Nintendo Voice Chat

Why Kirby Air Riders Is Great - NVC 789

72 min
Nov 19, 20255 months ago
Listen to Episode
Summary

Nintendo Voice Chat reviews Kirby Air Riders (8/10) and the Analog 3D N64 upscaler (8/10), discussing their innovative control schemes and content depth. The hosts also cover Pokemon Pokopia's March 2027 release, Metroid Prime 4 Beyond's upcoming launch, and first official photos from the live-action Legend of Zelda movie.

Insights
  • Kirby Air Riders succeeds by offering accessibility for casual players while hiding deep mechanical complexity for competitive players, similar to Sakurai's design philosophy in Smash Bros
  • The one-button control scheme is divisive not because it's unintuitive, but because players expect Mario Kart-style mechanics; mastery requires unlearning racing game conventions
  • City Trial mode's random stadium selection undermines strategic depth despite excellent event variety, suggesting future Nintendo multiplayer games should balance chaos with player agency
  • Pokemon Pokopia is positioned to dominate 2025 sales by filling the Animal Crossing gap post-update, potentially becoming a top-5 best-selling Switch game
  • Live-action video game adaptations show promise when shot on location with practical effects rather than relying solely on CGI, as evidenced by Zelda movie set photos
Trends
Nintendo's shift toward location-based filming for video game adaptations signals confidence in practical effects over studio-bound CGI productionSakurai's design philosophy of accessibility-with-depth is becoming the industry standard for multiplayer games targeting both casual and competitive audiencesPokemon spin-offs are experiencing a creative renaissance with experimental gameplay (Pokopia's building mechanics) rather than mainline formula iterationsFPGA-based hardware emulation (Analog 3D) is replacing software emulation as the preferred method for retro game preservation on modern displaysNintendo's Black Friday strategy emphasizes deep discounts on 8+ year old first-party titles to drive Switch 2 ecosystem adoption rather than new releasesMultiplayer game design is increasingly incorporating cosmetic customization and social spaces (paddocks, lobbies) as retention mechanics beyond core gameplayNintendo is testing game card distribution for third-party published titles (Pokemon Pokopia) while maintaining cartridge format for first-party games
Topics
Kirby Air Riders control scheme and learning curveCity Trial multiplayer mode design and randomizationSakurai game design philosophy and content densityAnalog 3D N64 upscaler performance and filter optionsPokemon Pokopia building mechanics and Animal Crossing comparisonMetroid Prime 4 Beyond companion system and isolation themeLive-action Legend of Zelda movie production and castingNintendo Switch 2 launch window game positioningRetro game preservation via FPGA vs software emulationOnline multiplayer implementation in Nintendo gamesGame card vs cartridge format for Nintendo Switch 2Pokemon spin-off game quality and experimental designVideo game movie adaptation practical effects strategyNintendo Black Friday discount strategyMultiplayer game social space design
Companies
Nintendo
Publisher of Kirby Air Riders, Metroid Prime 4 Beyond, Pokemon Pokopia, and live-action Zelda movie in development
The Pokemon Company
Co-publisher of Pokemon Pokopia with Nintendo; leads publishing decisions for Pokemon titles
Analog
Manufacturer of the Analog 3D N64 upscaler device reviewed in the episode
IGN
Publisher of reviews for Kirby Air Riders, Analog 3D, and Metroid Prime 4 Beyond discussed by hosts
Humble Bundle
Sponsor offering game bundle deals with proceeds supporting No Kid Hungry charity
Nintendo Switch Online
Service mentioned as alternative to Analog 3D for playing N64 games, though some titles like Donkey Kong 64 unavailable
Weta Workshop
New Zealand-based effects studio potentially involved in live-action Zelda movie production
People
Logan Plant
Primary host reviewing Kirby Air Riders and discussing Nintendo news
Seth Macy
Co-host reviewing Analog 3D N64 upscaler and discussing multiplayer game design
Rebecca Valentine
Co-host discussing game design philosophy and Pokemon Pokopia excitement
Masahiro Sakurai
Creator of Kirby series and designer of Kirby Air Riders; known for obsessive detail and content density
Peter Jackson
New Zealand-based director whose FX studio may be involved in live-action Zelda movie production
Quotes
"This is a Sakurai game. It's another Sakurai game, meaning it is just stuffed, overflowing with detail and content and unlockables and things to do, customization."
Logan PlantEarly in episode
"I think that this is the ultimate realization of this control scheme. Like I likened in my review of the first Kirby air ride to this feels like jumping from Smash 64 to Smash Ultimate with no sequels in between."
Logan PlantMid-episode
"It's like teaching someone a board game for the first time than teaching somebody a video game for the first time, where you gotta pay attention."
Logan PlantControl scheme discussion
"Because your car just accelerates automatically, you can just brute force your way to the end and finish a race. Like you could give a controller to a three-year-old. They'll make it to the finish line."
Logan PlantAccessibility discussion
"I think this is going to find a dedicated audience. Like I said, it's not going to be as mainstream as the big two. But hey, if you're out there in the NBC podcast, Facebook forums, I'm going to set up some paddocks for this."
Logan PlantConclusion
Full Transcript
This week on Nintendo Voice Chat, we're reviewing Kirby Airwriters on Nintendo Switch 2 and the Analog 3D, a new way to play N64 games in 4K. NBC starts right now. ["Nintendo Voice Chat"] You've switched to Nintendo Voice Chat for the week of November 19th, 2025. I'm your host, Logan Plant, joined by Seth Macy. Hello, Logan, good to see you again. You too, and Rebecca Valentine. Hey, Rebs. It's been a wonderful week. Here we go. Hell yeah. It is. We're here a bit early this week to hit the Kirby Airwriters review embargo alongside the review, which is up now on IGN.com. We also have a big review of the Analog 3D. Is it the best way to play N64 games? Seth will tell us in a little bit. Let's start though with Kirby Airwriters, which I reviewed. It's out tomorrow. My review is up now on IGN and I gave it an eight. I think this is a great game. Tough one to review. It's a really, really fascinating game, which we'll get into, but just off the jump. This is a Sakurai game. It's another Sakurai game, meaning it is just stuffed, overflowing with detail and content and unlockables and things to do, customization. It is so huge. I've played for nearly 30 hours at this point. I still have hundreds of achievements left to get in this game. And the way that you are constantly unlocking characters and machines and alternate costumes and cosmetics to decorate your little license card, it's just such a great loop that these games, Smash Brothers, Kid Icarus Uprising, they always nail and Kirby Airwriters is right there with it. I was just in awe when I booted up the game for the first time and I don't even think I played a race for the first 20 or 30 minutes because I love Sakurai games. He's my favorite. I was just digging through mountains and mountains of menus. And I find the My Machine tab where you can customize any machine in your garage that you own. So I made this cool blue and orange, kind of bright metallic wing star. And then you can take that star and race it in any mode in the game. And then you can list that star for auction in the online shop. And then Seth can log on and buy that star for in-game money, no real-world money. And then he can use my star. And then it tells me how many people have bought my star. And that's just one little corner that is so fleshed out. And I love it. I love it so much. And I think that the most divisive thing about Airwriters is gonna be how it actually plays. It's this one button auto-accelerate racer. Doesn't feel like Mario Kart at all. Very combat focused. You need to defeat enemies on the road to get these little bursts of speed. I really like it. I really got used to it, but it is super slippery and kind of unwieldy at times. And when they ask you to fight a boss, it's really weird because you're like drifting really hard around this boss. And you got to get up close to it and attack it. And I think that I have a lot of legacy skill because I played the first Kirby, right? A ton when I was a kid. And I think someone coming to this for the first time may be really overwhelmed at first by how this game controls and how it feels and what it asks of you because it presents itself as very simple. It's, hey, this is a one button game, but that one button does so many different things. Is it not two buttons now? It is two buttons. It didn't soccer I make a big deal out of. No, we had to add a second button. 100% more buttons. But all that button does is launch like your final smash-esque special attack. It's not really a two button game now. It's just every so often you hit that second button. Really, fundamentally, it's still one. But that one button, you boost, you break, you turn, you suck up enemies, you use your copy abilities, you use your items, you can slam into the ground with it. Like there's so many different contexts. This one button can be used. So I invited some friends over and you just hand them the controller and you're like, yeah, you just use the stick and this one button for basically everything. And it's just not intuitive at first. Everyone's like holding A or mashing A because they know Mario Kart. And that's what everybody knows. But this is, it's a much different animal. But I think if you give it a chance and really kind of learn its intricacies, there's just a really deep, really fun action racing hybrid game here. I think that is my first question is, is the reason it is not intuitive because it is not intuitive? Or is it because we are all used to Mario Kart and racing games that play basically one way? What a great ask question. Oh, thanks. Yeah, I think it's a mix of both. I think that is a really, a really good question because it is both that you'll try to play it like Mario Kart and you will fail because it does not work like that at all. Most of the time on a straightaway, you're not pressing anything. You're just like holding the wheel as if you're actually driving a car. You're not touching anything. And then it's when you need to turn a corner that you turn and hit the brake at the same time and then release at the right time to get that boost. And it does feel good once you get the hang of it. But also it's not intuitive in everything it tries to do. And this is kind of why I landed on the number of an eight instead of a nine is I think that this is the ultimate realization of this control scheme. Like I likened in my review of the first Kirby air ride to this feels like jumping from Smash 64 to Smash Ultimate with no sequels in between. Just the jump in quality and content is unbelievable to me. At the same time, I think this is almost the furthest you could possibly push this control scheme in these mechanics. Like it's ceiling is lower than that of a Smash Brothers or a Mario Kart. Because like I mentioned, too often this tries to be a one-on-one combat game and it pits you against a boss. And it just doesn't feel good. Those fights are not fun. They're never intuitive because it's this control scheme being pushed past its limitations. And it just does that a little bit too often. When you're racing, it's great. But in some of the other instances of using this control scheme, it doesn't work as well. Can you tell me a little bit more about what a boss fight looks like? Because I feel like I don't have a good sense in my brain. I did not play the first Kirby Air Riders. Yeah. Rider? Wait, Kirby Air Riders. It's a single ride. It's a singular ride. Kirby Air Riders is the first one. This is Kirby Air Riders. Yes. Now there are more. So a boss fights are mostly in the new single player campaign which is called Road Trip, which is very similar to World of Light in Smash Ultimate or Classic Mode in Smash, where you have this machine and you're working on improving it by every battle you win, you earn a new stat boost for it that improves your turn, your boost, your glide, something like that. And you're picking which little mission you want to do based on what reward it's going to give you. So it's really like World of Light in that way. And these are little bite-sized miniature versions of the main races in Air Ride or of the stadium events in City Trial or something like that, like a drag race or a destruction derby or things of that nature. But in Road Trip specifically, there's lots of missions that say, kill every racer on the track. And so there will be four little grunts and there will be kind of a super-sized boss driving around a traditional Air Ride course, like essentially a Mario Kart track. But you, while you're racing around this track going at full speed, because this game accelerates all the time, you need to kill these five things. And sometimes it just doesn't feel great because sometimes you're faster than them. So you pass them and then you need to like slam the brakes and hope they like creep back up to you. And then you wiggle the stick back and forth to do your spin attack to try and hit it. And it's just not great. Like that's kind of what a boss fight looks like. Sometimes they're in arenas. And then it becomes this thing where unless you're on like a tank star or something that's very good for battling, you're like drifting these like tight, really wide sweeping turns trying to line yourself back up with the boss. And it's just clearly not what this is made for, but they ask you to do it too much. And when in City Trial, which is like essentially a battle mode but way different than Mario Kart's battle mode, there's a lot of fighting, but it works because it's a free for all. So your attacks you shoot out into the ether are bound to hit someone because there's 15 other drivers. So there it's fine because it's chaotic and everyone's attacking everyone and it works. It's just when it narrows it down to the singular focus that it kind of falls apart. So let's talk about the racing and more just about like the structure of the campaign. Yeah, exactly. And the campaign's not even that big of a part of it, right? That's one of the crazy things about air riders is that you can just, it's like smash. If you don't like a mode, don't play it. You can still unlock most things, not playing the mode you don't like. There, and one really cool thing it does, it has the checklist, which all soccer games do, where there's 150 objectives for air ride, for City Trial, for top ride, for the campaign and for online. And within that, there's multiple ways to unlock everything. So if you only want to get the vehicles through air ride, you can mostly do that. Or you can buy the vehicles with your in-game currency in the shop and skip the achievement system entirely. You can unlock, I don't know, Waddle D through City Trial, but if you want Waddle D's alternate colors, then you might have to dive into a mode you don't want to do. But it's just, there's so many routes and options to unlock everything in this game that really you can play how you want. I don't like top ride, it's the top down bird's eye view kind of slot car one. I played that for a couple hours and really think it wears really thin really fast. I didn't really have to play it that much because I unlocked everything in this game besides a couple of colors for a couple characters by just doing everything else. And I just really love how flexible it is in that way. Nice. Here's my question. Are there going to be a lot of disappointed kids Christmas afternoon? Because I feel like a lot of parents are going to say, oh, Kirby, this looks cute. Like, is this something that kids are going to be able to kind of grok or are they going to bounce off this because it doesn't make the sense that they're expecting it to? I think something that I thought a lot while I was playing this is just how much I would love this game if I was a kid. I think it would be my favorite game if I was like seven, which I was when I played the first air ride. So it's probably why I was thinking that. I just think that there's because of how much there is to do and because it is kind of, it's also easy. It's weird because to get good at it, it's deceptively deep with all the things you have to keep track of when you're racing. But because your car just accelerates automatically, you can just brute force your way to the end and finish a race. Like you could give a controller to a three-year-old. They'll make it to the finish line. You just will. And but if you are playing a competitive online race, that's where you need to focus on drafting in this stream of stars that opponents leave behind or making sure you land perfectly parallel to the ground to get an extra burst of speed. Those are the advanced techniques that are here. But for a kid, you can just bang off walls like a bowling ball with bumpers on and have a great time. And then there's every mode has free run too, where you're not even racing. You're just driving around a track having a good time. You drop into the city trial map and you can just play for hours in there, running around, making stories, having fun. So no, for kids, I think this is like perfect. I think kids will absolutely love this game. I'm gonna say right now, Sakurai Greatest Living game developer then, because a game that is easy enough for like a three-year-old to bang through, but then also has all these complex systems that you can just hone like, oh my God, it's wonderful. I'm so excited. I was, this is how I think Kirby Air Riders is gonna go for me. I'm going to play it for an hour and say, nope, this isn't for me, or it's gonna become an obsession. There's not gonna be a middle ground. And I'm hoping, from what you're saying, this sounds like this could be an obsession for me, because I love unlockables. I love weirdness. I love mechanics. I love just the pathway to getting better from something that starts off easy. Yeah, this could go either way. I'm actually really excited now. I wasn't excited before, but hearing you talk about it and just describe all the cool stuff there is, and yeah, we'll see. Of course, we have like the holiday coming up, so I'll never get to talk about my experience with this game, so. No, we'll make it happen. Yeah, we'll make it happen in a couple of weeks, because I wanna know what everyone's gonna think, because I do think it's gonna be divisive. I think it's gonna come down to, do you get over that initial hump of the first couple hours? There's lessons in this game that takes like an hour to complete. That teaches you how to play, do everything in this game. I invited some friends over, like I mentioned, and it wasn't just pass the controllers out and hop in. It was, you need to watch this three minute movie first to understand what the heck you're about to be doing. It's more like teaching someone a board game for the first time than teaching somebody a video game for the first time, where you gotta pay attention. You gotta know, hey, don't push the stick forward, because if you do that, your machine will grind forward into the ground, and you will slow down. Everyone's instinct is to push it forward. So like there's all these little things. You can't just invite everyone over and have a party. There's a little bit of prep work, and I think that's really interesting. And I don't know how people are gonna gravitate towards it. Logan, I- Is there? Go ahead. No, Reb, you're gonna ask a better question. I don't think that's true. Let's be honest. Yeah. Please come back to yours. Okay. Logan, we haven't talked much about the mode that everybody's wondering about, which is the best mode to my understanding in Kirby Air Ride city trial. How is city trial? It's the highlight again. I love city trial so much. It is 16 players, drop into this open map, and you have five minutes. You all start on this compact star, which sucks, and the description of it in the game says, the compact star is great for driving to another machine. And then this is really funny in that way. And so you find a new machine, and then you drive around and collect power-ups for that machine. You increase its speed, or its boost, or its glide, or its turning. And random events crop up during the city. Oh, right now there's a thick blanket of fog covering everything so you can't see where you're going. Or here's a boss, Crack O flies in, the cloud boss from all the Kirby games, and whoever lands the final hit on him gets a ton of power-ups. Or we're gonna do a drag race through the city. Everyone meet up in this one spot. You have 10 seconds to get there to make sure you enter, and then the race starts, and the winner gets a ton of stuff. And there's, I think, 40 different events like this that can take place. So, and you see two every time. So every city trial is different. The city has different layouts too. There's a forest. Sometimes it's autumn in that forest. Sometimes this underground area is filled with crystals that are filled with power-ups. Sometimes there's portals that warp you all around the island that are in different locations. Sometimes there's an island far off in the distance that has a ton of stuff on it that you need to build a glider good enough to reach to collect everything that's on that island. Like it is constant variety in a really cool way. And what it's all building to is the stadium at the end, which we're seeing now on screen, which is a collection of mini-games that you take that machine you spent five minutes building into the mini-game and then compete to win. So it can be a drag race. It can be who can glide the furthest. It can be a race around a single lap of a track. It can be diving to hit these points on the targets. And there's 40 stadiums also. So it's just constantly different. And it's still my favorite mode. What I'm getting from this is that I need to learn how to play this and then also teach all my friends how to play this so that this can become the new party game at my house. Yeah, I think so. And I think that people will really, really like this. It's not Smash. It's not Mario Kart. But it fits that same niche of this is a really polished, really fun, content rich, content rich multiplayer Nintendo game. And it's different, but you just got to give it a chance and see if it's for you, I think. So that's what were you going to ask earlier? That's kind of what, that segues so perfectly. My question was going to be, is this the sort of game that's going to lend itself to a competitive scene? Like, do you see people kind of getting into this to the point where they want to be the world champion Kirby air rider? I think that's tough to say the racing maybe, because the racing is really, really good this time. I did not like the racing in the first Kirby air ride. And that's something I actually want to touch on real quick, which is I played a lot of the original. This review did not get a great score because I'm nostalgic for the original. If I were to review the original, that game's not that great. That game's not very good. Like this one took that framework and made it into a really great game, which is really impressive to me. But back to what you asked Seth, the racing is legitimately good this time. And all the different things you have to think about when you're racing and all the different machines and the branching paths on these courses that in a good way remind me of the best 3D Sonic levels, just they have these rails to grind and they're really fast and linear and straightforward. But they have branching paths that if you have a machine that's really good at gliding, there are paths you can only reach by racing with that machine. That machine might not be as fast as just like a traditional chariot with two wheels that maneuvers really well. But if you know the track and you know the paths to take advantage of having this glider, you can win that way. And that's just really cool. And Mario Kart doesn't really do that. Like that's something really only in this game that depending on what you pick going into the match, you're gonna have a completely different race, like the jet start. Super slow on the ground, really fast when it takes off a ramp. So you need to know in this straightaway, I need to hit this ramp on the left and this ramp on the right to boost boost to get ahead of the machines that are just gonna stay on the ground. It's so cool how differently you play, like if you wanna use one of the more unique machines. So I think the racing could be competitive. City Trial's tougher because this is my main criticism of it in my review. The way that you choose that final mini game is super random. And I think it kind of goes against that mode. You're working to build this machine, but then at the end, you pick between four different mini games based on the strengths and weaknesses of your machine. And you jump into that. But if we're all playing in a lobby online and I have a good glider, Reb has a really fast machine and Seth has a tank that's good at destroying enemies. We might all pick a different event and then we don't even fight each other in the event that we voted for. Like we fight computers or strangers. It's like, well, I wanna fight my friends. And the only way to do that is to make it random and make everybody enter the same one. But then it's random and you can get screwed and enter it like if you're on a bike that literally can't fly. And then the random stadium that's chosen is a gliding challenge. You just lose. Like it is a party game, chaos, like frantic randomness. That's what it wants to be. And it's that almost to a fault at times. It's a shame that it's not. I mean, I'm sure there would probably be problems with this too, but it's a shame. It's not like some sort of triathlon finale or something where it's like three different kinds of events. That's such a good idea. That I feel just not knowing this game well, but it sounds like that might solve it. Yeah, that would be really cool to do multiple stadiums in a row. I hadn't even thought of that. My fix that I bring up is just let me pick, say we're gonna do drag race. And then you drop into city trial, everyone knows you're doing drag race. So everyone's hunting down the fast machines. Like, and it would give more of a strategic edge because you can steal people's machines if they're dying. You can just hop right on and knock them off. And then they are like running around naked, embarrassing without a machine. And then they have to scramble to find a new one before the time runs out. But here there's, sometimes it drops a hint like, oh, you might wanna build something fast, but sometimes that hint is lying to you. And you have to catch like a misspelling in the hint or like a really quick flash. Oh, so it's like that they train you on fishing emails. Like there's deliberate lies? Exactly, there are deliberate lies in this game, telling you what the stadium is going to be. That's really funny. Yeah, it is funny. But it just, it holds the mode back just a little bit. That there is a workaround. You can go into like random stadium select, like you can in Smash Brothers and turn everything off, but one. So then when it's random, it's picking the one you set it to pick. But it's like, it should just be a choice. You can pick anything else you wanna do in this game. You can pretty much do, but the stadium choice is the one weirdly limited thing. Man, I, like I said earlier, I'm getting more and more excited now for this game. Like you talked about branching paths and one of my all-time favorite games, SSX Tricky, had obviously you're supposed to do all these crazy snowboard tricks. That was only part of the game because the other part was there was all these crazy branching paths that some of which, in spite of hundreds and hundreds of hours, like I obsessively played that game back in whenever it came out 2001 or whatever, like pretty much exclusively for months, there were still branching paths that I never got to. I could see them as I like went over, you know, like another jump and I'd be like, ah, but I never got to them. And then knowing that that's part of this, oh my God, I am getting really excited. I hope that this is a game that actually hits for me because it's everything that you're talking about sounds like it might, but I'm also worried because I'm, you know, my heart has been hardened. Yeah, I'm very, I'm so tempted. I have so many other things to play right now that I wasn't planning on picking this up, but like I, I'm not a Smash Brothers girly anymore, but I, I sunk hundreds of hours into Melee back on the GameCube. I played so much Melee and I wasn't like good at it or anything, but it was just purely because I enjoyed like unlocking characters and like finishing, you know, trying to do all the break the targets and things like that. And I just had so much fun doing that. And I, I could, I could see, I love Kirby. I think Kirby's so cute. I love Waddle Dee. He's the best. Oh, I could put a lot of time into this. It's dangerous, but I have so many other things to play. I just, I don't know. I don't know. They do play online, which by the way is fantastic. This is one of the best implementations of online I've ever seen. And then, and then, not a high bar to clear, but actually, you can actually invite your friends from your friend list. Like you can do that. Yeah, if a friend, they have to be online, but you can invite them to a quick match, to a team match or to what's called the paddock, which are these 32 player lobbies that's super cute. There's like a cake on the counter that people always like to stand on or these couches that you just run around and hang out on with your character. And there's a little parking lot on the side that you see everyone pulled into with the custom machine that they choose to ride in the paddock. And just these little details. And then in this paddock, anyone can launch a match and any of the 32 people in this paddock can say, oh, sure, I'll sign up for that. And you can have a bunch going at one time. So I'll start a city trial for people hop in and we do a five person city trial. Reb starts a race, five people hop in, it's a six person race. And it's just seamless. And you just hop back into the paddock, set up a new match and go. It's so good. Like it is seriously really, really good online implementation. It's better than Smash Ultimate, Socrates last game, better than Mario Kart World earlier this year. Like it works super well. Oh, thank you, Socrates. Thank you so much. The goat, seriously. Like he just I was kind of. I've long suspected that there's something in this game that is going to be like this game was made to design a feature in a future Sakurai game. And now I'm like, oh, I bet they he built this game and then built the the net code around it. And now it's going to be or the, you know, the online and they'll just move that to the next one. And then you get this great weird Sakurai game in the meantime. What do you mean he's done? He's not he no one's going to ask him for anything ever again. That is true. He was done with game development entirely like four different times. He's retired. Yes, they always bring him back in. And I'm just so glad they did for this because it is seriously just so rich and so detailed and just that obsessive nature we talk about with him is everywhere. And my favorite detail that just I love it so much. I don't know how many other people will care about this. I'm going to share it anyways. When you play with a GameCube controller, which of course is supported and it's natively it's a Sakurai game. You know, people want to play this stuff with GameCube controllers. The little UI at the start of a race that's telling you like press A to start your boost, it changes to a GameCube A. And the special button changes to a GameCube Y in the UI. They just think of it. He thinks of absolutely everything to put in this. You can adjust what music plays when like you can in Smash Brothers. There's just anything you can think of is pretty much here in a curvy air ride game. Like it's just crazy and it's super weird and I'm super happy it exists. Sakurai loves Kirby. He's right. Yeah, yeah, he does. He's created him and finally came back to make a new game for him after like 20 years away and it's it turned out great. Yeah. Does anybody hate Kirby? Because I don't want to meet that person. Yeah, I don't know. I mean, I can see like being like, oh, you know, whatever. But if you if you hate Kirby, like, let's go come see me and we'll settle it. Yeah, I think that's all I have. Unless there's any more questions we can move on. No, it sounds great. It sounds really tempting. I know. I'm like, I'm so excited now. And I didn't expect to be excited. I thought this was just going to be the thing that I checked out between, you know, now and Metroid Prime 4. So I'm actually like legitimately excited for this because I unlike Rev, I don't really have anything. I'm just playing Call of Duty, but like I didn't have anything that I wanted to get obsessed about. No, I didn't. I seriously have a list of games, like four or five games deep that I'm trying to get through before the end of the year for like game of the year stuff. And I just I don't know. It's because I spent so long on Silk Song. Like I finally finished it on Sunday. I think it took me one hundred and eleven hours, which is crazy. If you don't think that that's how long the game is, I'm very slow and bad at it. That's why I'm so bad at it. I'm just very patient, but I did it. Yeah. But I will come back and soon to me. Thank you. That game consumed me. And now I don't have time. I have to fit in all these other games. But but Kirby's there. Kirby's there waiting for me. It is there and so great. Yeah, I think this is going to find a dedicated audience. Like I said, it's not going to be as mainstream as the big two. But hey, if you're out there in the NBC podcast, Facebook forums, I'm going to set up some paddocks for this for people to hop in and play because I'm going to keep playing this game. So keep an eye out there and we can all play Kirby Airwriters together. So much fun. Best. I have one last question. I saw something about I think they were doing like some sort of test thing, like public test or whatever. I don't know. I saw everyone was playing Rick, who I believe is the hamster. Is that true? Yes. Yeah, Rick's the hamster and his special is hilarious. He gets rid of his machine and he just sprints forward really, really fast. And it's so funny. This this game is overwhelming at times, like borderline over stimulating at times because of how fast it is and how much stuff you're picking up and how off the rails it makes your machine. If you do really well in city trial, the last 30 seconds, you are just hanging on for dear life. Like you were completely out of control. It's really fun. But again, it's not that competitive balance thing. It's just just have fun. Just go crazy. It's just a really enjoyable, entertaining time. Sounds really nice. So with all the crazy stuff, is there any like performance dips that you not really noticed that? Wow. Yeah. And it's pretty much solid 60 the whole time. And it even stays at 60 in four player split screen, which is other stuff drops. It's impossible. Yeah. Oh my gosh. A whole new era. Yeah. The power looks awesome. Like that. It's the graphics themselves are fairly simple, but the game so fast, it doesn't matter. Like the game is really fast. It looks great all the time. And the courses are super epic roller coaster rides. Yeah. If you pause to look, you see some flat textures and stuff, but it doesn't matter in motion game. What's awesome? That's career writers. I gave it an eight out of 10. This is such a great game. It's one of my favorite switch to games of the year. I think it's just a fantastic surprise to come back like this after 20 years since the first one. So go check out my review up on IGN. We're going to talk about Cess latest review after a quick piece of housekeeping, which is if you're looking for something new to play and a way to give back, you can head over to Humble. Right now, you can grab eight great games for just 1499, including Total War, Warhammer 3, Another Crab's Treasure, No More Heroes 3, Etrian Odyssey HD, Faro and New Age, Synergy, Spin Hero and Paleo Pines. Every purchase supports No Kid Hungry, helping provide meals to students in need across the country. And don't miss our special holiday offer. Get an annual subscription for 124.99. That's down 30 bucks from 154.99. When you use the code Holiday25IGN, available now through December 1st. That code is Holiday25IGN. I'm getting ready to play a bunch of Nintendo 64 games because my analog 3D is preparing for shipping after numerous delays. Seth has already played it. He reviewed it and you gave also an eight up on IGN.com right now. I gave it an eight. Yeah, I almost gave it a nine, but there were a couple of weird like issues when I was playing Donkey Kong 64. Well, no, they're tiny, tiny, not even like game breaking, but just some interpolation issues where things didn't line up quite right. And so there was visible combing, which I will be in the video for my review. I had Dave and Mariah and what up our production tech techs. Check it out on their professional equipment. They're like, yeah, it's just there. But otherwise, like, dude, that like that's my only complaint. And it's the stupidest complaint of all because you are not going to have to pull out your CRT collection anymore to play your here we go. My CRT collection to play these like I got gold and I running back there or back. I'm not a weather person. I can't do this. Anyway, yeah, it plugs in and like you just put a game in and you can play. And it's freaking awesome. You have five different filter options, BVM, PVM, which are, if you don't know, those are professional grade, cathode ray tube monitors they used to use in like television production. And they have like much higher scan scan line count than what you would have at your home, but you also have a CRT filter. And then you also have just scan lines, which. Whatever you get that in Nintendo switch online and like pretty much any retro emulator and then you have clean, which is just no filters. And then within those options, you have tons and tons of options as well. So you can really dial it in. I say this like, I think probably like you could dial it into your exact specifications, how you want it to look. And what I ended up finding out was that for me personally, it kind of depended on the game, like some games I really wanted to play like Ocarina of Time. I really liked with like the BVM setting, but Donkey Kong, I actually liked with the CRT and the GoldenEye, I liked with nothing. And then I turned down the sharpness and what's nice about that though, is it remembers your settings per game. So you don't have to go through and like tweak every single, you know, if you go from GoldenEye to Donkey Kong, the settings are locked in. So yeah, awesome, awesome little machine that unfortunately is extremely hard to get. They sold out pretty much instantly when they went, when they went up for pre-order, I don't even remember. Like a year ago, it was so long ago that I've been waiting for this. They've delayed it so many times. Wow. Yeah. But there's all kinds of hardware acceleration you can do if you want to. I just turned it on to Unleashed. It's experimental. So there are games where if there's something that's clock based, like a game event, it could mess that up, but I don't really care. With that, though, I didn't see like a huge performance increase in like Donkey Kong or GoldenEye or anything like that. Basically you're overclocking the RAM, the CPU and something else. But yeah, expansion packs built in, turn it on and off if you want to. It's just a cool, a cool machine. And it doesn't come, I don't think it comes with a bit new 64 controller. It does not. There's four of them. It does not. Okay. Definitely recommend that controller with it. Like I could probably do a separate review on that. It's a great Bluetooth controller that's designed specifically for this machine or for an S.O. Plus expansion pack. But it doesn't matter because you can use your original Nintendo 64 controllers. Anyway, like I used my atomic purple one to test it out. But I ended up using the Bluetooth one because in 1996, I was, you know, an arms length away from my 27 inch TV. And now I'm across my living room and it's, you know, my arms may be longer now, but it's so is the distance between me and the TV. But very happy with it. I, I, if you have one coming, you're in for a treat. It is a wonderful, wonderful machine. One of the things that I wanted to, or that I did point out is that how you want your N64 games to look and what you think is good is so subjective, which is great because they have the options to change it to however you want. But at the end of the day, I nothing comes, it comes so close, but it doesn't recreate that CRT feel. It never will. Because first of all, no, nothing can. And, you know, obviously there's no lag on us on a CRT. The lag here is very, very minimal. I did better than I thought. Oh, oh, hey, you know what? I'm glad you mentioned that because I call it out in my review. F-Zero X on NSO, I couldn't get through a race. I would just crash and smash into everything on the analog 3D. No problem whatsoever. It runs at 60 frames per second. It looks gorgeous. It's fast. It's fun. It's basically how you remember it. Awesome. So you should be happy. Pair is extremely happy. He might have stolen the one that we had at the office to preview it early. But yeah, a really awesome machine. An analog kind of doesn't miss with their retro machines. This isn't an emulator. That's probably the biggest thing. It's a field programmable gate array, which is something that Digital Foundry could probably explain because I certainly can't. Basically, it's an entire system on a chip. So instead of emulating the, I don't know, it's it's above my pay grade. But basically, they shrunk an N64 down and put it all on on one little on little chip. So everything runs precisely how it would on the original hardware. There's no as far as the electrons are concerned, there is no difference between an N64 proper and an analog 3D. It's just exactly the same. And then that signal, of course, is pushed through so that it can be 4K on your big screen TV, which is obviously very different from what we have on the N64. But man, yeah, you I think, Logan, I'm interested to hear what you think of it and and what games you ended up playing. I'm I'm going to go on a limb and say you're probably going to play F0X. I'm going to play F0X and I'm going to play DK64 since it's not on NSO. And I've been waiting to play that. It's like the only game I haven't played this year. So I'm very excited to play that one. I'm well still waiting. Go ahead, Ray. I was just I'm still waiting for NSI. I don't think we'll ever see it on an S.O. as much as I want to. I want to believe. I want to believe too. But I just think that Nintendo has moved past that, especially because it was a rare developed game. And look, I love there is no moving past Donkey Kong 64. We bring it up every week. You cannot move on. I know, I know. It. It's better than I because I played it more than I have been on my regular overseas for it. And it's like, oh, this is actually like kind of better than I remember. But then also it sucks at the same time. Like there's a lot of especially in performance. It it's it's just I don't know. I don't know what's going on with Donkey Kong 64. I want to play it because I want to go in with the assumption that it's basically dog doo doo and then be pleasantly surprised at the bits that are not. That's the best way to approach Donkey Kong 64. It does take a there's like some learning curve or not learning curve or like relearning curve to get back into it because it's so dated and we've got we've come so far. And you know, it does that thing that like the original Metal Gear Solid used to do where and like Resident Evil where you could walk through a door. The camera perspective would change, but you'd be pressing the the analog stick in the direction that you just came out of. So you'd go right back into the game all the time. Yeah, God, six swimming controls, the jetpack controls. Absolute garbage. But it's kind of crazy to see it on a giant screen. Like I did it on on the clean mode with no CRT filter. And it's just like, oh, look at Donkey Kong's chunky ass. Like he's just like waddling around. You never really noticed the the the cakes that Donkey Kong's got on him until you see it. It's he hasn't been answered for sure when he's those transformations. Yeah. Well, they started. Yeah, he started it in Donkey Kong 64. But man. Oh. This is a great the greatest system for wrestling games of all time. And so I was able to play WrestleMania 2000 and I have NWO versus WCW somewhere, but I can't find it. But it's worth maybe it might be worth getting an analogs 3D just to play all those N64 wrestling games, because I don't think there have been wrestling games that have been better since the N64 days. They're just so fun. If I had one, I'd be busting out Pokemon Snap. Good choice. Yeah. Yeah, I like Pokemon Snap. Yeah, I don't have Pokemon Snap. So I can. Yeah, there we go. No. I love the N64 library. And it's the one I'm my earliest install judge for the N64 for sure for my childhood. And so I had this is the first analog device I've ever gotten. I don't have any of the pockets or anything like that. This is the first one. And I'm I think that most of the library that's great is on NSO. But there's something about playing, putting in your original cartridges that have had my closet for years that I'm just very excited about. Yeah, I. Well, I was going to say earlier that I did my sort of unscientific test where I held the controller up on like an S.O. And I pushed in it, you know, to watch Mario jump. And there's a little bit of lag there. And then did it again with the the analog 3D. And it wasn't really there. And my TV is not even like a gamer TV. So yeah, it just again, because it is hardware based and not emulation software emulation based, it's it's going to be better. But still not as good as the old the old CRT. So but amazing, amazing system. And it's just nice to be able to to plug it into your modern TV. I don't know if either one of you experienced that first time you you plugged one of your old systems into like an HDTV. And it looked just horrible. And this doesn't have that problem. Yeah, I was trying to get a game to work on on a new TV, not that long ago, because I felt a sudden powerful urge to play skies of Arcadia Legends. And let me tell you what didn't work that. Yeah, yeah, I mean, modern like most TVs now don't even have those those outputs. But if you get I had an adapter, even that didn't. Oh, those adapters throw it throw it away. Those are those they introduce so much lag and they're the interplay interpolation algorithms are generally terrible. But here's a pro tip. If you want to play GameCube games at their best possible quality on a somewhat modern TV, if you get the component out, I never remember the difference between composite and component. But if you get the component video out for the we and get a somewhat older TV that still has that connection, you can play GameCube games through your we in the best possible resolution on a modern television set. But that has nothing to do with the analog 3D. I'm just going to have to settle for continuing to beg Nintendo to put all these things on Switch Online. I mean, you don't have to if you have the analog 3D. I don't have one. You could be playing Donkey Kong 64 tonight. The analog 3D is a very expensive way to play like the six games or not on Nintendo Switch Online. I also don't have physical copies of these things. Like I well, I played all these games at my neighbor's house growing up. I did not know. And 64 collecting is reasonable, I would say. I mean, obviously, like the more the rare games and the slabbed games and the complete inbox, they're going to cost you a lot. But like if you wanted to build a library of fun games, it's not a bad place to start. And another thing is those wrestling games are never coming anywhere ever because it's all WWF branded and WCW branded. And those don't exist anymore. And Ed Ed, Ed McMahon, Vince McMahon will body will pile drive you if you say WWF. So yeah. Cool. We'll go check out Seth's review on IGN for the analog 3D. Excited to talk about mine once it finally shows up. Let's hit the news. We got a couple of big trailers to discuss this week. First, Pokemon Pokopia got a release date and a new seven minute overview trailer. It's coming on March 5th. It's $70 and the big stink. It's a game key card, which a lot of people were not happy with because it's the first Nintendo published game to be on a game key card. It's really Pokemon company published. They co-publish and and TPCI takes most of the lead in publishing. So I think we're in the clear for proper Nintendo published games to probably not be on key cards. But people still weren't happy about this. Potato potato. Yeah. Yeah, just because it's I think that people worried is going to set a trend. But I think it's just going to be Pokemon. I think for like core Nintendo, like published stuff, it's still going to be physical copies. I'm such a hypocrite because I love physical media and I love to buy, you know, game cartridges, but then at the same time, I've never once complained about steam. I'm always like, yeah, great, I can just buy 100 games for, you know, $100 and never play them. So. But anyways, the game looks great, though. Yeah, we really, really like this trailer. Oh, I'm so stoked for Pokopia. Oh, my gosh. What what a fantastic surprise when this was announced. And then this trailer just made me love it even more. It's basically Dragon Quest Builders, but Pokemon playing as this ditto who we find out why it's a person in this trailer because it sees a picture of itself and its trainer and just turns into the human at the beginning of the game. Yeah. So it's weird. The premise is so weird, but it's really cute. And then just just sort of getting an idea of what the actual flow of this game is going to be like slowly building up this like Animal Crossing style island, attracting more and more Pokemon to it by like building up these environments and putting out things for them and then learning new moves from your Pokemon neighbors who and then using those moves to unlock even more stuff on the island. So like Squirtle teaches you water gun and then you can water the plants to make them green again, stuff like that. It just it looks so cute and so full. And and then it has like this Professor Tang growth in it, which is oh, my gosh. It's adorable. Yeah. What do you think, Seth? I think it looks it looks a lot better than I was expecting. Like Reb, like you said, like it looks full. And that was kind of my worry that this was just going to be sort of an empty sort of cash grab a little bit. But now it looks it looks so fun and it looks so cute. And I just love this style of game. Like like you said, the Dragon Quest Builders games are super fun. Animal Crossing, everybody, if you don't like Animal Crossing again, we can we can settle that outside. But I'm I don't know that I'm going to play this one until you know, until it becomes the thing that everybody's obsessed with. And they're talking about constantly because it's so charming and wonderful. But I'm. A little bit more hype on it than I was initially. Yeah, I do wonder how much like how much Animal Crossing there is in this game. There does because it seemed like from the trailer, because you can use you can turn into a dragonite or whatever, and you can go to other islands. I don't I can't remember if they explicitly said anything about that. But it seems like maybe there's an opportunity to maybe like, I don't know, play online, visit other people's places or whatever. That would be really cool. Um, I. I'm curious as to what the longevity of this is going to be. Like if it's just sort of a campaign, you know, it'll be fun for a while or whatever. But, you know, if I'm able to deck out this island and decorate it and do all this like very heavy customization and stuff like that. And then if there's reasons to show that to friends and bring them over and like play games with them, like that would be really, really exciting. But I don't know if it's that kind of game. Yeah, builders, too, had some online multiplayer. You could stop by in people's towns and hang out and work on some stuff together. So hopefully they do that here, too. When I played that, was it was it good? I didn't even know that that was an issue or an option rather. Yeah, it was good. It was it was there was kind of one main area you could build in with friends. You couldn't play the whole story with friends or build everywhere. It was just here's kind of the friend island. And then you can build whatever you want on there together. And it was fun. It worked really, really well. And you could go and I think visit other people's places, just not build them. I think it was a smart setup. Yeah. This it just gives off like, obviously, obviously the same with Dragon Quest Builders like Minecraft vibes. And I think Minecraft plus Pokemon will be a gazillion dollar thing if they are able to pull this off and get kids to really fall for it. And not not like the big trick, but you know, like falling in love with it. But man, yeah. Two things that I love are building and making monsters fight. So this could be my game of the year. I do think it's really nice to see Pokemon spin offs have been good lately. Like we've been eating good on the very good off. I feel like there was there was an era there where the Pokemon spin offs were not good for a while. But we've had some really, really good ones lately, like Pokemon Unite is fantastic. A Pokemon sleep is fantastic. I know like no one is playing that, but the community that is there sleep on it so happy because they're really good. New Pokemon Snap Pokemon Snap was good. They just we've had a pretty good time lately with these sort of more experimental takes on the Pokemon world. And I'm very, very glad to see that continue. Oh, Moss Lax, of course, Moss Lax. Yeah, there's a Moss Snorlax at the very end of the overview trailer, which is weird. What is that? Why is he like that? He's so sleepy. He slept for so long and didn't move for so long that Moss grew on him. Logan. Yeah, it's good. Yeah, science science. Would that happen if if Snorlax had been in a Pokeball or does it not work like that? I don't. It doesn't seem like I mean, the ditto is in the Pokeball at the beginning, but I think all these Pokemon have escaped. Yeah, they're just taking out. Pokeballs are yeah, are germ free environments. There's a priori. Stereo spores. Yeah, that's the word I was looking for. There's Moss Lax. There's Moss Lax. I love Moss Lax. And you know what? I want to 3D print Moss Lax and then put lights on it for Christmas. Now, Seth, you mentioned a gazillion dollars. I am going to go out and say, I think this game is going to park itself in the top 10 best selling Switch games, Switch 2 games, and maybe Neverleaf. I think this game is going to be freaking huge when it comes out next year. Yeah, I think. Oh my God, especially if they bundle it with like the Switch 2 for 2026. Holiday or come out with a special edition. Like, yeah, that's. And I think especially because of the timing of it. So this is coming out on March 5th, which is roughly two months after we're getting this Animal Crossing update. But we're not getting a new Animal Crossing game critically. So this is going to hit at exactly the time when people have kind of finished up whatever is in that Animal Crossing update and are kind of like, oh man, wish there was more here. And then this is going to show up. So that's that's some that's smart right there. Yeah, I totally agree. That was that was my exact thinking, too, is this is going to be essentially the Animal Crossing stand in until we get a new one. Like, yes, it's New Horizons, Switch 2 edition. But after the hotel, like you said, this is going to be a huge game. Pokemon is always one of the best selling things on a Nintendo console ever. Animal Crossing was the best selling thing, not called Mario Kart on the Switch. Like this is going to be huge. This is going to be the best selling, probably the best selling Nintendo game of next year, unless Pokemon Gen 10 comes out, which will probably beat it. But otherwise, I think you're looking at number one. Maybe maybe hold off on that until we see what the Zelda and Mario teams are doing. Yeah, I think I think they're I don't think we see anything from them next year. I mean, even if we did, I think this is probably as a broader appeal. Just because like kids are going to lose their minds. I think it depends on what it is. Like from like a Zelda or Mario. Like if it's just if it's something on the level of like echoes of wisdom, I think this has it in the back easily. But if I don't think we're going to get the next 3D Zelda next year, but if for some crazy reason we did, I it's a Switch 3 launch. Yeah, I don't think we're going to get it. But it looks like we'll get a remake of a Zelda from the past. That's I think so, too. I also think next year is a remake here for Zelda. But we can say that for a while. Yeah, that's true. That is true. We got we got the Switch 2 editions this year for if we say every week. And then it comes true. We can be like, we are so good at predicting Nintendo's business model. Like how you can say there's an Nintendo Direct next month and then say, oh, just kidding. It's next month every month until the my source. Until the direct every February using the European style of dates. Yeah, I was 12 11. Exactly. Yeah, Pocopio is looking great. And we also got a big overview trailer for Metroid Prime 4 Beyond, which is out in two weeks. And is it really that? Oh, wait. So is it two weeks or is it three weeks? So that's why everyone gets two weeks because it's the 18th. Yeah. Yeah. So yeah, two weeks away, which is a little unbelievable after eight years avoiding since its initial announcement and 18 years since the last main line Metroid Prime game were two weeks away. And the timing of this overview trailer was really fascinating. I just want to bring this up first because we went to our preview event a couple weeks ago. We saw the opening area that I wrote my preview entirely on. I asked, hey, are there going to be more companions? And they said, we can't answer that today. And then 20 minutes before our previews dropped, they released an overview trailer that confirms, yes, there are going to be more companions. And here's all the areas and here's all the things you didn't get to see at the preview. It was just kind of interesting timing in that that almost instantly made the preview cycle look a little bit outdated because of the details that they had confirmed. But it is really theorized. I love when Nintendo does this. They do this all the time. Yes, very strange. Like it's happened before. Yes, like it's like they're cannibalizing their own hype cycle. I just thought that was a little interesting. But this overview trailer did show more companions outside of Miles Mackenzie, who we talked a lot about last week. There's some who are all about their family. There's someone who I think is described as like a Sammest fan girl or something like that. So there are going to be more companions to recruit. I don't want to hear that. Yeah, we'll see. Well, I'm I'm reserving judgment on the rest of them until we see what they look like. But Seth, I want to ask you, what do you think of this big overview trailer? I think I'm so torn because I don't want companions at all in this game. I've always it's all I mean, it's been said a million times. It's just like the loneliness and isolation is what I've always really liked about this game. That being said, it looks sick as hell. And I really I kind of expect that it's actually going to be amazing. But having all of these these companions, it may I used to always joke like every Nintendo Direct, like they're going to announce Metroid Prime Federation Force two. And then this is what that this is. It has all the the the the yeah, all the all of that fun stuff that everyone likes to make fun of. But again, I will say my kids loved that game when it came out. So but no, I'm forget about that. I'm sorry, I shouldn't be. I am really excited in spite of the companions. And I'm hoping that that's just something that they were trying to sort of show off to cater to the to the people who like, you know, like first or a Sony games. Yeah. Or well, yeah, or Halo. But we'll see. It looks awesome. It looks like it looks so good. And it looks like a Metroid Prime. It looks like a Metroid Prime game. I'm hoping that the final product doesn't disappoint. But I have been known to be disappointed. It's just part of life, you know, if the the best parts of this trade. Well, this trailer looked amazing. And it looks the bosses look awesome and it visually looks gorgeous. And the most encouraging part of it to me was how many times we see Samus without the little companion health bar on her visor that I saw in my preview. Because walking out of the preview, I can only go on what I see, right? And what I see is that was a lot of it. And but this looks like it is going to know when to leave Samus alone. It's going to introduce new characters, maybe trying to pull in people with more story and more characters, which is fine. Hopefully that works out. And the care I don't really like the writing that we've seen so far. Like a lot of it is so there's this guy who's like, we got to get off this rock. And it's just like the most generic sci fi rough soldier you could have. But the facial animations and the people in this game, maybe the best we've ever seen in a Nintendo game. It's a big step forward for them. Yeah. Yeah, I'm excited about that sort of technological leap. I'm also realizing now that the companions, if because this is a Metroid game, like I think I would be OK if they acted just like a weapon item or something in a Metroidvania, like, oh, I have this guy as my companion. So now I can open up these doors. You know, that's the most obviously like simple way that it could be. So I don't know. I'm cautiously optimistic. I think I think they might be able to pull it off. And if the dialogue is all cringy and I hate it, I'll just do what I always do. And I'll just turn into Japanese and then I can just skip over the subtitles. Yeah, totally valid. Yeah. Reb any thoughts on what we're seeing here? I do. I'm watching this. This overview, I think, is a little better about it. But in, well, no, they're about to do it. I feel like in addition to the companions, there's a lot of the Galactic Federation in these trailers just generally. And I'm wondering, like, are they doing something thematic here? Like, like, is there some grander scheme? Because, you know, again, these games, isolation, loneliness, whatever, are they trying to do something here to like on purpose to like sort of counterbalance that? Like in the same way where Breath of the Wild was a game that was very much about being lonely in the apocalypse and then Tears of the Kingdom was about hands interconnecting and people like joining together. Like, like, is there something going on here with that? I don't know. Maybe they just don't know that people don't like other people. But don't talk to Sam as when she's working. Yeah, we'll still see how much they do. We'll still see how much they do talk to her when she's working. But I have hope seeing how this was laid out. It does look like a big focus, but that's just something we're going to have to deal with. And yeah, hope that it is not too intrusive on the overall experience. But I thought this overview trailer was the best look at it so far. I think that I walked away the most excited after that. Very pretty. Pretty. Not the desert. Like, the desert's not pretty. And then everything else in the desert's not pretty. No. Yeah, it's been a roller coaster since we've started to see bits and pieces of this game. And my hype level has not recovered to where it was before we knew nothing. Like that announcement, I lost my mind. And so this has gotten a backup. I'm back up to hype, but I'm not where nowhere near. I've adopted a more wait and see attitude, whereas before I would have just blindly jumped in and been excited just to have the cartridge in my hands. Yeah. I'm just so curious. There's few games I've ever been more curious as to how they're actually going to turn out than this one. Just give it a story. It's unbelievable that it's been eight years and now we're 15 days away. It's extremely exciting. And yeah, we're going to be talking a ton of Metroid here in the next couple of weeks. We're not going to talk about these. Oh, actually, we have one more new story to talk about. And then we're going to get out of here, which is that Nintendo shared the first official set photos from the Legend of Zelda, showing Link and Zelda in costume. So there were some set photo leaks and then very shortly after on the Nintendo Today app, Nintendo confirmed that filming has started in New Zealand. This movie is set to come out in spring of 2027. And we got our first official look at Link and Zelda. Have you have you both seen this already? Yeah. Oh, yeah. Rob, what did you think? It was really funny to watch the news cycle around this because we had those leaked photos. Initially, that were just of Zelda and she is in her blue outfit. She looks amazing. But everyone was freaking out. I was like, oh, no, they're doing Breath of the Wild and people were mad about this for some reason. Yeah. But then they showed the actual official photos and it's got Link and Link's in green. So we still have no idea what story they're telling here. I think it looks good, I guess, as good as it. I mean, you really can't tell anything from this. I don't know. I do think it's somewhat disorienting to see a real person Link. He just... There's just something about him where he just always has this dazed cartoon look. And this young lad with his serious face, I don't know. I don't know if he captures that for me, but I don't know. It's this one still image. Who can say? Yeah. Yeah. First of all, what the hell is wrong with people complaining about Breath of the Wild? Yeah. What is your... What is wrong inside of your heart and your brain where you'd be like, oh, no, they're going to adapt the second greatest video game of all time into an epic movie. Like, go away. You can't have fun. It's incapable. You need to deeply, deeply look inside yourself and do a study about what you hold important and find, hopefully, somewhere in there a little nugget of joy and water it. Water it every day like a seed. You're stuck in the soil and it'll grow and it'll blossom and then you won't have such stupid takes as thinking that Breath of the Wild as a movie would be bad somehow because she's wearing a friggin' blue shirt. The other thing I want to say though is that, oh my God, they're sharing set photos from outside in New Zealand instead of inside some circular friggin' Mandalorian set where they just... Oh, well, just CGI everybody's faces in later. Like, that more than anything gives me a lot of hope that this movie will have that sort of feel of realism because it's being shot in a place that's real. But like, look at that. So, I mean, that is Breath of the Wild, right? That is Hyrule. That looks like Hyrule. Yeah, it's amazing. I mean, we all know New Zealand's incredible. Like, Peter Jackson was like, hey, I was born... I can't do an accent, but he's like, it looks like the Lord of the Rings. It looks... It's the ultimate fantasy setting. So, I am more hyped on this movie than I have been at any time since they announced it. Like, Logan, like, I didn't want a live action, but now I'm like, they might pull this off. Those sons of bitches, they might actually pull this off. And also, the rumor that Miss Casey from Severance is in this movie somewhere, like, come on, like, you couldn't cast a better person for any role in Hyrule than I'm forgetting the woman's name. She's wonderful. Miss Casey from Severance. I can't remember either. Yeah, but people are fan-casting her as Impa, which would make a lot of sense. Sure, I guess. I don't know. We don't know. Yeah, we don't know. We know so little. We know so... We've seen three photographs, and they're not even three photographs. It's just the same photograph, and then they crop in tight. Oh, I guess, yeah, it's a little different. Yeah, it's a little different. Yeah, it's a little different. But still. Not by much. Not by much. But I mean, the only thing that's... He's not wearing his hat. That's a bit of a blow. He would look ridiculous. Imagine him in the hat. He would look ridiculous. You can't... He already... I'm looking at these, like, at length now. He already kind of looks ridiculous in the green. Like, Zelda looks great. Zelda looks good. I mean, I don't... He looks a little goofy in that outfit. I don't know. I don't think. I think he looks fine. I'm still very much on the why are they doing a live action movie train? Like, I just really, really am struggling with it, but I'm trying to keep an open heart and an open mind. I really am. I mean, I'm gonna go see this. Of course I am. Oh, yeah. Oh, yeah. 100%. I mean, if you think it's like middling reviews, I'm like, wow, still gotta go see it anyway. I still go see it, yeah. Oh, yeah. I mean, I'm gonna see... I'm gonna see two more of Galaxy. Yeah. It's gonna make a jazillion dollars. I'm just making up words to have Iliyan at the end of them, but I think there might be a chance. I think they might pull this off. And if they do, I'll be so happy. If they could pull this off, I will be ecstatic. Because that will be... I just love surprises. There it is. I was so skeptical as we talked about of live action and still am. I'm less and less on the fence every time we see more. And I'm more and more like, okay, I'm excited to see what this looks like. What I want more than anything is like practical effect like Gorons, like not CGI Gorons, build a Goron costume. And now there's somebody walking around this. That's my dream. I don't know if they're gonna do it. That'd be great. Yeah, but I would... Like, I love that they're on location like you said, Seth. That's just great. Yes. I mean, what if Studios is there? I mean, they're in New Zealand and Peter Jackson's, you know, FX Studio, they could build a bunch of cool stuff. You know, we don't hear much from anymore. Jim Henson's Creature Shop, where have they been? They used to do the greatest stuff, Labyrinth, the Dark Crystal. All those are wonderful. Any creature from the Dark Crystal would fit perfectly into this movie. If we get Muppet Gorons and Zoras and like stuff and Koroks, I will immediately be onboard this movie. I will shut up about the live action thing if half the cast is Muppets. Yeah. No, and I'm just looking at this picture and I'm like, Oh, look at that. I'm not this one. But that doesn't look awesome. I'm not looking at the picture anymore. That looks really awesome for Zelda. I know, I'm saying the Dark Crystal is like one-to-one. It would fit perfectly. I'm just looking at it and I'm like, man, there is a chance that this is gonna be the next big young adult hit movie. It really could be that. That would be crazy if Zelda becomes that thing. All right, all right. We don't know anything. I said it could be. Why not? It could be. I mean, it could be an unmitigated disaster. Because we had a modern movie and it was huge and it made tons of money, but no one's talking about it right now. That's because it's... Yeah, we're not talking about it. I think that movie is watched on Peacock by children multiple times every day forever. But it's not. I mean, right now they're talking about K-pop demon hunters. Like that's the... That's true. The big generational thing right now. Yeah, but I still, I don't know. I think about like the Hunger Games and I look at this and I'm like, yeah, the Hunger Games, you cast a bunch of like relative unknowns and it was hugely popular. And I feel like there's potential for this to be that as well. And it's crazy that a Zelda has the chance to do it. We'll see. We'll see. Oh my God. We'll see. Still not, we've seen three images, but I still think that it could be that, which would be very, very cool. A couple quick news headlines to run through real fast. Just some PSAs, the Pikmin 4 update is out that they shadow dropped a few weeks ago. So you can go check that out and play in a harder difficulty photo mode, some extra things to collect that connects with Pikmin Bloom. We got a Zelda Lego set teased, another one. This is going to be the final Ganondorf fight from Ocarina of Time. Maybe. We think. I think so. That's what the picture looks like. We don't know for sure. The Pikmin, I mean, yeah, it almost certainly will be, but they haven't confirmed. They're just like coming 2026 and. Yeah. But it has the little mini fig of Ocarina of Time, Adult Link, and it's a, it's teasing like a final battle. So hopefully it's like him on his giant organ in his big throne room in Hyrule Castle. That would be really, really cool. Or is it Ganon? Because this is actually, I'm wrong. That's the ring of fire at the end when Hyrule Castle is collapsed. So it's going to be giant pink Ganon from the end of Ocarina of Time. Either way is neat. Either way is neat. And then last one said goodbye to the Mario Kart 8 Deluxe Black Friday Bundle. Nintendo announced their Black Friday plans and it's not included. There's some really good discounts on some Switch One games though. Biggest one that jumps out to me, Super Mario Odyssey, 30 bucks. Yes, it's an eight year old game, but Nintendo games don't go and sell that off in 30 bucks for Odyssey, 30 bucks for the thousand year door, 30 bucks for Splatoon 3. Really great discounts. Yeah. I will say that that is Nintendo's advertised discounts and generally what, generally what happens is Walmart and Amazon go to blows and they just start. So you could possibly get that for cheaper. Those games might, you know, for like six hours on Sunday might be even cheaper than that. Cool. Yeah. So keep an eye out because IGN deals, because those are going to be some really, really good deals for great, great Switch One games. And that is another episode of Nintendo Voice Chat in the books. We're here every Friday with audio on your favorite podcast app and a video version on the IGN games channel on YouTube. If you like the show, please tell a friend or leave us a review rating or nice comment wherever you're listening. It helps us out so much next week on NBC. It's a prerecorded episode because we're taking the week of Thanksgiving off and Brian and Pear came around to talk about the Metroid Prime trilogy. We recorded that yesterday, super fun episode and we do one last look ahead to Metroid Prime 4 before it's out. So look ahead to that one next week. But in the meantime, Seth, what are you working on right now and where can people find you? Well, I am working on another review, the multiplayer review for Call of Duty, prestige last night, not a big deal or anything. And if you want, you can find me on the streets. You just say hi. Just say hi. Red Valentine. I'm over on Blue Sky, duckvalentine.beesky.social. Right now I've got an interview with Tonda Rose, the developer of Blue Prince that I'm putting together to publish in the next couple of days. So keep an eye out for that puzzle heads. Awesome. And you can find me online at Logan J Planet and I'll just shout out my Kirby Airwriters review. We put a lot of work into that one. Super happy with it, how it turned out. And I hope to see you online in my paddock in Kirby Airwriters this weekend. Paddock? Yeah, my paddock. Come check it out. What did I say in that wrong? Is that how you say it? No, you're saying it right. It's just a funny word. I was laughing about it earlier, but trying not to draw attention to it, but it's really funny. Yeah, it's great. They call it a paddock. Yeah, because when I was in a... Like you're a bunch of livestock or something. When I was in the online multiplayer session, someone kept saying paddock and I'm like, I don't think it's paddock. I'm like, I'm just saying it. No, you're right. You're right. Okay, cool. That person played Smash Brothers Melee. So... Yes, with Summis as the announcer said in that game. Well, thank you so much, Seth and Rev for joining me. Thank you to Tio for working behind the scenes and thank you so much for listening. But for now, that's all the time I got. I gotta go back to playing Animal Crossing New Leaf on my Nintendo 3DS. Have a great week. We'll be back next time with more Nintendo Voice Chat, the only place you can. Get the thing. Get the thing. The paddock.