Worlds Beyond Number

WWW #37: Who Goes There

71 min
Nov 5, 2024over 1 year ago
Listen to Episode
Summary

This episode of Worlds Beyond Number is a fantasy roleplay session where a party of adventurers infiltrates enemy territory to rescue their ally Silver, who is trapped in a besieged lumber mill. The group navigates magical traps, encounters shape-shifters, and sends a fox messenger to make contact with the trapped wizards.

Insights
  • Strategic patience can be more effective than direct confrontation—the enemy is content to wait out the defenders rather than risk casualties in assault
  • Information gathering and reconnaissance are critical before committing to a rescue operation to avoid repeating failed tactical approaches
  • Deception and social engineering can bypass security measures more effectively than stealth alone when the right persona is adopted
  • Magical binding of spirits as eternal servants represents a form of permanent magical infrastructure that persists across centuries
Trends
Use of magical constructs and repurposed military equipment as defensive fortifications in asymmetric warfareIllusion magic and spirit binding as persistent trap mechanisms designed to attrit enemy forces over timeShape-shifter infiltration requiring password-based authentication and verification protocolsLogistics and supply lines as primary strategic vulnerability in prolonged defensive positionsMulti-layered magical defenses including arcane sigils, witchfire markers, and bound spirit sentries
Topics
Magical trap design and spirit binding mechanicsRescue mission planning under enemy siege conditionsShape-shifter identification and authentication protocolsAsymmetric warfare and attrition strategiesMagical constructs in military applicationsIllusion magic and perception manipulationSupply line vulnerability in defensive positionsMessenger animal deployment for covert communicationArcane fortification and defensive sigilsNoble house politics and magical bloodline powers
People
Silver
Trapped wizard leading defensive forces in besieged lumber mill; primary rescue objective
Suvi
Member of rescue party; provides strategic analysis and magical support for the mission
Ursulon
Member of rescue party; provides divine sense and moral guidance for the mission
Aame
Member of rescue party; provides survival skills and reconnaissance capabilities
Sworn
Imperial military leader coordinating the rescue operation and strategic planning
Quotes
"The thing that I'm the most concerned about if we were to run into that person was how they quickly left. Everything before that is impressive. That leaving is the thing that lets me know that they're not to be trifled with."
Ursulon
"This is the mop up crew. There's a hold up group of wizards in a lumber mill that are not a threat, not a strategic operational threat."
Ursulon
"They're attacking every day to keep them harried, probably to keep them from being able to sleep. They're just waiting for them to starve."
Suvi
"The problem's not even solved. Even if you fight well, the problem's not solved."
Sworn
"Sky, you made it. You called. Of course. Are you okay? You answered. I love you. I think we're in a lot of trouble."
Silver
Full Transcript
This is the sound of Worlds Beyond Number. For a brief moment illuminated in blinding light diffused through the red clouds. The silhouette of a bird of prey with wings wide as castle walls appears and is suddenly gone. As your party hides amongst the shadows at the edge of the grey pines here in the shroud mountains. Moments after the figure who has made some great working of magic that you do not recognize as Lingua Arkana watching from migals away. Moments after they are gone, streaking across the sky as several airships momentarily descend from the clouds and quickly raise back up again imperial airships that were hiding in the clouds patrolling around Mount Korai. You watch the interaction of this powerful sorcerer appearing long enough to do something to fire bringer and then quickly getting away. But you see, yes, this perimeter is guarded. The war is raging. You're sneaking through the forest is exactly what is keeping you alive because don't let the early morning silence confuse you. You are in war. The ships are already gone, but you can see the scores of rubble across where whatever strange arcane light was loosed from cannons aboard those vessels has marred the landscape here. Did we all see it or was that initial like you all saw it? You also a streak of light this thing this this disruption of essentially the shapes and the violence and the strangest and the magic of it all was so disruptive. But moments after it happens, it's just very clear. A line of engagement that has rested for a moment to the east and west of Mount Korai was suddenly disrupted as a powerful spirit was seen on the mountaintop and action was taken as soon as the sun rose and the creature became visible. Make an archana check to try to figure out what just happened. Yeah, go for it. Dirty 20. The creature was banished. No, no, no. Firebringer. What? Oh, oh. Do you know what that was? He was her friend. He helped us escape from the palace and then he brought us to you and we were supposed to take him home. Okay, best I can tell that firebringer, is that what you said? Was banished? By whom? The sorcerer of Gathbhai. The head of a noble house. The most powerful casters here. Where did he get banished to? Is it gonna... can he come back? I don't know. The magic here is of people with... connections to the spirits on a sort of... blood level? Like Jorin. Like Jorin. So... my guess would be they wouldn't want to hurt a spirit unnecessarily if they are constantly in community with them. So maybe back where he came from. I think on that modified 20, what you would have seen... it means too far away to see you couldn't see what the somatic or verbal components were. But you saw a... like what looked like an arm outstretched. Banishment is an abjuration. It looked like... a lot of the way that sorcery works is not only about the bloodline, but the things that have been promised to the bloodline. Things where people are representatives of their family and that their family has allegiances and ties to things like that. So it looked like... just from this body language of this brilliant figure on the edge of the horizon, it looked like something was being abjured rather than condemned. Like something was dismissed back somewhere. Yeah. It was giving go on git if that makes you feel any better. Oh yes, it can very much does. It does. Thank you. It seems like a very powerful entity that did that. Yeah. You see that Sworn kind of smiles looking at how... not in an evil way, but just the degree of rattled that Aame is, Sworn is like, okay, these are like... He slotted you in as like, these are our translators and guides. They are not civilians, but they are not in the military. You know, like where he sort of smiles and goes like, very, very frightening to be clear. The thing that I'm the most concerned about if we were to run into that person was how they quickly left. Everything before that is impressive. That leaving is the thing that lets me know that they're not to be trifled with. Yeah. Sorcerers like that are not what you need to worry about here in this place. Gautama is forever made strong by their noble houses, but... I'll be frank. Those to the manor born are sometimes loathed to lead from the front. And so, they are deployed carefully and infrequently in the manner you have seen just there. Moments like that, where something new and strange develops and represents an opportunity for a shift in the tide of battle, that is when you tend to see them deployed. They are not keen to use their nobility, those high sorcerers of the noble houses of Gautama. They do not like to use them as blunt force instruments, because there are often, any gestures of the clouds, airships in waiting, and that's how bloodlines end. So the airships, they're here. Could they potentially... If they dip below the cloud line, they'll be easy open targets. In my time running down whatever's happened with Silver and his contingent, I've not been given any news to think that it's gone well here. I left with eight in hopes of finding whatever remnants remain to extract them or to figure out what happened to them if they're gone. How much further? We'll be there by nightfall. The rest of the day? You look to see that these wizards are haggard. There has been no rest this evening. You see, he says, ah, Arch major Prentice, we can push through and get there as soon as possible. On arriving there, we may not be battle ready. We need to rest. I dip closer to Suvi, and I lower my voice. Suvi, are the contingent that you bring with you, or are they experienced in this area or in this kind of warfare? One of them, yes. Perhaps we should send the rest home. Suvi will switch here to the message cantrip. I think you think of kindness. The reason we are as injured as we are now is because we were met with forces immediately entering here and they're alive because sworn in myself were with them. But if our mission is stealth and precision, then perhaps we keep those that are well suited to that task with us and the rest might prove a liability. The ones I've brought are to the best of my understanding, not a liability, and I don't know what we're walking into. Very well. Are you okay? Yes, of course. Are you okay? And look at Suvi as I say that, and you know I'm not really truly asking you. Of course. With any expectation. And I think that's why Suvi just, in her head, she's looking down. Like she's trying not to look like they're having a conversation in their head. No. No, not. We buried two just a few hours ago. I'm so sorry, Suvi. Thank you for coming. I'm also sorry about how things ended, but I do hope you know. I always will. I think our salon is disappointed. Disappointed? We were gonna go see his family. Oh, God. I'm so sorry. It's okay, but perhaps you should give him some sort of opportunity to sit with this and assure him that... I don't know. He also cares very much about you, and is always going to be here. You managed to get a sort of place of long rest. Ah man, personally, you actually don't need to rest at this point in time, but is there anything that you do in terms of like taking watch or guard? Like basically, you just, you swore and even asks like, should we post a guard or post a watch? I'll take a watch and then also, if there's any of your red new need, assistance or healing? Yes, please. And he will not admit it. Please start with sworn. I'll make rounds on sworn. Nah. Like, you just gotta let it happen. Use your own wounds. I am trained in medicine, and also it feels like you could probably use some tea. I won't say no to a tea. You're not gonna say no to either. I mean, immediately busies herself, patching and prodding and bandaging and steeping. Sworn gets very, he treats himself like a patient, so he's just neutral face letting you work on his body. While this is happening, I'm gonna step over to Erselon. I need to rest, and we need someone to watch. I can do that. Would you like me to sit with you? You're more than welcome to. You see that also Corporal Laham, the Azure Battalion, she has no spell slots to regain, so she is just gonna keep guard, looking sort of off in the other direction. Partway through the day, people are like coming up on, like, having been resting for about five hours. Sworn is healed. He says thank you, and he passes out. He goes to sleep. I'm a little saltwatered, half-eaten, please. Is this medicinal? Oh, no, it's just a nice thing, because you did such a good job as a patient. I'm being patronized, but I used to have this all the time when I was a kid, and I really appreciate it. Mmm, for poor your teeth, though. If Suvi hadn't sort of dozed immediately, she would have enjoyed that moment, but she's like, I'm gonna keep such a good watch. So, Ursula, it's pretty much just you and this other woman, Laham, who's the Azure Battalion, and just looking to watch someone who's part of the battalion that was the Imperial Battalion that you snuck past in Port Talon to get out here. But you see that about five hours in as the day is getting a little bit later, you watch a flock of birds go off way over the forest, kind of flying in synchronized patterns, move over in another direction, take off somewhere else. It just looks very coordinated. They fly. They don't appear to notice you. About 45 minutes or so after that, three large eagles fly and bank around a mountain in the direction the birds went. Way down river from here, you see shortly after the eagles land, you can't hear anything so far away, but you just see some light from the trees, some unnatural magical light. Suvi. Watch him. Watch him. It's all right. It seems the birds have not discovered us here, but I just see something. I'd like to do my best to describe it to Suvi. Yeah. Give me a history check, Suvi. 25. Further south from here, having nothing to do with you, a Imperial foray has likely just failed to push the line further forward, and those three eagles, you're feeling, what Ursula describes is that that first flock of birds were birds and the three eagles were not. Do you want to know what I think happened? If it is important to you, yes. If it is to the Citadel, no. That had nothing to do with us. And Suvi, like, you just see something like fold in on her? Because again, it doesn't have anything to do with us, but it is indicative of, like, Suvi is starting to catastrophize in her own head about what she might be walking toward. Like, that's what you see. Your guys' rest actually ends before the sky is fully dark, so there's probably a few hours of running daylight left, but it's like mid-afternoon, and with the cloud cover, unless it's, like, high noon, it's still low visibility. You get up, the day is, there's still some day left. You are within striking distance of Abyssin. You will not have to rest before you arrive there. Sworn looks over and says, might as well lead the horses. It'll take longer, but these horses can't gallop in the forest anyway. Might as well try to be as safe as possible. That makes sense. Okay. All right. We'll lead the steeds through the pines and just make as much headway as we can. We'll probably arrive wee hours of the morning. Um, can I ask, in case there is any interruption or disruption, is there our intention to defeat the foes guarding this fort or simply to extract Silver and his friends and be on our way? The speaking mirror broke when the wizard Silver spoke to you, Archmage Apprentice. Yes. There is simply no telling there what situation awaits us there. In my advisement to my commanding officer, I would suggest that we make a decision when we know what the lay of the land is. In an ideal world, we will be able to complete the wizard Silver's request, and hopefully others did as well. It was a bulletin to as many speaking mirrors as he could reach. I do not imagine that the wizard sky is the only one who answered. And here, Suvi, I don't know what Suvi believes. Suvi at this point. Disception check. Fourteen. Yeah, you know, it's like, I think Suvi, there's a thing of like, well, the wizard Silver has a name clock, he's the wizard of the Citadel, and then another view is just thinking of someone on the ground screaming medic, and maybe a medic comes or maybe they don't. That's a dirty 20. I'm like, I swing my head over to Suvi. Oh, my face is sort of looking like, does she really truly think that there are other people coming? Suvi doesn't think anyone else is coming. Suvi doesn't think they are alive anymore. You all pick up an ad out. Moving through the forest. I assume you are moving stealthily. Let me get a group stealth check again. Eighteen for us one. Five for Suvi. Five for Suvi. And nine for Ami. I have a bunch of like Samwise Gamgee style like pots and pans in my pocket. Wait, wait, wait. Does Vandal give me the help action? Yes, Vandal give you the help action. I think Vandal just writes on like, as Vandal slips, because Vandal's eight inches tall and is like scurrying out, and is kind of a little bit of a scout, will occasionally write just deeply ignorant things in languages over places where like heavier footfalls would be noticeable. So he's like, dumbass, over a pile of sticks that Suvi will absolutely walk through. Not hear you moron. Moving through the space, you guys are heading through the ridge and about half way. Now you can actually see you're like, oh, okay, like, I think there's a moment Suvi where you're like, this is so fucking grim. But after several hours of travel you actually are going to get close to Abbasin. It's deep night now. And you see that there are, in a way it's like, well, I am doing it. I have crossed enemy lines. I am moving unseen through territory they control. I have my allies here. And soon I will be there. And then that's the testing moment. That is the moment of truth, as they say. Part of the ways you're going with that high stealth role, you avoid it largely, but you can see it in the night as you're moving. There is a source of light on the ridge as you're coming down to the Great Pine slowly descending from the heights of Mount Korhai to get to what will be the rim of a valley that you know Abbasin to be in. Abbasin is a fortification, but it's also just a larger logging town in the forest here. They build like the airships, like the gondolas, the masts of these ships. A lot of the timber for them is harvested in this part of the world. You are moving on the ridge and instead of sort of stumbling on it, you see in the distance there is a small stone crafter's cottage. You're getting to the point where you're close enough to Abbasin that you're going to start seeing little stone cottages and outlying people you're getting towards a population center. You may even see little paths or the things like that where you may be able to like mount up on horses again. But of course the closer you get to Abbasin, the higher the population center, the more likely you'll run across friend or foe or something like that. In the distance with a small candle in the window that is sputtering some dim light from this cottage, you see that there is a crafter's cottage through the pines that has three white horses, stapled at it with azure battalion saddles on them and that the door is partially open. It's like a little crafter's cottage. Door is partially open, candle in the window and it looks like some soldiers have either barracked in this place, unclear if the people who were in this home are still here anymore or not. Corporal Lough. Wizard Sky. The candle in the window makes it hard to see out, but it's a signal. Do you know what that is? It's not a signal of the azure battalion, but it's certainly a... Perhaps this area has been cleared. I mean, those are azure battalion horses. Well, if somebody, you know, happened upon the battalion, they'd still keep the horses. Yeah. I'm gonna go check it out. Hello? I'm pretty sneaky when I need to be, unless you want to join me. I will come with you. Suvi's going to give a little nod to Sworn. Sworn goes, Wizard, you are going to go investigate? Just want to see what's inside the house. Maybe give us a better sense of what's ahead of us. He's like, you sure you don't want us to go clear it before you enter? That's noisy and we don't have time to stop and rest more. All right, we'll be right back. Fox, can you also maybe go around and ensure that nobody sneaks up on them and see what we can see? Sure, yeah, I can do that. Yeah, you want me to go sneak around? Yeah. Okay, and he begins to take the long way around and head over to the house. While he's doing that, is there anything that you guys want to do from a distance as you're looking at the house? One, cut her up, Mage Armor, like you do. I've learned from the last time. You and your fellow wizards, Mage Armor up. Suvi grabs her arcane focus, her ring, and turns the gem in on itself. And as it does so, the gem disappears and then the ring disappears and then the hand disappears and then she disappears as she casts invisibility on herself. Suvi? Here. Suvi, are you approaching the house invisibly? Yeah, I'm going to try to go the opposite direction as the fox and try to get around and away from that light so I can see in and figure out who's inside. I'm going to do a little quick survival check and just look at the grounds around the cottage. You know, footprints or signs, like has this been lived in recently? I need everyone here to roll initiative. Welcome to my part of this beautiful campaign. There's no pancakes here. This is not a place of breakfast. That's a 23, natural 2023 initiative for Amé. 13 for Ocelon. 19 for Suvi. Amé, you are first to act. Go ahead and give me your survival check. 15. On a 15, there's something really strange. The cottage has a little area in front of it with some flagstones, a little water well, and where the light of the candle kind of fades, sort of past the well, past the horses, where the grey pines start up again. And there's grey pines all around the cottage, but it's these ones. You kind of see some ones that look a little bit scragglier, like the cottage is sort of facing ones that look a little bit less healthy, if that makes sense. On the ground in the roots of, like near the roots, there's like a little sort of rock, rocky promontory. And in the middle of that is a hawk's nest on the ground. It has one or two eggs in it, and you're just, you've never seen a hawk build its nest on the ground like that before. I wordlessly hold up a hand point to the hawk nest on the ground. Suvi, it is your turn. Do you, what is your reaction to Amme pointing that out to you as you begin to walk around the cottage? I mean, immediate reaction is eyes up and like trying to queue in for whatever that's about. Oh, I don't know if I want to get closer to it. I think there is like an immediate hold there. Like that's not a Zerba Talion anything. I don't trust this building at all anymore. So you stop walking. First one, your turn. I'm just going to open my divine sense. Give me a perception check. Five. Your divine sense registers everything past the hawk's nest as being of the world of spirits. You are looking at the cottage, the horses, all of it, and suddenly this emanation of... What do you see when you close your eyes? And you see that emblem of Bahavi for a moment floating in front of you. And you see the fox getting closer to the cottage. Amme, stop the fox. Fox, stop! I say in his head. Roll me a dexterity because of this divine sense you can roll us with advantage, but you're going to roll me a dexterity saving throw for the fox. Nineteen plus his dexterity. That's a dirty twenty. The fox pulls up and stops suddenly and as he does, his backheats slip and kick for a second and he catches onto and hops back and looks around unsure what he just slipped on. The fox and the three of you give me a stealth check right now. Thirteen. Nine. Eighteen plus how much for Fox and then fifteen for me. The fox stops, skirts back to you. For a brief moment that candle. You know like when you lose focus looking at something and it kind of shifts into two things for a second? Almost like your eyes unfocused, there's suddenly two candles. Side by side that flicker and look and then are gone. There's something very wrong with this house. Those two motes of light flicker and move and as they move forward, the house is suddenly gone. In the two motes of light, twin candles in the face of a spectral and translucent being. Long arms, wearing rags of floating smoke. A spirit of the dead. Someone who has been called to atone for some ancient wrongdoing with the symbol of a sorceress house on her head. And as she hovers in space, you see the house, the horses, the forest behind it are open night time sky. Suvi, you stand two inches from the edge of a cliff. You look down and see hundreds of feet below and all across dozens of imperial scouts that have fallen to their death coming to this house. The hawk's nest, built on the edge of the cliff face, the trees along its edge exposed to the wind and storm. The fox having almost fallen to his doom. The spirit hangs in the air, searching. Two little candles burning in her eyes. She resumes her trap and you see a cozy little cottage in the mountains. Suvi backs up. Hold on my arms for the fox. The fox gets up at your arms and says, hey boss, let's go. Let's go, let's go. Oh my god, you need so much. Kind of go regroup with the group. You skirt back and now that you've come, the house is sort of well through the trees at this point. Sworn says, what did you, what did you see? Nothing. There's a cliff. It's a spirit. It's a cliff. There's so many dead. It's bad. It was a trap. Huh? Do you know what that was? Do you know? I'm not trying to ask you like, do you either of you know what the f- that was so fucked up. There are so many bodies. It seemed to be a spirit with a symbol. I do not recognize it. What was that symbol? I'm going to immediately make the symbol of the Bahá'í. Like I already know what that is. Yeah, this. Give me an Arkana check. Anyone who wants to. 25. 13. 11. Uh, Suvi, you're, you're searching back through that symbol. You recall in the learn, you may spent your whole life learning about what your enemies can do. It didn't occur to you until you saw that spectral form floating there. The candles specifically make it come back to you. You didn't know that this was a thing that House Bahá'í specifically could do, but you make the connection in this moment. There are sub houses of all the great houses and when nobles of those houses break their bonds of fealty or loyalty to one of the great houses, they can be bound in servitude after their death. So you think that is a traitor to the House of Bahá'í who now, who in her life was a sorcerer gifted with the power of illusion. And now she sits here as an eternal trap and was probably put here. There's, there's something that is like a houseman or artifact or something that is like buried into the cliff somewhere and they just created a trap for Imperial soldiers. But this is just one of however many spirits over centuries that owes its eternal and undying loyalty to House Bahá'í. It's so fucked. Okay, okay, okay, okay. Do I know is there any way to set spirits that have been bound to rest? Yes, theoretically it may not be at your disposal. Sure. But you, this is, this is a knot that you know Grandmother Ren would have had a way to untie, but this may be beyond you in the moment. I'm not that advanced yet. Advanced for what? For, for helping to usher the spirit into beyond. For once in our friendship, I think we're in alignment here. I would love nothing more than to aid the spirit into not killing people and being free and moving on all of those things. If you don't have a way off the top of your head to free this, I have something and I pull out this vial. It's got like a dispelling agent in it. A dispelling or perhaps wave breaker if it broke a binding on me could do that as well. My best guess is there is something here physically tethering that guy to this place. So if I give you something to swing at, would you like to try to swing? Suvi, you have incredibly limited resources. Yeah, it hurts when you say it, but you're not wrong. I'm just worried at what this could cost. So Warren nods and looks at her salon and says, We will make note when this when this land is liberated and returns to the stewardship of the Empire, we will be able to come and remove this and certainly the many other traps like it that dot this landscape. All right. Hey, Vandal. I need you to make sure that no wizards walk off the cliff they don't see right there. Fuck off, Imperial soldiers. It begins to just right there. You hear the bottles in your baggy seat, Cyril is like, I could put it in poem form. Fucking fine. Can I let out Cyril? He's stressed to dart around. You get four verses. So many. You got to give him a thing to do or they become quite unbearable. See, he starts flitting around going, There once was a spirit from Gouthmine who lived in a cottage quite so high. It wasn't quite there and you'll fall through the air. And when you, it's a limerick. A limerick is a verse. A single verse. That's what I'm saying. Four verses was a lot. I just just four limerick. Oh, no. Your ink demons. Is this the levity you were looking for, Lou? Yes, this is what I wanted. The ink demons mark this place as being dangerous in return. And I'll have Enzo. We're going to test out Enzo's sort of note taking ability and I'm going to have, since everyone's getting out, and Enzo is going to add this one to our map. Gotcha. So we're going to try to keep track of any traps that we pass by. Enzo was like, I would be more than happy to act as cartographer for a while. I would be more than happy to act as cartographer for our journeys here. And you see that he takes an arm and begins to, but I give him a little, I give him a little compass. And he does make up a topographical map of the foothills you've been traveling through, marking the water stone, marking the cottage that you found and everything else like that. And you see he's having a, Doing a good job? He's doing a good job. You see that as he gets to the end of it, he's like, he's some improvements. And we're good. Back to the model. No! You move from this space, traveling further west. You arrive at an outcropping of cliff that is not traversable. You can't come down from here, but it allows you to look at the valley below. There is so little light with the cloud cover here. And it's a blessed thing because it means that you've been able to move largely unspotted, right? You've been keeping your magic down, staying hidden, but at around what is either, you know, the witching hour or an hour or two after that, you can see Abyssin in the in-vain-outline, like deep, dark night under cloud. Strain in your eyes, you see the little whites of buildings, of a logging town built around a waterway where the wheels can turn in the water and run the mills, a lumberyard up at the top. You smell rank, acrid smoke. There are several, suddenly like moving along the cliff, you see them come into view one, and then several, and then perhaps more than a dozen bright green witchfires burning in a devastated town. Abyssin is all but destroyed. You see that nestled at the top of the town, the highest altitude. There is a massive imperial lumber mill, and you can see in the sickly green glow of witchfire, an imperial banner tattered, still flying. Standing at the outside of that mill, that lumber mill, are two 18-foot-tall constructs. The constructs have had ad hoc, dreary-rigged repairs made to them. So they are partially stowed, but one has an enormous circular steel saw in one hand, like lumber equipment that has been replaced with something that was lost or destroyed in combat, and has been basically upgraded with this more fragile but also more deadly thing. You see that another one no longer has an articulated arm on one side, but instead just has a massive timber log, like a ship's mast, and you see that it comes at the elbow so that it juts partially out so that it could swing and hit something behind it and come back around. You see the windows of the lumber mill in the sickly green fire have been smashed out, and there is a pulsating beam of lights, purple and green, like you saw a long time ago. But similarly, artificial wizard lights of staves and imperial cannon lining the windows pointing out. You can see from the raised buildings and destroyed wreckage and burnt tree matter in the plain of, I say plain, it's quite a slope, this sort of downhill, rubble-strewn, mountainside. Tons of scores, burns, and pockmarks of constant fire from these cannons. It is quiet right now, but it looks like there have been many attempts up the mountainside from Abbasin below towards this lumber mill. The lumber mill has just to one side of it to the right, there is a massive 80-foot waterfall that begins the river coming down from up above and a rocky overhang above it. So it looks like it's the last place they could back up into where they couldn't be surrounded because it's just rocky crag above them and everything else down below. The roof of the lumber mill is covered in arcane sigils, all of which are set to detonate explosively on contact, specifically meaning that things can't land on the roof because everyone they're fighting can fly if they want to. In the town below, the river winds its way through it, you know, so the buildings sort of hugging this alpine stream, destroyed buildings up closer to the mill, down below it, you see there's a small alpine town square, a statue of an imperial hero from this town. That statue has been pulled down and destroyed and there are massive shaggy beasts sort of ambling in the night, snoring and butting each other's heads, bucking, you recognize these as arochs, these sort of prehistoric, horned, massive, ungulate beasts. Around Abyssin, you see that there is a lake at the base of the town where like logs would collect, you can see that they can like send logs down these watershoots to go down to the lake below where they could get bundled. There's a small like airship port there where airships could come and collect the massive logs and carry them off, but that lake has been fully taken. You see that there is a, there's like encampments and bivouacs around it and you see there are probably a couple dozen tents of goutmines. There's a full goutmine military encampment by the lake. In the encampment, you see the symbols of House Bahá'á the flying over that encampment. The lake sort of ripples. You wonder if there are creatures within the lake as well as something ripples across the surface of it. There may be townsfolk still in the town. You don't know like even the even though like a quarter of it is fully destroyed up by that like witchfire sort of like barricade defense of the lumber mill. There's still a lot of buildings left. There's signs of skirmish and combat and destruction everywhere, but there are many buildings still standing. You don't know if there's townsfolk here or not, but you know that there is a goutmine military encampment at the base. That you would need to like explore further to see what all was there, but that's by the lake at the base of the town. Who knows what's in the town itself. At the very top of the promontory over like the thing where the waterfall is actually coming from incredibly high and craggy, sort of inaccessible. You see that there are some there's some rubble scattered over the lumber mill like maybe some boulders were pushed off of the promontory onto the lumber mill and like destroyed by cannons on their way down or abjured defendant. I think someone was like, you know, that some shape changer's got up. You know what I mean? Yeah, smash them with rock. In other words, you see a situation stable in its instability. You know, silver reached out to you a little bit less than two days ago, but full stalemate, but not a stalemate like the battle lines you saw by Mount Korhai where it's like we're testing each other, we're pushing. This is ravenous, violent clashing stalemate of like they keep coming up that fucking hill and keep getting pushed back and it's costing them more and more. In fact, you can see area of like other buildings that maybe they were defending that they've had to retreat from and are now in one building. Okay, okay. Lessons Suvi has learned in the last two days. We don't trust animals. We don't trust birds. We don't trust things we see that give us hope. CVC's all of this begins to put it together. I think I would have remembered and would have spent a spell slot out of my ring to make sure Corporal Lahound was covered with major armor. Okay. But I'm going to like give a little like nod over to Amme. And I'm going to put my hand on her shoulder and cast Mage Armor on you. Oh, thank you. And that clears out my rings slots. Suvi gives a quick rundown like not in a way to be condescending, but she just gives you that download as what she thinks is happening. Like they're pinned in this one building. They've thrown everything they have at like keeping this one spot. They are functionally surrounded. That's House Bahadir. Like that's the symbol down there. My question is why couldn't they get out if they wanted to leave? They can, I mean, right? They can most of these wizards can fly? Why haven't they? Sworn leans in and goes and just points down at the beasts down below and says it's a stamina question. Yeah. Silver could make it a long way, but getting torn apart by eagles as you fly away is not death that any soldier wants. Yeah. Okay. We need to try to make contact. See what's going on in there without throwing the heat of all of this on them or us. Ideas? Now Ursulon's going to look to Suvian's horn. Do we believe once there is light again, the fighting will continue? Can I make an investigation check to see like the recency of like churned earth or signs of battle? Does it look like this has been a stalemate for a hot second or that like this is a sort of evening lull? And like all the zaniness of them trying to get in or out kicks up a new every day. Give me investigation. Natural 20. Oh, baby. You're like a full day's ride behind enemy lines. You're looking at this and saying, what is the nature of this? Like, is this about to kick off again tomorrow? Like, is this, is this like a significant thing? And then you think about that sorcerer that you saw kill the, or you said that the sorcerer you saw ban it. Watch it. Watch it. Watch it. Watch it. The sorcerer you saw banish. Watch it. Firebringer. That sorcerer that you saw could like wrap this up. You know what I mean? Like for sure. But what you recognize, I think on that Nat 20 investigation, you look, there's an area of, there's a logged area on the other side of the lake with tremendous huge, wagon ruts and a place and a road that leads off. And you see that there was a much larger gout. My encampment, these people are not getting reinforcements. The gout, my forces that are here have been reduced since this started. Like you don't think there's like a high ranking sorcerer here. You think, and this is sad because silver is someone that is very dear to you and you think very highly of him. This is the mop up crew. There's a hold up group of wizards in a lumber mill that are not a threat, not a, not a strategic operational threat. If silver were to get out, he would be a stranded wizard with his soldiers behind enemy lines with no supplies. They're just waiting for them to starve. It's just a group of people waiting for them to starve. They're attacking every day to keep them harried, probably to keep them from being able to sleep. Yeah. And this is, this is literally a cleanup operation. It's a foregone conclusion. Silver can't win. And it silver so cannot win that the important people have already left to go to higher strategic objectives elsewhere in the region. I think for the first time in a couple days. All of that like arrogance and indignation. Like there's just a little like shiver of it as her hackles get raised at the implication as she puts it together. And that's actually like safer emotion that is less scared and less defeated. And CV stands a little straighter. They'll attack again tomorrow, but they're not trying to win. They're trying to wait them out. Can we use that to our advantage? Absolutely. They don't think anything but a bunch of starving, remnant wizards is in there. We are already more competent than they expect and can probably handle. We try to get them out by stealth or do we try to help them fight their way out? When I'm as as fight their way out, Suvi's going to actually look at Ursulon to like check for micro expressions. Because Ursulon's already thrown up just a little bit of dirt around like the nature of what this is. And Suvi's trying to like be careful about that. I don't think you see, you don't see an aversion to fighting. If you're fighting, Ursulon will be fighting. Ursulon won't be sent on a mission. But if you are battle ready or speaking about yourself fighting, Ursulon's not like wincing or kind of hemming and ho... Like there's none of that kind of, ooh, is there another way? Oh yeah, it's less of a like Ursulon's aversion to fighting writ large and more of a like would Ursulon see a like decision to fight our way out versus sneak and retrieve as a violation of like, you're making me fight in your war. That's what's like that's a very specific thing that Suvi's like just sort of checking on. Come here, inside check. Yeah! God! 15. I think Ursulon is, I think you hear, you heard it a little bit in discussing the trap. I think part of Ursulon has accepted that to save someone you care about, he has to put things that he cares about and wants to the side. And I think that there is an acceptance around saving silver being something you are willing to put yourself in harm's way for. That means that violence will likely occur and that that is inevitable. Okay, we'll try for stealth. Sworn looks and says, so we're attempting extraction and extraction alone here. The goal is not to retake Abyssin. No, I think if we attempted to retake Abyssin, more than a mop up crew would be sent. And we would just put future forces into the same scenario. You see he nods and you think about going over the supplies for the meridian with him and that's just what you're realizing is like you guys showing up is eight more mouths to feed. The problem's not even solved. Even if you fight well, the problem's not solved. So looking at this, he looks and says, all right, getting them out. They haven't been able to fly out. And silver may be the only wizard they're powerful enough to fly under his own power. He may just want to not abandon his people. They have the two constructs there and these woods are deeply dangerous. I don't see any horses stable there. So they would be escaping on foot. You know, likelihood. There's the problem of how to get them out of the, how to get to them unseen and then the problem of how we get them out. Yes. We can get to them. That I have confidence in. I think we'd be able to get to them. The issue is, is there some, one, if we get physically to them, that we may be under whatever conditions are pinning them down there. So the question is, is there some advantage we have to be outside of enemy lines right now that we could bring to them? Is there something that we could do that would open up and is there some way to talk to them before we're pinned down in their same location? We can get a message there and back. I'm certain, but I think that the advantage of us being on the outside is drawing away the forces pinning them down. Yes? Potentially. Again, we don't have a strong sense of what their daily, like, the duress that they're under. Amé. The fox. You're the sneakiest guy I know. Do you think you can get inside that building and find my friend, Silver? Yeah. Yeah, no problem. Easy. Too easy. Fair enough. It's almost like we're putting too good of a, man, is there something, do you want to go? Is that actually something we should be worried about that we're putting too good of someone who will be too easy? That honestly might be our problem. And you know what? If you can handle that, if you don't mind us overcommitting your talents to this, we'll spend our time while you're doing that trying to figure out how to not disrespect you with such an easy ask in the future. Great. Done deal. I got it. I'm going to do it. Okay, please be careful, okay? I know how to make it a little harder. Can you take this and I'm going to unpack Enzo or at least Enzo's bottle? Can you take this into, because I want Enzo to communicate everything Enzo knows about what we've been doing and, like, updating maps and, like, just give a big download. Yes. I actually would like also, in terms of an in, let me get an insight check from everybody here, too. Eight. Fourteen. Okay, that's a really- I know. I'm rolling so well. Erselon, the plan that is forming right now is to send an animal towards the encampment of wizards who are defending against shape-changers. Suvi, I'm worried. Yeah. The wizards may not welcome an animal that they may believe that can talk. Yeah. That they may believe in some way. So unless there is a way to make the fox clearly an ally. Yeah. Can you give him a little Citadel Curtriff or something? Now, what is to make them not think that the agents of Galthmite gave them a- With a little seal? You've got a- I think you have a- Oh, yes, is there something of you, Suvi? Um, yeah. Suvi's going to cut a lock of her hair and form it into, like, and just kind of braid it. Form it into, like, a little band that she puts around the fox and will seal it with her seal as the wizard's guy. Incredible. The fox takes the little bottle of doing Cyril or you're doing Enzo. Rebs Enzo's bottle. Wait, hold on. Is that right? Please, please hold on. With the map? Yeah. Yeah. Looks up at you, Ame, and says, boss, I'm on it. Okay, me safe, and I'll be checking in with you in three years for- occasionally. Great, you got it. The fox takes off as he does so. So Warren looks and says, is there a position we should move into? I mean, the fox may take a while. Is there a position that we should move into? Do we want to leave horses here? Do we want to ride further down towards the lake? Do we want to make it by foot higher up on the promontory to be closer to the lumber mill? I think getting higher on the promontory feels like the call. Let's keep the horses- we're going to have to be on foot because I don't think they have horses regardless. Yes. So let's leave the horses here. You see that one of the horses looks over to you, Ursulon, and just goes, is everything all right? Oh, buddy! I'm going to cast heroism on the horse. Have hope, friend. Everything will be well. See, he puts his sort of nose in your chest and rubster chest with the front of his face. I pull a bunch of little crab apples from my pack and I pass them around to everybody. They nuzzle you. I mean, rations. Rations are a whole thing. Oh my God. Oh my God. And you see, sworn nods, the imperial contingent along with Amon Ursulon heads further up under cover of night on this rocky promontory. The fox takes off. Give me a group stealth check and because you're only trying to kill time while the fox moves, do it with advantage. You're like, putting everything into being stealthy and moving. 19 and one on the dice. That's great. Thank you for the advantage. 12. 22. Only six. You guys head off up in this sort of rock and rubble and get to another alpine cop. You are at this point after like an hour of moving, you are closing distance through forest to the beginning of the witchfire area. So you're almost like a short run to where the battle is going to happen is going to pick up again in the morning and it is about like three or four a.m. Still dark. Ame checking with the fox. Someone told me a luck check in front of the board. I got it. Eight. Okay. I would say maybe that's cocked. Ame, Erica. Oh yeah, that's way cocked. All right, roll again. Ten. Ten is better than eight. Ten is better than eight. That's a nice shot. The fox takes off. He like scampers down a small cliff jumping from rock to rock. He's got your lock of hair and little bottle of the ink demon Enzo. Go through woods. A little like outhouse, small cottage. Another house. Okay. A little path, a gravel path between houses. Still mostly wood. He's getting closer to the town. Okay, stops. Little way station. Here's actually a small public house where they serve breakfast to the loggers that are coming out here for a day's work. And suddenly you're... And the fox turns up to see the shape of a massive bear. Snorting out from around another building is a giant boar. Ame, you see this with the fox's eyes. The fox speaking to your mind goes, boss, heads up. The bear looks down and goes, State the password. You see the fox? Ame, do you say anything in the fox's mind? Okay, looking through his eyes and looking at the bear does look like, can I, I guess, inside? Yeah, it means... Inside's up the bear. That's a nat 20. Nat 20. On a nat 20, you sense a statement for a password, which is something that it seems that the fox is speaking to a shape changer. It's frightening, but the fact that the fox has been asked to give a password already indicates what the assumption of these guardians is. The fox isn't in the fox isn't in danger as long as he plays along. But though you feel the fox frees up hearing you in his mind, what do you do? It's okay, you're doing fine. They don't, this is a shape shifter and they, they think that you're another shape shifter. You don't know the password, but just play along and, and, and let them think that you're a shape shifter. With that help action, could you kindly roll for the fox's deception check? With advantage. 17 on the die. Amazing! You see, he says, they think I'm a shape changer already. It's hardly even a lie in your mind. And, and you see, he spits the little ink bottle and says, password, password, you want a password? You want a password? Like I haven't seen four of our men die getting this to you. You think I'd be fine myself dead, stationed in this backwater heap? Fuck you and fuck your password. Get me to the man in charge. He's so much, he's so good at loving so much. There's nothing worse than not being able to know that that happens. Oh my god, oh my god, oh my god, he's carrying like the fox in the fucking silver tongue. Oh my god, the fox died. No, no, no, it's good, it's good, it's good, he met a shape shifter who's a bear and they asked him for a password and he's like, fuck you and your passwords. Don't tell him I said that but he's my favorite. My whole body unclenches. You see, he goes, hey, don't try that with me. And you see, he looks and goes, bear, bore. Nice first tries, get a real shape. And you see, he picks up the bottle and scurries past them and goes this way, this way. This way, this way. And they go, we'll speak to the leader. He says, I don't have time. And he just takes off and as he goes up off the path, you just hear mentally in your mind on me. That sounded like the kind of stuff Suvi would say. Did that work? You was perfect. You're so perfect. Yeah, anytime you encounter any of these times, you just tell them what Suvi, what would Suvi do? Okay, you see, he goes through the town, slinks into the shadows. You see, he stops for a second. You see, there's two crows sort of perched on a well. You see that he stops for a second, puts the bottle down, looks up and says, hey there fellas, which way do we head to? I have something that needs to be deposited up near those fires to help us with the battle effort. Do you know which way we're going? See one of the crows just goes, and he goes, regular crows, picks up the bottle, takes off through the town again. He arrives in a sort of shadowy area and you see that there is a owl perched on a barrel looking off towards the fire. As he approaches the owl, turns around and looks, see the fox drops the stuff, nods to the owl and just kind of slinks along. He's just alongside looking out towards it. He says, boss, can you give me just one thing somebody who's in this place might know? Maybe if Suvi knows anything about this place or something else, this owl won't stop looking at me. Fox needs intel, he needs to fool an owl of some sort. What do we know about this place and about the location? Does he need to weigh in? Yeah, some sort of location. Something that lets me buddy up with this guy, he just won't stop looking at me. Ooh, what a fine question that actually stumped me. You see that the owl turns to the fox and goes, are you replacing me? And you see the fox goes, not an owl, not an owl, a guy! Oh, it's a guy, I'm sorry. Tell him yes, tell him yes, you're the next shift. What language is that, did the owl speak? Yeah, what language is the owl speaking in? The owl speaks in Gouth. Yeah, then I'll give that, if we get the owl has asked for a replacement. Yeah, the fox only speaks Imperial, right? Yes. So the fox says, I don't know how to say this. I'll give him back, yes, you're the replacement in Gouth. Noble, high, like, addiction Gouth. And then the name Bahavi, if he needs to drop a name. And you see that he goes, speaks in Gouth, says that, and you see that the owl turns, go ahead and give me a persuasion check for the fox. That's an 18 on the die. Go off, fox! See, the fox looks up and just says, what to him is pure gibberish. And you see the owl goes to fly away and says something that the fox doesn't understand, but you understand Ame that you can sort of translate back. Basically says, like, as the fox says Bahavi, says, fuck the Bahavi. And takes off. And you see the fox goes, you're telling me. And the owl turns around and hears Imperial and the fox goes, blah, blah, blah, blah. And you see, he goes, a lot of witch fire between here and there. Boss, I made my way past all the shape changers and everything. Can I just let this little guy out? Enzo can take it from here, you did so good, Fox. Enzo would have never made it this far. I knew you could do that. Yeah, I'm great. I will kill as many snitch birds as you want. But I will give you spy chickens forever. The fox sort of pulls the, like, gets his paws on the ball, gets his mouth on the cork and pulls it open. And he sees Enzo goes, hmm, oh, a new location. Fascinating. Oh, he picks up a lock of the wizard's hair intended for the wizard's silver. Well, as in all things, treasured artifacts must be stored correctly. And you see he zips off through the witch fire. There is pause. And suddenly, through whispering wind, Sufi, you hear Silver's voice. Sky, you made it. You called. Of course. Are you okay? You answered. I love you. I think we're in a lot of trouble. That was Lou Wilson as Ursulon, Erica Ishii as Aame, Abrea Aingar as Sufi, and Brennan Lee Mulligan as everyone and everything else. World's Beyond Number is edited, designed, and scored by Taylor Moore at Fortunate Horse with additional sound design from Michael Gelfie Studios. For even more like this, join us on our Patreon. We'll see you there.