The Glass Cannon Podcast

Failures at the Caves | Shadowdark RPG Episode 10 | The Glass Cannon Podcast

96 min
Jan 16, 20264 months ago
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Summary

The Glass Cannon Podcast presents a Shadowdark RPG campaign episode where the party ventures into a treacherous cave system to rescue two children taken by a werewolf. After discovering the original cave has been abandoned and rigged with deadly traps, they follow tracks deeper into a complex underground network filled with giant spiders, sinkholes, and mysterious dangers.

Insights
  • Player agency and moral dilemmas create deeper engagement: the party's decision to rescue children despite mounting costs demonstrates how personal stakes drive narrative investment beyond mechanical rewards
  • Environmental storytelling and trap design significantly increase tension: the abandoned shrine, exhumed graves, and rigged traps convey the werewolf's intelligence and preparation without exposition
  • Resource management (rations, hit points, spell slots) creates meaningful strategic decisions: players must constantly weigh immediate survival against long-term goals
  • Collaborative problem-solving emerges organically from mechanics: players develop hand signals, track management, and formation tactics without explicit instruction
  • Failure states and setbacks enhance narrative stakes: the party's inability to prevent the werewolf's escape and the discovery of child remains create genuine emotional weight
Trends
Grimdark fantasy settings normalize moral ambiguity and pyrrhic victories in tabletop RPGsMinimalist RPG systems (Shadowdark) enable faster pacing and higher lethality than traditional d20 mechanicsActual play podcasts increasingly feature complex environmental puzzles and dungeon design as primary content driversPlayer-driven narrative choices (rescue mission) override pre-planned campaign structure in modern RPG designPodcast audiences engage with long-form content (90+ minute episodes) featuring extended combat and exploration sequencesCollaborative storytelling emphasizes character roleplay and emotional beats over mechanical optimizationDungeon design in actual play content prioritizes atmosphere and discovery over balanced encounter designResource scarcity mechanics (food tracking, spell slots) create persistent tension across multiple sessions
Topics
Shadowdark RPG system mechanics and house rulesDungeon design and trap mechanics in tabletop RPGsCharacter death and injury consequences in grimdark settingsResource management and survival mechanicsEncounter design and combat balanceEnvironmental storytelling and atmospheric worldbuildingPlayer agency and narrative branchingActual play podcast production and pacingMoral decision-making in fantasy narrativesNPC companion mechanics and managementTrap detection and disarming mechanicsExploration and navigation in dungeon environmentsExperience point distribution and reward systemsCollaborative problem-solving at the tableWerewolf lore and monster design
Companies
Adobe
Acrobat Studio AI tool advertised for document summarization and PDF workspace management
Peace Corps
U.S. government volunteer organization featured in mid-roll advertisement
Norse Foundry
Dice and gaming accessories sponsor mentioned for providing dice used in the campaign
Foundry Virtual Tabletop
VTT software sponsor used for displaying the campaign map and managing encounters
Hilton Hotels
Hotel chain advertised for UK staycation packages during mid-roll break
Monzo
Digital banking app advertised for investment and financial management features
National Rail
UK rail service advertised for fare freeze promotion through March 2027
People
Troy
Co-host and player character Warwick in the Shadowdark RPG campaign
Matthew
Co-host and player character Ellison in the Shadowdark RPG campaign
Skid
Co-host and player character Pharaoh in the Shadowdark RPG campaign
Joe O'Brien
Dungeon Master running the Shadowdark RPG campaign and managing encounters
Sydney
Player character Saint in the Shadowdark RPG campaign
Quotes
"We're going to need it. Yeah. Is the bounce ready? Ready. Oh, it came back. It didn't want to go to you."
Joe O'BrienMid-episode
"Everything changed. Yeah. A lot of people go through that. Changes? Again, out of college, just like, man, I'm going to see the world. And then... Yep. You start circling the same cave."
MatthewEarly episode banter
"She moved her whole operation, yeah. And Saint just. We didn't track the blood. Baaah! Baaah! And it echoes, you know. She moved and she knew we were coming back here and she said a fucking trap. She's smart."
SydneyCave discovery
"I will pay you. I will whatever Martin promised you. I'll double it if we just leave now. Please."
Regina (NPC)Narrow passage panic
"This is messed up. But at least it was definitely worth it to come here. Okay. Right, Corbin. See, it's a silver lining. Are you looking in a mirror talking to yourself?"
SkidPost-trap discovery
Full Transcript
This is your latest project. It's heavy with information, data and exactly 36 pages of waffle. But with Acrobat Studio you can create a PDF space, an AI-powered workspace that turns documents into summaries and insights and even generates reports or presentations out of it so you can cut through the waffle, work smarter and save time. Do that with Acrobat. Learn more and try it out on Adobe.com There's a world of opportunity out there. Beyond the typical 9-5 where purpose and grit come together. Where the American spirit and ingenuity are welcomed in places that could really use your skills and your experience. We're talking about the Peace Corps, with volunteers living and working in communities around the globe. It's been called the toughest job you'll ever love. Because it asks so much of you to dig deeper, get your hands dirty, to go that extra mile, to rise to the occasion and meet challenges head on. And the love part comes from being part of something bigger than yourself. From building bonds that last a lifetime. It's knowing your hard work transformed lives, including your own. After 65 years the Peace Corps is still the toughest job you'll ever love. Explore opportunities in more than 60 countries. Learn about benefits and apply at PeaceCorp.gov. You are listening to the Glass Cannon Network, the premiere source for role-playing game entertainment. I can barely see the road from the beat I can't touch any more than things I'll never be In my shadowed eye I'm the same It's fine or fine on a judge Friday I can barely see the road from the beat Welcome back to the Glass Cannon Podcast with just a bunch of good time pals yuckin' it up, bustin' some chops, and I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. I'm back with another one. An Engaging Podcast is the title. It pulls you right in. You're like, an engaging podcast, okay? I'm engaged in this comment. My boyfriend made me listen to this podcast when we were dating long distance. We have now been married for five years. Coincidence, I think not. No. So, if you're looking for love, check us out. Download our apps. Leave a review. Your suss on your girlfriends. Whatever you're looking for. And everything in between. Yeah. There's going to be a whole generation of college graduates that owe their lives to our podcast. Yes. I'm wondering why they say the word John. Yeah. What do you think it is? Do you think it's the times we just squabble over rules? Or we just debate whether or not math is correct? Heat is heat. The friction. Passion is passion. It's very erotic. Arguing in general is very erotic. I always say there's a fine line between punching someone in the face and just making out. So, I feel like when you argue, you're like, a lot of fist fights will turn into make out sessions spontaneously. Just ask any child of divorce how much they love sex. That's right. What? I'm going to need a map of all that. I'm having to listen to all that arguing. I know. It's turned them on in the later years. The flow chart you've created is so confusing to me. Yep. You guys like Taylor Swift? You talking about her new album? No, I'm talking about the human being. I don't know her. She's nice. Do you like her as the artist? Are you a Swiftie? Do you listen to Swiftie? I used to be. I buy purchased Swift music. I purchase songs. She opened for Rascal Flats way early on. Get out of here. I saw her at Woodstock and she opened for Rascal Flats and I saw her with my family. So, me and my sisters bought her CD at the merch table. That's like Young Swift, probably standing with a guitar. Playing kind of country-ish music. We bought the CD so we liked her then because we were like, oh my God, she's so cool with her music. And then, no, I don't really listen to her. Is it because she's popular now and it's popular to hate popular people? No. Or you just, it's not what you're looking for in music anymore? Not my musical taste. And I'm not a hater. I will admit when things are good because they're objectively good. You're not a hater. No. Matthew, are you a Swiftie? Yeah. Name three songs. I think so, yeah. The album names is pretty impressive too. Folklore. Okay, so Matthew likes like sad Taylor Swift. Yeah, I do like sad Taylor Swift. I like Taylor Swift and her feels. Yeah, the sad, I don't know if you would like the new album. I haven't listened to her yet. It's very divisive, people. Why is it, why? It's very poppy and it's very... It's appropriate for children, frankly. She's talking about Travis K. I didn't hear about the Dick song. I've heard songs about people's wieners. People have been singing songs about wieners for some time now. Yeah, but I think they're a little more subtle. Yeah. I'm guessing, I haven't heard the song. Have any of you listened to her new album? I've listened to a couple of the tunes. They're good. I don't listen to the lyrics that often. I have to listen to a song a bunch before I start actually listening to the message. Music first, then I get into the lyrics. Did you listen to her before? Yeah, I've listened to her before. I'm not Swiftie, but I'm in a culture where Taylor Swift is, she's out there. I hear it. I could zoom it. What about you? You have Taylor Swift kind of? No, I like... I appreciate her stardom. I think that's always impressive in person. What about that dude? Because she pulled it off? Yeah, I think that's always very impressive to be like a global superstar. Yes. I have respect for that. But no, I mean a couple of the biggest of big, like very front door tracks I really like, you know, that that hater one is good. We are never ever getting back together. Or blank space. Blank space, love blank space. Here's what I remember of early Taylor Swift. Way back in the day, living in Astoria, poker night with the boys. I played with Nick Lowe, our buddy Dave Woody, Brandon Mitchell, etc. Nick Lowe was like, you got to hear this woman, Taylor Swift. Oh, Nick loves Taylor Swift. So you put on Taylor Swift and we were like, it's poker night. Like this is ridiculous. I listen to pop songs from some chick you like. And like, he was like, I'm telling you, you have to listen to the music. It's so good. And I didn't and ignored it for a while. And then she became, you know, a global superstar. I was like, that Nick Lowe is onto something. Turns out he knows music. He's got an ear for the music. He's got an ear for the music. Yeah, he was really, he loved her like right when she was first coming out. It's good. You've been to all of her all of her tours, all of her concerts. I, as a rule, don't tend to listen to anything that came out anymore recently than Led Zeppelin's physical graffiti. Okay. So no. No. Did you make the rule when physical graffiti came out? I didn't come up with a rule. It just happened. Or just the organic thing. Just sort of evolved that way. Yeah. I just looked at it and was like, huh. I think that's it. That's the most recent album in the American stomach. There you have it. You enjoy Taylor Swift? We don't care. We'll be right back. near LA that there'd be no chance for you to see it live. Well, have I got some good news for you? The two-night premiere of the new tour will be live-streamed from Dynasty Typewriter in LA. Doesn't matter where you are in the world, just visit glasscanonetwork.com. Click buy tickets and then you can see a link to purchase live-streamed tickets. These shows are going to be mind-blowing with a spectacular lineup of GCN players, including Troy and I and Matthew and Skid, of course, Jared Logan, Ross Bryant, Mary Lou, Sydney Emanuel, Jason Charles Miller, Paula Deming, and the incredible Becca Scott. One stage, two nights, all live-streamed straight to you. Lock in your spot right now. Get a live-streamed pass today at glasscanonetwork.com slash tour. You saw the edit, but that's not the full story. Devonte Anderson from Love is Blind is finally speaking out. From his relationship with Brittany to production's role behind the scenes to the moment everyone's been debating, the people of color comment. And yes, we asked him everything, including what Netflix didn't show. Like Brittany meeting his family. A lot was cut. And now it's all coming out. No filters. No safe questions. Just the truth. Listen now to the Roxanne and Chantel podcast. Available where you get your podcasts. Hi, I'm pianist Maniacs. On my new podcast, Classical Music Happy Hour, my guests and I talk about life and music, and we also like to play games. Is it a composer or is it cheese? Oh, I know this game. Knowing Mozart, it's probably all of the above. It's all of the above. Is this a fake or was this a flop? Flop. That's more mistakes than I made in my last recital. Listen, wherever you get your podcasts. Hey, we're back! How did that feel in your ears? I'm sorry. Sometimes you are so loud when we come in that I panic. I get worried. Because I go from zero to 100 sitting here in my little... Your RPMs must be like... We're back. I want to thank our sponsoronies. Norse Foundry might be rolling some of these bones today. And of course, Foundry, virtual tabletop. We've seen the same section of this map for a long time now as you keep circling the drain. I did not expect it to be this way. Just sort of like going back and forth over the same hexes over and over. I thought we were going to go out like two, three hexes. Right. Come back. Go back and have six hexes. Do you remember even when we were at the cave and we talked about what if we went to the north and came back down around to see Warden Wood? Like we had all these grand plans and then everything changed. Everything changed. Yeah. A lot of people go through that. Changes? Again, out of college, just like, man, I'm going to see the world. And then... Yep. Yep. You start circling the same cave. You find one cultist camp and you get so thrown off. Working at the toilet paper factory until you get crushed by one of the machines. Yep. It's so depressing. Not even one of the toilet paper machines. Tales all the time. It happens more often than not in America. It's weird. We're recording here to get these in the can before the holidays. Now it's post holidays as you're watching this. And yesterday it just fucking took forever to drive home. And, you know, we spent... It's a long day here. And so I get home. It takes like an hour and 45 minutes. And I'm just like, I come in, the kids just tackle me and I lay down like, that's fucking drive. I hate it. I just hate. That's what you said to your children? I said that's just my fucking drive. After they went to bed. I blame all of you. After they went to bed. I wouldn't have to do this if it wasn't for you. And she's like, yeah, can you imagine doing that every day? Yeah, exactly. Like when you complain about it. I just, I just, I just, I just... I just put my eyes on it. But then we kept going. I'm like, yeah, you do it every day until you're 70 and you retire. Then you get to spend the tiny little pitons you saved up and die two days later. Yeah. You know, it's not worth it. What I'm saying is don't do that. Find a way not to do that. It's very, very bad. Oh, I'm sure everyone would rather not do that. Wow. How badly? I think a lot of people are listening to this right now. On their commutes. On their commutes. We appreciate it. Which, honestly... That's why we're so important. Yeah. Saves my brain too. Like I listened to podcasts too and people have told me at live shows like you have gotten me through working at the toilet paper factory or driving on my like... Some people are truck drivers and I'm like, hell yeah, that makes me so happy. Yeah, truck drivers, lab technicians. If you're a truck driver right now and you're listening to this, don't watch it because you're driving. Honk your horn right now. I dare you. Yeah. Then pull over and watch it. Yeah. Subscribe. Long... Just pull over long enough to follow us on Instagram. What else is it? Click the bell. Down the hill. Write a quick review. All the things. And then continue driving. And then email to Joe. Yeah, well, man, it's just... Long driving urban commutes will kill you. They'll kill your soul. Yeah. They're so awful. One thing I do not miss. Man, I hated that. Oh. My parents did that. They commuted into the city because we grew up outside and it was only like an hour or something, but they would drive in at 5 a.m., 6 a.m. and then... I mean, that's three hours a day. That's 15 hours out of your week. That's a big chunk of your life. Add up over the years. It's your life. Yeah. It's a different thing. And the thing is when you're doing it, it's not like you're zen. Like so much of the time, you're like, God damn it. We're driving into the city. This bridge is closed or that lane's under construction. And you get out to your car at the end of the day. Drunk. I mean, it's just so frustrating. It's even harder. This is so much harder. It's so strict without breakfast. I'm swerving into people. What was I thinking? I love that they were at breakfast. Not the commute home after half an hour. Throwing down a ton of tequila. Seven mimosas. Tequila, tequila, spowries, screwdrivers. I picked the wrong date. I always say seven mimosas every morning. And then I hit the road. Bottomless brunch, then I'll head to the office. That's how I became successful. But it's a different thing too. Then when you retire, you look back at your life and you say, wasn't that bad? Wasn't that bad? But if you're tired of your life at the end of your commute. But what the, it's a different thing taking public transit. Like we have, you know, subways here and everything. Like sometimes if you get a lucky break, you can, you can enjoy your, you can read a book or like do something else. You don't have to worry about it. It's a driving. Don't miss that. It's the driving, man. Don't miss it. Oh, do people still take the subways here? Or is it just a place where people pee and poop? People take the subways. You sound like an 80 year old man from Alaska. I imagine the subway is just horrible. From Alaska. You take the subway and buzz every fucking day. I just, just seven or eight dudes just pooping on the seat. And you get on and you're like, I guess I'll go to the next train. Because there's only five guys. I'm out of here. You sound like someone who's never been to New York. That's what you sound like. I'm like someone who has like a deep seated phobia of cities. You still live here. All cities. When did you move away from here? It's like, how much have you transformed in the interim? Can't imagine. I don't think I'll ever take a subway again. That's crazy. Why would I? I could see guys pooping on the internet. Go to your house. Go to Manhattan at Christmas time. I can't hear all of you talking. Why would you drive? We drive in and we park. And then we walk around. You don't go to different parts of the city with the hop in the car. And then I drive to a different part of the city and I park. And then I hop in the car again. We go see Rocker fellow tree every year. I park, we walk to the tree, and then I'm like, what the fuck out of here? And we go to like a, you know, the most touristy thing you can buy. But of course the traffic is terrible. Yeah, you gotta see the Rock fellow tree. But yeah, no, why would I take the subway? Why would I subject my children to the subway? The kids love the subway. Your opinion no longer matters. I'll just show them a video of men pooping. That's what it's like to live in New York. Oh, God. That's what it's like to take the subway. See that guy pooping? I wonder. I wonder. I wonder. I've come to New York one day when they've grown up and they're like, wow, dad was really just like, had a thing about New York. I don't know what his deal was. I only saw six guys masturbate. And dad's made it sound like it was every day. That's a rite of passage. Did you get past that? There are times I've watched people masturbate on a train. How many times have you masturbated on a train? Dad, wait a second. We had a friend whose job was to tell masturbating people in his store that they needed to wrap up and leave. But he worked for a company where you couldn't just say like, hey, get out of here. You had to be like really nice. You had to be really polite. He's hearting me. Please, when you tap him on the back while he's going in. Hey, buddy. Wrap it up. All right. This is all right. You can't do that here. Finish, finish what you're doing. Finish what you're doing. I got to delete that. I'm stuck. Anyways, I'm only half off. Who wants to do this week's re-crap? I'll do it. I think I'm up. Oh, look at all Joe O'Brien. Two times ago, Maddie Recaps did it last time. You did it three times ago. You're eager. You're a chunky app player. I don't think Skid wants to do it. Skid just, he doesn't seem like he's interested. Seems like he's paying it. I'll do it. Maybe next time. Maybe next time. It looks like he has an ulcer. Yeah, he has like a pained face right now. I'm just still angry about the fucking subway. Can't believe. I'm so angry. You're a walker. I'm a big, I'm a big walker. I'm a big public transit advocate. And I don't care for your spreading your lies across the globe. Right. People are going to be afraid to come to New York. People will, some people will think you're actually telling the truth. I would never lie to this audience. That's for reasons like that. Because you say you mislead them. You're going to say the buses are cool. I love taking the bus. The buses are fucking awesome. Gross. No, you've never been on a bus. I've unfortunately been on a lot of buses. The bus is great. I would take the one that would go. When's the last time? When is the last time you're on a bus? Last time on a bus. When Led Zeppelins. From the same TV game. I took it to go get graffiti. At the Tower Records. All right, all right, let's play our game here. Man, that was a chunky episode last week. A lot of drama. It seemed after a night of sleep, or a night of not sleeping, I think that Warwick was concerned about the children and couldn't let it go. Ellison also couldn't sleep. Farrow couldn't sleep but was keeping it secret. And Ellison and... And St. Slip Like a Baby. And St. Slip Like a Baby. I had nightmares. Oh, yeah, that's right. My pups. St. Slip Like a Baby. But the point was we... We guys were up like talking. You guys were talking so loud. We were talking for a little while. You love each other so much when you're married. We were talking a little while about how could we leave the kids behind. The kids that were taken by a werewolf, we believe, and could be infected with lycanthropy. We wanted to try to save them. And after a night's sleep, we eventually... Ellison really primarily convinced everybody that this is something he had to do. And so I joined in, as did everybody else, including the party of Regina and the two brothers, the two remaining brothers begrudgingly came along with us. And we headed out. Well, we started to get really short on food and we started to... I forget what happened right before the boar situation. We were just hunting. We... Marging on. We were very slowly... On the ghost at night. On the ghost, right. On the ghost. So then after... Oh, the ghost was before the boar. Right. So after traveling some six miles, we were approached by a specter of the third brother who was killed by the werewolf. And it told us that it was pointless to try to chase the werewolf. Sort of lumped the idea of the werewolf into the creature or like the knight. The capital and knight of the gloaming that you will never defeat, that you can never defeat, and that the kids are just a simple fact of life. Things get consumed by the knight of the gloaming. And you should just go away to give up. And he told his siblings basically like being dead. I'm so much better like this. Easier this way. It's easier this way. And you should join me. Like you should leave them. Right. And at that Pharaoh displayed his holy symbol and cast turn undead. And we saw the specter that was once the man, his face grotesquely changed into something horrible and then be dispersed into the knight. After some argument where Warwick thought that the ghost was telling us something that was wise, Pharaoh was saying the ghost was not really a ghost of that guy, but was being deceptive and trying to get us to not do this for some reason, which raised, of course, saints suspicions, Ellison suspicions. And so everybody wanted to push forward to get, try to get to this cave where we think the kids are being held. And in that last night before we're going to set out the next morning, we're set upon early on in the evening by seven boars. Saint has the idea to climb the trees, which we do and they eat our rations, but we managed to kill one before the rest flee. We bagged a boar. We bagged a boar. That's going to be a lot of meat. And I think that's where we ended last up. Bagged a boar and yeah, I'm going to give you. And I also, I raised in some of our behind the scenes stuff, I raised the issue that I believe we should get experience points for this because like in Shadow Dark, you don't normally get experience points just for killing something. We got something of immense value out of it, which is food to live from. Isn't that the reward though, is what I was thinking? Don't you get like when you get like gold? Pressure, yeah. Like you can use that to buy things. I mean, this is the exact framework for experience is the bigger the reward, the more experience. Sure, sure, sure. As it comes to like treasure, but it also said boons and it's really. In the book, it's very open-ended. You can get it for good role play. I'd say the closest thing it aligns to in my mind is an ingenious idea. So the argument for me is climbing the trees. Was that ingenious. And I made a perimeter check. Like there are reasons we even knew about the boar. We could have been been set upon and like been in our bedrooms. True, true, true. I must get on this. We now have food enough to feed all seven of us, plus maybe the two kids hopefully. I'm giving you 10 rations from the boar. 10 rations. Okay, I feel like that's the one day. One day. One and a half. Right? No. One and a little bit more. One and some change. One plus. One plus. Yeah. I would just love, I mean, we're at 2xp. We're on episode. Don't overthink it. I'm not. I'm just saying. Metagaming the ends. No, no, no. I'm reading. Meta-happing. I'm reading the rules and the rules are like the xp comes from, could come from good role play, could come from these sources. And I agree with Skid on this. It's more not necessarily just like, oh, we got some food, but just it's a sort of accumulative thing of all the stuff that we did that we might have earned some xp. It's fair. It's fair. I will take that under advisement. Okay. I think that that, I see what you guys, I see you feel, you feel a little xp deprived at the moment. I think that's what's, what's happening. There's a little xp. Well, you know, we haven't played a lot. So it's, it's, it's a matter of, Hey, to be fair, we haven't really driven the action, I think. We need a lot of ramp circumstances. So I think we need to like do more stuff. Yeah. Actually do more stuff instead of, you know. Yeah. Okay. So currently we're sitting at 12 rations total. Yes. We've eaten for today. So that we'll get, so the, so presumably with, if you've set traps, we should be able, we should have two days worth of rations tomorrow, hopefully. Yes. Well, I said, I did set the trap. So we'll see. Okay. Great. And you know, I was thinking is, you know, we had the Breone and Corvin or whatever they're carrying that stuff, they have gear slots that aren't being used. Oh yeah. So they can just use that as their gear slots. Yeah, that makes sense. At least to get back to Marin's hold until they all die. So we'll say it is the next day. The boars came into your camp. And don't forget they ate what little rations you had left. Yes, we can count the boar's rations. Oh, sorry, sorry. Slowly have to pour those apart. They pooped specifically in Warwick's bedroll. All seven of them. That sucks so bad. It's weird that they all went to that one. And it's like when you put, you know, that was the ancient Romans, they would build a space and they would put the animals in first and they'd watch, oh, where did the animals go to the bathroom? All the animals would gravitate naturally towards the same place to grow the bathroom and then they would build the bathroom there. They felt like the animals had a pretty natural sense for where things should be, where the animals slept is where they would put the bedrooms and whatnot. So they kind of let the animals dictate as they figured that they had a connection to something more primal. So perhaps the boars in investigating your camp smelled Warwick and was like, this is where we must poop. And so all of the boars went to poop directly on everything you own. St. C's added just smiles and then goes into his nice warm bedroll. I feel like we've been through worst sludges in the war. Oh, come on. You look like you had a thought though. Yeah, you just, whatever you said, I just had a line of thinking that was like, I just blew my own mind. This is like, I mean, talk about the grindiest of grindy, uninteresting things. However, here we go. Let's be realistic here. Buckle up. Renewable food source. There's an argument to be made that as part of this game, we should probably carve out a little of our own space and have like a farm or like, you know what I mean? Like, grow food. So we should, because I was thinking, when he's talking about the boars, I was thinking about how in Valheim, that video game, you find wild boar and you don't kill them. Bring them, yeah. And then you pen them and you, and they mate. And then they start making babies. And then that just becomes your sustainable rude food resource. So you're saying that we should evolve from being a hunter-gatherer party. Yes. To an agricultural. Yeah. I mean, I'm just saying. We're advancing. The idea of a renewable food source in general is a good idea to have at some point. Okay. So we're not so literally hand to mouth. In a vacuum, I think you're totally right. However, you really want to start a farm in the glow. I didn't say that. I just said the idea of a renewable food source is something to think about. A place where dragons and ember gods and werewolves are just roaming freely throughout the countryside. Well, you know what I think people do in these kind of games is they start like a business, right? Like, you get like a business going and then it's making money for you. Open a bar. Yeah, a way to, yeah, exactly. Open a tower. Open a bar. We all love the pressures of the ration tracking system, but I don't think we want to go too far with it. Yeah. But we start establishing farms. Yeah. No, it's just we're playing a Sims game. Yeah, that may be a mistake, I think. I love simulation civilization games, but there's a time and a place. Right. Grimdark Dairy Farm. I thought you were just going to eat the poop. I thought that's where he was going to. I will say while the night went, you know, without any issues throughout the rest of the night, on Pharaoh's watch, you heard a sound in the night that sounded very distant, miles and miles away, that could best be described as an explosion or like an eruption or something. It was just like, you know, living out in the suburbs where I from time to time, it was like a boom. Like, well, because you should not fireworks in October. But like it was kind of like that. This just like, boom. Wow. I'm boring. Sound somewhere in the distance that echoed throughout the glowing. Maybe I get like a traumatic stress flashback of the explosion that we all. Yeah, the cataclysm. Cataclysm. Yeah. It's funny when I was a kid, the oil refinery by my house, about six, seven miles away from my house exploded at like six a.m. And it's loud. Yeah. Okay, I'm not going to wake everyone up. Like he turns like to hear it and he's just like starts kind of sweating a little bit in the night air. I think it's like we hear and experience so much weird stuff. We must like over the course of our watch, even just the course of our watch. It's just like this strange noises gotta be on, you know, gotta be on our toes the entire time anyway. So I'm not going to bother anybody, but I will take note of it. Okay. What direction? Yeah, I was just going to say, did you get a direction? Definitely to the north, maybe north northeast. North east. Haven't been over there. Where we just were. Oh, we were over there. I wonder if the Embered God didn't get its sacrifice. Oh, but we weren't up by the, oh, I guess we, well, we weren't up by the lake. We weren't to the far northeast edge of the map. I wonder if there's something. That's the direction we came. By the lake. Okay. Interesting. Oh, luck tokens. Bottle caps. Thank you. Every. I need one. I have a feeling. I'm full. We're going to need it. Yeah. Is the bounce ready? Ready. Oh, it came back. It didn't, it didn't want to go to you. Okay. What's Margot? So cute. Margot sour. Margot. All right. So you are one hex away from the original cave of bones that the fairies, uh, not sent you to, but you were said, Hey, have you seen any travelers? Have you seen anything out of the ordinary? And they're like, we heard some whimpering coming from a cave. The cave of whimpering is now one hex away. You can reach there by daylight, assuming nothing else happens. Would you like an update on the cave of whimpering? You want to give a quest log update? Yeah, quest log update. Two children. A graphic that comes sweeping in. Da, da, da, dum, bum, bum. And so these are the bullet points we're reading down. Two children need help. They're infected with lycanthropy. We're going to take them to the fairy ritual to heal them. We healed them of lycanthropy, and now we need to return them to their home in Wardenwood. The children were taken back by the werewolf, and we still need to find them. It's fucking horrible. Sydney doesn't like this campaign anymore. It's like doing a cave of whimpering. Those are my quest notes for a cave of whimpering. Doing a wow quest where you have to go to, like, so many places, and then at the end of the quest, where do you go? But right back where you fucking started, and it's like, head back to the cave of winter, and it's like, FAAAACK! Yeah, they're so scary that it took them back. All right, we want to do a morning early... These notes. Every fucking thing the notes are insane. This is the West Bandit's quest. Joe's notes are, the thief told saint that he could part with more info about the Hyatt if we paid him for it. He also wants a cut of the john. A cut of the john! You know what he means? A cut of the john! Yes! Yes! Yes! Yes! Yes! Yes! Yes! Yes! Also wants a cut of the john. A cut of the john. It's totally fair. All right. All right, so you're heading early morning surveillance. Yes. So when we get there, keep our distance watch for a little bit. But we still want to go. And listen, if it's that fucking whimperine again. Okay, right. I moved you onto Sed Hex. You travel throughout the first half of the day, and you reach the area where this cave is. This darkness ahead. What do you do? I would like to sneak ahead. Okay. And check out the cave. And we're not hearing the same cries of anguish. Imagine keeping a little bit of distance from the distance you are. You hear nothing. I'd like to give you a... Because before we were like pretty far away from the cave. And we still heard from slow. Yeah, you're whimpering, echoing in the back of the cave. Oh, wait. I don't have... No, I don't have advantage. Why? Do I have advantage? You're sneaking, right? Yeah. You always... I would assume I do, yeah. I think you... That's your thing. That's your thing. You have like three things. 19. 19. Wow, I still... You start approaching the cave. Maybe you're coming around from the side, so you don't expose yourself or something. What are you doing? Listening. Okay. You're really quiet. Eerily quiet. Next thing I do is looking for tracks because it hasn't been raining. Okay. You look for tracks and you see... You see some tracks going in and out from one person. And some of the tracks are larger than others, but it looks like there is a certain route where someone is going in and coming out. Going in, coming out. Looks like only one person. A person. A human. A person, but like some of the tracks... Loots. Or bear feet. A shod feet or quad paws? There's, well, I guess then it would look like two people, right? So boots and more like paw prints. Okay. And then I call everybody... Come up with shield, sword at the ready. Okay. And Bre... I wouldn't say Breone, yeah. Breone, Corvin, just kind of, they say to Regina. Stay back. Yeah, she says what the stuff are. Our name, pull out their sickles. So what do we just do? We run in there and see if she's in the cave. Should I, uh, uh, motion to say, should I try a light spell? Yeah, it's dark in there, right? Yeah. All right, so I'm going to attempt... I have to light spell. Now, really, because of our house rule, I'm guaranteed to get one casting of this spell, but I am rolling just in case to see if I get a mishap. Just possible. Okay, I make it. Make it. All right, so what do you light up? Does light center around you? I, again, I'm going to cast it on the end of my crossbow. So I'm like casting it around like a flashlight. Okay, who goes where? What are you doing? Are you... I'll go for, I'll go first. Okay, not because everyone's pointing at me. I choose to. Choose to go first. It seems like... Very dangerous. Very dangerous. You go first. It does seem a little different as you start to enter the cave. Something seems, seems changed. Okay. Do I, the bone, does it look... What's changed? How do you... That was a hard question. It just, you just get the feeling as you go in, like things have been moved. We messed up those bones. Remember we dug up those, the clothes from the one shrine? Yeah. Yeah. We did kick a bunch of shrines on the way out. I broke up all those bone shrines. Was that bad? Is that wrong? Are we the baddies? We the baddies. Um, all right. It's poor, it's poor where, where we'll just start and try to start a family. I have my bow. Very religious werewolf. I'm going to just keep going. There's nowhere to hide and I know that, because I've been in here, but I'm going to stay to the wall and just enter until we get to that larger room. Okay. You walk forward and as you step forward, all of a sudden you feel like a rope against your ankle. And then all of you here, and like a bunch of, uh, You didn't say you were looking for traps. Check for traps. And I telegraphed it for you. Oh no. All you do is say I check for them and you find them. I was, I was, I was, I was, I gave me that up, that classic shadow dark GM opportunity. Something's different here. Goodbye everybody. Like all these sharp pieces of wood come flying out this rudimentary like spring mechanism trap. Everyone give me a sterity roll. She's ahead alone. But it comes spraying out the mouth of the cave where all you guys are. I'm assuming you didn't just center in solo. If you want to tell me. It's enough that it covers the entire mouth of the cave. Yeah. It spreads out in a spray pattern. Yeah. I'm going to use, uh, What are we, we don't roll do we? Yeah. Everyone roll a dex. I'm a luck token. I got a natty one. Oh, that was. Okay. 13. Oh, 13. Ween city. Okay. I got my fourth natural 20 in the last two episodes. Oh my God. Oh my God. 15. 15. 17. 17. Would you roll again? 13. 13. All right. You all succeed. Breone and Corvin both fail. Oh. And they take six points of damage each and they go down. Oh my God. They go to zero. They go to zero immediately. Breone. Oh my God. And then Saint, Saint heard the click. He heard the click and knew immediately he up and he dove to the ground. He's like flat on the ground and he hears them go down and he now I'm going to check for traps. I think you found it. Thanks. Yeah. You found it. Anything else? All right. I think we have to go into initiative. Let's go into initiative. Yeah. Let's roll for initiative here because they could die. All right. I got an 18. 21. Oh, I got a six. Good. Okay. Go ahead and tell me you see them just go down. You turn quickly maybe with the light from the crossbow. You see that they've got these little like sharp sticks embedded in their neck. Oh my God. Wait. Do you go first? Yeah. No. No. You. I'm sorry. I'm 21. I'm sorry. Oh, you're 21. I'm sorry. I didn't hear that. Yeah. Oh, so then I can't help them. I know that. But I'm going to check for traps around here just to make sure nothing else gets set off. Okay. In this general area here, you don't see anything. You just see the remnants of this very rudimentary trap that just like all had all these like sawed off twigs and sticks that have been sharpened to a point that just came flinging at all of you. Okay. So then I am going to. Can't believe all of you succeeded on the next roll. I guess. Yeah, I rolled high. I guess I'll move back over towards you all. But I'm really no help for medical stuff. I will rush to Breone. Okay. And I will attempt a first aid check to stabilize. Okay. Huge. Possibly huge. DC-15 intelligence check. Oh, very hard. Very hard. And I don't get it. So I will turn in a cap. Oh, wow. The hero. And I get a natural 18 on the right. Oh, nice. Nice. So what do you explain to me what you do? So I see all the thorns sticking out of them. And I just, you know, they're just like open wounds. Yeah, some of the long sticks. I pull out the long ones and stop and kind of stanch the bleeding. And then just kind of put a bandage over. Just kind of put pressure on the wound. Put pressure on the wound. I like that. All right. So Breone is stabilized at least for the wound. Still unconscious. Still unconscious. Still at zero. What do you do, Warwick? I'll do the same. He runs over to Corvin and will drop down. He drops his sword and shield and he tries to do a first aid check. Looking over all the... Come on, man. Come on. It's a, as Skid said, it's a definition of a... No, it's not. This is insane. It looks to me. It is cracked and it is 85% on a 14, which would be a success with a 15. Caddy shack rules. Shake the table. Are we invoking caddy shack rules? Caddy shack rules. Anybody wants to shake this? It will be a 15. It is... Or 14. Yeah. Let's get a shot of this die. You gotta see this die. It's not as half cracked as he's saying. It's pretty... It is 85%. Let's not go off half crack. Matthew's looking at it with his hands. So the line between the sides is what's face up. Bang the dice tray. That's what we're doing. All right. If I give a little rumble. I can't even shake this table. I almost scared it. I'm not gonna hide it. How do we get this table? I don't know. How do we get it in? Good question. We have to... I'm not nudging in any direction. This table dies. I'm just gonna try. I'm just gonna give it a... This is a rumble. All right. The bombs are going off. 14. Okay. Great. I told you. Great. It was 85%. The groundhog is dancing as we speak. Now I can reroll it. Caddy shack rules. I can reroll it, but that was just so hilarious. It was exactly a result of a 15, because I have a plus what intelligence. This, by the way, is what turns people on. I think this has to be a thing going forward. Farge wing over. The... The 85% rules for alternates. Caddy shack rules has to be in effect. Would you like me to reroll it? What of it was a two though? Would you still want to invoke Caddy shack? I think, you know, what's good for the goose is good for the gander. I think any die that is cocked. I'm happy to reroll it. It was... No, I... I... It was just so funny that it was exactly a success. And it was 85%. We need a dice tray that doesn't do that. It's really hard. I know. All right, so you made one with like a silk lining. I like the idea that as you're going down there, you have this sort of flashback to being in the field. Okay, did you have someone that like maybe you were close to that got, you know, a fucking arrow in their neck? Yeah, yeah. Okay, so like you're... I'm sure, yeah. You're seeing that as you go down there and try to, you know, just like you maybe pulled the arrow out. And when you pulled the arrow out, just like this line of blood squirted in your face and you tried everything and maybe in that instance you... They died. You lost him. Yeah. But here you're able to put in a pressure that you see a little bit of color come back to, I guess. Stay with me, Clare. Clare, stay with me. Okay, where they are stabilized, I'm not going to roll their death counter because got them stable, but they are unconscious. Farrow, I don't know how long I can hold this. Can you get them back? All right, all right. And I come over and they're... So are we still in darkness like as far... Oh, we're outside. You've got light. You've got light, yeah. We're like in the mouth of the cave. But do I need... I don't need my light... Your light spell stays. No, it does, but I'm just, I'm just picturing in my head like do I... Yeah, you could bring... I'm in this situation... You could bring it over there and just hold it to be able to see what you're doing if you need it. All right, I'm going so he comes over and he is going to reach deep down within himself and attempt to cast Cure. Oh no. That's two caps we spent on these guys. Natural 19. Okay. Okay. All right, so how much do they get back? One point. Who did you cast it on? It was Regina, right? No. That was Corvus or... Corvin or Breone. Corvina or Breone. Breone. Breone has one. Corvina has zero. All right, and then I'm going to try to cast on Corvina. If there's nothing else you guys can do. Yeah, I'm... Okay, all right, so... And I do successfully get the casting on another one point. Oh my god. Corv and Breone, you guys going first. Yeah. They just open their eyes and they're like stunned. Do you want to roll on that table? Yeah. Do you want to roll on the horrific... Yes, that's right. ...severe injury table? Oh my god, try it out. Try it out. Do it to these four guys. Watch it out for a space sizzle. This is a great test case. So I'm going to say I'll roll their conchecks. I think it was DC12. Breone's first. Breone's first. Made it with a 13, 90, 13, and then Corvin 17. Okay, okay. So no permanent. They could have lost an eye. If they lost a leg, it'd be like, how fast did that thing go? I think if they lost a leg, it probably was like a Nick the femoral artery. Yes, a femoral artery. I mean the amputator. No, you got to carry him forward. Like this is the worst part of this, which I like is like, everything's going wrong. Your one goal was save these people. You've already lost one of them, and now these two are in death's door. There's a world where you don't get the kids and all these prisoners down. Well, that's the reason to not go ever do anything dangerous. Exactly. To save someone is because you could just lose so many more trying to do it. Right. All right. I love that dichotomy, though, that sort of like balance between how far do we push it? But that's the thing is like, what are we risking ourselves for? Is it to be to selflessly save someone else or to get paid? Right. No. I think that's the question. Fuck. St. Stay in initiative order here, but you are at least for the moment out of danger. He just looks like he can't help medically with any of this, but as you guys are treating Corvin and Breone, he's just like, just rubs his eye and kind of looks around. Like he should have checked for traps, and he just totally didn't. And he picks up his bow. And once things are settled a little bit, he looks at everybody. We got it. We have to check the cave. It's not very deep. They've got to be right in there, and I'm going to stand back up after his turn. I'll stand up and follow St. into the cave. Yeah. I'll stand up, grab my sword and shield, and he's like, they're here. They're not far. And I tap the two NPCs lightly with my hand and says, take a breather. And I come follow up the rear with my light. We'll know in a moment if they're here or not. All right. So they try to regain their senses and just take a break while you press further in. With Farrah's light on the crossbow, you go deeper into the cave. The first thing you notice is that all of those bone structures or bone formations have been cleared away. They're gone. Second thing you notice is that the two shrines, I think I had said they were like shrines with little stones. They look like they've been dug up. There are big holes with mounds of dirt next to them. So like the dirt, the ground underneath them has been. The ground underneath the shrine. There's two very distinct holes that have been dug up as if something was buried Oh. Beneath those shrines. Yeah. I think we didn't dig deep enough. Yeah. Probably bodies under the clothes. Yeah. I didn't think you're doing that. And then as you get to the end of the cave, you see the cage. It's empty. Yep. She moved her whole. Moved her down. Moved the whole operation, yeah. And Saint just. We didn't track the blood. Baaah! Baaah! And it echoes, you know. She moved. I knew we should have followed the blood trail. She moved and she knew we were coming back here and she said a fucking trap. She's smart. Whatever it is, it's smart. It's smarter than us. Doesn't take much. Well, we tried. That's as much as we can. All right. We tried. We tried. And there's no tracks. We do. Well, there is the tracks, but we'll, can we see where they. Yeah. So you want to leave the cave? Yeah. As you're, as you're going out and just kind of doing, you know, a real search to see if there's any sort of. Yeah. It's like we do a thorough look around. Yeah. You find one thing that's as interesting as it is disturbing. Within those holes, there's a bone. A bone that is, it looks like a human leg bone, but it is very small, meaning that it would have had to belong to a child. One bone. One bone. In each hole. No, just one bone like it was left there on accident. I think there were other children buried there. How long has it been there? Do we think the bone? I mean, it looks. The bone, I mean, it looks. Uh. It doesn't look like it's been freshly. Yeah, not freshly. It's okay. Yeah, freshly. And we found other children's clothes that didn't make any sense. So I think you probably. I wonder if the werewolf lost her own children and then kidnapped. I wonder if she killed her own children because she turned into a werewolf. Yeah, maybe. That's dark. Maybe. I mean, grim dark, baby. Yeah, this is, this is messed up. But at least it was definitely worth it to come here. Okay. Right, Corbin. See, it's a silver lining. Are you looking in a mirror talking to yourself? Because I'm not sure who you are, who you talking to. You go back outside. Corbin and Breone stand up, walk out with you, and you start to analyze the tracks. I think we established that you're the best tracker here. Can you give me a, both of you give me a wisdom roll. Uh, 14. Nope. Okay, Farrow, now that you realize that whoever was in there has come out, you do see, while there are these series of tracks that come in sort of from the same direction that you're going, there are other tracks just as fresh that go out and further north. North, yeah. And he's, so he's the only one who sees this, so he's genuinely thinking, he's like, do I share this information? Yeah, you could just not say anything. He's like looking at them, and he just kind of looks back at the crew, and is just like, just like, kind of like rolls his eyes, and he's just like, wait. And summons everyone over, and he points at the tracks leading off the north, just kind of like turns away, and just like rubbing his head, it's just like, so stupid. And he lights a cigarette. And we'll be back right after this quick break. They're growing up, won't be long before the thought of a family holiday is just. But with Hilton's staycations all over the UK, we don't need to go far to feel close. And with connecting rooms confirmed when we book, we'll have plenty of space to make the most of every moment. When time away means time together, it matters where you stay. Book now at Hilton.com. Hilton for this day. I'm Mandi, and I'm Melissa, and this is Moms and Mysteries. We're two Florida moms obsessed with true crime, from infamous cases like Ellen Greenberg to shocking Florida stories like the Dan Markell killing. With 55 million downloads, we bring you new deep dives every Tuesday and Thursday. Listen to Moms and Mysteries on Apple Podcasts, Spotify, or wherever you get your podcasts. Hi, I'm Brian Lucci, a former Chicago cop, now I'm a producer on Chicago PD, and I'd like to introduce you to the official one Chicago podcast. The first ever behind the scenes look at the iconic TV shows. We're talking Chicago Fire, Chicago PD, and Chicago Med. Join me each week for an exclusive conversation with the writers, the crew members, and the stars. Voight's doing the right thing for Voight. Check out the one Chicago podcast from Wolf Entertainment and USG Audio, available now wherever you get your podcasts. We're back. You've come back to this cave that was full of bones that had children in it, that had graves, but now it's been emptied out. The graves exhumed of bones, except for this one like femur that had to have belonged to a child long bed. The children that you're after, Marin and Barnaby, are not there, but Farrow on his way out, sees that there are tracks leading further north. Whoever was living here seems like they've moved shop and taken the children with them. What do you do? You go further away from Marin's home. I'm just sitting there smoking. I'm just rubbing my forehead, just the cigarette, my fingers. Is it due north to the mushrooms or is it north? No, it'd be like northwest. Northwest? You mean northeast? No, he said he liked the northwest. I was right this time. Yeah, north. This is so tough. Yeah, Regina's like... Regina's like... So... We have to go back. We have to go back. They can't travel. They can't fight. And he's looking at Corvin and they're sitting at one hit point. Narratively, I'm going to assume that that... I mean, they're not going to get hit points back until they rest. Mechanically speaking, they have to rest and succeed at rolls to get their hit points back. Actually, I guess they don't have to. Well, they have to rest. And these tracks could dry up at any moment. There's water to the northwest and we're aware of that. We would lose the tracks if they went in the water and stuff. So what's the harm? There's a Sydney talking. This is your friend, guys. This is your friend, Sydney. It's just a friend, Sydney. What's the harm in going one hex north? Because we have another hex of travel. That's true, but by the time we arrive... I don't want to meet the werewolf in the dark. We could meet the werewolf in a random encounter on our way back to Marin's hold. Well, that would be lucky. Yeah. I mean, do we see any blood? I think... Like no signs of a struggle. It was bleeding. It was injured. Do you want to take some time here and look and you go back in the cave with your light and you're in your looking and you do see, you know, little... There's like blood on the walls, like blood. You know, it's hard to... Was there blood in the dirt? Sure. If you look with the light very carefully, you might see like a reddish tinge, but you don't know if it's just your mind playing tricks on you. But if the ghost of Nelvin Lansingshire was telling the truth, said he hit it with the sickle and did damage. So if this creature came back here, it was wounded, was it able to patch itself up? But you know, there's blood in the cave. But these tracks... But that would presume that the werewolf took the kids back to the cave and then left with the kids. Yes. But there's no tracks of kids. Holding the kids. So carrying the kids. I assume that the werewolf, well, yeah, I mean, my assumption... The children said they were taken in the night and carried. My assumption is it set the trap for us, knowing we would come back, gathered all its shrines or whatever it needs. And then fled to the Northwest. Yeah. Yeah. I think we got to go back. I want to go one hex to the Northwest, but that's just me. I think... Let's just see what happens with the trail. If we lose the trail, we turn back. But I mean, man, we're just... The water would be a good equalizer because if you lose the trail, the water, then you know. That it crossed. And then Saint is also maybe brings up the idea of fishing. You know, there's more opportunity to get more food if we know we're about to hit water. There's a possibility and animals go to graze near the waters like... Technically, we're on the banks of this big lake right now. That's so true. All right. I'm okay with going to the... You shut up. I'm okay with going to the North for this reason. So if we were to stay off the road and just walk, follow the coastline down back to Marin's Hold, from here, it would be five hexes. Oh. If we go up for the rest and spend the night in the mushroom patch, it would be six. Same amount of travel. Essentially the same amount of travel. So let's do it. Okay. We follow the trail this time. Follow the trail. We're going to have to hunt a werewolf. Okay. Who wants to be the navigator here? Because I'm going to have you roll an intelligence check to see if you're able to follow this trail. Intelligence? I'll do it. Okay. All right. So Farrow points out this, what he sees, and you go into the night. This is the second half of the day. And we lost some time too because we were... It's four hours to move from hex to hex. Right. You'll just be arriving a little bit later. So at a certain point it's going to get dark and you'll lose it either way. But give me an intelligence check to see. This is great thing in the book that's like when you're navigating. I thought about using this for the whole hex map and I was like, that might get brutal. It's like if you're traveling in unfamiliar territory, your navigator rolls an intelligence check every time you move into a hex. And if you fail that check, you go into a random hex instead of a random hex. And I was like, that just is a little too much for us. Even though you don't know this area. It makes sense though. Later on. I think you could bust that out here and there. I thought about doing that had you not gone to Denzara, Washington. Yeah. That a nat one? Natural 20. We want a good time for a nat 20. Capitacasa. Yeah. Wow. Okay. It's a good new one. Capitacasa. Farmy's like, I wish I just failed. We could go home. I'm just keep hoping that like we'll have a morally licensed to stop. We're thinking we could find the moral path to just go back to the end. I think it's kind of funny for like four out of four players to not want to do with four out of the four characters are doing. Yes. I know. It's really funny. All right. So let's move into that hex. Chaka-Kung. Oh, it's that. I'm sorry. I thought you meant right. I mean, my mind was still the mushroom hex. No, no, no, no. It's a new hex. It still makes no difference for our child. All right. So we've come up to like some sort of river or estuary coming off of the lake there. Lake Fenomir empties into this river that heads north and continues straight off the known dens our Washington's known parts of the gloaming. What's the river called? The river. He hadn't named it. He hadn't named it yet. We get to name the river. When you return to him, you can be like, we found that river and we're going to call it. What does it look like? What does it look like? The river of child death. The river, the Phoenix River. Phoenix River. Phoenix River. Yeah. The Nile. The Nile. Okay. I just came up with that. We got Phoenix. This world doesn't have that. Nile. So far, Phoenix is leading in the club. Yeah. Phoenix is the obvious answer. Yeah. Phoenix is the obvious answer. Denial. No, the Phoenix River or River Phoenix, if you're being... Breone says, let's just call it Mr. Squigglebats. I'm not good at names. Just one head point left. A killer. It's a man. It's a man. Breone is the brother. I'm a man. I killed... Okay. All right. What happens with the trail? Oh, no. What happens with the stop stalling? 20. Yes. Follow this trail. We find the children waiting for us. They said the werewolf had a heart attack and died. Yes. You just see the children. They're eating the body of this dog. You head northwest into the night, following this trail. The light is starting to dim as the sun goes below the horizon. But it leads to this rocky outcropping, like a cave system. Oh, my God. On the edge of the banks of the Phoenix River, or Mr. Squigglebats. And it stops right there. Yep. The cave. Yep. You look in and it is pure darkness. Caves of chaos. Let's... Then you're gonna hop. Duck in. Crawl. Crawl, dawg. That fucking crawl. Yeah. Crawl. Um... Cut that shoe montage of Evil Dead 2, arming up with chainsaw. We all look at the camera. I mean, I wanted to keep track of days when we started this campaign. I did it for the first few weps and then it was just like, there's too much happening. Days are passing left and right. But let's just try and figure this out even loosely. How many days has it been since Nelvin died? Two? She has a two-day head start? Three day. Two or three? I think two. Let me look at the apple. Nelvin died and you've gone into the night and I think you camped there. The rest of we camped, we burnt the body. The next night you traveled. Oh, the next night we traveled. That's one day. Yep. And then another day. And then the next night his ghost came. Yeah, I think it's only two. We're on the third day, I guess. This is the third... Yeah, so two... Just about... No, no, no. No, because we... One night then the second night the ghost came. Then the third night the bear... Don't forget, you... You... Wait, did... That was the same night, wasn't it? You killed the cultists, you ran away. Did you camp there? Because it was already late. I think you did. We did, yeah. And then the next morning you went and then said, We gotta get the fuck out of here. Camped. Then now it's been a night since he died. Then the next night... His ghost came. His ghost came. Then the night three... No, night three was the boars. Night three was the boar. So this is four. Was it the boars in different night? The boars was the same night as the ghosts. That's what I thought. It wasn't? That's what I thought. No, it wasn't. No, because we decided to move up next to the cave after the... Okay. No. Jeez, you're right. So it's been four nights. Whatever's going on. I think so, maybe. Has a bit of a head start. Three or four, but I think four. Okay. So we eat the boar. Yes, we eat our rations. We have two rations left. And I'm gonna... What's all forage? I'm on the forage. Okay. Okay. Nope. Nope. Well, I succeeded. 15. It's 50, it's CC 15. No, you said DC 12 originally. DC 12. Okay. So you got two more rations to the brothers were able to get some... Oh, great. Okay. Two plus. Now, here's the thing. They only have one hit point. They are not fighting. Right. Do you want them? We're gonna camp. You're gonna camp and go in. Yeah. This point's already been four days. So... All right. So before we bed down, I'm gonna attempt to try to heal them up. Some more. Okay. So... Yeah, just burn into... Well, are you sure you want to do that? Because if we have uninterrupted... We have interrupted rest. Oh, yeah. Yeah. Don't forget. If we just rest and it's not interrupted, they fully heal. Oh, yeah. Oh, is that true? Because they ate a ration. I believe so. I'm a ration. As long as it's uninterrupted. I get it. I was getting a confuse with AD&D. Yeah. Just like one point per day. They get the benefits of a full rest when they eat a ration and sleep. So... Okay. Okay. Well, forget it then. Uninterrupted. Who successfully foraged? Joe did. I did. And the brothers did. Yep. So that's three. Yep. And I can set traps. And you're gonna set traps. And we consume seven. So we're down to six rations. Yes. Okay. We're not in this. Injured characters can rest to recover from their wounds. To rest, a character must consume a ration and sleep for eight hours. Yep. A character who successfully rests regains all lost hit points. And recovers any stat damage. All stat damage is temporary, unless described otherwise. Oh, that's interesting. Okay. Now I'm... I want to crawl as much as the next person. But that means we have to take these three NPCs and feed them for all the days we're crawling. Plus all the way back. How do you know it's gonna be multiple days? I don't. But it's a cave system. Also, that's more people to soak up attacks and hit points and to try to do damage. I think it's well worth the rations. I guess it's true. If they all end up dead, we can just tell Martin that we found them dead. Yeah, we just have to bring... Her head. If the two brothers die, we have to just kill Regina and then just found them all dead. We found them all dead. It's a clear murder suicide situation. It's a pen and an arm. All right, so we'll eat our rations and bed down tomorrow morning. We're going into the cave. Okay. And I set traps. So you start your watch. Everybody takes turns. A random displacer beast. Strolls by. TPK. Thought it's way home from work. To the caves. What was that? Irritated from its long commute. True arc commute. Through the forest. No podcasts available to it. I'm sick of driving. It was all caught up on Shadow Dark's campaign. Hopefully I could take the subway. Throughout each of your watches, you... While you've grown accustomed to the sounds of the night here in the gloaming, there are strange sounds that will happen from time to time that interrupt what feels like normal. And they sound very, very far and distant, but it's like wind sounds. Sounds of things falling. Like large, large things falling. Almost as if they're falling from the sky. Like huge thuds. I was going to say, it's like, here's somebody weird noises just regular camping. Right? It's like if you're actually in the gloaming, it would be like everything would be terrifying. It's distant, which is good. It doesn't make you fearful, but you didn't hear those the first couple nights. You were out. And there's also, as the wind direction changes throughout the night, there is this heavy, heavy smell of smoke that comes into the camp from the north. From the north? North. Heavy. Something is burning very far away. It always boggles my mind that we had air quality warnings a couple years ago for the fires in Canada. Canada wildfires? Yeah, wildfires in Canada. Oh, it was awful. And the sky was great. Like you could see it. It was like Blade Runner. Yeah. Yeah. Yeah. So you have no idea how far. This could be very, very far away, but it's that kind of acrid smoky flavor of the air. Burns the throat. But other than that, nothing bothers you while you're camping. Oh, thank God. All right. So the guys regain their hit points. Yeah, we give them the night off from their watches. Yeah. I'll say if we can get like a shot early in the morning, if there's some part of the river that's accessible outside of the rock outcropping. Warwick is out there in the river with his dagger and he's just running it over his hair that has like grown some stubble and just like reshaving his head. And he's just slowly mumbling these prayers to the lost to help them in this cave system. He feels like they're going to need it. We should forage before we go in and you have your, we'll check your traps obviously, but just so we have some rations in the cave in case we get stuck in there. Anything in my snares? It's your daily forage then. You put out your snares? Yeah. No. Nothing. Empty. I succeeded foraging. Natural 20. Oh, that's two on the foraging. And you get one more ration from the three of them. One of them succeeded. One from them. Two. I get two for I rolled a natural 20 on the foraging. One from them, one from me. Two from Joe. Did you guys get anything? No. All right, so we get four more. So we're up to 10 rations. So we have one more night. One more night plus a day. Okay. Maybe set your traps before we go in. And remember, we can go three days without food. Yeah. Before we start getting penalty. Yeah. Like, if we get out of this, you could starve yourself on the way back. Yeah. Yeah. If you make it back there, no good to start. Oh my God, I can't believe this. Definitely a very slim chance we'll survive. Yeah, absolutely. I'm not counting on surviving. I'll reset my snares for another hunter that might stumble through because it won't be us. Okay. So, boop, boop, boop. Um, Regina says I hope they have food in there. Like it's a dive bar? I hope they serve food. What kind of is the kitchen starving? Fucking starving. We all just, she says that we all just stare. Because I'm very hungry. Well, stay on your toes. Are you gonna be food? I can't do anything. I'm not staying out here alone. I'll just do like a dagger. Stand in the back. No, I can't. I'm useless. I'm a merchant, not a fighter. That's why I have my gods. All right. Let's just get this over with and make it quick then. Okay, arrow. Feral. Okay. Natural 15. Okay. Same thing, crossbow loaded. We need to set the timer. Now we need to set the timer. Now we set the timer. We set the timer. And I'm gonna turn. All right, ready? Yes. I'm doing it. Ready? Ah, there it is. The torch was lit. 60 minutes remaining. Okay, run. Now, we go inside. Run. I shoot my arrow. Shoot my arrow. Shoot my arrow. Run and it starts shooting. All right, let's see. Saint, are you leading the way or you want me to? He has his bow and arrow out, but he's like, let me go first. All right. And I check for traps. You, SOB. I gave you a hint. You showed him. He did give you a hint. Yeah, I know. Joe even called. I thought you were just being weird. He gave a hint and then Joe even called out the hint. I thought you guys were being weird. You enter the cave. You enter this darkness with the light of Pharaoh's crossbow leading the way. Is there, are we still following the trail, you think? Can we do that? Yeah, you can kind of see the trail, but it, it's not long before you get into the cave that it starts getting moist in there and it gets a little bit harder to follow. And then eventually it just kind of trails off. But luckily it seems like there's only one way to go, at least at first. You look for traps so you don't see any traps. You continue moving forward. Slow, careful. The ground is uneven, but it doesn't feel like dangerous. Though you are worried if you were to start sprinting, you could like trip over a rock or a stone. The walls are uneven. This is like a natural cave. A natural cave, but it seems to be moving in one direction. You get in about 50 or so feet and the cave starts to turn. And as it turns, it feels like it's descending a little bit. Almost like it's going to go right under the river. And you look back and as you make this turn, it's the last bit of the outside light that you see. When you turn the corner. Okay. Okay. As you continue forward, carefully listening, listening for any sound, sounds of whimpering, scratching, anything. Here drips. Scutters. The fuck was that? Scuttering. Sh. Then you enter a larger space. The like pathway kind of widens. And from this widened space, it starts to branch off in three different directions. But as far as moving the light, as far as moving the light around, these like bulbous shapes start crawling across the floor. And you spin back really quickly. And every time you try to like catch whatever it is in the light, it like runs out, runs out until finally you see coming near you these giant spiders. Roll for initiative. Oh, classic. Oh God, so much disease. Roll for initiative. Several larger spiders. Dirty 20. Oh baby. Dirty 20. I rolled 19, so I'm relieved. I got a 19 as well. Okay, all right. Nine. All right, so I guess I'll have the guys roll, just to see if they're rolled 20. No? All right, so you're going to get to go first. Okay. Wouldn't be fair if I win. Before we start, what is the order of the guys? That's a good question. Before the enemies or right after the enemies? Yeah, I'll think about it. No, commit to it at this moment. The spiders see us. Yeah. And are coming first. I'm going to have the guys go first. Cool. All right, I'm just going to shoot at the nearest spider. The furthest spider actually, I'll shoot at. Okay. How far does this light, it is spread out into radius? It's the same as a torch. Okay, that's near. Okay, let's look at the radius. All right, so there's at least one in the light. Actually, there's two of them in the light right now. Okay, I will shoot at the nearest one. Okay. In 19. It's fucking crazy. This game is crazy. Okay, that's a hit. Okay, and okay. Gosh, I wish I did more damage. One. Oh, again. This is what's killing us. Like you succeed to hit like all the time. I know. And your damage rolls are just, you're not getting that max. Oh, bitch. Well, he has to get the sneak attack. Like that's my thing. That's my whole thing. But even then, you're not rolling. So you know what? Is there anywhere to hide in this cave? Yeah, absolutely. So I'm going to take a pop shot as I scoot into a shadow behind a rock and then crouch down and hide. Okay, great. Yeah, next time you might get some sneak attack damage. Okay, Ellison. Ellison will step up in front of the party. Oh boy. Oh, here we go. Let's try some sleep. All right, let's see how many, are you going to be able to catch three of them? Out of how many? Out of five. So those five, so just to be clear, those last two are going to have to move to get near to us. So it'll be two actions to get to get it. Well, they could be wide of it, right? No, I mean, it's a 30 foot cube. So if they're, if it's not already behind you. Yeah. So if, so you're saying I can't reach them, that is they're going to go from far to close to get in melee. Fair enough. Okay. Natural 15. Okay. Okay. They all collapsed. All right. So three spiders asleep and it goes to work. One of the sleeping ones is wounded. Yep. One of the sleeping ones is wounded. Okay. One seven-legged spider. This is sleep on the ground. I'm just going to step up in front of Ellison and I'm going to basically ready to strike any spider that runs up to me. Okay. I'm going to step up in front of everybody. Step up to Ellison. And if a spider runs up to me, as it gets to me, I'm going to swing. Okay. Breone and Corvin, they, they, they rush in towards the spiders, I think. So they rush up, but they're just kind of like in the darkness. They're trying to protect Regina. So they will slide in, but they're not going to, they're trying to think like what would be the best. The torchlight can't even really reach those farther spiders. Yeah. If they were being in the darkness. Yes. And Regina's behind us. So if they want to protect Regina, they would just probably stay back. Yeah. I guess they'll, then, yeah, they'll, I'm just trying to think of like, I want, because I want to help you, but where they would be helping us and say, I just say, well, well, we'll stay back and they'll, they'll stay. They'll come up when the spiders come up. I think that's their, their main job is just to protect her, just to stay back. So we, we don't have to worry about her. Bodyguards. Yeah. Bodyguards for her. Okay. So they will double move, but they move in like one goes to the left, one goes to the right and they start kind of fanning out around you to come in from two different sides. And then it goes to Farah. Okay. Are either one of them in the light at this point? Yeah. We'll say they're both in the left. They're both. Okay. So I'm going to take the one on the left and it's going to whip around and fire the crossbow. Thatchal 17. Oh, nice. Four points of damage. Okay. Awesome. Okay. So that one that flew over here for four points of damage. Great. And I'm going to load the crossbow. I would like to pop out from behind the rock. Which spider would be, I guess I didn't say which side I went to, but. That's okay. You're, you're, I think you're safely hidden from both of them. Okay. Do you want to attack the one that Farah just attacked? Yeah. Yeah. I'm going to pop another sneaker. All right. So that's going to be. Huge if you kill it because basically all of a sudden it's going to have to choose one of these two, but if you kill it, you could put the other one to sleep. 19. 19. Yeah. That's a hit. And then I'm going to roll this one. Come on. Five. It's dead. Yes. Good shot. And then I'll duck down again. Duck back down. Okay. Now it goes to you. Now keep in mind work is next. Three spiders asleep, but there's one that's now crawled up into the light sort of behind you. I'm going to position myself so I don't put anyone else to sleep. I'll put that. I'll try to put that last biters. Okay. Great. Okay. Oh man. Man. Natty 18. I'm shocked. It doesn't take more things. All right. So that one goes down. Okay. Everybody. Everybody for asleep spiders. Don't worry when we find the werewolf, you'll get your chance. You easily dispatch with them afterwards. Yeah. They'll come up to you. Pharaoh's whispering. Atar'kub. Atar'kub. As he severs their spiracles from the brain. And they're big. You know, they're like this big bulbous, nasty looking and you know probably venomous as well. I don't need any tracks in here. I was about to say. A werewolf. Ever eat a spider? Yeah. Probably tastes like crab. Spider legs. Spider legs? Yeah. Spider dripping from the ceiling in this portion of the cave. So there must be some sort of hole coming in from the river. And so it's made the ground sort of muddy. You've lost. You've lost the trail. But this is the only way. There's two different ways to call out of this particular cave. You said three ways originally, I think. Did I say three? You did. Yeah. Oh. I meant two. Okay. So it forks. One being the way you come in. Oh. I misspoke. Yeah. I'll just smell each side. Okay. Smell the air. See if there's any. Wet. Wet furry smell or blood smell. Wet dog. Wet dog. Wet dog. No, it just smells very wet and musky. So they smell identical. Musty. Musty. Musty. Do we know which ways the spiders came from? No, like they came out of the crevices in the walls or from the ceiling. We should maybe start like marking the wall or something just to. Yeah. Yeah. As we go. Especially now that we've hit a fork. I'll just put like an iron spike in the wall. Okay. In like a crack in the wall. Awesome. Nice. We can see which way we were coming. So I'll lower my iron spikes by one. So yeah. Sorry. Two ways out. Just kind of forks. You just have to choose lefty or ready. Lefty. Lefty. Lefty. Iron spike. Yeah. Okay. You head off towards the left and we'll be back right after this. Idle money lies in your current account picking crumbs out of its belly button wondering, should I eat them? But when you start investing with Monzo, your money's always busy. It turns on regular investments, invests your spare change and tops up your stocks and shares ICER. It even helps you make sense of risk and return. Monzo, the bank that gets your money moving. You could get back less than you invest. Monzo current account required UK residents 18 plus T's and C's apply. Attention. Oh, there you are. Attention. Rail travellers, platform paces, window gazers and arm rest negotiators. Have you heard? The big rail fare freeze is here. Railfares have been frozen across England until March 2027 on standard class tickets, including off-peak, anytime and season tickets. For more information, visit nationalrail.co.uk slash fares-freeze. Season season exclusions apply. Hi, this is Rob Benedict. And I am Richard Spate. We were both on a little show you might know called Supernatural. It had a pretty good run. 15 seasons, 327 episodes. And though we have seen, of course, every episode many times, we figured, hey, now that we're wrapped, let's watch it all again. And we can't do that alone. So we're inviting the cast and crew that made the show along for the ride. We've got writers, producers, composers, directors, and we'll of course have some actors on as well, including some certain guys that played some certain pretty iconic brothers. It was kind of a little bit of a left field choice in the best way possible. The note from Kripke was, he's great. We love him, but we're looking for like a really intelligent, decovany type. With 15 seasons to explore, it's going to be the road trip of several lifetimes. So please join us and subscribe to Supernatural then and now. We're back. Which direction do you want to go? There's a witch. A witch. Oh, no. I'm trying to win my game. We all said lefty, right? Lefty lefty. Oh, you did say lefty. I wasn't listening. I was thinking about the break. That's what I always say. All right, so you go down lucky lefty. How do you proceed? I'll go first with the light near me so I can see and I'm checking for traps. And listening and kind of sneaking. Okay, you walk down the hallway towards the left and Farrow, I imagine you're closer to the front to kind of spread light for a saint to be able to see, but also keep. If we can go to a breast, then maybe Warwick and I are together and behind. That sounds good. I'm saying, walking forward. And I'm walking, feeling the wall, looking at the ground. Say, give me a... Wait, I'm in front? No. No, no, you're in the back. No, I'm in front. Okay. Give me a stealth check with advantage. Okay. 19. 19. Why do you get mad that I roll my die twice? Because it just drags everywhere. It's unnecessary. You need to stop policing how people roll their die. Hey, I'm just saying. You've been doing this since the beginning. 19. And I roll better when I roll one at a time, so shush, you want to survive? It's not logical at all. Perfectly logical. All right. Two things. Okay. You see just beyond the edge of Pharaoh's light. Looks like a bundle of something. Maybe two small creatures, people. Like in the back, tucked away, like behind a little rock outcrop. Second thing you notice is the ground up ahead. It's like there's like a circular depression in the cave floor up ahead. Water just still drips. It's the only sound you hear. I think in the light, Saint turns around, there's like, what color is this light that Pharaoh can cast? I think it's just purple. Hot pink. Yeah. It's nightclub. It's like the glitters and turns as we walk. Oh, so it was a friend. It's the magic of the heat. Make a stealth check with disadvantage. I think yeah, massive confusion for the werewolf. I think it'll really throw her off. It's like the light of an incandescent bulb, not a fluorescent bulb. An incandescent bulb. So yeah, Saint turns around in this light. He's very bright and he just says, and finger to his lips, hand motion like slow down, points to his eyes, look at the ground and he kind of makes like a circular motion. And then he's doing a lot of hand signals and maybe you've become used to this. Steal third. Yeah, Breone steals third. Yeah. And then he gives the high sign of don't steal third. You call it off. And he like hits his hand. He like hits his hand and then he says two and he shows short like small. Kids are in there. Yeah, so he's trying to say. I say the kids are in there. He shoots you in the head. The light's pulse. That's so close. That's so close. We all start dancing at the rockers. We're all doing a conga. He would like to crouch low and walk slowly towards this depression. He wants to see if it's that there were two new shrine mounds built or if there's some sort of trap or something in the center. Okay, so you walk up to this depression in the ground and let's say that the width of this particular portion of the cave is about 30 feet. This takes up about 25 feet of the width, this depression. So you just kind of slide, army crawl up to it. And what do you do? How do you interact with it? Well, what do I see? I see just like the ground just kind of sinks here. I think he would maybe feel with his hand like is this like quicksand? Like why is it you feel the ground up ahead and you like tap it and it feels hollow underneath like a buried box like a casket was. 25 foot diameter. I'm thinking it's just like it falls through or is it like a trap? Ground is completely you just you feel in a couple of spaces. It feels like it's a very thin, thin ground with nothing underneath. He reaches into his pocket, tosses some caltrops, just tosses them out. There's rocks around. All right, just takes a rock. Yeah. Okay. It's a cave rock. And you throw the cave rock onto the thing and you watch it just hit and then it sinks quicksand right through. Set it, but then quickly disappears. What the fuck? You just see a hole in the ground. Where it sank through like it like depresses and then breaks through. So there's some sort of weak foe ground. OK. Huh. What the hell? And I think he even says like. And he turns around again in the light and he says kind of like fan out to either side because if it takes up 25, there's what? It's like a little. A little side of this. Yeah. All right. Yeah. So he's he says we should walk on the outside. OK. So they they take Regina to the right. Wait, we don't all. Is there it does the cave continue to be on or is it like a terminal chain? Well, it's hard to see like that outcropping where you see those two little shapes. It looks like the cave turns a little bit there. So this could honestly just be a trap and there's nothing, but we need to check the shapes to see if you check the shapes for traffic. Yeah. OK. I'm checking everything for traps. So Regina and Breone and Corvin go to the right traps. Take a face. One of you, maybe. I'll go with them to the right. I'll stay in front and then Farrow, Ellison and work go to the left. And you just kind of go along the sides here. And now that there's more light on this, you see where that hole is, it's completely hollow and little cracks start to spider out from the size of that rock that you put there as you begin moving. And you just see like the ground starts to completely give way. All of a sudden just like right up to the edge of where you're standing. An enormous sinkhole covering the entire area with just this tiniest bit of ledge on either side leading to the other side. And you look down and you can't see the bottom. Oh, my God. I take another rock and I toss it in, shining my light on it as it goes down. A 90 feet down. Ninety six at your fault. All right. Farrow's afraid of heights. So he's pressed his back. He's pressed against the wall. Two and a half foot wide ledge. Yeah. And he's like pressed all the way back. Alison, he's over and he like puts a hand on your wrist. He's like, let's keep walking. Small steps. Don't look down. Ground is like not looking down. You're roting right where the edge of your feet are just trickling in. Right under my toes. I can feel the ground falling off. You slide along, you get over there and it's just like clothes piled up to look like children. OK, so he will check for traps in this area. But yeah, does he just unbundle and it's just. Yeah, it's just like. Is it their clothes? No, it's just like random clothing. Is it does the cave continue here? Is this the now it goes on for like another five feet or so and it's a dead. All right. So then we got to go back to the right. Righty. Lucky. Righty. Lucky. Righty. Careful. Don't rush it. One step at a time. Take it easy. Very carefully get back on the other side of the trap. First I was afraid. I was petrified along the wall. And I still am right. And I still am every time I look down. Regina's like, what are we doing? What are we doing? Why are we doing this? Why are we risking our lives for this? Sliding along nearly done. Relax. We are nearly done. We almost fell in there. We'd all be done. Done. Stop talking. And Saint will again take the lead as they head back to go down that right side. I pull out the ironsplank, pull it out and put it in the right side, right tunnel. Checking for traps. You push forward and the cave pathway starts to get really, really thin. To the point that you have to go like single file and it's scraping up against your skin. It's kind of wedging your way in. I'm looking at the walls close for any sign of this werewolf. Like fur and blood. Yeah, blood. Anything like that. OK. You start sliding along and you're looking and Pharaoh's light is just casting all these crazy shadows up the hallway and you do see little tufts of fur. Like she went this way on the rock. And Regina gets to her point. She's in. She's in. She just like has a panic attack. She's like, stop, stop, stop, stop. Listen. What's wrong? What do you see? Nothing. I will pay you. I will whatever Martin promised you. I'll double it if we just leave now. Please. Stains like it's like in the rocks. This isn't worth. I can't. I can't. I can't go any further. Back out the other side and wait for us to stay there. I'm not I'm not going to pay you double unless we all leave right now. Let us stop talking. We're not paying you. We're not paying you. Shit. All right. You got any normal. Let's go. Totally bugs bunny that dumb. Oh, it's. Bugs bunny that dumb. All right. We'll continue. You be quiet. He doesn't have to. Just go back out and wait for us. Wait for us at the junction. We'll be right out. We'll be right back. Brion and Corvin. One of them stay with her. One of you come with us. Corvin says I'll stay with her brother. You go with them. Brion looks back. Right before you go, do you have any kind of identifying trinket or something bubble that we could use to. Tell Martin that we found. Take your neck. That's a strange question. But yes, I have a necklace. Take your neck. In this head. I was I was kidding. No, I'm just I'm just going to. Who's who's going with us? Corvin. Brion's going with you. Let's go talk to you that night. Yeah, Brion. Only go as far as you will. You want to stay back with Regina? That's fine. No, I'm. I'm here. We're doing this. For now. For now. For now. Let's go. St. I'm just waiting. I'm stuck. Ow. Yeah, shit. Shifts him in. He's a thin kid. He's like pretty thin and he squeezes through. We've been barely surviving. Oh, yeah, starving. I'm pretty hungry. You edge deeper into the camp and get past this long, thin hallway, single file, scraping up against your skin. You have armor on, but if maybe you scratch your arm or something and you're like, fuck, it's so uncomfortable. It's four points of damage. Six points of damage. I'm dead. I rest to start casting healing as you're going to. But eventually it opens up again. Twist turns, but luckily only one way. But again, descending, descending, man, descending. This is a way better cave for this werewolf than the first one that you picked up. Huge upgrade. Yeah, honestly, real big upgrade. Mansion, basically a mansion. Yeah, impenetrable. Some spider problems, but like, what are you going to do? St. Colen's 1.5. What are you going to do? The ceiling gets low as you descend. In your head, three points. Crouching low. It's wet. And then you kind of maybe you're cresting upward again. And you start to wonder, did we just go underneath the entire river and we've come up on the other side? You don't know. But luckily the cave starts to open up. So if you have any feelings of claustrophobia, they start to immediately go away as you get into this open space. It's like a round room. Silt deposits all over the floor. It looks like there's only one way out. You hear something in this room. It's like. What is that? Look around. You scan back and forth. The color in this room is weird. It's like brown on the walls, gray on the floor, but it's like orange. It's like orange on the ceiling. Like all these like orange flecks. What do you do? Bugs. I feel like it's like bug nests or something like. Orange flecks, maybe stay to the wall. Keep our backs against the wall. Yeah. Move, move to one side. Stay against the wall. Slide to shimmy on your sideways. Check for traps. Don't go in the middle of the room. I would like, I'm going to say, fair shine light at the ceiling. And I do. And what do I see? Faro. But you have it on your crossbow. It's on the cross. Yeah, it's not a flashlight. It goes in three hundred and six. Right. Hold it up. But, you know, I like the idea that it doesn't cover. The ceiling is higher than 30 feet. We'll say so you have to like really make maybe extend your crossbow up to three. See, and as you do, you look and you see those these these little bits of orange throughout and you hear that sound is coming from the ceiling. And then you see all of these orange things start to flicker. Two, three, four, five, six, seven, eight, nine, 10. All of these things just start flying down at all of you. And we'll see. No, no, no, no. Oh, no, no, no. Let's just do it. Let's fuck it down. Damn it. I run. I'll tell you now. I run. Bye. Right into the sinkhole. Just yeah, within the office. It was right. Right. That's right. Right. As far as rock. Regina's going to die. As far as rock. As far as rock. Oh, please, not that music. That music gives me nightmares from my childhood. Could we get something a little bit lighter, lighter music here? Are you a fan of true crime TV shows? And what about Unsolved Mysteries, the show that jumpstarted all of our love of true crime? I'm Ellen Marsh. And I'm Joey Taranto. And we host, I Think Not, a true crime comedy podcast covering some of the wildest stories from your favorite true crime campy TV shows all the way to Unsolved Mysteries. Baby, you will laugh. You will cry. You'll think about true crime in a whole new way. And you'll also ask yourself, who gave these people mics? New episodes of I Think Not are released every Wednesday with bonus episodes out every Thursday on Patreon. And every Monday, you can listen to our true crime rundown, where we go over the top true crime headlines of the week. So come and join us wherever you listen to your podcast. Hey, what's going on, guys? It's your good buddy, Joe O'Brien. And I want to thank you for listening to the Glass Cannon Network. Because you are here because you're listening. You know that we're committed to making high quality entertainment. We want you to feel like you're here at the table, laughing with us, crying with us, celebrating with us. Because you are becoming an official member of the nation by joining our subscription service is by far the best way that you can support all of the creators here at the GCN. 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