JRPG: Gateway Games - DTNS 5308 Experiment Week
50 min
•Jul 10, 20268 days agoSummary
Jen and Roger discuss the classic games that hooked them on gaming, spanning from arcade titles like Star Trek Strategic Operations Simulator to console classics like Super Mario World and Final Fantasy II/III. They explore how game design, storytelling, and accessibility shaped their gaming preferences and explain why certain genres and mechanics resonate differently with players.
Insights
- Game design quality and immersion matter more than graphics—early PC games compensated for technical limitations through clever mechanics and synergistic gameplay systems
- Nostalgia and accessibility are intertwined; games that don't punish failure or require external tools (maps, guides) create better entry points for casual players
- Console gaming's narrative-driven design contrasts sharply with PC gaming's simulation and exploration focus, creating fundamentally different player expectations and engagement patterns
- Copy protection mechanisms and hardware limitations inadvertently shaped player behavior and game design philosophy in ways that modern games have largely eliminated
- Multiplayer and shared gaming experiences (watching others play, taking turns) were as formative as solo play in creating lasting gaming preferences
Trends
Narrative-driven games with accessible difficulty modes are becoming the industry standard, moving away from punitive designSpiritual successors to classic exploration games (Mass Effect following Starflight) show enduring appeal of open-world resource management RPGsAction RPGs with minimal grinding (Diablo-style loot-based progression) outperform traditional turn-based grinding mechanics with modern audiencesGame preservation and emulation interest is growing as players seek to revisit formative titles from the 8-bit and 16-bit erasAccessibility features (save anywhere, difficulty options, item management) are now expected baseline features rather than quality-of-life additionsCooperative gaming and shared-screen experiences remain emotionally resonant despite decades of online multiplayer dominanceRetro gaming communities are actively documenting and analyzing game design principles from early titles to inform modern indie development
Topics
Arcade-to-home console game ports and technical adaptationCopy protection mechanisms in 1980s-90s software (decoder wheels, disk-based protection)PC gaming hardware evolution (CGA, EGA, VGA graphics; sound card adoption)Game design philosophy: punishment vs. accessibility in classic titlesJRPG narrative structure and character development in 16-bit eraText adventure games and parser-based interaction designGrinding mechanics in early RPGs (Wizardry, Ultima, Final Fantasy)Game rental culture and console accessibility in the 1990sSprite-based graphics limitations and CPU-driven rendering on early PCsItem management and inventory systems in early RPGsShip-based combat mechanics in space exploration RPGsPlatformer hit detection and pixel-perfect movement requirementsSave game systems and battery backup technology in cartridge gamesCooperative gameplay and turn-based console gamingGame Genie and cheat codes as accessibility tools for younger players
Companies
Sierra
Developed King's Quest series for PC Junior/Tandy 1000; pioneered adventure game design with copy protection wheels
Microprose
Created simulation games like Silent Service and samurai strategy game; known for synergistic mini-game design approach
Nintendo
Produced Super Mario World and Super Mario Bros. 3 for SNES/NES; foundational titles in hosts' gaming preferences
Square (Square Enix)
Developed Final Fantasy II and III (IV and VI in Japan); hosts purchased used cartridges for $120-140 CAD in late 1990s
LucasArts
Created Day of the Tentacle and other adventure games; pioneered non-lethal puzzle design contrasting with Sierra's a...
Atari
Produced arcade games and home consoles; hosts reference Atari 800 computer and 2600 console from their childhood
Commodore
Manufactured Commodore 64 computer; mentioned as platform for Star Trek Strategic Operations Simulator port
Tandy
Produced Tandy 1000 computer based on PC Junior; hosts played King's Quest with intended hardware features
Mattel Electronics
Manufactured Intellivision console with unique controller design; featured in host's early gaming experiences
IBM
Contracted Sierra to develop King's Quest for PC Junior; influenced early PC gaming landscape
People
Jen Cutter
Co-host discussing formative gaming experiences and preferences across multiple eras and platforms
Roger Chang
Co-host sharing early arcade gaming memories and PC gaming preferences spanning simulation and exploration genres
Al Lowe
Creator of Leisure Suit Larry series; known for adult-oriented humor in adventure game design
Quotes
"this is so cool it's like i'm on the enterprise you know you really felt sort of immersed in it and it was one of the first games i think that really caught my imagination"
Roger Chang•Early in episode discussing Star Trek Strategic Operations Simulator
"I saw this video on PBS back when I was in third, fourth grade... king's quest was a part of a feature where they were interviewing school-age kids about computers in the classroom"
Jen Cutter•Mid-episode discussing King's Quest discovery
"The day we discovered Star World, we were running around the house screaming like banshees. We could not believe all of this stuff existed."
Jen Cutter•Discussing Super Mario World discovery
"if I'm playing a game on the computer, why wouldn't the map be in the computer? Why am I taking out of, you know, like doing this, the entire time and it really bugged me"
Roger Chang•Discussing frustration with early PC RPG design requiring manual mapping
"Games were not forgiving... these games are meant for recreation and de-stressing and all it's doing is the opposite"
Roger Chang•Discussing frustration with inventory weight limits and item loss mechanics
Full Transcript
From cutting, cutting and cutting, measuring, measuring, and cutting, calculating, and cutting. Where worked works, works exactly. So our software gives you insight into your planning, project and personnel. Exact. Bedrijfssoftware die altijd werkt. week this year. If you're not already a DTNS patron and you'd like to give a little value back for the value you get from us, use the code EXPERIMENT and you'll get 26% off your first pledge, monthly or yearly. That's 26% off for 2026. Just use the code EXPERIMENT at patreon.com slash DTNS. Now, on to today's experiment. Welcome to Jen and Roger Play Games. I'm Jen Cutter. And I'm Roger Chang. And today is all about the games that got us hooked on gaming. How did we get here? Why are we still here? And why, after 35 years, I still play video games. So what was your first, Roger? So these are the games that really pulled me in Because when I saw them, it's like, man, I really want to play that And the first one, and this is going way, way, way back Is the Star Trek Strategic Operations Simulator Now, if you think of the old Star Wars video game Where it was just all vector graphics Where you try to blow up the Death Star And you do the trench run and all that very similar in the kind of stylized graphics that you played. But the idea was that you would be in the Enterprise and you would have to destroy the enemies within a sector. And you do that through two playing fields. One was what you would be looking at in the view screen if you were in the captain's chair. And then another view was on top of it, which was a top-down view. And so it was 2D one way. And then you would spin a dial to rotate the ship. So you would be facing the right way and you would press the button and then you would move on to move forward with another one button to thrust. Think of it if you played like asteroids, but you played it from like sort of as quasi two and a half D sort of viewpoint. And you went through and you destroyed everything. And then when you were done, you would dock with the Starbase and then you would move on to the next sector. Now, was this at home or in an arcade? It was an arcade game, but it was so popular that it came out on a lot of home. When I say home systems, I mean computers. So C64, Atari 800. I don't know if it ever made to the PC, but I remember seeing it at the Sears. Back when Sears had a, I don't even know if Sears is still around. when Sears still had a computer section next to the TV and a home electronics section. Were you good at the game? Or was it just like, this is Star Trek. This is why I went to go play it because you like Star Trek. Yes. Yes. It was very much easy to get into, but it was an IP that I really enjoyed as a kid. And it was like my first experience with video games that wasn't Pong. like up until then everything was pong or combat on the 2600 and honestly those games while fun weren't really having me like dreaming about them like when i was away like like my cousins had a 2600 but i didn't like oh i want to go back to my cousin's you know cousin's house so i can play the 2600 it was just a thing that they had and i could play with it i wasn't really bowled over by the experience but that star trek game was like this is so cool it's like i'm on the enterprise you know you you really felt sort of immersed in it and it was one of the first games i think that really caught my imagination that's pretty cool i had a very different experience because my first gaming grab bag let's call it uh i grew up a lot with my grandparents and my grandpa had a computer I don't know whether it was a 286 or a 386 But it was in the 86 genre And he had a whole bunch of very, very random games That my brother and I would just kind of cycle through So there was a Donkey Kong that wasn't Donkey Kong Like the one where you jump over the barrels kind of thing I managed to ask people in the know So I was actually able to identify these games I did not know the names of before Pharaoh's Tomb was one of the games just like a little platformer that you run around collecting stuff in pyramids for. And Dangerous Dave, which was also you run around collecting jewels and stuff. Grandpa had a type, I guess. So it was a lot of running around and jumping. There was a thematic with a lot of the games that came out then, especially for PCs. Because PCs, unlike the C64 and the Atari 800, didn't have a hardware sprite generator. So the CPU had to draw and redraw everything. So the more simplistic the game was, it was easier for lower end PCs to run them. I do remember because I did have a Donkey Kong knockoff, but it was called Donkey Kong. Oh, what's copyright doesn't matter. You know, listen, I'm going to be I'm going to be straight and level and fully transparent. When I was a kid in the 80s and I mean 80s, I mean like 86, 87, 88 in junior high, all the games I had, I got from other people. And that was because I had two disk drives and I had a lot of blank floppies. Ooh, you were the guy. I was the guy because that's what you did at school, right? It's like, oh, what do you have? You'd trade a floppy for a bag of cookies. I mean, that's the gateway to swap. It's a fair price, honestly. I mean, I'll be honest. A lot of the games I got were just sort of like what you just described. They were either some version of Montezuma's Revenge, where you go through and you collect the jewels to get out of the temple, or some version of an arcade translation. So they had PC Man for Pac-Man. I had Donkey Kong. They had something Invaders. It wasn't Space Invaders, but it was in Space Invaders-like. I mean, honestly, those games weren't that difficult to code. well you suddenly remind me of a game called jetpack i think it was jetpack it was cool you went around on a jetpack and collected stuff because that is just what games were back then but what about those games like was it just because you you were exposed to them and you're because they were there and like we had fun with like really silly stuff it's like oh do we want to play an ega or vga what color do we want things to be because you had that like like yeah so my brother and i like we used dos and we just like typed in stuff to play and learn dir and then we could see what the games were so it was very fancy very uh very exciting i will say you were sort of spoiled because i grew up in the era of cga which meant you had four colors which meant some variation of barf or gross brown right because cga had technically a palette of 16 colors we could only display four at any one time. Now, I had a Tandy 1000, and because its graphics mode was lifted from the PC Junior, it could do 16 colors at one time, but not a lot of games took advantage of it. So you got pure colors like purple, cyan, and magenta, and white, or brown, orange, green, and another brown for that, and that's how PC games were for the longest time. The rainbow and browns. When VGA came around, that's when things changed. And I will say anyone who grew up around that time as a PC gamer will know that, you know, if you got a sound card and VGA graphics, you were like you were you were the hot stuff. Everyone wanted to be everyone wanted to come to your house because you got real music coming out of your PC speakers. and you had graphics that were sort of fatal to what you would see on a comparable, say, like a Genesis or Super Nintendo. And so that also meant you had the Bucks, right? Because that stuff wasn't cheap. Speaking of spoiled, the first game I got to actually go hard on, I never had Atari, never had Commodore 64. But before my dad started dating my mom, he had an Intellivision. So that was my first console that I got to play with the very funny controller. I'll call it a controller. It basically looked like one of those phones that you hang up on the kitchen wall where it had like the number pad in the middle where you would just slide in the cover that tells you what the buttons do. And this weird disc button at the bottom used to go left and right. And dad had Astro Smash. and when my brother and I got good enough at Astro Smash so that we got a high enough score that the background changed color. Oh my goodness, it was the coolest thing in the world to do us back then. Like Nintendo was out, Super Nintendo was almost out but we had an Intellivision and that was the first game I went super hard on and like just seeing the Intellivision being able to put these different colored slides on top of the controller, I was like, oh, oh, there's lots of things you can do with this. There's not just one game. Dad had like three games but I understood that there were more games. You know, it's weird because I didn't get a console until like right after high school, and that's because I bought it myself. And, you know, it was weird because I always went to other people's homes and they always had them. But, you know, I would play a few, a couple hours, but like after that, like none of it like held my attention. Okay. Like I felt no need to go back and play it. it's very different with pc games because there is a level of game design you have to make up for the fact that at the time pcs had really crappy graphics and you had to make it more about the immersive gameplay style for example uh micro pros uh was famous for they were famous for doing simulation games but what they did was they broke up the game into different parts outside of like F-15 Strike Eagle, say like you played the Silent Service, which is a submarine simulation. You had different parts. You had to drive the submarine. You had to navigate. And then you had to shoot. So even though they were. How many buttons did you have to learn to use at once? Well, I mean, this is a great thing. It's all on the keyboard. But it was considered sophisticated because it had the entire keyboard. They even included little paper layouts that would go over the keyboard. so you know now now this is the thing they were designed for the uh ibm at keyboard so if you didn't have one of those it didn't really fit all that well it would fit that was my next question but it was it was kind of cool because you felt like you were i mean even though if you if you sort of uh distilled it you were just playing like five mini games that was that were combined into one game in a single veneer but it felt like oh i'm really running the boat i'm navigating and Then I got to watch the fuel. And, you know, you're sitting there and you're just hearing the speed roll brrrr because that's the engine noise. And then it's like, ooh, there's the Japanese destroyer. I better get in position. And then, like, it wasn't very – it wasn't hardware taxing. But the game design really kind of pulled you in because it was synergistic One thing led to another and to another Microprose was really good at that They made a samurai game where you had a strategy game where you had to unite all the different fiefdoms of feudal Japan into one country. And again, they were a bunch of mini games. You could do one thing where you move your army and you'd find another army and you would have this sort of land battle. But you could also have a stealth mission where it was just a single samurai and you would have to sneak in and defeat the ninja and run off with the concubine or something or the princess. And that's how you got that territory. So it was literally like four or five mini games. But again, the game design was so clever. It felt like one cohesive game. And I think that's why it stuck longer with me, because you couldn't just rely on one simple, you know, you know, like, oh, jump, duck, jump, duck, shoot, shoot, shoot. This was more like different parts of, you know, strategy game, action game, you know, kind of a venture game in some cases. So it was PC games just always stuck with me. Well, speaking of adventure games, I heard you were a big fan of King's Quest. Yes. Now, this is why I wanted a PC. I saw this video on PBS back when I was in third, fourth grade. On PBS. PBS. Educational, Ben. I mean, PBS raised me during the summer. I didn't really go to summer school. So PBS did all the education for me. I mean, that's where I first met Ben Affleck, right? On the Voyage of the Mimi. and uh yeah you it was a long time ago you look it up on youtube uh king's quest was a part of a feature where they were interviewing school-age kids about computers in the classroom and they had this one girl talking about this game she was playing called king's quest it's like whoa that's so cool it's like a story but you're in it and you're playing it and that really hooked me And that's like, man, look, it's colorful. It had elements where it wasn't just you. There are no action elements, right? There's no Twitch gaming aspect. So it didn't rely on any massive need of canned eye coordination. It just needed me to understand and interact with the story. And I thought that was really cool because at the time I was super into choose your own adventure books. Hey, those books are awesome. My cousin had like 10 or 12 of them. And it's so funny. I would read those instead of play his Game & Watch Donkey Kong because I was like, I got to know. How do I get out of this? How do I get out of this? It was that whole kind of pick where you go and see what happens, and I thought it was the coolest thing. And I said, that game, King's Quest, I need to play it. And little did I know when I got my Tandy, so Tandy 1000, because it was based on the PC Junior, and IBM contracted Sierra, back then it was just called Sierra, to develop a game that would take advantage of all the PC Junior's hardware features and they came up with King's Quest. So when I played it on the Tandy 1000, it played exactly like they originally intended and it was great. Other than the fact that the disc loading between screens was kind of annoying, I thought it was like the bee's knees. So even at the time, that disc load felt really annoying. yes but i didn't know like how to get around it right some people had hard drives but hard drives were like 800 bucks so i wasn't getting a hard drive oh good point i do think it's what you were saying like oh king's quest isn't twitch uh my experience with king's quest is watching speed runs of it and that is extremely twitch yeah you know it's the weirdest thing it's like someone took like an old jazz album and then turned up the uh turned the speed like five times and i know you said that running and jumping and ducking is not your thing but it is extremely my thing the uh the first like i'm gonna call it modern i know it's retro now but like let me have this uh my family got the nes and snes uh somehow within like three calendar months of each other because they were both like well out at this point so we had these huge catalog of games back at places you could rent games because that was a thing so my brother and i went through mario three was like this is amazing look at all this an airship there's all these powers and because we're canadian we had a game genie so we got to cheat and have like the hammer suit and world uh world two and it was super great i mean i don't think people understand how liberating those the game genie especially because we were kids so being able to run around and not die like we did eventually learn control but like at the beginning it was a lot more fun to be able to survive multiple levels and not have to worry about getting hit so wait you gotta you gotta nes and snes and and snes because like uh my birthday is in the summer my brother's is in the fall and a lot of times we'll do like joint uh joint birthdays joint presents and uh some family members had independently saved up separately and like oh i also i should mention i am part of a huge family and like that is why i was able and my brother able to play hockey so young because literally everyone chipped in. So spoiled. So spoiled. So I went from Mario 3 straight into Super Mario World on the SNES. And Mario 3 already blew our minds. Mario World, you can save the game. That was incredible. Look at all these worlds. Look at all these things. Look at all these hidden exits, not just warp zones. The day we discovered Star World, we were running around the house screaming like banshees. We could not believe all of this stuff existed. So that is why I'm still a Mario fan to this day because those are two of the best games. I don't hate Mario 64, but I never got into Sunshine. So if you want to fight me, it's feedback at dailytechnewshow.com. Now, did you and your brother alternate on level? So you would play, finish one level, and then he would take over? What ended up happening is, so he was a Mario fan, I was a Luigi fan, worked out that way. So we were never fighting over who is player one. and I can't remember which one of the games did it where that if you didn't die you got to keep going. That is where the fights started because I'm older. I was able to play the system more because his bedtime was different from my bedtime. So I got to play more and I got better. So eventually my mom said, okay, after you do two levels you need to die so your brother can play. You died for your brother. Repeatedly. But, you know, it's weird. You mentioned about game rentals, and that wasn't a thing for me until, like, the 90s. And one of the things I remember, and I was in JC at this time, we rented a Super Nintendo because we wanted to play Street Fighter. Did it come in one of those cool boxes? Because I've seen the pictures of the renting a console, and it comes in this, like, set box that you can put it all in. It came in this giant Ziploc bag, and they told us not to do it. Well, never mind. Like, it had all the stuff, and it was just in the – it was from the local video store. So it was just in a giant Ziploc bag. And then the console itself was not a Ziploc bag, but everything else was in a Ziploc bag. And then they would just give it to you, and then you'd sign for it or whatever. And then we got Street Fighter 2 because that was the thing. Everyone played Street Fighter 2, including us. Everyone played Street Fighter 2. And we were like, man, we're playing this. And we played, oh, man, we played all weekend. We'd just go to Richard's house at the time. We lived in the sticks. which is great i mean his neighbors were like german baptists like what do they call it they're kind of like mennonites um like the amish uh except that they're a lot more open to technology just at a certain level but they have the bonnets and the rest and the hats and all that um but yeah like you know we just sat there like one o'clock in the in the night where because you're the orchards like the with a fog you get the tuli fog it settles looks like a graveyard is great but we're just screaming and laughing playing street fighter 2 well i have to know who is your character for me uh i was again being older than my brother i could do the show you can move so i played ken my brother not good at that but amazing at charge characters so he was an e-honda god because he could mash buttons and he could hold back and press forward i played because i i couldn't do the uppercut yet at the arcade i mean listen i'm i'm like 19 and you know junior college and i can't do it but uh my first character was guile because i could definitely do the sonic boom and a kick i never got the hang of it oh my god to this day i do not like charge characters maybe if i had hitbox it'd be easier but no i always played with a stick or him and chung lee were the ones that i would go to because they were the ones i could play okay. And once I figured out the uppercut and the fireball, then it was all like Ken or Ryu, depending on who played. But man, it was just like, it was an epiphany. It's like, wow. But you know what? Even at that time, I had no desire to actually buy a console. Like none. It was never like, hey, I can rent this. That's great. I only want to play this one game. Like at the time, I was very like, oh, what game do they have that I want to play. This is the thing. My friend rented had Super Nintendo, but he rented the Zelda. What's the Zelda that came for the Super Nintendo? Link to the Past? Link to the Past. And I was watching and playing. A classic. This is so boring. Like, I could play it. How dare you, sir? And I was like, man. Like, I would rather go out in the field right now and chase the horses in the corral and watch this. because there was something very just i don't know what it is about console games at that time just didn't have a hook for me well not for the guy watching it when you're playing it i will say it is different because like i was never a metroid fan my brother also at super metroid he would play forever and like i couldn't even sit there and watch because to me it was boring because i didn't know what was going on i didn't know what powers were happening but for me link to the past was like amazing and you had this printout map and it was really nice the video store to actually let us take those and give them back because paper things existed at the time i i know i mean i played it i tried playing it it's like man this is so dull like there's nothing i think the part of it was at the time a lot of and zelda was guilty of this a lot of the console jrpgs were heavily dependent on character text to kind of add a contextual veneer over what the heck you were doing on the screen. And so I was like, read, and then you hit the next one and then the other character speaks. It's like, oh my God, really? Just give me a synopsis so I know what's going on so I can start punching something. All right, so since you don't like punching, you need to tell me about a game called Starflight. Starflight. now if you were and i mentioned before i was a star trek fan star flight was the closest that you could get in the mid 80s when i say mid 80s 85 86 uh or is it 87 to a star trek like rpg and that's what it was it was an rpg but not in the sense that you got hit points or anything it was an rpg slash strategy game and your whole thing was to go visit other planets and earn currency by mining for minerals, collecting exotic alien life forms and selling it while trying to solve a mystery of why this large crystalline object is suddenly heading toward your planet and destroying it. It was one of the first games to implement a form of copy protection that wasn't disk-based. Like, for example, King's Quest, you couldn't copy because it had a copy protection mechanism that wouldn't let you do a disk copy from DOS to copy over the disk. Instead, it used a wheel, used a decoder wheel. And when the game started up, it would ask you a question. You would have to decipher it by spinning the wheel to figure it out. It came with a map And everyone that played it at my house was like whoa because there was a level of strategy adventure but also leveling up but not in the way of like your standard like an ultima or wizardry where you just had to go through fight monsters this was about exploration and many you know depending on who you ask a lot of star wars star wars star flight fans have often said that games like Mass Effect are kind of spiritual successors because you go to other planets, not necessarily, you know what I mean, to find clues, but you also go there to collect things like mineral deposits, resources that you use to build up your ship because you sell those and you can buy upgrades, shielding and all that stuff for your characters or the ship itself. Yeah, like when you had told me before the show about like Starflight, the title makes me think like, oh is this going to be like a star wars rebel assault is this going to be like a wing commander where you're also like you bust out a joystick and fly but no this is like just a proper rpg yeah it is and you had ship to ship combat uh in fact that was most of the combat uh was ship to ship and it was kind of cool because you could upgrade the weapons you could upgrade from just like a weak blaster to like these heavy you know laser cannons upgrade your shielding and then your character roster, instead of having your tank, your mage, your healer, your range attacker, you had communications officer, you had your science officer, you had yourself. And the great thing is they weren't just superfluous roles. A good comm officer could totally diffuse attention when you're talking to an alien ship and they wouldn't attack you. And depending on the race you picked, it can make it easier or worse because certain races were naturally adversarial toward each other. So you had to be very cognizant of that when you were creating your crew. I feel like after this episode, you're going to go and load it up again. You know, it's fun, but it's also very time consuming. And unfortunately, at my age, time is not as free as it used to be. Yeah, that's the plus of these early games. Because again, I'm throwing my brother into this because all of my early gaming was with my brother. We had saved up so much money shoveling driveways. Well, I shoveled driveways. He mowed lawns because I hate summer chores, so I did all the driveways. And we'd saved up and saved up. And we went to Square One Mall in Mississauga. And we each bought a Final Fantasy. We did not really know what one of them were. We saw it in a gaming magazine. It was like, ooh, swords. And I bought Final Fantasy II, I think, and he bought three. I mean, we evened out the money. So even though they were crazy expensive, we bought used copies back then in the late 90s for 120 and 140 Canadian dollars. Wait, what? Yes. For some reason, we just decided that we are getting these games and we saved and we saved and we saved. And this is why it took us to almost... Wait, they charge you 100? They charge you 100? $120 and $140 for used cartridges. We did get the boxes, though. So that was nice. Yes. Why was it so that? Why was that crazy? Oh, the battery backup. It's expensive, don't you know? And also, like, the cash conversion in Canada kind of hurt back then. When we go to the PlayStation era, there was closer parity between the prices. But yeah, back in cartridge days, games were super expensive. I remember a guy in college. I was like, oh, those batteries are standard coin batteries. So you just have to open up the cartridge and pop it out. I mean, the thing is, if you pop it out, you lose your game. Man, they really reamed you. I feel angry, and it wasn't even me. For us, these were the first games that we bought ourselves. We didn't have to wait for Christmas and birthdays. We went out and bought these. and so we played like well two and three or if you're counting the other system four and six kind of at the same time so I was playing two and my brother would watch and then when he started playing three I would watch so we would like swap back and forth and playing these games that were technically years apart in development at the same time to see the difference in sprites to see the difference in text to see the difference in systems where you just have in four your guy learns what your guy learns and that's what you get and then in six you can equip espers and if i wanted you know everyone to learn everything we could do that we took turns leveling because sometimes you just wanted to run around fight monsters for an hour before school because we were allowed to play before school as long as all of our chores were done and we got up early so we got a lot of early early morning gaming in and and to see the stories there because that was our first real story game actual characters like okay like we had rented like lincoln stuff but this was was way more in-depth and way more people and way more towns. It's weird because I should be a total RPG fan, but the early RPGs on PCs just really, I mean, they really were heavy. So partly there's two issues to understand back then. One was, you think, if people want to know why it's grinding is such an element of JRPGs, you just got to look at wizardry and ultimate because that's where they learned it from, right? And two, they expected you to have a giant pad of grid paper and then graph paper, and you would literally figure out what your map was. They didn't include a map. That whole thing was for you to figure out. See, I didn't have to do that until Etrian Odyssey on the DS where your bottom screen was you draw yourself a map because the game was not going to help you. but I mean, this is the thing, like that was, that was the standard MO for these games. Bard's Tale, like, oh, they tell you in the structures, make sure you have plenty of paper to draw your maps because you want it. You don't want to get lost and find out where you are. That was part of the thrill of those. But for me, it took me out of it because I felt like, well, if I'm playing a game on the computer, why wouldn't the map be in the computer? Why am I taking out of, you know, like doing this, the entire time and it really bugged me it wasn't until they started like might magic i think was the first pc um rpg that started including a limited form of mapping in the game which was a big help but it wasn't until i think wizardry 8 or 7 that i really just got back into pc rpgs because for life of me it's just like man this game is so boring that you even have to take a job in the day in order to get to earn money gold pieces and it was a it was like it was what a feature i think it was called the magic candle or something but it had that feature on the box it's like get a job it's like i had a job how do you think i paid for this stupid game i don't want to i don't want to have a fantasy that involves me going in and getting another job all right so i gonna ask you a sierra question then because so my first like um sierra type game was lucas arts and the um uh day of the tentacle so when you were navigating around you had houses and stuff so it kind of made sense what room went into what room so when you were playing king's quest games how did you learn how to get king graham around the kingdom because like those were pretty big maps back then right um they were pretty big and like the other rp like rpgs they did you draw a map for that or did you just have a really good memory the the the screens at most i think were eight screens deep this like this way and then eight screens this way wide so totally it's like 64 screen not 64 64 sounds a lot but maybe 64 screens maybe more like 40 there were a lot of king's quest they probably got up to that well well this is a thing when you play got up to king's quest four that's when you really had to start mapping things out because it was it was it was this is a thing that game came on like five three and a half inch flop or three yeah three and a half inch floppies so you know it was a pretty big game at the time and a lot of screens and with that game you actually had to show up at certain parts of the day so only certain things would only happen at night certain things would only happen the day like you couldn't you couldn't deal with the vampire at night because they would kill you. So you had to do it during the day while they were still sleeping. Stuff like that. It was kind of cool. But the thing with King's Quest is if something was chasing after you, you could just go into the next screen and they would disappear. You know what I mean? Like, oh, let me run down to the back down south. Okay, so they couldn't cross that invisible line. You were safe as long as you made it. So as long as you moved out of that screen that they were at, you were safe. And the thing with King's Quest, unlike all the LucasArts games is you could die. You could fall off a cloud. You could like fall into a hole or so you had to be very... I mean, you could soft lock those games really easy. Like if you use an item the wrong way, that was kind of it. You didn't know your game was over, but your game was basically over. And LucasArts, when they developed their games, I think they really set a trend here was to make the games not frustrating. In other words, you couldn't die in the game. You just had to figure out puzzles. So maybe at most backtracking and stuff. But with King's Quest and a lot of the police quests, space quests, you could die. You could have the wrong item. And you just, man, I got to load up a save. And they told you in the manual to save often because you would have to go back to a previous. It's like, oh, I picked up the wrong thing. Now I have to know. You can't go back and redo it. You have to go back to a previous save and then start from that point over. Oh, you just unlocked a memory for me. taunt laura my great aunt one of my great aunts that i also grew up with uh she had a computer and she had adventure like the game where you just like move left right go through that castle but she also had for some reason the first leisure sooth larry game oh yeah my brother and i learned how to beat that copy protection just by guessing our way through the trivia that you know we could not make heads or tails of but our favorite thing in that game was you start right in front of this bar called lefties or something and we would go left into the alley and get beat up and die and then you go to the larry factory they give you another larry or you would uh walk forward towards the monitor into traffic and get hit by a car and we thought these two things were the height of comedy i don't even know if we ever went in the bar we opened the game just to do that that was one of the more adult games not crazy lewd um but you know i played like it's only so lewd you You get in that kind of pixels, can't you? Well, no, but they would put you in. So scenarios. OK, yeah, scenarios. Al Lowe was great. He like made a lot of like adult like he would be one of those guys that would probably like write a humor column and playboy or something. But it was definitely there's a lot of shenanigans, a lot of you chasing after women, a lot of in jokes, you know, about like dating back and then at that time. uh that are totally inappropriate today uh but if they were very much uh games of the time and adult games were a very small subset of that of the video gaming genre on the pc but there are a lot of them right i remember going to the uh uh so in pc gaming magazines you would have these ads from companies that like no names that would mail you a floppy disk and would have like four or five games like anything you picked and they would charge you like 2 a And they had an adult section which either meant that you had really lewd text adventure games Imagine Zork, except a lot of adult content, or just out and out very visually, not even suggestive, just very racy content, right? like you know i don't know how the best way to describe it but it was just it was definitely for guys who spent a lot of time alone yeah well because i grew up a nintendo kid uh i found out as an adult that they had uh whenever things came to the states they kind of painted more pixels on top of certain uh certain tops and shorts to make women more modest yeah you know there was a culture at that time in japan where because a lot of in fact almost the entire gaming industry and anime industry and manga manga industry were heavily young men they did a lot of racy content right i'm not even talking like keko kemp common you know style stuff but like really like whoa i don't think that's appropriate at all right you would have characters that would be alluding to like sort of a gender norm uh that were totally inappropriate and it was just like now but it was considered normal because a lot in japanese society it was just considered to be sort of a veneer that you just put on put on something like like wrapping paper like oh isn't that funny it's like no but i mean maybe in japan it is all right i gotta take a big left turn to end this What was the first game that you hated? Like I did not enjoy whether it start to finish or something happened middle of the game that made you just turn on this game. And to this day, you do not like. I do not like the original wizardry games at all. I just can't stand them. It's not even the wire graphics, but it was so tedious to play it. It kind of sucks because I bought one. I thought I would really enjoy it. And I was like, man, this is – you played a game back then because you spent money on it. And you felt obliged to – like, I spent $30. I should play this. And I was like, man, this game really just makes me annoyed. Like, there's nothing about it. Just the grinding, I didn't feel added anything to how my experience was doing. And to this day, I look at people getting excited over Rister. it's like i i guess some people some people like certain things wizardry was not my my thing ultima was the same way for me as well like ultima like played okay but at the same time i thought it was just a little too um grind heavy and to this day i hate grindy games like unless games unless unless grinding is my you know relatively easy just doing and that's why i hate jrpgs doing uh like classic battles with your party and like i just just let me finish this i i hate that part of it that's why i like action rpgs like diablo where you just you know you shoot things and then you move on you shoot things you move on or or slash things you can move on just the devil is a funny counterpoint there because most people consider the modern diablo is to be pretty gosh darn grindy to get what you want it oh no this is the thing though it's mindless grindy Like with a party grind, I got to like sit there for 10 minutes. Like, oh, do I want to level up or heal someone with my cleric? Oh, hold on. My magic user has one magic missile left. Better throw that. Just let it go. I want it done with, right? Like I want to. And so the thing that Diablo does well was the loot, right? Loot back then on Wizardry sucked. Like a couple of gold coins, crappy weapons that you couldn't use until you were more buffed and then buff out your character. Or in certain cases, oh, it's too heavy. See, this is the thing. Back then, your characters were limited to a certain number of items. Too many, they couldn't move. In fact, if you overloaded a character, their hit points would drop. So you had to be very super selective about which stuff you kept and which ones you threw away. It's like, man, if I wanted this much work, I would have gotten a job at least i would get paid at the end of the month see now i feel spoiled on console because oh man was i ever and i was i say that like it's past tense i am still currently an item hoarder in games like oh yeah do i use this elixir do i use this like i kept every sword in final fantasy 2 and i turned out to be a genius about that because eventually you get edge the ninja who can throw weapons and i was like yes i am ready for this but see you couldn't do that before that was the thing and that was so annoying it's like what i can't keep all these weapons like the the whole thing like for example skyrim like you get like a you get like a locker where you could dump stuff that you have too many of in your in your items list right you just put it in there you can pull it out later none of that like you literally if you picked and dumped the wrong thing it was lost forever and you were screwed and i was like man really like games were not forgiving i know people love to talk about the good old days where games really made you appreciate the the art and it's like no i mean it these games are meant for recreation and de-stressing and all it's doing is the opposite and this is why we talked about zen games last year for experiment yeah yeah but like you talk about the things you hate and uh about uh like the weight items and stuff though i do wonder how much of that was driven also by memory and then they just kind of spun it off as like a feature that affected you as a reason for why you couldn't carry everything i mean i i understand that but also you have a floppy disk just save it on the floppy disk you save the save game on the floppy disk and on the other side like i'm fine with grinding grinding doesn't bother me because like sometimes like i said like before school my brother and i would just turn it on and you know go fight outside of eblin for an hour and be really happy about that but what i hated was pixel perfect movement and a lot of nes games had let's let's let's call them wonky uh hit boxes where you think you're clear but you're not because an invisible pixel is touching an invisible oh god and there was a game like i kind of hate love it now just because of like the story of it in my life but it was called bugs bunnies birthday blowout and it was a platformer like like mario you jump up and down you go left to right thought i would love it i love looney tunes isn't this going to be great it was hard as heck oh my goodness uh my brother and i like we could pass a couple of levels we could fight some of the bosses but it was just too hard and too frustrating to keep up that level of perfection going through and then like one night got out of bed to get some water and mom is at the last boss like she did this to us in mario too where it turns out like she pretended to be bad playing with us uh like you know like making a big theatrical thing about like oh no i fell down the cliff or i got hit by the first goomba but turns out she was a platforming god and uh so it was really fun to watch her play and like eventually we got her to play in front of us like don't be embarrassed about gaming mom come on let's play together and there was a bonus game too in birthday blowout where if you get like the max thing you get like 50 extra lives but it would play the sound for extra lives and the little jingle 50 times so as we're watching this go mom's like well let's go eat this is just gonna run before we can do the next level but like in terms of playing the game hated it in terms of watch my mom play the game loved it uh yeah you know the one game i could say that i hated at first but then sort of came around liking was zork zork initially was sort of confounding because i really didn't understand the concept behind it. It's not that I didn't like text adventure games. I played games like Amnesia. I played other Zork or other Infocon games like Border Zone. And those made sense. But something about Zork just really bugged me until I understood that he was just kind of trying to create his version of Colossal Cave. And so everything was underground and the Gru was there because he needed a mechanism to get the characters to move forward. See, that's the only thing I know about the game is, oh, that's where the Gru is from. Yeah. And, you know, it works out sort of at the end. And I thought it was kind of cool once I started getting a hand of it. I liked it so much I actually got Beyond Zork and a couple of the other Zork games. But overall, I mean, just Wizardry. It was just the one. like uh yeah well for people my age the thing that we know probably best about like those little text adventure games is uh do you know homestar runner yes the cartoon so strong bad uh did a uh a video on uh vampire's castle it's not a real game it was apparently like in this world a text adventure and then the cheat had done graphics for it anyway it's it's it's a long video it's like half an hour of strong bad playing this game and i i laughed my ass off through it i rewatch it like once a year because i was like yep this this is all i need to get like the flavor of text-based adventure games i don't need any more than this i mean it's everyone who plays it they get really sucked in and the best way i can describe it is it's sort of a really well done text adventure game like with a really big like rich parser is kind of like talking to an llm like it interacts with you not at that high level but and close enough where you feel like you're you're in the world like amnesia that entire game takes place on man in manhattan and so you walk around you talk to people go and stuff uh go into hotels and things and it works really well when it's done well but if you have kind of a a sort of a a low rent or low effort uh version it really puts you off like i played one of the first um lord of the ring games and it was a text adventure slash rpg but it was all text adventure and man was that game clunky like you didn't get the feel for anything it just felt like you were you had mary pippin and and uh and uh uh frodo and i was like i guess it just doesn't feel like it just feels like i'm supposed to do something and i I already know how the game's supposed to, where you're supposed to go because I read the book, but I can't do it in the game. It's very frustrating. There were a lot of, you know, a lot of games with really big, felt very ambitious, but didn't have the skill or the technology to fill in that ambition. It's like me trying to play Crusader Kings. One day, one day I will figure out that game because it seems super fun and the stories you can make. But I just get scared about games with big maps. you know big i don't mind games with big mess i don't like games that make you wander aimlessly to find something to do that's like give me a story give me a quest line in whatever and that's one reason why i think mmorpgs are so big on doing events and other things is they just need you to get to play something so you'll pay for another month yeah well i am on break from final fantasy 14 right now because i'm i think i'm going to take a pause till the next expansion because I'm sucked into Pocopia right now. But thanks to all of you for wandering through DTNS Experiment Week. 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