Tales from the Stinky Dragon

C03 - Ep. 24 - Brig of Endridge Bay - Nonymo Money Nonymo Problems

102 min
Aug 20, 20258 months ago
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Summary

This episode of Tales from the Stinky Dragon features an extended D&D combat sequence where the party faces off against Ironclad and his trolling minions in an underwater temple. The session includes creative problem-solving, a devastating moat of hell spell, and the dramatic arrival of the Volcaniconda—a lava serpent ally summoned by Tove—before the entire facility begins collapsing.

Insights
  • Creative spell usage and environmental storytelling can dramatically shift combat dynamics—Natty's moat of hell spell effectively neutralized multiple enemies and forced tactical repositioning
  • Character roleplay and personality-driven decision-making (e.g., Tove negotiating with the Volcaniconda) creates memorable moments that transcend mechanical combat resolution
  • Collaborative worldbuilding between DM and players (the squid creature, the collapsing temple) maintains narrative momentum and player agency throughout extended combat encounters
  • Humor and levity during high-stakes moments (Nokia ringtone, Volcaniconda references) sustain player engagement without undermining dramatic tension
Trends
D&D actual play shows continue to prioritize character-driven narrative over mechanical optimizationCollaborative storytelling in TTRPG media emphasizes improvisation and player agency over predetermined outcomesAudio-first entertainment (podcasts) leveraging visual comedy and physical humor through descriptive narrationCommunity engagement through Patreon and Discord creating exclusive bonus content and live event experiencesMerchandise and direct-to-consumer sales becoming primary revenue model for independent TTRPG content creators
Topics
D&D 5e Combat MechanicsSpell Design and BalanceImprovisation in Tabletop RoleplayCharacter Development Through RoleplayEnvironmental StorytellingParty Dynamics and CollaborationPodcast Production and Audio EngineeringCommunity Building for Content CreatorsMerchandise and Creator EconomicsLive Event Production
Companies
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Mentioned in pre-roll advertisement as e-commerce platform for entrepreneurs to start and grow online businesses
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Streaming platform offering ad-free podcast episodes and exclusive member content for Tales from the Stinky Dragon
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Digital banking service featured in mid-roll advertisement for investment and financial management features
People
Gustavo Serola
Primary DM and narrator guiding the party through combat and environmental storytelling
Blaine Gibson
Controls Tove, a Thomatech Barbarian who negotiates with Volcaniconda and engages Ironclad in combat
Barbara Donkelman
Controls Doug Boone, a Bugbear Artificer who uses fire bolts and problem-solving to support the party
Chris DeMaris
Controls Gunther, a Crookfolk Fighter who stabilizes Tove and manages the Sea Drinker creature
John Reisinger
Controls Natty Wonder, a Drought Warlock Drag Queen who casts moat of hell and uses disguise self
Micah Reisinger
Handles post-production editing, music composition, and technical production for the podcast
Adam Ellis
Provided voice for NPC character Yarl Ironclad during the episode
Ben Ernst
Voiced Private Parts NPC and contributes to production; also hosts Halcyon podcast
Lucy James
Provided voice for Volcaniconda NPC character; hosts Friends Per Second podcast
Quotes
"I am the Volcaniconda."
Volcaniconda (NPC)Mid-episode combat sequence
"You don't want none unless you got buns, hun?"
Blaine Gibson (as Tove)Negotiation with Volcaniconda
"There's someone in Hyra that shouldn't be there. You and your friends have been adept at finding folks that aren't who they seem to be."
Maestro Fairlings (NPC)Earlier vision sequence
"I think this facility is collapsing. We should make haste and exit."
Private Parts (NPC)End of combat sequence
Full Transcript
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In our podcast, Weird Kids, we're diving deep into our unique upbringings, our friendship with each other, and all the delightfully odd interests we still carry with us today. In each episode we get to share stories of our youth, the things that bring us joy, the problems that we face, and occasionally the friends we've collected along the way. If you're a misfit, an outcast, or just a weirdo who loves all things nostalgic and unconventional, come take a seat at our table. Each week we'll be releasing previously members-only episodes on YouTube and all major podcast platforms, with new episodes dropping exclusively and ad-free on beacon.tv. Music Afternoon all you Ornilofs, teleport into the stinky dragon and sip on our latest libation. Wear your Sunday pestilence. It's a mixture of feeble mind flowers, globe of invulnerable tea leaves, water turned to blood, and a sickening sneeze. One nip of this nauseating nectar is enough to make you wash your hands for at least 20 seconds. Previously our adventures lumbered into a labyrinth of lava. They uncovered an astronomical atlas, felt feelings, messed with mirrors, and parted ways as a party. Now they perhaps found a puny prisoner, whilst Tole tuzzles with a scorching serpent. Pour yourself a quotation and let's proceed with this pungent pot boiler. Music Hello everyone, welcome to Tales from the Stinky Dragon. I'm your Dungeon Master, Gustavo Serola, and I'm gonna hit our four players on arrow. Hey, Gus, how are you today? Stab, stab, stab. I'm not even gonna shoot it from a bow. I'm gonna like legola style it. Maylay, up close. Cool, oh, it's so cool. Cool. This week's, is that, does that even work? Is that even really like feasible? Yeah, you could, I think. Yeah, you just have to be, yeah. Yeah, Chris is the next rep, Gus. Just like, yeah. Just so we test out our D&D concepts and live action, we should, you wanna try that? I think we should. I think it'd be, it's a good one to try. All right, Chris, you're up. All right. Well, I'll take, I'll get the arrow, Blaine, you can be the, no, no, no. Hey, this is the arrow, Gus. Okay. This week's Maylay arrow question is, if your character was on death row, what would they ask for their last meal? That was submitted by Joseph2for, Black Knight, Black's Knight, something like that. I'm 20. I rolled a 20, so I'll go first. I feel like close to 40. I also rolled a 20. Oh, roll off. I rolled a 20 as well. Oh, three-way roll off. What's that? 17. Two, three. So Barbara, Chris, John, Blaine. I like how Chris rolled a 20. I was so confident, like, I'm gonna go first. Then there was a three-way tie for 20. Three-way tie. Which means we're not gonna get any 20s the rest of today's session. And then Blaine's here too. Barbara, why don't you lead us off? You got it, Gus. Anything for you, bud. I am Barbara Donkelman, and I play Doug Boone, the Bugbear Artificer, Battlesmith Artificer, to be more particular. I don't know if I ever really talk about myself class a lot. We haven't seen Gambon a little bit. It's true. He's been chilling. But, you know, I don't like to think about death very often, Gus, but if I was on death row and I had one more meal to eat, I would have a dish of puffle fish. Because puffle fish is actually deadly if you eat it, if it's not cooked properly, or a certain way, I believe. And so, you know, if I'm already gonna die, you might as well go out trying something that you'll never otherwise get to try on. You may as well try it because there's no downside. Exactly. I was waiting for the reasoning. I was like, I don't understand why this, but that, yeah, I get it. You might as well try something. Absolutely. Maybe that'll kill you faster than whatever they're gonna do to, you know, kill you on death row. So it might be more pleasant. I think it's pretty painful. A course of cyanide, please. I feel like any death that comes from a gastrointestinal experience has to be painful. Barbra. I think it's a neurotoxin, which is like even worse somehow. Maybe a numb. Maybe. We'll test that out after we test the arrow thing. All right, cool. If I think the most delicious thing you ever tried, but you would never know, could you not allow it to? Oh, I like that. You know how they have those like VR places, and it's like a virtual reality experience? I'm imagining John opening a restaurant called a gastrointestinal experience. I don't know why that just sounds like a marketing sling. It would just be titled John's Gastrointestinal Experience. That's what it'd be titled. We'll call it GI John. Thanks, Barbra. Appreciate that. And next up, I think was John, was GI John. That was Chris. Oh, was it Chris? It's GI Chris. Hi, I'm Chris DeMersen. I play Gunther, the Crookfolk fighter. And if it was my last meal, and if this was on the menu, I would ask only for one final kiss from my wife. Oh. But if that is not available on the menu, then I would ask for an appetizer of buffer fly wings with a main course of stir-fly. Oh. And then grasshoppsicles. Oh. You know, I think I would take that over the kiss person. The prison guard says, we're fresh out of your wife's kisses, but mine'll have to do. Lynn Murr appears. All right. That's a very thoughtful full course you got there, Gunther. You have to take advantage of it. Okay. You get the yummiest, most delicious meal ever. You did your last. Is it just me or does Chris always say the most creepiest things during our campaign? So what was that like? It was creepy about that. That's to take advantage of it. If I say it back to you, did you hear it now? Chris, did you hear it now, Chris? Anyway, John, you're up. What are you going to take advantage of, John? Come and find me. It's okay. Yeah. Hi, my name is John Reisinger and I play Natty Wonder, who is a drought warlock drag queen. And if I was on death row and I was getting ready to say good night forever, honestly, I would be just so excited because that means I'm on my way to see my wife for forever. So I kind of think I'd be impatient and just ask for maybe a handful of like almonds and just kind of like pop them back and just be like, all right, let's go. Let's get this party started. It's like an in-flight meal. Just something to tide me over. I don't need much. Do you want the warm at least? Warm, like warm nuts. Don't knock until you try it. Okay. I've never had, I mean, I've had, actually I have, if you go to Bucky's, they're like covered in like sugary stuff. They're good. They've got this honey roasted. Yeah. Oh, it's okay. They have them under heat lamps. Yeah. I mean, I'm a Bucky's fan. In fact, I get to go to Bucky's in about a month. I'm excited about that. What an opportunity. That should be your last meal. Bucky's. That smell permeates too throughout the whole store. So like it like draws you in. I feel like a cartoon character when I walk in like I'm floating and my nose is pulling me, carrying me to the warm roasted nuts. Yeah. Yeah. Yeah. Anyways. Yeah. If it wasn't, if it wasn't almonds, I'd ask for, I'd ask for Bucky's. I'm Maddie Wunder and I love Bucky's. Sponsor us. Yeah. All right. Thanks, Daddy. That's good to know. And we've next up, we've got Blaine. Hello, it's me, Blaine Gibson, and I play Tove. You who it's me Tove and I am a male or Thommatech Barbarian. Oh, someone should get on that. And it's probably me. Yeah. I don't know why were you wagging your finger? Yeah. Let's talk about last meals. So as a Thommatech, I do not need to eat. It's not part of my, you know, what drives me my fuel being a robot and all. However, I would ask for oysters. And my reasons are thus, one, I could potentially find a pearl in one of the oysters. And I could use this to bribe the guards into letting me leave because oysters are quite precious. And two, I could break the shell of the oyster and either fashion it into a lockpick or a prison shiv and I could stab the garden, the throat if he does not like the pearl. Yeah. So oysters, that would be my answer. I do like the idea that they're bringing you just like full, unshucked oysters for you to have as your last meal. It's like, well, there could be a pearl in there. Just like I like them. I'm going to take advantage of these. You also need a shucker to open them up. So they give you essentially a knife. It's foolproof. Yeah. My favorite part is picturing trying to use an oyster shell as a lockpick and just thinking about it, snapping the second you put some torque on it. You don't use an oyster shell for a lockpick. You use a candlestick holder for a lockpick. Yeah, right. I think a little limerick that we all know what a limerick is. I like that. That is just cemented in you, Barb. I didn't remember that until you brought it up. Yep. Have you looked up yet what a limerick is? Nope. That's exactly what I did. Why don't we talk about limericks in second wind? Okay. It's more than a city in Ireland. As you begin looking, you feel the entire room once again start shaking. Very similar to when you all first entered the first room in this building. And you look around and you see the lava pool below you start bubbly. And out from it, there's a redwood size, heavy-bodied constricting snake that appears to be made entirely out of lava. Got an obsidian tip tail and white hot fangs. It looks around the room and its head darts around and locks eyes directly with new torque. It opens its gaping maw and lunges at you. The large, leviathan of lava lunges out of the pool high into the air. Its magnetic maw opens wide to engulf you, Toll, and like the snap of a finger, darkness swallows you whole. A single light glints just beyond your nose. Something like jewelry or a gemstone. And then you hear it again. It's that flute. It's playing a bittersweet melody. So you can hear my flute. Fascinating. I wasn't sure if that would work. You weren't in the middle of anything pressing, were you? Oh, you know, I was just about to get eaten by a big lava smarsh, but other than that, not much going on. Scads is pretty clear. Your vision widens a bit more and the gem-like glint reveals itself to be a floating crystal flute. Your vision shifts focus to a draconic figure behind the flute. The first thing you notice are his striking amber eyes accented by full moon spectacles on the bridge of his nose. As much as time truly isn't a factor for me, it is for you, so I suppose we should be quick about this. I know who you are, obviously, but we've never been properly introduced. Maestro Fairings. Maestro Fair- Fairlings? Philly? I'm gonna write that down. I'm gonna write that down, Maestro. He tips his cap and you see draconic horns protruding through the brim. The floating crystal flute continues piping its tune and dancing around you, in the Maestro's head. For reasons beyond me, your head seems to be in a few places at once. A rare gift, I must say. I believe your companions share this trait as well. With a loud crack, the wall behind you begins to splinter like glass and the flute's melody lifts slightly. Oh, sorry. That's my fault. Focus on my flute, if you will, and I'll try to stay more on point here. There will come a time soon when you and your companions will be asked to go to Hyra. You've heard of Hyra, yes? Uh, yeah, I'm kind of aware of it, yeah, sure. When that moment comes, when it arrives, you should go. Go to Hyra. Understand? Go to Hyra. Crack. The wall of your left fractures and Fairings smirk fades to a wince for a moment. Stay with me, friends. Stay with me. There's someone in Hyra that shouldn't be there. You and your friends have been adept at finding folks that aren't who they seem to be. And with a crack, the wall to your right fissures and the room trembles. Fairings catches you by the shoulder. His orange fingers gently steady you. This last part's important, and at one point it will seem like you're outnumbered, outmatched, but that's not true. You have friends, more than ones you already know. You'll need to find them too. Find all of your friends, Blaine. I mean, I mean, toll. Crash. The fourth wall breaks and reality shatters into pieces. Your stomach glurches. Vertigo chinks over. Gravity unable to find an anchor. Existence out of balance. Consciousness swirls into the void and a splash. A large leviathan of lava lunges out of the pool high into the air. Its magnetic moth opens wide to engulf you, Tove. You have but seconds to react. What do you do, Tove? What do you do? Oh my gosh, this is speed. Let me see. Pop quiz, Tove. Pop quiz, hot shot. I know that reference now. I'm going to, I have these things called, take, can it, does it seem smart? Can it, could it understand me? Make a nature check. Nature check. This is a nature check to be clear while it's launching at you with its mouth. Yeah, I know, but I get to see its brains. 14. You think that there is a cunning knowledge behind its eyes. Wait, don't eat me. And this isn't me pleading for my life, but this is just me wanting to make a friend. Can we talk real quick? And if it doesn't go the way you want, I promise you I will give you some sort of nourishment that I think you will enjoy. Make a persuasion check at disadvantage. Make it as hard. Looks like today's your lucky day, Gus, because I got a three. And a 18. Oh, wait, no, no, 20, but you take the three. This isn't going to go well. I will say it will, it will stop. It will close its mouth, then splash back down into the lava, circle inside the lava, beginning like making laps in the lava pool, look up to you and say, What could you possibly have that I would want? Well, just kind of taking a look at this area. Are you trapped here by chance? Are you here held against your will? No. Oh, this is your home and I've been treating here. So convincing. This is going so well for you, Blaine. This is going so well. What kind of things do you enjoy eating? Just out of curiosity, you. Thomatex. Thomatex. Great, great, great. Well, as you can see from my skin, I am an orc. That was kind of a joke. I'm sorry. I'm sorry. I'm going to re-take that. I have been known to say yes to new pleasures. Perhaps ice cream. Ice cream. I okay. Now we're getting somewhere. I don't have ice cream, but I bet I could find you some with that interest you, because I think that that would taste a lot better than what I taste like, because I've been traveling for a while. I haven't showered. I'm quite pungent. You don't want to hear this. Trust me. Pungent. Like bad pungent. I'm told by the way, what is your name? I am the Volcaniconda. Volcaniconda is the coolest name I've ever heard, Volcana. You don't want none unless you got buns, hun? I was thinking the same thing. Hahahaha. Okay. Here's the thing. I know of a big stinky poopy pants, and I think he would be a delicious delectable snack for you. And he has a whole troop of the demongrels. What were the guys that were with ironclad? They're like goblins or... They were like smaller versions of something. Grimlings? Grimlings? Grim-gromlings? Go on, John. Hit me with the notes. Going down. I like this. You like them trying to figure out the name of a... Trollings. Trollings. Trollings. There you go. Samson. I was way on. There you go. Inspiration. Now you get it. Barbed with their handouts stretched. Money. I love in moments like that as it gives me a moment to take a bite of my own crustable. Okay, yes, Trollings. Okay, so Volcaniconda, cool name. What if you and I teamed up and we found this real bad dude named Ironclad and his troop of Trollings and we could go after them together and they could be a delicious, delicious snack? How does that sound instead, huh? And what flavor are these Trollings? Gummy candy. I was gonna say, what are those things called Trollies? I would say like probably like sweet and sour, you know? I'm just taking a guess. I've never had a Trolling myself, but I'm imagining that they're gonna take a lot, taste a lot better than I will. Because I'm, I'm, you don't want this. There's no nutrients to be had from this disgusting husk of a body. Look at me. Oh. Perhaps. And what's the down payment? Down payment. I'm so glad you asked. I mean, you said you like ice cream. Is there any other things that you enjoy eating? Is there any sort of like meats or metals or food or anything like that? You really fixate his own food, aren't you? I mean, you seem hungry. I'm just trying to do what this is your domain. I walked into your house. So I know I'm just trying to give gifts so that you don't eat me because you don't want that. I don't think neither of us are going to benefit from you eating me. Let's be real. Notable eating is for hunker. Oh, you're bored. Well, that's just a bad habit. Let's talk. Let's talk about that. Let's get to the root of the problem. Exciting eating, boredom eating. Listen, what's, what's something else that would bring you more joy and entertainment than eating out of boredom? Maybe she wants some puffle fish. Get out of here, duck. Something new, something unusual, something I've not experienced before. Okay, man, I am at a loss here. I'm trying to think of... You dig through your inventory. I'm looking through it right now. Okay, okay, I got something. I have the perfect thing. It's going to be a fragrance. Ice cream? It's not ice cream, not yet, but it's a fragrance. And I think you're going to like it. Do you like nice smells? Never been to the bath in Balty Verks? Yeah, okay. All right, cool. You're open minded to this. I like this. All right, so look at my hand. All right. And then you're going to smell a puff and you're going to really enjoy this. Last episode, I acquired something called the mittens of mushrooms or the mittens of mushrooms. It's a mushroom covered thomitec glove. It smells musty, spongy texture, blows near fungus, making a fist releases a fungal spray 15 feet cone. There's a save on it on failure, target unable to form short term memories for 1d4 turns. Okay, I like this. I like this. And then on a success, target loses current train of thought. This is good. This is good. I like this idea. Just real fast before we get the ball rolling on that. Make me a deception check since you don't actually have something yummy in there for Volcaniconda. I mean, you know, maybe I'm not lying. Maybe there is something to be had here. I can't not hear that song now when you say Volcaniconda. Yeah. Don't want none unless you've got a tongue. The actual line is the Anaconda. Don't want none. 11. Okay. The Volcaniconda eyes you and eyes your hand suspiciously and she pulls her head up high above the lava fountain getting close, inching closer and closer to you told. It seems like her giant head and her nose slowly approaching your outstretched fist. Okay. And then I say now enjoy this and I squeeze my fist and I direct the fungal spray at the Volcaniconda. Okay. And it looks like it's a DC 13 Constitution State. Is that correct? Correct. Constitution on the Volcaniconda is plus one. So I need a 12 or better on this. Oh, that's a 14. So 15. On a success target loses current train of thought. A small puff of mist and spores released from the mitten of mushrooms and entered the Volcaniconda's sensitive nose and Volcaniconda blinks a couple of times, looks around and narrows her eyes at you. It's nice, right? That's cool. Okay. So what I was saying is if we go after ironclad in those trodings, we're going to fill that belly right up and you're going to have a great time doing it because they're going to scream and kick and fight and we're going to have a blast. Okay. Volcaniconda. This is what we agreed on, right? Assuming you were that deception rolled one more. Not a disadvantage or anything this time. Just a straight deception roll. Yes. Nat 20. Thank you. 21. Ah yes, our agreement. And where are these beings again? I think I saw them by the frigates, but I'm pretty sure that they're closer by. They're on the move too. Have you heard of the sea drinker? That seems to catch the Volcaniconda's attention a little bit. Yes. In Volcaniconda, what do we think of the sea drinker? Just between you and me, like what's your opinions? She cool, she not. What's the vibe? Worthless. Worthless. Totally agree. Oh my gosh, right? So anyways, I think Ironclad should be chasing after you. You're the bigger fish here. Okay. So I think we should cut him off of the knees. We should go for Ironclad. I think that'd be very fun. Okay. A deal is a deal. And then with that, the Volcaniconda dives back into the lava pit below. Pulse collapses onto the ground. He doesn't have lungs, but he's heaving his breath going, oh my god, that's so close. Thank you, new glove. And then I kiss my glove and I go, where am I? We'll do a quick scene change here to the others. Check in with them and then we'll come back to you here, Toll. Okay. I assume we don't hear or see any of this happening, right? No. Okay. So Natty and Doug, you all were on your way to the mirror that Gunther called from? Yes. Yeah. You approached the mirror and then you crossed in? I would stick just like my lips in the mirror and go, is it safe in there? You good? I like that part of Stargate where they just put their lips in the Stargate to see if it was safe on the other side. Matty, go for his use. I don't know. Doug, can you hear through your lips? That's a good point. I would think Doug could feel the vibrations of his voice and be able to decipher what he's saying. Maybe if you kiss in Morse code. I married, no thank you. I stick my head in so I could see Gunther. Okay. I don't remember how far I traveled. Is I'm even visible to the mirror at this point? You were still close to the mirror because you had just gone through and then you didn't proceed any further. Okay. I don't know if it is safe or not, but there is a lava cage with something in it. Okay. Well, I mean, you look to be intact. You know, like no, you're not like a 2D version of yourself or have like different body parts coming out of other different body parts. Not yet. So I'm going to come in and Natty, you want to, are you coming with us? Yeah, I can. You cross through and you feel sweltering heat and you see a straight hallway. There's a marble floor with a chalk outline bordering walls throughout. There's two alcoves halfway down the hallway. And at the end of the hallway, there's an arrow shape, I guess alcove there. Two more alcoves. Or arrow shape. And there's a cubed cage at the arrow's point. And the cage appears to be made of boiling lava. Like lava that is holding a shape, but still flowing. Yes. Okay. And if it's a cage, I would assume, yeah, there's visible holes in it that we can see if there's something inside of it. Any being in there? It does appear like there is a prisoner inside of the cave. Do we recognize a prisoner? It's kind of far from here. You can just see that there is a small being in there. You can't really make out any further detail. Okay. Approach. Yeah. As we're approaching, can Natty just like, I don't want to walk by these other alcoves. You said there were alcoves before you got to the arrow, like just willy-nilly. So can Natty do some sort of like just making sure we're not walking by like a trip wire or anything that's waiting for us in these little alcoves? Yeah. Make an investigation check. It's a cheeky little 14 plus one, 15. You come to the alcoves, like I said, as you're walking down, there's one to your left and one to your right. You look to both sides and there are metal bookcases at the end on either side on both of these alcoves. And it seems like that's it in each alcove. Empty bookcases or filled bookcases? It seems like they've been picked over. There are things on them, but they're kind of a mess at the moment. Okay. So this is more of a decorative architectural alcove where you would put your comic books. Got it. I think I would like to go investigate the bookshelf. Go for it. Sure. Do you have a preference switch when you go to first? To your left or your right? To the right. Yeah. You go up there and begin poking around. Make an investigation check for me, Doug. Uff. Nine. You kind of pick through it and most of the things have been pulled off and scattered around, not only on the shelves, but on the floor in front of it. But as you're looking around, you do find a skull scroll. Well, I'll take it up and see what it is. Yeah. You pick it up and make me, let's call it an arcana check. Eleven. It appears to be a spell scroll of gaseous form. Oh. It means you can turn into gas. Oh. Yeah. Basically, you can like pass through some stuff. Okay. Could I put that in my inventory? Yeah. I assume it'll have the details when I add it, but how long is it usually good for? Duration is one hour. Okay. Okay. Thank you. And you can transform a willing creature you touch along with everything it's wearing, carrying into a misty cloud for the duration. So after you pocket that, you want to go to the other one, right? Doug? Yes, please. And then I would like to look over the shelf here. Make me an investigation check. Something better, please. Oh, man, I rolled an eight. This bookcase is in a very similar fashion to the other one where it's been ransacked, maybe for lack of a better word, and picked over. And there's really nothing that stands out to you too much. You do see one unusual item. You'd see a heavy duty drill, like a big heavy duty drill on the floor in front of the book. Would I recognize what this might be used for typically? Because you're a battle smith and artificer. You know that this kind of drill could be used to drill holes through stone. You know, there's nothing special about it. It's a drill. It's, you know, decent quality. And in, you know, given time, it can drill through stone, but it seems like that's what it's used for. Okay. Could I take it? Yeah, absolutely. There's also a 2004 copy of the movie Dodgeball on DVD. Did you just look up what movie, what the year that came out? Maybe. What's the dumbest DVD movie that everybody owned? Dodgeball. So Doug is finishing up in the Alcoves. I'm about to deal with Natty investigating the cage, but where are you standing while this is going on? I was going to the cage too. Okay. So you both are up at the cage. Howdy. We are going to see if we recognize the person. Natty is waiting to see if she recognized. She says how. Well, I mean, as we walk up. It's a pretty big cage and it has like a 3D lattice structure of lava. It's, it's pretty beefy and inside. Yeah. You do see a prisoner laying prone on the floor. And so Natty, you call out howdy and you get no response. The prisoner laying on the floor. Are they human? Like what shape? It's a small prisoner. Natty, I would say it's the size of your hand and it appears to be a squid like creature made of water. So big cage, little squid like creature inside big cage. Yes. How wide are the openings in the cage? About six inches. Okay. Tell me if I can do this, Gus. Natty wants to flick her ring into the cage and as she does that, or even just like put it like with her fingers into the cage and then enter the ring and then unenter the ring inside the cage. Oh, okay. Weird. Yeah. Make me a dexterity check with advantage. Okay. Oh, I got a nice roll there. Dexterity is also plus three. So that's 21. Natty's done this before. Okay. Yeah. You stick your hand through and then disappear for a second and then reappear inside the cage with the ring still on your hand. Yeah. Oh no. Natty, what happened? Am I able to stand somewhere or is the cage lava on the floor as well? Or is the floor a floor? Is the floor lava? Let's say you can stand on the floor. Can I approach Squidward? Yeah. Squidward's on the floor in front of you laying prone. Hi. Hey, how you doing? My name's Natty. How you doing? Make me a medicine check. That's a weird one. Hey, Gus, that's a Nat one. Critical failure. Oh no. What can I do with that? Does anybody have inspiration dice? Micah says it's a Natty one. That's my name. The Squid-like creature is sleeping. Oh. Natty starts playing on her auto-heart and starts playing the alarm jingle from my phones. How's that go? Yeah, how does this sound like? The kid got kidnapped. Actually, all I can think of as far as ringtones is... So Natty starts playing the Nokia tone. Natty with the... Yeah, make a performance check. That one's better. 14 plus. Seven, so 21. A beautiful lullaby of the great bard Nokia. I think great Japanese bard. Swedish, isn't it? Yeah. Oh, was Nokia Swedish? I believe Swedish or Norwegian. I think it's Swedish. Oh, learn something. I'm refilling the room. However, the Squid-like creature is unmoving. Lay louder. As I'm close to this little creature, am I able to recognize what kind of... You said it was Squid-like. Is it like just a little squid? Does it have hands? Does it have a face? Is it wearing clothes? Is it drooling while it sleeps? I will answer in a second. My kid just kind of blew my mind. That song is based on a Chopin piece. Grand Vals Brillante Opus 18, Walsen E-flat Major. Oh, E-flat Major. Oh, okay. I thought it was the other one. What's the opposite of flat? Hold on. I just need to sharp. No, no, don't Google it. Sharp. I think I feel like someone said it. The creature's laying face down. But no, no, it's not wearing any clothes. Naked. Hey. Hold on. Maybe try shaking them awake. Sure. Natty gently puts her gloved hand on the little creature and it's just like, Good morning, sunshine. The moon says hello. Starshine. Starshine. Good morning, starshine. Yeah. Wait, the moon says hello? It's a Willy Wonka reference. The earth says hello. The earth says... I had it all wrong. That's Natty's version. Well, at this point, we'll say Doug will have caught up and all three of you are standing by the cage. All three of you make perception checks. Also, the only reason I know that song is because of the Simpsons. Oh, that's fun. Ah. Eight. 19 plus three, 22. I also got 22. Yeah. Ooh. Doug and Natty, you both notice that this squid-like creature seems to be shrinking and diminishing as time goes on here as it lays prone in the cage. I think the lava's hurting it. How do we get it out? Is it small enough now to pass through the bars? No, it's not quite there, but it's getting close. How big is my mage hand? It's incorporeal. Yeah. Yeah. So does it matter if it touches lava or anything like that? And that's a good question. Let me read what mage hand does. Well, if this thing is that small, it's probably 10 pounds or less, right? And that's a good question. It doesn't give a size for the hand, and it doesn't say it's incorporeal necessarily. It's a spectral floating hand appears. Well, what are you thinking, Barb? Well, it wouldn't make sense anyways, because if it's too big to fit through the bars, I was going to try to have my mage hand carry it out through the cage, but if it can't fit between the bars, then there's no point to it, because it'll get... Yeah, it's a little big for that. Do I see any big rocks or anything that's big and flat around this area that we're in? Maybe from the bookshelves and the alcoves? Well, in this area, you're in... There are two additional alcoves here at the end of this hallway to the left and the right. You look around and you see that at the end of both of these alcoves are metal cabinets. Could I go and rip the door off one of the cabinets? Sure. Which way? When you approach the cage, left or right? Left. You go over and you take a look at the metal cabinet and make a strength check. Come on, Doug. You can do it. I'm going to use my inspiration dying to figure it out. Okay, 16. I rolled a five at first, and it's 1600. Yeah, you really... You kind of give it a little pull and it doesn't give and then you really put your back into it and pull down on the door and rip it off. Doug will look around to Gunther and Natty to see if they saw what he did. I think Doug is angry. Natty wasn't looking. Natty's looking at a little squid creature. And then could I go back over to them and try to hold the piece of metal cabinet in the lava to see if I could make a little pathway for the squid guy to come out? Yeah. Like if it's pouring down, like if you hold it so that it makes like a little break in the pour? Yeah, you stick the metal door into the lava and a small break appears in the cage. All right. Can I scoop up the little thing and hand it through the opening that Doug just made? Who are you handing it to? He has Gunther. Yeah, I'll take it. Yeah. Don't eat that Gunther. You hand it to Gunther. And as you do so right after you hand it, the metal door melts and falls apart and clatters to the floor. So creatures through, Natty's in the cage. Yes. Natty can't do the ring trick again unless Natty takes a very long nap. Well, I mean, I'm sure there's another cabinet door over there. You want me to go grab another one and do the same thing? Sure. All three of you make perception checks. Again? That one's only at seven. 24. I have three. So I see everything. Gunther sees through time. As you turn to go to the other hallway, Doug, like the hairs on the back of your neck stick up because you feel like you hear something coming from the hallway back in the direction you all came from. You turn and you look and you see ironclad and a handful of trolling stepping through the mirror portal that you all came through. I want to take this squid and wait, did I see ironclad? At this point, only Doug is aware at the moment. Guys, I don't want to flick anyone out, but we got to get out of here like ASAP. Natty, you hold tight and could Doug go run and grab another one of those like metal doors off of the cabinet? Sure. Natty just, Natty just starts playing an honor harp. Just nobody knows the trouble I see. Can Gunther also take the seed drinker and put, I don't know if that's, sorry, I'm a student, that's an assumption. I'm just going to say I'm pretty sure it's the seed drinker as well. Take the squid creature and hide it in its bag and also look for a place to hide. Yes, make me one more perception check Gunther specifically. 19. I want to say that I have an idea of something I'll do before you move on to Action Gus. I do want to say Natty has some trouble to do as well, but I want Gunther to have his chance. Yeah, you look for a way to stash the squid like creature in your bag and as you're handling it, you're the person now who has the most literally the most hands-on time with this creature. You see that it's a squid like creature that's, it's almost like it's made out of water. It's very flowy and as you're handling it, you see that it has a face tendril. Like a little baby Cthulhu. Did I find a place that I could hide also away from Ironclad? Yeah, just make a stealth check. That's a 14. You try to position yourself around the corner so that you're not really visible to Ironclad and the trolling. I found that thing of ever-flowing water, I think on the ship. I can't remember what it was called. Oh yeah. I forgot to add it to my inventory. You guys are great. But can I take that and give it and pour, give some water to the little dude or girl or squid? Yeah, what does that do, that item? From memory. It's a canteen of water that has ever-flowing water from it. Okay, wait, you put the creature in your bag and then you begin pouring water over it in your bag? Yeah, I just wanted to make sure it was hidden from Ironclad. Okay, we'll get to that in a moment as we determine what that does specifically. Natty had something she wanted to do? Yeah, since you said that at the other end of the hallway, we could not tell what was in the cage from that distance, I'm assuming Ironclad can't tell what's in the cage right now as well. Am I correct in assuming that, Gus? Maybe, it's also exacerbated by the fact that this creature was so small, but proceed, I mean let's see where this goes. I cast Disguise Self. Natty turns into, I can only turn, I can go one side, yeah, I'll turn into a small squid, as small as Natty can be, I think I can go one size smaller. Yeah, so you're medium-sized typically, so you could go small. I go small squid. Okay. And I just collapsed on the floor and laid down. Like Woody from Toy Story. Yeah, yeah, yeah. Andy's coming. And Ironclad and the trolling have just entered the room and are proceeding down the hallway. With that, let's do a quick cut back to Tove. Loot-a-doot-a-doot, la-da-da-da, almost done. All right, thank everyone else. Almost done. All right, Tove, you're by yourself in this big room, the crystal-less room. Nobody knows. Okay, I want to find an exit out of here. So you entered this room from the south, so I'm going to read it from that perspective. Okay. There were descending stone steps and this room was very hot, sweltering heat. And then as you entered down those steps, a rusty middle door closed behind you at the bottom of those stairs. And in this room, it was a big circular metallic room at a domed roof with small vents and six crystal-crystallises on the edge of a central pool of lava. It was bordered with mosaic tiles. There was a woolen curtain along the northern wall. You went and pulled that curtain down and you found two raised tiles hidden behind it. The west tile was blue and the east tile was red. Western tiles, blue, eastern tiles, red. Step on blue tile, mist enters the room. Step on red tile, mist stops. Warmth and hot air radiates into the room. Yes, that was it. Okay, I'm going to just hit the blue tile just because I think that that's a... It's so hot and lava-y in here. I think I literally see you might not be a bad idea. Yeah, you hit it and it begins misting again. Okay. Ooh, that's nice. Oh, that's... Gotta moisturize my dad's skin. You gotta take good care of it, yeah. Are they close, the tiles? There's a little distance between them. It's probably 35, 40 feet between them. Okay. How much weight is required to press down the tiles? Or once they're down, do they stay down? It seems like it didn't take very much pressure. So it's probably not a ton. And when you... It doesn't stay down. It's like it clicks. Okay. I have a handaxe. I'm not sure where or when I got this, but I have a handaxe. I think you got it from one of the trolings, maybe, but anyway, go ahead. Possibly. I'm going to put a handaxe on the blue tile and then step away and then see if it stays down. You push it onto the blue tile and it begins raining in the room, but it does stay down. Ooh, this is nice, yeah. Okay, then I'm going to go to the red tile. I'm just going to stand on that. The second you step on the red tile, that door that closed at the southern end of the room pops back open. Ding, ding, ding. Okay. What useless crud do I not need that will weigh this down? I kid you not, you can look into my character sheet. I have two handaxes. I don't intend on using these handaxes. So I'm just going to... There's crystalline shards. I want to remember shattering those crystalline... Christamaris crystallis. If I gathered enough of that stuff, I'm going to gather a bunch of the crystal shards onto that other tile and see if it weighs down. You gather a bunch of crystalline shards and it doesn't seem like it takes very much weight and it does weigh it down. And it holds the button in position. And then I'm going to go out that door. Boopadoo, I beat this puzzle. Yeah, you go out the door to the south, back up the stairs, and as you get to the top of the stairs, you are met with a why. You came from the left hand side, but then the passageway also continues to the right hand side. So you said I've already gone down the left hand side? Yeah, the left hand side, there was the well that you would have appeared in and there were those butterflies and you left that area, came up this way and that's how you got to this room. Okay, next question. Where are the MCA? I'm going to go down the right path. Let's keep going. No one's looking. Blank expressions, not a lot. Okay. I got me. I saw. Thank you, Chris. Unfortunately, this is not a podcast. So when you laugh or smile to yourself, no one knows. For the record, I didn't smile or laugh at anything to get that blame set. I just want to make that very easy to talk. That's fine. All right, I'm going to do the right path. You go down to the right and as you do so in cardinal direction wise, this is the southwest. You head down to the right path to the southwest and it dead ends into a crystal mirror. It's very similar to the one you walked through in that other room that took you to the well. Okay, what I was going to do, weekend two, I'm going to jump through that mirror. I'm hoping it's a portal and not just a mirror. This is going to get real embarrassing. Give me seven years of bad luck, Coles. You jump through the mirror and it is a portal and instantly you feel sweltering heat and before you is a straight hallway with a marble floor with a chalk outline bordering walls throughout. There's two alcoves halfway down the hallway, an arrowhead shaped end at the end of the hallway with two more alcoves and a cubed cage at the very end made of lava. Between you and the cage stand ironclad and several trolling. Does he see us too? I was watching Blaine's face that entire time you were describing that, Gus. At no point did he light up and understand what you were describing. No, it was the chalk outline. I knew what that was. I recognize. I listened to your parts, John. Can you talk about my room? I got a picture of your room drawn in my pad. So is ironclad, is he facing away from me or does he see me? Ironclad and the trolling are facing away from you walking towards the end of the hallway. I'm going to make a perception check for them and I'll let you guys see. I hope they don't see me. 14, a handful of the trolling's turn around and look at you told. I give a little finger wave. And then um. Attack. Yeah, yeah, I sprint to ironclad and just while his back is turned just slam him in the back with my vorhammer. All right, so just make a normal attack roll on ironclad here. I'm going to rage like while I'm running up on him. He probably knows I'm there because I'm growling because I'm raging. And that is a 17. Great. 10 plus my rage. I get plus two, so 12. You bring your weapon down onto ironclad hitting him doing 12 points of damage. You see a smile cross his mouth as he looks at you told. Oh, you've come back to join. Yeah, here's my second attack and then I'm going to hit him with my warhammer once again. All right, go ahead and roll that attack. Oh, come on. Come on. It's not as cool when I miss 10. Yeah, that misses. And remember all the good times we had together? Gus, like, Zimmerman, inspire you or anything. I told you to take an inspiration die a little while ago. Me? Yeah. Yeah. I just want to point out you also rolled a three on persuasion against that lava thing and then Gus proceeded to then have an entire conversation with you, despite the fact that you seriously failed. I think we're going to panel the judges. Did Gus give me an inspiration die? When did that happen? Yeah, when you said I paying attention to your room, I listened to your parts. I said, take an inspiration die. I wasn't paying attention. All right, cool. I'm going to reuse my inspiration die that I have. Yeah. And roll that attack again. Give me something better. 16. I wanted to fail. I wanted to fail. Yeah. Take that, John. Rolling damage for that one. It is not bad. That's a 13 plus the two from Rage 15. He, you know, sees the attack coming and as your hammer is about to strike him, he raises his shark tooth maced and redirects the attack and causes your war hammer to hit the ground. And then in the same sweeping motion brings his maced around and strikes you with it. That's no fun. Let's see if he hits 17, which plus six, a 23. That hit. Yeah, Chris. That hit. Valid question. There are, there are volumes of information to the relationship you have with Christopher in how you just said that. We'll have to talk on second wind about the home depot trip Chris and I just took this morning. Wow. If you've ever just experienced a day with Chris DeMaris, you're missing out. Wait, you just said if you have missed a day, if you haven't, if you haven't, if you've had, if you had, if you had, if you had missed a day, if you had missed a day, if you had missed a day, if you had missed a day, yeah. I'm just kidding. I'm sure you did. Like taking your son to the home. It doesn't sound like playing sherbet experience. He hits you doing 14 points of damage. Okay. I will take seven of that because I am raging. You also take an additional seven points of cold damage, which you take the full amount. You don't, your raging doesn't diminish that. Well, it's almost having a bad time. And the, the cold like goes down to your core and it's like, ooh, you were really hot in the lava room with the volcanic condo, but now you just feel really cold. It's not very chill of him. It is chill of him. The effect is called chilled. So from a metagame perspective, you're at half speed and you can only make one action or bonus action until the start of ironclad's next turn. I'm just going to stop responding because Gus is just going to keep layering more attacks on me. Everyone go ahead and roll me initiative just so I can keep track of this. I'm seabee. I'm pulling off doors on things. 10, 15, 21, 9. I was thinking it would be very funny if Natty did in fact turn into this little squid that they do think is, if this is the sea drink or TBD that they end up taking Natty and then we just don't have Natty with us anymore. She's done. Mission accomplished. Later just disappears into your ring and they're like, I'm prepared to make that sacrifice. So the initiative order is going to be Doug, Gunther, Toll, Natty, then ironclad and the trolling. Doug, you're up first and then after you've gone. I, where am I currently? Like am I over in the alcove getting that door or am I right? You are around the corner in that alcove, but you were aware that ironclad and the trolling were there. You just might not know that Toll was there, but I'm sure you heard scuffling now out in that area. Okay. Could I quickly look around this area and see, like look around, see if there's anything that might help me in the situation, like a weapon or any other spells rolls for you. Anything. Wow. Wow. Make an investigation check. Eight. So there's a middle cabinet here that's open and it appears to be pretty much rummaged through and there's not much left. You do find a single thick piece of speckled chalk. Okay. Speckled chalk. Yeah. It's kind of heavy. The room is outlined in chalk for some reason also. Oh, I totally forgot about that detail. Could I pick it up? Yeah. Oh, it's heavy. Make me an arcana check. Okay. It's 20. You've heard of this kind of item before. This is what's referred to as the chalk of truth. Oh. Okay. What do I know about it? This allows you to draw an outline on the ground, I guess, presumably, and it's the same effect as casting zone of truth. Anyone within the boundary of the chalk is under the influence of zone of truth. And its whole room is chalk outlined? Out of curiosity, is that finite, the chalk? It's not mine, but I'm just curious. It is finite. It appears there's probably enough to draw about 10 feet left. Oh, okay. But Gunther already saw that this whole room was outlined in chalk? Yeah. Okay. Before you proceed, Doug, do me a favor. The three of you who were in here earlier, make me a Constitution saving throws. 13. 11. 15. It's really hot in here. Natty, you're dealing with it okay, but Gunther and Doug, it's just like, it's really starting to wear you down. Metagame wise, both Doug and Gunther, you take one level of exhaustion. Oh my goodness. Gunther, you're from the desert, man. What are you doing? Yeah. You're out of practice. We're gonna do a quick homebrew adjustment here to exhaustion. Instead of what it normally does, we're just gonna have it the minus one to your rolls outside of combat until a long rest. It's a little easier to remember. So other than the combat stuff, so any sort of attack or damage. Right. Okay. All right, Doug. I was in the process of trying to tear off another metal door, so could I finish doing that? Yeah, make me a strength check. Okay. 14. It was gonna be in that 20 and then it rolled over to a 14. Still okay. Still good enough. You know how to do this now. You have some experience from the other side. You put your back into it, put all your weight down into it and rip the door off. And yeah, it's in your hands. Okay. So could I run back into the room holding this door? Yeah, you're able to run down. It's not very far. It's 10 feet maybe. And I don't know if I'm allowed to do this all in one turn, but I want to put the door under the lava for just a brief moment in time and then try to whip it at ironclad. Shape it up. Shape it up. Whip it good. Is your goal to try to help Natty get out or is it just to make it like a lava weapon that you're throwing at ironclad? I want to do a little bit of both. I want to like make a little gap for Natty to run out under, but also then before it melts, throw it at him because a metal door that's like half melted with lava, I think is going to hurt real good. I don't know. Melted metal, when has that ever hurt anyone? Onto skin, I know. You run up to the cage and it looks like Natty's no longer in the cage. There's a small, hand-sized, squid-like creature in the cage. I'm not having deja vu. I feel like we already saved a little squid in this cage this way, but hey little guy, come on, just let her out of here. Could I like just reach under and pull it out? Yeah, you're able to grab Natty. It's an illusion, so you just be grabbing Natty. It's an illusion, so you still have to have the size to fit through. Is that correct? Oh, okay. Chris, what are you doing? Chris, what are you doing? Oh, sorry. I mean, I would probably put it like at my height, you know, like I would just hold it kind of. It's big enough to get Natty. Natty perks up and goes, hey, Dad. And I guess I would have to wait for my turn to move. Yeah. Okay. Oh, then I don't know if this is going to work then. You got to wait. You have to hold it so you couldn't throw it. Right. I guess at this point we would be out of actions because you rip the door off, pull Natty, and you're still holding it. So yeah, there would be nothing left over to throw it. That's fine. I, my priority is getting Natty out. Natty's out of the cage. Thank you, Doug. Doug did good. All right. Doug do. Doug do? Doug figured it out. Doug did. Dig it, Doug. All right. That's it for Doug. Then it's Gunther after Gunther is told. So I was already pouring the water. Yeah, you are pouring the water onto the Squid-like creature. Make me a perception check, Gunther. I love him. The creature still appears to be unconscious, but it doesn't seem like it's diminishing in size any long. Okay, I'm going to whisper to it. No, don't do it. No, don't. Soft, Jay. We're seed-reaker. We're here to help you. Does it respond? No, you get no response. Okay. That's a good call, good callback though, Chris. I'm impressed. Yeah, no, I agree. Great, great. Yeah. I was, uh, proud of it. Well, I don't want to blow my cover. I'm going to stay hidden and see how this plays out. Toll's got this. Yeah. Nursing D. Seed-Rinker. Isn't it lovely? Well, I'll give you the option, Chris. You can either keep your existing stealth roll of 14, or if you want, I'll let you roll stealth again to try to hide. Even better. Buddy, no, but you got to take what you roll. If it's worse, it's going to be the worst roll. Yeah, yeah. All right, I'll do it. He'll take that gamble. Yeah. You want to trade door number one for door number two? Yeah. Timely reference, Gus. You rolled a 10. I have an inspiration die. Okay. Door number three. 18. All right. Yeah. That's a little better because I think my last one was 14. Yeah. And this is an outside of combat roll. So it'd be a minus one. So it's 17, which is still better than 14. So yeah. I'm mad. I think Gunther likes to, or does that thing. You see like frogs sometimes where they like get real flat. They try to squish themselves down to get even smaller. So that's what Gunther presumably is doing. Anything else Gunther? Is it frogs that do, it might not be frogs that do this. It might just be lizards, but they do the thing where they get down to the dirt and then they vibrate a bunch and then they disappear into the sand. I think that's more lizards. I think it's lizards, yeah. Yeah. I'm just going to keep the seed drinker drinking up and then wait on my actual action to see what happens. Okay. In that case, we go over to Toll and after Toll is Natty. Okay. Yoo-hoo. It's me, it's me, Toll. I say this, hold on, hold on. Let me collect my thoughts. I'm going to be here for a while. No, no, no. I have many. I have a lot of them. Horsing through. Got a filing system. And we're there. Okay, great. I'm glad I've had enough of your trouble. You cannot take the seed drinker and I have brought back up. It's time to heat things up. I summon you, Volcaniconda. Please God, please. Just come. What's going to happen? Just tell me what's going to happen. Just tell me what's going to happen. I was wondering where that was going to go. Okay. First of all, just roll me a d20. This is for me. Okay, okay. This is going to be hilarious if nothing happens. I'm going to make all over my face. 17. Okay. Now make me a persuasion check. I love how little each of us knows about what happened. In that five seconds period of time. I know. We're just like, huh? Who? I hid. You became a duplicate. You got a door and you ran in and hit. It's like, God. Well, we're all, we're all our own people, you know? That was a 15. We contain multitudes. Yeah. I'm persuading. All right, one second. Communicating? Sure. When do we tell people that Micah is actually AI bought that Gus has to talk to? He drinks so much water. In the comments for this, let me know what Micah stands for, for our AI chatbot. What version are we on? Idol money lies in your current account picking crumbs out of its belly button, wondering, should I eat them? But when you start investing with Monzo, your money's always busy. It turns on regular investments, invests your spare change, and tops up your stocks and shares, Issa. It even helps you make sense of risk and return. Monzo, the bank that gets your money moving. You could get back less than you invest. Monzo current account required UK residents 18 plus T's and C's apply. Okay, you summoned the Volcano condo and nothing seems to happen. Cool. Who could have seen that coming? I said, it's flame on Volcano condo. It's time to duel. Are you trying again? I point at the Volcano at the lava bars behind Ironclad. I say, there it is. Does he look? I'm going to make a roll here. How many tries at these tricks does this flame get, guys? I think Ironclad. All of them. All of them. Yeah, literally all of them. Okay, that's very generous. I'm here for it. I'm here for it. I think Ironclad might be worried about you at this point. I'll tell you what, go ahead and roll me a charisma saving throw. Okay, hold on really quick. Rage, what kind of advantages do you give me on saving throws? I can tell you without looking at your character sheet, there's nothing about rage. Five. Oh my gosh. The hubris. You point at the cage and open your mouth, but you can't make those words come out. Oh, zone of truth. Well, even with the point, does he look? So wait, what does that sound like? This is our best combat ever, everybody. Okay, that's why I point that out. This is our best combat. Toad uses helitosis against Ironclad. Yeah, Ironclad just kind of like froze his brow, looks at you and asks, are you okay son? I hit him with a war hammer. All right, that is good. Lord Blaine, what are you doing? 12. That does not hit. I go for another strike. I roll again because this is my second attack. All right. I was just picking up momentum for this one, which is a 17. Okay, that hits. Now, I know what you're going to do. All right, here's the damage. I'm just going to make me do this. Just to dash my hopes. Eight plus two, 10. Yeah, you bring your war hammer down and strike Ironclad, doing a full 10 points of damage. Okay, all right. Go told ya. He doesn't have another reaction, so he can't do it again. Okay, between you and me, something cool was supposed to happen. This is kind of a letdown for the both of us. All right, I thought this was going to really, things were going to pop off. I'm so confused. All right, so I told you, took your two attacks. Is there anything else you want to do? I do want to remind you you're chilled, so you wouldn't even have your bonus action. Is that going to be it for you? Sounds like that's it for me. Nettie, it's you. Then after Nettie's Ironclad and the trolling, so we go back up to the top. Okay, man. Nettie, I don't even know if Disguise Self, turning that off requires time. It's at will, so I can like stop being a squid if I want, but I'm not. Yeah, I'm not. I'm going to confuse the heck out of these guys. He's a squid. I'm going to stay as a little squid. I kind of love it. She's a squid, she's a kid. Yeah. Don't punch her. Okay, so Ironclad and his backup dancers are in the hallway. Yeah. I would imagine they are quite close together. Yes. In a group. Yes. Which is great because a group is in the shape of a moat. Okay. A moat of hell. Did say things would heat up. So yeah, just a little delayed on the punchline. Nettie raises her little tendrils and screams in a southern accent that sounds like a squid and just goes, moat of hell. Nice. And that goes and I will read you what that happens. You manifest a pocket of hell, 15 foot radius sphere. So I'm going to need you gathered. May them little trolling's in that 15 foot race as I can. I think you can get all of them. Yeah. Good. And iron butt. Yeah. Thank you. We're going to call them now canonically as well. And then so they're going to need to do some roles. Creature starts their turn in that area takes 3d6 fire damage. Creature ends their turn. That area must succeed on a wisdom saving throw or take psychic damage that I can roll for. And also as a reminder, no light can escape or enter it. So they are blinded as well. Okay. And I assume you're a good friend to toll. So you do not include him in the mode of hell. Tolls there. Yeah. He was up there like doing the war hammer. I'm messing. Oh, okay. Of course he includes me. Weak. Weak. Okay. No. Natty loves toll. Okay. John. We'll see. Oh. So in front of you told just this wall of darkness raises and you're unable to see ironclad who was standing in front of you a second ago. Oh, cool. Yeah. I knew you'd come up volcano condom. But told Ken here because it's described in there that you can hear the cries of damned souls 30 feet from that thing. So you could just hear just nice cries of a darned souls. Oh, is that what it sounded like? Yeah. That was like one of them. Beautiful. So they will make their saves at the start of their turns because it seems like that's when the damage kicks in. They will take their damage at the start of their turns. And then if they end their turns there, they do a saving throw. Okay. I see. Okay. Fire no matter what psychic if they stay there. Okay. Got it. Which I'm going to point this out. How, how, how wide is the hallway? You might have filled it. Let me look. That's what I'm hoping. So then if they want to get out of there, I'm imagining that you would probably need to do some sort of like roll to see if they can actually go the right direction and not straight into a wall. It's pretty narrow. It's only not even 10 feet wide. Perfect. Nailed it. How am I going to get over this mode of hell? It's a little mode for me. Natty. Natty puts a little squid paw out for Doug to give high five. Could I am I allowed to high five it even though it's not my turn? Yeah. For action. For action. Micah, I'll make the sound effect for this. I'm also just thinking about like squid in like the fur of a paw. Like just. Micah's asking a great question. What is a squid paw? What does it look like? I think it would be a tendril or a tentacle. Yeah, there you go. Okay. Anything else Natty? No. I was going to I thought of something I was like, no, that won't work out. So no, I'm good. I'm just going to hang there. I don't think there's any bonus actions that I need to take or can take. So yeah, let's just call it there. You know, guys, let's just call it there. Okay. I can't believe I'm going to say this. You want Gigi to do anything or? No, I was going to send Gigi in, but Gigi would take damage. Gotcha. Okay. Gigi is going to run to the edge of it and just kind of dance there excitedly. Just wanted to get into the little mode. Just waiting for someone to come out. Just waiting for someone to come out with his little, he's got a little axe in his hand. He's like, I don't want to say. Yeah. The first creature that comes out Gigi's taking a swing, readying that attack of opportunity. Yeah. Okay. So then it is ironclad's turn. Ironclad is starting their turn in the mode of hell. So instantly that is 3d6 fire damage. Why don't you roll that for me to make it fun? John, I want to go John. Yeah. That's a plus of three. That's a five and that's a three. So 11. 11 points of fire damage. Okay. So ironclad's in it. Tove was in front of him. Fully blinded. Yeah. Fully blinded. Unsure. I think he would take a step forward to try to get out of it in the direction he was facing. I'm going to roll a d4. The one is bad for ironclad. Anything else is fine. Two. All right. Yeah. He successfully takes a step in the right direction, exiting the mode of hell. Look of horror in his eyes. Standing next to Tove. Tove, if you wanted to take an attack of opportunity, you would be able to at this point. You know I want to. I had a thing. It was a kind of a reaction, I think. It wasn't an opportunity to attack. I think it might have involved the proximity of friends though. So I don't know that it's applicable here. Guardian immediately after a creature within five feet of E takes damage, takes the disengage action or hits a target over other than you within attack. And we can tap the opportunity to halt. When you hit a creature with an opportunity attack, the creature's speed becomes zero for the rest of the current turn. Halt. If you hit him, he will be unable to move any further. Okay. So if I hit him into the mode, could I make him halt in the mode? Well, he's moved out. Normally you would have to like hit him and then shove him, but it's just a reaction, right? So you only have the opportunity to hit. Could I do a shove as my opportunity to attack back into the mode? Oh, that's interesting. An interesting idea. I will say this. We would do a strength check. You against Ironclad. If you are able to beat him in a strength check, I'll say it's an opportunity attack. You do like one point of damage, but you do shove him back into the mode. Okay. Well, I have an advantage on strength checks and saving throws because I'm raging. Yeah. You got that going for you? All right. I'm going to do that. I have a plus four on this. You want me to roll first or you want to roll first? Well, really quick, I have a get bludgeoning damage. Can I take that? Oh, yeah. Four. Oh, it's just four straight. There's no roll. Like that's your modifier. You have a plus four for anything, then that's what it rolled there. I mean, yeah, sure. I said one before, but four. Sure. Okay. Four. And then do I get the plus two because it's melee damage? Oh, we'll strength weapons though. I feel like we're already... Hey, Gus, don't even worry about it. I'm just going to go around. We're just having a... Yeah. Okay. Yeah, you go ahead and roll your strength check. All right. That is a 15 plus four is a 19. Okay. And so I'm going to make my strength check and I have advantage because I'm raging. So we're going to do this. Yes. Come on. Come on, one. Come on, that one. Come on. Oh, you're doing Gus. Don't. Come on. Farts, that's a one. All right. Hold on. I just need to... Wait, but both of them? No, no, that's the first roll. No, just the first one. I need to warm up my hands, Chris. Go on the dice. Yeah. Yeah. Yeah. Eight. Hey, call for the lava snake again. Maybe I don't know. Oh, you're just saying you're doing a thing. Yeah. You put your hands out and really give your best shove on Ironclad, but he's just unmoving. Okay. You know how like when you start to do something, but it's kind of failing, so you just kind of like, I start to push him and then I just kind of dust him off. And you go, you put your hands out to you. He just stings off of you. My godness. He's just asked from the moat of hell. My godness. Yeah. So he does manage to step out and he's standing next to you. He's going to take a swing at you with that shark tooth mace again. Oh, and that is a hit. That is a critical hit for him. What? Are you sure? Doing 16 points of slashing damage. Okay. So I take half of that. Eight. Aren't you proud of me? I did math, papa. On top of that, he does an additional seven points of cold damage. This is the part of the Pokemon game where I'm going, I think that he only has that one attack. Let's try. Who's next initiative? Let's move on. You started this. You started this. He brings the mace around again. Doing. Oh my god. This is not good for you or blank. I can't tell 20 points of slashing damage. Well, that only be 10. It doesn't matter, Chris. Hold is down. Pull falls to the ground and a smirk spread slowly across ironclad's face. My words right before I go down were volcano. I tried to make a new smarsh. We could have had a volcanic on today. We could have had a volcano merge. All right, guys, and Micah, wouldn't you like a volcano scarf? This is the you guys. This is your mistop. This is that night. I did my part. Yeah. Now it's just a volcanic canta on them. Mine. We're dead in the water here, Chris. Ironclad shakes his head. This poor told what's happened to you. And I guess there's no one else for him to attack. He can't. He does not. I think he's not that he can't. He does not want to go back through that moat. So he's going to wait on this side of the moat for now. And it is the trolling's turn. All right. So they all take 3d6 fire damage at the start of their turn. Yeah. Do you only roll one for each of them or just a general? I'll leave it to you, which do you prefer? How many trolling's? Four. I'll just do one for all of them. All right. Four time. Crit six. Four. The pad. Three. Not 13. Not bad. A five average. So oh, and they don't know because they're in the middle of the moat. Yeah. I'm going to roll and they're more in the middle than iron cloud was. Yeah. So again, I'm going to roll a d4. Only a number four is good for them here. Any other number and they get lost. They don't know what direction to go. You do an individuals or as a group? Group two. Yeah. You should do as a group. That's good. That's good. Don't do it. He was ready to say the opposite. If they got a four, you're like, you should do for each of them. All right. So yeah, they're unable to leave the moat. Yeah. They they try to leave the moat, but they don't go in the right direction. So the four of them are stumbling around in the moat unable to escape. So they end their turn in the moat, which means they need to make a DC 15 wisdom saving throw. Correct. Correct, sir. And you'd be shocked to learn they have a minus three on this roll. So I'm just going to roll once for all of them. They need an 18 or better. Cool. That's a six, which is a failure. This spell is so powerful. Super powerful. Yeah. Yeah. So powerful. I can't cast it many times. All right. I'm going to roll for psychic damage four, six, two, 12. Everyone except Toll make me a perception check. All right. You don't want me to perceive? No, no, no. You're not perceiving much right now, big guy. 20. Okay. Nine, 18. So with a 20 and an 18, Doug and Natty, you hear the sound of four bodies hitting the floor. Get the body. Like your body. Take the floor. Like your body. Take the floor. Natty joins in with. I like to imagine that Natty actually can do that like really deep raspy heavy metal voice. Okay. Then Natty will drop the spell. Okay. No, Natty will not drop the spell. Natty will not drop the spell. Are you sure? Because Ironclad's on the other side. If we want to get to Toll, are we able to with that spell up? Okay. Let's solve this in world. Doug, I think I took care of the red shirts. How are we going to get to Toll? I mean, is there like a way around this area of effect to get to him? I don't know. I don't see any other way. Now, maybe could you throw Gunther over the moat? Well, I don't think you don't know where I am. Yeah, I don't know. I see. I don't even know if he's close enough for us to grab and throw. I would drop it. Okay. I'll drop it. I'll drop it. I drop it. Okay. The Giggie attacks. Giggie would attack. Ironclad moved to the other side. Okay. Giggie, then Giggie attends to Toll. Attacks one of the dead goblin things. Yeah. Trolls trolling. He's trolling. Giggie does want to attend to Toll. Okay. I will say Ironclad is up there as well. So it would put Giggie like in harm's way with of Ironclad. Could Giggie get to Ironclad then? Conceivably. Yeah. Yeah. Yeah. Then I want Giggie to attack Ironclad. Okay. Go for it. Yeah. He was ready. And then there's all these dead bodies and you don't get to do anything to them. Go for it. Okay. Giggie rolls for an attack with the... Before Giggie does that, can Giggie make a perception check? Giggie can make a perception check. Well, just Giggie perceive with his special eyes. They're just wall-eyed staring in two different directions. Perception is a wisdom modifier. Giggie rolled a one. What does Giggie see? What does Giggie see? Giggie sees red. Giggie sees Toll on the ground and Ironclad standing up there. Giggie blinks with each individual eyelid. Yeah. At different times. All right. Go for it, Giggie. Okay, cool. Giggie rolls 15 plus one. So 16. If this is what the axe we've been saying, Giggie has disadvantage because it's big. Help me, Giggie vendor. You are my only hope. Giggie rolls 19. Oh. Eat my butt. So yeah, the lowest roll is the 16. Kindly. Kindly. Kindly. Eat my butt. Oh, it's already up. Which connects. All right. Let me see. 2d6. 3, 4, 7. 7 points of, I presume, slashing damage with that axe. Every time. I think I say it every time, but I feel like Giggie spins up like a top with that axe swirling around. Like it has Minion Devil with an axe on the outside. It impacts Ironclad right in the shins. It's like Link in when he's like doing his little spin attack in like a tears of the kingdom. Yeah. Right. That's pretty good. That's the wild he did that too. Okay. Is that it for Geekster? Yeah. Like Tasmanian Devil. That's what he said. Oh, yeah. That's exactly what I said. I don't know if it would have affected anything with our rolls, but I remember we were supposed to add negative one to like, what do you ask for like per set? Oh, so like even perception checks inside of combat are still not affected? No, you're right. That would have been outside. I didn't make Giggie roll or I didn't make Giggie take exhaustion, but you're right. Giggie should have. Yeah. I just meant like for. Good. I don't think anyone's been within one of a roll anyway. So it wouldn't have affected anything. And Natty, Natty succeeded on that. Yeah. I think it was just me and Gunther that took exhaustion. Yeah. Yeah. Correct. Okay. We're back up to the top of the initiative. Doug, it's going to be you then Gunther. Doug, make me a perception check. Minus one. That was an at 20 for a 26. So it'd be 25, I guess. Wow. You feel the ground beneath your feet beginning to slowly rumble. You see the cabinets slowly start shaking on the ground. Oh, you know, just by the fact that we saw lava in here before and this is shaking, I don't got a good feeling about this. That might be a little bit of an option at some point. Well, we're just at the bottom of the seafloor where the upper crust of the world is. And there's nothing under that crust. That's dangerous. We'll be eating puff of it soon. As you say that to the party, one of the walls in the hallway bursts open and a giant redwood size constricting snake made of lava with an obsidian tip tail and white hot fangs burst through the wall, pissing looking around the room. She speaks one word. Ice cream. That's so stupid. Volcano. The queen. Natty yells back, what flavor? Volcano looks around and sees Tove lying on the ground unconscious and ironclad and giggy right by him. She looks around. Does she see Gunther? I'm going to make a roll. She would see you. Yeah. She rolled a 17 plus a couple. Coming next year to our Patreon is a tier called Volcano. Supporter. Yeah. You can help if you're a Volcano supporter, you can help vote on what Volcano is favorite flavor of ice cream is. That's the only benefit of the tier. Yeah, that is the only benefit. Does Gunther see the snake look at Natty or register Natty in any way like because Natty's looks like the squid. The snake looks around and regards every creature she sees in the room, but it's not appeared to focus on anyone more than anyone else. If anything, the Volcano would focus on Tove more than anyone else because that is the one being she just talked to. Okay, Blaine, can you remind me? Did Tove ever describe what ironclad looked like? Why did that conversation go? I described him as big. So I think they know to look for something bigger than myself. I know that that puts Doug in the crosshairs. I'm trying to think back. Oh, that's helpful because in my mind as the Volcano is coming through, she sees Gigi and ironclad next to you. So she's going to assume one of them did this to you. And one of them is the one she's looking for. But if you use the word big, she's going to engage ironclad. Yeah, yeah. Okay, the Volcano is his and like a cloud of ash comes out and seems to seep everywhere, filling the hallway in the room. All of you need to make me a Constitution saving throw. Would this be with negative one for the exhausted ones? This is combat. Okay. How about Tove? He's kind of out. No, you're good. Okay. 16 for Doug. 15. 16 for Natty. And I'm going to make one for Tove. I keep saying Tove. What's wrong with me? Make one for ironclad here. She got Tove on the brain. Good. Same person. All right. Everyone fails. You all begin coughing and choking as this cloud of ash fills your lungs. And everyone takes 12 points of poison damage. Poison. That doesn't mean we are poisoned though, right? It does also mean you are poisoned now as well. A disadvantage on attacks and abilities. Yeah. And with that, the Volcano conda hisses and lashes out with a red hot bite at ironclad. I said the right name that time. Tove from the guys says, you've had a conda. Volcano conda. What was that? Lighted up Volcano conda. That didn't sound like Tove at all. Yeah. Volcano conda latches on to ironclad doing both piercing and fire damage. And those numbers will remain a question mark since it doesn't directly affect you yet. Then she brings her tail around thrashing the area trying to smack ironclad with her tail as she has ironclad in her mouth. Ironclad must make a saving throw. Ironclad rolled a one on the save. Good job ironclad. So the thrashing tail comes around and bludgeon's ironclad knocking him to the ground, doing more bludgeoning damage. At that point, that is it for now for the Volcano conda. Doug, what in the world just happened? What did you see? That was definitely not what I was expecting after hitting a rumbling on the ground. Uh, are we still in combat? Yes. Okay. Well, you know what they say, kick them all the way down. Could I try to shoot a fire bolt at ironclad? Absolutely. You have advantage on this because ironclad is pro. I don't know if I'll need it because I rolled a 25 just now to hit. Oh wow. Why don't you roll it again to see if it's crit? Okay, I could call. It is not, but that's a 20. Okay, yeah, it hit. But those 2d10 of fire damage, and I rolled 210, so that's a 20. Oh my God. When Doug shoots a fire bolt, does it come out of his finger? I like to think it comes out, like a little bit of fire comes out of each finger to like form into a giant fire bolt. It's not like singe's hair, it's like stinky a little for a second, just like, you know? Just a little bit. Okay, okay, sorry. It actually comes out of his belly button. There's a little flame icon in his belly button. Ironclad yells in pain. I get 2 attacks per action, so I'm going to do that again. You get 2 now? Apparently. I didn't notice until today. It says actions, attacks per action too. If it's a spell, you only get 1. Attack would be like swinging a weapon. Well, fire bolt is under my attacks. But it's a cantrip. So it's a spell slash cantrip that is an attack. Oh, that's a good question. Let's get out the rules, lawyer. Okay, normally you can't cast 2 spells in the same turn, unless you're something like a sorcerer, but I'm going to make an exception in this case, just because I think it'll be cool. Yeah. Okay, cool. So I will shoot another fire bolt, seeing the great success. Do I get advantage on that again, since he is still prone? Yes, absolutely. Okay. Buh, 19. That is a hit. Okay, doing. Yeah, but a little 7 points of damage this time. Man, it is, uh, things took a very quick turn for the worst for Ironclad. It sure did. Well, we saw him, you know, we know what he did to our friend Toll, then we're not into it. Feel the burn. And then after that, do I have, am I close enough to run up to get to Toll? Yeah, it's not very far at all. You're able to make it down there. Okay, I'm going to go to Toll. And I don't know if I could assist him because I think I already used up all my actions, so. Right, used your actions and you moved. So that's it, but you are up there with him. Okay, turn over. All right, next is Gunther and Toll the Natty. Ironclad, at this moment, they're looking Ironclad's in the mouth of a lava snake and is very beat up at the moment. How far can I, can I make it to Toll? Yes. Then can I try and get Toll up? Yeah. Well, what does that entail? What do you want to do? I don't have any healing things. So I guess resuscitate him by taking the endless decanter and using it to pour five gallons of water all over me and Toll and the sea drinker. The beginning of your sentence does not connect to what you said at the end of your sentence. Why are you out there bulging me? Well, like, you know, waking him up, trying to, you know, splash him with water. I don't know, would that get, bring him out? You can make a medicine check to try to stabilize him and see if you're able to ate him. Okay, I'll do that. You know, when you go to the ER and the doctor just pours water all over you? Yeah, yeah, yeah. Just empties a bucket. The guy known for being trapped in the water. 18. I cast trauma. It's super effective. 18. You're able to stabilize him and Toll's eyes open. Yeah. He's good to her. And then he immediately short circuits. And as Toll's eyes open and, you know, you're giving him this water, the whole room you're in, this whole dungeon itself once again seems to be shaking. And the Volcaniconda let's go of ironclad, looks around the room and dives back into the hole from which she came. Whoa. Well, that's cool. Can I use my bonus section to set a second one? Yes. Good call. Good move. Good show. Great show. Huh? Exclusive show. Think you're drawing a pod.com. Eww. That's 13. All right. Private parts, who is still here? Who's in charge right now? Is it you, Gunther? No. Passed it back to... I think it's Doug. I gave it to Doug. Yeah, I was. And then when we got here, I gave it to Doug. Oh, why? I'm a vicious Doug. If I must. Private parts taps you on the shoulder, Doug, and says, I think this facility is collapsing. We should make haste and exit. What makes you say that, Private parts? I'm just kidding. Now there's a little joke here from Lito to Lito, you know, but yeah, I think you're right. Could Doug try to like scoop up Toll's? Yeah, absolutely. Toll, are you up? No. Are you going to wait for my turn to find out? Yeah. He'll... Yeah. Yeah. I said Toll's eyes opened and yeah, he starts coming around. I should know if he was like physically up. No, he's not standing. He's still laying down, but yeah. He's so strong in big masculine hairy arms. Okay, it's okay, buddy. So what? You should eat. Did you meet my friend the Volcaniconda? Hey, it's okay. Time to rest. Love is snakler. Oh. You're just saying nothing right now. It's okay. Big fire, fire serpent, big flames, big teeth. That's right, big teeth. Yeah. Yeah, yeah. And then could Doug just yell out to the team. Fine, we gotta get out of here. I think this is going to collapse and we might get stuck Hi, hi. All right. You all are out of combat if you want to beat feet and start getting out of here. With Gunther sustaining Toll, does... Do I have health again? Like can I... Yeah, you're like that. Maybe one, right? Say you're like at one. Yeah. One. Okay. You're stable. Stable. That's that. Stabilized. Not sustained. What am I saying? Doug runs towards the where they came in through the mirror. Yeah. You go through and you find yourself on the other side and begin retracing your steps back out upstairs out of the temple back to the ocean floor. Hold this, keep an eye out for ironclad. Is he following or did he get... Make a perception check. Okay. Nine. You initially hear footsteps following you, but then as you all proceed they become fainter and fainter until as you exit the temple back upstairs you no longer hear them at all. And off camera death. You find yourself back on the ocean floor surrounded by the shipwrecks and the earth is still shaking violently. The ships that were partially submerged in the bed of the sea begin collapsing and shaking and some of them begin partially submerging themselves into the sand much like a lizard. Then the vortex of water that's swirling violently around you begins to lose momentum and then begins collapsing and an ocean of water falls upon the entire part. What an episode. Okay. The sea drinker will drink up all this sea that is falling upon us and save us. Yeah, she's like, sorry guys, I'm just too full. That frog gave me all the water I need. Find out if that happens or not in the next episode of Tales from the Stinky Dragon. Not even the sea drinker. That's what I'm going to say. It's just a squid. Chris just kept calling it that. Gus never acknowledged that. Turns out they're still down there and everything just collapsed. Yeah. Oh no. Hello listener. 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Those are surprisingly allowed in but any books, dancing equipment, liquids? Well I can tell you from this group we definitely don't have books. I left my dancing equipment at home. Wait, can we pop, what's dancing equipment? I think everybody knows what dancing equipment is. Tear away clothing, things Barney would have. Spend that. If you have anything please leave them, otherwise we will detect it with our archway of humming. Now I have a heart condition and a liver condition and a lung condition and a stomach condition and a foot condition. Which foot? Both. I have several metal parts. That's nice. Is that going to be a problem going through this? First time for everything. Once again that's stinkyjrgpod.com. We're incredibly grateful for your support which makes this show possible. Some NPCs in this episode were voiced by incredibly talented friends just like Yarl Ironclad, voiced by Adam Ellis at adam.e.ellis. Private Parts, voiced by Ben Ernst at Halcyon underscore Ben. Volcaniconda, voiced by Lucy James at Lucy James Games everywhere and best known for the Friends Per Second podcast and GameSpot. This week's episode was submitted by Joseph Dufour and BlackSnight or BlackFiveNight. There's a number in there, I don't know how to say words that have numbers in the middle. This episode of Tales of the Sting Drugs is produced by Ben Ernst, written and edited and composed by Micah Reisinger with additional editing work by Catherine Arnold and David Sonye. Tune in next time for the thrilling episode of Tales of the Stingy Dragon. Hey guys, Doug here on the ones and twos equals threes. Looks like Blaine forgot to mute his microphone. There's his door, there's his water bottle clinking on his chair. Like an unprofessional guy that he is. Well, we'll probably do this episode, you know, you might be hearing it at the end of the episode so we don't know what happens yet but there's a lot going on here. Nanny possibly turning into a little squid. Who knows if it's a seed wrinkle, we'll find out. Although I do feel like, who knows, maybe it's a red herring. That's another type of fish, just a little pun for you guys. I know Doug on the ones and twos, he's uh, he's saying about maybe starting a radio show sometime soon. Maybe take some questions from Patreon members, which are you guys, so stay tuned for that. Let me know in the comments of this episode if there's something you're interested in and uh, because you know, Doug's got a lot of advice to give. And I think he, I think he'd be in quest. With maybe some of the answers he's got. It looks like Chris is doing some stretches. Oh, he's doing some jumping jacks. If only this was recorded on video, but no, he's doing jump jacks. His screen is also blurry, so it's kind of weird to see it's, he's coming in and out of focus. Oh, now he's doing some big jumps. Big stretch for the little guy. And we'll be back. Oh, Micah, are you been listening this whole time? Uh, no. How do you think this episode is going? Fantastic. I think it's well written. Yes, very, very. Yes. The verbiage is quite clear and succinct. It really paints a picture, you know. Definitely. And I bet the music and the instrumentals will be top notch. Yeah, yeah, yeah. On your final part of. I'm looking forward to looking up the copyrights of the Nokia ringtone. And also, baby got back. You know, it's been referenced a lot. Baby got back. Yeah, I have a good feeling about that one. Maybe we'll play some baby got back here on Doug's. On the ones and two, you go street and sometime in the future. It's the most family friendly song we've ever produced. Oh, while you brought up second wind, I'll take this as opportunity to acknowledge everybody in our discord who responded to me being very sad that I lost my squirtle with sunglasses in Pokemon Go. And a lot of people responded that they have squirtles with sunglasses that they would give me if they could see. John, I want to tell you after that, I've been, I've been, you don't have one. I looked, I don't have one. Either I either I traded it or I, I didn't get it. And I thought I did. I'm sorry, John. I feel, I feel the first time, the first time that I go to a live event was with our community. I'm hoping somebody will come up and trade with me. If you have no idea what I'm talking about, it's because you haven't been listening to second wind. You've been missing out on some extra bonus stuff.