Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas

337 | Kevin Zollman on Game Theory, Signals, and Meaning

78 min
Dec 1, 20256 months ago
Listen to Episode
Summary

Kevin Zollman, a philosopher at Carnegie Mellon University, explores how game theory—a mathematical framework for analyzing strategic interactions—applies across biology, human behavior, language, and meaning. The discussion covers everything from animal mating signals to the origins of intentionality, arguing that game theory can explain why agents behave the way they do without requiring conscious rationality.

Insights
  • Game theory is a mathematical tool like arithmetic, not a science—it can be useful or not useful depending on context, making it impossible to be 'wrong' in principle
  • Preferences and utilities are not fixed; they depend on context and psychology, requiring economists to let some psychology back into their models to explain real behavior
  • Meaning and intentionality may not require conscious intention; they can emerge from game-theoretic coordination dynamics, offering a naturalistic explanation for language and convention
  • Scientific communities exhibit the same strategic signaling behaviors as animals and humans, creating incentive structures that can either accelerate or hinder scientific progress
  • Misinformation and science denial are often driven by tribal signaling and group membership rather than deliberate malice, suggesting game-theoretic solutions to polarization
Trends
Game theory as a lens for understanding scientific incentives and institutional reform in academiaEvolutionary game theory challenging traditional biological explanations (e.g., handicap principle) with alternative signaling theoriesGame-theoretic approaches to language origin and pragmatics as a naturalistic alternative to intentionality-based accountsComputer simulations and agent-based modeling enabling hypothesis testing for historical phenomena (language evolution) that leave no fossil recordGrowing recognition that behavioral economics must integrate psychology to explain preference reversals and context-dependent choicesGame theory applied to misinformation and trust in expertise as a mechanism design problem rather than a purely epistemic oneHybrid equilibrium models explaining polymorphic signaling strategies in animal populations (e.g., female hummingbirds adopting male coloration)Repeated games and reputation mechanisms reshaping understanding of cooperation beyond one-shot prisoner's dilemma scenarios
Topics
Game Theory Fundamentals and Mathematical FormalismUtility Functions and Preference RepresentationEvolutionary Game Theory in BiologySignaling Games and Animal CommunicationRepeated Games and Cooperation (Prisoner's Dilemma, Tit-for-Tat)Chicken Game and Coordination ProblemsUltimatum Game and Fairness PreferencesSexual Selection vs. Signaling Hypothesis in Mate ChoiceHandicap Principle and Cost-Based SignalingLanguage Origin and Convention FormationPragmatics and Implicature (Can You Pass the Salt)Meaning and Intentionality in Naturalistic FrameworkScientific Incentives and Institutional DesignMisinformation, Trust, and Expert CertificationBehavioral Economics and Preference Reversals
People
Kevin Zollman
Philosopher at Carnegie Mellon University specializing in game theory, signaling, and language origin
Sean Carroll
Host of Mindscape podcast; frames game theory as a mathematical tool for understanding strategic interactions
John von Neumann
Co-inventor of game theory; developed utility representation through gamble comparisons with Oskar Morgenstern
Oskar Morgenstern
Co-inventor of game theory; collaborated with von Neumann on Games and Economic Behavior foundational text
John Nash
Game theorist who contributed to poker literature and equilibrium concepts in game theory
Robert Axelrod
Ran famous tournament demonstrating tit-for-tat strategy's success in repeated prisoner's dilemma
Maynard Smith
Biologist who applied game theory to animal contests using hawk-dove model in 1970s
George Price
Collaborated with Maynard Smith on evolutionary game theory applications to animal behavior
David Lewis
Philosopher who pioneered game-theoretic approach to language and convention in 1970s
Ruth Millikan
Philosopher contributing to naturalistic accounts of meaning and language origins
Zahavis
Husband-and-wife team who proposed handicap principle for sexual selection signaling
Alan Grafen
Formalized Zahavis' handicap principle using game-theoretic language
Carl Bergstrom
Collaborator with Zollman on hybrid equilibrium theory of signaling in hummingbirds
Simon Huttegger
Collaborator on hybrid equilibrium signaling theory and alternative to handicap principle
Brian Skyrms
Philosopher working on game-theoretic approaches to language and meaning
Kaelin O'Connor
Philosopher studying game theory and origin of conventions; former Mindscape guest
Paul Rayburn
Co-author with Zollman of Game Theorist Guide to Parenting; popular science writer on parenting
Joanna Thomas
Philosopher of economics; critiques economics' ability to divorce itself from psychology
Mandy Simons
Linguist collaborator with Zollman on implicature and pragmatics in language
Alex Rosenberg
Philosopher of science and former Mindscape guest; identifies meaning and intentionality as naturalism challenges
Quotes
"Game theory is a mathematical tool. It's like arithmetic or calculus. It can be useful or not useful to a certain situation."
Sean Carroll
"Game theory, I like to call it the science of strategic thinking. So it's the broad set of mathematical tools that are used for a bunch of different purposes to understand what we call strategic situations."
Kevin Zollman
"The prediction that you just described is exactly the prediction that we would get if we assumed that people only cared about their own monetary payoffs. But of course, that's not how people actually feel about these things."
Kevin Zollman
"In a certain sense, you know, God means that all games are repeated, right? There's no way that you can ensure that somebody's action is completely isolated from its consequences way down the road."
Kevin Zollman
"If the peacock's tail can mean that that peacock is a good mate then you don't really need to have an intention or a plan to be able to mean something because the peacocks aren't planning in that way."
Kevin Zollman
Full Transcript
owning a home is full of surprises. Some wonderful, some not so much. And when something breaks, it can feel like the whole day on gravels. That's why home served exists. For as little as $4.99 a month, you'll always have someone to call, a trusted professional ready to help, bringing peace of mind to 4.5 million homeowners nationwide. For plans starting at just $4.99 a month, go to homeserve.com. That's homeserve.com. Not available everywhere. Most plans range between $4.99 to $11.99 a month your first year. Returns Applied Covered Repairs. If you wanted to try to quantify it, you could assign points or value to how well you did on the basis of the choices you made during the interaction. Indeed, you could think of it as a game where there was a score. Even if the score is not completely manifest and quantitative, we have a feeling that, oh, that interaction went well or this other interaction didn't. And you know, it's not just human beings that we're talking about here. Animals interact with each other in a more broad sense. If you want to be forgiving about the term, species interact with each other. Plants interact with each other. Maybe even single-celled organisms, maybe even genes in your body interact with each other. Maybe companies or countries interact with each other and also have a feeling of reward or preference that they can quantify and say, yes, that interaction went well. Maybe even I won that interaction or I lost that interaction. There should be a theory, some sort of general principles that enabled us to talk about all of these games all at once. I mean, of course there is. You read the title of the podcast. You know what we're talking about here. The idea is game theory. Game theory has an interesting reputation out there in academic circles widely. Many people swear by it. They use it all the time. They develop it. They prove theorems. It goes back to the mid-20th century Oscar Morgan Stern and John Flanoiman and others thinking about both economics but also games of chance, playing poker and things like that. In other corners, game theory has gone too far as far as some people are concerned. It is an expression of a sort of natural but resistible urge that human beings have to overly quantify everything and turn everything into numbers. Don't think about it as a competition or a game. Just think about the warm human interactions that you have with people. I think that those latter people are a little bit off base. I mean, sure. You should not quantify everything in life. Sometimes you should just enjoy things as they go. But the fact that someone else wants to quantify things doesn't get in the way of you having the warm human interaction with another person. The question is, as far as scientific understanding is concerned, can this idea of seeing interactions as games with payoffs help us? Can it help provide an understanding of why certain people act certain ways or certain animals or species or whatever? I think there is the answer. As we'll talk about with today's guest, Kevin Zolman, in a certain sense, game theory can't be right or wrong. Game theory is a mathematical tool. It's like arithmetic or calculus. It can be useful or not useful to a certain situation as we will discuss. So Kevin Zolman is a philosopher at Carnegie Mellon University. He's thought a lot about game theory. He's on the pro-game theory side of things. He's even written a book as we'll discuss the game theorist guide to parenting, which has an ironic twist that we'll get to at the very end of this conversation. And I think we have a wide-ranging kind of fun conversation, both about what game theory is. That'll be super familiar to some of you and less so to others. But then some of the applications for it in thinking about biology in human relations. And especially, I think, at the end we talk about the origin of things like meaning and intentionality and language and convention. Given that game theory, despite the sort of quantitative nature of it, is quite broad in application and conception. It shouldn't be surprising that in principle, you can explain a lot of human life. The reasons why we act certain ways and not other ways by thinking about it in game-theoretic terms. So it's always possible, of course, in anything in science, to think that you have an explanation that works, even though it ends up not being the right one. That's when you go too far. That's what's to be guarded against. But in the meantime, I think that we're really learning a lot. Using these tools, especially coupled with computer simulations, things like that, new light is being shed on a lot of the reasons why we behave the way we do. That's what we're all about here at Minescape. So let's go. Kevin Saltman, welcome to the Minescape podcast. Oh, thank you so much for having me. So we're going to talk about game theory. We talked about game theory a little bit before on the podcast. Her gintis was our guest back in the day. But it's sort of an evergreen topic to me, because it's so applicable. And now you like to make the point that it can't be disproven, because it's more like math than it is like science. But so what is it? What is this game theory of which you speak? Yeah, so game theory, I like to call it the science of strategic thinking. So it's the broad set of mathematical tools that are used for a bunch of different purposes to understand what we call strategic situations. So this is any time that two individuals are interacting where each of them stands to gain or benefit from the actions of the other. So most commonly it's used to study humans, but it can also be used to study corporations or countries moving up in scale. And it can also moving down in scale be used to study animals and plants and single cellular organisms. So it studies social interaction all across the biological kingdom from us up and from us down. Well, yeah. So is there any situation where agents are interacting with goals that couldn't in principle be modeled by game theory? Are there lacunae there? I think almost anything could be. I think one of the places where it's more and less applicable, the more aware agents are of their situation, the options they have available to them, the options that other people have available to them. So at the far extreme, if I'm engaged in this strategic interaction where I don't even know that I have options available to me or something like that, I think game theory is sort of least applicable in that setting. Although evolutionary game theories okay because they're the decision maker is sort of evolution who sense aware. But I think that with the exception of cases where people really just don't even understand that they're in such a setting, game theory can be applicable. That doesn't necessarily mean that it's always going to be the most helpful in understanding, but I think that it's at least giving it a shot to see what it can say could be a very valuable way to approach a problem. Do I recall correctly or am I making this up that game theory was in part invented because John Flanoyman wanted to be his friends at poker. He was an avid poker player. I don't know all of the details. I do have a friend who has been forever writing a book about the poker game that was going on at the time. There actually was a very small literature about poker that all the famous game theorists contributed to. So John Van Neumann, John Nash, there's a bunch of really interesting papers that demonstrated some theoretically really interesting things. The story I've heard which I may be entirely hypocritical is that Oscar Morgan Stern went to John Van Neumann with this problem about what utilities were because economists had used them and then they decided they were hocom and so gave up on them, but you really needed them to do game theory. Then Van Neumann said, oh, I know how to solve this. Hence, this book, Games and Economic Behavior was born, which is really the formal beginning of game theory. You can find bits and pieces that existed long before it, but that's really the moment that it coalesced into a single theory. And so what are utilities? That's a good question. It's a very good question. And in fact, one of the interesting things is that it gets used differently depending on the applications of game theory. So in the classic economic sense, a utility is just a mathematical way of representing what your preferences are. So I like tea more than coffee. So we would say that my utility for tea is higher than my utility for coffee because I prefer it. And that's very weak. You could use any two numbers there. You could you could assign tea 100 and coffee one or you could assign tea 10 million and coffee negative two or whatever. And so then the question is, how do we measure things in more complicated ways to get a little bit more meaningful representation here? So where maybe doubling utility might mean something or adding seven might mean something or something like that. And there are a couple of different ways to do it. But John Von Neumann and Oscar Morgan Stern invented one of them, which is asking people to compare gambles. So if you say, ah, we know that you like coffee more than tea. We need a third thing. So let's add in water. So I like, I said coffee more than tea. I like tea more than coffee. We need a third thing. So let's add in water. So I like tea more than water more than coffee. And now we can ask what lottery ticket that gives me tea with some probability and coffee with some other probability? Do I regard as equivalent to water? So it's like how much risk of getting the thing I hate coffee? Am I willing to give up in order to get the thing I might I love tea? And then that allows you to kind of get a scale of like how much more do I like something? That was that was Von Neumann and Morgan Stern's real insight. So I think that it makes it seem very compelling when you say that utilities are a way of just sort of formalizing or quantifying our preferences. And then it spawns a whole back and forth literature about do we even have preferences or people rational? Yeah. All these questions. Can we expand the formalism enough to account for the fact that usually I personally like coffee more than tea, but sometimes I want a cup of tea and I can't even tell you why it's just like not always the preference. Yeah. And that's a really, really thorny one because you know economists love this idea of well, we don't have to know what's going on in your head. We just need to observe your choices. And then we infer your preferences from those. So it's you know, economists can sort of be psychological, you know, they don't have to worry about the details of psychology. But exactly the question you ask is a really, really thorny one because now there's this question of like, well, when I observe your choices, what exactly is your choice? Is it that you're just making the choice of coffee over tea completely in absence? Or is it that sometimes you want tea because it's later at night? Or is it that sometimes you want tea because you've had coffee seven days in a row. And so now you need tea. And so one of these questions about how much economics really can divorce itself from psychology has to do with like how much of that psychology do we have to let back in in order to in order to discuss it? There's a philosopher of economics, Joanna Thomas gives this really great example. She says you go to a sushi restaurant and you watch somebody reach out and take the whole thing of wasabi and pop it in their mouth all at once. And now now how do you explain what they just did? One is they love wasabi, right? They really, really like wasabi. Another one is they mistakenly thought that was guacamole or they didn't know what it was or something like that. And and you you as an outside observer without at least asking a few questions can't answer that at all because you don't know why they did what they did. And so she argues that this idea that economics can completely divorce itself from the way people think about problems is just the wrong way to think about it. But she thinks you can kind of get away with just letting a little bit back in it. She uses that it's a great example that that that I really like. Is there something like a theorem? Some kind of representation theorem that says under the following reasonable sounding circumstances any set of preferences can be represented by attaching utility to different outcomes? Absolutely. And in fact, there's a there's a whole collection of them. So there's a big cottage industry in economics, philosophy, statistics actually is kind of where it lives in the in the academy about trying to think about what are the minimal conditions under which you can represent somebody as if they're sort of got a mathematical, you know, utility in their heads and they're making their decisions so as to try and maximize it. All of them are controversial. There are examples that make you suspicious of them as being absolutely correct in in every sense, but but they are broadly applicable. They seem pretty reasonable and they certainly do seem to work in a lot of different settings. So people's behavior is broadly consistent with maximizing utility, but there are a lot of very famous examples where people do fail. So it's one of these cases where it's a, you know, a mathematical idealization. So it's like, I mean, the debate is, is it like ignoring friction when you calculate the motion of the planets? Like, you know, it's wrong, but it's not that bad because there's not that much friction out there. And then the question here is, you know, it's wrong, but how bad is it? And that's part of what there's a big research area in behavioral economics right now trying to figure out like how bad is it exactly? Okay, let's help focus our minds a little bit by giving some examples of some games. I mean, the prison is one everyone knows, but maybe not everyone knows, but I'll let you pick your favorite gamer to just to give a people a sense of how this kind of thing plays out. Yeah, so one that's been studied a lot and that I think gives rise to a lot of the intuitions both about what game theory can do and its problems is called the ultimatum game. So the ultimatum game is a simple model of fairness. So we imagine that, you know, maybe you get some windfall, you get $100, but you have to divide that $100 with me because we own a corporation together or you're just a nice guy or whatever. And so you make a proposal to me of how we're going to split that $100. So you might say, you'll keep 70 for yourself and you'll give me 30. Then I have the option of either accepting that in which case I get what you propose and you get what you proposed or I reject it in which case we both get nothing. So the idea here is you're giving me a ticket or leave it offer and my options are to take it or leave it. The interesting thing about this game is it provides a nice test bed in order to study how people feel about fairness. So if you offer to keep 70 for yourself and give me 30, do I accept it? Well, I don't know, you know, you could offer me 50, right? And you didn't. So there's a sense in which maybe I find that unfair, but also you could offer me $1 and you didn't. So maybe I find it more fair and we can manipulate that situation in a lot of different ways. We could make it so that you deserved it more or at least we feel like you deserved it more or that I deserved it more or you know, maybe you paid money to be in that position or maybe you worked harder and so we can do all of these subtle variations to try and understand how people conceptualize fairness and when it is they're willing to sacrifice money in exchange to get back at somebody who they think treated them unfairly. So I love the ultimate game. I know very I can see why it is beloved among people who studied these things, but in a sense it's a little uncharacteristic to me. I mean, you're saying Alice can give some fraction of her money to Bob and Bob can either accept it or reject it for both. There's a clear prediction from like perfectly bloodless, spock-like rationality that says that Alice should give all but a penny or whatever it is. And so this game is telling us something, but it's not telling us something about bloodless rationality. It's telling us something about how much human beings deviate from bloodless rationality. Absolutely. And the way I put it is, you know, the prediction that you just described is exactly the prediction that we would get to if we assumed that people only cared about their own monetary payoffs. That's the bloodless rationality that you have in mind. But of course, that's not how people actually feel about these things, right? We oftentimes sacrifice money for all sorts of other things. And so and so as a result, this provides a test bed for us to try and figure out what are those other things and how can we quantify them and think about them in more details. So how much am I willing to pay to get back at you for unfairness? So if you offer 30 out of 100 to me, I might say, no, that's unfair. You know, take your offer and go. But if it was 300 out of a thousand or 3000 out of 10,000 or or 3 million out of 10 million, I might grumble, but but my I might accept your $3 million offer because, you know, getting back at you isn't worth $3 million. It might be worth 30. And so, you know, these are exactly the kinds of studies that help us to understand what people's preferences really are. Not just not just about money, but of course, money is part of our preferences. And so trying to figure out how that interacts with other things that we care about, like fairness, revenge, kindness, those are the things. And also, this might be like two, I don't know, nitpicky or insight baseball, but these studies where people actually play these games in front of psychologists and whatever, you know, they have to deal with the fact that in the real world, you're going to have to play games over and over again, right? It will be a repeated game, whether you like it or not. And the psychologists can say to the subjects all they want, no, no, pretend you're only going to do this one's pretend it's just money. It's hard for me to human beings to actually do that. Oh, for sure. One of my favorite examples of exactly this kind of phenomena is they tried to take this game and go to really small scale societies, like hunter gatherer societies, you know, societies that are way off the grid and see how they would behave. Because, of course, mostly these studies were done on like undergraduates and developed countries and things like that. So they were trying to figure out how to study them there. And one of the big problems was the the ideal experiment here is one where you're going to interact with this person anonymously. You don't know who they are. There's no way for you to figure that out. But in a small scale society, first of all, it's pretty hard to keep things secret, right? If you're set, if you suddenly got $30 more dollars, your neighbor might figure it out. But also in some of these cultures, they are, they have religions that that make them believe that if you do something wrong, God will punish you or karma will will will will come back to you or something like that. So in a certain sense, you know, God means that all games are repeated, right? There's no there's no way that that you can ensure that somebody's action is completely isolated from its consequences way down the road. And so this idea of trying to take games and analyzing them in these complete isolations that works in some context, but doesn't work in others, especially in situations where people think that there may be some deity that might punish them for misbehavior. But just to get it just make sure I understand, there nevertheless is a feeling that even whatever cultural baggage one takes along or whatever impression people have that they might see this person again or whatever, all of it could in principle be modeled by a utility function and a game. That's the ideal. Yeah. Is that if you really understand the way that person themselves conceives of the decision, then you can model it. Now it may not be one of these cute little simple games because you know, if God's going to punish you, then you've got to think about God as another player who's going to do something and the consequences of that. But in theory, all of this is modulable. And so the hope is that by really understanding how people conceive of the situations, we can design more accurate and more representative games to try and really conceive of how they view the world and how they conceive of a particular problem to help understand and predict their behavior in those situations. Do you want to offer up any other examples of games? Because I mean, this the variety even in just the two-person world with two choices is pretty impressive. It's huge. Yeah. I mean, there are so many interesting ones. One that gets used in biology a lot is something that gets called chicken or hawk dove. One of the problems is there's two names for everything because Game Theory gets used in two different fields. So the chicken story comes from the old 1950s, Greaser movies. So you've got two guys driving their cars straight at each other and they have the choice of either stay straight or swerve. And the ideal for you as a 1950s Greaser dude is you want to go straight while the other guy swerves because now you're the hero, the other guys the chicken, you get the girl and everything's great forever after I guess. But of course you don't want both of you to go head on because if you both go head on, you're both dead and the movie ends very differently. So it's an interesting example where the best outcomes are one person stays straight and the other swerves because one person gets to be the hero and the other one doesn't. But there's a conflict who gets to be the hero and who gets to be the chicken. And so that's a game that gets used both in human interactions like I just described. But it's also an example in animal contests because you have a lot of times or two animals stumble into a fight with each other or potential fight with each other. And they have to decide do I really want to go through on the fight potentially injuring myself and the other one or do I want to sort of puff up an act like I'm going to fight to get the other one to run away. And so it was used in the 1970s by Maynard Smith and Price to model animal fights and has been used a lot in biology since then. Very simple game, but it captures this really fundamental problem which is like do you just threaten but eventually give up or do you threaten and really follow through. So the very simple paradigm is there are two players that each have two choices and so there's four possibilities and they each get a payoff for those four possibilities and they're each trying to maximize theirs. And we'll see what happens. So what there's a bunch of like results even from that simple world about you know there is always an equilibrium and things like that. Exactly. So in that simple in that simple game there are actually what are called three equilibria. So one of them is I always they straight you always swerve I always get to be the hero you always are the chicken. And then the other one vice versa you always stay straight and I'm always the chicken that's another equilibrium. But there's a third which involves us flipping coins. So I flip a coin to decide whether to stay straight or or or swerve and you flip a coin to decide whether to stay straight or swerve. And these are that one's really interesting because that one is what's called symmetric. So that one is we both can flip the same kind of coin. And so you and I can be otherwise identical but that's the sort of best you can do when we have to be identical because if we both stay straight we crash that's not good. If we both swerve we're both chickens that's not good. So that third equilibria is actually predicted to come about in certain settings where you might imagine we're in a big population we're all the same in some respects and we're just picked out to play the game against each other as you might have in like an animal population. And this leads right into the real world examples of like poker or even sports games where you have to try to be unpredictable the idea that yeah there are games for which you can prove mathematically the best strategy has a probability component to it. Yeah yeah and that's really interesting and it happens in a lot of cases sports is the easiest one so like penalty kicks and soccer you you don't want to always kick to the right or always kick to the left or serves in tennis or whether you do the run or the pass and football like there are lots and lots of situations where randomization is the best thing. You mentioned in poker also true in poker proven by some of those early folks we talked about earlier von Neumann and Nash who showed that randomization in poker as ideal and so this is really interesting because it gives a role for something randomization which feels in a certain sense like irrational or or or at least outside of rational decision making like you flip a coin because you don't know what to do but hear the ideas that in some games at least flipping a coin is in a certain sense the correct thing to do or the best thing to do. Yeah my favorite example there is rock paper scissors right where you just go to play the same thing every time pretty it's pretty easy to have the other guy figure you out. Yeah and rock paper scissors is weirdly a very important game in biology game theory so there are a couple of interesting examples one is with lizards so there's a lizards that have three different kinds of mating strategies. Males can form a harem males can be monogamous for a mating season or males can just run around and mate with whomever they happen to stumble across and it turns out that if you're in a population of harem forming lizards it's best to be the random one where you just run around and and and mate with whomever you find if it's a population of people that just run around and mate with whomever they want to it's better to be monogamous and if you're in a population of monogamous it's better to form a harem so you have that same rock beat scissors and scissors cuts paper and paper beats rock structure and and so you actually have animals that sort of unconsciously of course are playing rock paper scissors in their in their mating strategies. And do they in fact come close to some kind of randomization? It's a little hard to tell it looks I it looks like what might be happening is that they're randomized or that that evolution is randomizing which is a little bit different in that each individual is definitely doing one of these things but but if any of them gets too much of the population then evolution sort of pushes back and then the other one takes over so evolution randomizes in the sense that it makes sure that they're equal proportions so that when you come across one you're from your perspective they're randomizing even though each and no individual is like the lizards don't have little lizard coins that they're flipping. That does actually make sense human beings have difficulty randomizing things I would presume that the lizards are no better than we are but evolution as the game player makes perfect sense. So we mentioned that there are always equilibria which I think are defined as you know you can't just no no one player can improve things just by themselves is there always a best strategy to use in these games or is that slippery? No it's that's actually very slippery so best strategy is is is in a language of game theory called a dominant strategy that is the thing that's like best no matter what the other person does some games have them but not all games and in fact there's a real sense in which I would say most games don't and so there a lot of times what's best for you to do depends on what you think the other person is going to do so like in the game of chicken which we just mentioned what's best for you to do depends on what you think the other person is going to do. Randomization is okay but it's not necessarily the best if I knew for sure that you were going to serve then I would rather stay straight rather than randomized. So there's no one strategy that's best rather these equilibria are a prediction about what we think the whole system would do if the system were sufficiently sophisticated cognitively to reason itself there like two people thinking through it or if it's subject to something like evolution or learning where people would play this game repeatedly figure out what the best strategy is to do and then and then do that. I'll have to confess that I don't know in my own brain which jargon terms come from actual game theory in which just come from playing poker so I know that there are people who talk about playing a dominant strategy versus playing an exploitative strategy is that the link of this used in game theory. We don't use that terminology I do know it for poker myself as well so one of the things that in zero sum games in particular so poker is a zero sum game because one person's win is always somebody else's loss so that's what makes it a zero sum game. In zero sum games the equilibrium has this extra special property called minimax which is not a very informative term but what that means is it's sort of a safe strategy that is even if your opponent is smarter than you and can outthink you and can figure out exactly what you're going to do if you play the minimax strategy they just they that guarantees they can't take advantage of you so it's a kind of safety but the down the flip side of that is they can't take advantage of you but if they're playing badly you're not really taking advantage of them either you're not like doing the best you can so in poker when people talk about exploitative strategies they mean I'm deviating from what is the equilibrium strategy in a way that if you knew I was doing it would be exploitable by you but I'm doing it because I think I can do that to exploit you so to speak good yeah and so the best poker players will be able to do both depending on the situation presumably exactly animals or lizards or or whatever but of course poker is one of these examples where you do play hand after hand right you're playing many iterations you're doing this repetitive thing how good is game theory at studying those things not just a single shot game but you know ahead of time you're going to be doing it over and over yeah and and there is a big area of game theory that studies exactly this so they have this distinction between what they call one shot games which is like you and I sit down playhand a poker uh whatever the winnings are we take we leave that's it boring evening of fun I spoke yeah yeah exactly exactly right or what are called repeated games and repeated games are games where there's there's a particular interaction that gets that happens over and over and over again and then you adopt a strategy now that strategy can be super complex because it could be I'll do one thing early in the night something else later I could wait and see how you do and respond to that by changing my own play and and so repeated games are incredibly complicated but also incredibly rich so there's a lot of study you mentioned the prisoner is dilemma before this was one of the first famous games that was studied using repeated structure and there's this very famous infamous strategy called tit for tat which does really well in the repeated prisoners dilemma even though it's totally worthless in though one shot prisoner still tell tells what it is yeah sure so so the prisoners do you want me to describe the prisoners dilemma okay so the prisoners dilemma is a game that's used a lot to kind of illustrate the conflict between what's good for a group and what's good for an individual the story that always goes along with this is you've got you know it's like a cop show in the eighties you've got two people they're accused of committing a crime they get put in separate cells the cops come in and they say we've got you dead to rights on jaywalking you're definitely getting a ticket for jaywalking but we also think you're guilty of a more serious crime with the other guy we've got in the other cell you've got two options you can confess or you can stay silent if you confess we're letting you off on the jaywalking charge and if you confess and the other guy stays silent then we're letting you off scot free because we'll need your testimony against him if you both confess however we don't need your testimony you've just convinced a confess to a serious crime so you're going to jail for that if you stay silent and the other guy confesses you're in real trouble because you're you know you're getting the jaywalking ticket and you're going to jail for the more serious crime but if you both stay silent all we can do is is get you on jaywalking so that's the basic story and the idea here is that each prisoner should reason well regardless of what the other guy does I do better by confessing because the other guy stays silent and I confess I get off scot free if the other guy's already confessing well I'm going to jail no matter what at least by confessing I get off on the jaywalking charge so I should confess no matter what the other guy does the other guy thinks the same thing and you both confess to a crime and you go to jail for a long time where if you just stayed silent you would have just had to pay for a ticket for jaywalk so that's the idea is that like there's this like self-interest which drives you to confess but if both people do that then they both make themselves worse off so one shot there's kind of nothing to say here like if that's really what the circumstance is people should confess and it's really just bad but if it's repeated now now I can adopt a strategy that you know I can say well look if if you stay silent on this round I'll stay silent on the next round and we can kind of have a deal where we'll stay silent so long as the other guy does too and hit for tat is this strategy that says I'm going to start out by staying silent I'm going to cooperate with you and then on the next round I'm going to do whatever you did to me on the last round so if we both stay silent on the first round then I stay silent on the second and on the third and the fourth and the thing that made this really famous is Robert Axelrod ran a tournament where he had people submit computer programs in order to try out different strategies and tit for tat did really really well in this tournament so it was sort of regarded as this kind of like good strategy in the repeated prisoners dilemma it's good in some respects and not others it's actually still somewhat controversial like how much we really can learn from this particular example but it's one of the sort of most famous examples of how repeated games can change things because what was impossible before the rationality of staying silent becomes possible now because the threat of punishment if you confess on me today then I'll confess on you tomorrow and maybe we'll confess on each other forever the threat of that is sufficient to keep the cooperation sustained and one of the I remember that story myself I forget where I read it years ago but probably from Douglas Hofstad or something like that but one of the interesting things was just the tit for tat was such a short program and everyone else was trying to write these complicated sophisticated things but like no just do whatever your opponent did last time yeah and that's one of the things that's really that's really impressive about it is that it's like this balance between immensely simple like it's not complicated to implement you don't need a computer scientist to help you figure out the algorithm but on the other hand it seems to do so very well and I think that that part is not controversial it depending on the weird structures of the tournament you can actually design things that are really complicated and do we even better and there have been a couple of famous examples and and you know there's a question of like it does require that you know who you're playing against which maybe doesn't always work in the animal kingdom like if I'm a bacterium interacting with another bacterium it's not like I recognize them you know so so there there there are some respects in which it's not as applicable as one might like but I but absolutely that's it's simplicity is really remarkable given how well it does and that's something which I think is is is uncontroversial and we we won't dwell on the prisoners dilemma for too long but I just did what to bring up the idea that people kind of struggle with the moral implications of the prisoners dilemma they they really just resist thinking that at least in the one shot version you should defect you should be the the bad person like there's is no other way out of it and sometimes they try to twist it to saying well that's why cooperation and society matters is because it saves us from this issue which is maybe arguably true but it's a math problem you know it doesn't really necessarily have any moral implications and I think that this is one of the things where people sometimes this is where the way that we describe the problem can sometimes not do us any favors because the built-in to the problem is the assumption that the individual prisoners only care about like the fines or the jail times and they don't care about the other guy right there these are criminals right they don't they don't they don't they don't they have no loyalty right but but maybe we have loyalty or maybe criminals have loyalty too and if there was that if I really did care about what happened to the other person then we need to build that into the game and so just like we were talking about with the ultimatum game before the you know the prediction of the ultimatum game if is one thing if we think people only care about money but if we think they care about you know other things then we need to build that in the same thing is true with the prisoners dilemma so a lot of things that people describe as prisoners dilemmas a game theorist would actually say no that's not a prisoner's dilemma like if I care if I don't want you to go to jail either we're not playing a prisoner's dilemma we're playing a different game and there's a name for the other game and we can talk about that it's called a stag hunt probably depending on how much I care and and those have a different analysis and so oftentimes when people object like oh game theorists they're telling you to be evil and salute and do all of these other things game theorists aren't telling you to do anything they're just saying if you care about this this is what you should do and so if you care about other people which I definitely do as a game theorist then I'm often not playing prisoners the limits I actually think they're quite rare in the world because a lot of times we care about others well game theorists do have this charming peculiarity for telling nice stories about their payoff matrices if we could just give people pay off matrix and say what is your strategy going to be the psychology test results will be a little bit different I think so and one one of the things with the prisoners dilemma that's really funny is people oftentimes get get get exactly the moralism that you described like hey shouldn't I do the good thing and stay silent and I sometimes remind people when they say that like remember we're talking about criminals here like like is it good for them to stay silent like sometimes the prisoners dilemma is good for us like that's what competition is about like two gas stations if they could cooperate they could keep the gas prices high in their little town right and we want them competing with each other we don't want them to collude because we as consumers benefit you know when prices are lower I mean maybe gas prices shouldn't be lower because of climate change but okay think about something else right you know and so you know the prisoners dilemma is sometimes we the moral thing is for people to stay silent and sometimes the moral thing is for people to confess and you know what's the moral thing here depends on what the you know what our example is and and it's funny how how moralized people are about criminals staying silence and getting out it's got free uncrimes that they committed well you've got a couple examples already of thinking about evolution and animal behavior in game theoretic terms is that a accepted thing do you do evolutionary biologists love this kind of thing I would say yes and no it's definitely a serious methodology in in evolutionary game theory you'll find it in textbooks you find it in the journals it's definitely something they do it can be controversial there are some ecologists who absolutely hate it there are some who are more skeptical so I think it's it's it's still something which is a little bit debated but there's no question that it's it's got a serious foothold in biology and it is used pretty regularly and has been for at least 50 years now a kind of normal operating theory that gets that gets used in evolutionary theory for the ones who hate it is there any positive spin we could put on why they would do that or they just grumpy old men there are definitely some grumpy old men most of them men somehow but but to also I mean there are some legitimate questions here which are it doesn't it doesn't answer every question and there are some interesting examples in biology where there's a kind of game theory answer and there's a non game theory answer and it's I think genuinely an open question is to which answer is correct and and I've worked on you know some of the game theory sides of this and so there are people that just think well the game theory answer isn't right and game theory has kind of misled us and then there are also you know biology is a really diverse field there are some people that just don't like mathematician in general they don't they don't think that's a helpful way to understand animal interaction and so game theory is an example of mathematician so you know it's it so it it can be unpopular for lots of reasons and I've definitely met people who I think I disagree with them but I understand where they're coming from I don't think they're just grumpy or they're just anti anti math or something like that so I don't want to make it out to be those are the only reasons so what's an example of an observed behavior in the animal kingdom that there is a quote unquote game theory explanation for and a non game theory explanation for I mean I thought that anything could be a game theory explanation in a sense and you know well let me give you the example and then I'll say something about that so the the popular example here is with signaling between potential mates so here the idea is you've got two individuals who are potentially going to mate with one another and one of them sends a signal or potentially many signals to the other ones so birds do dances they have special songs they they have brilliant coloration you know this happens with humans do as many of us are aware yeah very elaborate very elaborate dances that we do as well and so they're kind of two theories about what's going on here they're actually more but they're two like big ones one is what's called sexual selection or sometimes called the sexy suns hypothesis and here the idea is that the the song or the dance or the brightly colored feathers doesn't do anything it's just that's what it means to be attractive if you're a bird it's just pretty and it's just being pretty and it's being and so males do it or usually males are the are the ones displaying it not always though so I'll use males but that's not actually universally true but males that are say doing the dance are doing it because it will attract potential mates and females who are observing the dance want to mate with the males who do it because then their sons will do it and their sons will be more attractive and so they'll have more grandchildren so that's the sexy suns hypothesis this can be put in the language of game theory but you have to shoehorn it in a little bit it ends up being a little complicated so that's the kind of non-game theory story the game theory story is what's called signaling so here the idea is there is actually something that the mate is demonstrating with its song or its dance or its coloration and it's something that's unobservable like how strong are they or how how much resources do they have access to or how you know how much parasites do they have on them at a given time or something like that and so the dance or the song is displaying something is signaling to the other of how much they have like in humans we do this all the time right if I have a super expensive watch I'm signaling to you how much money I have because I at least I have enough money to afford that expensive watch and so that's the other hypothesis that you and that one is completely game theory like the way that that hypothesis has been spelled out is in terms of game theory so that's one of those cases where there's a kind of game theory story there's another story which you could put in the language of game theory but isn't really naturally set in that way and they're both life hypotheses and and look they both could be true different species could have different explanations for their behaviors and even in one species they could actually both operate they're actually are consistent with each other and so it's possible that that they kind of both were true in a certain sense under the signaling hypothesis what is to stop so the signaling hypothesis is not just being pretty that saying I am letting potential mates know that I have some other desirable trait exactly yeah what is to stop people without that desirable trait from nevertheless sending the same signal yeah yeah why don't they buy a knockoff rollback or something right and that's the big question so the idea here is that in order to make it so that you're communicating something that communication has to be unfakeable or at least difficult to fake otherwise it would go away like you know why if I could just you know say hey I'm worth a billion dollars you know and people believed me well then maybe I'd just say it all the time right but but people know not to believe you when you just say that they demand that you prove it in some way and and so the question is how do you make it unfakeable that's the big topic and actually this is a big source of of theoretical debate in biology right now the original story is called the handicap principle and the idea there is that you have to have some sort of cost that you're spending when you send the signal so in order to prove that I have a billion dollars I have to have something that shows it so that's why the Rolex which is presumably hard to knock off is what shows it right it's like own only somebody who spent that much money on a Rolex could have the genuine Rolex and and so that's the thought in biology that was the going theory for a very long time the idea is the dance is really hard it requires a lot of energy to do and so only those mates that had a lot of excess energy that they could spend doing this complicated dance would be able to would be willing to spend that cost in order to do it something like that it turns out though that when ecologists went out and started measuring costs they didn't find them as much as the theory predicted that they should and so biology is kind of an interesting moment right now where people have gone back to the drawing board and have come up with a huge litany of alternative theories and I'm one of the people who've I've got my names in there a few places coming up with alternative theories although I don't want to make myself out to be the most important person but um and and now we've got this big menu of game theory theories that all need to be tested because they make slightly different predictions and they demand slightly different experiments and so people are starting to go back and and do it so one of the theories that um I worked on with Karl Bergstrom and Simon Huttagur is called the hybrid equilibrium it's one of these coin flipping examples kind of a little bit like the the story of chicken from before and we actually just found what we think is the first wild example of this in hummingbirds where hummingbirds are signaling whether they're male or female but sometimes the females adopt the males colors even though even though they're females and it's a really interesting example and we did a bunch of tests or wax we I don't do this stuff I call it collaborate with people who do this though the people who did the hard work uh uh went off and and did some some experiments where they showed that we think that this really is an example of this this theoretical prediction of the hybrid equilibrium and so this is part of like I think this is where we are right now is the original theory was really dominant but it looks like it doesn't quite match the facts people went back generated a bunch of new theories and so now we're in the process of trying to figure out like which of these theories fit the facts how do we design new experiments to figure out which one fit the facts and some progress is being made but you know it's science is hard so it takes a while is this another example where it's evolution flipping the coin not the individual hummingbirds yeah yeah it's evolution flipping the coin so so it's it's it's they don't know what's the biochemical mechanism that decides whether a female becomes male looking brightly colored female or a drabacolored female um and you know that's that's further research that needs to be done um uh and I think is you know really really interesting question because it doesn't seem to be something like you inherit it from your parents at least that's what I'm told um but but they don't that they don't know they genuinely don't know what the back this might be not a fair question but is there any sense in which knowing what you know now this theory should have been proposed even before you did you have a chance of uh you know coming up with it before they had the negative evidence against the I you know I mean maybe this is hindsight is 2020 but I do think that this is a case where the sociology of science kind of went a little awry um the the first theory came out uh if first was expressed verbally in fact the person zahavi the zahavis is a husband and wife a couple that proposed it um uh just just expressed it verbally in fact I hated game theory but I think that one of these grumpy grumpy old people that hate game theory for no good reason um and uh and and initially people were somewhat skeptical of it but then it got put in the language of game theory by Alan Graffin and John Maynard Smith and then because it was this mystery for so long and then here was a potential solution everybody just said that's gotta be it and so everybody just flocked the first solution that anyone came up with that worked mathematically and just decided that's gotta be the story and then it wasn't until we started you know finding these examples that didn't fit the theory that anybody thought hey wait should we come up with some alternative theories and then you know pioneering work of of my collaborator Carl Bergstrom and a bunch of others in the late 90s early 2000s really explored started exploring this wider space of possible explanations but uh and I think if people had been a little bit more open-minded they might have been able to come up with these you know a couple of decades earlier so I think this was um implicit in what you said but I just want to be like very down to earth about what the game is that the peacock is playing like what do the choices are what yeah so the the the one creature has like let's say it's the peacock in the pee-hen so the peacock's the male pee a pee-hen is the female the peacock's choices are they get to observe something about themselves are they a good mate or a bad mate whatever that means and then they get to decide conditional on that do I grow a big tail or do I not grow a big tail okay so they they they have two options but they can condition those on their underlying quality so they could grow a big tail when they're a good mate and they could grow a big tail when they're a bad mate so they it in a certain sense they have four options what to do when I'm good and what to do when I'm bad uh the female the pee-hen can observe the tail but it can't observe whether the person is a good whether the peacock is a good good mate or not so then she observes does he have a long tail does he not have a long tail and she decides do I mate with him yes or do I not mate with him no so again she also has four strategies because she can mate with ones with a long tail or not and she can mate or not with ones that have a short tail so it's strictly speaking a four four strategy game uh because each player has four strategies um you could express it obviously you can make these things way more complicated so you could think about it's not just whether to grow a tail or not but how long and then the female could you know so you can make it more complex but the in its simplest form that's what it is and the technical term for this is it's a signaling game or the biologist also call it an action response game and presumably in that explanation the choice is being made by the peacock and the pee-hen are metaphorical it's really evolution doing that yeah absolutely yeah no most of game theory and biology the idea here is that their program in with whatever their strategy is that that's in their genes or whatever and that's not something that an individual peacock or pee-hen is deciding but evolution is deciding because if if a peacock who has a particular program strategy does better than the other peacocks there'll be more of that type in the next generation which means that strategy is more prevalent which means that and if it continues to do better it continues to grow and so evolution is sort of the the uh stand in for something like the rational actor model so now it's just evolution is blindly but still nonetheless guiding guiding animals towards smarter and smarter strategies and so in the long run they end up looking like they had decided all of this rationally even though of course we don't think any of them we're thinking through the decisions and and that sort of way of thinking about it opens up the door to say that game theory is operating at the level of single-celled organisms or even you know genes in organisms exactly exactly because they're you know obviously bacterium are definitely not thinking about what they're doing maybe maybe we could hold out some hope for the peacock but definitely not bacteria but nonetheless evolution is leading bacteria towards strategies that are better for the individual and so as a result could could could make it look as if the bacteria are engaging in in rational behavior so so let's take advantage of the fact that you're a professional philosopher in a philosophy department doing philosophy and and be a little philosophical here what does that say about the origin and nature and emergence of things like meaning or intentionality or rationality this is a big topic and one that I I think is really interesting because these games these signaling games like the like the ones between the peacocks and the peens give rise to all sorts of questions these things start to sound very human like you want to say the tale means that I'm a good male and a badmate that has a long tail is lying by by growing a long tail and all of these terms that we tend to use in human language suddenly start to look like maybe they apply to animal language as well and so we can start to ask these questions of like is it right to say that the peacocks tale means that he's a good mate or that the peacock who's a badmate with a long tail is lying or deceiving or something like that and so a lot of these human language terms we can put into game theoretic language we can say ah here's how we're going to define the lying in terms of game theory here's how we're going to define deception in terms of game theory here's how we're going to define meaning in terms of game theory and by doing that we can actually start to make these these terms which are notoriously difficult for philosophers a little bit more precise in that mathematical language and and this is a project I've worked on and several other philosophers have worked on where we're really trying to come up with with theories that make sense of a lot of these terms and one of the things I've argued is that once you start doing that once you start defining meaning in a way that's entirely just mathematical in terms the language of games it's not so clear that you need a lot of these higher cognitive capacities that we often use so if the peacock's tail can mean that that peacock is a good mate then you don't really need to have an intention or a plan to be able to mean something because the peacocks aren't planning in that way and so a lot of these terms that we use in human language that really feel very very completely steeped in notions of intentionality maybe don't have anything to do with intentionality or maybe there's a core of them that doesn't have anything to do with intentionality so we can think about the really sophisticated line where I'm thinking through how it's going to affect but that there's maybe a core of deception which doesn't require intentionality something like that. It's interesting because Alex Rosenberg who was a former of mindscape guest and a philosopher of science has brought up meaning not in the sense of like the meaning of life but like what a word means meaning and intentionality as in his mind the biggest challenges for naturalism and he's a he's a very gun-ho naturalist might we guess or hope that game theory offers some kind of account about why we start talking about meaning and intentionality? Absolutely and I actually do think that a lot of what we you know a lot of what meaning is can be captured in game theory. Can we capture absolutely all of it? I don't know yet I think there's still a lot of open questions but you know there's this idea there's this kind of fundamental core to what meaning for words is you know what what and that I actually think that we can we can capture in terms of game theory that this idea of like what a word means can be captured in terms of its fundamental coordinating aspect so when I say to you you know fetch fetch me a glass of tea really all we care about is that you know you go get me the tea I'm assuming you also want to do what I ask you to do right? So if we don't have any conflict like I'm saying a bunch of words at you and what I want is for you to do the thing that I would like you to do and what you want to do is the thing I want you to do and so the words are sort of superfluous they're just this this grief that we use or this mechanism that we use to make sure that our behavior coordinates and so if if we can think about meaning as just like the in in that terminology like what is it to words having that kind of arbitrary function then we can start to define meaning in in terms of that this is a philosophical project started a long time ago with with David Lewis and Ruth Milliken and a bunch of other people who started to think about this and and it's and it's Lewis was the first one to put it in the language of game theory he didn't have a lot of game theory when he was writing in the 70s but we have a lot more now and so there are a lot of modern philosophers myself Brian Skirmes, Kaelin O'Connor a bunch of others who are all trying to figure out how to think about language using the you lose using game theory in a way that allows us to remove remove a lot of this like non natural stuff from it and do it in a fully naturalistic way yeah I've heard Kaelin O'Connor who was another former mindscape guest talk about the origin of conventions like we all drive on the right side of the road and things like that these are even I can imagine setting this as a game theory kind of problem so that that makes perfect sense to me but it it sounds and I'm very much in favor of it but it sounds like there's a much bigger ambition going on here it it reminds me of David Lewis the philosopher who we just mentioned and his possible worlds and and he had this idea that a proposition like snow is white literally is defined as a set of possible worlds and expos facto we say yes it's the possible worlds where snow is white and there's other possible worlds where snow is blue and just picking out the worlds okay and there's some problems with that there's some benefits to that but on the one hand maybe that's true and maybe that's a like super explanation for something but on the other hand it doesn't sound like what I meant when I said a proposition and maybe this doesn't so you're kind of saying well you know via game theory dynamics a bunch of conventions come to be and that is meaning like when I say pick up the phone you know that those sounds mean you should pick up the phone yeah yeah and that's and and look it does have a counterintuitive flavor to it exactly the one you described because now instead of thinking about as possible worlds and and all of that we're thinking about it fundamentally is about coordinating our action so you know when I tell you something that that feels like you know ultimately that's about coordinating action when it's something like get me the tea or pick up the phone or something like that it makes sense right what's the purpose of the phrase pick up the phone it's to get you to pick up the phone when I tell you you know Einstein revolutionized physics by overturning Newtonian mechanics what's the action I'm trying to get you to do like you know like it that sentence is meaningful and it's communicate something I didn't tell you anything you didn't already know but you know like how you know what what's the action that I'm trying to get you to do and I think that's really what the state of the state of the field right now it's like we can 100% I think we're just right about those very simple sentences like pick up the phone and we've got a full theory of those and we started to develop a theory of slightly more complicated sentences and but then the question is like language is complicated it's multifaceted it's used for lots of different purposes and we're sort of chipping away at its different purposes trying to explain different parts of it and you know the jury's out I have faith but but I appreciate why not everyone does I think we'll ultimately be successful at making sense of all of language in these in these terms but it's complicated because language is so complicated and gets used for so many things especially human language that there are so many potential you know trip hazards everywhere and and and things that we have to account for so that's kind of I think the you know I don't want to say like we've got it all nailed down it's completely finished no questions are left but I think we've made some real progress in terms of making sense of like things that might be kind of difficult like the difference between a command and a statement or the difference between you know different kinds of logical operations like if then and stuff like that so you know we're starting to make progress but but it's it's it's got a ways to go to so just to make sure that I'm clear on what it would be to succeed you're you're hoping to sort of use game theory and some kind of evolutionary dynamics to account for all of the features of human language yeah that would be the that would be the great idea would be that at the end of the day you know you come to me with any sentence and you say why does this sentence mean what it does and it might be a really complicated game that I put up on the truck board but eventually I put up on the truck board some complicated game and I point to some part of it and I say that that's what that's what that's the account of meeting right and this is supposed to hopefully explain things like why there's sometimes a mismatch and this is the great source of humor right between a mismatch between the literal meaning of things you say and their implications yep absolutely so this is a topic I've done some work with a colleague of mine who's a who's a linguist Mandy Simon's who studies exactly that now she doesn't study it from a game theoretic perspective but she studies exactly what's called implicature in linguistics which is this idea that there's the literal thing you say and then there's what you really need the example that we worked on we worked on it's a big example but the simplest illustration of it is the question can you pass the salt because literally can you pass the salt is a question about your ability to which you literally should answer yes I can right and there's a time when you're eight years old when this thing's hilarious that you can say oh boy do you love it right yeah exactly but of course you know you and I are adults at least I am sometimes and I know you always are I am sometimes all right that sounded bad and you know and and so we know that when somebody asks can you pass the salt that means will you please pass the salt and and the explanation for that is something like a kind of game theoretic like reasoning well why would you care whether or not I'm able to pass the salt the only reason you would care is if you wanted me to pass it so I should be able to kind of guess that ahead of time and go ahead and pass you the salt and so this this idea was originally put put together in game theoretic like language although not exactly in the language of game theory and is now you game theory is used quite a bit in understanding pragmatics and so that's you know that's one of those areas where we're starting to try and use game theory in order to understand why it is that for instance in this case the question can you pass the salt come eventually comes to stand in for are you able to pass the salt and is this an example where there's a competing theory that is less game theoretic that's a good question I mean there's I think that I think that the answer is really the same answer in both cases but it's just some people like putting it in the language of game theory and others find it a little less helpful I don't know if that's I'm worried I'm worried that I may be speaking a little out of turn here there definitely are more than one answer to that question and our paper is sort of trying to set apart our answer from another we put our answer in terms of game theory I feel like the other one could also be put in terms of game theory so maybe this is one of those cases where it's just more about what language you feel comfortable speaking so to speak then then whether it is about game theory is is only is one of the available answers but not not the other one is one of the potential advantages of the game theory approach that I could imagine building a giant computer simulation filled with agent based models and see whether or not these things actually do come to pass yeah and that's one of the things we really really want to know is that you know a lot of our history of language is is buried in the deep past and we're never going to access it access it because you know language doesn't get fossilized records weren't kept in the early days of human language so we just don't know how human language originated and so the ability to use computer simulation models where we try to you know try to put together the circumstances that were approximately the circumstances when human language was first emerging or something like that and then see what emerges in our computer simulations and use that to help us to understand how that particular bit of history went is really important because there's just no other way like if we want to know the answers to these questions we're not going to figure it out anyway other than trying to simulate it in one way or the other whether that's on a computer or by trying to artificially create it and have humans interact in some kind of like large-scale game or something like that there's no other way to do it because it's just the data is long gone. This all makes a lot of sense to me and I really kind of like it and I want to I have two more things to bring up and you can sort of respond to them and as much length or brevity as you want one is you mentioned as an example that sort of provoked me a little bit the scientist flocking to an explanation because it all you know there's one explanation that seems so good yeah I presume there is a game theoretic explanation for such flocking in other kind of scientific displays of signals and things like that we're not we're not any different are we? No sadly no. Game theory has been a really powerful tool in trying to understand science in general and there's a there's a group of researchers I'm one of them trying to take game theory and and understand scientific behavior in that way because you know as you exactly like like you say scientists are are people like everyone else were driven by a whole collection of different motivations some good like truth and and and justice and others that are a little bit more you know begin here like selfish you know like citations and promotions and and fame and Nobel prizes and and so one thing that's been really interesting here is if you put this in the language of game theory you can start to ask questions of how would science work if it were different what if we got with it rid of Nobel prizes or what if we got rid of grants or what if we changed the way that science works so you you know you you don't have to send your papers through peer review or whatever and just like that what was just saying about the origins of human language we can experiment on what if science were different we can't do that at a large scale you know science is a global enterprise you can't just all of a sudden get rid of all the grants everywhere and see what happens but with a game-threatic model you can at least approximate it and so people are starting to use game theory to understand the social dynamics of science and how people's motivations and the structures that they work within affect scientific progress either for good or for ill and I think that the answer is almost certainly some of its both and so figuring out what are the good parts and what are the bad parts that we could do better to reform is is part of that project and we've seen this is still part of the same follow-up thing we've seen public attitudes towards science in flux in terms of trust of experts yeah this information things like that I'm betting there's a game theory explanation for all these things oh for sure there always is there's a game theory explanation for everything at least I think so but yeah no I definitely misinformation has been a big subject of research distrust in science has been a big subject of research and you know it actually connects back to a very old philosophical problem called the novice two expert problem which is you've got this fundamental problem of you know you don't know anything about a domain you've got two people who both claim to be experts they tell you opposite things how do you decide who to trust and solutions to that puzzle can be put in the language of game theory like what would the effect of having you know some kind of certification process where experts had to take tests in order to certify themselves I had a graduate student who worked on the game theory behind those and whether that solves this problem conditions under which it would solve this problem and you know there are lots of these variations where we try to use game theory to understand different potential solutions to problems of misinformation and also we need to kind of understand the motivations of people who are perpetuating misinformation like what are they trying to achieve how can we design systems that might lower their incentives because a lot of people who you know there's the big names the people who have a vested interest like the the fossil fuels industry doesn't want us to believe in climate change but but there are lots of people who are you know party to misinformation but not because they have any particular interest in it and so the question is like what's their motivation why are they signing on to and spreading misinformation and what can be done to either just tell them that they're not you know that that what they're doing is misinformation or think about changing their motivations so that they're less inclined to do that there are absolutely examples of I see a person spreading scientific misinformation with potentially damaging real world consequences and I honestly can't figure out what the motivation is I mean yeah other than some tribal partisan signaling maybe but otherwise like why are you doing this yeah and that is I think a big part of it I think tribal partisan signaling is a big part of it and the thing is that's a huge part of our lives and I think that that's one of the things that it's when you see somebody else doing it and you think oh my god why are they doing that but actually we're constantly signaling group membership to one another from the way we cut our hair to the clothes we wear to the to the language that we choose to use signaling who's our in group and who's our out group is something that humans do quite often animals do all the time too and so I think it's a very kind of basic function of society and so understanding that that is that but then also trying to think about how in these cases can we maybe reduce it and I think you know how do we make it so that science doesn't become something that's part that's part of this game that we play you know it's fine that I wear a certain kind of shirt to signal the kind of person I am but maybe not good that I deny science to signal what kind of person I am you know these are hard questions that I'm not going to pretend to have the answer to it but thinking about it in these in these terms I think does help because it does help us to understand like what could their motivation possibly be why are they doing it and also to kind of maybe to a certain extent reduce that that degree of polarization that those of us that love science might have where it's like yeah it really is bad that they're using science to do this but it's not like they're doing something that I'm not doing exactly you know I have fundamental level we're always signaling our group membership to each other and the other thing I wanted to bring up was that you have written a book co-author to book I guess on the game theorist guide to parenting which would be my of guess what is that about again and what do your kids think about this well the funniest part of the book is I have no kids so my kids have no thoughts about it but the joke that that my co-author Paul Rayburn I used to always tell is he had enough kids for both of us so he's the parent popular science writer and has written several books on the science of parenting so the idea was you know game theory is this this tool for interaction and for you know strategic situations and actually parents and kids are in strategic situations all the time parents want to get their kids to be quiet during the movie or parents want to get their kids to do their homework or parents want to get their kids to stop fighting with each other or whatever and game theory has tools for all of these things and game theory can help you to think about what is the strategic situation that say a brother and a sister having if they're fighting over who gets control of the TV or something like that and trying to use game theoretic techniques for solving these problems can actually help to make life as a parent a little bit easier I mean we're definitely not one of these books where we're going to claim that you know this one theory is going to solve all your problems you know this one weird trick will will will will make it easy to be a parent but we can help smooth over some of those bumpier parts like we can help to deal with like when siblings are fighting with each other when the kids won't clean up the room or things like that and so each each chapter is about both a different kind of problem and a different kind of game and and a different solution to it and we use the game and common solutions to illustrate how solutions that you might have to one little problem might actually be broader solutions so for example you know every parent knows the i-cut you pick trick so you've got a piece of cake the kids have to divide the piece of cake between them so you have one kid cut the cake in half and then the other kid choose which piece they want game theorist have proven that this this does what you want it to do it makes them divide it fairly there's a huge literature about this actually it's really interesting it's amazing well have simple problems can get really interesting most parents know this so this isn't news but we show that actually this solution is way broader than you might realize so for instance if the kids are fighting over who gets control of the TV you can say okay well you both have an hours worth of TV you can watch one of you decides one person is going to get the first 15 minutes and somebody also gets the second 45 minutes they cut the time that you have in half and then the other gets to choose do I want the first 15 minutes or the second 45 minutes or you can do it with time with the parent right so if two kids are fighting over attention for the parent you can say okay one of you divide my time into two blocks and the other one choose which block they want kids have to be a little sophisticated you're not going to get this to work with your two-year-old but you might be able to get this to work with your six or seven-year-old and so you know we go through this and we go through some of the psychology of like when these things are going to start to work for kids and it's a fun book I had a I had a blast writing it and and my co-author Paul and my editor Amanda Moon were both really really wonderful I really had a great time can I express a hope for a sequel the game theorist guide to faculty meetings oh boy yeah I'm blessed in the parenting book I'm not yeah yeah those those those are somehow worse fights somehow even more unruly participants than in the house yeah I wish I could say I was better at implementing these solutions that was faculty meetings the practical reasoning is a whole other thing but we can all aspire to that this has been super enlightening Kevin Zollman thanks very much for being on the mindscape hug great thank you so much for having me