Logan, Peer, and Brian Review The Super Mario Galaxy Movie (Spoiler-Free!) - NVC 806
94 min
•Apr 3, 2026about 2 months agoSummary
The hosts review the Super Mario Galaxy movie, discussing its structure as a video game-like experience with disparate levels rather than a cohesive narrative. Brian shares insights from visiting the Nintendo Museum in Kyoto and interviewing Shigeru Miyamoto about the film's creative process. The episode also covers Star Fox's prominent role in the movie and speculation about its potential return as a franchise.
Insights
- The Mario movies are deliberately designed as fan service experiences prioritizing Nintendo IP celebration over traditional storytelling, with Miyamoto's creative input shaping every detail through hand-drawn annotations on CG renders
- Star Fox's inclusion in the Galaxy movie signals Nintendo's strategy to revive dormant franchises through multimedia exposure, though a successful revival would require meaningful reinvention beyond the on-rails shooter formula
- The Nintendo Museum represents a shift in Nintendo's willingness to publicly acknowledge both successes and failures, celebrating the Virtual Boy alongside iconic products and preserving original production art
- Super Mario Bros Wonder's Switch 2 expansion successfully addressed all major criticisms from the original (boss difficulty, multiplayer camera, character balance), demonstrating effective iterative design
- The disconnect between game design (7-inch Switch screens) and theatrical presentation (IMAX) required Illumination to fundamentally rethink character expressiveness and visual clarity for the big screen
Trends
Multimedia franchises using theatrical releases to revive dormant gaming properties and introduce them to broader audiencesNintendo's shift toward celebrating comprehensive company history in physical spaces, including failed products, as part of brand heritageVideo game adaptations adopting episodic/vignette structures rather than linear narratives to accommodate multiple IP and fan service momentsRoguelike and seasonal game models emerging as potential solutions for reviving arcade-style franchises in modern gaming landscapeCross-media character appearances (Star Fox, Pikmin in Mario films) as strategic brand-building for underperforming Nintendo franchisesDLC expansion models that fundamentally redesign and rebalance base games rather than purely additive contentGenerative AI and customization tools (Tomodachi Life character creator) creating viral social media potential while publishers struggle with content moderationNintendo's cautious approach to social sharing features despite user demand, prioritizing brand control over viral marketing opportunities
Topics
Super Mario Galaxy Movie Review and StructureVideo Game Adaptation Storytelling PhilosophyStar Fox Franchise Revival StrategyNintendo Museum and Company Heritage PreservationShigeru Miyamoto's Creative Process in FilmCharacter Design for Theatrical vs. Handheld ScreensSuper Mario Bros Wonder DLC Expansion AnalysisRoguelike Game Design for Arcade FranchisesNintendo IP Cross-Promotion StrategyTomodachi Life Character Creator and Content ModerationAmiibo Collecting and Merchandise StrategyNintendo Switch 2 Exclusive ContentIllumination Animation Studio CollaborationFan Service vs. Mainstream Appeal in AdaptationsNintendo Online Service and Seasonal Content Models
Companies
Illumination Entertainment
Animation studio producing the Super Mario Galaxy movie with creative collaboration from Nintendo and Shigeru Miyamoto
Nintendo
Primary subject of discussion; created Mario franchise, Nintendo Museum, and all games reviewed in the episode
Universal Pictures
Distributor of the Super Mario Galaxy movie; uses its IP (Jurassic Park dinosaur roar) in the film
Dark Horse Comics
Publishing the Zelda Tears of the Kingdom art book 'Secrets of the Zonai' coming to Western markets in October 2026
People
Shigeru Miyamoto
Interviewed by Brian at Nintendo Museum; provides creative direction for Mario movies through hand-drawn annotations ...
Chris Meledandri
Collaborated with Miyamoto on the Super Mario Galaxy movie's creative vision and philosophy
Donald Glover
Voices Luigi in the Super Mario Galaxy movie; shared story about winning N64 and Mario 64 in radio contest
Anya Taylor-Joy
Cast member in Super Mario Galaxy movie; interviewed by Brian at Nintendo Museum
Brie Larson
Voices Rosalina in the Super Mario Galaxy movie; described as huge Nintendo fan
Logan Plant
Primary host of Nintendo Voice Chat podcast episode
Brian Altano
Co-host who visited Nintendo Museum in Kyoto and interviewed cast and Miyamoto
Peer Schneider
Co-host providing movie review and analysis of Super Mario Galaxy film
Quotes
"The sort of vision for these movies is that they have a pretty like sort of thin emotional core to them. Right. There's a very sort of traditional A B to C conflict. Right. Like it's just like, you know, good guys are here. Bad thing happens to them. Stop the bad guy. Roll credits."
Brian Altano•Early in episode
"This movie is for Mario fans, by fans of his work for life. That's just really special."
Logan Plant•Mid-episode
"I wouldn't say it was a request. It was more of a mission. I make I'm making it my personal mission to put Pikmin in everything Nintendo does."
Shigeru Miyamoto•During Brian's interview segment
"Star Fox should stay dead unless they come up with a way to meaningfully reinvent it because I think the last 30 years of Star Fox have been let's redo 64 to diminishing returns each time."
Logan Plant•Star Fox discussion
"They fixed all of that. All of that has been fixed and improved. The new bosses are great. The new multiplayer totally works now."
Brian Altano•Super Mario Bros Wonder DLC discussion
Full Transcript
This week, Pear and Brian are here and we've all seen the Super Mario Galaxy movie. We'll talk about our spoiler-free impressions first and then we'll dive into full spoilers. Plus, Star Fox could be coming back and we see starts right now. You've switched to Nintendo Voice Chat for the week of April 2nd, 2026. I'm your host, Logan Planned. I'm joined this week by Pear Schneider and Brian Altano. Hello. And the three of us have seen the Super Mario Galaxy movie. Brian went to Kyoto to the Nintendo Museum to watch it. He talked to Shigeru Miyamoto and the whole cast. So this show is going to be a lot about the Super Mario Galaxy movie, everything that happened. We're going to start with a spoiler-free discussion. So if you haven't seen the movie yet, you can hear our thoughts. Then we'll move into spoilers later in the show. We'll clearly tell you when that's going to happen. And then we'll talk about Brian's trip to the Nintendo Museum and everything he learned. So first is general thoughts. The movie's out. We all saw it on opening night last night on Wednesday. Pear, what did you think? You know, I actually went in with lowered expectations because the critical reception has been so much worse from the first one. But I actually liked it on par with the first one. Now, if I put on my movie critics hat, it is a bit of a mess of a movie from a storytelling perspective. But it kind of feels like Mario Galaxy, where it's like every level is different. And so the attraction is not some sort of through line between them, but just sort of like immersing yourself in the world and jumping in. And so I thought all of that worked. I thought all the characters were wonderfully realized. I had some great cameos. Star Fox, obviously, is a big deal and absolutely wonderfully realized. Crazy. But it is like, if you sit down and think about the movie as anything else but a roller coaster ride of like, you know, memories and cameos and all of that, it is a very sort of a flimsy movie and like less successful than the first one. But I had a great time. I went with my son and we both enjoyed it. Brian, you've seen it twice now. What do you think? Yeah. So I think Pear nailed a lot of what I've been thinking about and seeing it again a second time with a clear head on opening night with like a big crowd and my kids sitting next to me. It made me realize that I believe that the sort of vision for these movies is that they have a pretty like sort of thin emotional core to them. Right. There's a very sort of traditional A B to C conflict. Right. Like it's just like, you know, good guys are here. Bad thing happens to them. Stop the bad guy. Roll credits. And I think that that is used as a vehicle for what feels to be like a bunch of sort of looney tunes shaped vignettes that are either serving to show something really funny or really cool. And all of those are sort of tethered together. And I was like, that's an interesting philosophy for an animated movie. But then it made me think that's the philosophy for a Super Mario game. Right. Like it's levels. It's like little individual bite sized challenges that have a fairly cohesive beginning and end that are strung together by some larger thing that isn't really the deepest narrative in the world, but works to celebrate what you're looking at and what you're seeing. On top of that, I think that this is an absolutely beautiful looking and sounding movie. Like I will say that one of my favorite things about this one and one of my biggest criticisms about the first one was the kind of bait and switch in the first one where we saw that original teaser of Bowser fighting the Penguin Army and it had orchestrated music beneath it. And then we went to see the movie and it had that extremely played out song from Kill Bill in it. And I was like, what is with the licensed music in this movie? And this movie, once the credits roll, there are, I think, two and a half, three tops. And one of them is very, very not, not intrusive at all. Not intrusive at all. One of them is hypnotized by Biggie Smalls, which I think was just like such a funny, I'm such an old school hip hop fan. So that was such a funny one. And then there's a scene where like Luigi sings That's a More, and they credited that. But for the most part, this is a full on orchestrated remake of a bunch of stuff that we loved from like Koji Kondo music back in the day. And I would have loved a little bit more Galaxy, because I think that game has some fantastic songs in it. So I wanted a little more of that, a little more of Galaxy in general, though. But I think that they use this as a, as a, as sort of a jumping off point to say, hey, let's let's just go into space. Let's do anything we want and have a ton of fun here. And yeah, I was a bit taken aback at some of the, the vitriol in some of the reviews. I agree with ours a lot. We called it OK. I would probably go a little higher. It would probably be seven out of 10 kind of movie for me. But I would also give a seven out of 10 to, you know, Hoppers, the Lego movie. There's a, I would give a three out of 10 to wish. I like the Lego movie much better. Yeah. So I, I like a lot of it. Like I saw people compare, like saying, like, what about up? And I'm like, well, up has a really great first 15 minutes and a really great last 10 minutes. And then there's a bunch of not so great stuff in between. And so, yeah, yeah, I think this whole, I don't want to hold up a shield and be like, oh, it's a kid's movie and give it a free pass because I don't like doing that. I've on the show, I've been like, you know, very against that. I think kids deserve better. But also I like this movie a lot more than most people do. And I don't know. That's that's OK. Without, without spoiling any plot point, I think my one hang up with this movie where, like, I think storytelling wise, it's less successful. The first one, it does have awesome action sequences. Man, the texture work and the music and everything is wonderful. It suffers from two things, I think. One is magic will solve anything like there's no agency or no, like there's not a moment in the movie where you go like, oh, my God, they solve this in a clever way. It's just you hit a question mark block and you get exactly a power up. Sometimes, you know, actually a new power up that breaks the rules a little bit. Like it's just it's sort of like there's never a doubt that they'll get out of it because you can just always hit a question mark block and get whatever you need. And then it does have a little bit of the Spider-Man two issue where there's just too many. Two, no, three, too many villains where too many characters, right? Like it adds Yoshi and Rosalina and Fox and and, you know, on the villain side, it adds additional stuff. And so it doesn't focus on any of them. And like sometimes Mario and Luigi are even a little forgotten in the storyline because Mario is the most boring character in the Mario movies in both of them. He's just the least interesting one. And they try to balance Bowser and Bowser Jr's relationship Rosalina Peach, you know, like they do they do these like trios now. And so they all come a little bit short. And so from an emotional impact, it didn't give me you brought up up, you know, up in Lego movie have like these moments that are very emotional in them in the story. And sometimes these sort of surprise moments like Ratatouille has an amazing resolution where you literally go like, wow, right? And this movie didn't have any of that. It's like cool level, amazing visuals, roller coaster ride after roller coaster ride and for somebody who's into the Mario universe, just a lot of like little things were like, oh, man, that's awesome that they included. Yeah. Yeah. Yeah, I've definitely seen better animated movies for sure. Like when I think of the upper tier of ones in more recent years, like Puss in Boots, The Last Waste or K-pop Demon Hunters just was that last year now. There's definitely better ones that have more emotionally resonant stories, but I've certainly seen worse kids movies too. Like I think I like this movie. I like this movie. Yeah, way more than I thought I was going to. I dragged my feet to the theater, didn't think I was going to enjoy it because I really did not like the first one at all. I've seen it once and that's shocking to me that I've seen a Super Mario movie one time. And I thoroughly enjoyed this movie and really the big difference. We already mentioned it. It is the soundtrack. It is the little vignettes and the little moments that evoke memories of Super Mario Galaxy or Super Mario Odyssey. Koji Kondo is credited in the soundtrack in the credits as supervising the score, which is just fantastic. And to not hear take on me while they're driving through Donkey Kong Country and instead to hear these beautiful, sweeping, orchestral symphonies of Mario music, that just makes it feel so much more authentic than I think the first one did. The first one was like an illumination movie dressed up as Mario. And this one, just by changing the soundtrack, I think made it feel a lot more like a Mario movie in really good ways. I would love it. A lot of Hachime Wakai in the score, too. So it's not just Kondo. There's a. No, I would love like a lot like a cut of the first movie that had more traditionally orchestrated Mario music in it. And we'll never get that. But yeah, I wish. So I do. I recognize that these are movies for Mario fans, right? And I've seen I've seen this movie twice now. I saw it with with a big crowd with people who were very clearly invested. And I saw it at a small private screening in Kyoto a week before the movie was out. And I saw that with some people who were like hadn't really played a Mario game since the original. I saw that movie with some people who hadn't even seen the first Mario movie. And I think for people like that, like a lot of this is going to be lost on them. But if you're listening to this show or watching this show, like you're in the intended audience for a film like this. And I feel like if I saw the sequel to a movie based on a series of things that I had no personal interest in whatsoever, I would be angry, maybe, you know? And I've seen some of the reviews and they're like there are there are some extremely negative reviews. And I don't want to, you know, I think I think you're fully entitled to feel that way, right? Because this is this is very much by design for Mario fans, for Nintendo fans. And I'm one of them. And so this this this works for me. And I don't think it's just like a silly frivolous kids movie. I think I think it works for adults on that level, too, if they are Nintendo fans, right? And if they're not like this, this might not work at all. The structure of the movie is very much like Mario 64 jumped through a painting and then you get something completely different. And then they have a bow tie at the end. I mean, there's literally a scene in the movie where it's like it's got the fanfare as you know, as if you finished a level. And it's like that's exactly what this movie is. Like it constantly just different location. It's called Mario Galaxy, but like they could have called it Mario Odyssey. And it would have been the same, honestly, because there are so many locations that look familiar from from that universe. I also thought that this is not a spoiler because it's in the trailer. Like the dinosaur had the Jurassic Park roar, which is, you know, universal using its IP in addition to Nintendo's. It's funny, too. It is funny. Yeah. Yeah, for sure. No, it totally is that just sequence after sequence almost feels like shorts at times. And I still think the actual writing and characterization is the weakest part of these movies. And I think that is why lots of critics or people who aren't Nintendo fans just don't like it because if you're not along for the references and the roller coaster ride and the candy, then it's nothing. It's it's completely empty calories. And I still do question to myself if that's the best strategy for a Mario movie to be for the fans, by the fans, because we even hear from Yamato and Nintendo saying this is how we're going to grow our audience for Mario and reach new people. And I'm sure a kid who's not a Mario fan would see this and like it. Maybe I don't know. I'm not. I've always been a kid who likes Mario, but I just feel like making a really strong movie that everybody likes that hits all the quadrants of people could bring more people into the Mario universe as a whole. Rather than this movie, it's like, wow, did you see that? It's wart and burdo and ninji. So cool. That means nothing to so many people. And I still I still long a little bit for what these could be. But I'm perfectly fine with what it is. So I saw I saw eight o'clock evening IMAX showing for the movie and they were it was a mixed group. There were some there were some definite Nintendo nerds that self-announced themselves in the auditorium. And then there were a lot of parents with kids and and like little glowing lumas they were holding in the theater and stuff. They I was surprised that somebody who's gone to a lot of rockers, movie screenings. I was surprised there was pretty quiet in the theater. They weren't like when Burdo showed up, there was not like the sort of outcry from fans, oh, my God, Burdo or something like that. Or, you know, there's another villain. I don't know if he's in the trailer that is familiar to classic gaming. He is OK. Like I feel like almost everything is in the trailer, including the very ending sequence. But but like it definitely wasn't like seeing a new Star Wars movie or a release of Star Wars for the first time where people go, oh, my God, Ninji, oh, my God, the you know, a boss from Galaxy. Like, yeah, it just wasn't like that. But when the movie was over, all the kids looked incredibly happy. And of course, everybody left before the second stinger. They had two stingers in the movie, stays stay through the credit sequences. No, so that's that's the other thing. Well, first of all, I'm going to admit something and I'm going to feel bad about it. But there were like four, probably 13 year old kids in my row. And when they sat down, I think they were locked in expecting like one of those like, you know, those Minecraft sing-along screenings or whatever where like they were going crazy. Yeah. And like they were the movie started in one of them, yelled chicken jockey and another one started talking. The other one pulled out his phone and I just did like the meanest old man thing where I looked to the side and I went. And they all like froze and looked at me and like, I don't look at. I have like a five o'clock shadow and like a bald guy, right? And I had like a black hoodie on and I just I just was like, who is this scary man? I'm sitting there with my daughter and my wife. So it's like not it's not that threatening, but they definitely shushed after that. And so I'm hoping I didn't take all of the joy from that. So fun. That was that. But no, I was thinking about this a lot. And I think that the first movie worked for general audience is better because everybody knows Mario and Luigi and the princess. And I think for this one, now we are getting into the deeper cut stuff. I think the average Nintendo fan or the average person who's only played one or two Mario games or just vaguely knows these characters from merchandise and doesn't know Rosalina. They don't know Bowser Jr. They definitely don't know the deep cut people in there. And so I think that that gets kind of lost for a lot of them. And I think my criticism as someone who does know those things really well is we got a lot of Bowser Jr. in this movie, but they did a cardinal sin with Rosalina in this movie, which they they they worked around in the first movie. One of the biggest things, one of the biggest tropes in video game history and movie history in general is the damsel in distress, right? You take the the female lead and you capture her and you put her in a cage or a fridge as as the trope goes. And they just keep them there for the entire time. And at the end, you rescued them. And the first Mario movie broke that. It gave Peach powers. It gave her autonomy. It made her it made her teach Mario how to jump in fight and do all this other stuff. And then you get Rosalina this time around and she's badass and she's awesome. She's got all these powers and you're like, she's clearly going to be a player in this movie. And they do the same thing they did for Super Mario in 1985, which is they just lock her up in the back of the film until the end. And that was a miss to me because I wanted I wanted to see more like Brie Larson is a huge Nintendo fan. Rosalina is an awesome character. I realize in the games, she doesn't actually get a ton to do. But yeah, that's where you make these movies and you you know, you give her more stuff. So I really hope that they keep building out on that for the next one and and give her some more stuff. I think they struggled with it. They definitely gave her obviously her scenes, right? Like there's some badass action with Rosalina early on. And like I felt like the way they did this, this movie is like, we have all these different levels and then each character needs their moment to shine. Right? Like each the villains need their moment to shine. The good guys need their moment to shine. Unless you're Donkey Kong. Donkey Kong did not get a moment. No, you got a second. Yeah. And I think that that is one of the issues, though, is like the Mario World has so many good protagonists and like they just keep piling them on where it is eventually going to feel like Smash Brothers. And like, yeah, I'd say like Yoshi didn't get as many moments to shine as another character in that movie, you know, so. Yeah, yeah. Yeah, I mean, it's a short movie, too. And there's so many scenes and so many characters, I agree. They just move they like drop a little plot point that then has never returned to multiple times, they tease things if they never pick back up on like, it's just go, go, go. And I think it's fine. And I think one of the reason that it worked for me was I think that where illumination doesn't necessarily hit in terms of story or heart or character, I think they excel at action and kind of the physical comedy of things. And like that's what people like about the minions. That's what they're good at is like these little sketches. And there's tons of that here. Like there's there's a scene we saw in the trailer where it's like at this casino and that's where we see Burdo and Peach fight and war is there, too. And in this casino, it follows Galaxy rules where the gravity is a box and the gravity flips on all four sides of the box. And we see just a little intro scene as Peach is arriving at this casino. We see how like the waiter toads are walking around and like flipping gravity seamlessly and delivering snacks to people gambling. And then we see this fight scene where Peach is just constantly flipping what gravity she's on. And we see like a ninja like hit a number in a roulette and then it quickly cuts to a toad who's thrilled because that was his number on the roulette. And he just won a bunch of money. Like they they do really quick, smart, clever stuff that's like way more clever than their actual dialogue and writing. And I really enjoyed that. I thought every fight scene was super well choreographed in this. It's an amusement park ride through and through. I mean, it is a video game structure for sure. I might the issue with the action is that there is never a puzzle to be solved or a challenge. Think about it. It's like they there is a place they need to go. It is never an issue or a question whether they can go to the place they need to go. Right. Like, yeah, think of Raiders of the Lost Ark. There's an idol there with traps and you're like, how is he? How is he going to do this? And in this movie, it's like there's no question that they can go to wherever Bowser Jr. is and find, you know, the princess and all. It's just it's a sort of forward path, you know, even with like the star launch pads that the Loomis can transform into. If you've played Galaxy, you instantly recognize it. But everyone else in the audience is just like, OK, this star baby just turned into this giant star that they're now like jumping through launching into space on like you just can't ask questions. And yes. Yeah, I think that I think the core philosophy is basically like there are, you know, when you hit a question block, you don't know what's going to come out. And that's just these movies, right? It's just like, hey, random crazy thing happens now. Don't question it. Just have fun. And that's that's what happens in the games. So and some of the Marvel movies went in that direction, too. Right. Like the multiverse madness is is like that, too, where it's like, you don't know what to expect. And it sort of becomes more video gamey with these different levels and characters uniting and all that. I mean, literally, like you're seeing a scene right now in a movie called Super Mario Galaxy. And this is a level from Super Mario Odyssey, which is a completely different game that's centered around using hats and all of that. And, you know, this movie sort of jumbles them all up. There are moments in this movie that are clearly Yoshi's Island, right? Because Yoshi is in it. And if you think about, right, like if you were to adapt to Yoshi's Island, you would make it about, you know, the Mario babies and how Yoshi has to save them and all of that. And like Illumination, the Nintendo don't seem to have time for that. They're not going to write that movie. They'll just throw in five minutes of that, you know, like that's what this feels like. It's like a lot of like pieces from a lot of different games than combined into something that is structured like the Castle of Mario 64. Yeah, which makes sense to why they picked Galaxy, because there's just no rules. You can do whatever you want to in this movie. So it's like, what do they do after this one? I'm not really sure what you call the next one after this, because they really just pulled out everything in this one. I know, right? It's like you have to make Galaxy two now because. Yeah, the Super Mario Galaxy two movie or movie two. Take your pick. But it's the thing is if you think about Odyssey, Odyssey's core conceit was you wear a hat and it gives you the power, right? Like that you could make a Super Mario Odyssey movie where they discover the power of these hats because in this movie, it's all power ups. You get you get flights in this movie, not through a hat with wings or anything. You get it through just the question mark, traditional item, feather and stuff like that. Right? Like, yeah, this and then they do have some of the Galaxy powers, right? Not not things that are limited necessarily to Galaxy. Again, I don't want to spoil anything, but the but the they could have given this movie any name and it would have totally been fine, except Rosalina obviously is a core character in the in the Galaxy. Yeah, well, if should we move to spoilers then? Because I want to talk more about Fox, but I didn't want to give away in the non spoiler section. Everything Fox does in this movie. So I think if you have it, if you want to see the movie before you hear the rest, go away and come back and skip ahead. We'll talk about Brian's trip to Kyoto and a bunch of stuff in a bit. But let's talk about full spoilers right now for the Super Mario Galaxy movie. Fox is in this movie way more than I think we thought he was going to be based on kind of the leak where we saw that picture of his boot and everyone thought it was Fox and it was the Internet was right. And then he's like a major character in this movie. And Brian, you saw this before all of us. Just what was your reaction to his role in this? I mean, first of all, like his entire introduction sequence, the first time I saw him, my jaw dropped. And, you know, I had I had read all those rumors, you know, we had we had published all those we did deep dives and that stuff on IGN on our social media pages and stuff like that. So I was I was sort of waiting for something like that to happen. But I did not expect it to the level that we got it. And when he's introduced and he explains his backstory in this very old school like 80s, anime, traditional, like it was, you know, and you get you get a shot of like Slippy Toad. I was I was floored because this is a character that we, you know, at old school, Nintendo fans love this guy. He hasn't had had a game since the Wii U, right? And that was not a that was not a great or well received game by any measure, really. And so it blew my mind. And I think like getting him and a glimpse of the Pikmin, like, I think that the most sort of superficial take on that, I think there's a lot of people that are like, you know, this is building up to a Smash Brothers movie. And I think, you know, maybe we might get there someday. I think the most like the thinnest way you can possibly look at that is that all of those things take place in space. And the illumination said the Pikmin are in space, Star Fox is in space. Galaxy gives us this like, you know, the they have this new area called the Gateway Galaxy, which is effectively Game Central Station from Wreck-It Ralph. Right. It's it's their excuse to say, mostly size. Leave, but most eyes. Yeah, but, you know, Game Central Station, I believe, even had like Warp Pipes or adjacent sort of things that just gives them an excuse to be like, we've got this hub where any idea from any part of anything we own can come in. And they brought in Star Fox and you you you get an R-Wing sequence with like the entire cast climbing in there and you get like space battles and he's doing barrel rolls and stuff like that. And it's really cool. Like it just put a gigantic smile on my face to be like, this character is on a gigantic movie screen right now. How is this happening? I I kept it from my son. My son is 19. I took him with me to this movie. He doesn't do social media or read gaming websites or movie websites. And so I knew he hadn't seen that Fox was in this because he avoided all that. And so he he was like when Fox appeared, he looked at me and he went like WTF. He's like, I can't believe Fox is in this movie. And like he kept on leaning over like minutes later going like, why is Fox in this movie? This is so strange. He loved it, of course. You know, the he's he's he's played the old games. He played it on Wii U. There's actually a video of him playing it on IGN. I played the game with my my sons who get into fights over the fact that one of them doesn't pick up the items. And so yeah, he had just a really great time for me. I'm an old school Star Fox fan going all the way back to the Super Nintendo. And I thought the introduction was really interesting because to me, it felt a little bit like a tug between elimination and Nintendo because like he gets introduced in this like Han Solo Esquire as this rogue. And you almost see like a spark between him and Peach for a second. And you think, oh, he's going to be set up as a rival to Mario. And like the whole love thing isn't explored very much in in this movie. It's hinted at and like they quickly go look over there and they run away from it. And then they quickly go like, no, Mario likes him and he likes Mario and we're cool and it's all happy. And I almost imagine I was like, elimination was like probably pitching him to be more of a rival. And then Nintendo said, no, he's from a different universe. I think you have a relationship with Peach. This is ridiculous. He's you can feel the Nintendo style guide strangling these movies a little bit for sure in a lot of ways. And that was definitely one of them. But man, the action with him is great. He comes across as just such a cool hero character. Like the whole concept of this ridiculous, you know, character piloting a spaceship with this is 80s silver vest and stuff. It's like it just feels right. It fits in this movie really well. But he does take away from Mario characters in that. Like, I mean, he's a big chunk of this movie. And I think he has a bigger role than Rosalina and for sure. And Yoshi combined. Yeah. Yeah. No, yeah. He's super present way more than I thought. And yeah, look at that. So the man, that's what, 10 years ago, the tarfog zero, the tiny guy on my left in the video you're seeing, that is Kai went to the movies with me. It was like 19 now. And oh, my God. Oh, that's so cool. Yeah. He yeah, like he loved it. And then, you know, since we're spoiling stuff now. Smash Brothers, I mean, it has Mr. Game and watching it. It has a big in it. It has Daisy in it. Yes. Other characters. It has Robin, a funny rob scene. There's a lot in here. And like, I would be surprised if they're not thinking of this like an MCU, MCU, like sprinkling characters that will eventually lead to more. But like, the Mario universe alone is so rich, right? Like they barely touched on Donkey Kong. They didn't touch on Mario Kart. You could do an entire like Brad Pitt F1 movie with Mario carts in this in this illumination style, right? Like you could. Yeah. Yoshi's Island, where Yoshi is the main main character. It's just so much to do. We haven't seen Wario yet or Waluigi yet. Yeah, there's a lot of characters. Yeah, they don't really need to do Smash now. But like if I wish they would exercise this restrained and had a long term plan like the MCU did, where it's like after the credits, Thor's hammer is found. And then like you build towards this grand moment. Like the Avengers has so many goosebumps moments of on your left, right? Of everybody coming together for the first time. And like, I don't I don't think they're actually constructing it that way. I think this is more like, OK, look at all the cool stuff we have and all the cool thoughts we have. But it would be great if Master Hand eventually pulled them from the universes and put them together. I think you. Yeah. Go ahead. No, I was going to say really quick. I think that's where it should build towards only specifically because I think that having Bowser as the big bad or Bowser, Jr. Every three years, I think it works for the video games. And I don't think it works for the movies. I think that we got a glimpse in this movie of like Bowser on an adventure with the team briefly. And that reminded me of Super Mario RPG. And I like that a lot. And, you know, that was them working towards something, you know, something a different sort of conflict. And so I think that like having in it, you know, I don't know how you do a Smash Brothers movie because ultimately Smash Brothers is a kid playing with toys on the table, right? And that which is the Lego movie already did. So I don't know how you do that. But I do think that the idea of building these things towards some new conflict that's shared across this entire galaxy gives you a chance to pull in Metroid, which I thought actually, like when they use the paintbrush to create a big purple dragon, I was like, are we are we doing Ridley too? I was like, where is this going? And you know, it's the Odyssey. Yes, the Dragon from Odyssey. Yeah. Yeah. Like Mario Sunshine, the Piantas all over and the paintbrush and all of that. Yeah. Yeah. Mm hmm. Yeah. Did the the I felt like the Game and Watch cameo was out of place. It was strange out of all the things to pop up was Mr. Game and Watch and then they killed him. I loved it because I mean, specifically because like that's it. The movie does feel like Smash Brothers with items on, right? Like it's just like random nonsense flies on the screen and chaotic things happen. They interact with the characters and then they keep it moving. And I think a lot of people don't like playing Smash Brothers with the items. So there was a little high pitched voice at the end of the movie that said, who's that in our screening when Daisy was shown? And I think, you know, I don't think anybody in the theater outside of the biggest Nintendo nerd knew new wart either. I think we're doing probably in this movie. Yeah. Come on. How it was this movie was so Star Wars and thinking totally. I'm thinking about the future of the Mario franchise. Like they don't have that many big bads like Zelda has a way bigger rogues gallery of like final bosses, even though Ganon is the core of most of them. And like in and or for them to use one Ganon and Ganondorf and Ganondorf Phantom Ganon and yeah. Marionette, Puppet Ganon. Yeah. But I was surprised that they used wart not as a big bad, but just sort of as a interminion mini mini boss here. Yeah. Yeah. I like that. And then they were like, we're coming after you and then wart did not return. Maybe in the next movie. What's just gone? Yeah. Just gone. Yeah. Just like a dream. I think, yeah, I just wanted to bring up Star Wars because I noticed just so many times. I mean, this obviously is referencing a ton of classic movies. Like we already mentioned Jurassic Park with the T-Rex scene, but just it was a cantina scene when they when they poked through the digital brick wall and went back there just straight up and then Bowser Jr.'s booms day device. It's literally a Death Star, except this one has a roller coaster where Koopa's go into the lava and come out as dry bones, which I thought was was really cute. Wart was Jabba the Hutt. They needed to find a pilot. They go up to the deck. They find Fox and then the Arwing crashes. It's buried in vines just like the X-wing on Dagobah, like all over the place. This was just Star Wars with a Mario skin, which I didn't mind. I mean, it was fun. There's a mechanical planet with a giant weapon that can blow up planets. Yes, exactly. Like it was a Death Star. Yeah. Yeah. But I just noticed that more than any, it was so Star Wars, especially with Fox just being this Han Solo flyboy character. I did like the comic book classic comic movie style, brutality of dumping Bowser into lava and having him just be dry bones from now on. It's like they so they started this movie with him shrunk and like that's the new reality. They obviously undo it and they could undo this with a spell. I'm sure they just hit a question block. Like how funny was that? There's a scene where and I loved it. And again, I understand why people recognize that this is just flimsy fan service and blah, blah, blah, blah, yada, yada references. There's a scene where Bowser Junior goes, it's time to meet your maker. And then he just plays Mario maker. He builds he builds he builds like a Kaizo Mario maker level. And it's hard. You know, it's really hard. And it's like I've I've watched, you know, there's a there's a there's a streamer. I love named Graham Graham Puba, I believe. And he or Graham Puba era. He he plays like some of the toughest Mario levels ever made. He's been on the show back in the day. Yeah, super nice guy. And this is what they made. They made the protagonist of the film play a level like that. And you see Bowser Junior and he's designing this really hard level. And then it's it's an eight bit and 16 bit and it cuts back to 3D. And, you know, Mario and Peach are running through this amazing thing. I love that. That's that is such a brilliant way to pull in all these disparate art styles, celebrate all the errors of this character. Like this is what I really love about these movies. They are kit bashing a whole bunch of different things from different games and making something new out of them. Did you see when he was when he was creating the level and operating the the flame? Yes, I think he there was a little Gamecube yellow C-Stick nub on his panel. Oh, I didn't see that. No, I didn't see that. Fiddling with it. Yeah, it was it's just a lot. Like you can watch this movie over and over. You find lots of things in it. And like the idea that anytime you build something in this universe, it is Mario Maker because they do that at the end with the the castle is built in 2D. It's not just Lumas flying around. It's like literally they go back to 2D. I don't know if kids go, I have no idea why this is happening or if they understand it or if they don't care. But it's it's funny that they they created this. Yeah, because to kids is it just like, oh, it looks different right now. Like the puppet show that Bowser does for Bowser Jr. It just looks really cool or the the Star Fox 2D animated thing that looks way different or the sprite work. It's like, oh, it's just another take. But to us, it's like that's that's Super Mario World. Or to me, it's like, that's Super Mario World sprite and Super Mario Brothers art style. That's not right. I'm sure people thought that too. The credits go like Paper Mario Yoshi's Island, right? Yeah, like 2D and flatten cutouts and stuff. Like the movie needed an editor. Yeah, like a little bit like I would have for a Mario Galaxy Galaxy movie, I would have loved it to be more pure galaxy and have that sort of the concept of how do we get from one planet to the next? And what are the puzzles? But obviously, you know, they just sort of they took everything. It's a giant toy box of every Mario game thrown together. I mean, literally, like what kid has ever seen Super Mario Land? You know, has ever seen Star Fox? Honestly, who is that guy? Just in Smash Brothers. Like that's it. And yeah, I just wanted to go go ahead. No, and not an easy character play in Smash Brothers. So probably not some. Yeah, there was no Star Fox main in the auditorium. No, probably not. No, and I just thought that was. And I've been on record, saying, I mean, even just a couple of weeks ago, I said, I think that Star Fox, if it's to come back, needs a major reinvention. I've not liked any Star Fox pretty much since 64. But even me, who's the most casual of Star Fox fans? I was way more hyped than I thought I would be by all those segments. Just the arwing looked freaking awesome and the music was so good. And to transition now to Brian's interview with Shigeru Miyamoto. Brian, there's a line in there. Sorry to take this and introduce this. But basically where this movie is made, illumination makes this movie to please Miyamoto and Miyamoto first. He's the one fan they need to make happy. And watching this movie through that lens and seeing how big of a deal Star Fox is in that movie, which is one of Miyamoto's darlings. That's just special and really, really cool. Does it make the best like, wide stream appeal movie to have this random Fox show up and take over 20 minutes? Maybe not. But to think about it being like, this is for Miyamoto by fans of his work for life. That's just really special. And I thought that Fox was such a welcome inclusion for me in this movie, partially because of that. Yeah, I totally agree. And, you know, same same deal. I don't I don't know how many kids I mean, and I know my kid doesn't really know Fox because she hasn't played any of his games. He is an amiibo in the box of amiibos I gave her to play with, right? That's about it. And it makes me happy to see him here because the same reason it made me happy to the Pikmin here, like they just work for whether it's briefly or for an extended couple of sequences. It just works for me. And I think that that's like, I think that like the Nintendo Games have they they wall off these characters pretty often, right? Outside of Smash Brothers and seeing some of these guys, you know, seeing Animal Crossing and Link show up in Mario Kart. For the most part, like, you know, Fox isn't in Mario Party games, right? He's not. He doesn't show up in Mario Tennis. And, you know, they're they're starting to sneak Pikmin into things like the Pikmin are in the new Mario Wonder DLC. But for the most part, like these things are pretty walled off. And so I appreciate seeing them all together. So, yeah, last week I had the just incredible honor to go to the Nintendo Museum in Kyoto, Japan, which is the, you know, the place where Nintendo originated in the late 1800s, making playing cards. And I was given a tour of the museum, which is for anyone listening to the show, if you can ever do anything in your life to get there. Even if you have a passing interest of any of this stuff, make it your mecca. If this is one of the most special and significant and incredible museums I've ever been to in my entire life as as a as a hardcore old school Nintendo fan, not, you know, playing card 1800 old school Nintendo fan, but, you know, starting in the 80s when, you know, they were making arcade cabinets and like I'd my dad picked me up in a pizza shop in the early 80s. And I played Donkey Kong on the arcade. And that was my first video game experience ever. And since then I've just been locked in. The museum is phenomenal. The entire upstairs of this place is basically a history of everything Nintendo has ever made. Every single game they've ever published, every product, every toy. There is a stroller in there that is a one of one. It is the only one that they can find an existence that they put out in the 1960s that didn't sell well, because apparently it was like hurting parents' fingers. That's in there. Right. Yeah. Now, they're they're OK now. There are gigantic controllers. There's entire sections. There is a virtual boy wall where you can put your face into these little things and look at virtual boy screens, which before a couple of months ago when they re-released the virtual boy, say who would have thought of unfathomable. Right. And so yeah, there's these really big, well lit walls. Celebrating every single console generation, right? And it shows all of the games that came out boxed copies of every game that came out in every region. And for the digital games, they do a really good job of showing them running on original screens or they'll create, you know, recreated little sort of plaques for each one. And just going around and seeing like they are very much celebrating their failures along with their triumphs here. And I think I think that that's fascinating because Nintendo, I think for the longest time, didn't really acknowledge a lot of the the the things that they didn't do well, right? Like we the virtual boy was not something that was ever addressed publicly for a very long time. They they kind of just messed that up and then left it behind. And the tour I got was, you know, there was a Japanese tour guide with the translator and you wear an earpiece and they tell you everything. You go through each thing and there's screens showing all these different generations of games. There's, you know, demo debug, prototype units of the original Game Boy and the DS and stuff like that. And, you know, stuff that I'd never seen before in my life. But far and away, my favorite part is there's this back room that has just tons and tons of original production art and concept art, including the hand drawn maps used to make the original Legend of Zelda for the NES and the Famicom. Wow. And that just like practically brought tears to my eyes, because first of all, it is just fascinating to see a company not only celebrate themselves in this way, but also save everything. Like they had just original things and they have little laminates over them. And seeing like the watercolor painting of Koholan Island that they used for the Legend of Zelda, Link's Awakening, like it. Guys, like I this is one of those things I could be 15 years from now having like the worst day in my life. And this is one of those things I can conjure and sort of be like, that is such a that is just such an incredible one of a kind place. Like my daughter asked me a lot, like, what are the best? What are the best days of your life? And I was telling her the same thing. And I'm like, it's the day you were born and the day, you know, the day they get married. This is number three. And I'm not going to tell her it's it's number one. You know, on some days it's up there. It's it's it's less it was less terrifying than, you know, watching a baby be born. But that's amazing. It's it was magical. And so, yeah, there's just so much cool stuff up there. And I was I was telling Logan this what really surprised me. And I think that this is like one of those things that really says they really have everything up there is that they have a boxed DVD copy of the 1993 live action Super Mario Brothers movie. Like it is very. Yes. This is then being like spared no expense, right? Like every single thing that you could possibly think that they would have, they have it. And even that, it feels sort of just like it's in the very bottom corner of like the giant Mario display. It's like, and also this kind of like that. Yeah. And so that's the upstairs and no, no photography is allowed up there. No videos allowed up there. But I was able to interview the cast up there, which was just surreal. And so I got to watch Donald Glover walk around and just geek out, looking at the N64 display. And up there, he told me a story about how he won an N64 and Mario 64 in a radio contest. He was the eighth caller in this radio Disney thing, and he called in and he won it. And he played through the game a bunch of times. And, you know, we talked to him about the, you know, finding Yoshi on the roof in Mario 64 for the first time. And he knows exactly what happens there. And he talked about, you know, running up the endless staircase. Like there are legit old school hardcore Nintendo fans in the cast of this movie. And so the entire downstairs of this place is effectively an arcade. It's them making these gigantic, big, literally gigantic controllers, but also big over the top recreations of some of their original toys. There are batting cages in there based on their original pitching machine, which was one of their better selling toys back in the day. And the batting cages are all set up in individual fake staged living rooms or bathrooms. And they all have little Nintendo Easter eggs in them. And if you hit the the wiffle ball, you know, against the wall in certain ways, shelves will collapse, like toilets will explode and shoot water and stuff like that. And you're like, why did they do this? It's so odd. It's so odd that they did it. And there's like little Pikmin hidden and little Easter eggs all over the museum. There's that love tester thing that they that they build back in the day that allows people to connect and find out if they're compatible. The in the museum, there are three little yellow Pikmin holding the testing things together, getting electrocuted, right? There's just like all these little things like that. There's also an entire area where you can learn how to play Hanafuda cards and then paint them yourselves. And yeah, there's just amazing details everywhere. There's just everywhere you look, you could spend an entire day there just geeking out at all the cool stuff. You go outside and there's like warp pipes to pose in front of. There's made out of tiles. There's big eight bit sprites of coins and Lakitu. And it's just. So cool. It is just so it is just so unbelievably cool. And so, yeah, I'm so jealous. You'll you'll get there. You'll get there. Both of you will. For sure. I got this. Yeah, take it to it. I went to Japan with friends who are decidedly not into video games. So going to a Nintendo museum wouldn't have been an option. But we got really close because the suburb this museum is in. It's outside of Kyoto is is the birthplace of Murasaki Shikibu, the author of the Tale of Genji. And my wife's name is Murasaki. She was named after this author. And so we went there. There's some cool temples there as well. And I saw this giant line of white people. And I was like, what is going on there? And I had totally forgotten. And yes, it was it was a it was a lot of visitors from Europe and the United States lining up to get into the Mario music into the Nintendo music. I was like, mm hmm. So close. And then I was I was having FOMO the entire time while looking at ancient scriptures from centuries by gone. You couldn't have just like flash your Persian Iter card and they just let you in the front door. No, remember, you have to enter a raffle and. Yeah, it's it's like I think I think I'm going back for a family trip this this fall. And yeah, I don't know if I'll be able to get into the museum because it's it's raffle based, right? So it's it's it's hard to even build plans around it. But it's odd. Like, honestly, if you go watch the Nintendo Direct, they did specifically for this museum. You'll you'll get to see a lot of the stuff. It's not the same as being there, but it'll scratch it'll scratch that itch. And so, yeah, I did I did a video with the with the cast of the movie, which is up on YouTube right now, where we went through Mario history and just like laughed about a bunch of I got to I got to show Anya Taylor Joy, Long Mario from Mario Maker, which is a weird sentence. Yeah, I'm glad I'm glad you got to use that. Yeah, right. That was that was that was great. But then more importantly, I got to sit down with Chigarome Yamoto and Chris Melodontri and talk about their collaboration process on these movies. And I found that really interesting because I think that I think that like they're they really understand what they're doing here. Right. And I think a lot of people don't don't want this. They want they want I think they want deeper stories from these movies and they want they want something kind of less superficial. And I'm you know, as we said earlier, I think we're all we're all pretty OK for the most part with what they're doing with these movies. I think the cast is great and they're having a lot of fun. But what Miyamoto, I think his philosophy for these things are and Chris Melodontri is in the same boat with the illumination, make a bunch of really cool scenes that come together that have some heart, that have some joy and flavor and fun. And, you know, just that's that's the movie. And I think that that gives them a lot of opportunity to just kind of do whatever they want. And that that seems fun to me. And one of my favorite things that Miyamoto told me, I asked him, you know, we're in we're in a we're in a place that's basically built around a lot of the drawings that you made when you were starting out, right? When when like historically, Nintendo had an arcade game called Radar Scope. It wasn't selling well or, you know, it wasn't it wasn't getting quarters, basically. Nobody was really playing it. And Nintendo was tasked or Miyamoto was tasked with coming up with a new idea to put into those arcade cabinets, repaint them, reskin them. And he was like, well, I'm a big fan of King Kong. I got this guy, you know, Jump Man, which at the time they called Mr. Video. And he went up against this, you know, this very King Kong-esque guy that, you know, almost caused some lawsuits and Donkey Kong was born and Mario was eventually born. And, you know, now we're in the 40th anniversary of Mario. And I asked him, like, do you still draw when working on these movies? And he said that illumination will send them like CG renders of ideas and he'll break out a Sharpie, basically, and draw lines all over them and be like, less like this, more like this, send those notes back. And those notes will make it into the movie. And that just makes me so happy because, you know, we know that he has not been on the forefront of game design for a very long time, right? He is not directing games anymore. He's been this guy that kind of comes in, big picture kind of eye in the sky and says, what if we did this, this and this? And so, yeah, it makes me really happy that he still gets his hands a little dirty creatively in making these movies. And I think their heart is all in the right place. And I really like what they're doing. That's good. And I really liked, I thought your interview was great, Brian, just you asked him some really fun questions. And one of the things I liked was he talked about how when they first started making movies with illumination and they were figuring out what Mario was going to look like, everyone at Nintendo was picturing how Mario would look on this small handheld screen, like a switcher or 3DS. And then illumination was like, no, remember, this is going to be on a giant screen in movie theaters. We have to make them even more expressive and more detailed. And it was just fun to see those like different philosophies colliding. Like we make games for a seven inch switch. Yeah, yeah. Now we're going to be on the big screen. That was just really. Yeah, that blew my mind because it's like, you know, when they're when they're play testing Mario games and Nintendo games in general, they're probably playing them on like a 65 inch, you know, OLED TV or whatever it is, maybe even smaller. And yeah, on a switch screen and then all of a sudden they're like, oh, yeah, this everything, everything we do here needs to work on like an I'm a pair. You saw it on the IMAX screen last night. It's got to work on that. And so yeah, yeah. When I interviewed him last year in Orlando for the launch of Super Nintendo World, the Donkey Kong stuff and all that. And I asked him about Pikmin because I think at the time, you know, there were there were Pikmin hidden all over universe Orlando. They're at the Nintendo store. They just opened in San Francisco. They made that Pikmin short last year that didn't have Pikmin that it did have Pikmin Pikmin in it. Yeah. And I said, did you ask to put Pikmin in this movie? And he said, literally, you know, I wouldn't say it was a request. It was more of a mission. I make I'm making it my personal mission to put Pikmin in everything Nintendo does and love it as a huge Pikmin fan. Man, I love that. That just makes me so happy. And they just work in everything, right? You can theoretically just. And they're they're in the movie for half a second. And like this, it's this great scene where you see the spaceship landing and you're like, oh, this is massive. And it pulls out and, you know, it's just these little guys. This is why I mean, I love that Smash Brothers is such a high selling series because it brings some of the characters from the lesser games and lesser games can still sell sell millions over the years for Nintendo. But like, Star Fox is not as big as Mario and Zelda and Pokemon and all of that in Pikmin, I think Miyamoto is frustrated about the fact that Pikmin isn't bigger because those games are fantastic. They're all really, really good, but they never reach that sort of mainstream appeal that Mario has. Even though the characters are just so memorable and like kids should go gaga over them, right? Yeah. And, and, you know, obviously the Pikmin mobile game didn't blow up to the extent that they wanted to be like a Pokemon Go, but it was a really competent little cozy casual game. I love that that these movies now have mainstream appeal. And so Mr. Miyamoto and Nintendo can sneak some of these characters in there and give them more exposure. I think that's awesome. Yeah, I think I think the Pikmin thing is that they are their games are just difficult enough that younger players can't really grasp them, right? Like you are operating in a 3D space and controlling a small army and catapulting them in a different directions and assigning them different jobs at different times. And it's just it's just a bit too complex compared to, you know, hop and bop, run and jump with, you know, Super Mario and friends. And so I do I think that there's I know Nintendo will find a way to sort of bridge that, right? We're old school players like us can play Pikmin where we're multitasking and, you know, we're trying to get as much as possible before the sun comes down. And younger players can have like maybe more of like a in the same way they've figured out Mario Kart, right? Like Mario Kart has, you know, auto accelerate and drifting options and stuff like that. And I think they'll get there with Pikmin and I I'm confident we'll continue to get new Pikmin games because they're great, you know, and they're important. But some some genres are just, you know, this is ostensibly a real time strategy game with some action elements. And the last one, you know, you can take control of characters that can bash and do stuff, but it is still it's a smaller genre than action, adventure or platformer. And so is F zero. And so it's Star Fox, right? Like the rail shooter, no rail shooter has ever become a mainstream success hit, right? And it is very unlikely that that genre will get people back together. Even even like flight combat games are never that ginormous, even the ones with a Star Wars license, right? And I like that Nintendo is not giving up. And and anytime they see an opening to make these characters bigger, they take it, right? Yeah. And I will throw in before I move on here that they did have that chill mode to Pikmin four and that random Pikmin four update that it got on Switch late last year. So it's easier. Your Pikmin can't die anymore. There's no time limit. So they are trying already. It was a three year late update to a Switch one game with no Switch two patch, but it's it's better than nothing. And Perry, you just gave me the perfect transition because I wanted to talk more about Star Fox, because Fox McLeod being in the Super Mario Galaxy movie was not the only headline Star Fox made over the last week because of some alleged leaks or more accurately rumors from Nate the hate, a name you've probably heard in the last week, if you follow Nintendo News, because he has said what he believes is Nintendo's lineup for a lot of the next year coming to Switch two and the big banner headline of this one. There's elephant Mario walking across the screen. You want to show those off quick fare? You want to you tease them now? Show me. Show me the Mario Wonder Amiibo. Yeah, I have I'm still collecting Amiibo and the wall is getting bigger and bigger in my office. It's insane. And these are the small ones, the bigger ones on the way. The galaxy ones, the bigger galaxy ones on the way. These are all wonder friends. And what is the full title of the name? It's New Super Mario Brothers Presents, a Super Mario No New. Meet up at Bellebel Park, Switch to Nintendo Special Edition 2026 DX. That's what these characters are from. I look and I love I watch your review, which I loved. And I loved I loved your reference to I Am Not The Jump from Oh, my God. Together. So good. They expand great, by the way. They get. Yeah, I love that you made a joke about the the you were just like that's that's a long one. It's a mouthful. It's a name. It's a terrible name. While we're doing show and tell, I have this gigantic thing. Oh, this is this is the Yoshi pop. I actually brought this back from Japan, which that that was that was a lot. But very quick story. That's not the only Yoshi I brought back. So when I got to my hotel room, there was I don't know if you guys have seen this new self hatching Yoshi, right? And it comes in an egg. And so I get to my hotel in Kyoto and I guess as a sort of thank you for making the trip, there's this gigantic box. With a Yoshi in it. And immediately I'm like panicking because I'm like, there's no way I can bring this back. So I take I take it out of the box and I just put the egg in the table and I get I open my laptop and I start working. And then the egg starts making all kinds of noises and wiggling. And I'm like, how am I going to get this through TSA? This is going to I'm going to get this on the airplane. And the people are going to feel like there's like, what is this like thing that's shaking in the overhead compartment? Or and then I start panicking and I start looking for an off switch and it's an egg and there's no it's literally just a wiggling egg. And then Yoshi hatched through it and his head popped out. And I start laughing hysterically and it was adorable. So yeah, if you see those in stores and you want a Yoshi that it can talk and break out of an egg like just like the Raptor in Jurassic Park. Luckily, there's no TSA. So all you had to do was have the proper papers to bring it into the country. Can can you reassemble the egg, Brian? Or is once it breaks, is it done? No, you get to keep. So the bottom half of it is plastic and the top half of it is just like biodegradable shrapnel. So I just threw through that stuff out and brought the Yoshi home. So yeah, once like a real egg, once it hatches, it's gone. Yeah, there he is. And it's so loud and there's no volume switch. That's amazing. That's great. Very cute. Yeah. I have to admit here on this show that I said I was out, but come on, I'm an elephant. I got him. Yeah. And then I love Captain Toad. So I got Captain Toad also. And it's like, hey, I'm doing this new thing where if there's only parts of a set I'm into that's fine. I can just get those parts of the set, except I didn't. And I got them. Oh my God. And also, so yeah, they're too good. Welcome back, Logan. The Mario Wonder Me over nice. I mean, the quality of every Amigo that comes out, the quality is it's it's just great. Like they're they're and they cost a lot. Obviously, they're not cheap anymore. Now the big ones are coming out and they're even more expensive. But the the quality of the figurines is this is hefty stuff, man. Like, yeah. Yeah. Yeah, they're nice. Why is it? And the Wonder Ones are 2499. I mean, it's still pricey, but it's not. It's down a little bit from where they've been. I think like the Street Fighter Ones didn't sell very well. Some of the other ones are being knocked down a bit. I will say I didn't actually like the big Street Fighter Ones. I felt they were ugly, but the look at the light. It's actually a translucent like it looks like a flashlight. Yeah, it's just a fantastic job on these. The the Galaxy Ones are 3499. They are in the huge. They're huge. Yeah. And I was like, OK, I got the Wonder Ones, but I'm going to skip the Galaxy Ones. OK, I'm not doing it. And then I got a text notification saying your order is shipped. And I was like, damn it, I preordered these like six months ago. I forgot. So I did too. Now they're on the way. I'm better now. I keep a spreadsheet of what I've preordered because like in the past have forgotten. And so I have some duplicates in my my collection. But I'll share some some pictures next time for my office. I've now put up full shelves for the Amiibo and it's just it's a lot. It's insane looking. Yeah. I used to love going to your shelves and just like scanning everything. Stealing. All yet it's not stealing. It's sharing is stealing. It's like, you know, when people are like, can I borrow some sunscreen? It's like, no, you're using it. I can't get it back. OK, but this is these are reusable. Like I used to just scan them and get like prizes in Breath of the Wild and stuff like that, right? Yeah. I had when I got the Metroid ones, I put them out in a in a central area and send out an email saying come by and unlock your unlock your music player. And unfortunately, nobody bought that game. Nobody. And if you if you 100 percent the game pair, you know that you unlock the jukebox. Anyways, you don't. That was a lot. I did not do that. Wait, really? That was made up. That was made up. It was a whole thing with Prime 4. Who knew a jukebox amiibo unlock would be the big story around Metroid Prime 4? Let's rewind and talk about Star Fox, which is where we started before we talked about a bunch of Nintendo plastic for 10 minutes. But Nate, they hate basically said, hey, Star Fox is it's coming. It's coming this year to switch to it's going to be a big game. And and and Nate, the hate does have a track record of some accurate leaks and a track record of some not so accurate leaks. It's it's it's across the board. I'm not taking this as fact. I think a lot of people are. But whenever one of these leakers says anything, I think you should always take it with a big grain of salt. This could be it could be somebody said, oh, of course, it makes sense. They have Star Fox in the new movie, and therefore they're going to bring back something Star Fox. It could be that it's rooted in something that, you know, it could be genuinely leaked information. I'm not going to get too excited about it because it could also be Star Fox 99, which I'm not going to play in the end. Or it could be another remake. Not not that I'm hating on 3D. I thought that was a really fun remake, but I'm ready for something new and hopefully not gimmicky with with with two screens and all that. I love that series, man. Like I like playing them. I'd love one. Yeah. So basically that is what I wanted to talk about with you guys. So Brian, before before Star Fox was officially announced, Brian had seen the movie and we're on Slack and I'm just like Fox, yes or no. And you're like, yes. And so I text Pear and I'm like, hey, Pear, go to the Mario Galaxy movie so you can come on the show because there's something we need to talk about. And that thing is Star Fox. I wanted you guys here to talk about the future of Star Fox. If it's coming back, if there's validity to this rumor from Nate the Hate, what should it look like? Because two weeks ago on this show, I said that Star Fox should stay dead unless they come up with a way to meaningfully reinvent it because I think the last 30 years of Star Fox have been let's redo 64 to diminishing returns each time. Like in the last time we saw that was already 10 years ago now with Star Fox zero. I don't think you can wheel out an on rails 60 to 70 dollar three hour arcade shooter campaign and call it a day anymore. I don't think that will work. I don't think many people will be happy with it. So Brian, if Star Fox comes back, what should they do? So I think I think you're you're spot on. One of the issues is this they've basically been handcuffed to the original or the or the N64 one, right? And right down a remakes and effectively trying to scratch that itch over and over again. And they've done it weird in weird ways because a lot of the times they they've tethered these like kind of ancient ideas of what this franchise should be to a gimmick. And a gimmick is like on the DS version, there's like a, you know, touch screen stylus stuff. And the Wii version had its own, you know, weird quirks with the second screen. And I think they sort of lost what this could be. And I think you guys are you're right in that we were long past being able to sell like a three hour game that people play over and over and over again. Right. I think you need to do something deeper and you need to do something bigger. And I don't know if necessarily like, you know, the Star Fox dinosaur planet thing is the way to go. But I do think that like having kind of a deeper story, some more on foot sections, not necessarily open world, but like just a bigger game that has a little bit more dynamic examples of gameplay. Like so you have our wing stuff where you can fly around from point A to point B, but you can also get out and explore, maybe gather resources. I know Nintendo loves doing that now. And, you know, bring it back to the ship, upgrade, do all this other stuff. And so I think that that's they have to go bigger. I think that you can have, you know, these kind of classic shmupy, you know, third person arcade score based sections, but ultimately they need to serve as a story and a scope that's grander and bigger. Yeah. What do you think, sir? So tough. Like I've thought about this a bunch because in so as Nintendo, right? Like Star Fox 64 was like the original game about bigger. But since then, each game introduced some sort of element, like whether, you know, like you plan your route or has like light RTS elements or something. Yeah. They've tinkered with it. And I from the beginning, I always thought I love the unrailed segments, but I also want these bigger battles. And that's what they did with their riff on Independence Day in the in 64. And then obviously they had these open zones in future games. And I sort of have to concede that no matter which game you play, whenever you're in the R wing and you're flying in a linear fashion with some branching paths and big bosses, that's when the games are the most fun. And anytime they deviate from it, I feel like it gets a little tedious. I don't I don't I did not like any of the on foot stuff that Namco cooked up in the past and like, I don't know. I agree. The on rail shooter thing is not tenable. At the same time, I felt like dinosaur planet Star Fox adventures venture too far from that core sort of vehicle combat stuff. And so yeah, I keep going back to is it possible to create an open world game where vehicles play a major part? Or you go full roguelite classic more arcade style, where you literally die in Mission 3 and you got to go back to the beginning. You got to get better and better and better to unlock the entire sort of path and explore it. And I have a feeling nobody would play that. So I love that. I love a roguelite Star Fox idea. Actually, yeah, yeah. And that that might be the secret to getting this getting somebody to continuously replay, you know, the same sort of thing over and over instead of going chasing for like a score base thing. Or maybe that's an element too. I actually really like the the roguelite idea pair. So like, hold on, let me work on that quick. No, but but the Wii U the Wii U game was basically Nintendo saying, hey, they're not a lot of people who make flight combat games anymore. Let's actually work with the ones that know that stuff, right? That's how we got the sort of ace combat DNA. And then they went off the deep end with, you know, pilot a drone and look at your tablet stuff, which was all fun for a second from a gimmicky perspective, but just ultimately not that fun to play and practice. And also sort of makes this game hard to replicate and now bring to switch as a rerelease. They have to refactor all of that, which is a bummer for preservation, right? No, it's they are amazing vehicle based space games in the past. Like if you think of the old Star Wars X-Wing games and TIE Fighter, they were so cool. They had moments where you're patrolling and you're scanning ships for contraband and had this sort of slow build up with lots of story over the radio. And you are basically the cops in that universe and checking everybody. And then it went into full on combat and exploration, all that. That, to me, is the amazing temple. But I say that because it nobody has been able to replicate that feel of the original X-Wing and TIE Fighter Lucas arts games since then. And so nobody, yeah, there's just nothing like this. But if you were able to explore a quadrant, a world, and in the beginning, you didn't know that there was literally like a Death Star like place over there and you had to work out, you had to do some quests to get the coordinates and then jump there. That sort of setup could be really cool, too. But man, building that would be so much work. And are there enough people who would play a space combat game at this in this age? You know? Mm hmm. Yeah. Yeah, no, I'm all on board with the roguelite idea. That's where I think Star Fox should go. And I think it should go smaller. I think it should. This is, I feel like something Nintendo is missing in its modern lineup is Star Fox shouldn't be a $70 series. It should be a $39.99 series. And it should be approachable for people to say, hey, I'll give this a shot. And I just imagine I've been playing Star Fox 64 3D this week just after seeing the movie and then after hearing these these rumblings of Star Fox coming back. And I think Star Fox 64 is such an incredible game. And one of the coolest parts about it to me is just its its branching paths and like in the opening level where it's like, you need to save Falco and then you need to fly under all the arches and Falco be like, oh, wow, slick flying, follow me and boom, you're off on an alternate path. There's I think there's what 25 or so total different paths that you can take, like different combinations. And that's just really cool. And honestly, like kind of ahead of its time in some ways, I look at all the love that like a blueprint's got last year where it's like your mission is to find this final room and you do that by going through all these other rooms and learning them. What if the mission of Star Fox is to get to the center of the galaxy and you don't know how to get there and you're replaying these short three to five minute missions and their alternate completions and endings to them. And you're going on these different paths until you find the golden path that takes you to the end. I think that'd be so cool and give it to some indie developer that loves the franchise, charge 40 bucks for it. And it'd probably be the best Star Fox game since 64. What was the Ubisoft game called again that had Starlink? That was a really interesting experiment. Like it didn't have that sort of the gameplay wasn't exciting enough in the end. But I did appreciate that they tried to take vehicles and do something like a bog down by the sort of dying toys to life concept as well. But it's a bit too late. It's in the Nintendo Museum. It is Starlink. The The Arwing. And awesome. Yeah, I have the Arwing on my shelf as well. But like that was they tried to do more of an open world with ships sort of set up. Right. Nobody played this. Yeah, I know. No, I know. Yeah, I wonder if that was because of the toys to life element or because I know like they were they were extremely late to the party. I mean, like that that was when like Disney and Lego couldn't even make that sustainable anymore. You know, and they were actually all good games. Like a lot of the toys to life games, the later ones were actually quality games. Yeah, that that fad had ended and people didn't want to buy more stuff for their shelves. Right. And like, mm hmm. It's it's a bit of a bummer. Like there were some really good, good ideas in this game as well. But the other the other concept is the sort of more episodic approach. Like I joked about Star, Star Fox 99. Right. Nintendo still doesn't have a juicy core to its Nintendo online service the way that a sort of a fortnight brings the table with with its seasonal concept. Nintendo does introduce different themes to to its its 99 games, but like having a different mission every two weeks that disappears. That'd be a really cool way to repurpose classic Star Fox levels. And maybe you just adapt them and like tweak them and have them run it you know, 120 frames per second now, because that's possible with those those simple graphics that that could be really fun to. Yeah. But is Star Fox the play for that? Will anyone care on it? So it's a me. I know that's a minor group. I know. Yeah. And that's that's just what I don't want the next Star Fox to be is, hey, remember 64 again, I think that would just that'd be a really disappointing revival after 10 years away to come back and give you a three hour campaign that plays the greatest hits again, but add some weird wrinkle people don't like. Yeah, some I mean, obviously, there have been a lot of games with like bounty hunters and cops and all those things. And like Star Fox as a character with his posse lens himself towards an open world game where you do a lot of stuff on foot. But the you know, the question is, is then Fox the right character to do that? Do we really need to change fundamentally what Star Fox is about just to find a place for for for Fox and his friends? You know, I'm like, yeah, the dinosaur planner was a good example where like ultimately the game didn't get better by being Star Fox. It just didn't. Right. The flight sequences were super weak in it. Look at the animation. That's funny. And that was I've never played this game. It's I've never played adventures. I have it, but I have not. It's better than you think and worse than you can imagine. It's it is sounds great. It's just not. It's like it's got this nonsense, annoying script and fake language and like everything, everything you find is a new collectible. Just look at the the menu at the top bottom right. I have no idea having played this entire game. What any of those things were because it didn't really matter. It's like MacGuffin after MacGuffin, right? But it but it was a it was a pretty decent take on the Zelda formula in the end. It just it didn't feel like stuff. No, I'm such a critic, though. Pretty decent takes on the Zelda formula aren't good enough for me. I completely agree. I kind of stayed away. I also I will I'll just say it. I don't like this game and I don't like that. Mediocre things have to get resurfaced as as, you know, revisionist history classics because it's not a play them when they were. It's not a classic. People played it when they were seven and they thought it was amazing. And now they like if you go back and play this game, it's not. It's not very good. And Prince Prince Tricky is probably the worst character. That that thing that stupid triceratops that they've ever put like the the Navi, the Midnight. Yes. Yes, but worse. OK, the character. It's funny because, like, you know, rare was part of Nintendo and part of Rare's mission, whether it was stated by Nintendo or Rare wanted to do it themselves was to always like riff on a Nintendo concept. Right. And so they did did it. Can racing to Mario Kart. They did Banjo-Kazooie to Mario and those were all excellent games. And this was going to be their take on the Zelda formula with original characters like Crystal at the time. And then it got refactored into Star Fox. I don't know. It's not bad, but it's like there was a T HQ game called Sphinx. And that was a riff on the Zelda formula or like they're games like Dark Siders. And like it is sort of at that level of quality. With a lot of just BS and terrible script and annoying characters. Yeah, the boss fights are really bad. I will say that the sort of interstitial R-Wing sections are some of the more successful parts of this game, which is odd, but worse than any level in the Star Fox game. You know, so. Yes. Yeah. Sure. Maybe not a second crack at this is now all we want for Star Fox's big return. But yeah, it'll be interesting if it does come back. I'd like to see it. It's always fun to see eight dead Nintendo franchise get revived in Star Fox's. Yeah, it's it's getting up there as one of the ones that's been neglected for the longest. All right, before we go, I do want to quickly hear about what we're playing because I know you both dove into Super Mario Brothers Wonder Nintendo Switch 2 Edition plus Meetup in Belleville Park, which is out now on Nintendo Switch 2. Brian, and I know this this game specifically solved a lot of the issues that you had with Mario Wonder. So I want to hear your experience with that. I just want to victory lap a little bit because I am I'm vindicated. I got so much. So much backlash when I said that I just liked this game and didn't love this game because of some very specific reasons. I thought the bosses were really lame and too easy. I thought the multiplayer was broken. The way you're, you know, you're a five year old would suddenly be in charge of controlling everything and the characters would be whisked to them. And the camera didn't know what to do with multiple characters. They fixed all of that. All of that has been has been fixed and improved. The new bosses are great. The new multiplayer totally works now. You know, it's it's not. I don't think it's as strong, sort of mechanically as the new Super Mario Brothers games. It's obviously more interesting visually and stylistically. But they all of all of my biggest problems with this game got fixed. And Logan, I think you nail all of it in your in your review. Like the new bosses are challenging and they're inventive and they're really clever. And some of them are genuinely tough. And the multiplayer actually works now where like a little kid doesn't have to be in charge of everything. And, you know, their ghost character gets whisked to player one who's got the crown on. And the camera pulls out to show all of the action when there's a bunch of people on screen at the same time. That's all I wanted from this game. And they fixed it. And it feels like I have a brand new game to play with my family now. And I'm really excited about that. Like that that that means that this is an actual meaningful upgrade. It makes me want to play through the entire base game. You know, Nuke my save file, do everything from scratch all over again. Yeah, I'm really happy with what they did here. I haven't been able to go that deep into the multiplayer stuff. I did all the single player stuff. I like this concept of DLC that reintegrate that integrate stuff into an existing map and like expands on it, because I think I hundred percented it. I had unlocked and completed everything on the map. But to somebody who didn't, it becomes this really nice incentive to rediscover this game. And, you know, it is tweaked and better now. And I think that's a really successful concept. And then the multiplayer stuff I played with Kai, I played a bunch of the local ones, like the coin rush stuff was fun. They, you know, they're like, I did. Yeah, I played everything. There was nothing where I'm like, OK, this replaces Mario Party or Mario Kart for me for a multiplayer perspective. But like if, you know, for someone who's got three kids and likes or two and then the parents like to play there, there's actually a lot here that is well thought through and really well executed. Did you did you play the bird and the toad or whatever it's called? That sounds like our San Francisco restaurant. Fly. Yeah. We did. It sounds like you're doubting. We did one. Yeah. So yeah, so to people watching at home like are listening, there's there's a there's a mini game mode in there with like 10 levels where you play as Captain Toad and a bird and one character controls Captain Toad walking and the other character controls the bird jumping with like a flutter. And it is way more complicated than it has. It's got the most like simple Mario levels ever that have just become impossible because it's hell on earth now for Captain Toad. So like Captain Toad's never been able to jump in his own game. So they just they stuck a bird on his neck. And now it's like you play it with your with a friend or a kid or a partner or something like that. And it is it is so much fun. It is so funny and so frustrating. I love it. I will say that I had a few friends over and they were trying the Captain Toad thing and there's just like five minutes of captured footage. I have of them just it's on the pull block passage level where you hit the block and then the the pull go sideways are up and they're just like trying to get this mushroom and they can't do it. And it's just so hysterical. And if you share that gameplay, it looks like they're just awful at the game, but they're not like it's just it's really hard. And it's it's such an inspired game mode. I love it. No, it's I think it's a really it's a really good good expansion. I wish they would stop giving these expansions nonsense names and confusing people. But I agree. Yeah. Yeah. It's it's it's sad. Again, it's weird like their whole pricing strategy and roll out and, you know, switch to visual exclusive. Yeah, there's there's there's just it's all a mouthful. All of it is that's all the way I can describe it. Right. It just feels like it's all designed by lawyers, including the switch to game cases with a giant text disclaimer card on the front. Like I think they went a little bit. It's it's Wii U PTSD. Yeah, they come on. Like it's it's a bummer. In the end, it's like it is something that is uniquely Nintendo, that they have these super long, weird titles, just like, you know, Square Enix keeps picking generally unexciting names for all of their video games like Ravely Default, right? Various Daylight. Yeah, that was that was a real one. That was a mobile game, I think. Yeah. No, I agree. It is nonsense. We've been dealing them with a year now. And I just think it's I don't think it's doing the games any favors when it's like this is an addition. This is Mario Wonder Definitive Edition. It fixes every problem. It adds a ton of cool stuff. And instead, it's called Meetup in Belleville Park. What does that mean? That is meaningless to anybody. Like it's it's it's a ridiculous. It's also like slightly obtuse how you even get to meet up at Belleville Park. Like I loaded my old save file and I was like, where are they? Where do they want me to go? And it was like this one weird off ramp in one of the worlds. And like having not played this game in several years, it it took me a beat to sort of be like, oh, OK, this is this is what you want from me. You know, and then they have like that choice from the main menu. It's like Meetup in Belleville Park, but it's like always locked unless you already have multiple controllers logged in. It's it's silly. But it's a great update. This is the best Switch to Edition so far, I think. I think they did really well. Power being the the central conceit is wasn't the strongest thing. I think as a superpower, it's a little bit like the what is going on here in this game to jump into the hole. Oh, I'm showcasing the camera and the crowd. Oh, it's a demonstration. Man, Logan, I thought you could do better. Yeah, I've never played Mario before. The flower power is not that exciting, but it adds this schmop element in the boss battles. And you can tell that all the bosses are designed around the concept of shooting a projectile upward. So I do appreciate that that they did something different. But it like it led me to ignore every other power in this DLC because you feel like you always need to use it, you know. Yeah, yeah, for sure. And it's interesting that you can take that power into the normal levels now, just if you want to and and play it differently. Like it's totally re-mixed. And I want to talk about the last few challenges for a bit. So if you don't want to know, like some of the last batch you unlocked, skip ahead 45 seconds, you unlock a version of each boss battle where you are small Mario and have to beat them without getting hit a single time. And they're really, really hard and really, really fun. And I just you unlock a harder version of them first. And some of those are really tough. And then you exhale, like I did it. It's like, OK, now do it with zero power ups. And I just loved 2D Mario really going for it and saying, hey, we kind of hate you right now and you have to beat this really hard challenge. They haven't done that in a while and it was nice to see. Yeah. Well, that's that's meet up in Belleville Park. Check it out on Switch 2. Highly recommend like this is one not worth skipping like the other ones have been so far. Last thing here, I wanted to just shout out that that Zelda tears of the kingdom art book and dev book that came out in Japan a year or so ago is coming to the West. It's called Secrets of the Zonai. And this is from Dark Horse, who made the creating a champion for Breath of the Wild Hyrule Historia, which introduced the nonsensical Zelda timeline over a decade ago. It's shipping October 2026. It's going to cost 60 bucks. And it's just going to have a ton of dev insights for tears of the kingdom. And I've been waiting for this because I adore that game and it's going to have interviews with Aonuma Fujibeyashi and a couple others. And yeah, so check that out. Logan, are you reviewing Tamagotchi? That Tamagotchi. Good Lord. Tomodachi like living the dream. Oh, who can say? No one can say. It's a secret to everyone. Yeah, it was a little alarm. The demos really fun. You asked for my design for my face design. Yeah, I put you into my demo island and I told it said, what's something that I like to do in the real world? And I said, writing guides. And then you just walk around all the time saying, I woke up today just thinking about writing guides. I can't wait to write guides today. So there's no language filter in this game. No, you can literally specify anything. And it's like, oh, like I played the demo and finished it. But it's it is interesting. But I was immediately bummed to see that you cannot share a video because it's just freaking funny, man. Like the interactions that get generated, even something innocuous, like using the term farting. And it's like, I didn't know you were so passionate about farting. You know, it's like the and then they say it in these really dumb voices. It's just such a it could be such a fun viral social media tool. But like Nintendo got cold feet from the get go and sort of nerf said I was just really surprised at that because the entire attraction is this sort of mad scientist's kitchen of putting together all these things. And it is. I don't know what to think of that, Logan. About the non sharing. This is very strange. Me too. Not even a screenshot. It is not even a screenshot. No, you can still rip them to your PC directly from USBC or the SD card. But I don't know, it's talking to Reb about this. And it's like, do they not want to be hosting this stuff on their internal servers? Like, is that their reason? I don't know. They don't want you to have a Michael Jackson one saying nasty things. And, you know, like for it to get then mainstream press is going to pick it up. We're like, Nintendo game allows you to do this and that, right? Like, even with a language filter, obviously, people would find ways around it. And I think. Though, like somebody can just use their phone and record it. And so the risk is not gone. But I guess they could legally say we didn't make it easy. We didn't design this to be shared. These characters are not meant to live outside of our game. And so it's definitely a project where the sort of like the internal like the things Nintendo wants to wants to do, like unleash this creativity is a little bit at odds with the reality of what people will use this creation for. It's like, you know, they're building Frankenstein, but they're not. They're not owning that they're building Frankenstein. No, I think they they open Pandora's box with this game. And now they're like, oh, crap, we gave people too much power, but we can't take it back now. And so, yeah, they're just restricting it. Brian, you checked out the demo. Yeah, I love the demo. I'm completely sold on the full game. I mean, I I've mentioned this before, but for some weird reason, my kid fell in love with the 3DS version in the last year and has put like 100 hours into that game and will regularly run in the room and tell me the most insane sentence ever. Like, you know, you you and Rumi from Kpop Demon Hunters are dating or like, you know, Mama Mama wants to marry Snoop Dogg like stupid. Just stuff that you're just like this is real story, real story. Yeah, we're dealing with the legal battle right now. It's been drawn out for a long time. But, you know, I get to hear a lot of good music. No, the the thing I love about this game, the demo so far, it's absolutely stunning. Like it's it's been so weird going from like the 3DS version, which is on this like, you know, 240p screen to like this thing that just looks amazing, the animation and music is great. I love the the options now to like all the sort of different options for making your me and your character. Like it's it's a little bit great. The MeMaker is great, which I think it like it makes up for the fact that you can't scan QR codes. You can't like on 3DS, you used to be able to take a picture. Like the reason the Kpop Demon Hunters are in the 3DS version of the of my kids game is that she took a picture of a poster in her room and then tweaked. It takes that turns it in with me, tweaks it a little bit and you get you get to kind of push and pull from there. You don't really have those options as much here. But I think what is here is really cool. And it just makes me happy on that very like fundamental Nintendo fan level. The C me's back in the forefront of a game. And yeah, you know, I'm playing the demo. So there's only like four things we can eat and two things we can do. And so we already hit a wall, but there's I'm actually kind of surprised at how much they put in there for a demo, right? Like you can check in every day and find a couple of new things. And so, yeah, I cannot wait. This is this game is just like two weeks away, right? It it already kicked off my wife, too, because I'm like, look, I made you. And she's like, that's what you think I look like. I'm like, oh, what is the new dancer now? OK, just to be 100 percent honest, it's like, that's why I've been asking people to like, I can't make I'm terrible at making me. I don't want the responsibility of making people I know in real life and be like, look, it's you and then you get all pissed at me. So I've been asking people to say I was got in trouble. So, yeah, she was she was not amused. And then, obviously, all the conversations were about farting. But that also didn't help. She's like, what is this thing? I'm like, don't worry about it. My my kid did that where it was like we I me and my kid were introduced for the first time in the game as friends, even though you can list the relationship is that I'm I'm her parent, right? And she was like, I guess the game was like, what should they talk about? And she was like, poop. Yeah, no. And yeah, we just had we had a long conversation about poop. And it's mad. Yeah, it's mad. Which is which, yeah, it was just so funny. So yeah, I can't wait to see how much bigger this game gets and how much it grows. And yeah, I'm all in. I mean, having two sandbox games like Pocopia is excellent. I've been playing that as well. Like having two of these games in such close proximity is surprising to me. Yeah, it just occurred to me. I know Tomodachi Life is a Switch One game and not not a Switch Two game. You can play it on Switch Two. But it's like they released that stupid camera on Switch Two launch day that they've used for freaking nothing. And why can't you take a picture with the camera to make a movie? What a mess I hadn't because they forgot about the camera. It will be new Tomodachi Life meets Ed's Logan's Park Bella Bell camera in the future. And then you can use your camera. I bought that camera and like you can't screen cap to. A game that you're playing with the people in your living room because of like some sort of privacy options. And it's like it's they're here with me. You know, this is I'm not spying on them through a periscope. Like it's just like this is me and my family playing Mario Kart and a funny thing is happening and it locks you out of pushing that button. And you're like, what what was the plan with this thing? It's just so bizarre. So you guys see that they added Nintendo Switch Online profile icons that are based on game chat. Like you can get a profile icon of the C button. Oh, you're on your Switch to profile button. Yeah, everyone's favorite thing they. Yeah, yeah. Why are they playing to the passions there? Mm hmm. Yeah, exactly. Yeah. Well, we should wrap it up there. That's that's another episode of Nintendo Voice Chat in the books. We're here every Friday with audio on your favorite podcast app and a video on Spotify or the IGN Games channel on YouTube. And next week we want your Pokemon Pokopia creations. We're going to show them off on the show. So send them in email, NVC at IGN.com with screenshots of your favorite builds from Pokopia. Rebel be here. We'll talk all about them. Thank you so much, Per and Brian for joining me. That was a ton of fun. And thank you to TyO for working behind the scenes. And thank you so much for listening. But for now, that's all the time I've got. I got to get back to playing Animal Crossing, New Leaf on my Nintendo 3DS. Have a great week. We'll be back next time with more Nintendo Voice Chat. The only place you can get anything.