Kinda Funny Games Daily: Video Games News Podcast

Last of Us Online was 80% Complete?! - Kinda Funny Games Daily 04.02.26

71 min
Apr 2, 2026about 2 months ago
Listen to Episode
Summary

The episode covers the cancellation of The Last of Us Online at 80% completion, the Super Mario Galaxy movie's strong box office performance, and Sony's acquisition of Sin Immersive Labs for AI-driven visual computing. Hosts discuss the strategic decisions behind these moves and their implications for the gaming industry.

Insights
  • Live service game cancellations at advanced development stages represent massive sunk costs that could potentially be recovered through release rather than abandonment, especially for established IPs like The Last of Us.
  • Sony's resource allocation prioritizes single-player narrative games over live service experiments, suggesting a strategic pivot away from the live service push that dominated 2020-2023.
  • Console pricing is trending toward $1000+ for next-generation hardware, which may create market resistance and shift consumer preferences toward PC gaming or alternative platforms.
  • AI and machine learning acquisitions by platform holders are framed as optimization tools to reduce development time, but their actual ROI remains unclear amid simultaneous studio closures.
  • Established IP with proven multimedia success (like The Last of Us with HBO series) may have better live service potential than previously assessed, suggesting strategic miscalculation.
Trends
Live service consolidation: Major publishers retreating from experimental multiplayer projects to focus on proven single-player franchisesAI-driven optimization tools becoming acquisition targets for platform holders seeking to reduce development costs and timelinesConsole pricing inflation: Next-gen hardware expected to reach $1000+ base models, potentially pricing out mainstream consumersMultimedia IP leverage: Gaming companies increasingly using TV/film success to justify continued investment in game franchisesStudio acquisition for expertise over expansion: Sony acquiring specialized AI/ML teams rather than building internal capabilitiesExtraction shooter genre saturation: Industry moving away from extraction mechanics despite some successes like Helldivers 2Development timeline bloat: AAA games taking 6-7 years with 400+ person teams, driving cost-cutting measures and AI tool adoptionRegional fan engagement: Gaming companies launching global tour-based events to rebuild community trust after service game failuresAnimated film box office stabilization: Video game movie sequels showing stronger opening days but weaker legs than predecessorsDeveloper NDA constraints limiting portfolio building: Cancelled projects preventing developers from showcasing work to future employers
Companies
Naughty Dog
Cancelled The Last of Us Online at 80% completion to redirect resources to Neil Druckmann's Intergalactic project
Sony Interactive Entertainment
Acquired Sin Immersive Labs for AI/ML expertise to enhance PSSR upscaling and visual computing capabilities
Bungie
Reportedly consulted on Sony's live service strategy and reviewed The Last of Us Online, influencing cancellation dec...
Illumination Entertainment
Produced Super Mario Galaxy movie which opened with $34M on Wednesday, outperforming the first film's opening day
Universal Pictures
Distributing Super Mario Galaxy movie, estimating $128.2M three-day and $186M five-day opening weekends
Sin Immersive Labs
UK-based machine learning and computer vision company acquired by Sony to advance visual computing in games
Microsoft Gaming
Announced Xbox Fan Fest Tour 2026 with global events in LA, Cologne, London, Mexico City, Seattle, Sydney, Tokyo, Tor...
The Pokemon Company
Opened Pocketopia themed immersive space in London and collaborating with Ikea for Pokemon Pocketopia themed events
Ikea
Collaborating with Pokemon Company on Pocketopia themed in-store events and special in-game island content
Coffee Stain Publishing
Shuttering Malmo office, impacting 17 employees; studio known for Goat Simulator franchise
People
Vinit Agarwal
Led The Last of Us Online for 7 years; revealed game was 80% complete before cancellation in interview with Lance E. Lee
Neil Druckmann
Director of Intergalactic project; prioritized over The Last of Us Online, influencing resource allocation decision
Shoji Yoshida
Stated that Bungie explained live service game requirements, leading Sony to realize they couldn't support both projects
Andy Cortez
Co-host of Kinda Funny Games Daily discussing industry news and trends
Michael Howard
Co-host of Kinda Funny Games Daily; provides commentary on gaming industry developments
Kenneth Shepard
Reported on The Last of Us Online cancellation and Vinit Agarwal's interview about the project
Lance E. Lee
Conducted lengthy interview with Vinit Agarwal about The Last of Us Online development and cancellation
Glenn Powell
Cast as Fox McCloud in Super Mario Galaxy movie after reportedly calling studio directly about Star Fox involvement
Chris Meledandri
Revealed Glenn Powell was cast as Fox McCloud after actor called studio about Star Fox movie involvement
Peter Murphy
Discussed Pokemon Pocketopia immersive space in London and collaboration with local businesses
Quotes
"basically at one point, a decision had to be made. All right, make this next game or make the next game that Neil Juckman was directing, the president of the company. And so kind of naturally, you can understand what happened there."
Vinit AgarwalEarly in episode
"I spent seven years working on that game and it was soul crushing. I remember honestly finding out that it was getting canceled 24 hours before it was announced to the public."
Vinit AgarwalEarly in episode
"There had to be a way to kind of keep this going. Call up another studio for support. Why can't we break off a small team with Neil to maybe start the intergalactic run and build out while the team finishes this up?"
Andy CortezMid-episode discussion
"If you're that close to it, you got to assume, all right, put it out. Let's try to get something back from this. Let's try to sell some micro transactions."
Michael HowardMid-episode discussion
"There's no way in a world that if this game does come out and it hits, all of a sudden, Naughty Dog is only making a live service game. No, they would still 100% double down on that."
Andy CortezMid-episode discussion
Full Transcript
If unwanted thoughts are taking over, don't wait to get help. Visit nocd.com to book a free call with their team. If you want to get our shows ad free and our exclusive shows, go to patreon.com. Slash kind of funny. Today's gaming news stories include a last of us online devs speaks up about its soul crushing cancellation, the Mario Galaxy movie is breaking records and Sony interactive entertainment makes a new acquisition. I just I've just been notified they may be getting shut down very soon. We'll have all this and more because this is kind of funny games daily. Welcome to kind of funny games daily for Thursday, March 2nd, 2026. It's April 2nd. Blessing out of your junior when you typed in this document. I am Andy Cortez and I'm joined by Snowbike Michael Howard. Little jokester today. Jokester, little jokester. Andy Cortez, little jokester. It's not April Fool's, but you'd be fooling today. Mike, what'd you get into last night? Last night, I got deep into the dungeons of Zelda. Ignored my cause, ignored my texts, ignored my slacks. Not happy about it, you know, but I'm happy. Not happy at who? At who? Yeah. At myself. Like, did I want to go to an awesome basketball game with my best friend? Yeah, of course. Right. Like not happy about it. Did I want to see when we put up MVP numbers in his final campaign to be chosen for a league MVP? Yes. He's pushing for it. And did I want to sit in nice seats with Andy Cortez? Yeah, super nice seats. Those are the seats we need to get from now on. How much? How much did those run? 240. Not bad. 240 love. It was like, it was, I was 18 rows up. It was real. Wow. 18 rows up. Real nice. Real good angle. Yeah. What'd you eat? Had a big ass pretzel. Because you know, I like eating when we go. Dude, had a big, I had nachos and I had a big ass pretzel. Nachos too? Yeah. You dip the pretzel in the nacho cheese. Well, they gave you different cheese with the not spicy cheese. I think it was about the same cheese. I think it was the same sort of cheese. Yeah, yeah, yeah. It was kind of spicy. It's all coming out of a bag. Yeah, it's all coming out of some, you know, distributor, wherever the hell is going in from. But the pretzel was, it was, it was really damn good. There was a dude in front of me who kept on going, good rebound. Whenever the Warriors would get a rebound. And then there was a little kid next to me, you keep going to all the little tallest first guys, whenever they would miss. Hey, when you're in the lower bowl, you can do that. They hear it. Yeah. I mean, we weren't that close, but it was like, it was still really, really damn good. Shout out to game time. I use the promo code Dan. Shout out to game time. Yeah, that would be this is not a sponsor. Use those tickets. Yeah, it worked. It worked. Yeah. I love that. Yeah. Because I always feel like they say all that and it's like that never works. But I also like never see the tickets go on sale that are like, oh, that's worth it. Yeah. Tam was at the game too. He was in he was in he sits in like section 200. He was like the section above me. And he texted me in the third quarter. I'm leaving. I can't watch anymore. And they're getting smacked. They're getting smacked up. Yeah. The Warriors are getting smacked up. They had like nobody available. And it was a great day. Also, check this out. There was a player for the Warriors whose right hand super hurt. They were down to nobody. They only had like nine players. He had to shoot his free throws with his left hand. And the whole audience was like, oh, God, like it looked really, really bad. Poor guy, man. That's basically didn't call you down. And they should have. They have Kurt knows that you would have signed a 10 day. Steve Kurt knows Steve. Chris should know if you're watching live, be a part of the show by super chatting on YouTube.com forward slash kind of funny games. We can do this without our Patreon producers on Patreon.com forward slash kind of funny. So thank you to Carl Jacobs, Omega Buster and Delaney, the Psalm twining. We got a packed news day today. So for now, let's begin with what is and forever will be the Roper report. It's time for some news. We have six stories today. A baker's dozen. That poor smoke machine. Story number one. Last of us online dev says that it was around 80 percent complete before its soul crushing cancellation. This comes from Kenneth Shepard at Kotaku. It's been just under three years since Naughty Dog announced it was canceling a planned last of us multiplayer game in order to redirect resources to a single player to its signature single player narrative games. I started quite a bit during that first sentence, Mike, because I can't believe it's already been close to three years. When I read this, it was pretty wild of like, man, how fast time go. That is crazy. Like yesterday. You know, so they again, are they wanted to redirect resources to their signature single player narrative games, including the upcoming PS5 game Intergalactic, the heretic profit from the sound of it. The multiplayer game was in the late stages of development when the studio pulled the plug, Vinit Agarwal, the director on the project, who was since left Naughty Dog and moved to Japan to found a new studio, sat down for a lengthy interview with Lance E. Lee to talk about his life and career. When the topic of the last of us came up, Agarwal revealed that the game was around 80 percent complete before it was canceled. Agarwal also gave some insights into Sony's misguided live service pivot, which he says the company started pushing around 2020 at the beginning of the COVID-19 pandemic as online games become away, became away for people to connect with their friends while quarantined in their homes. As restrictions have loosened in the years that followed, people are playing online games as much as they were. And as such, all that investment and forget into forever games was pulled back. The combination of that and a weighing of the Naughty Dog's internal resources led to the last of us online cancellation. Quote, basically at one point, a decision had to be made. All right, make this next game or make the next game that Neil Juckman was directing, the president of the company. And so kind of naturally, you can understand what happened there. They had to pick the game that was kind of the bread and butter of the studio rather than this experimental game that I was working on that I believe was going to be really big, but unfortunately couldn't see the light of day. That was a devastating moment for me because I spent seven years working on that game and it was soul crushing. I remember honestly finding out that it was getting canceled 24 hours before it was announced to the public. That's how I found out about the game getting canceled. And it was just unfortunate they had to do that because they have to control the messaging. Oh, like a player learning that he's getting shipped out. Going to another team on the bench, you know. I mean, that's tough. Very unfortunate stuff right there. And it's wild to start finally hearing a little bit of the story behind the scenes, talking with the director of the game, seven years of development time. All to be cut short at about 80 percent markers, wild. It's obviously insanely, it's got to be insanely soul crushing. And you got to hope that so many of those employees are able to put some stuff on their portfolios, but a lot of it is likely NDA. And then you go, well, hey, I I should be hired at the Snakes Studio. I just can't show you the stuff I worked on for the last seven years because that game got canceled and now Naughty Dog and Sony aren't letting me show it. So all of that kind of gets into a weird, you know, like gray area or whatever. But when I think of this game, I think that if Sony could see the future and they could see how massive our greatest became. Yeah. With the last of us being a big name, having a huge TV show. I think that this would have been the one that they decided, actually, no, let's go forward with that one and let's cancel the other ones. Let's find out a way to keep this thing going so that Neil can continue intergalactic. It's it's just insane to me that that's the project that gets canceled still. Like when we look at all of the other live service stuff that eventually ended up happening and end up going through a lot of it got a lot of it probably has to do with the fact that it is Naughty Dog going, well, we rather you work on that big thing rather than this, like Vinit mentioned this experimental multiplayer game. But for all the other multiplayer projects to get through and to get green lit and for the last of us one with two seasons of an HBO show that everybody fell in love with to be the one to get canceled. Just makes you go there had to have been a way to kind of keep this going. Call up another studio for support. Why can't we break off a small team with Neil to maybe start the intergalactic run and build out while the team finishes this up? Right. It's like one of those you wish you could have been there in the room to hear it all because yeah, you would think after Helldivers 2, of course, you would look at Marathon now. Of course, you've had some stumbles with Concord, but you would think you would look at that and go, OK, let's get to the finish line here because those are going to pay off. What do we need to support you? But yeah, the bread and butter is with Neil with this single player narrative driven game. We're going to go back to that no matter how far you are. Wild to say that we're 80 percent and be like, you know what, you can get that far into a project and that's be like, we're done with that. Yeah. And a lot of it comes down to that. You know, can we even recoup any of these losses? Right. And I think if, you know, again, this is armchair finance, you know, marketer or whatever. But if you're that close to it, you got to assume, all right, put it out. Let's try to get something back from this. Let's try to sell some micro transactions. Let's sell this base game. But again, I when I think of what Naughty Dog was doing, trying to have this. Not just this isn't factions one, right? Everything we've heard about factions two felt a little bit more extraction like. Yeah. You know. And and I think in that moment, without knowing that something like our greatest could come along and succeed, they go, well, this is still kind of an unimproven game type, you know? And I think a lot of that has to do with them going, actually, no, we'll go ahead and go forward with Concord because it's a game type that people are more familiar with or it's an arena shooter. I mean, at that time they are they're basing this all off the IP, right? It's like you could point to Tarkov at that time. You probably point to the Division Dark Zone, but they're just basing this all off of like, hey, the IP is going to carry this. And hopefully people will jump on and find themselves really enjoying this new game mode that we're going to try to put out to the mass audience right now. I wish we could have learned more, right? What a time this would be to go get drinks with this game developer and be like, hey, point to some of the things you were doing. What were some of the highlights that you thought would like blow up in this game? I want to learn so much more about this game and to think what was behind the scenes. And to think that this would have likely been one of those dual releases, PS5 and PC. Yeah. That there's a big player base out there. It's the last of us. It's a large IP. I'm just like, oh, there has to be people at Sony right now going, damn it. We we had something there and we shut it down because obviously you need those employees to be working on the intergalactic game. And we also know, yeah, you're 80 percent there, Andy, but 20 percent still to the finish line, which is going to be a lot. And then also you have to keep this game alive. Right. So like, what does the studio look like if this does become a massive hit? Our resources now diverted from Neil Druckmann and his team over to this side, where now we have to build up a stronger crew that keeps up with this updates for the extraction shooter, whatever faction was. And maybe that slows down Neil and his team or does it die right away? And then all of a sudden we have a massive loss. The last of us name takes a hit, which we talked about before. We don't think it would have. But if it did die, how big of a hit would that name have taken? A question from the pool here, if you may. I do wonder though, like how much was Naughty Dog like ramping up and like bringing talent in for this, right? Like because we talk about like, oh, like we need you to cut this thing to fully support Intergalactic, but for years, if y'all were kind of building this up as something bigger than Last of Us factions for this Last of Us 2 part 2 multiplayer, don't you think like they would have brought in more people for that? Like that's just something that I've always thought about as well. Like were you not thinking far into the future of those outcomes of like, you know, having that team there or like having like extra people there for this multiplayer team while not having to redirect resources from Intergalactic? Well, you got to assume as they look back on the development of this, you would ask them how long is it going to take to make this game? They wouldn't have said it would have taken seven years of production. Of course. There's likely a good chance that they wanted this to be much shorter. Well, and then scope and other games coming out and other ideas and then being sort of snowball and suddenly it's a much larger project that maybe you're willing to sort of fully take on, but they were fully taking it on for damn your decade. You know, pretty impressive stuff. While still doing their normal games mind you, right? And it's like we hear stories out of Obsidian with their smaller teams doing grounded, right? We talk about projects with Pentsiment, right? How big is this team that's working on that seven years? Yes, it's a long time. But for the first two years was it eight people building on a small prototype and then it got bigger and bigger? The chat also reminds me that like, yeah, they said in an interview that if this game were to hit, they would become a live, live service studio only, which I don't think would actually be the case. They would 100% fund that team and also get back to the bread and butter with Neil of single player narrative games. Like there's no way in a world that if this game does come out and it hits, all of a sudden, Naughty Dog is only bungee making a live service game. No, they would still 100% double down on that and give them even more to go make more games. Now, the the kind of closest analog I can think of is bungee, who's making Destiny at the time. And then that small team spins off to work on the frog game or whatever that multiple the gummy whatever the hell project. Gummy bear, gummy bear. Yeah, but there's also like a frog thing, a frog type. It's a frog game. Yeah, frog type game is what they were saying. And that that project alone was that warranted a different team getting sort of spun off and becoming a different team. Hey, you guys worked at bungee. Now we're kind of going to give you a different name. You're going to go work over there in this project for a little while or whatever. And that's, you know, again, armchair studio director or armchair Sony director. At that point, that's it's worth going. All right, everybody, we need you back on Neil's project. But the stars of that project, let's get you on multiplayer. Yeah, that's we're going to shut down Blue Point in five years. Let's get you over, you know, like it's man, I feel like there could have been something here. And for all of us, for all the times that we make fun of how badly ideated and how awful of a of a directive this whole life service push was. This is the one that could have been the one that they could have stuck with. It's a little head scratching to me of like, oh, like during covid, we saw everybody at home playing games together. But then after covid, like people just stopped playing. It's like, well, people didn't stop playing online games. Like they kept going. I know that the bread and butter is single player games, but it is interesting of like this whole life service push has quickly become like, oh, no, people are back to playing just single player games, cut it all down. Right. It's like, no, you just haven't found the game that works yet. Right. So it does take a lot of time. It does take a lot of losses, but like there is a diamond in the rough there. Last of us probably had a better chance than a lot of other Sony live service pushes that they had. Yeah. Where's where's fair games? Mass affection with a two dollar super chat says could have had blue point take over the last of us online could have had a lot of like really talented employees go off and continue that. That's the odd one. You would love to be at the moment of like when they said, hey, which like it sounds like, hey, he didn't find out until this game was going to be canceled 24 hours ahead of time. But there had to be a conversation in the room of like right now, we only have enough for resources for either Neil and his team or for you. Let's start to hear the pitches of why we should do both, right? Or why we should pick one or the other. This team, Sony couldn't go, let's make both happen right now. If you really thought this was going to be the game going to be so special, eight, seven years of work and then just drop down the drain. That's crazy. Yeah. We need like the full deep dive because I, you know, looking at Naughty Dog to online estimates, they're on a 400 employee company. Yeah. And you just got to wonder how many would it have taken to work on this other game? And not all of those 400 were working on the last of us online. You know, a lot of them were already in pre pro for Neil's game. So kind of just makes you wonder what kind of powers could have been diverted, you know, 20% more to the engines, 24% more to the, whatever, you know, Bailey Walker says, with a $5 super chat says, wasn't it bungee that came in and raised the red flags on the last of us online just for their own studio to be thrown in potential peril? Yeah. There were reports that bungee was kind of the, hey, we'll, we'll be kind of a consultant on a lot of these live service pushes and that they were one of the studios that I guess looked at the last of us online. I don't have it down perfectly. I don't like the look of it, but I do think that bungee were one of the people, you know, one of the consultants to be like, I don't know, this is working. But if we would think that it was actually an extraction shooter and makes an extraction shooter pretty wild right there. Yeah. Yeah. Not a great look. Yeah. I mean, like again, that's very much a, you know, we'll have to find the exact story because, but I do remember that coming out. You know, I'm seeing some stories here from Forbes here, this story from Paul Tassie talking about bungee reviewing, reportedly review the last of us factions and found it lacking. This is a five months. I mean, that also can be true, right? I mean, you brought, you purchased bungee, Sony purchased bungee for, of course, bungee in the team, but also their expertise of like, hey, help us. We're trying to make a big 12 game live service push coming here and bring your expertise. And so you have the team went in there and said, yeah, it's not the best, then you probably take them at their word because yeah, they kind of know live service games in and out for sure. I would love to know more. I want this guy to open up and tell us all about this game. I need to know map size, how many maps, what was the actual objective of the game? Was an extraction shooter? Was it just teams of threes banging into each other? Like I want to know all about this game. This is from Forbes when this is written about with the whole bungee of it all early last year. Shoei Yoshida, despite saying that when he played the last of us online, it was quote unquote great, says that bungee explained what it takes to make live service games and Naughty Dog realized oops, we can't do that. If we do it, we can't make intergalactic. So that was a lack of foresight, a very expensive oops that costs years of development resources and tens of millions of dollars, no doubt. So I think there's been a conflation of people saying like, oh, bungee saw the last of us game and said it was bad and it needed to be canceled. But I think that's like over dramaticizing what actually happened there. Wasn't that like they came and said, this isn't working. It's just like, hey, these are going to be the steps that you need to take in the future. And again, lack of- They gave him enough hesitation for Sony to go. You don't got that lack of foresight. Yeah. This is like a weird, yeah. It sounds like bungee came and was like, hey, just so you know, we've gone down this road and once you do it, you become destiny, right? We've done destiny for 10 years. You don't see any other bungee titles out there, right? So like, if you're going to do it, you're going to have to commit the whole team to it, which then I still believe Sony would, Neil Druckmann was like, hey, my studio now only makes a live service game. I still want to make single player games. They're going to figure out a way to make sure Neil Druckmann is happy and making a game with him. Now, would we get intergalactic? Maybe not. But would we get a Neil Druckmann single player game? 100% Yeah, 100%. Story number two, Super Mario Galaxy movie has a better opening day than the first film and is expected to finish behind for the weekend. This comes from Chris Gulling at VGC. The Super Mario Galaxy movie has started off well at the box office, outdoing its predecessor on its first day as a reminder to listeners out there and viewers. We're doing our interview today. Very excited to talk about it. After gamescast, most likely. Yes. When the Super Mario Bros movie launched on April, on Wednesday, April 5th, 2023, it brought in 31.7 million in the US box office that day. Now, as reported by Deadline, the Super Mario Galaxy movie has bettered this, hitting 34 million on Wednesday. This not only surpasses the first film, but is also the best opening Wednesday in April. Despite its strong start, the publication notes that it's harder to tell whether it'll keep up its momentum over the course of its first three day period, parentheses, up until the end of Friday, and then its five day period ending the weekend. Universal is estimating that the film will reach $128.2 million over three days and $186 million over five days, which would be less than the first Super Mario Bros movie, which hit $146 million in three days and 204 million in five days, but would still be Illumination's second best opening beating out any of its Minion movies. Should the Super Mario Galaxy pass $100 million domestically by Friday, as expected, it would become just the fourth animated franchise to have two movies pass $100 million in their opening three days, along with Trek, Toy Story, and Minions. Damn. It does feel like the first Super Mario movie mic had a lot more legs. Okay. Once more word of mouth kept going, like, it, the way that Super Mario 1 gained money reminds me a lot of the way Inside Out 2 gained money. Okay. When I would suddenly just hear about Inside Out 2 has made how much? That's still, are you fucking serious? Like, it's still continuing to do that. I feel like Super Mario 1 had a lot of legs and it feels like maybe they're estimating that Super Mario 2 may not have that much, but will still be way up there along with their other franchises. Super Mario 1 at the time, I think, felt kind of like the, the first one, right? Yeah. A new thing. Special. Coming out here, something special and different of like, oh, we weren't used to like video game movies being so, so good. And also the first time a animated Mario movie is like on the big stage and like nailing it. Yeah. I think there was like, a little bit different of like, now we're a sequel. We know what it's capable of. Still incredible dollars here, right? If, if I'm to believe the Google search right here, $110 million is the budget for the new movie, right? Super Mario Galaxy movie, 2026 was 110. That's a lot. They're going to make a lot of money. Make it all that. A lot of money. Pretty quickly. I mean, do you think it will take over number one? Or do you think it will slow down like these estimates? I think, I think it will slow down. I think there was just something so special about that first one and maybe word of mouth not being there. I think the economy not being there either. You know, I think we were still kind of not quite pandemic era. We were still like, we're on the way out of it definitely in, in 2024, I believe that or 2023, but I think money's just a lot tighter now. Okay. I mean, it's interesting because when you think about it, right, we're about to go into Easter Sunday or Easter weekend. We also have spring break right now. I think these numbers will start to get up a lot higher come the weekend, right? I think we just got to get there. Wednesdays. It's an interesting one. We're reading this on a Wednesday into Thursday, which I love that like the box office opening weekend has become like a week now. It's like not a weekend, but they're just pushing further back and further back. Exactly. I do feel like by Friday, you're going to see something different. You might see a different energy here. Do you plan on watching it? Oh yeah, I do. Well, eventually. Yeah. Yeah. Okay. I'm like, I'm trying to find a location there. What's going on there? It's like, this is a, this movie for me at where I'm at in life is like a perfect mic on the couch or on my phone watching movie. Like when it comes out, you know, so it's like, there's no rush, right? But yeah, I'd like to see it in theaters. I saw project Hail Mary two nights ago. Loved it. And so where was my invite? You want to go see it in IMAX was so good. Damn. That rock hit me, dude. The rock hit me. And so I don't want to know. Don't tell me the rock. I don't want to know. Talk about Dwayne. Oh, okay. He was in it. I didn't know that. Yeah. So the, you know, when we were heading out for tomorrow, Galaxy, the movie, and we were like, who's, who's going to the screener? And Mike said, Oh, you know, we're not invited anymore. Yeah. Me and Roger and Barrett. And then he said, I, he was like, well, you know, Andy, you know, probably told him that I fell asleep 40 minutes in. There was a lot of that as well. You know, I, you know, I got the gist. I got the gist as he was snoring next to, I saw that photo. My Google photos will bring up like the memories or whatever. And it's just, it's blessing to your left looking at you. Knock the fuck out. It's a good one. It's a real good one. But we will be talking all about Super Mario Galaxy movie today for in review. And Tim Getty just coming back to the studio to do the interview with us. And I'm very excited. I haven't, it's going to be a big deal. This movie is going to be big. I just, even if it falls a little short of the first, I'm just wish you were better. I just wish you were better. I know it's so interesting to hear you guys talk about it. But then like Roger saw it last night and he's like, it's a movie. I enjoyed it. Like it's a good time. You know, it's like, it'll make you smile. Yeah. It's going to be a very interesting reaction of like now that people are out there watching it, what they think, because there's been some wild reviews. Oh, yeah. Some wild, wild reviews, Andy, from afar. Like, yeah, those first several reviews from press people that you could tell have never picked up a video game in their life. I don't even blame them for feeling that way. Yeah. But it's like, you shouldn't use sports fans should not be going to an NFL game to like review the game. You know, like if you don't really know what's happening, but you don't understand the references, this is, this movie is so reference heavy. This movie hits you with like some crazy deep cuts that to an outsider would be watching this ago. I don't know what the fuck any of this means. Like this means nothing to me, you know, and it does hit you with a lot of that. Now it is beautiful. God dang, this movie is gorgeous. And the soundtrack way less licensed music, which was my favorite thing about it. They had a lot of licensed music in the first one. I mean, you know, they had like, a hero. Oh, and they famously like on me. Yeah. Like during the Donkey Kong segment. Yeah, fucked up. Dude, they, they got rid of so much of that. And it's like, dude, the orchestra stuff is like, I was getting goosebumps so much of it. And then the characters are talking. He's like, man, y'all can't be funnier. Like, come on, man. Come on, dude. And he quit, but it's a kids movie. Okay. But so the Lego movies and those fucking movies are great, dude, barely. He's always, hey, you know that, you know, in the first movie, how that peaches song blew up and was so popular. Yeah. We're going to do that for a second one. No. Okay. Got like, what? Get me in there, man. Get me in there. Let me help write some jokes. Story number three, Sony interactive entertainment acquires Sin immersive labs. This is a press release at Sony interactive entertainment, the company behind the PlayStation brand. We are continually exploring new ways to push the boundaries of visual computing and deliver richer, more immersive gameplay experiences. Today, we are pleased to announce that S I E has entered into an agreement to acquire Sin immersive labs, a UK based machine, a UK based machine learning and computer vision company, computer vision. What does that mean? You know what? It's a lot of cool words. Computer. We see the vision. I need to know this is cool words. AI. You asked the computer and their computer is like, I got something. Don't worry about it. You type into the computer what you want. It says, I'll give you the vision. I got the vision. Founded in 2022, Sin immersive labs brings together a specialized team with deep expertise in computer vision and machine learning. Following the acquisition, the Sin immersive labs team will join S I E's visual computing group, VCG, not VGC, VCG and contribute to our broader efforts in advancing state of the art visual computing within games. This includes applying machine learning to enhance gameplay visuals, improve rendering techniques and unlock new levels of visual fidelity for players. We look forward to welcoming the Sin immersive labs team to S I E and continue to make PlayStation the best place to play. We are really excited to talk about it. Now I hear all this talk about it and you immediately go, oh man, they want to do a lot of like AI stuff, but on the flip side, flip it. I'm flipping for you, Mike. Let me flip it. Seems like they want to help improve pisser a lot. When I read it, Andy, when I've learned from you and you and I doing a lot of Nvidia stuff, I was like, oh, this sounds like a lot of things that Nvidia does AMD does, right? It seems like this is a team that wants to improve upon their visuals and fidelity and the stuff that they have going into their hardware and their software and all their programs. It's like this seems aligned with everything else that we're seeing from other companies in the tech space that are pushing kind of the medium forward. And it seems like they are trying to find a group to help them do that. That's, that's the hope. That's certainly the hope, you know, I mean, like that's what it seems like, right? Like to me, it's like, okay, clearly that's what it is. Then I type in Sinim, Sin immersive labs.com to find the website. It's like, oh, let me see what the website is. Pretty low key website, but AI is the second word there. Just so you know, like as to be expected. Okay. But I was looking for like an about me page, not much on the about me, but some cool stuff going on with like taking a photo and then bringing AI to help it like become a larger photo. Like a 3D space scope around in. You know, it's, it's fascinating. And I hope that they can continue to make PSSR, you know, more improved and continue to make that technology more competitive. Of course. Because when I hopped in and checked it out over the weekend, I was super impressed by what I was seeing. Like I, I, things look a lot better and things are improving with PSSR. I mean, that's got to be the goal, right? It's like to make your hardware stronger through this different technologies, because you're now competing with PCs and NVIDIA and AMD and all these different graphics cards you are competing with a possible steam machine, right? It's like, you still want to be the top of the line hardware to push all these incredible games that you have. So they, they got to stay in the running with it. Go ahead, Barrett. I just, I just wonder what's the, the, the ROI, the return on investment for a technology that is exclusive to a machine that is now $900 while also laying off studios for, you know, the creative side and actually making, you know, software that's available for all PlayStation customers, you know, that's just, that's just another thought. You know, something you got to shut down once you do to buy another one, you know, you got to have money to make money. So in my mind, yeah, I think it's, it's, it's, it's, it's, it's, it's, it's, it's, it's, it's so in my mind, yeah, the reason I love these technologies is there are a lot of studios that could use this technology in a way that could help quicken the optimization process. Okay. You know, when we talk about, hey, can we shave off eight months of development optimization time and have pisser make things look and run better without requiring you to spend that much time at the end of like developing the game or whatever. That's pie in the sky. That's idealist Andy thinking like, here's the best case scenario. Yeah. Right. That sounds like a lot of what the CEOs are trying to preach to us like, that's what we're aiming for, right? But really it's just like a lot of, a lot of lost jobs. Yeah. It does seem like, Hey, we're trying to use this technology to cut down on a lot of development time. And, you know, we'll see if any of that actually works in the future because these, the games are just getting way, way, they're getting increasingly expensive to make. Of course. And that, you know, that development time is not great for, it's not great for the bottom line, you know, when people look at these, they look at all their development team to say, it's costing us how much to make this game, how many people would not even dog again, we're on 400. How long do you usually make a narrative cinematic game? Six to seven years. Okay. They're all getting paid $100,000 minimum a year, a lot of money, a lot of money, a lot of money, a lot of time. And then you also look at what the money gets, what money gets brought in and you go, okay, but do you need that much? And the shareholders go, yes, we do. Yes, we would like more. So I supported you by giving you money. I wanted you to make me more money. So one of the things that we're looking for from this acquisition though, on the real, you brought up maybe helping, helping shorten development time and optimization time for devs. What are some other things? Pistor getting an upgrade, pister becoming on par with other, you know, Yeah. Being more competitive, I would say. Other tech that we see. Yeah. Showing PC gamers that, hey, if you were really, really looking forward to upgrading or buying a PC in the future, everything's getting more expensive, not just us. Everything is getting more expensive out there. You know, possible PC player in the future. What if you came to us and we could be, you know, we could push that tech forward because you're going to PC for those insane visuals running at 4K and it's going to be like the most near lossless experience. Everything's going to look so crisp and so good. We can deliver a facsimile of that. We'll get like super, super close, but we will be, we're still an $800 machine or $900 machine. And that is not close to your $35 to $4,000 or $3500 to $4,000 machine. You know what I mean? That's the conversation we always have. It's like, you know, I say all the kids want PCs and it's like, well, the PCs are super expensive. Man, when I saw path tracing for the first time with you on Cyberpunk, I'm like, I want my game to do that on console, right? Like do that. It's like, well, Mike, it's going to take a lot more to get even closer. If you want it to look like that, you're going to have to run it at 720p or whatever. And then, but if your upscaling technology is so damn good, then you could push that. Yeah. Go ahead, Bear. But if you want to afford a console, probably not going to buy a PS6. Are we, so we think that PS6 and X console will be $1,000. Is that what everybody's lining up with right now? I think if it, if the base model, if they're different models has pisser, yeah. And they're putting all this like same technology that we've been investing in PS5 Pro, like, yeah, it's going to be expensive. I do wonder if at any point they just notice. I just want to know if they will ever notice like just a massive slowdown in sales and go let's course correct. This could be the moment, right? So like, if that is true, let's say it's $1,200 and all of a sudden people are like, I'm not spending that much money. My PS5 or my PS5 Pro still running this, you know, will they see that? Well, you know, they, this is also the same company that said, you know, you'll get a second job for your PS3 when that initially launched. Like I think it's one of those, when you invest for so long in a technology, you can't just like reverse course on like, oh, we're going to take back the PS6 after we reveal it and it's, you know, $1,000. Right. So, people are going to go buy, you know, a slightly more expensive Switch 2, but it's not nearly as much as all the other shit that is on the market. So we don't expect the big two, not including the tender here, Xbox and PlayStation to be a thousand, in the $1,000 price range here for this next console. Wow. Everything really sped up. Really? Skyrocketed out of Sandy. Yeah. Everything really really sped up. We went from man, $400, $500 to we're up there now. That's crazy. We went from talking about a fun Super Mario Galaxy movie to just how bad everything else in the world is and things don't always have to be bad, Mike. If you support us on Patreon.com because we need your support because if you don't support the things you love, they go away. That's a warning for all of you. This is your beard laughing in the background. We will be back after a word from our sponsors. Hopefully we'll be back. You finally sit down to game. Just you, your controller and zero responsibilities. When your brain decides that's the perfect time to say, what if I'm secretly a terrible person and everyone can see it but me? And suddenly relaxing and enjoying yourself is impossible. Instead, your brain grabs onto that thought and will not let it go. Here's the thing. That kind of relentless thought spiral isn't just anxiety. It could also be OCD. A condition that's way too misunderstood and way more common than most people realize. But it doesn't have to be that way. OCD needs ERP or Exposure and Response Prevention, which has proven to be the most effective treatment and that's where NoCD comes in. NoCD is the world's leading provider of OCD treatment and it's covered by insurance for over 138 million Americans. All of their licensed therapists specialize in ERP therapy and will help you learn to take the power away from the intrusive thoughts in live face to face virtual sessions. If unwanted thoughts are taking over, don't wait to get help. Visit noCD.com and book a free call with their team. That's NOCD.com. And we're back. Let's get to some super chats, shall we? Kebab says PSSR will become Nvidia's Yasser. Oh, it's a joke about, you know, Nvidia making everybody pretty looking. Diddly with a $5 supercap says, everyone should be outraged. They close a studio so they could buy an AI company. Spend money to make money. Is that, I don't know if that's how it works. Spend money to burn more money. I don't think that's how it works, but all right. Give into the bubble that's eventually gonna fucking explode in all of our faces. Oh, did you see that that AI actress girl is being deactivated? Maybe that was an April Fool's meme. Maybe I'm getting God. I just kind of realized that. But I saw AI actress girl. There was an AI actress, right? That we, that was getting put out there. She was going to take over Hollywood. She was taking over Hollywood. Everything was really excited for her. And then apparently, I definitely, not on the internet. I definitely got tricked. But like the post is like, I'm being deactivated. It's really, really funny recipes. Still live you with a $5 super chat says critically reviewing a movie. That's clearly made for kids is cringe. I am. I don't give a fuck about your opinion. Okay. Because a kid's movie can still make adults laugh. Why would, why would you hold yourself back? Why don't you want things to be better? Enjoy a little whimsy, a little bit. Why, why, why don't you want things to be better? So you're mad about this person saying you can't be critical of the kids movie? Yeah. Oh, you're mad at the reviewer. We don't need to think deep about children. I've watched so many kids movies. We've done Pixar and review. Again, the Lego Batman movie, the Lego movie, like all of those movies are kid movies. And they got the Ninja Turtles movie, the, you know, that animated one. Those are kids movies. And they got really creative writing and funny witty moments between characters. And like, honestly, those things shouldn't exist. They're just made for kids. Kids are fucking stupid. They'll, they'll consume anything. We come out of the movement and say, Hey, it could have been a little bit better. Yeah. But like, why don't you know, why don't you just, why accept it? You know what I mean? Why don't you just want more? It's okay. It's okay to expect more. Oh yeah. It's okay. We walk out of it and go, man, they could have been better on that. Yeah. Yeah. It could have been better. You could have said that. Could have been better. Take notes. Could have been better. You're making me watch Chris Pratt as Mario. Get a little bit better. Get a little bit better. Exactly. That's all I'm saying. You're making me watch Chris Pratt. Yeah. DJ DeWitt with a $5 super chat says, in a world where studios are forced to make games that kill their studios, we should celebrate when a studio saves itself by listening and pulling back. So you want us to celebrate Naughty Dog by saying, Hey, we shouldn't do this. Let's pull back and go to our bread and butter. I just don't know if this, like this doesn't have to kill. This will, this would have only killed Naughty Dog. If you are dog shit at managing companies, because the smart people know you don't make this Naughty Dog's number one priority. You move people like, you're acting like, like, like there's no autonomy here. Like it's all just like, it's going to happen regardless. We have, Jesus took the wheel. Yeah. And if we don't want it done, it's like, no, there's other things that could have been done to see, you know, it's not like, Hey, we got to stop. This video game or else Naughty Dog is going to die. It's like, no, there's other, other things that could have been done. I can promise you Naughty Dog would not have died. Yeah. Yeah. Story number five. Story number four. Sorry. Seems like that maybe some executives high up decided to listen to the games cast of how to fix Xbox. Oh, yes. So you can start number four is that Xbox fan fest tour 2026 has been announced. This comes from Sal Romano at Gamatsu. Microsoft gaming has announced Xbox fan fest tour 2026, a series of global events featuring experiences unique to each host location. Xbox fan fest will begin with the Los Angeles fan fest in June, which will occur alongside Xbox games showcase 2026, followed by Cologne in Germany, London, UK, Mexico City, Mexico, Seattle and Sydney, Australia, Tokyo, Japan and Toronto, Canada. Nice. More locations to be announced. That's a lot of places to world tour. Yeah. Are the, I mean, we'll see how it looks. I'm waiting to see like how the product is going to be like one of those orchestra ones where it's like, Hey, we've done a half of it, you know, yeah, we have to slow down a little bit. Yeah. I hope it's not like that Willy Wonka experience. Well, it'll be very interesting because I have some big expectations for this and I will be interested to see where they meet this of like, yeah, what does this look like? The final product handy when we do walk in at Seattle, Toronto, Mexico City, right? Like I think Cologne, you clearly line that up with gamescom, right? LA, you're lining it up with summer game fest right there, right? Tokyo, you're probably TGS, but these other stops, where do they go and what is the expectation level? Because I as an Xbox, you know, mega fan there, I have some high expectations for this. Well, let's continue on with the story. It says expect in person experiences that brings the worlds of Xbox to life with opportunities for players to connect with one another and the developers and creators behind your favorite games. Developers, be careful. All right. Just maybe have excited to see that. Maybe just have security on you. You never know. You just never know. You never know. The each fan fest event will be unique to location in which it's held, celebrating the local Xbox community and the ways they engage with gaming and the people that make it special. That's pretty neat. Every location you're going to kind of have its own. Of course. You know, you own unique vibe and theme. So when I first saw this early when I woke up, I was like, oh, they're just doing fan fest around the globe. Like they've done the past couple of years where it's like more fan kind of oriented, almost fan run of like, hey, we're just lining up summer game fest with whatever city you're in and hosting a little mini party. Right. No, it seems like it's beyond that, which I'm very excited for because for me, we're talking about the 25th anniversary. We're talking about a new console possibly being announced, most importantly, some great games coming out this year and Xbox trying to win back the fans in a big way. I want to see them do what they did with XO London and XO Mexico City. Having a big party, a big, those were huge. Those were massive. Andy, I think, I mean, I don't want to say massive, but like they were big events right there. And so Mexico City was a big win. They had gears of war there. They celebrated that XO London, I think was the kickoff. If I remember right. So it's like, if you get to that size on these events, then I'm very happy because that's what I want it to be. I do want it to be a mini E three, right? We rented out a big warehouse. We have play stations all around the game stations. You can play everywhere and like people are celebrating having fun nerves. Yeah, there will be snacks, food trucks, food trucks. We're not walking around with everybody wash your hands, guys. Everybody watch. Don't touch your mouth. Don't get sick. Okay. But I hold these to like, I hope this is XO level of fun. I like mind you, XO, they only did like two of those, maybe three, but like those are like the new kind of generation. I wanted to, I wanted to happen. I mean, somebody wrote in, well, I guess, fuck East Coast. I mean, Toronto is East Coast. Yeah, sure. Like, yeah, it's like, sure, you didn't get New York, but like Toronto is close enough. Yeah. Um, booted up my Xbox last night for the first time in a, in a while. Well, for gaming. Okay. I use my Xbox all the time. It's my media thing. Yeah. Yeah. Booted up to play that preview for Forza Horizon six, which we cannot talk about, but we'll be able to talk about it. But you can say we, we can say it. Say it. Booted up that Forza Horizon six. Okay. In Japan. Hey now. Hey now. Hey now, Mike. Story number five, Pokemon has opened a pocopia themed immersive space in London. This comes from Jordan Middler at VGC. And just real quick before we get into the story from the lovely Jordan Middler, reading this title of this article, Mike made me, it reminded me of this, the immersive hotel, the Pokemon immersive hotel that we're getting a lot of press releases for in our emails. I haven't seen it. I don't know. And it looks so bad. And I'm so sorry for listening out there. Star Wars Galactic Cruiser. Not even fucking close to anything like, it looks like a kid's bedroom who's a big Pokemon fan. It's like, we're put, they're like, you'll never be more immersed in the world. It's like, okay, what does that mean? Am I going to be like, is there going to be a Pokemon center? Is like, are the, are the room service going to look like Nurse Joy or something? The wall, it's just like, here's wallpaper and the bed sheets are that as well. And it's like, there's a Pokemon on the wallpapers and Pokemon carpet. It just looks so bad. I don't know, Baird, if you could look this up, it's not a very cool thing. Now the hotels are tough to capture. Now I will say there's a number of hotels that we could point out and be like, they captured that essence. Hotel's a little bit tougher to capture the essence of. It reminds me of the recent Pokemon theme park that they just opened. We're like the excitement. Okay, that's a lot. It's a lot going on there. This is the immersive Pokemon hotel and it's just shit on the walls and the ceiling. We bought a thousand fat heads. Yes. Exactly what it is. Mike went into every room and we didn't say theme it with like water types only. No. Mike said, just put up every fat head we got in this. It's all over the place. Okay. We're all the back. That's a little bit worse. It looks like the back of my binder in middle school. I just put stickers all over the place. Hotels are tough to capture. The theme and the essence. This is very far from capturing that. I'm not going to give it much love. You're so right on the like, man, they could have had like one of the rooms be like the fire room where it's like, here's a bunch of fireponga. That's the water. All over the place. Just everywhere. I don't know if you could, but could you look up? Lego land has a cool hotel that has very fun themed Lego land rooms. Yeah. Okay. And so maybe we could bring up that when they have a Lego land Ninjago hotel room. That's very well done. And if we could point to that and be like, this is what we're looking for. It's still classy. It's still enjoyable and it's a nice modern hotel room. But like, whoa, you have the theme of it all right. Yeah. I don't know. I don't know if kids fuck with Ninjago that way. Oh, oh, Ninjago is big. They do. I mean, I knew that it was like a big deal, but I didn't know like it was, it warranted a hotel. Lego. Yeah, Lego land has a hotel. Like a lot of these resorts will have hotels next to it that are themed appropriately for Disney, of course, being the one that figures it out. Right. But like even Disney, it's like, this is a hotel room. No. All right, Pokemon, get your game up a little bit back into the story. Sorry, Jordan Miller. We interrupted. Oh, we got really lost on that. I thought that was Pokemon company has opened a pocopia themed immersive space in central London, open from now until September 30th. The space is open at the mount in Acton, London. It's free to attend for fans and it has been developed in collaboration with local businesses in the area. Attendees playing Pokemon Go will also be able to find new Pokestops and gyms at pocopia gardens available for the duration of the event. Peter Murphy, senior business. Wow, is that my cousin? Peter Murphy. Yeah, that's my cousin. What do you mean? That's my cousin's name. Oh, you thought that was worth it? Peter Murphy, senior director of marketing at the Pokemon company international said, in Pokemon, Po Copia, players create a Pokemon paradise which everyone can live in. We wanted to bring some of that same feeling of growth and brightness to real world communities, creating a space that is full of Pokemon, Po Copia's magic and open to all. Earlier this week, the Pokemon company announced that it will collaborate with Ikea and Japan for a series of Pokemon, Po Copia themed in store events, a special in game island made in collaboration with Ikea will also be added to the game. Now, you say this is cool, but like we just looked at the Pokemon hotel and yes, that's a lot visually, but this is just like a printout just stuck into. Oh, that's not even a figurine of the dude? It looks 2D. Oh, that looks bad. Yeah, that looks bad. Is it 2D? It's not a 3D thing in that? It's hard to tell. Now, but it's also an immersive space. This is a temporary thing. This is like when Roger was in New York for like five months last year or whatever. Remember that? 12 months last year. And I told him they're having a smiling friends exhibit in Brooklyn. It's a temporary thing. Go down there. You should go check that. Oh, nice. Oh, yeah. I don't even think you fucking went fucking Roger. But like, you know, it's a little temporary thing, but I do. I don't disagree that we should get some just little small statues in there. You know, yes, it should be like the Pokemon Museum exhibit that is currently going to Chicago with the fossils, right? We should get more of these. We got to loosen up the budget, y'all. Like if I'm Pokemon company, I'm putting Pokemon installments everywhere. I'm getting people to come down everywhere. Maybe I'm charging $10, but like there's going to be a Pokemon installment all the time. There should never be a time when there's not a Pokemon installment somewhere in a large city. That would be your directive as Pokemon. Yeah. Yeah. Let's bring Pokemon to the people all the time. I'm in Brazil. I'm going over to Europe. I'm down in Australia. I'm going to every country, every continent. I'm putting something there. Are you going to invite Peter Murphy? Is that my cousin? Useless. All that stuff, Mike. I'm tired of all that big news that we just talked about. If I wanted something smaller, say the tiniest news I needed to know about, where would I go? Andy, I take you to our last news story, the We News channel, where we cover all the news, all the small news items you need to know about. One thing I needed to point out about that Pokemon, a little immersive experience. Yeah. The Pikachu that's like really desaturated. I don't know what's happening with that. I think that's a story. It's part of the story. It's part of the story. But like not the best one to use in this game, because it just looks like a kid drew on a poster board and like didn't color hard enough. You know, like all of those inside of those Pokeballs should be 3D. Yeah. Like every, everything in there should be a 3D model. That's three feet tall. With 3D printing so many things. Why are we not 3D printing these Pokemon for these events? You're so right. You're absolutely right. Everybody's 3D printing nowadays. But also send me that Pikachu mascot outfit. That walk, that sort of like, what's the word I'm looking for? The little park that has just statues of Pokemon every now in Japan. Get some of the leftovers from there. Throw them in those, you know, little Pokeball cases or whatever. From GamesRadar, Illumination CEO Chris Melendandry says Glenn Powell was cast as Fox McCloud in the Super Mario Galaxy movie after the actor called up the studio directly. Quote, his dream was to one day be a part of a Star Fox movie. Stop. That's fake. There's no way. You think you're getting neighbor folk? I'm calling out Glenn Powell for that. But like, respect to Glenn Powell. If he was really down with Star Fox 64 and he was like, one day I'm gonna be in a Star Fox movie. Like, no. Maybe he played Smash Bros a lot. Maybe he's Fox. I think his homie called him up and was like, yo, this Mario movie's really big. How do we get you involved? It also felt like, like, I don't know what came first, the inclusion of Star Fox into the movie or, hey, we're going to be working on a Star Fox game that's rumored to be coming out soon or whatever. Here's what I'd say. Put your mind away. Your mouth is Glenn Powell. If like, you're for real, for real, you should voice Star Fox in the next video game. Let's get some synergy. Damn, you're right. You're so fucking right. Let's get fucking real. If you really care about Star Fox, you'll take a lesser pay. Exactly. And you will be the voice actor for Star Fox in the movie and in the video game. That's great. Show me what you got. Also pretty lit though. Like, I dog on Chris Pratt as Mario, but like Glenn Powell, if I do, he was good. I like that. He was good. I didn't love Benny Safty as Bowser Jr. Okay. I thought I was like, he didn't do a bad job, but I listening to it, I'm like, we could have gotten a lot of other like really good voice actors to do this. Okay. And it would have been better. It was like, if he just did that out of nowhere, I'd be like, wow, that could be a really good Bowser Jr. But not in a serious way. You know. Now we've gotten two people to call up if this is correct. It's like Glenn Powell calls up about Star Fox and then don't ever call up about Yoshi. Yeah. So now's your time. Who do you want to be? Because like they're just taking phone calls at this time. They are. They are. Who are they missing and who do you need to be? I'll think about it. I'll think about it. Okay. Hello. Oh, we already have to. Oh, we already got to damn. Yeah, we got to maybe Kirby. Well, he doesn't really make sounds. Did we get maybe just use the first one. I was for Kirby. Was it? Did we get Diddy Kong in the first one I fell asleep from Gamatsu exploration roguelite turn based climbing game. Ascenders beyond the peak has been announced for consoles and PC run that back exploration roguelite turn based climbing game. That's a lot of fucking words together. A lot of climbing game. Can we get a video of this? Can we get a video of this? What's it called? Ascenders beyond the peak. And you also skipped one that we have to talk about. Oh, Starfield Colony war action figures coming soon. Excuse me. That's what I said. What? Stop. No, this is an April Fool's. That's got to scroll up. No, second April. Second. Fuck. Okay. I mean, are the first ever Bethesda, but they're not even like action figures. They're just like a little collectibles, whatever, you know, the Hollow Knight makes merch or whatever. You know, it's whatever. I was expecting like Todd McFarlane. Oh, make it. It's like, I don't know if people are making Sarah. We're going to narc on you all the time. Space Drugs. Yeah. This is Ascenders beyond the peak. Yeah, show me this. We're watching it right now. Oh, wow. Okay. A roguelite turn based climbing game. I wasn't expecting to look at this. I was not expecting to see that. They, you know what? I'll eat my words. Like you got me. Chad, imagine a tactics game where you're walking on the ground, top down, and you're selecting the squares that you want to be in. But this is a wall climbing game where the wall, the grid is the wall. Yeah. And that's how you're kind of traversing. It's excom. It's excom, but clunky. It looks pretty neat. Okay. You know what? All right. Looks great. From Wario 64, Sandbox, the spiritual successor to Gary's Mod releases April 28th. We ever a Gary's Mod guy? No. I was a piece of gaming like that. The first time I played Gary's Mod was one time with like Funhouse. So I was like, I don't know what this is. I'm never even played Team Fortress 2. I don't know if I have either. I don't think I booted it up with the orange box. Like maybe once, but like, yeah, I don't have any memories of Team Fortress 2 in me. Yeah. He has been Ninja Turtles Empire City launches April 30th. Coffee stain, who makes a goat simulator, shutters its Malmo office. 17 employees are impacted. Damn. Harvest Moon, the wind of Anthos, complete edition is coming in Nintendo Switch. Sony PlayStation 5 on May 8th. I am Jesus Christ. The full game is out now. And there will be a stream of it. It will be a gamescast place of this today. Get excited. And you, you know what? Let's just say right now, if you're watching this live, maybe a little bit later, you don't want to miss it. No, we have our best jabronis on this. This is going to be a real, this might be something special. This might be a make or break moment. This is one of those. Yeah. If we're not around tomorrow, no, why? Apple Arcade update today, the action RPG hike Northern Lights is making its exclusive mobile debut on Apple Arcade. Dredge plus navigate delightfully Erie waters in the App Store awards. In the App Store awards, 2025 iPad game of the year unpacking plus explore a life story in this relaxing puzzle game. We know about unpacking both great games. My very hungry caterpillar nurture the beloved iconic character by famed children's author, Eric Carl. I don't know. I don't know about that. Plus the full title. Yeah. They got a bunch of, I don't know about that one. The pluses mean like it's the way you never did my very hungry caterpillar. No, never heard of that in my life. You know, what is that? Mike. It was a popular kids book. Can I see a video? No, I know. Really? No, this is like something you would read in elementary. There weren't many books in my life. There was a lot of surprise. A lot of balls being thrown at me. The way you spell the world. Oh, I've seen that. Yeah. I've seen this. Okay. I've seen this. Spell benefits for me. B E M I F I don't got it wrong again. Nope. You got it wrong again. Benefit days. Yeah. Not quite it. Let's get to some super chats. And remember, if we got anything wrong, you can write into kind of funny.com slash you're wrong. Jeppo asked, I mean, these are just, you're just asking questions. Jeppo just writing questions. Just asking questions. Ask you if we're, if we're going to do a dang and wrap a gamescast like shout out to Jeppos. You're wrong. I didn't get Rampa. Samson with not a year wrong, but just a really neat little fact. Okay. That bionicle died because Ninjago was so successful. That hurts my heart. I mean, that hurts my heart. You can definitely see it, but like that's crazy. I was a bionicle sicko. Dude, those cool fucking canisters. Oh my God. The different colored bionicle, Gibranis, then they made a show and they had a video game, a couple of video games. I think that's really, really tough. Shout out to bionicles. God, I love bionicles, man. But like you see it and you're like, I get it, right? There was just nothing cooler to me than, than the elements. You give me anything with the elements? Yes. Yes. Yes. Yes. Yes. This one is the earth one. That's the fire one. That's the ice one. True that. True that. And then it was at the same time that I was buying these, I was buying so many bionicles and then I was also really into Snapple's element drink. Oh man. They had the fire one. What was the gecko one? What was the gecko giant glass bottles we were drinking back in the day? Sobie. Sobie. Sobie you. Sobie shit was crazy. The white elements one were big glass bottles too. And they had like a really cool logo and I collected all of them and it was like, it was like my Thanos rings, you know. Look at those Sobie bottles. That shit was crazy. Yeah. It was a lot of one. It was the good days. I really hated that you couldn't see through them. They were so thick. I like that. I like that. That's how you knew you were getting that good shit. I hated that they weren't transparent. Like, what am I? Is this paint? What is this? Drinking paint. It looks so gross. Let's get to some super chats after the year wrongs. So just a bunch of recommendations and thank you all for that. We have Claumaster who says, Andy Kirby does make sounds. Do your best. Po yo. Oh Kirby. I don't know what po yo means, but thank you for the two. Do something like like here. This is my, you know, voice acting director. You know, okay, you don't know how Kirby would do it, but give me your best hornet doing that line. Hornet. Hornet. Okay. Hornet. Okay. Go for that, Andy. Okay. Let's see if we can get something out of you. My name is Michael Cain. No, not. And I'm very disappointed that Barrett's wife, Alyssa, watched me do my Michael Cain impression and said, it's a very bad impression. Oh, will I ever forget this? Never. It was chat. It was so good because it's the first time she had ever heard it. I pulled up Andy streaming Arkham Asylum and unprompted. She hears this for the first ever time. She's like, who is he doing? I was like, Michael Cain. She's like, that's awful. Gary Witte in the chat says that's all bad actually. Thank you, Gary. Gary Witte in the building. But it's just funny because she said it was awful. And it's not like Andy heard her, but right after that on his own stream, he said, damn, that's my best. That's my best one. That's my best one. Shouldn't Gary Witte be a Twitch partner? Why does he not have a Twitch partner badge? You could select your thing. How do you think so? Yeah. You think he's going to select the bare minimum bid donation? But it's like, it's just defaulted. Whenever I go to anybody's chat, it always defaults to like you gifted subs. Stop it. Yeah. It always like changes the icon for you. Yeah. It's really weird. Anyway, great. Great Michael Cain right now. Shout out to Gary Witte. Yeah. Shout out to Gary Witte. Gary Witte is beginning to marathon lately. When are you me and Bucky? Has he been giving you the marathon? I've been seeing the ask questions about the marathon. Oh my God. Yeah. He's helping me and Nick make a video game. Really? He wrote one line. Look what you did, Gary. What do you got? Like you forced that. This is on you, Gary. $50 Super Chat from Alexomglx. But birthday tax hit the big 40 today. This past year has been pretty wretched, but kind of funny in this community. Help me get by when things feel bleak. Thanks for everything you do and the joy. The KFBF spring. Love you all. Happy birthday. Thank you for the massive generosity and happy birthday to you. Happy to celebrate a big day with you. Congrats on the big 40 for you, man. That's awesome. $10 Super Chat from Sal Herrera says, Andy, what about gamers getting prebuilt? I mean 16 gig, 50, 70 and 32 gigs of DDR5 will run you about 1800. And then I get the graphics plus steam sales. Sure, it's double the price, but I mean, I don't know if that's exactly what the price is. I mean, maybe you're looking at an awesome deal, but if we were to walk into a Best Buy right now, what do you think the prebuilt PC number is at? I mean, now, I mean, I'd say probably around the 2000 mark. I believe it is. I think me and Kevin A. Sext walked in there. If you want something, and it's more than I thought it, I thought they would be like 16, 1800, like prebuilt, buy your kid this, say get out the door, go. So this is the NCX T prebuilt for $1,900 with the 50, 70, but only 16 gigs of RAM. I imagine that goes up another three to 400 bucks. That's gonna be pretty good if you want to get 32. I mean, it's just, you know, we're just such a tough spot. I'm so close to like, I'm so close to just breaking apart my laptop and being like, I'm gonna sell this RAM to the highest bidder. You know, we're gonna pawn this. Okay. That doesn't for our Super Chats, Mike, and that doesn't for our show. Thank you so much, everybody for watching and supporting us here. This has been Kind of Funny Games Daily. If you love what we do, support us with a kind of funny membership on Patreon or YouTube to get all of our shows ad free and get a daily exclusive show. Enjoy the games cast next. And then the in review of Super Mario Galaxy, where Tim Getty's will be returning. And then the I Am Jesus stream where we will be streaming I Am Jesus. And I really, really hope you show up for it. I Am Jesus Christ. Yes. Sorry. I am Jesus Christ. But until next time, it's been our pleasure to serve you.