Secret Tech Cards You Overlooked
70 min
•Apr 7, 202612 days agoSummary
The Commander Clash crew discusses overlooked Magic: The Gathering cards that deserve more play in Commander decks, featuring hidden gems like Chaos Moon, Dawn Strider, and Sunstone. The hosts debate the playability, mechanics, and strategic value of these sleeper cards while discussing their synergies and potential downsides.
Insights
- Underplayed cards often have hidden synergies that reward deck-building creativity and can provide significant value at minimal cost compared to established staples
- Mechanical complexity and gameplay friction (like counting permanents) can severely limit adoption of otherwise powerful cards, even when they offer superior effects
- Group hug and political effects like Cheering Crowd can accelerate games and create memorable moments, but their value depends heavily on table dynamics and player psychology
- Snow-covered lands remain underutilized despite potential synergies, suggesting the Magic community needs more snow payoff cards to justify the mana base shift
- Graveyard interaction is increasingly important in Commander, with newer cards like The Ooze offering multi-functional value as both hate and synergy pieces
Trends
Increasing design of modal and flexible cards that serve multiple purposes (e.g., Final Showdown as both protection and board wipe)Growing interest in graveyard-based strategies and corresponding hate cards that don't feel punishing to play maindeckFlash mechanics and tempo-oriented blue strategies gaining prominence with cards like Smirking SpelljackChangeling creatures being used as universal synergy pieces (Furtive Golem) rather than tribal-focused cardsCumulative upkeep and repeatable effects seeing renewed interest as players seek cost-efficient, reusable answersPerfect mana bases becoming valued for reducing cognitive load and improving decision-making quality during gamesArtifact tokens and counter synergies creating new build-around opportunities in creature-focused decksFog effects and combat prevention seeing strategic reevaluation in multiplayer formats
Topics
Hidden Tech Cards in CommanderChaos Moon Mono-Red SynergiesDawn Strider Fog EffectsChangeling Mana Rocks (Furtive Golem)Cheering Crowd Group Hug PoliticsSurprise Deployment ETB StrategiesElephant Grass vs Ghostly PrisonGraveyard Hate Design (The Ooze)Snow-Covered Land PayoffsSunstone Fog MechanicsMercadia's Downfall Mono-Red PunishmentFinal Showdown FlexibilitySmirking Spelljack Flash TempoRiftstone Portal Mana ConsistencyCommander Deck Building Philosophy
Companies
MTGGoldfish
Podcast host and Magic content creator discussing Commander strategy and card analysis
People
Tomer
Pitched Chaos Moon as a budget alternative to Gauntlet of Might for mono-red decks
Phil
Discussed Dawn Strider fog mechanics and graveyard synergies with The Ooze
Crim
Highlighted Smirking Spelljack as a tempo-oriented flash creature with spell interaction
Intelmer
Participated in discussion of hidden tech cards and Commander strategies
Ryan Gosling
Referenced in context of Tomer's 'Hail Mary' card pitch analogy
Quotes
"I promise I have safer bets later on, but I'm going to go with a Hail Mary as Ryan Gosling would approve of it."
Tomer•Early in card discussion
"It is a little bit worse because like half the time, instead of being a gauntlet of mites, it's gauntlet of feels bad because your creatures get smaller."
Tomer•Discussing Chaos Moon drawbacks
"I don't want to do the work so I think you might be right that it could be powerful in a monoredeck I just I can't see myself wanting to do that amount of counting."
Phil•Chaos Moon evaluation
"This card is this card not insane? Is this card not just like gauntlet of might but less than a dollar."
Tomer•Chaos Moon pitch
"The threat of activation is the best part of it it sits there and psychologically deflects damage."
Phil•Dawn Strider discussion
Full Transcript
This week on the Commander Clash Podcast, we're talking about some of our favorite hidden gems in Secret Tech cards. Hello everyone and welcome to the Commander Clash Podcast where the Commander Clash crew talks all things Commander. And this week we are talking sleepers. We have our favorite Hidden Tech Secret Tech whatever. Hiddens to Secret Tech cards that you probably don't know about but you should put in your decks and we're going to convince you of that and joining me and laughing at my horrible intro. We have Crim, Intelmer and Phil. How's it going today guys? That was a good intro wasn't it? So cool. Yeah, yeah, yeah. It was great. Flawless. I'm just really excited because now all of our secrets will be spilled. Every Hidden Tech, okay, maybe not everyone. But I am excited to talk about some of these cards that I've been playing with. I wanted to force this issue just because there's one card I'm like, guys, I'm not crazy. This is a card that I really want. So let's do a podcast. I swear to God. Talk about it. If this is fade away or flex. So that's our plan for today and we got some good ones. But before we get into that, we got some sponsors. Our show today is brought to you by Foyal Armor to get problems with your foils curling while Foyal Armor is the ultimate solution for flattening your foils. It's a two way humidity pack that you simply put inside an airtight container with your cards and Foyal Armor will absorb and release moisture, making your cards completely flat. Put it back in your storage box to keep your cards flat forever and you can head over to foylalamer.com and use the code MTGOLDFISH to get 15% off. Today's show is also brought to you by Card Conduit, the easiest way to sell your magic cards. If you ever get tired of the hassles of bilisting, you can skip them with Card Conduit. You can use their Curried with Service Reassigning as many cards as you want with a bilist's failure of a dollar or more. And pay just a 5% service fee. And if you want to do a bit of work, you can use their shorted service realist and sort your cards in advance and pay just a 2% fee. Either way, you're going to get a detailed report with the results in a fast payment which orders process and you can even head over to cardconduit.com.mtgoldfish to get 10% off. So thank you to our sponsors for supporting this show. And now it's time for the comment of the week. So we recently talked about Salty Commanders and our top comment comes from Michael Collins4534 says, Nothing makes me saltier in the command zone. Then the recently ungain changed Urza Lord High Artificer, which is definitely a salty card. I'm curious, we could do a whole podcast on this. Do you think they should have unbanned that? Like is it correct to like unban or like game changer salty commanders? It seems like they're really leaning on the game changer list to like manage salty commanders. Is that actually like the best technique though? Or is that way too much to get into right now? I think Urza in specific to it is very, very good, right? It's one of those cards where I keep feeling kind of bad if I tweet it or play it and say like, it's on now. You can feel free to stop me or try to. I think the article said it's like, well, it's not cool as a commander, but everybody knows it's not good. It's not cool as it's not chill as a commander, but 99 is fine. And I'm just like, as an artifact player, I'm like, that's not true. It's only fine because the odds of you drawing it are somewhat lower. So some games you won't actually draw it in the 99. You could say for that for every game changer. Yeah, that is also true. Also true. If I don't draw it, it's fine. Anyway, let's talk some hidden tech cards and let's start with Tomer since Tomer, you're the one that pitched this idea. You got the card and I want to tell you how ridiculously crazy you are with your picks. So let's start with you. It's going to be stacks. All right. Okay. I promise I have safer bets later on, but I'm going to go with a Hail Mary as Ryan Gosling would approve of it. Great movie. Okay. So one of my favorite cards that I will never afford is what is it? Gauntlet of mites, I think it's called. There's like two of them. There's Gauntlet of power, which is like the call. I know where you're going with this. Yeah, Gauntlet of mites. Let me look it up one second. It's Gauntlet of mites. It's like $500. It's from like, yeah, yeah, yeah. It's from Beta and then it was reprinted and unlimited. And yeah, it's four mana artifact. Red creatures get plus one plus one and all mountains tap for double mana. That and additional red. Great card. It's great. Nobody ever runs it. And why does nobody ever run it? Because I think like the baseline is like $450, it's too expensive. It's wildly expensive. And I was like, man, I love mono red. I've been, I've been a big mono red connoisseur for a while now and good golly is this card very good. And I was like, but wait a minute. I stumbled upon a card, a very weird card that is essentially a gauntlet of mites for less than a dollar. So if you are not willing to spend half your rent on a single piece of cardboard, may I interest you in the $1 alternative that is basically just as good. It is chaos moon chaos moon is a four mana red enchantment. So same as gauntlet of mites. Let's keep going. It says during each player's upkeep count the number of permanents. If that number is odd, all red creatures get plus one plus one and mountains production of difficult red when tapped for mana entente of turn exact same as gauntlet of mites. It does have a little bit more though. If the number is even, all red creatures get minus one minus one and mountains produce colorless man instead of the normal man entente of turn. But okay, okay. So it is a little bit worse because like half the time, half the time, instead of being a gauntlet of mites, it's gauntlet of feels bad because your creatures get smaller. Your mountains still tap for mana. It's just colorless. But okay, here we go. My favorite style of mono red is draw go because I love my return. The favors my forks and everything like that. So draw go mono red is like my favorite way of doing it. And recently my favorite mono red deck is this like stupid bend bend deck that I absolutely love playing. And it's, you know, you can you can cast spells, most of your spells are instance. So you can cast spells even before the upkeep trigger happens. So if if you have, what is it an even an odd number, you're you're you're gaming you wait until that triggers, you cast all your spells, you have double the mana, you're gaming. And then if it's an even number, oh, well, you just cast your spells before that upkeep trigger happens. It's fine. You can also manipulate it to like treasures and stuff like that. This card is this card not insane. Is this card not just like gauntlet of might but less than a dollar. Come on. So when I when I sex yourself, it stacks everybody if you're if there's other mono, it's also stacks. Sure. Why do you want to play with accounting simulator? That's that's my issue. I add this card to my judges tower and I took it out very quickly because it really is. Can you count to 100 every upkeep and it's each upkeep and it's everyone's permanence. It's not even your permanence. You have to count every permanent at the table every player's upkeep. You counted one. You told her wait, wait, wait, wait, Mark the differences. You complain about day and night. If you can complain about day and night, what on what in the world? How much time equity is wasted as you count every permanent every turn? What if I told you you could you could run a free an extra extra ancient tomb and all your decks, but all the decks, all those ancient tombs are they're less than a dollar. They're less than a dollar these ancient tombs, but also you have to have day and night added to them. I would do day you know what I would do it. I would say it's worth it. I don't know if I would be very, very and brutally honest with me. Was this an idea on the toilet? I just didn't know was this one. I was pining for Gallaudet in my in my Ben Bend deck and then I'm like, wait a minute, there is a car. There is another chaos. There is another. You just like, okay, you just you have to count all of them one time and then you just count the differences as they happen. That's it. Yeah, but what happens when those things are tokens or treasures? Okay, so let's all right. So let's set aside actually having to play with the card. So let's assume that doesn't matter. Let's assume the counting. Tomer has some strategy to be able to count it efficiently. Let's say that that was not a cost. Is the card good in then? Like let's say you don't got to count it all it just always is going to work the way it does. Like, is it good then? Wait, wait, wait, Tomer, if you play tested this, doesn't it just mean that the person before your turn plays one zero two permanence and then heart stacks as you in the case that you want to like if you build your deck to make use of this, your opponent just gets a freebie heart stacks on you just blood moon you in your monoblade red deck just no but if you draw go right you never you're never stacked out of it right like if most of your spells are instanced then you can cast them before the trigger in response to the upkeep trigger then you can just cast your stuff normally but if you get the double if you get the double and then you're stacked for the rest of the unless the rest of free that turn but like if you're playing draw go wait wait I don't know that seems like it refreshes every upkeep and I mean you can but it might not change. Tomer are you sure you're not a chaos gamer because like you say you aren't this is the chaos moon it's very misreading it is Tomer you are counting the line between that that you drew between you and chaos is getting ever so thin Tomer look if I told you it's a gauntlet moon it's a gauntlet of mites that cost $448 less but you do have to do a little bit of counting during your games would you not be like I'm game I mean it's also kind of just half a gauntlet of mites technically because half the time it's not doing it's doing the opposite of that. I will I will say Tomer I halfway agree with you because I have had the same thought before that oh my god this card seems like you could be really good in a monoredeck and I bet I could like manipulate it in a way that I'm gonna have it turned on a lot and it's like it's gonna be so busted but then when I actually got to the point of putting in the deck I just always landed on the I don't want to do the work so I think you might be right that it could be powerful in a monoredeck I just I can't see myself wanting to do that amount of counting so I don't think it'd be worth it for me just because of that but I do see where you're coming from and I think you could build a monoredeck that like is draw go or really good at putting things into play at instant speed if you can make like tokens at instant speed like tap to make a treasure or whatever you can kind of manipulate the odd or even thing so I could definitely I don't know if I want to go on a mate that I have to build my deck around turning on every turn but the main thing for me is just the counting thing so I just I just can't get past how annoying it seems to play with but I do think you're right that in monoredeck I could see it actually being powerful if you don't mind like how some people love cathars crusade and they just love manipulating the dice and they love like doing all that that's not my thing but if you just love counting up to a very high number every upkeep then he has probably busted kind of as a commander clash in an episode near you oh I'm sure it will be oh god well so then we'll just edit out all the time spent counting it'll be a five hour game like it'll actually be an hour but five hours that we're gonna hear people the illusion that this is gonna resolve quickly but it's not right because it's gonna be like the the 17 hours of counting time I'm gonna yeah I could do this how how many power minutes can be on the board at a given time and commander five ten yeah something like that there's a token limit we need a token limit to to be fair I think because it is your permanent you have to keep track of it yes yeah I'm not gonna count for you and I and I'm always gonna air to the you know what's gonna it's gonna be like 60 61 then someone's gonna crack a joke and you're gonna forget your spot and be like oh sorry guys one two three like oh my god this card's gonna be no mayor yeah less than a dollar all in sin technically if it's half of a gauntlet it should be like 225 dollars right so financially what a deal yeah it's a great deal you're so up well let's let's move on to our next hidden tech card Phil give us some hidden tech all right so when we started oh like set on this topic I was so I usually have a list of cards that I like cure it or when I think of something put it on this list for episodes like this and I do have some of those cards but one card I found while looking for new tech so that means I haven't tested it yet is it's called dawn strider it was only printed in wait I see you say this I think it was only printed in mcadion mask it's a two drop one one spell shaper probably a dry it um oh yeah yeah and it says as a spell shaper it discards a card for one green tap it prevent all combat damage that would be dealt this turn so you play this on two let it sit there and might get rough that's fine um if not you have a one man I'll fork in hand every turn cycle and just to fork you play a card or discard a card for one man I'll prevent all damage and when I put this card in the chat I knew it took said he played it and it's oppressive and it's a threat of activation so in practice probably nobody attacks you I think it's I think that's fine oppression for me I'm not stopping you from doing anything you don't even need to attack me then I'm not gonna tap it so it is in 0.08 percent of decks on eda track and maybe that's because it's too oppressive I haven't tested it yet it seems busted though I also got the I got the old board of foils and I do have to test it that might have happened in my decision to put this on here but I mean that's gotta be busted I would avoid I would avoid murdering it if it's old board of foil I feel there you go wow old board of foil you know how much it costs an old board of foil it's like 64 dollars it's an insane it was 20 modern it's a modern come on I mean I love fogs I don't know about the fog on a creature I can get the repeatability so that's nice right so that's that's something I do like it's a two man I want one though like is it just gonna die I'm putting it in Lorna's which is a creature deck so I try to only play creatures there okay that makes it a repeatable fog it is I mean that part's insane for a creature that's and like discarding a card can be an upside in the what if you're a graveyard deck you want to get something in the graveyard or you animate it or something so I could see it being maybe for me at its best in actually like a graveyard deck where you can turn the discard into an upside or madness or whatever like some sort of synergy synergy piece the madness is crazy yeah if you want a discard outlet that seems very good there yeah although in graveyard decks it just runs spore frog which we know is oppressive yeah but it is this looks similar to me I feel like spore frog is like very good with like the marines and stuff where you can continually just constantly reanimate it this but this one's more it seems like more of a graveyard enabler where the discard outlet is kind of like if you can be playing or if you can be building a deck that wants to be discarding cards like for graveyard synergies or for madness I feel like then it's it gets a lot better because then you can be proactive with it because sometimes you know you're not you don't need to fog on that turn but you can still like I don't know discard a card that has madness on it for that one mana and then you know cast it for madness or something like that and then I really like it so if you can like if you have a reason to be discarding cards I think it gets a lot better but if you don't I much prefer just having that fog in hand because I don't know if I swing at you for four are you going to discard a card to stop the four damages like I probably not right but like I also think act openly like displaying that you have an infinite amount of fogs at least when I say infinite like with uh once each turn unless you have an untapped we'll make the entire table punch you every step of the way all the way down to the bottom right because they're like well we have to make somebody make him burn a fog so then we can start beating him with more damage I think this instantly gets you I'm already playing low on this I think yeah it shows already the problem so what is he I guess that's fair I think there's upsides and downsides of that right I would say because like yes it is true that I could see the table teaming up to get through the dawn strider and take you out but at the same time I could also see situations as Phil mentioned earlier where you're like hey there's a dawn strider I guess I'll attack tomer instead of Phil because he'll probably just dawn strider it anyway so there is like some value I think you get out of just having to sit on the table it probably depends on the politics of the table and like the position you're either arch enemy does it look scary if so then people can team up and get through it but if not maybe it redirects some damage at your opponents like a ghostly prison or something it's also like if you need to deal combat damage because a lot of like very popular creatures that needs to do combat damage in order to do xyz trigger whatever yeah professional facebreakers needs to deal combat damage to you know make the treasures and whatnot then you know then suddenly Phil's not a good target if he has that the fog on hand yeah because he discard a card and fizzle it and then I think I'm with tomer though or I think I really want to be a graveyard deck because the activation gets much scarier if I'm thinking oh and he benefits from discarding the card because other way you look at this is like oh we can just make him discard a card every turn eventually he's gonna like run out of stuff to do and like yeah I'm fine with that so yeah so if I can get value out of like getting cards in the graveyard then I think I'm I'm all on board the dawn strider I tested out in generic clash decks once I'm back on it seems almost oppressive maybe yeah if you get raft sure if you burn a removal spell on a two drop that is also fine so I think it's the threat of activation is the best part of it it sits there and psychologically deflects damage I want to I want to see it in action I'm I actually want to see because I I'm not sure how it is gonna play out but I think it's worth testing at least what's more oppressive dawn strider threatening fogs every single turn or me having to count oh god oh god can that threat is way worse than it is way though I'm sick I'm sick for that episode simple as that I'm so excited let me play then then let me pay my boy I'm gonna give us some secret tech uh I mean okay I'm sorry I guess uh it won't it won't be as spicy as those because like wow chaos moon and and I guess dawn strider okay well you know what one that's really fun that'll get the whole table involved that I've been playing with a lot more and then I played with a few friends as well and it's done numbers is cheering crowd oh this card for those that don't know what cheering crowd is let me get the actual like like a texture here real quick okay so the cheering crowd card is a one and growl hybrid human citizen 2 2 at the beginning of each player's first main phase that player may put a 1 1 counter on this creature if they do add a colorless for each counter on it this is very group huggy but it leads to a lot of fun and more often than not while everybody is speeding up the game like every time that this has come down like on tour at any point in the game the game speeds up by like five turns and you were talking we talked about time equity this is the best way to have the most time because you're just gonna give everybody a ton of mana no one will say no and then the one thing that you don't think about is this cheering crowd it starts coming it starts to knock on people's doors and then you start having this like 15 man like power creature and I think it's just hilarious and when it goes around cycles it's just a lot of fun that really just gives you a big beater while while giving people mana whereas like if I gave you mana and had nothing I'd be a little bit worried but big mana and a giant beater does change things by a lot it's it's descent into avernus the creature essentially like that's that's what it reminds me of and I have enjoyed a lot of games where descent shows up actually I don't think I'd want all my games to be a sent into avernus games because it really does like just speed up the game super quick but I've enjoyed some descent to avernus game so even though I'm not convinced that cheering crowd is like an optimal card like if you're trying to win or whatever I don't think I'd play it but I think it could lead to a fun experience at the table in an interesting game so I'd be down for seeing it for those purposes like speeding up the game for yourself that's different that's not as fun speeding up the game to where everyone takes in it that's fun and so like because you know everybody builds a deck a certain way to probably also account for threats at a certain point in the game but if everybody is just going like you know cheat code mode like infinite like all these resources go into Christmas land it gets real wacky real quick I mean it's too bad it's this is like the the risk on this one to actually just cast it is actually pretty low and it does get big like if okay so you play this on your next turn cycle if you have three opponents you're gonna get three counters on it no and then no it's gonna be four counters on it so it's gonna be a six six on the next turn cycle so now you played two you played a two man and creature and then next turn when you get the swing of it it's a six six that seems big I mean that's assuming people say yes if people start saying no then who's gonna say no who's gonna say no you'll just get the man and nobody else will so yeah does this happen because you could always say yes I think this was actually wait does everybody get the mana everyone gets the mana yes whoever when you say yes on your turn you can get the man yeah doesn't this just cast a board wipe and then you never get this effect then you drew a board wipe for you only playing a cheering crowd right like I did the opposite of over committing my my people will like up before they board wipe you but like yeah that's that was what I was going to say this had the Marlin the mourn song problem to some extent where like your opponents do the thing first so like you play this then your next opponent makes one the next one two next one three and someone can use that mana to disrupt it before it gets back to you maybe people are just like oh it's gonna be so much fun why would I bother to interact with this it's just gonna be like a good time for everyone but I would worry a little bit that you hand out like six mana to opponents before you make four mana the next turn cycle this is not optimizing I would say in the way that like I am the one person that doesn't even like secret rendezvous because I don't even like giving my opponent cards yeah giving people cards versus giving them mana that also gives me mana this is just right there at that sweet spot in group hug if you would we're like why would I why would my opponent want to kill this other than like when it gets to like being a 1717 or something like that right okay then it's a little bit of a problem but I think this is just at the sweet spot where no one wants to remove it because it helps them too yeah I could see that hey it's gonna be fun it's gonna hold the like the big stompy battle cruiser decks more than it's gonna help like the oh I'm trying to keep all my creatures all my spells like two and three you know like the spell deck probably won't get as much advantage but the one thing that is cool is then okay let's say the the big creature deck comes into play and they're just hard dinosaurs bombs well guess who's for the problem probably not you because you're not the one windows slamming giant stompy diodes it's the reverse field technique you make other people the problem if I see if you play true and I see somebody else is also running dinosaurs or like dragons I'm killing you crowd you know whoa whoa I'm for right it's two mana so it's like yeah fine it dies but it's like okay it was a two mana investment I think that's fine like I'm down for this card it's so good yeah and then on top of that like the humorous part is like if I tell you don't kill it because then I need the mana to answer all the diodes oh yeah I'm killing it before the dinosaurs started dropping down the eight drops and killing everyone I don't know it's called his gas yeah it seems fun it definitely seems fun it's a little like bell I think it's called bell but something there's the commander oh that one good gary that rams everybody yeah yeah this one oh yeah this one like the person in front of you gets three mana already one two three well the person before you right before you yeah but like that's but then you get four six six mana potentially I guess five I mean if that person spends the manner removing your two drop that you invested next to nothing right like sure hmm well I hope it shows up at clash because I feel like it would lead to an interesting game so I hope you see this one in practice uh all right let's move on to my first pick and I got a I got a new I got a new card which yeah I haven't played much in commander yet but I've played it in other formats and this is gonna sound crazy but this card is the basically the uncommon version of roaming throne I'm gonna say it gives me the same the same vibe where every time I play this card I'm like oh it synergizes with this and it synergizes with this and it did that cool thing and this card is fur.core so I know I know it looks like a three mana mana rock and three mana mana rocks are out of style bringing the standard combo in here not even that though like it's roaming throws it's a three mana mana rock but it has changeling so it's all creature types and at first glance when I saw this character okay fun gimmick for lauren eclipse to changeling mana rock but then once I started messing around with this card it just synergizes with everything like roaming throne does if you're just like the most popular commanders like the top 10 urdragon making it cost two mana you have edgermarkov it'll make a vampire token a kranko it makes more goblin tokens the discover dinosaur thing it triggers it lathral it'll trigger it urico it's a ninja just like synergizes with everything and you'll further down the list and when you tap it if you have magda brazen outlaw it makes a treasure token or invogafill it's an wolf and an elf so it's gonna double trigger just by being a mana rock like and then there are combos for it where you can go infinite with like intruder alarms and deep root pilgrimages and stuff but I actually think like yes there are some decks if you have zero creature type matter synergies then this really is just a worse dark steel ingot or whatever like you wouldn't want to play this card but I think if you're a deck that has any creature type synergies and like roaming throne I think this is one of the cards that when you put it in your deck you're like oh I didn't even think that it worked with this but now it's doing this cool thing I actually think this is a really very very playable mana rock and pretty much any deck that has creature type synergies but what do you guys think is is this a roaming throne of mana rocks I think if you have a valley flood collar in your deck you can go off with this right that is like standard combo for those that don't know valley flood collar cast a bunch of just can trips this untapped and when you animate it it'll be like 100 100 right oh it's funny so you can you can definitely do there's like a tough combo too if you're tough first metal bender deck you can go infinite with it there's like yep there's a combo I just I had a crappy mono black uh standard deck that was mox jaspers and unholy anix's in this yeah and then obviously doomsday excretiators to try and win the game but not as good as demir but I had my fun I think I I see this and I see it as a combo piece and that's the only way you truly utilize that it is a changeling or a whatever and everything right I don't know I'd say a reason to build a vorge attack and it your monster it's the perfect curve right you play on three on three and then I think I'm gonna dig this out of my bulk actually that seems it's in kind of perfect at huh it's in my air dragon deck it's literally oh do you have it in the case yeah it's it's in my oh yeah I mean it's cheaper it's an arcane signet but best case most of the things that I that care about creatures or uh creature types don't say it's specifically creatures like my spell setter sprite just says a counters equal to number fairies you can try not very creatures some of my bigger blossom was also good but like a lot of them are just like yeah no it's just like whatever number of different x thing it doesn't say x creatures um so yeah I think this card is is super legit uh it's not gonna fit in every single like uh creature type deck but like there are going to be certain decks where you're focusing on creature types and it's just like you might have overlooked this one because it just actually adds a lot of extra bonuses to your deck that you didn't think about so yeah I'm I'm on board and it's like 25 cents or something it's like an imprint uncommon so it's about as cheap as a magic card can get you so yeah if you got creature type man you're snacks check out ver.core because I think it might actually surprise you with with how much it does but let's go back to the top of the order tomer can you top chaos moon somehow do you have a better I would dare I say maybe maybe even stronger than chaos at least at least less counting okay I have one uh it's it's it's also four mana it's a four mana white insta cult surprise deployment surprise and this spell is from plane shift and it says cast a spell only during combat you may put a non-white creature card from your hand onto the battlefield at the beginning of your next end step return that creature to your hand so this is kind of like white's very weird sneak attack cousin you can only play at your combat but you can like play at the beginning of combat and then if it has haste or whatever you can attack with it and then it comes back to your hand so it's a little bit of like a little bit of a blinky action a little bit of a sneak attack option there is the downside though of like oh you can't drop white creatures and obviously this is a white card so you need to be in white but you can't put white creatures but I'm going to tell you straight up if you're in like Naya and you have a tally primal conquer in your deck maybe you want to have a four mana tally primal conqueror that returns back to your hand so you can uh put back onto the battlefield afterwards maybe you want a four mana crater hope pohima maybe you can immediately attack too by the way because it only returns at the end of combat you can do a massacre worms you can do like a whole bunch of silly things with this card it is a hilarious hilarious card nobody actually thinks about and uh it has like actual homes like mayela of the enema can run this card I think or like caliadex especially ones that are focused more on demons and dragons rather than angels like there's another way of just getting them out onto the battlefield paint lasa too most of the dinosaurs are not whites they're usually green and then sometimes red those are the two primary colors and then you can like paint lasa put something in and you get discover oh for crim for crim to win crim over I know he's he's he's been enjoying a certain shark our magon what if you surprise deployment in our magon destroy three creatures you know it's it's pretty fun it's a pretty fun card what do you guys what do you guys say is it a chaos stop can I can I ask you a question what's my elves name to you my my my elf male I don't know the enemy the full card the what is it not oh my god I don't even know what we're talking about my elf enema oh okay my elf of the enema what is her name no no no I I think that that was all I just curious how you say my elf enema what's wrong with that yeah the Nile one I just I just yeah hey what's up why is everybody love me don't worry about it tomer how do you say I just thought I no I thought I heard something I think you I guess you said it I think you said it right tomer I think you're good you're good how does how does it say how does say the name oh my elf the anima yeah I think the animal okay all right yeah I agree that's good all right well any sunrise deployment otherwise as a card though right yeah yeah yeah I think that that card it's it's five it's like five mana right four four four mana is it four man is it four it's four man and you can ambush opposing creatures too because it's a surprise you could you could you can put something in with haste because the beginning of combat it's still a combat right so you can you gotta do it before their declare attacks but yeah if you do it the beginning of combat you can do it I mean we'll put a voice start at three bucks in Europe by the way I am I actually think I don't have a copy yeah I actually think I could see playing this card like it seems very good with ETB's I love my pinermonic contacts just a way you can sneak some big ETB thing and trigger it as you mentioned tomer like if you have really powerful ETB's like a tallies or armagon or whatever then the card becomes great or like galta that you dump all your permanence into play you do that for four mana then dump everything into play or jubilation like I actually think this card could have uses and on EDA track it's literally zero point zero one it's like literally about as unplayable as you can possibly be yeah what it's almost as strong as chaos plain shift yeah plain shift uncommon yeah I like the tomer I think I like it better than chaos the home for this and the art goes hard I mean it's already better than chaos moves that's it that's it I don't know about that but yeah that lion is surprising him for sure I think I'm just gonna snag one of these in old butterfly just because it's so gonna it's it's gonna look so beautiful and who is who has ever seen this card yeah and then at some point I built like some it's probably good in dinosaurs there's gotta be like dex prismatic bridge maybe naturally walled creatures fits in my out gotta be good somewhere it's gotta be good I love it yeah I like this one too I think that's that's a good a good pick let's move on to crit or no I'm still looking for this card literally what a surprise deployment maybe ur dragon like that the dragon version of surprise okay not sunrise no no no surprise like surprise I'm like what are we talking about did I bungled my L and surprise the vial I just heard something else I swear but okay okay this I think is sweet yes I think surprise deployment is sweet I haven't seen this it's so long holy hell this is this is like playground rule like like surprise gotcha moment yeah it really is okay this card is so old dude oh my god it's card 2007 that's not that old okay 2001 2001 2001 2020 I think it's card sweet um I mean the whole I remember during this era there's a lot of only play during combat which kind of made it annoying but uh yeah like this card was was pretty sweet and can definitely catch people slip in here the only thing I would say before we move on to the next one is you do gotta be careful like when it says non-white creature that would also exclude multicolor creatures that have white in their colors right so you can't put like a three color gonna trox into play but mana symbols in the text box wouldn't matter because that's a color identity thing not an actual color thing so but yeah I think the card definitely could have some sweet uses well let's move on to you phil phil what is your next hidden tech card all right so my hidden tech card is a card that I found in my collection and I remembered it from I think legacy and there is definitely it's not like this very unknown thing but it is a card that is underplayed in commander I think it is elephant grass for one green yeah upkeep one and then black creatures cannot attack you full stop and then non-black creatures cannot attack you unless their controller pays an additional two for each attacking creature so it is ghostly prison um unless you're you play black creatures then they can't attack at all it is cumulative upkeep so you play it is kind of like mystic remora pretty much very similar good thing it's from I think visions so it should be brutally over printed so it is super cheap even though it's old we've seen it back in the day in um legacy enchantre stacks I think and it is probably still it I assume still in a staple in uh commander enchantress although zero zero point two six percent that is very really real yeah I don't know so how many types do you play a it is one manner so you can wait until the game that gets dangerous and then put it into play it's not like a ghostly prisoner you just run out on three and say here you go please stop attacking me this one is a little more situational but you pay two times and then you're one up from ghostly prison usually you play ghostly prison I think it will just work just like ghostly prison and you pay for it two or three times and then it the game is over because somebody else got hit and not you then you this seems super solid all right I think this card is something that I've been sitting like I've been getting more and more high on this card over time like the the main thing of like I think ghostly prison has over this is ghostly prison you can slam this down on turn three and then you just don't take poke damage so your life total is going to be like pokeless until the late game um and this one you don't really you wait until the late game to play it but like yeah you just hold onto your hand until like turn seven eight when things are getting like really spicy on the battlefield and black creatures like straight up cannot hit you so if they're like Voltrony black decks they can't hit you until they get rid of this and it's cheaper than a ghostly prison if you're playing it in like the last you know two turns of the game or whatever so I feel like this card is actually kind of sick and the fact that you can just hold onto it and you just play for one mana and then boom you have like propaganda ish effect for a third of the price for a full turn cycle and then the following turn you just pay one mana it's like that's sick this card's so good it's kind of hilarious we didn't uh usually when we do a podcast we share a list of cards so we don't accidentally pick the same cards this was actually the next card up on my list too I had this as one of my my intense cards for like literally the exact same reasons that you and Tomer have been saying but like we play ghostly prison and propaganda all the time even everyone does I need to get tracked they're like 14% of decks 11% of decks those is like 0.3 or something percent of decks like no one plays this card and I think I don't I don't have much to add you do exactly what you said you just wait till the mid to late game then you play this you can keep it around for the rest of the game and it's absolutely insane it's a one mana plus keep me upkeep ghostly prison so yeah I'm all in on this one too this this set is loaded with so many wild cards though if you think about visions like you have city of solitude as well yeah like there's there's so many good cards from this set and elephant grass is another one that like I don't play because that's a stacks piece guys but uh do you see how the word can't there can't uh like the there ain't no way you're gonna give me crap ever and then y'all gonna bring up ghostly prisons like you play more stacks pieces than I do do you guys know that it's so funny I don't think of those effects as stacks pieces but I guess I can then see where you're coming from yeah how are these not stacks it's for looser stacks it's like okay you can't attack you you can't attack you just can't attack me as opposed to like okay it's like you can't untap but equally a top one it's like well okay I really play around it as much I agree it stacks light maybe it's yeah it is stacks even stacks light it's full stack no no no you don't need to attack I'm not messing with you you try to mess with me if you get stacks but it's an end that's kind of you right I don't think that's how that's like lightning greaves the stacks because like I can't target your grief targets because remove a full outlet of gameplay where I can no longer hit you or do anything to you whatever I'm talking about I'm surrounding Seth instead like come on okay all right all right I'll remember to keep that reasoning I mean the other thing I did about this card goes up even more in value if you are enchantress like Seth is there something that is starting a card also great with decks that can recur at like Moldralpha where you don't even have to pay the upkeep you can just sack it and then replay it from your graveyard and not and have the upkeep reset or cumulative upkeep reset every time so I think it gets even better in those decks but I think you can play it like the green ghostly prison if you want to and I think it might actually be worth let's move on to crimm crimm what what stacks piece do you have for your hidden deck believe it or not I have no stacks pieces on my deck but trash something I I do want to bring up is we always talk about graveyard hate and I've brought up ghost vacuum before right and so magic has continued to staple more things to like I think graveyard hate that actually is not disrespectful to just play in the main deck and I think your card that just came out recently is called the ooze from the ninja turtle set oh yeah this card it plays nicely of course with with one one counter so if you're like a one one counter like super focused deck it's great because whenever it cruise you control with a one one counter it leaves the battlefield create a mutagen token for each one one counter on it but you get to just tap it exile target card from a graveyard any card create a mutagen token for those that don't know what a mutagen does you get to just pay one sack the token at sorcery speed give a one one counter so it kind of just fulfills itself right it kind of just does the thing it gives you more mutagen tokens because once a creature of yours with a one one counter it leaves it does the whole thing over and over and over but it's also graveyard hate so I more so like this in creature based decks where like let's just say like my human's deck or maybe something that is more aggressive and cares about its power and toughness obviously I'm not playing this in draw go but I do think that in a creature based deck being able to just grow my creatures and be responsible and graveyard hate people out of the game while also meaning that if I lose the creature the ooze kind of just refunds me all the mutagen tokens I've kind of made and used I really like this and I know it's nothing crazy it's nothing super flashy and for those that hate turtles I got bad news for you it's here but the one thing that I do think from a gameplay perspective I think it's nice to have more graveyard hate that doesn't feel just outright weird to play in the main deck or in the 99 and I think this is another one of those cards that I just really like this card's really impressed me and standard I haven't played it in in commander yet but just like playing with this card a bunch it plays way better than it reads when I first read I was like okay it's probably fine but then I started playing it and I was like wow this card actually like its graveyard hate my creatures are bigger which a single plus one plus one counter doesn't sound like that much but then actually it does add up and have an impact on the battlefield and then the real payoff is whenever a creature with the counters on it leaves the battlefield not even die so if it gets blinked or if it gets bounced or whatever you're gonna get mutagen tokens for all those counters so I think I would have to be a plus one plus one counter themed deck I don't think I would play this in just like a random creature deck but if I'm a deck built around plus one plus one counters I think the ooze is actually like kind of bonkers it's graveyard hate even in a creature deck let's just say like I had mentioned like humans right I feel like being aggressive okay how about this time but what about ghost vacuum because I feel like if I want to do that just like pick a random thing in the graveyard I feel like unless I have counter synergies I would value the ability to get the one one copies with ghost vacuum over that if I'm not a counters style deck I do I do like ghost vacuum a lot because of that right because it becomes a wincon in itself at a later point but believe it this is kind of like a graveyard hate for a different part of the game ghost vacuum is something that can scale into being the late game the ooze is something that keeps my pressure and like my foot on the gas right because you know it gets real awkward when you know you just can't swing past stuff and the ghost vacuum only gets you back creatures this card doesn't care what you exile as long as you exile a card you will then get just a mutagen token for that I guess in that sense the ooze isn't even has a wider like you know wider wider you know abilities more things it can do right whatever it needs would you play both of them crimp like how many of this effect can you play like when you play ghost vacuum and the ooze are you getting to the like diminishing returns too many of the effect stage there is a point where there is diminishing returns because if you have too many of these then there's not enough stuff to eat in the graveyard right but having two copies of this in a multiplayer game that you can activate an instant speed and are actually just outright good effects and I think reward you I I think two is fine I could see me playing both of these what do you guys think fillin tell me where you guys add on this one I prefer the ghost vacuum but I really do like ghost vacuum and I think this is similar yet not as fun because ghost vacuum set kind of creates it's not even tokens but it kind of creates copies steal stuff the ceiling of ghost vacuum is just absurd this one creates value that is way more accessible because it's it's way more likely to crack the mutagen and actually crack the ghost vacuum which rarely happens because it gets removed because you win the game if you crack it yeah I wouldn't play both if you have the ooze it is kind of funny that it's expensive right now but if you have the ooze and play it in a deck 10 bucks maybe then you should probably put it into a could put it into a generic deck just like ghost vacuum I admit that I'm like I'm undecided I feel like I'm not super fan of the mutagen tokens just because it costs one mana to crack it and it's also a speed right it is it was like zero mana I'd be like hell yeah that would be sick uh but because it's like it's basically you're paying three mana you exhale a thing from a graveyard and you put a counter on something and then subsequently subsequent turns it gets a little bit better and if you're using it primarily as a graveyard hate then it's also good so I don't know I feel like value-wise it's not enough for me unless I care about like the tokens that are being made or the plus one plus one counter is being made if I do care a lot about those things then I'm very much on board with the ooze but like am I gonna throw in like a random deck because I need graveyard hates probably not so much uh but like you know counters and then tokens synergies or artifact synergies then it starts you know the stonks go up I've definitely had games where I've like had a creature with a ton of counters leave the battlefield and I get like 10 mutagen I'm like that's super cool but that's so much mana to crack them so I have run into the like you would actually get mutagen flooded where unless you have mutagen man or like some way to reduce the cost you can actually have more mutagen than you can realistically crack although once you had like a jahira or other synergies for that end of the mix then having eventually these artifact tokens around actually becomes very good or you just have like a forgotten ancient sitting around and it has like 15 counters on it and it dies or whatever and then you got like 15 tokens that feels good believe it or not creature lands are pretty sweet with this because those get around all the sweepers and stuff I like spot removal is the only way you can get rid of creature lands and when believe it or not I I feel like a lot of people have forgotten that creature lands yes they are tapped but commander in a casual like format is slow enough and I find myself still loving my creeping tar pits and my you know my celestial colonnades yeah I know I'm still activating these cards in the current year baby I I I don't know I mean the ooze just seems really sweet with those cards also very good with earth bent lands because I naturally have counters on them so any earth bend lands leave the battlefields you get mutagens for free but yeah there's a lot of synergies for me it's a synergy piece but if you have the synergies I think it's very good but uh all right let's move on to my second pick in this one so we did one of these like few years ago and I tried to pitch y'all on a card called a glacial crevasses which is a three man a red enchantment this says sac a snow covered mountain no creatures deal damage in combat this turn so essentially sac a snow covered mountain to fog so I tried to pitch you on this because I love my fog so it's like this is great right it sits out you have extra lands you sac the mountains no one seems super enthused by it but now I realize there's actually a better version of this I pitched you on the wrong one it's not glacial crevasses we should be talking about it's the ice age uncommon sunstone so sunstone is a three man artifact and its ability is pay to sac a snow land any snow land in fog for the turn prevent all combat damage that would be dealt this turn so this is a a repeatable fog it's two mana but that's okay we've seen two mana fogs maybe two mana fogs would buy back that you can sac a land a fog be very very strong in commander even oppressively strong in commander so I think this card's kind of insane right it just sits out as long as you play a bunch of snow covered lands you can sac them whenever you want to kind of like the card that feel pitched earlier you have this fog threat sitting on the battlefield and if you're a deck that cares about lands going out of the graveyard you got lord wind grey synergies or something then it gets even better but I actually think this card might be a reason to play snow covered lands but what do you guys think is this another ratio crevasse or or is this the one is this the one that's actually good did I did I crack it finally any snow land to find honestly first of all you get style points because never seen this card it's only printed in ice age and it looks crazy with the fog live art yeah art is actually super that's yeah for some reason I have so many of these in my bulk I don't know why does it seems like I guess you gotta play snow covered lands and so far we haven't seen good duels right so you gotta be very basic but come on you have those duels with the land type so it's constant mist it's constant mist that's what I was gonna say a constant mist plays super well and is very oppressive which for something like this is almost a good thing because if you're impressed with fox it's there for if they want to attack you they want to stop you from doing the fun thing so uh this ah man more more snow support and I'm very on board all right so not not enough snow support what do you think rim can I can this work I just don't see the re okay so I this would essentially be another build around right mean to the extent you have to be in just no lands at least yeah yeah yeah like I guess like snowlands are kind of free the basics but you know you're loaded up on basics I don't know I mean there's just no there's no great snow payoff for me yet I think that's that's the thing like if I'm gonna want to play these snowlands and and do this whole thing with snow mana I I'm gonna want to load it up with scred and just kind of just be a generic ice that ice age deck right and I don't know if I there's enough of it payoff yet for me I some not enough snow support overall is that the that's the bottom line basically the biggest drawback is that to be honest with you if we were returning like caldheim or something like that and I think we need like another two sets of snow carts but what about just like swapping your basic lands for snow covered basics and running it in like a green that when I think of constant mess it's great in green that's right because green gets so many lands on the battlefield then a late game you can afford to sack them could I just play 25 snow covered for us instead of 25 for us and be like I got sunstone and I got two constant miss now I mean that worked over it's just better to have snow lands over basics that's why I also don't want more snow payoffs because it's like well if snow basics are strictly better than regular basics and what's the point of regular basics like it's very strange what a modern yeah but that's why I don't like the design of it like if snow was like only non basic or non like I don't like I don't like that there's no basics but whatever that's my own that's a different grab I think this card is playable specifically if you could be proactive with it which is my same thing with the dawn strider is like if you a constant miss is very good because it's very hard to interact with right you either have counterspell or you can't or like a damage can't be prevented spell or you you're not getting through it whereas sunstone you put a sunstone on the battlefield any artifact removal and it's gone and then you can start killing the person so I don't like it as like oh infinite fog as to the same level of like a constant miss or glacial chasm but if you are like in titania for example mono green I sacrifice lands for value this is great I would just make all my lands snow and I would have a sack outlet whenever I want that doubles as this great fog effect and it would also be running cause I miss and also glacial custom I do I do like it more than like dawn strider because only because dawn strider taps right and this yeah this allows me to play ball in that like as long as I have mana up I can like fog but tomer's right this sitting out you definitely have to go now right like whereas at least I can we could all like punch you down and team up with dawn strider but for as much as you've got every increment of two mana and lands you're willing to sack this becomes much harder to to beat you down with and this will draw the ire of the table and will draw the the spot removal right like it has to and if it doesn't then it's over anyways but at the same time this is just a worse version of like I guess constant mists and like glacial chasm but that's still really good I mean it's those colors but it's colorless which is kind of unique power right you could be a mono blue sunstone deck if you wanted to yeah everyone gets access to this which is nice yeah I don't know I'm gonna I'm an experiment with it I think it's worth I think it's worth trying I really like fogs yes it is an upside compared to dawn strider that in theory if they're coming at you you could fog one then the next and the next how much you can do that though that's like a lot of mana and a lot of lands you're losing so kind of like constant mists you if everyone's really coming at you eventually you're probably going to run out of lands to sacrifice but still like I don't know I think it's worth worth exploring at a minimum I also don't know if I want more snow covered stuff because when they did modern horizons what to or no the first one in modern it became like there was no punishment to play snow covered land so everyone just always played snow covered lands because there was no downside and a little upside and then that just ended up being a big pride it makes it it makes it less fun when snow covered lands are just like strictly better than than normal basics so hopefully how do you punish it like you could say oh well punishment exists but like how would you how would you introduce snow punishment and commander it's like well nobody's gonna be running that that's a problem right you can destroy all snow covered lands but why would you put that in your deck so it doesn't actually do any it would have to be like it would have to be like draw three cards for four mana or choose to destroy all snow covered lands or something like some sort of modal just like tack on yeah blow up snow lands and then you have to run those cards this is like a yeah yeah that's kind of a mess but uh all right let's do one last round but let's do let's do a lightning round so this is just gonna be a quick one one last chance to get your card out there we're not gonna bait your anything but one last chance to get a sleeper out into the world for the viewers tomer we'll start it off with you okay okay this this hurts because there's two that are really want to i'll just say the name of the other one pretty good both yeah it's double lightning round near form super fun card it's not a sleeper that card's busted yeah oh okay it's not wait mirror for that's a six man everything becomes a thing yes that's like card it's so good oh i love it it's crazy card in princess ua because you turn all your other creatures into the moon and then they come back as moons but they're still their own thing it's so freaking cool that's so good i want to stick to my old obscure cards that work really well and oh this is a red and it's instant who la la works very well a chaos moon decks it's mercadia's downfall mercadia's downfall three mana red instant it says each attacking creature gets plus one plus oh until end of turn for each non-basic lane defending players control so if you're an opponent uh all my creatures and you have five non-basics there's a low end of casting a spell like this when you're trying to kill people if an overrun that all my all the attacking creatures are good plus five plus oh if you have like 10 non-basics which would probably like more realistic all attacking creatures plus 10 plus so and it doesn't have to be my attacking creatures i can do this when somebody else is attacking and i can pop up those creatures too and you know what as a mono red player i think everybody should be running more basics and if not i'm gonna punish you with mercadia's downfall have you played this on clash before someone killed me with a commander clash i know someone killed me with a commander clash a couple a few years ago now maybe it was richard yeah but no i that's that's a good one a phil lightning round what do you got for another sleeper all right this one i don't even know if it's a sleeper it has a 1.7 percent play inclusion okay that's sad i don't see it a lot even though it should make sense in our playgroup and i play tested it a bunch in brawl and in some commander decks it is also in kind of all my clash decks or a lot of them but i just never draw it it is final showdown there's one white and then spree all creatures lose all abilities choose a creature you control it gains indestructible until end of turn both of these cost an additional colorless and then if you pay a additional five three colorless and two white destroy all creatures so you can this one's kind of rough for a quick pitch here but you can have everything lose all abilities that happens first so you can so i recently used this somebody board wiped somebody boros chum everything indestructible and then in response nah everything loses everything and then the board wipe resolves anyway you can also remove so you can't really protect yourself from a from this board wipe with indestructibility because before this everything loses indestructible unless you give one creature you control indestructible with this but you can also pay just two and save a creature you control from what what it is super flexible it plays way better hi it kind of reads very good but i just rarely see it and it's so interesting the all creatures lose all abilities until end of turn great against busted stuff like i don't know vojja maybe maybe lonis you can host creature combos i mean it's almost like a dress down right like it's kind of like a white dress down on a tappa yeah so good i love this card so much i remember when it was spoiled i was like this is gonna be the best card from this and then never played it so i i also think it's yeah i got potential uh crim what do you got you know one more one more hidden tech card for us um i really like smirking spelljacker this is a five mana outlost thunder junction card uh jerking out what oh yeah smirking spelljack smirking okay yep flash flying when it enters the battlefield exile target spell an opponent controls whenever smirking spelljack or attacks if a card is exiled with it you may cast the exiled card about paying its mana cost so this is just one of those super sweet tempo-y play styles that i like playing it eats the spell which you know okay sure whatever the the one thing that's nice about that though is you get to cast said spell at a later point now that is huge and it having flash it's everything that i like about magic the gathering and then on top of that because of all the people who have like cavern of souls or or maybe like a besage you or something that is uncounterable naturally which is is way more prominent in the current year this card can just come down eat it off the stack and then just call it a day and that on its own that's every blue mage's dream right there uncounterable well what if i made your uncounterable irrelevant right so like this this is a card that is very tempo play that also gets you plus a card and it gets you plus a card in a way where it could swing the game if i'm able to hit your i don't know whatever your breach of the multiverse or or maybe dream harvest this is huge right or your biggest and best threats like this card does work often and uh yeah this is one of those things that i just thoroughly enjoy flashing it there's other versions of this and i'd shout them out too but like like there's the dragon from dragon storm tarky but that one's six mana love this one yeah like i love these cards because it solves the issue of like okay if i'm drago i sit there i can counter you whatever but i don't have a body and sometimes you just need a body because people are gonna punch you after you countered them or you need a way to just kind of do the all close them out and instead of agar of bolus beat down three other people it is marginally stronger but the main thing here is it is still a body right i don't even know this was a card i should have been a fairy should have been a fairy if this were a fairy that would have been beautiful right should have copied the spell that would be bonkers first time i read this i thought it copies the spell whenever you swing with it so cast triggers too yeah i yeah cast trigger you'll have proven to be very all right it's gone after so use it once and then it's not in exile anymore but i mean if you can have a big spell for free hopefully that's enough yeah it's like how many turns do you think you're gonna have with this before it dies you know yeah i guess that's also yeah in this case the transcendent dragon is the six mana thing yeah this one you can just cast it right away both of them i think play well you gotta be drawing them both i love them both i mean obviously transcendent dragon is six mana but like i love them both and i love these kind of cards that's why i like urtai i like you know the mystic snake power crept is always nice stacks stacks these are stacks pieces you play and then if you they say like cloud shift it or whatever you you flicker it uh in response to the spell yeah sure or you need you can injit to it sneak whatever i mean they clearly made sneak as a way so they could bring back that kind of mechanic in non ninja sets so this means that there's going to be a world where you can bounce this back in some way shape or form definitely seems like a crumb card for sure i could i could see you having great success with this card well all right for my last pick since uh elephant grass is off the table i'm gonna have to go to my backup and this card i just don't understand why people don't play it and i was hoping that you would explain it to me but we're doing a lightning mode so maybe we'll get to that but rift stone portal this card used to i think see more play it might know what it was it's a land from judgment it's uncommon it comes in a plan tapped it has a colorless mana oh but if it's in your graveyard all lands tapped for green or white mana so i used to mock chromatic lanterns the world trees because i feel they're unnecessary right if you build a good mana base you shouldn't need chromatic lantern you shouldn't need a world tree and i still think that's true but one thing i've realized playing commander is there is benefit to just diminishing your mental load like not you don't want to have to spend time thinking about how you tap your lands you'd rather be able to spend your brain power thinking about what your opponent's doing or your next turn or whatever something more important than tapping your mana which is just like this the most meaningful part of your game so i've come to believe there actually is value in giving yourself perfect mana even if it's not really necessary just because it's gonna make you play better by letting you think about more important things and this is a card that to me it feels like if you are in its colors and you can reasonably get lands in the graveyard so i'm talking a necro bloom or yuma like land sacked axe or self mill style decks like toskea where you're filling your graveyard is this not just a fryer roll why would you not play that like it seems like a free roll if you have to play it as a land yeah it only makes colorless mana but it still comes in a play on tap so in a pinch like it's still functional if you're forced to play it best case you just mill it over and you get perfect mana for the rest of the game why does no one play this card because they don't have the old border foil or else yeah that's what i was debating playing this in necro bloom but never did if i had the old border foil though then it's also a tank chase right i think just the main thing is that it's judgment it's from judgment oh it's judgment okay yeah if you're if you're if you can consistently get this in the graveyard that's sick and then if you have an old border foil it's double sick even sicker it is nice to not have to think about i mean for those same reasons we play lantern tomer and i love the good chromatic lantern we were championing chromatic lancer just for less thinky and more ram to focus on on the actual game the task at hand you were getting dog is like oh garbage why do you need to thinky i was getting old and think is hard okay there's a lot of stuff the game is very complicated i want to think about other stuff they don't want to think about the next snack i'm gonna have you know like that plays in a time equity by the way if i sit here you have to watch you figure out how you're gonna cast like an ultimatum yeah i would give you a little not so important when you're graveyard if i could just so you can tap your land in a timely manner come on i need to not think about how my land snaps so i could think about how many permits are on the battlefield for my chaos you need time for counting yes the ram allocation okay anyway those are hidden tech guards those are sleeper pegs let us know what you think do you like any of these have you played any of these do you have a favorite hidden tech guard that no one knows about let us know about that too and we'll be back next week to talk some more commanders so until then everyone have a spectacular week and this is a crew signing out