Critical Role & Sagas of Sundry

Part 2: Ascent to Yesterday | Starter Kit - Numenera

40 min
Dec 22, 20254 months ago
Listen to Episode
Summary

This episode is a tabletop RPG gameplay session from Critical Role's Numenera starter campaign, where Monty Cook (the game's creator) guides players through character introductions, equipment distribution, and the beginning of an expedition into mountainous terrain. The session focuses on teaching core Numenera mechanics including difficulty ratings, effort expenditure, and skill-based task resolution through practical climbing challenges.

Insights
  • Tabletop RPG design emphasizes player agency through multiple mechanical pathways to success (skills, effort, equipment, assistance) rather than binary pass/fail outcomes
  • Narrative worldbuilding in TTRPGs integrates mechanical systems seamlessly—environmental details (taro trees, glow globes, ciphers) serve both storytelling and gameplay functions
  • Difficulty scaling in game design uses simple mathematical relationships (target number = difficulty × 3) to create intuitive challenge progression for players
  • Collaborative problem-solving in RPGs encourages creative solutions (blanket sling for transporting Maro, rope-assisted climbing) that emerge from player creativity rather than predetermined paths
  • Teaching game mechanics through active play is more effective than exposition—players internalize rules by applying them to immediate, meaningful challenges
Trends
Resurgence of rules-light, narrative-focused tabletop RPG systems emphasizing player creativity over mechanical complexityIntegration of visual aids (cipher cards with illustrations) in physical tabletop gaming to enhance immersion and accessibilityPost-apocalyptic/far-future worldbuilding frameworks (Numenera's 'ninth world') gaining traction as alternatives to traditional fantasy settingsEmphasis on inclusive game design that accommodates diverse player abilities and playstyles (characters with disabilities, non-combat solutions)Streaming and podcast distribution of tabletop RPG content driving mainstream adoption and creator-led game system development
Topics
Numenera game mechanics and rules systemTabletop RPG difficulty scaling and challenge designCharacter skill systems and effort mechanicsCollaborative storytelling in RPGsEquipment and resource management in fantasy gamesNinth world worldbuilding and loreClimbing and physical challenge mechanicsNPC companion mechanics and party dynamicsCipher items and magical artifact systemsGame master adjudication and player agencySkill-based task resolution systemsParty composition and character rolesExpedition planning and preparationEnvironmental storytelling in RPGsTeaching game rules through gameplay
Companies
Critical Role
Produces this tabletop RPG actual-play podcast series featuring Numenera gameplay
LinkedIn
Sponsor offering LinkedIn Hiring Pro recruitment tool with job posting discounts
Sainsbury's
Grocery retailer sponsor advertising price matching and Nectar loyalty program
Wolf Entertainment
Production company behind Chicago Fire, PD, and Med shows promoted via One Chicago podcast
Glass Cannon Podcast
Competitor actual-play RPG podcast promoting Shadow Dark campaign
People
Monty Cook
Creator of Numenera RPG system teaching mechanics and running the game session
Brian Lucci
Former Chicago police officer and TV producer introducing One Chicago podcast
Rob Benedict
Co-host of Supernatural Then and Now podcast rewatching the 15-season series
Richard Spate
Co-host of Supernatural Then and Now podcast with Rob Benedict
Quotes
"All difficult actions in Numenera are resolved by rolling a 20 sided die. And then we compare it to a target number. If the player rolls equal to or higher than that number, they succeed."
Monty CookEarly in episode
"Effort is you deciding this task that I am going to undertake right now is really important to me. And so I am going to spend some of my limited resource to really focus on this."
Monty CookMechanics explanation
"You are extraordinarily strong. I'm very, very strong. Maybe, you know, for the rest of the day, Davelu carries you and we can continue on the way you want to go."
Player characterParty problem-solving
"If you reduce the difficulty of something down to zero, you don't even need to make a roll. You just do it."
Monty CookRules clarification
"You're not limited by your character sheets. You can try anything. And even if you're not trained in a skill, you can always try the action."
Monty CookPlayer agency explanation
Full Transcript
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Post your first job today and get 100 pounds off at LinkedIn.com slash AI hire. Times and conditions apply. Last time on Starter Kit. Ajna is a mystical mechanical jack. Shanzang looks like a ghost all the time. She's transparent. He's a learned nano who rides the lightning. Bix can speak but doesn't. I was built to fight. I need to get out of here and see what's out there. Welcome back to your starter kit. I'm Monty Cook, creator of Numenera. All difficult actions in Numenera are resolved by rolling a 20 sided die. And then we compare it to a target number. If the player rolls equal to or higher than that number, they succeed. Simple right? Let's see how it applies as our characters venture forth into the unknown. So it's time to get ready to go on this expedition into the mountains and follow Maro on his quest. The people of Aldervale, like you, they have a strong affection toward Maro. They are thrilled that you are going to accompany him. So thrilled in fact that they are willing to like give you if there's some extra gear or anything that you need. They're happy to provide that. What about ammunition and that sort of thing like arrows for my bow and... Honestly it's something that I don't normally track very much. So we worry about it. So I have infinite arrows. Do I need to bring food? Yes, I think you probably definitely want to bring food for, you know, it's going to be multiple days of travel. Are there any other kind of like relics or items from... Funny you should mention that. Because what the town is actually willing to do is provide you with their magic. Now in Numenero we call these things ciphers. And the way that ciphers work are they are bits of these remnants of the past. Maybe they're kind of cobbled together. Maybe someone's actually even taken, you know, two parts of different devices and wired them together to make them do some effect. So they're all, you know, a little unstable, right? They're put together by people who aren't, you know, true technicians or anything. Ciphers can only be used once and then they're done. You will have the opportunity to find more ciphers as we play in the game. So don't be afraid, you know, you don't have to hoard them until the very last session or anything like that. Now each one of these ciphers is on a card. And then I'm enclosing with it another card that has just like a little visual image of what that thing looks like. Let's start with Shansa. The two things, so one is this weird looking needle injector type thing. And it has in it a poison that will make someone very afraid. You can see the description there, but basically, you know, anytime that that person who's infected with that poison is threatened, they will flee basically. And the other thing is sort of even a more dramatic handheld device. It's called a frigid wall projector. And basically it makes an area of cold air that does people damage if they move through it. So it's a really good barrier to keep out enemies. Let's talk about our nano. So Adaran, as a nano, you can normally carry one additional cipher than anyone else because you're even more in tune with the new Monera. However, in this particular case, you're only going to want two because one of yours is kind of so special that it counts as two. Okay. Right. And so that is this cool mask that you can put on. And basically it changes the appearance of your whole body so that you can look like whatever you want to look like. And the other thing is it's called a ray emitter. And it will shoot out a ray that will paralyze a foe. I'm wanting one of those. Never let me play with it. Now are you giving it to me? Are you leaving? All right. Now are these things that we could share with you? If someone else needs it, you could share with another player. You absolutely could. But you'll notice on your character sheet that there's a number by where you write down your ciphers, if you didn't have these cards. And that's your cipher limit. And what that means is that's how many ciphers you can safely have on you at once. You can try to carry more than that. But people have been known to have weird reactions once you start bringing more and more of these things together. And you know, maybe your hair starts to fall out or you know, weird, weird things happen. So that's your safe limit. So I think everyone is two with Dharan being three. So let's go to Bix next. You have this interesting looking device that produces friction reducing gel. Basically it just makes an area really slippery. Slippery. Yeah. OK. Then the other thing is sort of a headgear kind of thing that if you put it on and activate it, it's called a visual displacement device. Basically it'll make like images of you kind of appear all around. And maybe you're- So it multiplies me but not really? Right. So but like no one would know which one is the real you. Very cool. Right. And they're kind of moving around you. Very cool. Ajna. So you have two things. One is this very weird looking sphere. And it's called a desiccating detonation. Desiccating detonation. When you activate that, you can throw it and it'll create an area that it just draws all the moisture out of. So living creatures, it hurts. But it might have other effects like on the environment stuff if you want it to as well. Right. If you threw it into a pool of water, for example, the water would go away. Oh, OK. Yeah. And then the other thing is just a simple pill. It's a rejuvenator and it will help you restore your pools once they get down. We'll get into that. OK. It's basically like a healing sort of thing. I enjoy pills that do that. This is great. All right. And Davelu? Yeah. So you have a device that is probably something, I don't know, you might actually kind of find it a little scary. It's called metal death. That sounds great. It's basically, it's this foam and if you spray it on metal, the metal just becomes like brittle. Oh, that's why I would find that terrifying. Yeah. But you know, if you could make sure it's not used on you. Yeah. Yeah. So if it's in my possession, good. Point it to the other. Right. Right. No better hands than yours. Yeah. Right. And the other is a device that you can activate and make a force field around yourself for additional protection. A little metal. Nido. Metal death. Who's that, man? Love it. All right. So are there any other preparations that you want to make before you head off? Do we use money in this world? Currency here is, it's a very kind of crude bartering system and they use a unit called shins. It's short for shinies because basically anything that you find that's shiny can be used as a coin more or less. So sometimes like when you find, you know, these remnants of the past and they don't work anymore, sometimes that the very least way you can do is break them down and make shins out of it. You kind of want just like a bunch of sheets of leather. Just in case. You never know. Okay. You can like make tents or something. Nice. Okay. And a rope. That was the inner rope. Sure, of course. I'll get a big old blanket. Just the biggest one I can find. Okay. Freeze halfway up there. What about fire in Numenera or in Aldervale? You can get some matches. Hey, I got your matches right here. Okay. But just in case. We should bring you an extra. Just in case. I could die. Someone in capacitates you. Right. If you have an explorers pack as part of your starting equipment, that comes with like some torches. Oh, I should also mention it comes with, there's a certain type of Numenera device that is so ubiquitous that pretty much everyone has them and they're called glow globes. And basically these are little spheres. You can activate them. They glow with light. You can make them just sort of hang in the air if you want to. They last about an hour. But there's also torches too if the glow globes run out or whatever. So with all those preparations in mind, you are I think ready to head off, right? Nammaro knows the way, right? He's got a book full of calculations and he's figured out, tried, what the coordinate system is or whatever. And so he can start pointing you in the right direction. And at least for now, there's a path. And geography is one of my skills too. So. Okay. Very cool. I would hope that I would kind of know a little bit of where he wants to go. Okay. You know then that the path, you're going to be able to follow the path for quite a ways. But eventually you're going to have to lead the path. And based on kind of the things that he's talking about, you're thinking that there's going to be some really, really rugged terrain up ahead. Okay. If it helps, I'm skilled at climbing. So I can climb whatever you want me to. That's my. Cool. We can both climb. We can check things out. You need the scouts? Yeah. Okay. So unless there's any other preparations. I would like a bottle of whiskey. Okay. We can always do that. Yeah. That would be great. You never know we might need it. You know the, the, the knights are probably going to get full. Oh, the child. You could pour it into a wound if you needed to. Or just drink it. All right. You know that your journey is going to start on the path, like I said. And it's not too rough going at first. But even after, you know, a few hours of this traveling down the path, there's trees all around. The leaves haven't quite started turning, but you know that they're going too soon. But even after just those short few hours, when you look over, you can see that Mauro is already getting a little winded. This is, this is more physical exertion than, than you think. And in fact, Adarin, you think there might actually be more going on here than just someone who's not very physically fit. He might actually have some kind of debilitation and makes you probably even more concerned about the journey ahead. Hey Mauro, are you, are you feeling okay? I'm fine. Can I examine him in some way? Sure. He's thin. He's slight. Should we carry him? Could we carry him? Could I carry him? You are extraordinarily strong. I'm very, very strong. Maybe, you know, for the rest of the day, Davelu carries you and we can continue on the way you want to go. Well, I don't want to be a burden. And not a burden. I am so strong. Okay. All right. So I lift him up onto my shoulders. Yeah. For just walking like this. Okay. You're right. He's nothing to you. He's super light. He's probably, you know, 16, 17 years old, but he's built probably more like a 12 or 13 year old. Can I ask you something? Does it feel like this has been, as we're getting closer to the destination, is it affecting him in some way or does it feel like this is how he's always been? You think that, that quite possibly Mauro is even more frail than he was letting on back in the village. Okay. Okay. I don't know much about all the previous worlds that were around. So like he might be connected to it in one way and it's making him weaker, being far away from it. Training his energy. That's a theory that I have. Oh, a bad theory. Well, eventually you do get to that point where you, with your knowledge of geography, you knew this was coming where you're going to have to just kind of leave the path and go overland. The trees here grow up. There's two different kinds of trees, but the most interesting of them are these very fat rounded trunked trees. They look like they have almost like blue blood veins that run up through the trunk and into the branches and you can sort of see like the peristaltic action of something moving through these vines up into the blue leaves of the trees. Then the other trees are sort of more conventional, the kinds of things that, you know, we would think of normally with green leaves and whatnot. I've got a book on flora and fauna. Yes, you do. Could I recognize this and compare it to something in my book? Yes, yes. And you know, you're not so far from home too that these are wildly unknown to you. So these trees are called taro trees and in the spring they produce these really interesting big juicy berries. The village. Yes. The village makes great use out of them. Unfortunately, it's not spring. So they're not going to be able to be a food source for you now. But your book actually might be helpful, you know, if it comes to that and you need to find out, you know, which plants are edible or whatnot, that's, it's a good resource. I also have underskills botany and plants. Oh, that's perfect. So. Yeah. So you know all about these things too. So he was looking through his book when you knew. Tell me next time. Okay. Off into the trees then. And the going gets really rough very, very quickly. You're clambering over rocks and pulling yourself over fallen trees. And this goes for a couple more hours. Maro's doing okay on your back, right? He took a couple naps, right? Yeah, I had to balance him. But the rest of you, you know, you're doing okay, but it's hard. Going it's probably hardest going on you. But up ahead, you see what is going to be a true challenge. And that is there is a very, very steep rocky incline up ahead that's going to actually require real climbing. I can do that. I was going to volunteer to climb up and maybe try to find an anchor to maybe pull, put some rope over the ledge to help everyone climb up. Okay. So here's. I brought this rope. Yeah, Bix can offer the rope because Bix also has rope. How steep and how tall are we talking? You think that this incline, I mean, it's not a vertical climb, but it's a pretty steep incline. What's worse is it looks like it goes up and, you know, with your skill in climbing, you think you'll be able to handle it. But then there's a, it levels off and there's a place to kind of stop and rest. But then it's an almost vertical cliff of maybe like 40, 50 feet. And that's going to be a real challenge. So here's how we do tasks in Numenero. Here's how we handle this kind of challenge. There's an important concept here, which we call effort. And you'll see that on the top of your sheet, you should say effort one. Here's how this works. Hi, I'm Brian Lucci, a former Chicago cop, now I'm a producer on Chicago PD. And I'd like to introduce you to the official one Chicago podcast. The first ever behind the scenes look at the iconic TV shows. We're talking Chicago Fire, Chicago PD and Chicago Med. Join me each week for an exclusive conversation with the writers, the crew members and the stars. Voight's doing the right thing for Voight. Check out the one Chicago podcast from Wolf Entertainment and USG Audio. Available now wherever you get your podcast. Hi, this is Rob Benedict. And I am Richard Spate. We were both on a little show you might know called Supernatural. It had a pretty good run, 15 seasons, 327 episodes. And though we have seen, of course, every episode many times, we figured, hey, now that we're wrapped, let's watch it all again. And we can't do that alone. So we're inviting the cast and crew that made the show along for the ride. We've got writers, producers, composers, directors, and we'll, of course, have some actors on as well, including some certain guys that played some certain pretty iconic brothers. It was kind of a little bit of a left field choice in the best way possible. The note from Kripke was, he's great. We love him, but we're looking for like a really intelligent decoveny type. With 15 seasons to explore, it's going to be the road trip of several lifetimes. So please join us and subscribe to Supernatural then and now. When you come to a challenge like you're about to with this cliff, I as the Game Master assess basically the challenge rating of the challenge. And it's a number between one and 10. The one being the easiest, 10 being the hardest, right? We all kind of understand one to 10 scales. What I will do is I will assess a challenge for the cliff. So for example, that first incline is a difficulty three. Now, what you as players can do is you can reduce the difficulty that I have assessed. So one of the easiest ways is that if you've got skill in climbing, if you've got a, if you're trained, you're going to reduce the difficulty by one. And so you're going to make a challenge three into a challenge two. So it's easier for you than it is for anyone else. But effort is a very key factor here. Effort is you deciding this task that I am going to undertake right now is really important to me. And so I am going to spend some of my limited resource to really focus on this. And that limited resource is the points in your pool. So for example, in this particular task, it's going to be might, because you're going to be using your strengths to climb up this, this incline. And so if you spend three points of might, you'll reduce the difficulty of the task one more step, right? And so for you who's trained, you'd reduce it down to one. Now, if you reduce the difficulty of something down to zero, you don't even need to make a roll. You just do it. Otherwise, what I will do as the game master is I will take the final assessed challenge, right? So in that case, we reduce it down to one maybe. And I look at what the target number is. The target number is always three times the challenge. So you'd need to roll a three or higher on a 20-sided die. That's not that hard. So that means a difficulty one task, not that hard. But you can see how it scales up, right? Once you get up to a difficulty six task, right, you need to roll an 18 or higher to succeed. So with that in mind, you're seeing this first incline is a difficulty three climbing task. Sounds like you guys are going to lead the way. Yeah. Yeah. So I have also jumping as a skill. Could that lower it at all? You could choose sort of one. They're like two different strategies, right? Yeah. Either one of them you could try. You could try to just sort of leap from sort of big boulder to big boulder kind of thing. Or you could try to climb. Well, I guess I'll stick with climbing. OK. And I feel good about it being a level two. So I'm all right with rolling with that. OK. And so what you'll do is you'll roll, you're looking for a six or higher for success. OK. First roll. We're doing it. You got this. You don't got this. I got it too. You got it too. OK. So you get about halfway up this steep incline and suddenly a rock that you're holding onto comes loose and you slide back down the incline. Now you're trained in climbing, so it's not, you're not tumbling down head over heels or anything. You slide down, but you don't get up the incline. And you've learned that on top of things, some of these rocks are kind of loose. Yeah. And there's a lot of rocks up there. And that could be dangerous. All right. Should I try? OK. Do we get to try it? So if we fail once, do we get to try again? You can. But here's the trick. If you are going to retry the same task again the second time, you have to use effort. Oh. OK. So you know that it is a difficulty three. OK. And you're trained. So that makes a difficulty two. Now you can use effort to make it a difficulty one or you can try to roll a two. I have to roll higher than what number? If I'm doing a difficulty two? Six or higher? I'm just going to try. I'm going to try. OK. OK. 17. 17 is great. OK. So, Shonza scales this first step in the incline, gets up to sort of that ledge that I was mentioning. Although you're looking ahead and it actually looks like it's going to be difficulty four going up the second part. So it's going to be harder. But you brought rope with you. I did. And so rope in a climbing task is an asset. So now if Shonza lowers that rope down, all of you are going to have the difficulty essentially reduced by yet another step. Oh, very nice. Now I should probably at this point also bring up the issue of Maro. How are you going to get Maro up this? I thought he played a part in why you rolled the two, you know. Oh. He's holding that. I was trying to probably. So far, can't climb with Maro. He's just holding me back. Would it be crazy if that we're using that big old blanket that I found, making that into like a kind of bag that we tied to the end of the rope and putting Maro in it. And then just hoist him up when you're up there. He's a little dude. All right. That sounds like a plan. Maro will wait down at the base of the cliff while the rest of you try to make it up. Well, wait. Shouldn't one of us wait down? I'll wait with you. I think that's up to you. Put Maro. Help Maro get up. Yeah, I'll put him in the bag. Okay. Shonza is already up to the first ledge. Who wants to try to go next? Why don't we have Davaloo go next and then we'll stay down with Maro. Yeah, I could try again. So three of us are guarding. So I have to spend an effort. Well, the conditions have changed because now there's a rope. So it's basically a whole new action for you. So you don't have to use effort if you don't want to. Cool. So it's a difficulty three, but one level of skill and the rope are already going to make it one. If you did want to use effort, that would make it difficult to zero and you wouldn't even have to roll. I have a question about that. If we use effort, what does that do? That takes away something from us. It takes away three points from your pool. Now remember when we made our characters, some of you have an edge in your stat. And edge reduces the cost of things, including effort. So if you're doing something and you're using a stat that you've got edge in, effort's only going to cost you two rather than three. And that's permanent. No, no, no. Yeah, when does our pool get replenished? There will be plenty of opportunities for you to restore your pools. It's not too hard, particularly at first. Actually, just resting. You can just take a break. I don't need to take my pills alone. Well, since it's only a level one difficulty, I'm going to roll. I think you got this. Nine. All right. You got it. Okay, so our two trained skilled climbers are up. What about the rest of you? Let's tie Moro up next, send him up. Yeah, he means more to this journey than we do. Okay, for this first incline, because your plan's kind of ingenious and you've got this sort of sling for it to pull him up. And if both of you work together, you don't even have to make a roll to get Moro up. Okay. Get him up to that ledge. I knew that blanket would come in handy. Good job. Good job. Yeah. I think Bix is going to step forward and nod. Sure. And do I roll now? Yes. Okay. Yes. So you've got the rope and you're not trained in climbing, correct? Well, I do have climbing as a skill. Oh, then yes. But I don't know, because you also had said something earlier that I have an inability in movement. Oh, right. So I'm not quite sure how that works. Unfortunately, those things cancel each other out. Okay. Did it cancel all my skills out? No, no, no. No, just the climbing. Okay. So basically, you've overcome your inability in climbing by training in climbing. But I'm not good at it. Right. Well, and let me actually take this opportunity to say that you're not limited by your character sheets. You can try anything. And even if you're not trained in a skill, you can always try the action. It just means you're a little bit better than everyone else. Oh, okay. Can I help them up? Ah, that is a great question. And the answer is yes. So what you can do is you can provide a little bit of assistance. And because you're not trained in climbing, you can give them a plus one on the die roll. It's a little bit of a help. If you're actually trained in the skill and you help someone else, you give them the full benefit of your skill. So you actually reduce the difficulty, which is a bigger step than just adding to the die roll. So if they have the rope down, I help them up on that end, then would that be double the... Well, so the aid that they're providing is basically the rope. So they're already reducing difficulty with them. Got it. Yeah. And then I just add to the... Because I'm assuming what you're up there and kind of holding the rope? Got it. Is that the case? Mm-hmm. Yeah, and probably like... Unless there was something we could tie the rope to up there. Or around. Well, there are plenty of rocks, but you've already seen that some of the rocks... Yeah, no trust those rocks. We're strong enough. Yeah, we can do this. We're very strong. Because it's got big. The fix is pretty little. That is true. So should I roll? Yes. And how many do I need to get? So it's a difficulty three, but you've got a rope, which makes it difficulty two. Okay, but I multiply it by three also. You need to roll a six or higher. Okay. But Aasnia is helping you, so you get a plus one on this die roll to get six or higher. Little boost. Awesome. It's a 16. No problem. You just scramble up that. Oh, no! Great. How do you... When you think of Bix climbing up these rocks, how do you see it? Because Bix is so tiny, there's a speed and an agility. And even when rocks start to move a little bit, Bix is so fast, Bix just sort of jumps off of the edge of it. Is it wrong to picture them like a cat? Like they're very stealthy. Yeah, sort of like a cat. Bix is a cat. Yeah, Bix has a good sense of balance in that sense. Yeah. They're very aware of their body. Okay. Still two guys down on the ground. I start eyeing them up. Which one of us is stronger? I got an idea. We both take a shot of the whiskey. And... I took an ad to the difficulty. It's just one shot. Yeah, just one shot. Um, whoever doesn't cough after goes up first. All right, you ready? All right, get up there. There. We're looking down. What are you doing? Yeah, we're out of the way. We're out of the way. Yeah, we're having some fun. I have no climbing skills. Right. But you've got a rope. And the shuttle whiskey in you. And you've got a little liquid courage. So that's got to be worth like 10 points. So it sounds like either you use effort, spend some points out of your might. I think so. Yeah. Okay. I mean, what is it? Like one point or two or... You need a six or higher. Six or... Oh, yeah. With the rope. Yeah. Now, before he rolls, so from what I'm learning, every level of difficulty is an extra three on the dice. Yep. If you want to look sort of behind the curtain, that is exactly how it works. And does that pretty much apply to almost anything you're doing with effort? This is the way all actions are done. Okay, great. All right. Ashna, let's do this. The war is over and both sides lost. Kingdoms were reduced to cinders and armies scattered like bones in the dust. Now the survivors claw to what's left of a broken world. Praying the darkness chooses someone else tonight. But in the shadow dark, the darkness always wins. This is old school adventuring and it's most cruel. Your torch ticks down in real time. And when that flame dies, something else rises to finish the job. This is a brutal rules light nightmare with a story that emerges organically based on the decisions that the characters make. This is what it felt like to play RPGs in the 80s. And man, it is so good to be back. Join the Glass Cannon podcast as we plunge into the shadow dark. Every Thursday night at 8pm Eastern on youtube.com slash the glass cannon with the podcast version dropping the next day. See what everybody's talking about and join us in the dark. Oh, five. You're five. All right. So you climb up, you're almost up there, and then it's another loose rock. Same thing that happened to Devalu. But you're not as skilled as she is. So you kind of tumble down. You don't land quite as gracefully as she did. And you are going to suffer a point of damage from that. However, are you wearing armor? Well, yes. And I was wondering if it's possible, could I like hedge magic really quick in any way? Hedge magic is mostly for like moving really little items and stuff. It's probably not going to be powerful enough to like hold up your weight. Oh, OK. But you are wearing armor. I am wearing light armor. OK. So you bang your shoulder as you roll down this incline, but you've got some leather padding there and it could have been worse. So you don't actually take any damage. OK, good. Was the wits you worth it? I'm taking another shot. Now you still have that bottle. You just can't handle your liquor. Yeah. Now, if he has an armor of one, would that knock it? Does he now have an armor of zero? No, it still protects him. No. OK. It's just a little. Yeah. It just means every time he takes damage, he reduces it by one. All right. All right. So do you want to try again? Let's try again. OK. Now this time. Can I get a little boost? Yeah, let me give you a boost. Sure. You'll get a plus one. But now this time, remember I said, if you're going to retry a task, you have to use effort. So you're going to reduce, you're going to basically spend three points from your might pool. You want to keep track of what your permanent might pool is and then like a temporary. So OK, which would be a nine. OK, so since you spent that effort, now you only need a three or higher. I got it. Come on, though. Six. OK, no problem. Where were you before, buddy? All right, I'm just going to use the effort. All right, so that was going to bring it down to a difficulty of one. And you're going to need just a three or higher. All right. No problem. No problem. Cool. You're all up on that ledge, but there's still another even more difficult climb ahead of you. How are you going to proceed? I mean, I can go up, do the same thing I did last time. Yeah. What's the, you said this is a difficulty four? It is. And so then with my climbing. It would be difficult. It would be three. It would be three. If you want to use effort. Then it would be difficulty two. Right, and here's another thing, though. Since you have a friend here who is trained in climbing, if one of you stayed down to help, you would get the full benefit. Like you could share the benefit of your training, right, and you basically be telling them, you know, put your hand here, put your foot there, kind of giving them that boost, which is better than the plus one. Can I also help with her difficulty? Yes, absolutely. Okay. So that's level one, right? So I just need to roll a three or higher now. Your difficulty is four. You're trained and she's trained. That makes it difficulty two. And then if I do effort. Then you could make it difficulty one. I'm going to do it. Let's do effort. All right. Okay. Eight. Perfect. Perfect. You are up at the top of this rise. And then I'm going to toss the rope back down. Okay. What's up there? What is up there? It looks like there's, it gets a lot more gentle. Basically, you're not going to face another big climbing challenge like this for a ways. If you head off in the same direction you've been going in, more trees and maybe some more interesting sites beyond just this immediate view. But it looks at least like it's safe up here. Okay. Is there a tree I can tie the rope to? Yes. I'm going to do that. Okay. Do I have to roll to tie it? No. Okay. Right now it's for me two. It's a level two difficulty. Yes. If you want to go up next. But if you want. But I don't want to go up next because I'm going to help everybody else get up. Okay. Let's get Maro up. Yeah. Let's get Maro up there. Okay. Is he still in the bag or are we putting him back in the bag? Put him back in the bag. He's like, ah. Could we like double the difficulty? Team with the telling people how to climb, where to like put their feet and stuff. Like. Yeah. It becomes redundant after it. Right. Is there any difficulty to getting Maro up? So you're up there by yourself. So if you're going to pull up Maro all by yourself, there probably would be a role involved. But if there was just one more person up there to help you, then you wouldn't even have to worry about it. Okay. So we should probably pull Maro up after someone else's climb. And I have to stay down here to help everybody else up. So who would like to go up next? I'll go next. All right. So difficulty four, but you've got a rope. You've got someone trained helping you. So that makes a difficulty two. So I roll a. It would be a six or higher unless you want to use effort again. Come on, Bill. Seventeen. Okay. No problem. Thanks, Bill. Great. You get up to the top. You're there with Shaunza. You two of you could easily pull up Maro. We got this. Okay. No problem. You got half of your group up all the way up to the top now. Go ahead, Bix. Bix will step forward and not use any might. I will just roll to go. Okay. So it's going to be the same, the six that you needed, six or higher. Oh, it's a two. And you rolled a two. I mean, I'll say it was my bad. I told you to grab the wrong rock. I feel really bad. Okay. So in this much more steep, almost vertical incline, when Bix loses their grip, Bix actually falls. But if one of you wanted to try to catch them, you could. I'm willing to give it a try. Yeah. You're still down there. Bix, I got you. How much do you? So strong. So here's the nice thing. You're strong and you are trained in climbing. And so you've seen people fall before, right? You've been in this situation in the past. So you can apply that, which is going to make the difficulty here just a two. So a six or higher to catch Bix. All right. Come on, Bix, let's go. Bix, I'm coming for you. 16. Yeah. Yeah. I got them in my arms. Very nice. Bix gives you a hug. And I go, oh, get off of me. All right. So now I have to try again, but I use my might. Yes, you're going to have to spend three points of might. That will make the difficulty just down to one, because you're still getting help. You've still got a rope and you're using effort. 14. Yeah. Thanks everyone for your help. All right. Good job, Bix. Yes. My guy is a wild man. He's, it's just the difficulty of two, right? So with the rope and with help. Yeah. I'm just going for it. All right. Maybe some crack on the electricity. 11. All right. Cool. You are up at the top with everyone else. I think that brings everybody up there except for you. All right, guys. We'll be up there in a sec. So we're confident. You're trained and you've got a rope. Yeah. Makes the difficulty of two looking for a six. Great. 16. Nice. Perfect. Okay. You're all up at the top of this cliff. Things level out here. The path looks a little, it's not really a path, but the going looks like it's going to get easier now that you've really crested this major barrier. Not only that, but you can see that this incline that you have, you have just ascended, you can see outlines of structures that in fact, what you've just climbed isn't really truly a cliff, but it is an ancient structure that has been eroded and covered with rock and stone. For so many hundreds of thousands, if not millions of years, that it now looks like a cliff. But up here you can tell it's actually some kind of structure. And these kinds of sites are fairly common in the ninth world. I say we explore it. Yeah. Yeah. Let's do it. Okay. Cool. Well, we'll see if you discover anything interesting in there next time on Starter Kit. Yeah. Next time on Starter Kit. There's something else moving around in here. I need to see what's going on. There's something just right in front of you. Who's leading the way? Oh please, not that music. That music gives me nightmares from my childhood. Could we get something a little bit lighter, some lighter music here? 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