Episode Mentions
Freakonomics Radio · May 15, 2026
675. Has the New York Times Become a Games Company?
“Jonathan Knight's former employer where he ran FarmVille and Words with Friends; example of unsustainable gaming bubble”
Game Design Principles and Systems ThinkingSubscription Business Model TransformationPlayer Retention and Engagement Metrics
View AnalysisMy First Million · Apr 29, 2026
This Opportunity Is Hidden In Plain Sight
“Gaming company owned by Take-Two; founder Mark Pincus mentioned as upcoming podcast guest”
Identifying hidden business opportunities in emerging marketsNetwork effects and winner-take-all dynamics in venture technologyGrand Theft Auto 6 ecosystem and ancillary business opportunities
View AnalysisKim Komando Daily Tech Update · Feb 24, 2026
School laptops are failing our kids
“Gaming company generating over $1 billion in revenue, implementing VIP programs targeting high-spending players with luxury perks”
School Laptop Effectiveness and Academic PerformanceGen Z Standardized Test Score DeclineGaming Monetization Strategies
View AnalysisTBPN · Jan 20, 2026
X’s $1M Sweepstakes, Ben Affleck’s viral take on AI, Elon sues OpenAI for $134B | Diet TBPN
X article sweepstakes strategySubstack vs X competitionAI content generation quality
View Analysis