Companies

Capcom

Mentioned in 82 analyzed podcast episodes across 10 shows

# Capcom A major Japanese video game developer and publisher known for iconic franchises including Resident Evil, Monster Hunter, Mega Man, and Street Fighter. Podcasts frequently discuss their recent releases—particularly Resident Evil 9: Requiem, which achieved record-breaking player counts and 5+ million copies sold—alongside their acclaimed RE Engine technology and consistent AAA game delivery. They are also recognized for their legacy of acclaimed licensed games and remakes, demonstrating strong multi-platform support including recent Switch 2 titles.

Episode Mentions

Brad & Will Made a Tech Pod.

Brad & Will Made a Tech Pod. · Jul 12, 2026

347: Is That The Monster from Godzilla?

“Minish Cap (developed by Capcom) mentioned as in-progress decompilation project”

Game Recompilation vs DecompilationN64 Recompiled FrameworkXbox 360 Rex Glue Recompilation
View Analysis
Castle Super Beast

Castle Super Beast · May 20, 2026

CSB373: Never Reheat 2 Year Old Beef

“Executives publicly excited about generative AI in game development despite poor market timing and token cost economics”

Console Pricing Strategy and Hardware AttachmentAI in Game Development EconomicsNarrative Spoiler Mechanics in Story Games
View Analysis
Get Played

Get Played · May 18, 2026

The Year of Yoshi

“Released Resident Evil Requiem and Pragmata in 2025; discussed as major AAA releases competing with Soros”

Yoshi character history and evolutionSuper Mario World 2: Yoshi's Island game designStar Fox 64 remaster character redesigns
View Analysis
The Pat McAfee Show

The Pat McAfee Show · May 13, 2026

PMS 2.0 1552 - Iman Shumpert, Erik Johnson, Dan Orlovsky, Ronda Rousey

“Video game company partnering with Netflix on Street Fighter-themed merchandise for UFC fight promotion”

College Football Season Preview and Game Day AnnouncementsNBA Playoff Analysis and Western Conference DominanceNHL Playoff Performance and Goaltending Strategy
View Analysis
Castle Super Beast

Castle Super Beast · May 13, 2026

CSB372: Clean Meth Will Pave The Roads

“Released Leon Must Die Forever roguelike mode for Resident Evil 9 with free content”

Montreal pothole vigilante and civic infrastructure failureSafe supply drug programs and harm reduction policy failuresStar Fox 64 remake design and character redesigns
View Analysis
Castle Super Beast

Castle Super Beast · May 6, 2026

CSB371: Quentin's Dilemma: Feet or N-word?

“Resident Evil 4 movie adaptation and game design philosophy discussed in context of horror adaptations”

GTA 6 Development Expectations and Industry SustainabilityDaigo vs Menna First-to-10 Event and Kimono Michi Cultural ContextStar Citizen Monetization Model and Cult-Like Spending Patterns
View Analysis
Castle Super Beast

Castle Super Beast · Apr 29, 2026

CSB370: SILENCE BREEDER, The Bloodline Must Continue

“Pragmata developer praised for excellent synergistic combat system design and escort character implementation”

Final Fantasy XIV 7.0 expansion battle system redesignTwo-minute meta elimination and buff system removalGame preservation and fan-made offline versions
View Analysis
Triple Click

Triple Click · Apr 23, 2026

Triple Play: Pragmata

“Developer of Pragmata, a new third-person shooter IP that hosts praised for innovative design and commercial success”

AI-Generated Content Detection and AttributionHybrid Human-AI Writing WorkflowsThird-Person Shooter Mechanic Innovation
View Analysis
Castle Super Beast

Castle Super Beast · Apr 22, 2026

CSB369: FFXIV Liveleaks

“Developed Pragmata; praised for Devil May Cry and Resident Evil team bringing quality action gameplay”

Infant Sleep Regression and Sleep Training MethodsChild Development Milestones and Parental ExpectationsPragmata Game Design and Devil May Cry Mechanics
View Analysis
Get Played

Get Played · Apr 20, 2026

Lorelei and the Laser Eyes with Siobhan Thompson

“Publisher of Resident Evil franchise, multiple games in series discussed including RE2, RE3, RE7, RE8, RE9”

Puzzle Game Design PhilosophyIndie Game Aesthetics and AtmospherePlayer Agency and Difficulty Customization
View Analysis
Into the Aether - A Low Key Video Game Podcast

Into the Aether - A Low Key Video Game Podcast · Apr 15, 2026

Hugh and Rockin' Rob with The Moonheads (feat. Pragmata, Guilty Gear Strive, Persona 4 Arena Ultimax)

“Publisher of Pragmata, Resident Evil Requiem, Monster Hunter Stories 3, and Mega Man franchises; having a strong 2024-2025 release slate”

Pragmata game design and mechanicsResident Evil franchise competition and market positioningGuilty Gear Strive 2.0 update and fighting game accessibility
View Analysis
Castle Super Beast

Castle Super Beast · Apr 15, 2026

CSB368: Your Child Is Updating With New Content As We Speak

“Discussed regarding Marvel Infinite, Street Fighter 6, and internal leaks; Max announced $10k bounty for Marvel 3 rollback netcode”

Fighting Game Balance and AccessibilityLicensed Game Development ChallengesIndie Game Design Innovation
View Analysis
Giant Bombcast

Giant Bombcast · Apr 14, 2026

Giant Bombcast 936: Big Pinball

“Developed Pragmata, a hybrid third-person shooter with hacking mechanics praised for engaging gameplay and character design”

Pragmata gameplay mechanics and hacking system designGTA Online monetization and shark card economicsPokemon Scarlet/Violet competitive format and accessibility
View Analysis
Game Scoop!

Game Scoop! · Apr 11, 2026

Game Scoop! 852: Mario Is Missing

“Referenced for remake approach methodology used as comparison for potential Ocarina of Time remake”

Nintendo Switch 2 game lineup rumors and release strategyZelda: Ocarina of Time remake design philosophy and player expectationsMovie-to-game tie-in strategy evolution and monetization alternatives
View Analysis
Into the Aether - A Low Key Video Game Podcast

Into the Aether - A Low Key Video Game Podcast · Apr 8, 2026

Daruni-O's: They Rock! (feat. Zelda: Ocarina of Time, Fire Emblem, Advance Wars, and Cairn)

“Jokingly mentioned as potential developer if rumors are wrong; known for Resident Evil series”

Legend of Zelda: Ocarina of Time Remake Rumors and Design PhilosophyNintendo Hardware Legitimization Through Flagship RemakesOpen World Fatigue and Player Desire for Authored Dungeons
View Analysis
Castle Super Beast

Castle Super Beast · Apr 8, 2026

CSB367: Fire Emblemcest: ONE House

“Patched Street Fighter 6 story content for Alex character; developing controversial Ingrid character redesign with reality-warping mechanics”

Kingdom Hearts narrative structure and character writing qualityCombat system balance and difficulty scaling in action RPGsNarrative themes in Expedition 33: mortality, hypocrisy, free will
View Analysis
Giant Bombcast

Giant Bombcast · Apr 7, 2026

Giant Bombcast 935: Dark Cloud 3

“Street Fighter 6 mentioned as benchmark for modern fighting game design and community engagement”

Super Mario Bros. Movie Box Office PerformancePlayStation PC Port Strategy ShiftStar Wars Eclipse Development Challenges
View Analysis
Get Played

Get Played · Apr 6, 2026

People of Note with Jason Wishnov

“Developer of Resident Evil franchise; discussed regarding RE9 and RE3 Remake gameplay experiences”

Musical game design and battle system integrationTurn-based JRPG mechanics and modern innovationsGame development funding and studio formation
View Analysis
Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 3, 2026

The Best PS5 Games of All Time - Kinda Funny Gamescast

“Developed Resident Evil Requiem and Street Fighter 6, both on Polygon's best PS5 list”

PlayStation 5 game library curation and critical consensusThird-party vs exclusive games in platform recommendationsLive service game design and monetization strategy
View Analysis
Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 3, 2026

The Best PS5 Games of All Time - Kinda Funny Gamescast

“Resident Evil Requiem included on Polygon's list; discussed as recent major PS5 release”

PS5 Game Library CurationExclusive vs. Third-Party GamesLive Service Game Success Metrics
View Analysis
Game Scoop!

Game Scoop! · Apr 3, 2026

Game Scoop! 851: Sony's Surprising Slump

“Ranked #3 on Metacritic list; published Monster Hunter Wilds and Dragon's Dogma 2; discussed as consistent quality publisher”

Video game publisher rankings and critical reception analysisPlayStation 5 pricing strategy and market sustainabilityConsole generation lifecycle and hardware cost inflation
View Analysis
Castle Super Beast

Castle Super Beast · Apr 2, 2026

CSB366: Bourgeois-Z: I Take Off Homestuck Makeup Next To My Undertale Cosplay To Wear My Pomni Outfit

“Street Fighter 6 developer; released controversial Alex character story patch addressing incest narrative after community backlash”

Kingdom Hearts series quality inconsistency and accessibility across platformsGame rental elimination and its impact on player onboardingStreet Fighter 6 Alex character story retcon and community response
View Analysis
Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 1, 2026

How to Fix Xbox - Kinda Funny Gamescast

“Third-party publisher; discussed regarding potential exclusive deals for Resident Evil and Mega Man franchises”

Game Pass Pricing and Tier RestructuringFirst-Party Game Exclusivity StrategyXbox Hardware Pricing and Project Helix
View Analysis
Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 1, 2026

How to Fix Xbox - Kinda Funny Gamescast

“Referenced as third-party publisher for potential exclusive partnerships and franchise opportunities”

Xbox Game Pass pricing and tier restructuringFirst-party exclusive game development and quality standardsStudio acquisitions and post-acquisition layoffs impact
View Analysis
Kinda Funny Games Daily: Video Games News Podcast

Kinda Funny Games Daily: Video Games News Podcast · Apr 1, 2026

Critics SLAM The Super Mario Galaxy Movie - Kinda Funny Games Daily 04.01.26

“Shinji Mikami created Resident Evil, Resident Evil 4, Dino Crisis, and worked on Devil May Cry”

Super Mario Galaxy Movie Critical ReceptionVideo Game vs Film Review StandardsMind's Eye DLC Sabotage Allegations
View Analysis
Into the Aether - A Low Key Video Game Podcast

Into the Aether - A Low Key Video Game Podcast · Apr 1, 2026

That's Fire Emblem: Three Houses (feat. Fire Emblem: Three Houses... and Mega Man Star Force)

“Publisher of Mega Man Star Force Legacy Collection and Battle Network series; praised for thoughtful game preservation approach”

Roguelike Game Design EvolutionFire Emblem: Three Houses Narrative DesignGame Preservation and Legacy Collections
View Analysis
Giant Bombcast

Giant Bombcast · Mar 31, 2026

Giant Bombcast 934: Ohio Derelicts

“Developing Mega Man 12 with voice actor controversy related to SAG-AFTRA union negotiations”

PlayStation 5 Price IncreaseNintendo Star Fox Remake RumorsOcarina of Time Remake
View Analysis
Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Mar 31, 2026

Every Game Coming Out in April 2026 - Kinda Funny Gamescast

“Developing Pragmata, a new science fiction action-adventure IP launching April 17 across multiple platforms”

April 2026 game releases calendar and schedulingPragmata gameplay mechanics and story expectationsStarfield PlayStation 5 port and Game of the Year edition
View Analysis
Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Mar 31, 2026

Every Game Coming Out in April 2026 - Kinda Funny Gamescast

“Developing Pragmata, a new science fiction action-adventure IP launching April 17 with hacking mechanics”

April 2026 Game Releases CalendarPragmata Gameplay and Story ExpectationsStarfield PlayStation 5 Port Impact
View Analysis
Game Scoop!

Game Scoop! · Mar 27, 2026

Game Scoop!: The Ultimate Mario Trivia Challenge | Live at PAX East 2026

“Resident Evil Requiem discussed as horror game with speedrunning potential and challenging boss encounters”

Pokéopia gameplay mechanics and design philosophyTomodachi Life remake features and island customizationResident Evil Requiem speedrunning and difficulty modes
View Analysis
Castle Super Beast

Castle Super Beast · Mar 25, 2026

CSB365: The Quadruple-A Mind Prison is Doo-dah

“Distanced from DLSS-5 AI upscaling footage; reaffirmed no generative AI in game assets; Code Veronica remake announced”

Epic Games layoffs and financial unsustainabilityQuadruple-A game development bloat and cost structureAI-generated content in commercial games and disclosure
View Analysis
Game Scoop!

Game Scoop! · Mar 24, 2026

Game Scoop! 850: Konami's Own Antiques Roadshow

“Mentioned as having Picross licensing deal and for Resident Evil Requiem's replayability design with unlock systems”

Final Fantasy franchise generational appeal and development cycle impactGame length optimization for modern RPG designKonami IP licensing and Picross puzzle game integration
View Analysis
Get Played

Get Played · Mar 23, 2026

30 Years of Resident Evil

“Developer and publisher of the entire Resident Evil franchise across 30 years and 30+ games”

Resident Evil franchise history and evolutionSurvival horror genre development and mainstream adoptionVideo game character design and player identification
View Analysis
Game Scoop!

Game Scoop! · Mar 20, 2026

Game Scoop! 849: Look How They Massacred My Girl

“Developer of Resident Evil Requiem, discussed extensively for gameplay mechanics and character design choices”

DLSS5 AI Graphics TechnologyCharacter Model Alteration and Artistic VisionResident Evil Requiem Gameplay and Design
View Analysis
Kinda Funny Games Daily: Video Games News Podcast

Kinda Funny Games Daily: Video Games News Podcast · Mar 20, 2026

Crimson Desert Studio Shares PLUMMET After Reviews - Kinda Funny Games Daily 03.19.26

“Publisher of Resident Evil Requiem; achieved 6M global sales as fastest-selling game in franchise history and best-selling US game of February 2026”

Crimson Desert sales performance and critical reception disconnectDay-one sales vs. long-term sales trajectory predictionRight-to-repair legislation and hardware design implications
View Analysis
Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Mar 19, 2026

The Most DIVISIVE Video Game Reviews of All Time - Kinda Funny Gamescast

“Publisher; discussed in context of exclusive review arrangements and developer relationships with outlets”

Video Game Review Scores and Metacritic AggregationDivisive Game Reviews and Critical ConsensusCrimson Desert Reception and Review Controversy
View Analysis
Kinda Funny Games Daily: Video Games News Podcast

Kinda Funny Games Daily: Video Games News Podcast · Mar 18, 2026

NVIDIA CEO on Haters: ‘They’re completely wrong’ - Kinda Funny Games Daily LIVE 03.18.26

“Resident Evil developer was not consulted about DLSS 5 implementation despite being featured in promotional materials”

DLSS 5 Generative AI TechnologyGame Developer Communication and TransparencyAI-Generated Visual Content in Games
View Analysis
Castle Super Beast

Castle Super Beast · Mar 18, 2026

CSB364: GROOMERANG RAID

“Street Fighter 6 developer facing community backlash over Alex character's incestuous relationship reveal; also receiving Saudi Arabia investment (10% stake)”

DLSS 5 AI upscaling technology and neural renderingAI-generated character faces and beauty filter homogenizationDigital Foundry's technical analysis versus artistic criticism
View Analysis
Kinda Funny Games Daily: Video Games News Podcast

Kinda Funny Games Daily: Video Games News Podcast · Mar 17, 2026

NVIDIA DLSS 5 Pisses Off Everyone - Kinda Funny Games Daily 03.17.26

“Listed as supporting publisher for DLSS 5 technology in upcoming game releases”

NVIDIA DLSS 5 AI Graphics TechnologyAI-Generated Character Faces in GamesGame Developer Artistic Control vs. AI Tools
View Analysis
Game Scoop!

Game Scoop! · Mar 13, 2026

Game Scoop! 848: A Marathon and a Sprint

“Featured prominently in Sony's recent conference with multiple game announcements and partnerships”

Extraction Shooter Game DesignRoguelike Deck-Builder MechanicsVoxel-Based Destruction Systems
View Analysis
Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Mar 11, 2026

Deciding The Greatest Video Game Sequel of ALL TIME - Kinda Funny Gamescast

“Street Fighter 2 debated as genre-defining fighting game sequel; Resident Evil 2 featured in bracket”

Video Game Sequel Design PhilosophyMetacritic Scoring vs. Player PreferenceOnline Multiplayer Infrastructure Evolution
View Analysis
Kinda Funny Games Daily: Video Games News Podcast

Kinda Funny Games Daily: Video Games News Podcast · Mar 11, 2026

Pokemon Pokopia's Success SURGES Nintendo's Share Price - Kinda Funny Games Daily 03.11.26

“Facing SAG-AFTRA do-not-work order for Mega Man Dual Override due to union contract disputes”

Pokemon Pocopia Commercial Success and Stock ImpactLive Service Game Content Sustainability and Bloat ManagementPhysical Game Distribution and Publisher Accountability
View Analysis
Kinda Funny Games Daily: Video Games News Podcast

Kinda Funny Games Daily: Video Games News Podcast · Mar 10, 2026

Resident Evil Requiem Story DLC Announced! - Kinda Funny Games Daily 03.10.26

“Resident Evil Requiem announced story DLC and partnered with NVIDIA for path tracing optimization”

Resident Evil Requiem DLC StrategyEA Layoffs and Live Service EconomicsPlayStation Store Dynamic Pricing
View Analysis
Get Played

Get Played · Mar 9, 2026

Apple Vision Pro + Resident Evil Requiem First Impressions

“Developer of Resident Evil Requiem, the main game discussed; praised as a generational title merging first and third-person gameplay”

Apple Vision Pro hardware specifications and user experienceSpatial computing vs traditional VR gaming paradigmsFirst-person horror game design and psychological immersion
View Analysis
Game Scoop!

Game Scoop! · Mar 6, 2026

Game Scoop! 847: PlayStation Takes Its Toys & Goes Home

“Hosting spotlight event with Pragmata release date moved up to April 17; Resident Evil Requiem achieved 5 million copies sold at launch”

Xbox Project Helix Console StrategyPlayStation PC Port Strategy ReversalLive-Service Game Sustainability Models
View Analysis
Kinda Funny Games Daily: Video Games News Podcast

Kinda Funny Games Daily: Video Games News Podcast · Mar 6, 2026

Next-Gen Xbox ‘Project Helix’ Announced - Kinda Funny Games Daily 03.06.26

“Announced Pragmata release date moved up one week to April 17th; revealed multiple game updates”

Project Helix Next-Gen Console StrategyXbox Hardware Pricing and Market PositioningPC-Console Hybrid Gaming Devices
View Analysis
Nintendo Voice Chat

Nintendo Voice Chat · Mar 6, 2026

Pokemon Pokopia Is the Best Pokemon Game in Years - NVC 802

“Resident Evil Requiem developer; demonstrating strong Switch 2 support with day-one exclusive release and multiple difficulty modes”

Pokemon Pocopia Game Design and ReceptionPokemon Winds and Waves Generation 10 AnnouncementSwitch 2 Third-Party Developer Support
View Analysis
Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Mar 4, 2026

Blessing and Andy's Resident Evil Reqiuem Review - Kinda Funny Gamescast

“Developer of Resident Evil 9: Requiem; praised for RE Engine technical prowess and franchise design mastery”

Resident Evil 9: Requiem gameplay mechanics and designHorror vs. action gameplay balance in AAA gamesCharacter development and voice acting in horror games
View Analysis
Kinda Funny Games Daily: Video Games News Podcast

Kinda Funny Games Daily: Video Games News Podcast · Mar 4, 2026

PlayStation ABANDONS PC?! - Kinda Funny Games Daily 03.04.26

“Resident Evil Requiem sells over 5 million copies; strong commercial performance”

PlayStation PC Port Strategy ReversalConsole Exclusivity vs. Multi-Platform RevenueLive Service Game Post-Launch Roadmaps
View Analysis
Castle Super Beast

Castle Super Beast · Mar 4, 2026

CSB362: Looksmaxxers Shot On Sight, This House is Chock Full of Femboys

“Resident Evil 9 publisher; discussed as example of successful franchise retrospective and fan service implementation”

Live Service Game Economics and Market SaturationResident Evil 9 as Franchise Retrospective and Narrative ClosureAI-Powered Accessibility vs. Developer-Implemented Accessibility Features
View Analysis