Critical Role & Sagas of Sundry

Part 2: A Scourge of Bones | Starter Kit: Phoenix Dawn Command

41 min
Feb 2, 20264 months ago
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Summary

Keith Baker guides players through combat mechanics in Phoenix Dawn Command, a card-based RPG where a Phoenix Wing team battles undead creatures emerging from a mysterious hole beneath the Cloud Spire. The episode demonstrates how card suits (Strength, Grace, Intellect), traits, and spark resources create tactical decision-making in real-time combat scenarios.

Insights
  • Card-based RPG combat systems require players to balance immediate tactical needs against resource management for future turns, creating meaningful strategic choices beyond dice rolls
  • Narrative integration of environmental elements (burning tents, explosive barrels, tools) into combat mechanics rewards creative player descriptions and encourages cinematic gameplay
  • Character traits and special abilities should have clear mechanical benefits tied to thematic descriptions, allowing players to understand how roleplay translates to game mechanics
  • Health/wound systems that provide mechanical benefits (like drawing cards when wounded) can incentivize risk-taking and create interesting tactical trade-offs rather than pure damage mitigation
Trends
Narrative-driven tabletop RPG design emphasizing player agency through environmental interaction and creative problem-solvingCard economy systems in TTRPGs as alternative to dice-based probability, offering more player control and strategic depthMechanics that reward cinematic descriptions and roleplay with tangible mechanical benefits (extra cards, damage bonuses)Accessibility-focused game design with clear rule explanations and multiple mechanical pathways to achieve objectivesIntegration of character traits and special abilities as core tactical elements rather than flavor text
Topics
Card-based combat mechanicsResource management in tabletop RPGsCharacter trait systemsEnvironmental interaction in combatHealth and wound mechanicsTurn-based action resolutionPlayer agency and narrative choiceSpark/magical resource systemsDefense and attack resolutionCharacter ability customizationCombat pacing and dramatic momentsGame master guidance and rule adjudicationTrait card mechanics and bonusesMulti-suit card systemsVulnerability and status effects
People
Keith Baker
Creator of Phoenix Dawn Command, leading the Starter Kit session and explaining game mechanics to players
Quotes
"These cards, what you have in your hand, this is the pool of resources you will use to do things. To defend yourself, to survive falling off a cliff, it's using cards that you can later use for other things."
Keith Baker
"When you run out of sparks, you die."
Keith Baker
"I need that blood. I need it on my body."
Kronus (player character)
"If you have a card that says add it to an ally spread, you just call it out when you want to do it."
Keith Baker
"You realize their weakness. You sense that again, they're just sort of energy contained in this body, and you're able to shout to people... Quick, use something metal."
Keith Baker
Full Transcript
Last time on Starter Kit. Out before you, you see the Cloud Spire, then you start hearing screaming. People are dying. What are you gonna do? We gotta take care of this. That's right. You leap off the cliff's edge, tumbling down into the darkness towards the signs of battle. Welcome back to your Starter Kit. I'm Keith Baker, the creator of Phoenix Don Command. We ended our first session with our Phoenix Wing being thrown into the middle of a raging battle. So right off the bat, we're gonna have to figure out how combat works. We're gonna have to figure out how combat works. We're gonna have to figure out how combat works. We're gonna have to figure out how combat works. We left off the edge of a cliff into the night, going towards the sound of the fight. This is a dangerous thing. You might get hurt. So now we're gonna get you some cards. Yes, please. Everyone on this side of the table gets six cards. You all take five cards. Now why is that? Because five cards is what everybody gets if you're not shrouded or a paragon. Okay, that's okay. But you guys got fire. I mean that's true. That's something. But also aren't you both scared of that kind of stuff? Now, so these cards, what you have in your hand, this is the pool of resources you will use to do things. To defend yourself, to survive falling off a cliff, it's using cards that you can later use for other things. So you want to sort of judge wisely. What do you want to spend your cards on? Oh, we can look at it as well. You can look at them all. You should each have two suits, depending on what kind of character you are. Strength is physical, sort of endurance and prowess. Grace is both physical grace and social, convincing people of things, moving with speed or elegance. And intellect is about perception, knowledge, logic. You also have your cards with the adjectives on them. We'll talk more about those a little later. But if you see one that just seems like this is the perfect card for dealing with leaping off a cliff. Then call that out. For right now, the issue is going down off the edge of this cliff. If you just want to just thumb to the ground, it's definitely going to hurt. It won't kill you. So you could just say, I'm saving all my cards for what's on the other end. Or you can spend a couple cards to try not to get hurt so badly. Chapter, do you want a soft landing or are you going to land hard? I'm going to take, I want a soft landing, please. For you, that will be grace. And so to completely be uninsured, I would want to see 10 points of grace. What do you guess? There's so much. I actually think I can do it. I think I can do it. I was lucky, Paul. So I have three grace. That's three. And then I have four. Seven. And then I have astonishing luck. You do have astonishing luck. Now, astonishing luck says the small print on astonishing luck is if you burn a spark, it increases its value to five. So sparks are these little tokens in front of you. And these are basically the magical energy you all possess. This is what sustains you as a Phoenix. And you'll use it to power supernatural abilities you have. So you can use sparks to shrug off injury. You can use sparks to add your tax. Everyone has something else that they do with them. But I should probably mention something at this point, which is when you run out of sparks, you die. But in this case, one spark used right now and just drop it in your box will raise the value of that card to five. So here's the thing. You have tumble down the cliff. You're using grace to avoid injuries. And you have astonishing luck. So what is that? Is it just acrobatic sort of brilliant tumbling? I actually would love to use my book to surf down. So I open up my book and then I ride down the side of the cliff with my book. That's a versatile book. But all right, your extreme librarian is what we're saying. And of course, normally, any book would be torn apart. This is your book. And so you do gracefully come down, go mental. Let's check it out. A little levity with the situation, everybody. And so you're fine. Set these three cards aside and that's your discard pile. You will drop in the future. But right now, you've used a bunch of your resources to stay alive. All right. So, Kronus, again, you can use different suits. So if you're using strength, it's about sort of pure endurance. You were just taking this and not being heard. If you're using grace, you're doing something graceful to avoid injury. Do you want to try and avoid injury? Or you're just going to roll down and keep all your resources intact? I'm going to, I feel comfortable taking the hit. But I do want to do like some sort of strategic barrel roll to lessen the blow. Okay. Again, barrel roll like 10 to least towards grace. 10 is what you would need to avoid injury. Show me what you want to put in. So if you can give me five, you'll take less. And this would be my strength cards, right? I was thinking grace. Oh, okay. Because I'm doing a barrel roll. It's very graceful. Yes, I will do, I'll meet your five. Okay. So you set those down. Now, here's the thing. You are going to take one wound. You know, you roll, but you still hit very hard. So you're about to take a wound as a Durant Phoenix. One of your lessons is that when you get injured, you can burn two sparks to reduce the damage by one wound. So if you want to, right now, you could just say, I'm not going to get injured. And now I'm going to pass on that. Because I think a little bit of blood going into battle can be intimidating. So I'm going to let my right. That makes sense. I approve of that. But I do want to call out. You also chose the lesson Paragon. And Paragon lets you have six cards, but only if you're at full health. So given that, would you like to reduce your injury? No, I need that blood. Okay. I need it on my body. It's as long as this choice. So all of you have in front of you a certain number of the little green counters, those are your health levels. That's how much physical damage you can endure. When you take a wound, like right now, you flip one of those over. So it becomes a wound. Now, you hit hard. I mean, basically, you come down with a barrel roll, but again, a single wound, that's enough that a normal person would be severely injured by that. But you're just tough enough that you just keep going into the darkness. So discard those two cards. Keep your form. We'll come back to things. Paley, what are you doing? I want to land gracefully, but I don't think I have enough grace to do so. And you think of a way that you're using intellect. How, what's a smart way to avoid hitting the ground hard? Well, I wanted, if possible, to use, since I have this giant nogginata, if I can use it as kind of like a wind blade to help me get down, but I don't know if I'm allowed to do that. That's still pretty graceful. I think you're just going to hit hard. Okay. And so bam, you tumble down, you do your best, but again, it's dark, you weren't expecting things, and so you're going to take two. But you're right there in the action with all your cards available. Oh, sorry, I have a quick question. Yes. I have cards that I could help her. Can I use it at any time, or can I only do that during my turn? No, so if you have a card that says add it to an ally spread, you just call it out when you want to do it. Okay. I'm going to use this card, it's called absolute conviction. You may discard the card to add three to the value of the wingmate spread. All right. So I'm going to roll down and I, you know, maybe I hit like a big jagged rock when I'm trying to roll, and so I've got this gash, and I'm wiping it on my face, and then I turn around to see her, maybe hitting a rock and tumbling down, and I go, not today. It is inspiring. Yeah, I have to say. I'm ready to. Do you have any grace cards in your hand? I do. So she's giving you three points if you can get up to five. Oh, I can definitely. Before just the damage you take. So you just need two points where you got. I think I have six for grace, and then one, which is the untouchable that I picked up earlier. All right. So I'll tell you what, we'll talk more about this sort of thing in the future. Okay. But when you have a trait, like untouchable, that is sort of descriptive. I can boost the value of that. Okay. So in this case, I think being untouchable actually, I think five points for that. Okay. I was just like, so I later. I was like, I'm sorry, thanks. So well, and it is a good card, but actually that's true. So you can hold on to your conviction, because again, you can use that any time someone's trying to do something. But in that case, you do manage to use your nogginada. As you described before, you tumble down, you catch the nogginada, you do an awesome flip, and you're fine. And just discard those cards. Does mean you've used a lot of cards. And last, fire. I'm just doing a full belly flop. I'm not here, and I'm hoping I've tried to aim my body for one of the figures fighting. Hopefully it's a bad guy, but I've tried to just land on anyone that's fighting. I realize they were in that club. They were in that club. Alright, so here's what happens. Tumbling down this hillside, you just surfed down gracefully on your book. You do this awesome sort of him-wily nogginada move. You're a little rougher, but you make it down, and then fire just burning meteor out of the sky. And tell you what, if you pick the hand that has the counter, you hit a bad guy. Oh, that hurts. I didn't hit it. Well, you have something. It's a former life. It's a border. It's a border, that's it. It's something's down there, but you take two wounds. Now, because you are bitter, every time you take a wound, you draw a card. So, first of all, flip these over. And draw yourself two more cards. You know, you're angry. He landed a little bit forward to the rest of you right in the midst. People all around you, there's things all around you. There is a gaping hole at the base of this giant spire in front of you. There's a camp set around it with tents, crates, a wagon, but it is in chaos. One of the tents is on fire. People are crying out in fear and pain. There's just a massive people sort of struggling, some trying to flee, some grappling with the people around you. And what you see, because you're literally looking up right in the middle of this, is this desiccated corpse choking someone probably a laborer, wearing some sort of rotting armor, maybe you see something glistening on it. But what you can definitely see is sort of sparks of purple light, especially around its hand. I don't like that. And you can see that there's more of these things coming out of the hole. Of the hole. So, these are ancient bones. Now, each of you has a card in front of you that has your school symbol on it, the card that says bitter, shrouded, give me those cards. Of the Regency era, you might know it as the time when Bridgerton takes place, whereas the time when Jane Austen wrote her books. The Regency era was also an explosive time of social change, sex scandals, and maybe the worst king in British history. Fulker history's new season is all about the Regency era, the balls, the gowns, and all the scandal. 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That's all they have to do. You're holding it. Oh, it's a bad thing to do. So what we have here is a bunch of innocent people and a bunch of mysterious undead creatures. Now, you just tumble literally right in the middle of this. Howdy. It's clear. It's the rest of you. Do you scream howdy? I do. Howdy! I'm afraid that laborer, uh, God, it's too late to help him. I'm afraid someone else got flushed by a phone. Something we don't know, exactly. Oh, that's what I felt. I don't know. There's a 50-50 chance. You know. You're so scream-out of pain. Now, what we're going to do is at the start of combat, someone gets what's called the torch. And the torch indicates which player is taking their current action. Uh, because Pire jumped right into the middle, we're going to go with him. Okay. Now, in addition, the torch tells us a number of interesting things that are here in the camp. In this case, there is a burning tent. There is a pile of tools used for excavation. There's a barrel of what looks like explosives. There's what was a cooking fire before this fight started. And there's a big hole in the ground. If when you are describing one of your actions, you can tell me how you're using one of these in a significant way, you're going to get to draw an extra card and maybe something else. So you take this, you can only use one of these per turn, and you don't have to use one at all. So there you are, lying on some kind of, we don't really want to look down there right now. With these creatures all around you attacking the people in this camp, what are you doing? I'm grabbing that explosive barrel. All right. And I'm throwing it at the skeletons. The skeletons are kind of all around the people. Are you sure some of their innocent my guess heard? This is close combat. I mean, do I have time to see, are there any that are sort of like out on the edge that I could throw the explosion back there? I'll give it to you. I did say that they were coming out of the hole. I can throw it at the hole. I can throw it at the hole. Throw in the hole and hope no one else is down there other than them. I don't say that. You can give it a go. Now what we're doing is making attacks. So each of you has a combat style. And I want you to take a moment to look at your combat style. What you'll see is it has three different things. It says attack. And that will give you a suit and a number of cards. So in your case, it says strength or grace. You can use any card you have to make an attack and you can play up to two cards. Actually one more thing because you use the barrel. Go ahead and draw another card. Nice. Okay. Now is it my numbers are good. Right. My numbers are good, but let me ask you this. Does it be whove me to hold back a few for the next round or should I go full guns blazing? So at the end of the round, you will draw up to your hand limit. So as a general rule, because you're going to be cycling through your cards pretty quickly, when it's not your turn, you want to think about things because you're using cards that then you won't have for the next time. Right now, you probably want to just dive in there and do something dramatic. Because I'm over my limit because of my wounds. Right. So you won't even draw unless you use a bunch of cards. You want to use a bunch of cards. Right. And I can only use two for right now. Right. Okay. Well, I'm going to throw a bound. All right. Two fours. You can play two cards as it says on this sheet, but also if you have traits like astonishing luck or untouchable, if that applies to what you're doing, you can add that as well. Do you have any traits in your hand? I have ruthless. Routhless says when you use it, it's worth five in an attack and you can take a wound to make it worth even more. Well, this seems pretty ruthless. You were chucking a barrel of explosives down the hole without even knowing what's there. Okay. Because I'll take this back. No, it's in addition. Oh. Because what you are doing is definitely ruthless. As long as the trait applies to the action and here it definitely does, it's an additional card. So what we have is four, eight, 13. Now, do you want to take a wound to add five to the value of this card? You're pretty hurt. That's a lot of damage. I don't want to take a wound to keep. Okay. So 13 points further as bitter. One of your special powers is that you add the wounds you already have to your attack. Looking at this creature here, what you see is a number in the lower corner. That's its defense. The first thing we do is subtract that from his attack, dropping us to nine. And every point reduces, basically, these are each worth two. For every two points of damage, you get rid of one of these counters. And these are the bones. Yeah. So you just blew up three of them. Yes. And in fact, because you dropped it in the hole and the hole was huge and dramatic, there is an explosion down there. And that takes another one out on top of that. Nice. So all of those go away. It is still your turn. You can make another attack. You can do something else if there's something else you want to do. But if you've got the cards for it, you can keep making attacks. Oh, interesting. Okay. So now that you've thrown the barrel in, you could start laying about you with your axe. If there's something else you want to try and do here, you could just tell me what it is. You see Pire is doing. Now what I want to do is try to position myself between as many workers and the bones as I can. Well, let's stop there for just one moment. Because that is something I want to see. Now that you're all here, you see people. These are people who are, you know, worked at this camp. There's researchers. There's some laborers. Tell me one, who do you see in this camp? I actually see a researcher, a mage of some sort with long red robes. Looked like in the middle of, was not prepared at all. Absolutely. Had, you know, like a satchel with lots of papers flying out and just running for us. That guy is there. Okay, so you see that guy. And you do your best to get, get between him and the others. I'm just going to say to do that, discard two cards. It can be any two cards. Okay. This is just reflecting that you have to take an action. You know, it's take some effort for you to do that. Yeah. Just turn. One of these creatures is sort of leaping towards him. You sort of shove it out of the way and getting its path. Still your turn. You can make another attack now or you're going to hold off. I'm going to hold off. Okay. Now, you get to decide, and this is something as a group you can discuss, who you're going to pass the torch to. Who's going to go next? I would nominate you just because you're covered in blood. I am very intimidating. It's true. I would also nominate Krutus. Okay. So, Krutus, you are taking the torch. And you now draw back until you have five cards, a normal number of cards for you. Krutus. I would, did the whole of the ground cave in? No, like fire flowed up out of it. You know, and it doesn't seem like more coming out. It seems like if there were any more down there, he's gotten rid of them. But there's still four of them right now scattered throughout the camp. If you want, you can take a closer look at one of them, or you can just dive in there and try and deal with these people. Are there... Oh, one thing I would like is for you to tell me about someone who catches your eye in the research team. There's, I can see a kid hiding behind the pile of tools. Obviously, very afraid, probably just there, because they have to travel with their parents. What gender, if any? Female. Okay. And just roughly how old? I would probably say six. Okay. And what would you like to do? Are there any, any of the dread that are near the burning tent? Obserutely. Okay. I would like to run up to them and push their face so that they're pushed into the tent fire. All right. And possible if two of them are next to each other, I'd like to double-fist that. So that is making an attack. Okay. So again, you look at your combat style, and you, I think, just use strength for your attack cards. Yes. So you can play up to two strength cards. But again, if you have a trait that applies, the trait is a bonus to that. Right. Okay. So I'm going to use my regular strength three card. And then I also have a strength card that is a trait, valiant. When you use this card and a tax spread, add your current health levels to the value of the card. If you burn one spark, the target must attack you on its next action. I'm going to go ahead and use that to add four. Okay. So it's going to be a total of seven. With valiant, it adds your health levels to the value of the card. So I think that's five. So it's your total value eight. Eight. Which is perfect. So we subtract the six, bringing us down to you. Do two points of damage and two points is enough to push that one guy into the burning buildings. But we forgot one thing, which is because you use the burning tent. The advantage of doing that is you get to draw another card. So see if that would make a difference. Boom! And that's exactly what we are looking for. And how much is that? Three. That's three. So you did get two of them after all. Grab two of them, shove them into the burning tent, and they're wrapped up and smoldering away. So nicely done. Here's the thing I will call out. Right now, they're about to go. It's about to be their action. I will say that neither Pale nor a chapter really have much in the way of defense cards right now because they used them all getting down the hill. So you do have the ability to draw the attack to you if you would like. But you could say it too soon. You don't feel like that. That's up to you. Well, the question I was going to ask is, is that a take effect no matter the range? I was choosing not to use it because I was assuming if I decimated both of them, there would be no one to attack them. They're a big sort of mob of guy. Okay. So it means that it's so dramatic that you're drawing the attention of the others and that they see you as the primary threat. Yeah, let's do it. Okay, so talk to that Spurk in your back. Now, there are two of them left. One is going to go for you. The other one will go for you because again, the two of you are the ones who have drawn their attention. But something happens as this is going on. First, the one that was close to you that was choking the laborer. I told you that there was some sort of purple energy. As you're looking at them closer, you can see that it's like veins of purple light flowing through the sky. It's flowing through their bodies. First of all, as the ones that you strike, the body felt sort of old into crepit. And when you shove them into the tent, they fall apart, literally. But this purplish energy sort of flows back into the ones that are still there. Okay. And they're glowing more bright. Now, then they were. Likewise, the one that was holding the guy, the energy flows from him into the body of the laborer. And now you see it just sort of the veins of purple light flowing through him. And he stands up. You're crazy. Now. So they're mostly focused on you. But the ones coming after you as well. I would like to just mention that I'm very intimidating. You are very intimidating. They don't seem to have eyes. They don't notice the blood. They can feel, they can smell your whole final blood. Your whole final divilages. If it makes you feel better. Thank you so much. You do need to draw back up until you have five cards this time. Oh, baby. You would have been six, but you're, you got that intimidating blood. And that's because it's the end of the round. Oh, the end of my turn. I can do that. Oh, cool. Okay. All right. So each of you are being attacked. So now we're going to talk about attacks. They're reaching out for you. And you see these sort of tendrils. They don't seem that strong, but these tendrils of purple energy are sort of extending from their hands as they reached towards you. Oh, they're faster now than they were. So it's an attack with the value of 11. So each of you now look at your defense. And that tells you what you can use for defense. So we'll start with you. You can play two grace cards. Okay. So you can play one. Yeah, I currently have one. You can also use traits if you can explain to me how the trait applies to what you're doing. So I could use. You could use terrifying. If it's like somehow this is how terrifying is helping me defend myself. I feel like that would be quite a stretch. And frankly, you are going to get pretty hurt here anyway. So the one point. The thing is the one point wouldn't make a significant difference. Right. And they're on, so they're undead. I just don't see how I could terrify them. Again, they don't really have eyes. So you know, intimidation, not an on our best strategy. So I'll play what I've got. All right. So this is going to hurt. So it reaches out and the tendrils of energy just dig into your flesh and you feel it. You saw what it did to the other guy. You feel it trying to burrow through your body. Oh, crap. Oh, crap. Why in the word burrow? Yeah, I'm afraid so. First of all, you take a wound, but you also get an affliction card. We're going to put this in your discard pile. Okay. And you can feel that energy still inside your body. And it doesn't, doesn't feel good. I'm going to have to suck it out. All right. I'm going to have to snake that into the other end. Now, the others then are attacking you. And so that is also a value of 11. First off, anytime you are attacked, you draw a card. Because that's your thing as a dirt. He's better at attack. You're good at defense. So let's see what you got. Okay. Now, you can play two cards. They can be any suit. And then you can add traits if you have a trait that is relevant. Okay. If you can get to 11, you won't be hurt at all. If you get closer to 11, you might reduce the damage. Okay. I'm going to go ahead and use this, my grace for four and my strength for two. And then I have this grace card that's misspent use. And that is when you use this card in a spread, draw two cards, place one of those cards back on top of your deck. Yes. So first of all, if you want to work with that, the first question is, can you tell me how your misspent youth helped you deal with combat? Yeah, dodging physical assaults from my father. That seems logical. So that does seem to work. So let's actually start with that. Before you do the others, because you may change your mind. So you start with that, you use your misspent youth card, set that out on the table. So this will add to my score and then also allow me to draw two cards up here. That's correct. But I'm going to discard one and keep one. That's correct. And you discard it to the top. Okay. I'm going to keep this. It goes back to the top. The one you don't use goes to the top of your deck. Oh, that's great. So we'll get it. I didn't want to throw that. Now, this just comes to the next question. So right now, you are at eight. Four, five, six, seven. You just drew a trait. Is it a trait that applies here? I drew vengeful, which is after you use this card in a defense spread, you may burn two sparks to make an attack against the attacker and then draw back to your hand limit. So do you want to add that in? Because again, you're feeling pretty angry about this? Do all the skeletons attack as one unit? Or will this interrupt the flow of their attacks? They're attacking you together, sort of, as one unit. Oh, great. Lovely. Two more. Two more. It makes the skeleton dream work. All right. Do you want to use it? That'll bring my score up to eight. All right. And then I will spin the two sparks. Oh, I feel like I'm running out of sparks so fast. So that I can come back fast. Here's a thing. How wounds work is it is the same way it works when you're attacking them. They subtract your defense from the value of the attack. So right now you're at three, and then they do that much damage. For most people, we have this number at the bottom of our card. For most people, each of your health levels is worth two. For you, it's worth three. If we could get one more point in there, you would take no damage from this attack. You do have absolute conviction. It's stronger if you use it to help someone else. But if you wanted to say, I am not going to let these people stop me and add one more point to the defense, it will... But as it stands now, I would take one damage. You would still take a wound, yes. That's okay. I'm okay with that. I'd rather save it to be more effective for somebody else. All right. Go ahead, discard all those cards. You take one damage. Global innovation is accelerating. But how are businesses staying in the fast lane? AWS AI is how? Like Formula One. Timing race action into real-time insights. And the AI momentum doesn't stop there. From energy companies using smart grids to prevent surges. To educators personalizing lessons to move at every student speed. Across industries worldwide, AWS AI is how industry leaders stay ahead. The world of Sonic the Hedgehog has been thrust into a not-so-dark, not-so-stormy hard-boiled detective story that probably nobody saw coming. Follow Sonic and the intrepid chaotics detective agency as they take on their biggest case yet. This high-flying action-packed adventure will take them across the world fighting for every clue they can find. It's one heck of a tale, which is good because this story might be the only thing that can save their lives. Well, if that's all I can just dispose of you. Wait, what? All will be revealed in. Sonic the Hedgehog presents the chaotics case files. Listen now, wherever you get your podcasts. And the chaotics are on the case. And when you make an attack, you use strength cards. However, this comes back to another ability every character possesses is that as one of your core lessons, you have the ability to change a card in your hand to a different suit. So for both pyre and cronus, you can turn one card into a strength card. For the two of you, you can turn one card into an intellect card. How often? Once per any action that you take. So right now, you've got two strengths you can add another to. You can basically use that grace card in your hand as if it was strength. I don't think it's going to be enough. It is in fact not now that I look at it. If you try, you will get to draw to replace those cards. So since those aren't very good cards, you might as well get them out of your hand. I have a question. Yes. When the attack is given by burning two sparks, do you have the ability to just take one out if it equals four? No, because she does have to hit it. You still always have to hit it. You still always have to hit it. Unless you were using lightning or something cool like that, or some people might do. So should I just have not spent the sparks in? I should have thought ahead. No, because the advantage of spending the sparks is you'll get to draw back up and you have a full hand of cards for next time. So I would actually make the weak attack using your two cards, even though it's no good. You don't need to be okay, don't attack me, right? It is almost strong enough to hurt something. Exactly. You can save absolutely convection. You don't have to use them all. So I'm just saying the... Okay. So go ahead and play those. So this is my two grace... Two grace... Oh well, and I'm gonna take my action to change the two grace to two strength. That's correct. So what? Strength. As you said, you try, it's not quite enough. These ones are stronger than they were before. Go ahead and discard those. Then I can draw. Then you draw back. Okay. So you have five cards. Okay, and that was their attack, actually. And I'm afraid that the one that actually basically won attack you, won attack you. The other one did kill somebody else. Now I have a question really quickly. Because of that attack, I suffered another wound. Do I draw my card right then? Okay. So I should have... That's all right, go ahead and do it. And then who are you gonna pass the torch to? I was gonna ask quick, since I had that card that drew the attacks to me, how come they were able to kill somebody else? Because there were multiple of them. So basically they had to attack you. But it was sort of just the extra around. Someone got caught up in the... Crossfire. Crossfire. Okay. Cool. Where'd you go, buddy? Right there. Oh, the torch. I don't know why I don't understand that things have two sides in there. I just forgot. I handed it over to the elemental lady. We have... We have pile of tools cooking fire, and that's it. Sorry. She's just gonna throw it. There we go. There we go. That was a very sad slice. Oh, wow! Nice, nice. Nice, big time. That was your late arrow. You should have had a draw. No, she didn't. So you've got the torch. There is a cooking fire. You can potentially draw on that power. What did you like to do? Yeah, I think I'm gonna go for that. I'm gonna go for fire. So because you're drawing on the power of the fire, go ahead and draw another card. Okay. And... Sweet. Look at your attack style. What are you allowed to use for attack? Two intellect cards. Now, just as Kronas did, you have the ability to turn a grace card into an intellect card. Okay. Also, you have the ability to add cards to an attack by spending one spark per card. So how many cards do you have? Three. Just three? Okay. But if you burn one spark, you can use them all. Okay. And I would use sparks. Yeah. Okay. Don't worry about them too much. So let's see what you got. Throw me those cards. Okay. So I have... We have two... Five... Eight. If you burn two more sparks. Because when you burn sparks, you can also just add them to the result. You will take one of these guys out. And they're pretty tough, so they will be worth doing. Yeah. So you do that. You were out of cards, so that means at the end of your turn, draw back up. Sweet. How do you kill them? I'm curious. I was going to run in, use my Naginaja move and spin it above my head. And as I land, fire comes up as like a wall. It engulfs the one and just burns them apart. So now you draw back up. Just card the cards in front of you. And last would be chapter. Passing the torch to you. Now, the only thing we have left here is a pile of tools. Can you think of a clever way that you could use a pile of tools to try and bring one of these things down? Well, if I find a hammer or something or like something like that, I'll just grab it and I'll throw it and I'll toss it. All right. So go ahead. First off, because you are... Yeah, so you find something big and heavy. Yes. That allows you to draw another card. Great. Go ahead and see what you got. Okay. Psychometry. Psychometry is actually a useful thing in this circumstance. So first off, it's a trait. So go ahead and we at this point, you just want to try and use everything you got, because you're going to draw back up the end of this turn. So your attack style uses two intellect cards. So put those out. Okay, so I hit the class on my class. That's what it's called, but the... Yes. Yes, defense. Now, smartest person in the room might be useful later, so you can hold that for a moment. But if you use psychometry... Yes. That means when you hit it, you're going to get information about it. That first off makes it up to seven. Great. And second, the big thing about psychometry is if you burn two sparks when you use it, it makes them vulnerable. It means you're understanding their secrets. And that grounds your damage up instead of down. Okay. Would you like to do that? I would like to. So if I burn two sparks did I take one out? You take one out. And not only that, What's that? What's that? The whole important thing is that you have made them vulnerable. You realize their weakness. You sense that again, they're just sort of energy contained in this body, and you're able to shout to people... Quick, use something metal. Yes. That'll channel the force. You are completely out of cards, so you are done, so draw back up. Okay, sounds good, thank you. There's just one left, and it is going to attack you. So with only one left, the attack has dropped now to a value of eight. You can use any two cards, and you also draw an extra card because you're drawing. So draw one card, and if you can show me two cards with a value of eight, that will protect you, so you avoid this attack, and pass that torch to any more of these people. There's one left. You got a lot of strength. What's the tweakingness? It's, it's, it's metal. It's, it just crushed and so it's metal through it. Why don't, yeah, I'll just hit it with my axe. Okay, all you need to get is a seven here. Okay. And you're adding three of, because you're injured. So it's a bitter, you add three points to your attacks. So you're allowed to play two cards in the attack. Mm-hmm. And let's just, that's what you need. Nine points. Describe it. So you're finishing them off? I cleave him exactly down the metal. And he splits 50, 50, and falls apart. And with that, the last one falls to the ground. You're standing over him with your burning axe. The light fades as the creature collapses. The researchers huddle together, shaking, sobbing. Medic runs over to one of the injured people, examining their wounds. I turned them away from the ones that you crushed. Yeah. And that's where we're going to stop. When we return, you'll be able to talk to these people, find out what they're doing and how you can help. But for that, you'll have to join us next time for starter kit. Next time on starter kit. What were you blowing up here? It's a nice to have an opportunity to blow things up. You know what I'm saying? Whatever is coming out of here, we will take care of it. Every surface is covered with ice. It is definitely not natural. Keep going. Are we gonna be okay? You will be fine. I promise you that. Hi, this is Rob Benedict. And I am Richard Spate. We were both on a little show you might know called Supernatural. It had a pretty good run, 15 seasons, 327 episodes. And though we have seen, of course, every episode many times, we figured, hey, now that we're wrapped, let's watch it all again. And we can't do that alone. So we're inviting the cast and crew that made the show along for the ride. We've got writers, producers, composers, directors, and we'll of course have some actors on as well, including some certain guys that played some certain pretty iconic brothers. It was kind of a little bit of a left field choice in the best way possible. The note from Krypki was, he's great. We love him, but we're looking for like a really intelligent decovney type. With 15 seasons to explore, it's going to be the road trip of several lifetimes. So please join us and subscribe to Supernatural than and now. The war is over and both sides lost. Kingdoms were reduced to cinders and armies scattered like bones in the dust. Now the survivors claw to what's left of a broken world. Praying, the darkness chooses someone else tonight. But in the shadow dark, the darkness always wins. This is old school adventuring and it's most cruel. Your torch ticks down in real time. And when that flame dies, something else rises to finish the job. This is a brutal rules light nightmare with a story that emerges organically based on the decisions that the characters make. This is what it felt like to play RPGs in the 80s and man, it is so good to be back. Join the Glass Cannon podcast as we plunge into the shadow dark every Thursday night at 8 p.m. Eastern on youtube.com slash the glass cannon with the podcast version dropping the next day. See what everybody's talking about and join us in the dark. Hi, I'm Brian Lucey, a former Chicago cop. Now I'm a producer on Chicago PD. And I'd like to introduce you to the official one Chicago podcast. The first ever behind the scenes look at the iconic TV shows. We're talking Chicago Fire, Chicago PD and Chicago Med. Join me each week for an exclusive conversation with the writers, the crew members, and the stars. Boy it's doing the right thing for Boy. Check out the once Chicago podcast from Wolfen Entertainment and USG Audio available now wherever you get your podcast.