I was asking you, have neural networks actually been used for cryptography? And you realize it may be better if you just do this in the Blackboard. So I'm curious, are they actually being used for cryptography? Yeah, so using neural nets for cryptography, well, in general, cryptography, like creating a new cipher is a very, very dangerous proposition. Like, almost all of them are broken. Like, 99% of them are broken. So probably a bad place to start. But the other direction has been very, like, in at least one very clear case, quite productive. So there is this construction in, so a construction that exists in ciphers and then was imported into neural nets called a FISL cipher, FISL network. So the idea is that you may have some function f, which is not invertible. but you like the function because it does interesting things. Like it does an MLP, for example, or it mixes in an interesting way. You'd like to build something out of this that is invertible. So the construction we're going to make is going to actually be a two-input function rather than a one-input function. And we're going to apply f of x. We need to actually remember what x was. So we're going to stick X over here so that we can work backwards. And then we also can't drop Y. So we're going to remember Y and we're going to add them together. And so we form this topple. So the way to invert this, like if you think I have this outport and I want to recover X and Y, well, I can easily recover X. That's right there. I just read it off. and then to recover y, if this thing was called z, I can recover y by z minus f of x because I've already recovered x. So that means that this construction is invertible. This was used in ciphers a ton. It's one of the main mechanisms of constructing ciphers. Often you want ciphers to be invertible, especially the layers of ciphers you want to be invertible because that has better spectrographic properties. So this has actually been ported over into neural nets. There's a 2017-18 paper called RevNets, Reversible Networks. And what it does is it actually makes the entire, like you can apply it to any network, like a transpholar network. You can make, I do a forwards pass, but then I can actually run the entire pass backwards as well. So the whole neural network is invertible. With exactly this construction. And so this paper, Reversible Networks, like applied to some layer like a transformer layer, for example, we've got this function f, which is our transformer layer. Now, normally we would have just an input and then a residual connection coming out, and it gets added like this over here. But now the variation of this is going to be we've got two inputs, x and y. So we've got X and Y inputs. X goes through the function, gets added to Y, and then this becomes the new X, the output X, and then this X becomes the output Y. So really what this is doing, this is actually sort of doing, if you think of two layers back, this is actually the thing you mentioned before. It's actually doing a residual connection from two layers back. Like this Y came from a previous layer and was the residual connection there. But because of this construction, the whole thing is invertible. Why do I care? What does invertible matter for? The big thing that it can be interesting for is for training. If I think of a forward pass of training, so I will let's say I have four layers, I run them in 0, 1, 2, 3 order I have to write all of the activations to HBM and so I get an HBM footprint here that is kind of like linear in a number of layers so this actually can be the largest memory footprint during training and so this is normal training and then and then I run the backwards pass and I read it kind of in reverse. Like I run them sort of forward pass goes forward, backward pass goes backwards, and I have to read them back out. The idea of this Revenet's paper is that because it's invertible, I don't need to store this at all. I can completely rematerialize it. When I'm running my backwards pass, so I run my forwards pass, and then when I'm running my backwards pass, I'm simultaneously in lockstep undoing all of the forwards pass steps that I did in order to have the activations that I need. So this ends up being a memory saving, which is an SID. Interesting. In some sense, you're spending more compute to save memory. That's right. Interesting. Actually, it's kind of the opposite of what you're doing with the KVCache. The KVCache, you're spending more memory to save compute. Yeah. Spending more memory to save compute is generally profitable, given where hardwriters are. Interesting. Cool. That was super fun. Thank you so much for doing it. I feel like it really vindicated the vision behind the studio and the blackboard cool thanks not for doing it thanks