Don't Scoff at My Preen | Blood of the Wild S1 E7 | Pathfinder 2E Quest for the Frozen Flame
88 min
•Feb 2, 20263 months agoSummary
The Glass Cannon Podcast's Blood of the Wild campaign (Pathfinder 2E) features episode 7 where the party encounters fae tricksters at a river during a ceremonial quest. After being tricked into a painful prank by a Lob Lobby creature and a water witch, the party defeats both enemies and discovers a burnt corpse of a Kellid woman wearing a magical leaf talisman, hinting at a mysterious threat called the Burning Mammoth.
Insights
- Player agency in TTRPGs requires balancing narrative consequences with character autonomy—allowing players to walk into obvious traps creates memorable moments and teaches tactical awareness
- Fae creatures in fantasy settings work best when they blur the line between comedic and threatening, making encounters unpredictable and emotionally engaging
- Critical hit mechanics with fan-submitted effects add unpredictability and community engagement but require GM discretion to maintain game balance
- Environmental storytelling through discovered artifacts (burnt corpse, magical talisman, distant fires) effectively builds mystery and raises stakes without exposition dumps
- Party composition matters in combat—having multiple healing sources and ranged options provides tactical flexibility when melee-focused characters are compromised
Trends
Increased use of crowdsourced critical hit/fumble mechanics in actual play podcasts to enhance entertainment value and community investmentNarrative-first GMing that prioritizes player agency and memorable moments over strict tactical optimizationIntegration of environmental hazards and difficult terrain as core combat mechanics rather than afterthoughtsUse of fae/trickster creatures as recurring antagonists that challenge player expectations and create comedic tensionMulti-layered mystery design that reveals information through exploration and discovery rather than NPC expositionEmphasis on character emotional arcs and relationships as drivers of player decision-making in combat scenariosPodcast production incorporating real-time sound design and voice acting to enhance immersion during gameplay
Topics
Pathfinder 2E Combat MechanicsFae Creature Design and AbilitiesCritical Hit and Fumble ResolutionEnvironmental Hazard DesignPlayer Agency vs. Narrative ConsequencesHealing and Support Spell StrategyMystery and Artifact DiscoveryDifficult Terrain and Movement RulesMulticlass Character OptimizationGM Discretion in Rule AdjudicationRitual and Ceremonial WorldbuildingBarbarian Class MechanicsDruid Animal Companion TacticsOracle Divine MagicRanger Combat Strategy
People
Joe O'Brien
Host and GM of The Glass Cannon Podcast's Blood of the Wild campaign, running Pathfinder 2E adventure
Mary Lou
Player character Yelka (Oracle of the Tempest), provides healing and support during combat encounters
Paula Deming
Player character Raga (Druid), uses poison breath and animal companion tactics in combat
Skidmauer
Player character Olag (Crowborn Barbarian), primary melee damage dealer in the encounter
Quotes
"You sickos want your Pathfinder, don't you? Well, we're here to give it to you."
Joe O'Brien•Opening segment
"I think you do have to do that. You have to let them go. Once you've said, hey, I think this is a trap, it's not my job to tell you how to play your game."
Paula Deming•Mid-episode discussion on player agency
"Life is rough on the tundra, everybody."
Joe O'Brien•Setting context discussion
"Bite that bitch."
Mary Lou•Combat encounter
"The other lords say our days are numbered, our following dwindles, Enemies dog our footsteps and we have failed in our sacred charge."
Joe O'Brien•Episode intro narration
Full Transcript
Hey, what's going on, guys? It's your good buddy, Joe O'Brien, and I want to thank you for listening to the Glass Cannon Network. Because you are here, because you're listening, you know that we're committed to making high-quality entertainment. We want you to feel like you're here at the table laughing with us, crying with us, celebrating with us, because you are. becoming an official member of the nation by joining our subscription service is by far the best way that you can support all of the creators here at the GCN and not only that you'll also unlock hundreds and hundreds if not thousands of hours of exclusive podcasts videos campaigns side quests and behind the scenes hijinks that you just can't get on the public feed and it's all ad free. If you're ready for even more laughs, for more danger and more GCN, head to jointhenage.com and subscribe. That's jointhenage.com. We'll be right back. Welcome to Galarian, you sick fucks. My name. What the? Come on, man. How's that for an intro? No, sure, that's fine. Look, we're now seven episodes. They've listened to at least six episodes of us now. If they aren't ready for that kind of an intro, then I don't know when. Yeah. You sickos want your Pathfinder, don't you? Well, we're here to give it to you. Welcome to Blood of the Wild. Mary Lou is still stunned. She's just like mouth agape, stunned. I just didn't know that you would talk to me like that. I wasn't talking to you. Let's be clear. I wasn't talking to you, Mary Lou. I was talking to the fans. Oh, that changes things. They're the sick ones. Okay, fuck those guys. They know that they're sick little puppies and that they want more Pathfinder content. This is a show where we are playing through Pathfinder's incredible quest for the frozen flame adventure path for Pathfinder 2E. And with me as always, I have Joe O'Brien, Mary Lou, Paula Deming, and Skidmauer. What's up, guys? What's up, buddy? Hello. Hi. Hi. If anybody was offended at being called a sick fuck. get over it. Yeah, I just love this general concept. All these twisted people that need their Pathfinder. Yeah, these twisted edgelords. And oh my gosh, thank you so much. Thank you for coming here to get your fix. You have so many choices of where you could go to get your drugs, and we're so happy that you choose us genuinely. Yeah. Yeah, you get it for free a lot of places too, and they still choose to pay us to get it. Yeah, very nice people. Very nice sick fucks, right? Yeah, yeah, yeah, yeah, yeah. Yes, you're very nice sick fucks. You are kind of sick. My favorite sickos on the internet. I think that they like abuse, but if you guys want to be nice, that's fine. So here we are, episode seven. How's everybody feeling? Feeling good? I'm feeling like a million dollars. A little weird about this situation. What situation? Oh, the encounter situation? Yeah. it's a bit of a weird I don't want to say too much I don't want to like jump why is it weird why is it weird well a bird just shot water up my butt that's a weird start I mean the boys chose to get into some trouble that the girls would have absolutely avoided but other than that yeah it seems like well it just seems like let's use character names Olag and AWOL sort of leaned into something that Yelka and Raga were saying, this is a trap. Yeah. Yeah. I don't know what the norm is with home games, you know, just playing with friends. Do you tell your friends? Are you like, stop it. You're being stupid. It's a trap. You're not allowed to do that thing you want to do. Or do you sit back just like, all right, I got to watch this nonsense and hope it doesn't kill my character. I know it's going to kill their character. I don't know. Your thoughts, Paul. I think you do have to do that. You have to stop them from saving themselves. No, no, no, no. The second thing. You have to let them go. You have to let them. Once you've said, hey, I think this is a trap. Maybe we should do this in character. And the other characters are like, we're going to do it anyway. It's not my job to tell you how to play your game. So I just need to hope that it doesn't result in my death. Yeah. But why should I police your fun? If that's what you want to do, if that's the risk you want to take, it's not my job to stop you. Okay. Perfect political answer. Very well said. I will be running for office later. What if your character then, it directly results in your character's death? I would be mad. Be honest. Do you harbor anger at the person that made that choice? Okay. Yes. That's fair. I told you this was a trap. You did it anyway, and now I'm dead. So think about that next time. when we're playing with my brand new character who I'm going to have to learn to love. Yeah, I would do. I just want to chime in as the GM and say, if you know something's a trap and you still want to go ahead and set off the trap, I hope you're just doing it for fun and not to kind of help the narrative along because you'll still see all the cool stuff even if you had just avoided the trap. yeah i didn't know it was a trap for a hundo percent it's like 95 percent i was like oh this cassowary looking bird with red eyes and a man's flabby belly um he seemed very nice alarm bells for you just a strange disembodied voice telling you that you have to go into the middle of a rushing river for no take off your clothes like that's not a trap come on sure okay fine fine you can't tell me you knew that the trap was a fire hose of water up the butt that is not something you expect i did think it would be worse i thought it would be straight up drowning not just yeah i thought it was a painful prank yeah like a little prank you thought he'd be swept away, swept under the current and drowned. Yeah. Yeah. Well, joke's on you guys, because it was a full magical enema. And I can say that even though Olog took quite a bit of damage there, Olog, you really feel kind of cleaned out, and your digestion feels really kind of smoother. Listen, if you don't have a bidet at home You should invest in one You can get it off Amazon, attach it to your toilet It is nice I wish Are you saying this as a bidet owner? Yes Really? I gotta get me one of those I don't think I know a bidet owner Well, you do You've known one for months and months and months I think that's the thing, Joe Is that they're everywhere They're all around us You can't tell just from looking at us But we are here all around you it could be your sister it could be your friend it could be your employer now I'm now I've said I didn't name the title of the episode something to do with bidets like bidet of the dead or something like that bidet of the dead that's a great title if people start dropping like flies yeah I want to know copyright Jared Logan I'm going to make a screenplay go ahead Paula Skid, as the one who chose, probably knowing it wasn't going to be the most dignified moment for your character, you chose to wade into the water, take off all your clothes, and bend over. Like, what? I want to know what you think. Well, I didn't bend over. That was the cutoff line. But I'm just thinking because, you know, Mike, Olag is, he's a 13-year-old guy. And I personally, just thinking about it, when I have been commanded, me, I've been commanded to take off my clothes almost, I think, every time I've done it. I think I've complied every time. It's on different circumstances, and not that I would do it under every circumstance. But I personally, I'm trying to rack my brain for a time when someone told me, you have to take off your clothes, and I didn't do it. So I think it made sense for me to do it. And he's trying to prove himself. And, you know, and he think he wants to show how brave he is. He's been embarrassed multiple times. And so he wants to be the hero. And he saw this as maybe an opportunity to do it. So it didn't quite work out. He's still just a kid. Just a kid, man. Still just a kid. And like you said before, it's like, I think you ended last ep with something along the lines of like, you picked the wrong day, buddy. You have to also take it in the context of what happened that day. Let's not lean in too much to Olog being a kid because I'm going to feel really bad when I'm like, a spear pierces his thigh. Blood pours out of his 13-year-old body. I mean, he's young, but he's still seven foot four. As we all know, 13 for an orc is 36 for a human. Exactly. Well, as we all- He's 17 in human years, so- He's 17. Sure, but in either way, it didn't matter. When you were 13 and you were a prehistoric human, most likely you were like running a household. Like it's a different time. Different time. Different scale. It's all relative. Right, because people, you know, are dead in their 30s, late 30s. Dead. Right. Long dead. Dead. Of old age. Dead, dead, dead, dead, dead. Life is rough on the tundra, everybody. Speaking of which, shall we journey there now? We shall. Let's do it. Then here is my intro. Welcome to the realms of peril and glory. Explore the mechanically magical vistas of Vale, the paranormal mysteries of liminal London, and the cyberpunk chaos of Cyborg. Be awed by our incredible guests from familiar shows like Oxventure and No Rolls Barred. Search realms of peril and glory to find out more. Hi, this is Rob Benedict. And I am Richard Speight. We were both on a little show you might know called Supernatural. It had a pretty good run. 15 seasons, 327 episodes. And though we have seen, of course, every episode many times, we figured, hey, now that we're wrapped, let's watch it all again. And we can't do that alone. So we're inviting the cast and crew that made the show along for the ride. We've got writers, producers, composers, directors, and we'll, of course, have some actors on as well, including some certain guys that played some certain pretty iconic brothers. It was kind of a little bit of a left-field choice in the best way possible. The note from Kripke was, he's great, we love him, but we're looking for like a really intelligent Duchovny type. With 15 seasons to explore, it's going to be the road trip of several lifetimes. So please join us and subscribe to Supernatural then and now. Ah, the Regency era. You might know it as the time when Bridgerton takes place. Or it's the time when Jane Austen wrote her books. The Regency Era was also an explosive time of social change, sex scandals, and maybe the worst king in British history. Vulgar History's new season is all about the Regency Era, the balls, the gowns, and all the scandal. Listen to Vulgar History Regency Era wherever you get podcasts. The other lords say our days are numbered, our following dwindles, Enemies dog our footsteps and we have failed in our sacred charge. They say we will soon pass away into the endless northern night. They are mistaken. We are strong. Broken, but strong. The snow blinds our eyes and yet we see true. The wind freezes our skin and yet we endure. Their weapons break our bones. And yet we stand tall. Our hearts beat. And it is like the sound of a herd of mammoths stampeding across the tundra. And in each heart flows the blood of the wild. There it is. The mammoth call that lets you know the episode has started. and uh i will just briefly set the scene so we can get into this encounter we've started our scouts awol uh a ranger raga a druid with a animal companion friend a bear named baba yelka an oracle of the tempest variety and olog crowborn a barbarian orc have been helping uh The Banner of the Broken Tusk, their sort of clan or their following, prepare for the Night of the Green Moon, a ritual, a ceremony that is conducted along their migratory route once a year at the coming of spring. In order to get ready for this ceremony, they hunted a moose. Then at the request of Grandfather Ewa, one of the mammoth lords that leads their following, they have gone and prepared Rockloom, the ceremonial site. They have gathered giant tapers to the herd of the Broken Tusk. And finally, they were tasked with going and collecting ceremonial vessels from the River Gornok. First, they had to wrestle with Peccano, their fellow scout, over a spear that was found in the river. And Peccano won against the massive Olog at the last minute and took the spear for himself. But our scouts wanted to investigate some ash that was in the river. So walking up along the river bank, they came to a spot with like a large mud pit and a little island in the middle of the river. And long story short, they suddenly realized that they were in contact with a fae-type creature called a Lob Lobby. This one was sort of trying to trick them. We've talked a lot how this was a trap, so let's cut to the chase. tricked them into kind of going out into the middle of the river and kind of getting within range for this creature to spray them with water painfully as part of a hilarious prank. This was perpetrated against Olag, who waded out into the middle of the river following the instructions. Olag has just been hit with a hydraulic push spell, which did a bit of damage and pushed him back uh yeah far onto the uh like the southeastern bank uh and now we are rolling initiative because olog you screamed that you were about to attack is that right yeah i yelled something like you picked the wrong day bird absolutely so let's roll for initiative everybody roll for initiative we got to get the drops into this show skit we got to figure out the technology I can do it. I think I can do it through voice mod. I think the problem I was having was that voice mod was making some of the other applications crash occasionally. But if I can figure it out, I can use that. I think I can actually do it too. Well, I can also just do it with my voice. Like, should I do something like, roll for initiative. Yeah, that sounds pretty good. Wow. That's probably just as good. Strike what I said about needing drops. We have Jared. We can use the magic of our voices. As actors, we have tools. What is everybody's initiative? AWOL got a 22. AWOL's at 22. Raga, what did you say? 20 for a 26. Raga's at 26. Yelka, how'd you do? At first I thought I heard Raga say that her initiative was 8 And I was like, oh no, but no, 26? Oh no Mine is 17 Yelka has a 17 Yelka 17, and how did Olag do? Well, Olag, you told us at the end of last episode That we would be able to keep our initiative that we rolled So I was happy about that because I had rolled a natural 19 So that is going to give me a 24 Oh good time for that initiative Speaking of which I think I got it Yeah I did Only Paula can hear it You guys aren't in this corner Oh shoot Wow There it is That was something That was a choir singing to us To roll for initiative Wow You guys can do sound design While you're playing You truly are renaissance men Yes That we are Alright Let's get to work The creature is the Lob Lobby, which has, as described by Mary Lou, the head of a bird with big red eyes and the flabby belly of a human being is laughing hysterically. And Olag is trudging toward it through the water. You picked the wrong day, bird. And it is Raga's turn first. Hell yeah. So this bird creature is standing out on this island. you're on the bank. You're on the far bank. What do you do, Raga? Well, Raga is upset. Right? She's upset that her friend is hurt. Not only physically, but emotionally. And so she wants to take decisive action to make this as short of an encounter as possible. So she's going to cast Ray of Frost. Nice. Straight up attack it. Yeah, we're going for it. I blast an icy ray. 15, does that hit? 15, you have the range, yes. Yes, yes, it's 120 feet. And is it a spell attack, or do I roll a save for the Lob Lobby? It is a spell attack. Okay, give me a spell attack, please. Let's go, baby. Four damage. Well, but what is your to hit? Oh, that was a 15. A 15 is not enough. Oh, no. No way. What a wily beast. Your ray of frost goes wide. I believe that spell is a two action spell. So what is your third action for your turn? Let me just describe. The ice kind of, it kind of like along the bank and onto the water and freezes some of the water, but the Lob Lobby just kind of does like a little dance, like, and the ice misses its feet. This guy. Ooh. I'm going to command Baba to move towards the Lob Lobby. Great. So just so you know, the river is difficult terrain, meaning it costs an extra five feet each square that you move through in the river. But you may go ahead and move Baba's full movement. Just keeping in mind that difficult terrain cost. Okay, five feet. An extra five feet. So each square in the river is like 10 feet. Okay. All right. While you're moving Baba into position, I will go to our next character, which is Olag. Oh, yes. Okay. Come on, Olag. Olag, badly battered, pretty cleaned out, but also naked and unarmed. Sorry, pretty cleaned out from that. God of water. Yeah. Yeah, your AC is down to 15 right now, which is not horrible because you have removed your armor. Yes, quite low. So I'm going to go into a rage. And I charge at this bird. And with one action, I'm already at the one back. I have 10 feet of river to cross I can get there with one action And I going to use an attack with one of my lethal fists that I have Try to like punch this bird right in its gullet Swollen gullet. That's a natural 19. That is a very high. Phenomenal. That is a 26 to hit. That's a hit. Okay. And that is nine points of bludgeoning damage. Nine points of bludgeoning damage. Ooh. Oh, damn. Okay. Very good. The bird is totally taken by surprise by your fist. You know, it's like sitting there like dancing and going, and then boom, like right into its beak. It's like, it was not expecting that to be coming. If it had teeth, you might've knocked one out. Oh log. Well done. That was a move and a attack. Do you have anything else you'd like to do? I had to spend another action. Oh, the rage. Yes. So you are good for then. Okay. So now I will reveal a, well, let me just explain it this way. Suddenly the water bubbles to the south. Oh, no. Yep. And you see something surfacing. What? No. Yep. Yep. Is it another one? Suddenly, it looks like a wizened little old woman made of dripping water. Like parts of her are translucent. Her pointed little nose kind of sprays and dribbles water off of it. Her hair is like flowing reeds and like underwater creek grass. And this strange watery woman cackles with glee and then fires a spell. No. At Olog. Yes, Olog. The biggest threat. It is going to be Olog. Actually, sorry, it's not exactly a spell. What it is is it's a breath weapon so that it gets Baba as well. No. Yep, I believe it will. Let me make sure. It's a 15-foot cone. So, yeah, it'll get both of them. And here it comes. It is acid. So she goes, and suddenly like hot steaming water. It's not acid in this case. The special effect is boiling water comes blasting out of her gullet in a 15-foot cone. You can both make, Baba and Olag can make a reflex save. Reflex save. Oh, that's a fail with a 13, I'm sure. 20. 20. Baba got a 20. Baba gets out of the way, but Olag does not. And that means Olag, who's already a little bit on the ropes, is going to take, let's see here, 2d6 acid damage. Oh, my God. Dude. Olag, you take four acid damage. Okay, so that's all my temporary rage hit points got. Oh, yeah. It's a good thing those rage hit points were there. How hurt do you look right now, Olag? I'm in bad shape. I'm in very bad shape. I'm all beaten up. My whole back is torn up. I'm a mess. Oh, no. Yelp is not like this. so then the creature is going to move that was two that was two actions to use its breath weapon then this water creature is going to move to where it is flanking Olag between the bird and Olag stop that yes I know things are tough all over I somehow am not getting the compassion in your voice that I feel like we should be hearing right now, Jared. I hear you on that. Well, what you've also done, I would like to point out, is now Miss Waterlady is also flanked. Oh, that's a good point. That's not the best, but maybe she's not the smartest. Yes. Although I will say, Raga, you're kind of hanging out on the edge of a branch, if you recall. So that might make things a little trickier for you. But I mean, nonetheless, you are in flanking formation. Okay, so that is that creature's turn. And then it is our Lob Lobby's turn. And the first thing our Lob Lobby does is suddenly spread its wings and its red eyes start to kind of twinkle. And it does this like weird dance where it's like preening itself. and it's using its beak to ruffle its feathers like a rounded crest of its neck. And it is doing its arrogant preen. Each non-fake creature within 30 feet must attempt a will save. Oh, gosh. Oh, God. That means, let's see, within 30 feet. I think that might be all of us. Everybody but AWOL and, no, AWOL and Yelka are out of it. Yeah, Ewald and Yelka are okay, but Raga and Baba and Olag all have to do it. Well, Olag got a natural 17. Raga got a 27, baby. Yeah. Nice work, Raga. Raga scoffs in the face of your preening. 23 for Olag? Yes. Okay, and how did Baba do? Baba got a 22. We scoff in the face of the preen. You scoff at my preen. My preen is scoffed at. Consider my preen scoffed. Yes. Okay, that was one action. Now it's going to do something else. It's going to rattle its feathers, and it's going to shake them until you see some kind of strange kind of like goopy fluid fall off of its feathers onto the mud of the bank. I don't like this thing. Yes. Well, I love someone described it as a creature from Jim Henson's Labyrinth, and that's exactly how I want you to imagine it. The creature shop created this thing. And so as it does that, it is casting some sort of spell. And, yep, that's the rest of its actions. suddenly all of the solid ground around it in other words an area of four contiguous five foot squares around it so let me show you which squares it's going to do the square that Olog is in definitely and then it will just sort of surround itself all of the four contiguous squares on the front of it facing the players the PCs have been covered in this weird kind of slippery slimy sludge and Olag I need you to make a reflex save that's three saves in one round or you could make an acrobatics check alright I think yeah either way it's not good so that is probably a failure that is a seven that is that is a failure and so you fall prone you slip in the grease but i'm in the water well i think what's on the bank there and anyways it covers it those squares cover that area so okay um you have fallen prone let me uh let me make sure i put something there twice remind me twice on your butt in the water. This is so humiliating. All right. So Olog is prone, and that is the end of our Lob Lobbies actions, and that brings us to AWOL. Dude. Yeah, this is tough. You're pretty far away, AWOL. You've got a lot of ground to cover there. I'm always out of position, especially when position is everything. I'm a character. the problem is if I close on the weird water lady old woman I'm not going to be because of the difficult terrain I'm not going to be able to attack this round and maybe I just start working my way around because that guy I don't know we can walk across this whole river right it's difficult terrain it's shallow enough to walk through the river. The only problem is that it's difficult terrain. Okay. And then the creature, what it put in front of it, all around it, it's difficult terrain now? Is that what it did, essentially? Oh, no. It's more than difficult terrain. I forget the term for a step up from that, but you basically require an acrobatics check. Hazardous terrain. Yeah, it requires an acrobatics check to balance as you walk through it. Okay. I think AWOL is just going to go for this thing. So I am going to start splashing through the water as fast as possible to get across to the island. So let me just grab my guy. So AWOL just splash, splash, splash, splash, splash, splash, across to that island. But it does take him two full actions. Three full actions. It takes his entire turn to get out to the island. But he does have some room. So he's going to move up on the island to just outside of that hazardous terrain. Right. And he's about 10 feet from the creature making his way there. But that took all of his actions. Very good. So, yeah, within throwing distance, watching the thing sort of get really threatening toward Olag. Because Olag's the one that hit it in the beak. And I think the time for laughing is over. It looks like it means business. It looks angry. Okay. That is AWOL's turn, spending all those actions to get out there, and now it is Yelka's turn. Technical question about how movement works in Pathfinder as we are here on a grid map. Is orthogonal movement all that's allowed, or is diagonal? Orthagonal is allowed. And diagonal? Diagonal is allowed, but it doubles. So, like, on your second diagonal movement, It's 10 feet. It costs 10 feet. Okay. So you might as well just. Okay. You might as well just do Orthagonal unless you can't for some reason. So I believe Yelka is 30 feet right now from Olag. He has slipped prone. Do you think that she would still be able to see him? That's a great question. I see Baba and the water demon sort of kind of in your line of sight. so I would say that Olog at least has lesser cover from someone in your position but I think that you can see him okay what I would like to do first is he's prone isn't he forgive me Paula I think if you're prone then I would say you can't even see him but I'm huge that's also true I'm going to go ahead and change my ruling one more time I mean I would You wouldn't get probably a very good view of me, but I would think you would see that I'm chaos. Where did Ola go? He's vanished here. The thing is, there's water as well, and I think that it comes up at least to hip height. Even where I am, right on that. Yeah, I think that you're kind of half in and half out of it. Okay. Well, here's my argument. Yes. uh seeing how hurt olag looks and the fact that he's just gone down and the fact that my heal spell just says targets one willing living creature uh doesn't say i have to see the living creature uh uh yelka brings together her the magical forces within her she pictures where she knows olag just was and says his name olag and sins uh and pushes from her hand you see the magical energy start to build and she pushes her hands out to send the healing energy his direction which has an exact range of 30 feet for two actions excellent i'm glad that entire visibility conversation was for naught. All right. I mean, you have to see the target. It doesn't say you have to be able to see it. I'm sure that it says it under spell casting in general, as opposed to like under each individual spell. Usually the rules are you have to have line of sight to cast a targeted spell. Well, that makes sense. But I think you only have to see the tiniest piece of his body at all in order to cast that spell, I would argue. I'm going to go with my original thing. If even a mighty toe were visible. If even one mighty toe. I'm going to go with the original thing I said, that he is somewhat obscured, but he is visible enough to target him with a heal spell. Awesome. Great. Sweet. Everybody remember how cool I was about that later. Yeah. Don't think it's not appreciated. This is in stark contrast to some of the other GMs we've worked with. in stark contrast. So you channel positive energy to heal the living creature. If it's a willing living creature, you restore 1d8. And then when I do my two action version of it, it has a range of 30 feet. And if I'm healing a living creature, which I am, increase the hit points restored by eight. So I believe this is 1d8 plus eight. Great. If I'm interpreting this correctly as a total pathfinder, noob. But y'all, I'm learning, okay? That sounds right to me. I rolled seven, so seven and eight is 15. If you get 15. Let's go, baby. Wow! That's great. Thank you so much. Oh my gosh. That just turned this fight on a dime. Jared, you can have them run away. It's fine. You can have them run away. Yeah, they're in trouble now. You're not so lucky, Joe O'Brien, because I'm looking down the barrel of a total party kill here. It's episode seven! Let's start over. Our character creations are just now dropping so let's just make some new ones. For my third and final action, knowing how important all of this is to Olog, I would like to then shout out, come on Olog, you can do this! And give him guidance. Which again has a range of 30 feet. And if I was able to see him well enough to heal him, I'm hoping I'm able to see him well enough to cast Guidance. Yes, I'll allow it, of course. Awesome. And so you now have a plus one status bonus to one attack roll, perception check, saving throw, or skill check until my next turn. Beautiful. Awesome. Hell of a round, Yelka. Hell of a round. I think when we look back on today's events, see that that was where it all turned. Yeah, this is the best sister ever. at the turning of the tide. Also, just want to say, because I love rule books, right there, under targets, under spellcasting, the target must be within the spell's range and you must be able to see it. Or otherwise perceive it with a precise sense. Got it. And then line of effect, you need a direct, unobstructed path to the target that isn't blocked. So line of effect and line of sight combined together to form the perfect casting of you. Thank you, Jared, for allowing. Of course. Now, I am a just and merciful god. Okay, so that brings us back to Raga. Oh, yeah. And, okay, all of this has really inspired Raga. She's going to change her tack a little bit. She says to AWOL, You've got the bird. and I will take the old lady. She does not like this lady. She's got a breath weapon. Well, baby, I've got a breath weapon too. I'm going to cast Puff of Poison. Uh-oh. I like the sound of that. I don't know what that is. I'm not familiar with that spell. I exhale a shimmering cloud of toxic breath at my enemy's face. They must make a fortitude throw, saving throw. Very good. So how many actions is that to cast? That is two. Okay, so you're using two of your actions. And just describe what it looks like when Raga does that. Okay, she says, you have a breath attack? I have a breath attack, darling. And she opens up her mouth really wide, like maybe wider than a person should, like a snake. It kind of feels like it unhinges just a little bit too wide. And you see down, back down into the gullet of her throat starts to go shimmer a little bit green perhaps. And it's like the air grows moss or lichen. and she goes and sticks out her tongue like a dragon. And the air just coils with this shimmering moss lichen that just coils toward this wizened old water lady. Well, that is horrifying on the level of some J-horror films. Now, what I would like to ask is, is that poison damage? It is poison damage. Very good. Your cloud of lichen and moss, poisonous lichen and moss, splatters all over the water creature and is absorbed in its fluid form. And she cackles merrily. Oh, no. What is your third action? Oh, so dismissive. Are you kidding me? And what of your third action? Are you going to do something instead of nothing? Yeah. So now I am. Yelka is impressed Now I'm freaking am What did Yelka say? Yelka is impressed If that helps at all It looked cool She's like whoa Thank you That actually does matter a lot to Raga She loves her friends very much And holds them in very high esteem So Raga's going to go Oh And stamp her foot And she's going to Stab this lady with her spear She's going to strike her Okay, that sounds good Go ahead and make an attack She already had her spear out Oh, wait a minute, wait a minute Before you do that, just wanted to say for the record I think Are you intending for Baba to not attack? And you attack instead? Because I think you have to spend an action Yes, I am intending to attack instead Because The bear has one of its feats that its support benefit is that it can maul my enemies when I create an opening. But I'm holding up a finger. I'm holding up a finger because I believe you must command the bear to support before you get that benefit. And if you'd like, we can double check that. But I believe that that is true because I was looking up all kinds of bear things right before we started playing. Oh, he wanted to... Snarf. He was looking for loopholes in your fair situation. I was trying to shut you down, Mary Lou. All right, then. I am going to change tack. That poison. Ooh, I really expected that to do some damage. You said you were taking care of the water lady. You said it. I really thought I was. I really thought I was. Raga really thought that that was going to do something. But she's learning. She's learning. And she goes, she's going to use her last action, her third action to go, Baba, bite. And he is going to attack the water lady. Very good. His jaws. Get him, Baba. Get him, Baba. He is going to bite her. Do you have a good bear sound, Mary Lou? or should I attempt it or should you? Oh, I've got bear. Okay, let's see how the roll goes and that'll determine what kind of bear sound we hear. Ooh, that's a 19 for a total of 25. Oh! Let's hear that bear sound. Wow! Oh my, that's a good bear. Mary Lou, you got some skills. Oh, I got noises. I got sounds. Any sound? Just sidebar guys any sound I've got it I can do any sound it's one of my things Amazing 20 pennies hitting in a linoleum floor Incredible That sounded more like a smurf getting strangled okay wrong wrong it was pennies hitting a little nonolium floor you don know anything about you don know anything yeah so that's that's a big old bite how much damage let's find out 1d8 plus three piercing Come on. Get that eight, dude. Four. So that's plus three. That is a seven. Seven piercing damage. Okay. Very good. Good. Nicely done. And if I'm not mistaken, Baba gets two actions. So Baba could attempt a move right now, or Baba could attack with its multiple attack penalty. Honestly, yeah. I think he is. No, maybe he moves. Ah, but if he moves... Remember that difficult terrain double spur. But only one square is in difficult terrain, but that still counts as the five foot damage. I do want to get him to the cassowary, but I don't want to... I don't want to get that hazardous terrain. so Baba's gonna move first step costs 10 and then Baba has 30 feet of movement 35 but with the terrain so that's minus 5 so he has 30 total yeah can you move through you can move through your friends right yeah Nice. Great. Yeah. He's going to move. I don't know if you saw how he did that, but he's going to go over here through his friend, and he's going to end up. Bang. Uh-oh. Right next to Mr. Cassowary. All right. Yeah. Right next to Mr. Funny Pants. Our Lob Lobby is very threatened now. Very threatened. Or blah blah blah blah blah blah blah blah blah blah blah blah blah. All right. A big thick turn, Raga. And now we turn to Olog. Come on, Olog. Olog's about to one shot one of these dudes. Yeah. Olog is, he's lying on his backside again, embarrassed again in front of his sister, in front of his friends. this is not the way he envisioned this day when he got out of his whatever he sleeps in. But he's not going to stand up. He knows that he can feel how slick the stones are beneath him in this riverbed. So he's just going to swing with his iron fist at this goddamn bird from his back, taking the penalty. That is a 22 to hit. That is a hit. Nice. Oh, yes. and that's max damage again. Or max damage. That is nine points of damage. Nine points of damage. Wow. Don't forget you have that guidance if you haven't applied it. I have not yet. You can save it, of course. I will hold on to that for my second attack, which I will also use swinging at this stupid bird. Natural 20. Oh my goodness. Oh no. Let's go, baby. A total of what, 28 or 27? That is a 22. Okay. But we go ahead and upgrade it because it's a natural 20, right? To a critical hit? Yeah, that is correct. Great. Okay, so you may do your double damage. Yeah. Well, we've got fan criticals. Oh, right. Oh, please. We have fan submitted criticals that you are bound to accept, Jared. Oh, my. I didn't know about this. I never signed off on it. Sometimes they're good. Sometimes they're bad. Sometimes they're horrifically imbalanced. This one, it comes to us randomly through our crit generator. And this is an incredible pull for you, Skid. Nick from Denver, Colorado. Oh, I wonder if it's Nick Shelton. It might be Nick Shelton. How about that? That's hilarious. Talking about a resolution. Does that sound like Nick Shelton? Could be. You land a crushing blow and your target's vision narrows upon you as a result. Double damage. Unable to see other foes around, your target becomes antagonized by you. No save, but your target may make the appropriate sense motive checks in accordance with the condition beginning at the end of their next turn. So basically for one turn, the creature has to focus its attacks on you. So double damage, and for a round it has to focus its attacks on you until it makes a sense motive save. Awesome. Definitely not Nick Sheldon. Thank you, Nick, whoever you are. Go Nuggets. Okay, so let's do double damage here. Go Nuggets. That's 17 points of bludgeoning. Oh, come on. Whoa. So, Nick, thank you for your crit. However, I don't think it's going to matter because the creature goes down. Yes! Yes, it does. Take out the sturdy bird. I knew Olog was going to destroy this thing. Bah, bah, bah. It flops to the ground, and because it's a fae, it doesn't quite die the way a creature of the material plane would die. In fact, it starts to kind of deflate like a set of bagpipes, and as it does so, you see river water kind of come out of its beak in like a stream, creating a little creak from it as it kind of goes... Weird! The sweetest sound I've ever heard. Honestly, that kind of makes me like him more. So gross. And cool. I never really hated him. I found him quite funny. Yeah. He was funny, but I still hated him. Well, you should. I mean, Olag really should. I hate him. Raga hates him, but Mary Lou kind of likes him. He's the fae you love to hate. He's the fae you love to hate. Olag, you have a third action, if I'm not mistaken. So he has this iron fist trait or a feat, which gives him his fist the lethal quality. Also gives him shove if he wants it, but he didn't want him to push the bird away. So he's from his back like half submerged, just wham, wham, like slamming this thing with his gigantic stone fists. And then with his third action, he is going to prepare to aid an attack against the witch. So he's going to use that as a reaction whenever one of his allies attempts to attack the witch next. Awesome. Okay. I didn't know you could prepare one of your actions out of three. You can do that? Well, that's just the way that the aid works. The aid action is an action that triggers as a reaction. Okay, great. Yeah. Great, yeah. You'll have to roll a DC 20 check with a skill in order to give a plus one circumstance bonus, right? Correct. Okay, great. So that's where we're at. Okay. We've just gotten into the habit of not doing that roll until you're actually using the reaction. Because sometimes it's like you forget that you did it on your turn and it was for somebody else's turn later. And it's like, you know, if the and then you might use a reaction, but you're not allowed to use a reaction in a turn where you're aiding. So we just hold off until the reaction comes. I'm glad I'm playing with you guys who can guide my footsteps. That's when I carried you. All right. So there you go. Olog is ready to aid another character, but now it is the Water Witch's turn. The Water Witch, I think, has turned a blind, clouded eye to what's going on between Olog and the Lob Lobby and has turned to the character that just tried to spray her with a cloud of poison. Yeah. And you see her muttering something under her breath. And then suddenly her translucent blue skin fills with a like bubbling, boiling water. And she shoots an acid arrow at you. Oh. Acid arrow. At who? At Raga? At Raga. That's correct. Point blank. This is a spell attack. And it's going to be nasty if it hits. All right. Spell attack. Here it comes. Oh, natch 20. Oh, my gosh. Oh, my gosh. 20 and 9 altogether. Oh, my gosh. Not like that. Do I get fan criticals, Joe? You sure do. Oh, dear. Well, then I believe I have scored a critical. Oh, no. Oh, this is like a magic critical. Yeah. Magical criticals. They're so mean. The fans are so mean when they write magical criticals. Fans, why? Yeah, you don't even really know us yet. It's okay, Raga feels no fear. I think they usually write them thinking that we're going to be the ones getting them. They don't really write them. Yeah, write some nice ones specifically for me and Mary Lou. Yeah, come on, man. Yeah, what the heck, guys? Okay, so let's see. You shot an acid dart at Raga. Raga, your death comes courtesy of Daniel from Toronto, Canada. Daniel in Toronto. I exaggerate. Or do I? This one's called punctured continuum. Your strike is so masterfully executed that it tears a hole in space and creates a small singularity centered on the space occupied by the target for 1d4 rounds, during which time the target's speed is reduced to zero. Next, roll a d100. rolling a 69 crushes the target and immediately reduces their hit points to zero oh my god okay so that's an extreme long shot and your hit points might go to zero just by doubling this damage but let's see actually it doesn't say double damage nice that's huge so it's normal damage combined with the singularity great yeah normal damage just a one percent chance that i instantly die. Yeah. And I'm flattened by the space-time continuum. Yes. So my spell, but my spell set, well, I guess the fan critical overrides the spell text, right? Well, what does it say? Well, on a hit, 3d8 acid damage plus 1d6 persistent damage. On a critical hit, double the initial damage, but not the persistent damage. Yeah, I think it would just be single damage because this basically is normal damage plus an added effect to balance it out is how they do it. Okay. Then you are taking 12 damage right now. Oh, my gosh. If you took 24, would that put you down? Yes. Yeah, that would put me down. Is the answer, almost certainly. Yeah. Oh, my God. Yeah, definitely. Well, 12 is bad enough. All right, so take 12 damage. then Jared would you roll a d4 please for how many rounds she's going to be unable to move I will stuck in this liminal space two two rounds okay and then Mary Lou roll a d100 do not roll a 69 Mary Lou although I do have stabilize Christ Christ no I rolled a 25 Okay. We're okay. You're fine. You're fine. So just because I was looking up stuff about Acid Arrow while you were reading the fan critical, Mary Lou is now in a liminal space? No, she has a, yeah, there's a small singularity. Your spell ripped a hole in space time and it's preventing her from moving. She can't move for two rounds. All right, hole in space time. Got it. No problem. Totally makes sense to me. I get it. So then having done that, my water creature will, I think, I think it will. It will claw you taking the map. Oh, man. Doubling down on putting Raga to zero. Man. I don't love it. rolls a terrible, terrible roll. Okay. Let me see here. Let me make sure. A 14 versus your AC, which I don't believe hits you. Not hit. Ah. For the audience at home that's listening, Mary Lou is just baring her teeth like an animal. She's just like... I hate the witch. I hate her. Here's the question. Does anyone who comes into this space with Raga become part, are they now in that singularity and frozen? Yeah, that's a pure Jared rule. That's a pure Jared ruling. I think it's anyone who enters my square, right? Because that crit said that it's centered on my square. Jared's not listening to us. He's reading the rules. Wait, no, I'm here. What's the question? Is anyone who enters this space with Raga, in your opinion, now inside the same singularity and lose all their movement. Oh, good Lord. I don't know. Ask John from Cincinnati. An underrated show. I think we should write in. Oh, wait. See what that show thinks. That is the name of the show. Whoever said in the fan critical, please let us know if the black hole you've put into my game traps other people in it. Look, the fan criticals are always and forever up to GM discretion. You just got to make the calls. No, it is personal to Raga only. It is personal to Raga only. It would not be fair for other people to take a critical hit condition. Okay, so my water creature now moves away to the other end of the island here to deal with the other people, and that is the end of their turn. So then we come to the Lob Lobby is gone, and we come to AWOL. This thing has come to the island. It has come to AWOL's island. It's trying to come to the Lob Lobby's aid, but it might be in trouble. Okay. More of an Eot than an island. Yes, thank you. Someone's read The Lord of the Rings. That's right, buddy. I've ever seen Eot in. AWOL is going to... He's going to step up to the creature. He's going to step up to the creature. Before he steps up, he's going to draw his obsidian sword. Assuming it's obsidian. His obsidian sword. Deal. It's obsidian. Deal. He's going to draw out this black short sword, step up to the creature, and thrust a strike into its watery gullet and see if it can't damage this thing. Come on. Come on, AWOL, you son of a bee. That is a 19 to hit. A 19 is a hit. Yes. Oh. Humongous. All right. It's going to do three points of damage. Oh, yeah. Take that. Three points. of damage. My stone sword. Very good. And so any other actions? Another attack perhaps? No, that is it because I had to draw my sword. Oh, thank you. The first round I was like slugging, slugging, slugging. I didn't even have time to draw out anything yet. Very good. All right. That is AWOL and that brings us to Yelka. All right. For my first action, seeing Raga get this huge hit on her and then like freeze in time it's very strange this this she's suddenly very she doesn't look right so Yelka is going to stride uh really she running um over to this stump uh with her movement so I need to change what I'm grabbing my character with to get right up on this stump right next to her um and she's going to reach forward for her second action, place a hand on Raga's shoulder and say, Raga. Because her healing is a very personal thing, is healing. So the word for it is always going to be a name, if she knows it. And she is going to cast heal again. Oh, nice. All of her spell slots. That's all the slots? that's my two spell slots and so this is just one action because I've run up to you for touch touch range and this is just one d8 I don't get to add the additional eight hopefully I'm sorry it's only two that's not very good better than nothing though it's good that's two hit points you didn't have before very good at all So here's the thing. Yelka's a bit tired from the big burst of healing energy she just sent to Olag. And so all that she can muster is she's a bit disappointed herself. It didn't, the energy didn't emanate from her hand exactly the way she wanted, but it's something. Now she turns and looks at this water witch across the way, 35 feet away. And if I can do this, she's going to, can I pull out my sling? an attack in one action or just pulling out the sling? Let's see. You moved, you cast a spell. I moved and I healed. And that's two actions. So I have one less. So pulling out your sling, I mean, you just said pull out. So that means you're arming it, which means that's an action. Right, because I didn't, I mean, I didn't already have it in my hand. No, it felt like you guys were mainly exploring and dealing with the prank before. No one really said, I have my weapon armed. Well, then I will turn my eye over to this stinky water witch and I'll pull out my sling and be ready with it next time I have a chance to maybe chuck some rocks at her. Sweet. That'll be my turn. Sounds good. Okay. So Yelka pulls out her sling and looks grinding her teeth angrily at the water witch. And that brings us back to the top of the order with Olag. Oh, no, sorry. Raga. That's me, baby. Okay. So I think how this singularity functions is that, like, you see Raga in stop motion. Like, as if you see her every couple seconds. So she'll look frozen most of the time. Raga's buffering right now? Yeah, she's buffering. Honestly. because she's stuck in this continuum singularity. And you can still see her, but light is not traveling the same normal way to your eyeballs. So she knows she can't move, but she's got some ranged spells. So she's going to try and cast Ray of Frost again, which did not hit the Lob Lobby. And so she's going to like sort of shake out her shoulders and shake out her hands and go, come on, come on. And which, of course, you see in stop motion. It's a bit kind of creepy. Right at Miss Water Lady. Okay. She's gonna point right at her and go, you You will feel the cold of my soul And she rolls a One, a critical failure For a total of seven Total of seven If it's a total of seven, it's not a critical fail It is if it's a one But it is if it's a one Okay. Then do we have critical spell failures that have been sent in? We do, and they're horrible. Remember what I said about the crits? Oh, my God. I think this has happened to Mary Lou twice. Raga, your magic has gone wild. Something has happened with the arcane matrices of this area. Perhaps the area has been fouled by dark energies, death along the river. Anyway, let's hear that critical fumble. Explosive fizzle. This is from Chris in Rockford, Illinois. Explosive fizzle. You lose control of the gathered energy of your spell, and it unleashes itself violently. Your spell explodes in a 10-foot radius centered on you. All creatures in the area, including you, potentially take 1d6 damage per spell level. The damage type is based on the spell used. Creatures other than you can make a reflex save against the damage. I just hurt my jaw by how far my chin just dropped open realizing what about to happen so it 1d6 damage each uh unless if you wanted to get trip right unless you wanted to get lawyer lawyery it is a level zero spell jared you could say it does no damage or you could rule that it does 1d3 or 1d6 um let's do 1d3 uh and if i'm not mistaken olog and yelka are both caught in that radius. So they can attempt reflex saves. No, no, no. Olog is not. Olog is 15 feet away. If you were to move from Ragas base to Olog. Oh, because it's diagonal. Because it's diagonal. Okay, understood. So just Yelka, give me a reflex save or take 1d3 damage. As this spell power buildup happens and it begins to blast out, Yelka senses it happening and is somehow, we think, able to almost matrix-like dodge kind of out of the way to avoid this damage because I rolled a 17 plus 5, so that's a total of 21. Awesome. Nicely done. Yes, Yelka, you are an oracle, so you sometimes know when an ill wind is on the air. Something bad's about to happen, and I duck right beforehand. That's it. I like that. I think the singularity screwed up your spell. That's what happened. Oh, that's what happened. Trying to cast out of this singularity caused this. Yeah, so Paula, you are going to take half damage and you take 1d3 damage. Raga. Yeah, I took two. Oh, okay. Is this the same for the healing that you just did to me had just got wiped out by my ulti, backfiring. So you're taking half of a d3, Yoka. I'm going to go and say nothing. I'm just going to say nothing. Or nothing. I'm going to say nothing. Thank you. Thank you, Chris. That was fun. That was a fun one. So Raga pointed at the witch. She said, you will feel. Yeah, it's wild how it worked exactly along how the singularity was messing with the magic. It's really cool. That brings us to, oh, I'm so sorry. Raga, do you have any other actions? I do. You can't move. I do. Okay. I do. I'm going to command Baba. It worked before. So I'm going to say it again. Baba, bite! And he's gonna move to Miss Water Lady. He's gonna bite that bitch. Flatter in the butt. By the way, if anybody wants to make t-shirts that say bite that bitch, that's sort of a new official catchphrase of Blood of the Wild. Bite that bitch. 21. 21 is a hit. Beautiful. Go. And that is 10 damage. 10 damage. Yes. Get this. The jaws of the bear. As Baba rips into this water witch, suddenly the tension keeping the water together just kind of relaxes. And Baba suddenly is biting into a big bubble that pops. His face becomes drenched, but he is unhurt. and the water witch is gone. Yes. Wow. Goodness. Amazing. Yelka, when she sees this, she does a little like, ah, kind of jump up, you know, but less Mario sounding than that did, but she's excited. Dun, dun, dun, dun, dun, dun, dun, dun. Does the singularity disappear with her? Does the singularity disappear? Certainly it disappears about 40 minutes later. 40 minutes we're all screaming in the meantime everybody uses you as a doorstop no you are the singularity dissipates soon after and the the battle is won I'm Mandy and I'm Melissa and this is Moms and Mysteries we're two Florida moms obsessed with true crime from infamous cases like Ellen Greenberg to shocking Florida stories like the Dan Markell killing with 55 million downloads we bring you new deep dives every Tuesday and Thursday. Listen to Moms and Mysteries on Apple Podcasts, Spotify, or wherever you get your podcasts. Oh, please, not that music. That music gives me nightmares from my childhood. Could we get something a little bit lighter, some lighter music here? Are you a fan of true crime TV shows? And what about Unsolved Mysteries, the show that jump-started all of our love of true crime? I'm Ellen Marsh. And I'm Joey Taranto. And we host, I Think Not, a true crime comedy podcast covering some of the wildest stories from your favorite true crime campy TV shows all the way to Unsolved Mysteries. Baby, you will laugh, you will cry, you'll think about true crime in a whole new way, and you'll also ask yourself, who gave these people mics? New episodes of I Think Not are released every Wednesday with bonus episodes out every Thursday on Patreon. And every Monday, you can listen to our True Crime Rundown, where we go over the top true crime headlines of the week. So come and join us wherever you listen to your podcasts. fighting for every clue they can find. It's one heck of a tale, which is good, because this story might be the only thing that can save their lives. Well, if that's all, I can just dispose of you. Wait, what? All will be revealed in Sonic the Hedgehog presents The Chaotic's Case Files. Listen now, wherever you get your podcasts. And the chaotics are on the case. I think AWOL, I just picture, I could picture this, like the way that Baba attacks when Baba is like unleashed. Now, how long has AWOL known Baba for? A couple years. Two years, a couple years. Two years, I've been with the tribe. So they're cool. We've been with the tribe. But I think that there is also times, you know, when like it, like, destroys this creature right next to him. But Aval's just like, ah! Like it is. It's got to be frightening. And then like hoping that Baba calms down and doesn't just like turn in a rage and claw him to death in the middle of the melee, you know? So he's just like, ah! And then waits to see if Baba settles down. Baba turns and looks at you. And his face is dripping, drenched in that magical water. and he goes and starts shaking like a dog to get all that water off. Good bah, good bah. AWOL reaches out and pets his fur. Yeah, and he loves that. He loves it. And so now all you hear are the calls of distant birds, the sound of the water lapping against the banks and everything is a lot quieter than it was a minute ago when various energies were flashing across the river as you all went into battle. So tell me what you'd like to do next. The ceremonial water pitchers are sitting on the bank near where Yelka is standing, where you left them. You still have to collect that water and you can tell me what you'd like to do. Well, I think Olag is going to stand up. He's still in a rage. He's just like wild-eyed and he stands up and he just splashes over towards where the witch was, kind of because that was what he was planning to do. And then he suddenly realizes that he's still completely nude. The rage dissipates and he immediately covers himself and kind of waddles over to the opposite bank to gather his clothes back together. As this is happening, Yelko will just shout, Olag! You were so great! You punched that stupid bird. Hold on. Hold on. Amazing. AWOL comes over and looks at the creature. Did the creature fizzle out to nothing? No. It kind of looks like an empty balloon laying on the little island here. He's going to take his obsidian sword and just, like, poke at, like, the remains and, like, lift it around and examine it. See what he can see. When you poke at the remains, a little bit more water splashes out. In fact, a lot more than you'd think comes gurgling out of its throat. And you hear... He snaps the sword back again, eyes wide. Fake creatures come from another plane of existence. They are indeed strange, even their corpses. Yeah. Weird. He just wants to make sure that it's not going to rise back up and attack us, but it seems dead, dead, right? It does. And then what about the remains of the witch? Is there anything there or is it just water? It's just water, but when you were standing over by, I just made a passive perception check for you. When you were standing over by the log, you saw that it was hollow inside and you think you see something inside. Ooh. Ooh. What is it? What is it, my precious? Wait a minute. what's that? And he's going to start making his way over oh this log the log on the island? Yes there's a there's a hollow log on the island yeah he's going to like lean down and peer into the side of this log very good. It's river water running and what you see is a human body oh! It looks like it belongs to a Kellid woman and it is kind of crammed in there and one of the arms is burnt off. It is a charred stump. Oh, it's the one that was holding the spear. It's holding the spear. Yep. Awol, what do you see over there? It's a body. Olog, come over here. Hold on. Wait. And he's still. He's not organized. And he finally picks up his axe and he comes over. It's a body, a burnt corpse it looks like. Oh. Oh. That's terrible. He's going to reach in and grab it and see if he can start to haul it out from the log. Pulling, you can easily, and pulling the woman out, you can see that she has been badly burnt, and she is wearing the clothes of a migratory hunter-gatherer of the realm of the Mammoth Lords. However, the accoutrement is very different from what the broken tusk would wear. It looks like she belongs to definitely another following. And around her neck is a ring of dried interwoven leaves. Oh, awesome. He immediately like zeroes in on that. And he's going to touch it. See if it's solid or falls apart. Olag, when he reaches for it, he immediately touches AWOL on the shoulder. He's just like, wait. What? It could be dangerous. I'm sure it's fine. It's just a necklace. He's going to reach out. Elga can't stand to be left out of this, so she has begun splashing her way across, just across the river. That's all. He's just going to touch the necklace Nothing happens It feels like a ringlet of dried leaves It feels like actual leaves Like it could crumble apart It in fact is leaves It's just leaves, Olog Don't know what it means though Don't know this These markings, do you recognize them? From a following near here If someone wants to make a recall knowledge check, they would use society probably. Yeah, which AWOL does not have. I don't think anyone recognize this? Raga? None of us have society. You hold it up? Yeah. Raga is like lying prone on the opposite shore. And she like lifts up her head to look and goes, no I do not know this and lays back down I rolled an 8 I'm assuming that's last time I was able to at least figure out that the banner we found had to do with the burning mammoth knowing that would looking at this tell me if it has anything to do specifically with the burning mammoth or anything about I'm just going to try and use this every time My herbalism lore that would let me know if those plants seem significant. Yeah. Do you want to recall knowledge with your herbalism lore? I would love to. That would be a 21. Oh, nice. You believe that these are plants that may be used in the creation of a magical talisman. Oh, I think I might actually know. I think I've seen these kinds of plants before. They can be used to create a magical talisman, though. I don't know exactly what or why she would have been wearing it. Well, is it this? Is this the magical talisman? Did she make it already? Maybe this is the magical talisman. Uh, can I? I didn't help her very much, now did it? Says Raga, still from shouting from the other side. He's going to remove the necklace of dried leaves. The leaves are quite large. This is a very obvious talisman when you wear it. And it comes off like a necklace that would fit over any of your heads. And as he does so, he reveals a primitive tattoo of a mammoth with fire around it. Ah, yeah, there it is. Burning mammoth. All right, and he's gonna walk the leaf talisman back across the river to Raga, who's laying on the bank, and just like, splash over to her, and then just kind of kneel down and stick it right out in front of her. Be like, is it magical? Is it magical? Yelka's like, I do magic too. Olag, why does he not let me look at the magical things? and he's thinking it's because it hurts whenever she does it around I'm like Olag I don't understand should let Yelka look at it too you know of course she writes Raga is this magical Raga takes a look at it and goes it looks like leaves to me well do you have detect magic is the question I do not so you even took it to someone who can't help you I really thought you had detect magic in my bed sorry no I do not have detect magic actually so Raga lifts up her head she's like starfished out on the bank lifts up her head to look at it and go yes that is definitely leaves and then lays her head back down uh okay he'll take it back across to the island actually I guess we'll just wait for Yelka at this point because Raga needs help yeah I don't know like I don't think I can help I don't think I can help Raga yeah I can't um because I ended up not taking that not putting that training in medicine so he can't really treat wounds so as Yelka comes back over he's just like, Yelka, could you see? Do you detect magic on it? He's just like very wide-eyed and excited at this prospect of finding an actual magical talisman. Well, let me see and Yelka will hold her hands out for AWOL to be able to place it in her hands. And he'll reach it out and hand it to her and then kind of quickly pull his hand away. And I will ask for divine guidance nope sorry I was like why am I asking for divine guidance I clicked on the wrong cantrip that's better so as Yelka holds this in her hand a little shimmery blue pulse kind of surrounds everything is this is there the presence or absence of magic there is the presence of magic yes and that's all that and then it's identify an item which you would use which would use arcana or occultism or religion like based on what the magic of the item is to identify the item but I have to know that there is magic there before I'm able to do it it goes in combination with detect magic Yeah. So then identify magic nature is what I will use because I don't really have any arcana. So I'm hoping, and I would think this would be nature-based anyway because it believes. So once I discover an item is magical, it's like this is going to take a minute and I will spend 10 minutes trying to see if I can figure out the particulars of this magic. The GM sets the DC for my check. Very good. I have a DC in my head. Please roll your check. No. Just lie. I'm so concerned. Just lie. So here's the thing. Yelka's like, I'm spending 10 minutes doing this, but also I know that I need to give some first aid to Raga. She's not fully focused. I could give first aid. I could give first aid while this is happening. Okay, great. That would help. So can I re-roll? Yes. So I think you could re-roll. I have a total of eight. Okay. That is not enough. So I'm going to rule as your GM that you'll have to take it back to camp and think about it a lot longer. I will say you've spent some time here now, and the day is kind of getting on. And so what I'm going to say is that far, far up the river, definitely many hours hike on sort of a hillside, you see little fires burning. Someone's out there. Something burnt this woman. Something has gotten very close to your following. Who are they? the burning mammoth. And we'll find out more about them next time. Oh, man, I love this image. It's like glazing up at the hillside in the far, far distance and just smoke, fire smoke. Up into the sky. It's amazing. Scary. Scary. Good luck, everybody. This is scary. Thank you. Thank you. Thank you. The End the cyberpunk chaos of Cyborg. Fall in love with our core cast, or be awed by our incredible guests from familiar shows like Oxventure, Three Black Halflings, and No Rolls Barred. Ignite your imagination and discover the Realms of Peril and Glory today. Go to RealmsPod.com or search Realms of Peril and Glory wherever you listen to podcasts. 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