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The Besties

Podcasts · Leisure

The Besties

320 episodes · 19 with AI analysis

AI Intelligence · across all analyzed episodes

Topics · top 10

Game Onboarding and Tutorial Design×2Game of the Year Selection Methodology×2Roguelike game design and progression systemsBeat-em-up combat mechanics and animation qualityHorror game atmosphere versus gameplay tensionMultiplayer scaling in roguelike gamesJapanese horror cinema influence on video gamesPuzzle design in horror gamesCombat difficulty and accessibility featuresVisual storytelling and camera direction

Analyzed Episodes

Oct 10, 2025

Silent Hill and the Heir to Castle Crashers' Crown

Roguelike game design and progression systemsBeat-em-up combat mechanics and animation qualityHorror game atmosphere versus gameplay tension
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Oct 17, 2025

One Game to Consume All of Your Time

Balatro game design and mechanicsRoguelike progression systems and balanceROG Ally X handheld device review
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Oct 24, 2025

Is Outer Worlds 2 the Second Coming of Fallout New Vegas?

Outer Worlds 2 game design and mechanicsOpen-world RPG quest structure and player agencySkill-based dialogue systems in RPGs
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Oct 31, 2025

There’s Always a Lighthouse, a Pokémon, a City

Pokémon Legends Z-A gameplay mechanics and design philosophyAction-based vs turn-based Pokémon game design comparisonGame accessibility and design for younger audiences
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Nov 7, 2025

What Even Is a Video Game?! (Grab Bag!)

Detective Game Design and Deduction MechanicsTime Pressure Systems in Narrative GamesSimulator Games as Wellness and Relaxation Tools
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Nov 14, 2025

Fortnite's Humongous Simpsons Update Raises an Awkward Question

Fortnite Simpsons crossover update and map designLive-service seasonal content expiration and preservationIP licensing and legal complexity in game collaborations
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Nov 21, 2025

Reflecting on 2025’s Best Games Ahead of GOTY

Game of the Year Selection MethodologyAccessibility in Video GamesEarly Access Game Evaluation
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Nov 28, 2025

What Genre Is Kirby Air Riders?!

Kirby Air Riders game design and mechanicsMasahiro Sakurai's design philosophy and influenceTwin-stick arcade shooter design evolution
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Dec 5, 2025

Dispatch's Second Chance (and The Game Awards Predictions)

Narrative game design and interactive television format evolutionCharacter-driven storytelling in video gamesGame Awards prediction and voting patterns
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Dec 12, 2025

Metroid Prime 4 vs. Ooo: Showdown of the Search Action Games

Metroid Prime 4: Beyond game design and developmentNintendo Switch 2 launch lineup and first-year performanceMetroidvania game design evolution and innovation
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Dec 19, 2025

The Besties Best Game Bracket: 2025 Edition, Part 1

Game of the Year selection methodology and biasRoguelike progression systems and meta-progression designAccessibility standards in game design (colorblind modes, difficulty options)
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Dec 26, 2025

The Besties Best Game Bracket: 2025 Edition, Part 2

Game of the Year Selection MethodologyJRPG Design and Narrative InnovationDifficulty Balancing in Action Games
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Jan 2, 2026

Besties Battle Bracket: Best Bathroom Game (Patreon Bonus)

Mobile game design for short-form play sessionsPortrait mode vs. landscape mode gameplay optimizationOne-handed gaming mechanics and accessibility
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Jan 9, 2026

The Most Anticipated Games of 2026

Resident Evil franchise management and horror game design evolutionJRPG remake strategy and narrative innovation in remakesPokémon Pokkopia and creature-collection game design
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Jan 16, 2026

Terminator Time Travels to Save '90s Garbage Games

Licensed video game adaptations of filmsPixel-art game design and aesthetics1990s video game market economics and rental culture
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Jan 23, 2026

The First Great Game of 2026

Metroidvania game design and physics-based traversal mechanicsDifficulty balancing between challenge and accessibility in action gamesGame tutorial design and mechanical obfuscation vs. clarity
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Jan 29, 2026

Cairn Is a Climbing Game for the Real Ones

Rock climbing simulation game designSurvival mechanics in video gamesNarrative adventure game design
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Feb 6, 2026

Is Dragon Quest VII Too Easy? Is Nioh 3 Too Hard?

Dragon Quest VII Reimagined - Remake Quality and AccessibilityJRPG Streamlining and Quality-of-Life FeaturesTurn-Based Combat Design and Auto-Battle Systems
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Feb 13, 2026

Mewgenics is a Meow-sterpiece

Mugenics game mechanics and design philosophyTactical turn-based strategy game designRoguelike progression systems and randomization
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