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Monolith Soft

Mentioned in 5 analyzed podcast episodes across 2 shows

Episode Mentions

Nintendo Voice Chat

Nintendo Voice Chat · Apr 10, 2026

The Rumored Ocarina of Time Remake: Everything We Want - NVC 807

Speculated as likely developer for Ocarina of Time remake; discussed as steward of 3D Zelda development

Ocarina of Time Remake Rumors and Development StrategyZelda Franchise Direction: Classic vs. Open-World Design PhilosophyGaming Leaks and Community Discourse Impact
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Into the Aether - A Low Key Video Game Podcast

Into the Aether - A Low Key Video Game Podcast · Apr 8, 2026

Daruni-O's: They Rock! (feat. Zelda: Ocarina of Time, Fire Emblem, Advance Wars, and Cairn)

Speculation about potential involvement in Ocarina of Time remake; recently updated website highlighting Zelda support history

Legend of Zelda: Ocarina of Time Remake Rumors and Design PhilosophyNintendo Hardware Legitimization Through Flagship RemakesOpen World Fatigue and Player Desire for Authored Dungeons
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Nintendo Voice Chat

Nintendo Voice Chat · Mar 20, 2026

Judging YOUR Nintendo Hot Takes! - NVC 804

Speculated as potential developer for future traditional 3D Zelda games based on recent partnership trends

Nintendo Switch 2 handheld mode boost backwards compatibilityMario Kart Double Dash design and mechanics debateSuper Mario Sunshine world-building and level design
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Nintendo Voice Chat

Nintendo Voice Chat · Mar 6, 2026

Pokemon Pokopia Is the Best Pokemon Game in Years - NVC 802

Referenced as potential developer for Pokemon's open-world design aspirations following Breath of the Wild's influence on game design

Pokemon Pocopia Game Design and ReceptionPokemon Winds and Waves Generation 10 AnnouncementSwitch 2 Third-Party Developer Support
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Nintendo Voice Chat

Nintendo Voice Chat · Feb 20, 2026

It’s Time for Zelda to Say Goodbye to the Breath of the Wild Era - NVC 800

Developer of Xenoblade Chronicles X Definitive Edition for Nintendo Switch 2

Legend of Zelda franchise direction and art style evolutionVirtual Boy hardware recreation and emulation technologyOpen-world game design limitations and puzzle design precision
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