The Adventure Zone Royale: Episode 24
70 min
•May 14, 202616 days agoSummary
The Adventure Zone Royale continues its Battle Royale tournament with surviving wizards navigating a mansion during a necromancy trial, fighting off zombie hordes and discovering color-coded rooms that control prismatic flames. The episode features intense combat encounters, character sacrifices, and reveals about undead former allies while the group races toward sunrise to survive the trial.
Insights
- Sacrifice mechanics create meaningful character consequences - Rictus sacrificing ancestral ghosts weakens his inherited powers but frees him from time traps, demonstrating trade-offs in high-stakes decisions
- Environmental puzzle design integrates combat and exploration - color-coded rooms and prismatic fires require both tactical combat and investigation checks to progress
- Character relationships drive narrative tension - Duber's conflicted loyalty between Hellgrammet and Loriveth, and the emotional weight of fighting undead former allies, creates emotional stakes beyond mechanical combat
- Collaborative problem-solving emerges from diverse character abilities - different spell combinations (Ray of Frost, Lightning Lure, Fireball) solve environmental challenges in creative ways
- Undead encounters escalate emotional stakes - recognizing Dr. Legume and Randolph as former allies adds moral complexity to combat encounters
Trends
Narrative-driven combat encounters that blend roleplay with mechanical challenge resolutionEnvironmental storytelling through visual design (color-coded rooms, prismatic flames) that guides player investigationCharacter-driven consequences where player choices (sacrifices, alliances) mechanically impact future capabilitiesEscalating emotional investment through recurring NPC encounters in undead formCollaborative puzzle-solving that requires multiple character abilities and creative spell usage
Topics
Battle Royale tournament mechanics and survival challengesNecromancy trial and undead combat encountersCharacter sacrifice and power trade-offsEnvironmental puzzle design with color-coded mechanicsSpell combination and tactical combat strategyCharacter relationships and emotional narrative stakesTime manipulation and temporal mechanicsUndead transformation of former alliesProtective magic and defensive strategiesInvestigation and perception-based discovery
Companies
Squarespace
Sponsor providing website building platform with templates and domain services
Quince
Sponsor offering direct-to-consumer clothing and accessories with ethical manufacturing
Maximum Fun
Network hosting The Adventure Zone podcast; mentioned for membership drive and charity initiatives
Center for Constitutional Rights
Charity recipient of Maximum Fun Drive proceeds, focused on social justice and human rights
People
Griffin Newman
Primary narrator and game master running the Battle Royale encounter and managing mechanics
Justin McElroy
Playing Loriveth Gontrbandrimwonder, a wizard character navigating the necromancy trial
Travis McElroy
Playing Hellgrammet, a character who rescues Duber and protects him during combat encounters
Clint McElroy
Playing Rictus Ravenwood the Fourth, a wizard who sacrifices ancestral ghosts to escape time bubbles
Quotes
"I think he's changing. What a hero."
Duber•Mid-episode
"I have ADHD and really good pattern recognition. I have Necromancy and hyperkinesis."
Rictus•Mid-episode
"With the hills as my witness, you will not leave this room."
Loriveth•Late episode
"Who saved who? I saved him."
Hellgrammet•Mid-episode
"Which time?"
Loriveth•Episode conclusion
Full Transcript
Previously on Taz Royale. Okay, I'm gonna open the piano and get Duber out. Hell, Krimmet, thank... Thank you, I... I always believed that you were good. I think Scorpo is wrong about you, sir. I... I... You're... You're like a nephew to me. Jane, I could tell you had the sort of a menacing aura and I... I mean, look at him, he looks kinda scary and I... Fuck. Hey, it's okay. She's gonna bolt. And what's that, growing out of your shoulders? Whoa! It's a Kate potion! You wish to save... the ape. And break the thing, that's my dude. This ruined world, this hellish contest, these are the wages of the eternal mind. Give them to me and I'll for you. Music Hi everybody, welcome back to The Adventure Zone, Taz Royale, our winner, take all Battle Royale. 64 inter one wizard leaves season of The Adventure Zone. Do you think about... what do you think about the subtitle instead of Royale? What do you think about Center, Take All? Oh, that's cool. Ooh. Yeah, we can make... I mean, we're getting towards, I would say, the back... Some more of a sequel title, isn't it? Yeah, I would say it's Royale 2, Center, Take All. It's a little late to... It's a little late to pivot now. Center, fake ball. Center, fake ball. It's like you're a center and you can't ball, but you fake it. You pretend to. Okay, check this out. This is like you're a divorced dad and you're trying to win over your kids because you only have them for one weekend. Dinner, cake wall. Yeah, that's cool. Yeah, that's cool actually. I like that one even better. Oh, god. Spinner, Sean Paul, this one is our season where it's all about faking. Skinners take gall. Takes a lot of gall to be a skinner. That's true. We are currently, guys, in the throes of the trial of necromancy. You and the other surviving wizards here inside of this mansion, under assault by many zombies. You've done a decent job thinning the herd and have cleared your way up to the second floor of the house. Your goal is to survive until sunrise. And as hectic as things are right now, you all can sort of catch a glimpse of the first traces of the sun's rays peeking over the edge of the Ziggurat Island. You are getting very close. In fact, sunlight has begun to very, very slowly overtake the roof of the building that you all have taken shelter in to defend yourselves against this horde of zombies. Right now, where we left the situation, we got Hellgrammet. He gives me an eaten snooki looked on in horror. Hellgrammet. Oh, help me. Help me. All the gym stuff I did didn't prepare me for this. The skin is too tanned and leathery. Let's kick it through it. Hellgrammet had just rescued Duber and was leading him to the second floor to safety. We had we had Lorivith Gontrbandrimwonder who had just sort of dispelled the seal on the second floor and found a really great red half cape that I fully intended for him to have. In the office still on the first floor being blocked off by the the exit by another corpse mound that is still sort of pursuing him. And I would say most sort of dramatically as we ended the last episode, Rictus, Ravenwood the fourth had just sacrificed his ghostly grandfathers to the specter of death to free him from the time bubble in which he had trapped himself for the second time in one episode in order to rescue his dear friend Franklin. It happens to A. It happens to the tribe of us. That's true. Sometimes there are ains of Trabnation. That's true. Griffin. Yes. What new special powers do I have now that I've sacrificed my great great grandpappy and my great grandpappy? Give me an arcana check please. OK, I was hoping you would just tell me. A 12. A 12. You don't feel that you have new power. You do feel the bubble that you had trapped yourself in this this bubble of frozen time has slowly begun to not slowly it's like a popping of an actual bubble. Freeze you and sets you loose in this moment where you sort of rejoin real time. You feel something kind of missing and with a 12 arcana check you can tell that the blessing that sort of grants the Ravenwood line this eternal life after death in the form of these ancestral ghosts. You do not feel a connection to that in this exact moment right after you have sort of given away your your grandfather's to death. That doesn't mean you feel powerless. In fact, you still feel yourself sort of charged with the magic that you have been bestowed. It's not like you've been left powerless. But there is an element of your sort of inheritance that does feel kind of weakened in this moment. You also, however, are back in real time. Pranklin, who has been attacked a couple times by this corpse mound and is struggling to get free is right in front of you. We'll start with you. What do you do? May I cast two spells? Let's do one first and then kind of see how we're feeling. Okay. I cast invisibility on Pranklin. Okay. So invisibility is entirely a sort of like visual based spell. He is he is being sort of grappled by these guys. So it's not like Lord of the Rings, like you become intangible as well. How about I'm going to cast cause fear. Okay. On the corpse mound, I'm assuming. Let's see. Yes. Okay. Ah fuck. Does it not work on Undead? It does not. Okay. How about, okay, I'm going to let's try this again, run up and grab Pranklin's hand and cast Thunderstab. Okay, great. Yeah. Why not? Thunderstab, you have the spell slots for this? I'm assuming. Yes, I do. Okay. You reach forward, you grab onto his hands and just as a sort of group of the corpses inside the mound reach out to try and grapple you as well. You bamf away and as you bamf away, a thunderous boom sounds and each creature within 10 feet of the space which I think is just this corpse mound is going to have to roll a con save. Con save 14. That is a seven. That is insufficient. They are going to take con save. 3d10. I want to make a 20 on save. Oh shit, yeah dude. 20 points of damage. 20 points of damage is big. This actually, this corpse mound. I'm funny, I'm bottom so good. This corpse mound was pretty fresh. I think it's the one that Loraveth had been dueling that has been mostly dispersed at this point. However, you do knock them slightly away and you and Franklin reappear where? Go ahead and place yourself. On the stairs. On the stairs leading upwards. Okay, great. You and Franklin teleport away a short distance free from the corpse mound which you hear sort of recovering and making its way back towards you from deeper in the house. Franklin looks up at you. He is definitely injured and bloodied. He seems to be panting sort of furiously as the poison, the curse that these things bestow with their scratching and biting appears to take some effect. He is breathing and he is alive. I'm going to go ahead and move you up to the second floor stairs where as you are dragging him upwards you see Scorpo doing basically the same exact thing, dragging Hippocrates who has this great sort of gnarly head wound that Hasty Jane gave to him sees you pulling him up. Almost like you guys are doing a fun race up the stairs dragging your grievously injured competitors to safety. Is Hippocrates poisoned as well? Hippocrates is not. Hippocrates is just bonked really hard by a candle stick. Is he conscious? Barely. Hippocrates, Hippocrates. If I give Franklin some bit, if I give him this like vial of stuff you gave me, is that going to help him? I mean, I think it's an antidote. Do you have any like Advil or anything for me? Maybe. Can I see the corpse found? Not quite. It is still further down the hallway. They do not move quite fast enough to catch up to you. How far away are they? I mean, like 50 feet. Okay, I cast Wither and Bloom. Now do you need line of sight on them because they are on like a different floor of the house than you? It says the range is 60 feet. Okay. Say any creature in your line of sight? It says they're on a point within range. Okay, cool. Yeah, you can do that. You know where they are, right? So I and these things are moving slow enough that you can target that pretty easily. All right, Wither and Bloom, they are, is this a con save as well? This is, Wither and Bloom is a con save. Yeah, 14. That is an 11. So they're going to take some damage. Five points of damage and Hippocrates can use a hit dice to heal. Okay. All right, that's four. That's four points of damage, but he's a little guy, so it's not, you know, that's significant. You do your thing. You from one hand channel the forces of death and from the other hand, the forces of, you know, rejuvenation. They've got to come up with the opposite for death. That's true. Yeah, I've been asking the dictionary guys for a long time. The best thing came out with was undeath. Anteath? Undeath? Yeah, yeah. Hippocrates kind of shakes his head and sort of ruffles some of the feathers on the back of his head and kind of stands up, kind of looks at Scorpos like, uh, thanks, I think you rigged his head. I'm good. I got it. The antidote, will that help him? Yeah, I assume so. It's an antidote that was found during the trial. I assume it'll fix the poison. Okay, I give it to Franklin. All right, you pour the antidote in his mouth. Franklin is an ape. He's going to not want to, he doesn't want to take his medicine. It's, uh, afterwards we'll get ice cream. After this trial? He nods his head and opens his mouth and he takes the antidote. That's my big boy. As he does so, you see these sort of like black veins that were forming around the bite marks recede and return into the bite marks. And he kind of also shakes his head, stands up, he looks at you, he gives you a big tight hug, big tight tight. That's my guy. Okay. Let's hop over. Well, then Rick, this is going to take off running towards the library. Okay, uh, from the second floor of the library? Correct. Okay, cool. We're going to hop over to that library, into the office, uh, to Lorovith. Lorovith, you are in this office, right outside the door is the corpse mound, but again, you've thrown a lot of shit at this corpse mound. It is, uh, it is fairly beat up. Burger Man had just run off into the woods. You've lost sight of him, uh, and you are standing here with a bunch of zombies between you and sort of the door. There are windows leading out into the woods where Burger Man left, but, uh, did another course round chase him? No, you didn't see another course round chase him. The other thing you forgot to mention Griffin, the one other cool thing is that I recently healed myself to full health. How'd you, now how did you do that? The power of the Christ? No, no, no, let the, let the record show there was a, uh, a red, a red potion. Oh, if you'll recall. Yes, a potion of superior healing. Pure red potion. Yes. Yes. Okay. And I've recently refilled the full health. It's an interesting scene setting technique because the last thing I said, I remember to the course mound, I remember it was some hard shit about how I was going to beat it to death. Okay. And now I get to deliver on that promise, which is always, this is a lot of fun for me. Okay. That's what I'll spin. Check it all out. I'm gonna spin. All right, Laura Viss, you have healed yourself up with this healing potion. As you take a step towards the course round, you realize you are still poisoned by their bite. You do still have the, the sort of curse that they afflicted on you. And what do you want to do? What do you do into this course round? I want to find our face and kick it in our face. Okay, cool. So an unarmed melee attack roll. Go ahead and give me that. Oh. Unbe-fucking-leaveable. It almost wasn't. What's the narrative justification for this God? Yeah. I'm talking to God. You know what I mean? Yes, that's a one. Like what is the narrative justification? Fully healed. Yeah. It's beating, it doesn't make sense that I would roll a one right now. Yeah, for sure. What's the narrative justification, God? You're poisoned, right? And so you think like, I'm hot shit. Oh, I was fucked there. I took a red potion and it was better. He was totally red-pilled. Yeah, he's fully red-pilled. I was ready, Griffin. I was de-omaxing. You must be a sinner then. Yeah. You're not going to take it all this time. Sinner takes some. That's, okay. Dammit. Just tell me that this weave, you know. Yeah, so you try to stomp on ahead, but you know, you lose your step. You falter as you are weakened by this poison. And the corpse mound, as slow as it is, is able to sort of shuffle out of the way of your big stomp. Do you get any other sort of attacks or actions? I know you're not a fighter by trade. Don't I get a second attack? I don't think so. That's sort of fighter shit. Your foot lands sort of in the middle of this, you know, weakened pile of zombies. One of them is just going to sort of lunge out and try and bite you around the ankle. This thing is not making multi attacks. Now you've sort of thinned the herd out to, you know, a quarter of its size. But one of those zombies is going to sort of take an opportunistic little chomp here. And that is a nine versus AC. That ties. Okay, so that does hit. Yeah. Okay. That's fine. I got lots of HP now. Okay, that's only four points of chomping damage. I am going to need you to make a con save against the poison that's already... Double poison. Oh, wow. I rolled an 18 plus. Five, twenty-three. Hell yeah, dude. This thing bites you, it looks up at you, it meets your gaze, and you just kind of flex and you feel the sort of effects of the poison that was harming you before. You flex and the poison flows back into their teeth. It squirts out, dude. And you have saved from the poison. You shake off sort of these weakening effects and the zombie looks up at you. Its teeth sort of got barely through your boot and it seems to be kind of stuck in there. What do you do now? I mean... Okay, now look for some nuts and punch them. Okay. Some nuts in there. Right, right. 14 plus six, twenty. Absolutely, you find two sets of nuts. Yeah, they're stacked on top of each other just through kind of happenstance. Right. Four. Double these nuts. Two sets of testicles, so divine. You know what? Okay, did that hit four damage? Absolutely, gushy. Bad for these two zombies. They explode and now there's just a three zombies left from this pile. Three zombies in the pile. Three zombies in the pile. How much do they weigh? Let's see. Now let's catapult. A desiccated three desiccated. I bet catapults out more than five pounds. Yeah, they are more than five pounds. All right, I'm gonna cast lightning lure. Okay, cool. On them. Yeah, absolutely. That's my guy. This is your OG spell, right? This is your original damage. Yeah, my OG spell is narratively important. Yeah, I love it. I failed so miserably at punching the first or kicking the first time. Okay. And I forgot you gotta succeed on a strength saving throw. Oh, a strength save. Okay. You whip the lightning lure down around some of these zombies and as you pull, they pull and that is only a six strength save. They are not the strongest little guys. What happens next? They're now going to take 2d8 damage. Okay, roll that for me. And I think rather than like trying to tug them towards me, he's kind of like yanking the whole pile up in the air. Yeah, for sure. Yeah. 13 points of damage. That is enough. You whip your lightning lure and it wraps around these three zombies. You fling them upwards and as they kind of fly into the air and collide with the ceiling, as they come landing back down, they are completely motionless and still and this corpse mound is defeated. Okay, and more of it says, up, up and away and he jumps out the wind like flies out the window with the cape. Wait, out the window or the door? The door into the library or the window out to the woods? I mean, the door in, I mean, I guess I'm flying into the library. Okay, cool. Well, okay, first of all, before I fly away, I gotta do a quick dig around. It's a big corpse pile. Yeah, sure. I mean, this is kind of a literal butchers because I'm like peeling the meat parts away, looking for consumables. Give me to see if they have any jerky. What do you mean? Did they have any mints in their pockets? Close to the bone. Oh no, sweeter than me. See how this nerd stuff works like a scroll or something. Yeah, yeah, yeah. I don't know. You know, go. Like a gem pieces. The gem of, the gem of Encelor. I don't know. Give me, give me an investigation check as you sort of route through these fallen, fallen aspirants. Seven. You find pictures of loved ones, notes. No, I don't need that heat. Uh, yeah, with a seven, these, these appear to have been sort of stripped of their belongings. They are only barely recognizable as their sort of fallen aspirant forms. And they don't find, you don't find anything of value. Well, okay. Uh, I am going to, uh, I don't want to, I'm going to head towards where they are. Okay. I'm not great with layout. Yeah, yeah. So the library. I hear them fucking around and I'm going to head in their direction. Cool. The library has a stair set that opened up as you sort of freed the, the seal here. So you're able to actually go up this stair set, uh, into the second floor of the library. Uh, you reach the, the second floor of the library. There is a small kind of, uh, set of tables here, like wash basins here next to this, uh, bench at the very top of the stairs. Uh, some more sort of desks and Rosa books. And you see a door leading deeper into the second floor of the house. Let's hop over to Hellgrammet actually, because you are somewhat close by Hellgrammet. You are racing up the stairs with doober. You do not see any immediate corpse mounds, uh, or really any objects. Or really any sign of danger since you sort of escaped the, the piano room, uh, evading Pip, the enlarging gnome wizard. Uh, you, you've made it. So sort of the landing here on the second floor and, uh, there are a few exits here. Uh, we don't have fog of war on the map, but basically there's, there's exits in, you know, West and East and North, um, from, from here. Uh, there's also a small landing with like a small seating area with grand sort of windows, overlooking the sort of courtyard area out in front of the house. What do you do? Are there doors leading into the study? Uh, yes, there are doors leading, leading into the study. Okay. Then I think, uh, doober and I are gonna pursue, I try to join up with the rest of them. Okay, great. That's, uh, that is, uh, a good plan. You race forward through the doors at the top of the stairs and step foot into the study, right? As you see, uh, Franklin, Hippocrates, Scorpo, uh, and Richtis, who was sort of racing, making a beeline for the, uh, for, for the library exit. You sort of catch him sort of mid, mid sprint. Um, and doober looks at the rest of the group and says, oh, we're all, where's lauravith? Is he okay? I, I thought he was with you. No, no, we thought he was with you. He was, he tucked me away inside of the piano from where you rescued me. Classic lauravith. Hey, what? The old piano stuff. Guys, guys, guys, listen, listen. What are you guys, shut up. Listen, what are you guys saying? Look. What are you guys gonna be like? Look. Okay. Look. And then somebody else gonna be like, up in the sky, up in the sky. I didn't think it'd both be Travis, but that's okay. Somebody else can kind of pick it up from there. Look up in the sky. Is that a bird? Is that must be a bird? No, no, it's a plane of existence. It's just me. Lauravith. I can fly now. Lauravith is not flying. It's important to say, lauravith has a cute little red half cape that is draped behind him, and he's got his arms out as he runs from the second floor of the library into the study where everyone else is. I'm not imagining it the same way. Yeah, no, I mean. He's really flying. Flying is a thank you for believing in me. Justin, this is what I just realized. There's only one Griffin and there's three of us. So if we all treat it like lauravith can fly, Griffin can protest all he wants to. But we're seeing lauravith fly. So lauravith touches, lauravith, I'll just take it. Lauravith touches down, and the cape sadly disintegrates. And it does. Whoa. It was one incredible flight. One way only. Perfect. But we'll never forget. It did. It did work the way I said, right, Griffin? But it did. Yeah, you flew for a little bit, and then the cape disintegrated. And you always have that memory, too. He wraps Duber up in his arms. Boy, speak to me. How are you? I'm OK. Hellgrammit helped me. He got me out of the piano, and he saved me from a pip. I'm so sorry. You're the first that terrible calamity that you're to speak with Hellgrammit. Well, no, he's he I was wrong about him. I thought he was, Scorpo was always telling me what a just huge dick he is. But he absolutely saved me. He came in clutch. I think he's changing. What a hero. Duber, what is it? Duber, what is it you and I always say to each other? Who saved who? Right. Right. Yes. The same thing here. I saved him. Who saved who? I saved him. I was trapped in a piano being assaulted by a giant zombie. And he's who saved who, Duber? I, it sounds like you saved him. In the much the same way you saved me. No, he didn't. But you already saved him. He didn't save him. I saved him. He was bad news. Bad news. But he already has a ward. Pretty clear cut. I, I, I saved him. Lord of it. Lord of it. When you, when you trigger the sigil, sigil? Sigil. Sigil. Sigil. 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And thanks again. Let me describe the study because everyone in the trial remaining, except for Hacy Jane, she is still sort of nowhere to be seen after running off flash speed after attacking Hippocrates. You are in the study, which is at the very center of the second floor of the house. There are exits basically in every direction. There are the staircase that you guys came up from on the north side of the house. There's the staircase to the south side of the house. There's the entry into the library and then there's sort of some other spots that you could make exit from. If everyone could give me a perception check, please. As you do that, I'll describe sort of the more visible obvious stuff in the room. There's a table, sort of a conference table on a very fancy rug lined with sort of bookshelves. There is a very comfortable looking seating area in front of one of two fireplaces in this room, flanking the west and the east walls. And how do we do? How do we do on the walls? I got a 17. Hellgrarret rolled a six. Okay. And looks like Laura Vincades, well that's an investigation check. I need a perception check too, sir. Yep. I banked it off the top. You're doing a lot of trick shots with these fake virtual dice today. Okay, and a 12. So, Hellgrarret, you don't glean anything necessarily in addition to that. Laura Vith, you notice, I will say Laura Vith and Rictus, you notice that over the fireplace on the east wall there is a sort of diagram that looks like a sort of bunch of interconnected squares that you're able to kind of puzzle out is a diagram sort of representing the second floor of this house. And in the four sort of corner rooms at the northwest, northeast, southwest and southeast, the four sort of corner squares of the house do seem to be sort of colored in in a way that the rest of the map is not. Four colors, there's purple, red, green and blue sort of marked on this map in those four sort of cardinal corner rooms. With a 17, I will also tell you, Rictus, that inside of that fireplace where you saw this sort of diagram, there is a raging sort of prismatic fire that is burning bright and hot. Behind that flame, you can see the first few rungs of an iron ladder that do appear to be hidden within this fireplace. Those are the things that you have gleaned here. Got it. Okay, I think we need to put out the fire and I think that in each of those rooms, we're going to find something to turn off portions of the fire. So like because it's prismatic, so there will be like some kind of switch or something that turns off the green part, there will be a switch or something that turns off the purple part. And then there's a ladder out to the roof. You figured all that out just by looking at the fireplace in the map, Scorpo says. That's a nice. I have ADHD and really good pattern recognition. Okay, all right. You were born with two powers, he says. Yes. I sort of bugged out wide. Yes. I have Necromancy and hyperkinesis. Okay. I'm new here. Let's pretend that I'm catching up with everybody. Have they been into the guest rooms? No, so no one has explored the second floor here yet, aside from the library that you kind of ran in from. The guest rooms here in the corners do appear to be the rooms that are sort of color coded based on this map. Duba and I will search the guest room. I was thinking Duba would want to go with me as the person who saved his life. Hell, Grimate, you stand in the left corner of the room. I will stand in the right corner of the room. Right. Duba, we're both watching now. Oh, who directions? This is so much better. Wait, turn out your pockets. Make sure there's no bacon or anything in there. There's not no bacon. I love a rassher of bacon. From Mama Bacon's bakery. Come on, don't go hell. Come on. Give me a persuasion check, both of you, Loroveth with advantage because you do have a sort of pre-existing relationship. A crit would be so funny here, Dad. Not to tell you your business, but a crit would be hysterically funny. A persuasion check, so we're doing. Yeah, that is a 17, dude. 17. What? That's a tie, a 17 from Loroveth. That's incredible. Griffin, now that's your problem now. You have advantage. You get to roll one more, Loroveth. Oh, that's right. That's right. It's torn. Okay, so this is narratively right. He can't decide. I don't know. He held Granmit, saved me, and so I feel like I owe him one more. Oh, that's a crit. That's a crit from Loroveth. Oh, wait, that's Rick, this rolled that. Why are you rolling that? Travis, there's no reason why Duba would want to go with you. He doesn't want to choose. He doesn't want to choose. Oh, that's a good point. Duba. Fuck. I'm going to go with Loroveth because I sort of know him. I'm getting a shit. I roll a 17 and a tie to 17 and then I roll a 14. We have to deal with this, Griffin. I know it's not in your grand design, but we have to deal with this fair. Okay, you both come with me. How about that? Hell, Granmit and Loroveth. Does that sound good? It's the only rational decision. Come along, Bugsby. Okay. Going into the restroom. Okay, and Jocelyn, if you look at the map, you can see the purple room, the red bed, the blue bed. Yeah, that's sort of- Those are the ones. You can see those on the map. Well, okay, my favorite color is green, like the grass of the hills in which I was born. You're not in charge. I mean, you're not the leader. I thought because you two were sort of fighting over me that I was sort of the leader of the- No, I see now that's ridiculous. Okay, yes. Sorry, what? I roll. Can we click? Are you looking at the second floor of the map, just make sure you're scrolled up to the second floor. Yes, I'm looking at the second floor of the map. So I see a purple bed and a red bed. There's a green one down below. Green and blue. And there's a green one and a blue one. Those are the guest rooms? Yes, those are the four color suites. Sort of suites, yes. The suites. Okay, how about I take the Bug Man and Duber into the Blue Master suite? That seems like a good place to start. Well, okay, you had- Oh, hell, Grammar, are you- We know we go together. I mean, you're not taking, but I agree with your path. Okay. Okay, great. We both in lockstep. Two men in a baby style with Duber. Sweetleaf, make your way down to the southwest to the Master suite. I'm gonna just, what are you doing? Call out. This would be a lot easier if we had Hasty Jane with us because she's so fast and she could check places. There is no response. Okay. Pranklin, let's check out the junior suite, the green room. Pranklin runs on all fours, scampering towards the junior suite. As you are leaving the room, you see Hippocrates head up towards the northwest corner and Scorpo to the northeast corner to check out the two remaining rooms. We will start in the Master suite, the blue room you walk in, and this is one of the finest bedrooms that you all have been within in quite some time. Very fine bedroom we find ourselves in. It is a very fine bedroom. Very fine. Very fine. Tournée. Okay, there is a large California king-size four post bed with this like blue dark velvet comforter sort of draped across it. There's an entry into a small bathroom to the side. There is a small sort of table with a few chairs seated around another fireplace within which you see a blue flame burning brightly. And Duber is going to just sort of start poking around the room, looking for snacks and what have you. What do you do a hellgrain mat? I'm going to do an arcana check. Okay. On the blue flame. Okay, go ahead and give me a roll. That would be 11. Okay, it does appear to be sort of a natural flame in a lot of regards. It seems to be just sort of being produced by some lit logs within the fireplace. But with an 11, you can tell that it is sort of connected to something deeper in the house. That does appear to have some sort of almost like your alarm spell kind of sets a trigger for something. This appears to be doing that as well. As you get closer to the blue fire to sort of investigate it, you can also see at the back wall of the fireplace, there do appear to be some sort of like channels into some tiny little crawl spaces, but you're unable to kind of see within there easily with the blue flames to let. I communicate all that to Lorbeth. What do you think? Do you have, could you like pee on that and put the flame out or do you have a- Let me try. Let me try this. I'm going to put my hand out and cast absorb elements. Oh, cool. That's not peeing. I thought you said you would pee. It's like peeing with your brain in the house. It's like peeing with your brain in reverse. Brain pee. That's how the hill giants think of magic. Yeah, it's like peeing from, it's like brain piss, backwards brain piss. Yeah, that's awesome. Okay, so the way that absorb elements- It would be a fun, it would be a fun spin to do when one arc where like, magic is real in this universe, but it is very vulgar and like wretched to see other people do. Like it's something you would never want other people to see you do because it's like so gross. Everybody turn around, I have to magic. I told you to magic before we left the house. All right, that down, juice. You coat your hand in the sort of like protective ward of absorb elements. This is not like a vacuum sort of situation. This is a shield that absorbs energy. But in order for you to like really absorb it in order to suck up this fire in the way that I think you're thinking about, you will have to touch it. You will have to be subject to it. You will gain resistance to whatever kind of like damage it might sort of deal. Yeah, I see what you're saying. I'm trying to keep my distance, but it's not going to fly. I'm going to- I'm saying this idea works, but you're just going to take a little fire damage. There's like a, yeah, yeah, yeah, I got you. I will cast shield as a first. No, that's wimpy. Okay, I'm just going to do it. Cast, I'll stick my hand in the flame of cast absorb elements. Okay, you reach your hand in and immediately you feel a very faint burning sensation as the fire sort of licks your palms. And you, that's four with resistance. So you only take two points of fire damage as you reach your hand forwards into the flames. You feel the heat from this fire sort of enrobe your hand and see the blue flames kind of begin to vanish. And in just an instant you have sucked up the blue fire. And you are also sort of imbued with it for what is it? Your next melee attack on your next turn. You will do 2d6 extra damage of fire. So make sure you remember that because I won't. And you suck it up. Give me a dexterity saving throw please immediately. Dexterity saving throw immediately. Yes. Quick brain update. I did zone out a little bit mid-sentence but tuned back in for make sure you remember that. Awesome, awesome, awesome. Because I won't. That was a fun and my dexterity saving is a 3 minus 1 2. Okay. Lorameth also zoned out. Yeah, apparently. You reach in, you absorb these flames and you have a moment of satisfaction as you reach your hand in and see that you have successfully retrieved the blue fire. However, you feel instantly as soon as that fire disappears a painful sort of crunch on your outstretched hand and you look down to see the undead form of Dr. Legume in one of these crawl spaces behind the fire who has reached out to chomp your hand. His eyes appear to be sort of a faint sort of yellow. He doesn't appear to be sort of triggered by you. This just appears to be kind of a reflexive thing as you are going to take, give me a concept. Is he just playing? What's that? Is he just playing? Yeah, he's just goofing around. This guy says hello. It's just, he just happens to go. I am going to make a roll here with disadvantage. But I do think a 13 still beats your AC. So you're going to take three points of damage from the bite and I need a consave from you please. Let me get my damage. And consave is 13 plus, no sorry, five plus five, 10. Okay, you also are going to take a little bit of necrotic damage here. Okay, three points of necrotic damage. However, this bite was so sort of ineffectual that it doesn't appear to have kind of delivered the, it's called a dry bite. I learned that from this past season of Survivor where someone got bit by a sea snake and they were like, you have to fucking leave man. That's bad news bears, but it's a dry bite. So Dr. Legume climbs out of the fireplace. And again, like his eyes don't appear to be sort of locked in on you as he climbs. Do I have, what kind of history do I, help me understand my history and understanding of Dr. Legume because I've heard a lot of his misadventures, but it's all like, that is sort of immediately, I think, cleared up for you as he crawls slightly out of the fireplace and sees Hellgrammit. And as he sees Hellgrammit, you see his head snap to the side and flash bright red. And he is going to be sort of trying to make moves. If I could just finish up my turn here, I'm just gonna scoop Duber up and like pull him out of danger away from that situation. Duber was poking his nose around. I'm saying my bug now. That's their business, Duber. Yeah, he pulls up. That's their business. He needs to do this on his own. You're a man now, bug man. Ducking, right? I don't know. Good luck. We'll come back to this room in a second. Rick, as you walk into the Green Junior Suite with Pranklin, and within here you see a still fairly stately bedroom, not quite as fancy as the Master Suite we were just in. There's a door to a small kind of en suite bathroom that, and not a door actually, it's sort of separated from this room by like a sort of thin sliding bamboo wall. There is a large king-size bed in the room and some small furnishings, and right next to the door that you all sort of enter into, there is a very small fireplace lit here with a green flame. Pranklin immediately begins sort of poking around the room, just like fucking shit up, just like throws the mattress off the bed, just kind of like looking for stuff. What are you doing, Rick? Do I see any switches around the fireplace? I'm going to investigate, Griffin. Yeah, give me an investigation check. That's what I mean to say. Cool, cool. That's an 18 plus 3, 21. Okay, with a 21 investigation check, you're sort of looking in this corner by the fireplace. There don't appear to be any switches. Again, this is just like a fire in a fireplace being created by logs, green flames sort of emerging. You didn't do an arcana check, but like you are the one who kind of figured out the sort of lock and key situation that you're currently in. With a 21 investigation check, I'm going to go ahead and tell you because you are very, very close. This fireplace is right next to this wall leading into the bathroom. You can hear some movement inside of the bathroom from just beyond this kind of sliding barrier. Okay, I motioned to Pranklin to back up towards the door. He nods. He's going to take a step away. Okay. I'm going to hit the fire with Ray of Frost. Okay, make an attack roll. You're going to hit because it's stationary, but there's a 25. Yeah, you ray the frost the shit out of this fire, man. Give me, no, we're not going to roll damage. You absolutely blast this thing. In an instant, the logs freeze over and the green flame disperses. And as you do that, I'm going to give you advantage on a dex save because the thing that is on the other side of this wall is going to be sort of activated as you commit this spell. Well, the first one's an 11 and the second one's an 18. Okay, with an 18, you are sort of wise enough to take a big step away from this wall right after blasting these flames out. And from beyond the wall emerges a very familiar figure, but disfigured and sort of really, really mangled here in undeath, missing one of his arms. You see the shambling form of the gentleman who smashes through the wall coming at you, lacking all of his kind of, you know, Savoie fair, his like fancy man sort of energy. All of it. Yeah, it's not even like 2% of it. No, all of it. And he reaches out with one of his arms towards you. I'm going to say Franklin is going to take an action here and picks up a stool and is just going to fucking throw it at the gentleman as hard as he possibly can. We'll make this roll on the table. Oh, he misses. He gets a three. The table smashes against the wall next to the gentleman who appears to be completely unfazed by the action. Franklin kind of looks sad that that. I grab Franklin's hand and try to rush out the door. Okay, awesome. You are fully able. We did what we came to do. Yeah, absolutely. You leave the gentleman behind as you escape through the junior suite out back into the landing. Where would you like to go now? We'll stick with you for a little bit longer. I'm going to head towards the purple room. Okay, you are going to race towards the purple room where Hippocrates ran into earlier. Franklin is going to sort of follow in your footsteps to determine what is going to the timing of what's going to happen next. I would like you to make an athletics check to see how quickly you are able to clear the gap here. That's a crit. That's a crit. That's a nat 20. Okay. Wow. Okay, with a nat 20, you race forwards at tremendous speed through the study up through the sort of landing on the second floor and throw open the door to the western suite where Hippocrates is exploring the purple room as it was so coded by the map. As you enter, you see Hippocrates who appears to be moving still a little bit slow. You fixed him up a bit from the head wound that he suffered, but he doesn't seem to be making like kind of the best time here. Franklin did not quite catch up to you as quickly as you sort of sprinted with your nat 20. Hippocrates appears to have missed. There is a small desk at the north side of the room sort of flanked by these windows overlooking the back of the graveyard area. There is a small candle there that is flickering a purple flame and give me an arcana check, please. That is another nat 20. Holy fucking shit, man. What? These are happening on the table. I'm powered by death. This is on the virtual tabletop. These are, that's two legit 20s, baby. I am Writis Ravenwood Servitor of Death. Oh, that's, you've come a long way, baby. You race into the room and you see this, this purple candle is flickering and it seems to be growing brighter and brighter. And just in an instant, just looking at this thing instinctively, you know that this is trapped and it is about to explode. It is about to absolutely fill this room with purple fire and- Hippocrates, get out now. Come here, quick. Hippocrates is going to look back at you, spread his feathers out and just kind of chicken run out of the room. What do you do? I blast it with rare frost. Okay, make another attack roll. This one, I will need you to make an attack roll because this is a candle you're aiming for. God damn dude. 18 plus six. The flame on this candle grows sort of like flare bright and starts to expand out and then contract ready to go supernova and in that instance you just hit the wick of it with your ray of frost and send it out. I was fully ready to just nuke Hippocrates here if you hadn't run fast enough or figured out what was going on fast enough. But thanks to your heroism, once again you have pulled Hippocrates ass out of the fire. He looks at you and says, wow, why are you saving me so much? We're eventually we're gonna have to kill each other, right? But now is not your time. Okay man, thank you. And he is going to make his way back into the study. Pranklin catches up to you. You can see sort of back into the study rictus that the sort of map over the fireplace only has one sort of square still lit up which is the red square up in the corner. But for right now we're gonna hop back down into the master suite where Helgramet, Dr. Legume has begun to climb towards you eyes blood red. Okay, Helgramet turns his head a little bit to the side and speaks to Duber and says, hey Duber, let's fire one up. And he hits Dr. Legume with scorching ray. Okay, go ahead and give me an attack roll. Dr. Legume is prone. I'm gonna say you have an advantage on this attack roll. He is not in melee distance so you do not take the disadvantage of making a range attack like that. And let's see, here we go. That would be a 16. 16 absolutely hits. Give me that big nasty fire damage please. Fire damage is a three. Yikes, yikes. Don't do that. Yikes, yikes, yikes. It is a three. However, it is also a six because as you blast Dr. Legume with the fire and sort of cut a path kind of across his body, you can see where the beam kind of ripped across him. You can see sort of the modeled flesh kind of cinder and burn. However, he is going to continue his pursuit of you. Here's also what I was going for. In the movie, Hell Fighters, starring John Wayne, they used, they would have oil well fires. Beloved non-problematic figures. Do you have a non-problematic cowboy figure that you could use? No, because nobody else. Jim Hutton. Can you say like a Walton dog in? Jim Hutton was in Hell Fighters too. I don't know who that is, but he's probably old enough to have some skeletons in the closet. Okay, well then that works then. Grants, don't remember. They used fires and explosions to put out other fires like oil well fires. Okay. So I was kind of hoping that it would knock out a little bit of the, it would knock out the blue flame. Any chance of that? The blue flame is gone. The one that Justin put out? Loriveth did absorb that blue flame. Oh, he absorbed the whole flame. And then from behind it, he absorbed the whole damn flame. The whole flame and Dr. Legume is coming for you, you badass. Okay, Dr. Legume is going to reach you and he is going to make a biting attack roll on your, he can try. Leg plate here and he will succeed. That is a 17 plus, I mean it doesn't matter. 17 plus five, yeah 22 is going to absolutely hit. He sinks his teeth into the chitin of your compound legs and you feel a crunch and you're going to take five points of damage and I need you to make a con save please. You're trying to beat an 18. Then let's, I'm trying to beat an 18. Yeah, this is really nasty shit. Okay, you are, you feel a terrible heat spreading inside of your body from your compound leg where Dr. Legume has sort of snapped on to you. You are going to take six more points of necrotic damage and you feel yourself afflicted with the same curse that a few other folks have suffered during this trial. Dr. Legume is somewhat injured but appears to be still fully functional. Duber is going to take an action since you kind of conjured him, you said his name. Duber is going to grab a big vase from a nearby shelf and jump up on this table right behind Dr. Legume and try to bring that vase smashing down on his skull that was almost a crit and yet it wasn't. That is an 11 which actually hits Dr. Legume. So this vase comes smashing down releasing some sort of dead withered up flowers, very spooky stuff. You feel scared looking at these scary flowers and he is going to take four more points of bludgeoning damage. He seems to be sort of on the ropes here as he looks up at you Helgram. It's sort of pitifully surrounded by these shards of potty. And dead withered flowers. And dead scary ass withered flowers. And full mass water. Lorivus, what do you do? Um, hmm. Where is the water touching? What's all connected by water currently? From the vase. Oh, Dr. Legume has been sort of splashed down in water. I would say there's a small pool kind of surrounding his midsection. But Duber is up on a table. Helgram is far away enough that there's not really anything. All right, great. I'll go ahead. I'll use lightning lash on, on uh, Lightning Dr. Legume. Lor. Lightning Loria, thank you. Uh, okay. That is a strength to save, right? Indeed. That's not going to do it a nine. Okay, go ahead and deal your damage. You should know I take no pleasure from this. You seem to have wonderful taste in people. 11. Yeah, you whip the lightning lure around Dr. Legume and give it a good solid yank. He just fucking flies towards you and you kind of reflexively duck out of the way as he smashes into the back wall and collapses, uh, just fully crumpled up into the nearby couch and is motionless. Um. Dead? Dead, yeah. Fully, fully, fully, fully dead, dead, uh, again. Uh, the, the noise of that is sort of intense enough. Your guy's sort of attention is drawn to where Dr. Legume, uh, smashes against the back wall of the room. Give me a perception check, please. 18 plus 119. I'm going to roll for Duber as well. Uh, Helgram, can I get a perception check from you as well, please? I feel like I perceived everything, but all right. And that would be another nine. Uh, okay. Uh, Helgram, you and, did I roll for Duber? It was a four plus what? Okay, yeah, Duber did a shitty job. Um, Helgram, you and Duber are sort of transfixed, uh, by the exploded form of Dr. Legume at the back of the room as Loravith kind of impressively whips him apart. But Loravith, your sort of battle instincts are savvy enough that you know not to kind of like lose sight of your six because from the other, uh, sort of hollowed out space behind the fireplace, Dr. Legume climbed out of one of them. You, you hear, uh, a wrestling and as you turn back away from Dr. Legume, uh, you see another zombie climb out of the flames and it stands up to, uh, its full wizarding height and appears to be, you know, somewhat modeled, somewhat, uh, torn apart like the other zombies. Um, but you recognize this undead figure pretty quickly. It is Randolph, former ward of Duber. Uh, and Duber, Duber, former, former, former, former, former, former, warder, warden, warden, warden. Warden. That's gotta be right, right? Yeah. Absolutely. Yeah, let's agree on it. Duber turns and sees Randolph and, uh, appears somewhat shocked, uh, for just a moment. Helgram, you, you, you turn to see it now as kind of the other two react and Randolph, uh, you know, has these kind of like faded yellow eyes, just like Dr. Legume did before you, uh, before, before he saw Helgram it and was triggered to go after him and Randolph's eyes snapped towards you, Laura Vith and they flash bright blood red. Uh, and he is going to immediately start scrambling over the table in your direction. Uh, Helgram, I think it's action is to you. Okay. It is, uh, Legume still got his jaws on me? Uh, no, Legume has been thrown across the room and exploded and killed. Um, okay. Helgram is going to sprint over, grab Duber and cast Leomans tiny hut. Amazing. Uh, what is that even? You're gonna, I don't know that we've ever done that one. A 10 foot emanation springs into existence around you and remains stationary for the duration. I, I'm going to say that I grabbed Duber, uh, that he grabbed Duber, pulled him away enough from the others so that they're the only two involved here. Okay. And creatures and objects within the emanation when you cast the spell can move through it freely. All other creatures and objects are barred from passing through it. Spells of level three or lower can't be cast through it. So they can't get us, but we can see them. Okay, cool. You grab Duber, take a step backwards away from Randolph, uh, who was charging towards, uh, charging towards Laura Vith, uh, and immediately the shimmering dome of light expands out and surrounds you and Duber, uh, who, uh, looks around, a bit confused, kind of gets, uh, an idea of what is going on. Uh, it is, it is Duber's turn. Duber appears to be stunned, sort of stalk still, uh, by, by the scene that is unfolding before you. Uh, he, he seems completely unfazed as this like, uh, shielding, warding bubble, uh, appears around you guys. Um, and he's, he's not going to really do much of anything on his turn. Laura Vith, uh, the action is to you. Randolph has moved his speed towards you and, uh, will, will be on you on his next turn, uh, depending on what you do next. What, what is the immediate danger to Duber? None. Duber is inside of a protective bubble that Hellgrammit has formed around him and Randolph is charging after you with this sort of like, you know, lock on that these things have been, uh, using. Hmm. This is a time for shield. Okay. This is a moment for shield. Why was I trying to cast it before? Uh, shield is going to give you plus, uh, five to your AC. Actually, the shield is a reaction, so you can wait and use this, uh, if you are. Okay, great. I'm prepping shield. Okay, cool. Um, but you can still, you know, take an action cast, cast a spell, move, do whatever else you would like to do sort of on your turn. Uh, kicking has not worked for me today, I would say. Um, it's been a rough time for kicking. Uh, wait, how close am I to the wall? Uh, I mean, you can be as close as you want to be to the wall. You have a beautiful move. I want a spider climb up on the ceiling as he's charging for me. Okay. What's going to do with that? Put the smoke on that, pal. All right. Smoked that Randolph. I do the one thing you can't, Randolph. You climb on ceilings. You clamber up. You could never do this, Manuma. You clamber up the wall, uh, and are now perched on the ceiling and Randolph. Randolph has his neck sort of craned upward and he's like, swatting sort of fruitlessly up at you, appearing to be just like whipped up into a frenzy. However, there's just no way he's going to reach you from here. Like there's simply, there is simply no way that Randolph is going to reach you. Uh, and I think that's your turn. Uh, Randolph, yeah, I mean Randolph is so locked in on you, he is not going to do anything else but continue to try and swat at you. But because he's- Okay, let me just, okay, he's spider climbing. Okay, let's just keep going. Yeah. Duba. This is your moment, yes? You're going to escape. He's looking at me. I'm up here, Randolph. Oh, you really hate me. Look at me on the ceiling, Randolph. Don't take your eyes away. Um, Duber is- Give me an insight check as you're sort of like talking to Duber. Hell, Gram, you can roll this too. Could I instead do a persuasion check? Sure. Yeah, persuasion check is totally fine if you'd rather sort of get him out of it. It doesn't even matter. 16. Okay. Yeah, that's what, I thought I'd get a 16 with that. Yeah, that's super good. Uh, okay, with a 16, Duber seems to look at you and look at Randolph, and he appears to be pausing in a way that you can't quite- I mean, obviously this is a very charged situation seeing his two former guardians kind of dueling, but he seems pretty shaken, but with that sort of command that you give him, he kind of nods and he's going to sprint through the edge of the bubble and run out into the hallway, and that leaves Hell, Gram, it Hell, Gram, it you are still within your bubble. Laura, it is safely on the ceiling and Randolph doesn't seem to be fazed by Duber running by is locked in purely on Laura, Vith in this moment. Now, bug man, go. Okay, I'm going to run after the same direction Duber and the rest have run. And when I do that, okay, Lehmann's hut vanishes. Okay, poof. And Laura Vith, that just leaves you in the room with Randolph. What are you doing to sort of disarm or escape this situation? Okay, I'll start slowly climbing down the walls. Okay. I'm inching down. Is he trying to like a- he would like to come closer to me, right? Randolph is absolutely furiously like a like a rabid animal trying to get at you. Okay. Hmm. Well, Randolph, I'll be honest, I'm feeling a little pinned up here, my friend. You should know, Randolph, if there's any Randolph in there, I'm taking very good care of Duber. And I know that's important to you. And Randolph, if I could say one other thing to you. With the hills as my witness, you will not leave this room. So if you care about the boy, let me pass safely because I promise you, Randolph, I'm the only one who can protect him. Hmm. Give me a- give me a persuasion check here. This- this- in this moment, Randolph is exhibiting more kind of humanity than any of the other undead that you have- that you have faced so far. He seems to be listening, which is- which is a new thing. And let's see how- if your words have any effect here. Oh. Uh, that is a 10. Uh- Well, I cast Fireball. Okay, go ahead and roll- wait, wait, you have to roll this attack. Hold on. I gotta roll the attack. That was a dex- a dex save. Okay, yeah. Uh, I'm gonna give him disadvantages. You distract him with this like plea. Yeah, that is a three. He is not dex- dexed enough to do this. Uh- I'm glad Duber didn't have to see this way. Yeah. I mean, what Duber does see from outside in Hellgrammit, Hellgrammit, you see it as well is, you know, you would close the door behind you as you'd run out to put more distance between you and the zombie Randolph. Uh, what they see is just the door being blown off its hinges by an explosion of flame. Uh, and as you peer into the room, Hellgrammit- I hope- I do hope, Grimmit, I do hope. I- I hope that at least maybe Rick just saw what I could only imagine was the briefest flash of hesitation across Randolph's face. Like, I think Randolph was able to get out of- Hey! You are heavy! What the hell did you mention, man? You- you see Hellgrammit from the hallway as the door gets blown off its hinges. You do not even see Randolph anymore. You see a small wizard-shaped scorch mark on the ground, uh, and you see the sort of other- there's like a bearskin rug in here that's just like completely fully on fire right now, uh, and in the kind of flaming wreckage of this room from the ceiling, you see Lorivith drop down in his spider climb form. The number of dice I just dropped might have killed Randolph. Yeah, it was just a weight of those eight- eight dice, I think. Um, Lorivith, uh, as you dispatch Randolph, uh, and, uh, you know, clear this room, uh, now I'd like you to give me an insight check, please, on- on Duber, who still seems to be kind of stock still. Uh, okay. Uh, that is a six. You- And how do you feel about that? Here's what I- here's what I'll tell you with a six. Duber looks scared of you, uh, as you sort of reappear, uh, in this room that you've just, uh, blown to smithereens. Um, and for- for just a moment, I think you- you wonder, like, is it maybe because I just obliterated Randolph, um, but Duber looks at you and sort of composes himself, wipes a tear from his eye and says, Randolph attacked you before anything else happened. Did you kill Randolph, Lorivith? Was it you? Duber? I want to answer your question, but first I have to ask you one very important, clarifying question about killing Randolph. Which time?哎哎 Maximum Fun, a work-grown network of artist-owned shows, supported directly by you.