Metroid Prime 4 vs. Ooo: Showdown of the Search Action Games
55 min
•Dec 12, 20256 months agoSummary
The Besties discuss Metroid Prime 4: Beyond's disappointing launch on Nintendo Switch 2, comparing its disjointed development and outdated design to indie puzzle game Ooh. The episode explores Nintendo's unclear messaging around the Switch 2 and its weak first-year lineup despite historically strong console launches.
Insights
- Metroid Prime 4 feels like a patchwork project developed across multiple studios and iterations, resulting in tonal inconsistency and design that doesn't leverage modern hardware or the Switch 2's capabilities
- Nintendo's first-year Switch 2 lineup lacks a defining killer app, with most releases feeling like incremental updates or contractual obligations rather than system-sellers that justify the hardware upgrade
- The gaming industry is struggling to articulate compelling narratives around new console generations, with even market leaders like Nintendo, PlayStation, and Xbox failing to communicate clear value propositions
- Indie games like Ooh demonstrate how focused, single-mechanic design can create more engaging experiences than AAA titles with bloated feature sets and unclear design direction
- Extended development cycles and multiple developer handoffs can negatively impact game cohesion, even with substantial budgets and established IP
Trends
Console manufacturers unable to articulate differentiation in new hardware generations beyond incremental performance improvementsFirst-party AAA titles increasingly feeling like legacy projects rather than forward-looking experiences that justify platform upgradesIndie games outperforming AAA titles in design clarity, mechanical focus, and player engagement despite smaller budgetsExtended development cycles and mid-production pivots creating disjointed final products that feel like multiple games stitched togetherMetroidvania genre evolution stalling in major releases while indie developers innovate with the formulaPlayer expectations for atmospheric exploration and meaningful progression systems diverging from what established franchises deliverNintendo's conservative approach to new hardware features and software lineup creating perception of incremental rather than generational advancementComparison-driven disappointment where new releases are constantly measured against superior predecessors available on same hardware
Topics
Metroid Prime 4: Beyond game design and developmentNintendo Switch 2 launch lineup and first-year performanceMetroidvania game design evolution and innovationConsole hardware differentiation and messagingIndie game design vs. AAA game design philosophyExtended video game development cycles and their impactAtmospheric game design and world explorationGame upgrade economy and progression systemsNintendo's first-party software strategyPuzzle game design and player discovery mechanicsHandheld gaming device market and competitionVideo game franchise legacy and fan expectationsMotion control implementation in modern gamesGame of the year selection and critical consensusIdle and incremental game design trends
Companies
Nintendo
Primary focus: Switch 2 launch, Metroid Prime 4 development, first-year software strategy and messaging challenges
Retro Studios
Took over Metroid Prime 4 development after Namco Bandai scrapped initial version; traditional series developer
Bandai Namco Entertainment
Originally developing Metroid Prime 4 before project was scrapped and restarted with Retro Studios in 2021
Rocket Money
Sponsor: personal finance app for subscription tracking and budget management
People
Griffin McElroy
Co-host of The Besties podcast discussing game design, Switch 2 impressions, and game of the year considerations
Justin McElroy
Co-host of The Besties podcast providing game analysis and industry observations about console launches
Christopher Thomas Plant
Co-host of The Besties podcast analyzing Metroid Prime 4 and Nintendo's strategic decisions
Vince Gilligan
Creator of TV show Purpose; mentioned for similar tone and pacing to Breaking Bad and Better Call Saul
Quotes
"It feels like a fan project in it. And I don't even mean that in a demeaning way. There's a lot of really incredible fan work that happens, but it feels like a tribute."
Christopher Thomas Plant•Metroid Prime 4 discussion
"It feels very much like, I don't know, you can kind of do whatever because we didn't have a lot of real concrete ideas about what this should be."
Griffin McElroy•Switch 2 design philosophy discussion
"Everything feels like it has a caveat. Like Mario Kart World is an excellent game that happens to be the sequel to maybe the best kart racing game ever."
Christopher Thomas Plant•Switch 2 launch lineup analysis
"I don't know what the fuck is, like, I don't know what's next. Is there usually they have the lineup at least far enough out that you have an idea of like, what's next year gonna bring it?"
Justin McElroy•Nintendo's software roadmap concerns
"It really feels like this genre, the search action genre has evolved a lot in a way that is not really recognized in this game."
Griffin McElroy•Metroidvania design evolution discussion
Full Transcript
Chris, do you want to talk about how good cold open material here? Do you want to talk about how it took you to tries to count? No, I don't know if that's right. Yes, and yes, and I would also like to talk about something else. Something else. Yes. And another topic that it's not that I don't, and the problem is out having any out having any good stuff. I'm freezing cold out here in California. It feels like it's like 65 degrees in my office. And I'm sure you still have the New York. Are you just like completely, have you become completely climatized to to California now? Are you now? Because you used to live in a real place, like real, real places, you know, with real stuff. Yeah. No big time, dude. I'm one of those people now who I'm always carrying around the sweater. People look at me. I went down to San Diego this weekend. I was walking on the beach wearing jeans and a sweater. I felt like I needed a coat, checked my phone. 75 degrees. What the hell is wrong? Unbelievable. How does it happen to me? Unbelievable. California turns everyone into my wife. What is it about the sun out there? So have you ever noticed how wives talk about the weather? I'm cold. But the husbands, they talk about the weather like this. Ah, my heart. Or the roses more like war, the thermostat or my leg. Hey guys, it's me Griffin. I just got here. I just sat down and just got here. I haven't been here before this. Hey, it's me, New York giraffe. I've been here the whole time doing a Justin impression. Hey, hey guys, it's me, Justin. I just got here. Bradley, a character that's gathered. It's supposed to come back. I'm going to walk away now. You let me know in all of MBS, punched out. My name is Justin MacRoy. I know the best game of the week. My name is Griffin MacRoy. I know the best game of the week. My name is Christopher Thomas Plant. And I know the best game of the week. Yeah, Russ isn't here, but the point is it's still the besties. It's a video game club. And just by listening, you, my friend, have become a member this week. We are talking about they said it would never happen. But it is. We were talking about Metroid Prime for Beyond. Chris, what is so beyond about Metroid Prime 4? Beyond my expectations that we would ever get to play this Metroid Prime 4 brings back the mostly beloved Metroid Prime series. It's been in development for what feels like I think 500 years, but it's actually here. Does it feel like a new game or does it feel like a game that has been made piece mail for 500 years? You're going to have to stick around to find out. It's the latter. Is the. It's the last. I didn't want to. But yeah, it's the. Can I set up Metroid Prime 4 beyond? Because I suspect I had the most. I had the warmest response to the game of the three of us. I know Russ was looking forward to it as well, but he is, he's traveling today and could not be here. So we'll ask him about it next week. It is the Metroid Prime series has a very distinct kind of vibe. It has a distinct kind of thing going on that was divisive when it first came out, even though I think the original Metroid Prime was pretty beloved. Metroid Prime 2 and 3 kind of like a little bit more middling, but still has its niche audience. And then it that was 18 years ago that the last Metroid Prime game came out in 2007. And this game was announced E3 2017. It was originally being developed by Namco Bandai, I believe, before like three years later, they announced that they were scrapping it, starting over with retro studios, the traditional developer of the series at the helm. And then that was fucking what four years ago that that happened. And now it's here. That's a little, that's a little history for folks who did not sort of follow the. The journal of the lore. Yes, the journey that got us here. I like the Metroid Prime series. I usually don't find it especially helpful when people like try to hypothesize about what happened behind the scenes. But my main sort of takeaway playing this game is that it very much feels like a game that went through a couple different iterations and cycles and developers with support from different. It feels disjointed in a way that I don't know, you can't help but think about how the development cycle of this game was impacted the final result. Yeah. That is that is that the most positive thing we're going to get talking about. No, I, you know, it's just a man. Okay. So I struggled with this at first. I was looking forward to checking this out mainly because I wanted to try the sort of like mouse functionality of the think of the switch to. So I printed out like a holder for the mouse. It's very like put the mouse in there. And it, the moving around the motion feels fine. I don't really like using the buttons as much as you have to. That doesn't feel very good to use the buttons on the mouse. Even though the mouse movement is good, the action, the shooting and stuff feels bad. It doesn't, it doesn't feel good. But I feel like I spent so much time fiddling with that and not knowing if like I was having, I wanted to have like the ideal experience, right? And I was thinking about that with this switch to specifically, I feel like it's kind of a good snapshot of where the switch to is at, right? Because I don't know what the ideal experience is for Metroid Prime 4. And I was trying to figure that out what I was playing it. And I feel like the switch to is kind of in that same position, right? Is this a game? And this, is this a world that is designed to be like put up on a big screen and immerse yourself in and really like get lost in the world? Or is this a game that is intended to be played on, you know, the switch screen? You know, is it intended to be played with a mouse and a controller? Is it intended to be played? It feels, it feels like that. It feels very much like, I don't know, you can kind of do whatever because we didn't have a lot of real concrete ideas about what this, what this should be. I think it hues pretty close to the format, right? I think, and that's, that's, you can take that either way, right? I have noticed, I would say a trend among people who have really, really liked the game that they really also really liked the other Metroid Prime games. I think it sticks pretty close to the formula with some variances that are kind of strange. Like one big element is that Samus has psychic powers, but the psychic powers, there's like one that you kind of use to drag around little symbols along tracks to like unlock certain doors or, or they're kind of just psychic puzzle power, a little psychic puzzle powers, but then also it'll be like, you got psychic boost ball. And it's like, that's boost ball, like you, that's boost ball. You got psychic, psychic beam, psychic double jump. It's like, okay, that's just double jump. This, this, the franchise, I think, is at its best when it's like being very atmospheric and transporative. And I think this game does that pretty well. The individual like dungeons that you go off into the game has kind of like a spoke and hub format where you're going out into these different dungeons to collect keys that you need to beat the game, which I really appreciate how video game has game that is as an objective to have the ancient alien species appear before me and say, these five keys hidden in our five wonderful dungeons for you to explore. That, that, that stuff is great. I, I genuinely think the dungeon exploration and puzzles and, and, and all that stuff is really, really great. Really great. I mean, I think that yeah, the atmosphere really really great. I'm asking, I'm asking you to clarify if you think the exploration and stuff in Metroid Prime 4 beyond is really, as you just said, really, really great. Because that's what you said. And I want to make sure you feel that. I think you're in the dungeons. Yeah. I really like that is that the design of the dungeons, I think, is very, very good. I think that you're going through it and I found myself enjoying it. A pretty, a more than I thought I would. And I could, because I don't really enjoy, like I haven't, I don't, I didn't, I didn't remember myself enjoying the Metroid Prime series. It has been 17 years. Like it has been so long since last one of those. And I, to me, playing this, it feels like it's basically successful in what it is trying to do, but what it is trying to do feels so out of step with where everything else in video games is at. Yeah. It really, it to me feels like a fan project in it. And I don't even mean that in a demeaning way. There's a lot of really incredible fan work that happens, but it, it feels like a tribute. It feels like a, like a make good, a send off, a contractual obligation, whatever you want to say, but like it is, it feels like, even though it is on modern hardware with, with the newest console that exists. It feels like you are playing something that has been like, or at least to me, it felt like I was playing something that had been emulated to like upscale on the platform while I was playing it on it. It did not feel like a 2025 experience in any meaningful way. The fan project comparison is so rich because I think it goes a step further than an aesthetic level or like a parody of the story. I think the actual feel of fan projects, which are often developed over the course of like a decade or longer. And it's a whole bunch of random people at different levels of talent. And it ends up feeling like a piece together, even the best fan projects can often feel like a whole bunch of great pieces, but not necessarily a whole right, the way that a traditional video game does. In what so strange about this game is it feels like it has been made over the course of years quite literally in that there are entire sections that just feel different. Yes. That's the point. I'm, yeah, that was the point I was trying to make. There was a core, if you look at this thing kind of piecemeal, I think when you're in a dungeon that is telling you sort of an atmospheric story and you're going through and there's a cool boss fight at the end and you get a power up and it's hitting like the loops that you expect and that you want from this type of game. Like I think it's pretty great. And then you will go out into a desert that and on your motorcycle and you will just kind of like explore this pretty bear and wasteland running into crystals, fighting the same like two enemies over and over again. Some parts are, some parts are sick. Like to get to Hickoryvans earlier point, some parts start to kick ass. Like the music will actually be better than you think it's going to be. And it's kind of like, it feels pretty, it's like the second dungeon is like this factory, this manufacturing plant. And when you're like working your way through the assembly line and like, like seeing like this bike that you're about to unlock it put together, like that shit's really cool. It, but then like there's a loading screen and then you're in like a kind of a different game. It can't get momentum on it. Like it can't get ahead of steam going. Like it, it, it, you're, it feels like constantly so aware of the mechanics. And, and so like, I think, I think there is one cohesive thing that is very metroid that this game gets and just I'm just going to repeat back to something that you said before we recorded, which is the, that feeling of going to an alien planet and like actually discovering it that it's not just wallpaper. It's almost closer to like a museum or something and it wants you to go there and feel like you are in a place that is not earth or not just another sci-fi place. So I mean, I was hoping you could expand on that a little bit of why that works for you. There, so like at first and again, like this has been so, so long since I played one of these, like I had forgotten how little of it is like shooting. Yeah. Like first person shooters now you can accurately like you can like lock right on. It's like not really the focus. And the mouse I think makes that confusing because it does feel like something you're going to be like fine targeting, but that's not really what the game is. Yeah. I had to kind of remember, and especially if you're here, like it's a game about scanning the environment and like understanding the environment better and like what you unlock narrative and puzzle wise through like that exploration and that aspect of it. And I think that like when you remove the combat, the shooting and you just leave the exploration part, that can be effective if it feels like an exploration. Like some of the nature of like walk around and scanning something and it's interesting and it has like an actual like zoological explanation for like why it is the way it is. Then it's not just a cool animation. Every time you see it pop up, you understand like, oh, that's why it popped up like that. But you're also being led through this game by someone who is like telling you what to do next and where it is on the map and asking if you understand the instructions that you were just given because they will happily repeat them for you. And that if you have someone doing that, if then they're leading you through the exploration and if there's not exploration and there's not combat, I'm not sure where the game is you know what I mean? The dungeons are pretty linear. The I don't know like upgrade economy is not so exciting that it feels great to go back through an area you've been and sometimes you go back through an area you've been and you have a new thing and that means that you have a new key to unlock this door and there's like a whole another chunk of dungeon with like different stuff waiting behind it. That's cool. But like going back to get five additional missiles or ten additional missile upgrade is like, I don't know, not super, super thrilling so much anymore. And it just, it really feels like this genre, the search action genre has evolved a lot in a way that is not really recognized in this game like using upgrades, upgrades being meaningful in a bunch of different ways, right? And there's a super unfair comparison, but in silk song, when you get an upgrade, you can use it in combat, you can use it in traversal, you can use it in like all of these different ways. And in this game, it's like, well, now I have the fire beam, which means I can unlock the fire beam doors and I can burn down the things that are fire. Yeah, I can't wait to talk about the tiny, tiny indie game. Oh, sorry, go ahead. Before you had a fire beam, you scanned them and they said, hey, later on, you'll need something with the fire beam. Pretty hot. Wink. Yeah, to open this one up. Yeah, the very tiny indie game that we're going to talk about in the B segment does so much more with basically a single mechanic than what this is thinking of the Metroidvania. The, this is probably bullshit theory, but the addition of all of this help and all the support, it reminds me of when like famous movies like Blade Runner, when the studio loses confidence in it and it gets too messy in the edit and they've trimmed it down and trimmed it down and they're not really even sure what it is anymore. And they're like, you know what you need to add voice over. People aren't going to be able to follow any of this. And it's just, it's gone through so many notes and so many revisions that it needs that kind of superficial will just tell you what's happening. Yeah, we can't trust our own game anymore. And in that feels like so much of this game, sadly. It also feels, and again, I'm, this is editorializing, but I don't think it's, I'm stretching too much to say that Nintendo of Japan is necessarily like obsessed with Metroid. Like I think that like you can see the passion for the project and the fact that it took them 17 years to do another one. But this to me feels like also really a bad, this is separate from the, I'm not criticizing the game now specifically here, but this feels like a really bad showpiece for the switch to right. It is it feel it looks like it does not look like a game that was real like it does not look on par with other games released in 2025. It is just not, you're saying like visually, visually. I mean, especially playing it on a big screen when you look at some of the textures and stuff like that. It's like, it's, it's not, I think it looks, I think it looks, I think, I think, we're against what do you play? The parts of it, I played it on handheld and switched to. I didn't play it on a big, big TV. Yeah. So what I mean, yeah, I mean, I, I, I didn't really notice it in Toss-On a big screen is like, oh, you like like not, not great that I mean, this is a, again, no weird. Yeah, right? That's, that is the only way that I do, uh, sort of play, I haven't docked my switch to play games on it and in quite some time. It's not just the aesthetics. It looks old. It feels outdated. The ideas feel old. It's not capitalizing on anything that makes the switch to interesting, whatever that, that unique selling point is, I'm not sure Nintendo has told that story, but like Metroid is not, is muddying the waters. Like, I, I, to me at least plant, uh, you, you follow industry stuff as well. Like, do you, do you feel like that's, that's a fair representation? In terms of this not being the thing that you want to release in December for your brand new console? Yeah, I mean, I think almost feel like an entire B segment on, on, on the, the, the first year of Nintendo, uh, of, of Nintendo Switch 2, right? I think it is of a piece with a lot of very strange decisions that I think reflect the need to continue bumping the system back and back and back. And I think each game tells a different story. What would have been sick is prime for a launch, banana and ananza in December. Then you got, now that's an exciting holiday season. Oh, primate or just to be, why not two bananas? Why not just double banana and ananza's many banana and ananza. I will say the things that feel like the things that there's, I will, to be fair, and this is like, again, if you're younger than me, you, you, you may not have like the, the, the same sort of like feelings because it has been so long since the last one of these came out. There's a Metroid's in between there, but like, there are still, and the remastered, when did the remaster of a couple of years ago? Yeah. Yeah. There are some actions that just feel good to do in Metroid games, like hitting a bomb and then bouncing up on the bomb and then putting the bomb in a thing that always feels nice. Turning into a morph ball in general in Metroid Prime, I think feels pretty, well, the field of you changes when you go for more, like it's good. Stuff feels good. Like, I will say also to tell me if this, if you agree with this, it felt sluggish. Like getting around the world, it felt slow to me. And I didn't get the, I have, before you unlocked the bike suit or whatever, but like, just running around and even being in the ball, it did not feel very fast. No, I would fully, fully agree with that. I found myself praying to find some sort of, you know, spot, a shine spark or whatever it was called from. Yeah, no, I definitely feel the same way, especially once you start backtracking. And this is where like, we haven't even talked about like the side characters, which like plenty of people have certainly talked about the side characters and the way that they are written and the fact that they are talking to a voiceless golem in the form of Samus Aaron, the whole game, which is like very weird. I think like criticisms about the writing and performance aside, it's, it really, detracts from the atmosphere of exploring this strange alien planet to have a team of plucky side characters who either tell you what to do or you will find an upgrade out in the world. I found the fire chip. I found the ice chip. Cool. Now I can do these elemental shots. Once I returned to base camp, which was in the first area that I explored, there's not like a teleport fast travel thing. I'm going to have to hop on the bike, tool on back there. I can skip some of this area to get back to the middle, talk to Miles. He's like, cool. Now you can do fire shot, get back out there, Bronco. It's like, that's nothing, guys. That's absolutely nothing. And from what I understand about how sort of the desert exploration becomes a mandatory element to finish the game like that, that is a problem that is only intensified as it goes on. And it's a game that feels like there's just a few really, really bad ideas behind it, which is rare that that is like the thing that is holding it up. Like I think from a performance standpoint, it's good and competent and everything. It's just there's some ideas in this thing that are perplexingly bad. How about this? How about we take a break? And then when we come back, I want to tell you all about, ooh, a game that I think is pairing with this better than I ever could have imagined. And also, I want to use that time to dig into Justin's question about what is the Nintendo Switch 2 after its first year? Because I think there's a lot of meat on that bone too. All right. Yeah, for sure. Well, let's talk about that right after this. 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Rocket Money can do that too and set budgets for things and automatically categorize your transactions. You can see where your money is going. There's a lot of stuff that Rocket Money does to help you with your money. And I've used it countless times in the past. I can't recommend it enough. Let Rocket Money help you reach your financial goals faster. Join at rocketmoney.com slash besties. That's rocketmoney.com slash besties. One last time, rocketmoney.com slash besties. Okay, so I want to get into the Nintendo Switch 2 stuff. But I do want to tell you all a little bit about, ooh, because you set me up so nicely. How am I spelling this? Oh, oh, oh. That's bad and S-E-O right there. But it's not going to feel when you're playing it. There's an Oomlaut over the first O. That's so important. That is. That's so true. So what if I told you you could now just go play Metroid, 2D Classic Beautiful Metroid, and you are in the ball form dropping bombs the whole time? You like dropping bombs, popping yourself in the air and dropping more bombs? Well, don't worry. That's the whole game because you are a little dot, a little caterpillar of bombs. And it is being compared to Metroidvania's worth that reason. But the game isn't really like anything else I've played. The other comparison I've heard is Animal Well. It is a game in theory about discovering secrets. But really, I think it is a game about having a conversation with a video game developer. Because it is all about learning exactly what they want you to discover at the pace that they want you to discover it. So you are in a little screen, a little puzzle, and you need to go from left to right and there is a little wall. You can't jump. Well, you realize that you can place a bomb and you can stand on it and it will fire you up. Congrats. You've learned how to effectively jump. You have hit another wall. Where do you go? You place a bomb and you realize that you can destroy invisible walls. Congratulations. You may now progress. It is three hours of these incremental discoveries over and over and over again. There will come points where you get into a room and you simply cannot go any further. So you decide that you are going to take a fork in the road because there is no way to solve the room that you are in after you have bashed your head against it for 15 minutes. And you will go down this different path and you will learn effectively the answer to that room that one seemed impossible. It is going to gradually teach you piece by piece how to actually go back to that room and solve it. So it is just literally, I don't want to say it is like a story game. It is telling you the answers to all of its puzzles bit by bit by bit and then sending you backwards to places where you simply could not go through now with this new information so that you can know how to open a new path. So I guess I'm saying it out loud. That's very Metroidvania. Super Metroid. Except it's so linear because again, it is like reading a book. You are being told the story of this game in a very linear fashion for beginning to end. There is not like a scenario where you are going to diverge from that path. The playthrough is the playthrough is the playthrough unless you already know everything and then you are speedrunning it. And so I'm looking at the game. I bet the speed runs of this one are going to be pretty, pretty zany. And the other thing that makes it not feel very Metroidvania is you get another bomb and you end up having two bombs and that's pretty much it. It is not about getting a whole bunch of different powers. It is about manipulating those powers to the furthest extent. To the point that you are discovering things that you would assume don't work and a game that looks this retro actually do work. For example, one of the things that you discover relatively early on is you can leave the bomb in one screen and then go to another screen. So if you leave it in one room and you go to another room the bomb will stay there. Well, there might be a switch that you need to use in one room and then you will travel all the way across the world and then that will open a door in a room far, far away. Or you might need to... Describing is describing puzzles that are tedious. But discovering it for yourself is really phenomenal. I am utterly charned by it. Gryphon, can you describe what it looks like if you're looking at it right now? Simple kind of graphics, I would say animal well or what it is really giving me is Viviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviiviivi or through the game where you constantly, it almost feels like they're like playing jokes on you when you can't hear something. And they're like, oh, don't worry, we're gonna explain it to you. Again, that's where it's different from the animal well where it's so dense or the blueprints. This, you're gonna find it out in 10 minutes if you just give it a moment. So I want, I want people to check it out. But now, I wanna get into this question about the Switch 2 in this year because it's a strange one. What do you all think of the Switch 2 after what? I'll say this, if I'm the most time I've spent home that since July, and I still don't like holding it. It's quite big. It's quite big. Yeah, flat. I don't think I don't find it to be a comfortable experience. Once I switched over to Pro Controller, I was a lot happier. Oh man, it's really weird. I played a lot, but that's mostly playing older stuff with Henry on it that now looks and runs better, right? I think all of the majority of the new releases that came out this year apart from Donkey Kong have not hit in the way that I was sort of expecting them to in this house. Pokemon Legends, ZA, we dropped fairly quickly. This one was never really Henry's jam, but all of the stuff that we have been playing has been stuff like the Switch 2 edition of Tears of the Kingdom. Hell yeah, it's great, it's amazing, it's really good. Castle Crashers, yeah, sure. We'll play that old jam, but in terms of sort of killer, at first party killer apps, I don't know that there is one yet. Well, but in the answer is a high quality product, I'd say. I mean, yeah, absolutely. I would say it's probably the best of the original stuff. And I bet the Animal Crossing will be a big deal. Yes, people seem to be pretty buck wild for that guy when he arrives next month. Yeah, I'm so torn because so much of it, everything feels like I has a caveat. Like Mario Kart World is an excellent game that happens to be the sequel to maybe the best kart racing game ever. And it's hard not to constantly compare it to it because when you turn on your Switch, you get to choose which one you're going to play. And the further we get away from Mario Kart World, the more often I kind of would rather just play Mario Kart 8, especially after all that DLC, there's so much good stuff in it. And then Bonanza, I really, really enjoy, but it is the weird thing of it, constantly reminds me of the Mario game that you're not playing, whenever I boot it up, I don't know, everything feels like it is, Nintendo has an ability often to nail it that it is. Wow, this is not only what I expected it to be, it surpassed it, that's the Zelda thing, right? That's Super Mario Galaxy. And it's weird that there is not a game this year that feels like that despite it being the launch here. And if anything, there are games like Metroid Prime 4, which feel like they had been on the shelf for a long time, and it is filling a release calendar need rather than like actually serving it on. Yeah. Yeah, I think the most, the disappointing thing for me is like, I don't know what the fuck is, like, I don't know what's next, is there usually they have the lineup at least far enough out that you have an idea of like, what's next year gonna bring it? So you got, I guess like, of the stuff that's confirmed. Right, you got, and it will cross, it will be January. And then you got, it looks like Mario Tennis Fever on February 12th. I mean, there's a bunch of other third party stuff, but then there's, and there's a bunch of Resident Evil stuff out that month, like expanded. Yeah. I guess I'm taking like first bond after that, but yeah, I mean, not a lot. Yeah, I think it's tough because they, that isn't so unusual in that they kind of like announce a lot, and then they empty the bag, and then once the bag is pretty much empty, they announce the next bag full of stuff, but it feels more frustrating when there hasn't been like a good thing in a while. Well, and also I'll say like Metroid Prime 4, what's the thing in the back of the bag for a while, right? Like it was the, if you were to say, what's the, what's the big game that's gonna come out for the switch next year? I would have said like, well, Metroid Prime 4 is still coming, and but now it's out, and like, I don't know what, yeah, I don't know what the sort of shadow line up behind the seat, the, the, the seat is gonna be. Yeah. Yeah, it's very, it's very strange. Well, that can actually toss us in. We have a few questions from the mailbag that relate to this, try, try, go into those. Yeah, please. Okay, so the first one, this one is from Wiley. I'm still mixed on how to feel about the new Animal Crossing update coming out at the end of the month, such early January. I love the franchise, but we were already told there wasn't going to be any more free updates. I was hoping that at least they stopped supporting Animal Crossing, New Horizons to release a new one within the first year of the launch of the switch too, which is now clear isn't the case. And this goes on, what's the logic going on with this? I'm grateful and excited, but I can't get myself even as a super fan to launch the game to prep for this. What is that? Yeah, what did happen? Cause I kind of assumed that there would be a new Animal Crossing too. Yeah, I mean, you would think, man, it's a, it was the biggest shit ever in a cultural sort of moment that is sort of unreproducible. It would seem like you'd want to strike while the Iron was pretty hot. And I'm sure that they will get some new eyes on it when they launch the switch to version and they put all this DLC in the game, but like, at this point hasn't everyone kind of played it? That's gonna play it, maybe? I don't know, it seems like it. The comparison is Mario Kart, right? Because this is kind of what they did with Mario Kart before Mario Kart World, where everybody expected Mario Kart, a new Mario Kart, Mario Kart 9 to come out and then they just released level pack after level pack after level pack after seemingly being done with it. So this isn't completely unusual how effective it is. And especially what we just said about Mario Kart, which is like, that kind of cut some of the, enthusiasm I had going into world. You know, you're giving people a taste of the thing, but not the thing. Yeah, it's a strange choice. I also feel like, and we touched on this a bit before, but I feel like Nintendo is really struggling to tell a story of what the Nintendo switch to is and why it is. And I feel like things like this, this Metroid Prime thing, just kind of complicate that. More, I mean, you think about the things that were supposed to be distinguishing factors like, I bought the camera. You know what I mean? I bought the camera and there's a chat button on the controller like, none of that has even been, I mean, the one, they charged for the thing that had the new stuff on it. It's like every decision about it is like, so not seeming to care of people, oh, not not not care, because I was just, that's wild, but like, not seeming to be able to put together a story as to why you would want to buy it. I guess. Yeah. Yeah, I don't know that I need that story anymore just because I feel like with between like, you know, putting bad side on the ROG ally X and like playing around with all these retro Android handhelds, like, I feel like I just want to play the games, any game on the machine that I kind of want to play it on. And I think that sales pitch isn't bad for Nintendo because the switch to is a pretty capable like gaming rig, right? And it's, it is of a good size for the power that it brings and it has all the first party Nintendo stuff on it anyways. I think that the pitch that they have kind of shoehorn themselves into giving is like, this is going to change the way you play games forever or this is, this is, we've entered a new era of gaming and I don't think it has, I don't think it has that certainly. It does all this cool stuff that the switch did and it runs games pretty fucking well, but that's, I don't know, I guess it's harder to put a story together that's just sort of that. Which is industry wide, right? You know, that's the Xbox wondering what it is that is PlayStation 5 selling a Gajillion units but then also seemingly having zero enthusiasm around it. You know, it's just a, it's just a machine. And now this, it is, I think maybe that's why it is a bummer is Nintendo has always been the last hope of, well, they get it. They get that the thing is as much a toy as much of a novelty as it is a video game console and so far this just feels like another thing to play slightly better looking game. They're also with the size, like, as somebody who fools around with a lot of handheld consoles with the size of this thing, it, there are so many devices out right now that are that feel more fun and are more pleasant to use and look at and feel like more exciting and pocketable like them than they switch to. You know what I mean? Like Nintendo doesn't have an offering that feels like, you know, I was looking there, I went digging for Mario Paint because I wanted to show my kids Mario Paint and realize it was on the Nintendo classics. But I'm looking, there's a bunch of stuff on there. It's like a hundred NES games, like a hundred SNES games, a bunch of stuff on there. It's like it's in the virtual boy in February. Dropping that, that could be a compelling little thing. You know what I mean? Like you could still make a small device that there's a reason for it to be, you know? Like this still feels like a weird half measure. Like you have a library, like you could make a fun way of experiencing it, but it's just not this. I don't know. How much of this, I feel like we are still definitely in the window where you can attribute some of this to like COVID shutdown sort of impacting the entire bottle necking sort of an entire sort of generation for a couple of years there. I wonder how much of this, specifically like the weird launch lineup of the Switch 2 is sort of because of this. I think some of it's got it. It's always been a conservative company and there were a lot of question marks between this and the tariffs, between COVID and the tariffs. I think where they have a lot of reasons to play it safe. But as a consumer, that's not really your problem, you know? Like it's... No, sure. Yeah, the other, if we were giving excuses, is the reality of most councils don't have great first years. But Nintendo is the exception. Yes, like Nintendo almost always has a game that is an all-timeer in its first year. I have one more Nintendo related question. This one is from Patrick. Question, I held off on playing Metroid Dread until I had my Switch 2 because of the performance issues. Now I have time to dive into one of two Metroid Switch 2s, Dread or Prime 4. What would you recommend for someone who hasn't played either? I think I know the answer to this. I think Dread might be my favorite Metroid. That or Super Metroid obviously is the other like big contender. But I think Dread kicks ass. I think Dread is a great fucking game. That does like the Metroid-y stuff so well that the sort of antiquated parts of its formula. I feel like aren't as big of an issue because it feels so good to explore that world and find cool power-ups and parry evil robots and shit. Yeah, I like that stuff a lot. Hoops, I have a final question here. I was like, oh, it's perfect. This one's for you. It is from J.M. So I need you to be honest with me if you wrote this question before you're in L.M. Before I even hear it that I don't think it was me. Looking forward to the holidays. One type of game on No, I'll be checking in on our idle incremental games in between holiday events and various family activities. Would love to hear any recommendations from you besties about idle games that have kept your interest. For me, Revolution, idle and sells, idle factory, incremental have both stayed on my phone for a while. So for sure. One J.M. to the other, what idle games should people be keeping their eye out on? I mean, there's Wizard Tower. Wizard Tower, I think that came out this year. That's one of my favorites. You manage a little wizard tower as it grows and you build different rooms that increase certain currencies and eventually you fight the gods of the sky with your wizard magic. It's a good one. The Norp analog, I believe it's called. That's a good, that's, I don't know if you count that as an idle game. That's like right on the line and that's like kind of really interesting idle game because it does start to border on requiring something of you. Like it requires something approaching like thought and strategy and that kind of thing. Norp analog is one that's actually, I think worth checking out. I'm sorry, the game is called Tower Wizard, not Wizard Tower. Universal paper clips is an idle game where you learn something. Yeah, for sure. We like Cauldron, does that count? Cauldron, I think. No, I mean, Cauldron has a lot of interactivity. There is like different modes that sort of more focus on the idle stuff going on in the game, but regardless, you're gonna have to play like the five different mini games in order to like get yourself to the point where you can sustain yourself that way. I mean, I like Melvore Idol. I'll return to that one from time to time. That's the Runescape based one that was then purchased by the, I believe it was acquired by the developer of Runescape because it was just so runescape-y. I feel like a lot of the things that made idle games hooky have been like adopted into real games. So like there's been a lot of that has been like brought into the mainstream. Yeah, for sure. Cool, well that's pretty much it. Y'all got any other stuff you've been enjoying? Some honorable mentions even? Some honorable mentions you might say. Don't be afraid to say it. I really have enjoyed Purpose. I know that it's gotten plenty of people pushing it, but it is. I read about Purpose on my gothers. Purpose on Purpose on Purpose on Purpose. Purpose on Purpose. What? Wow, talk about Purpose, huh? I'm for Purpose, I read about it. What are you doing? What are you doing, bud? What are you doing? I wanted to know more about this. Yeah, it's, it's, I, everything just seems really angry lately. I don't know, I really, so yeah, it's a show. I, you know, if you, if you, anything you learn about it, makes it less enjoyable. I think that it's, it's, it's much better to go in without knowing the details, but it is a sort of post apocalyptic story about one woman who finds herself kind of left behind in a sense, but rather than physically being gone, people are sort of mentally joined together. And she finds herself on the outside and how she processes that and what it means and the mystery of how that all happens is what the show kind of delves into is created by Vince Gillian who did Breaking Bad and Better Call Saul. And while it is not connected to the, those, those stories yet, no, it's not. It is, it does have a similar setting and it looks, I would say similar, if more, if more cinematic, it's, if you like the vibe of the tone and the pacing of their shows, I think this is another one that you all very much enjoy. I've been playing rhythm doctor, which just came out, I believe in early access, gosh, just a couple days ago, actually, December 6th. And it is a one button, rhythm heaven inspired rhythm game that a studio called seventh beat games has been making for a really, really, really long time. I think this game was first launched as like a flash game back in 2012 and they've just kind of been like iterating on it and adding to it for a long time. There's like a community of people who are just crazy about this game because it is very faithful to the rhythm heaven formula and it's made by people who kind of like know how to make a good version of that. You play as an intern at sort of like a, sort of a hospital and you run a remote defibrillation device which is the sort of story reason for why you are hitting your space bar in time with the music. But the music is really fucking great and the way that they kind of like task you with keeping up with different rhythms, like it starts out with, you have to hit it on every seventh beat and then it will switch to like, okay, now it's gonna do sort of a swing thing. It introduces those ideas in a way that feels really good and then sometimes just goes absolutely insane. There's boss fights in the game where it will start to do weird shit with the screen or like it'll switch it to windowed mode and then move your window around your desktop monitor if you're playing that way. I don't know, I never really stuck with the rhythm heaven game that much because it was, I don't know, I found them sort of too punishing even though like hard rhythm games and this seems more accessible, very like lovingly crafted charming story and writing and the music's great and it's a great, it's a perfect little bite size game that you can just kind of pick up and play a couple songs of and I've really been liking it a lot. I'm perpetually interested by the year of too many games and what that causes to happen. Example of the year of too many games, two games inspired by rhythm heaven came out just yesterday. Rhythm doctor and also bits and bobs, a game by tempo lab games that is also more rhythm heaven and it's beautifully animated. It is a full rich cool game and I don't know how we got two rhythm heaven inspired games on the exact same damn day. Day, yeah, also just second, the pleuribus is absolutely fantastic. I do not watch much TV and I. Here we go. Fucking obsessed with it. I love it. I love it. TV you watch, that's what I want to hear more about. Come on. I'm sorry, I do other things like the podcast. Watch that movie. You should do and it to me. Love movies to podcast. I'm gonna watch better called sought. You know, thank you. I don't need any more of his stuff. I'm good. Do you hear Chris? We're talking about Chris. Let me see. Yeah. He's trying to help him instead of discover clown. Hahaha. Oh man. That's really good. Can I can we do a quick check in on our sort of goody back log playing? Oh man. I'm playing with that road journey. Fucking intense guys. I'm playing a lot. I'm playing with Indiana Jones. Great circle. Yeah. That's a good one. We got a guy. You know what that one's kind of like. What? It's kind of like watching a football game with your dad. When it starts you're like, Frick, this is freaking awesome man. I'm gonna do this forever. And then after three hours, you're like, yeah, I get it. You know? Hahaha. Hahaha. Hahaha. Hahaha. Oh boy. Oh boy. That's gonna be a good conversation. I know that for a time in this game where I'm like, hell, yeah. Why didn't I play? Oh. Yeah. That's okay. I remember. I have just gone back to it. And I think I might be in a very similar journey. It was me this time. It was when I started slugging through snow. I said, good day, Dr. Jones. That'll do it to you. Um, my head. Perfect. You good, sir. Farewell on your adventures. I will be cutting my own path through the snow here. I'm a shame that I took so long to really dig deep into root trees or a dad. A game that is so clearly my shit. And people would recommend it to me. And I think I had even said like, oh, I'm gonna get around to it. I'll get around to it. I'll get around to it. Well, I think I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. I'm gonna get around to it. It's been tough to get back into. But I think would also be a great laundry game just for some of the cutscenes. But it is stuck on my PS5. He's right. He's right-lodge in there and they won't let him go. They won't let Norman go. But I do like that getting quite a lot. I also played baby steps more because Russ is so wild about it. And I had to replace stuff that the three of us played while we were streaming. And so I got caught back up. Yeah, me and Justin Travis. I got caught back up to that point. And now I took a little break because that was sort of spiritually exhausting. But now I've gotten to some of the news. I don't know that me going back and I don't know if me going back and playing more baby steps by myself is giving baby steps a fair shake or not. I really don't know what is the fairer thing to get to baby steps. Like I don't know what will- Because we played it in such a wrong way. I don't know. But I also with the game itself, I don't know if it's the kind of thing where the more you play it, the more you like, I am loving this more and more. I don't know. I really don't know what the- Not just the game of the year, but like the top five is going to look like for us because I think we're all spreading out. It's all over the fucking map. We're all over the place in terms of like, oh no. I put together my top 10 and I was like, I don't think half these games y'all like. Like we just like good. I think that makes for a good conversation. Yeah. But I don't know how we're going to pull it together. It almost feels like we're going to need like a bracket, rubric in the way that we do for our bonus episodes on the Patreon feed. But have it like boil down to like arbitrary tie breakers. Like which one has the most letters in the title of the game? Yeah. Yeah. Which one can you throw the farthest? So next week will be our game of the year. That'll be kicking off next week. That's true. Crazy. Is there anything you want to try to spend time with before the next time? More desk-standing. More-oh, citizen sleeper too. Oh yeah, I need to play more of that. I ducked back into that. I really, really like that one. I bounced to play something else and it's a good candidate to return to. I also think that they might have balanced it a little bit more. I think that was an issue for us when we played at the beginning. It was maybe a little too unforgiving. So I'm one of those games I'm on. I'm glad that we're revisiting a late in the year. What were the other audience picks for the four Indiana Jones? Root trees. Root trees. Citizen sleeper too. And then of course dispatch. Hey, should we wrap things up? Yeah, thank you. We've got to get back to playing video games. We'll see a lot more games to play. Thank you so much for listening to our podcast. Be sure to join us again next time for the besties. Because shouldn't the world's best friends, but the world's best games? Besties!