Podcasts · Leisure
Get Played
176 episodes · 18 with AI analysis
Comedians and Video Game enthusiasts Heather Anne Campbell, Nick Wiger and Matt Apodaca discuss all things gaming. Join them as they joke about the games they're playing, have played, and will play someday. Good games and bad games: It's time to Get Played!
AI Intelligence · across all analyzed episodes
People · top 20
Companies · top 20
Topics · top 10
Yoshi character history and evolutionSuper Mario World 2: Yoshi's Island game designStar Fox 64 remaster character redesignsSoros (PlayStation 5 action game)Esoteric Ebb (indie RPG)Resident Evil RequiemPragmata (Capcom action game)Yoshi's Crafted WorldSuper Smash Bros character tier listsMario Kart character selection
Analyzed Episodes
May 18, 2026
The Year of Yoshi
Yoshi character history and evolutionSuper Mario World 2: Yoshi's Island game designStar Fox 64 remaster character redesigns
View AnalysisJan 19, 2026
Save the Switch 2
Nintendo Switch 2 hardware sales performance and market positioningSystem-exclusive game strategy and first-party software developmentGame Pass and subscription gaming service models for Nintendo
View AnalysisJan 26, 2026
How Did Nick Get Played: Senran Kagura Burst Re:Newal
Action game combat system designFan service in video gamesGame narrative and character development
View AnalysisFeb 2, 2026
40 Years of The Legend of Zelda
The Legend of Zelda franchise history and evolutionOpen-world game design and non-linear gameplay mechanicsShigeru Miyamoto's design philosophy and influence
View AnalysisFeb 9, 2026
Comic Book Games with Jordan Morris
Superhero Power Fantasy in Game DesignLicensed Video Game Adaptations and IP ManagementComic Book Game History and Evolution
View AnalysisFeb 16, 2026
High on Life 2 with Alec Robbins and Julian Shine
Comedy Writing for Interactive MediaVoice Acting and Performance Direction in GamesNarrative Design with Branching Dialogue
View AnalysisFeb 23, 2026
Roguelite RPGs with Sam Richardson
Roguelike vs. Roguelite game design mechanics and definitionsProcedural generation in game level designMeta-progression and upgrade systems in roguelites
View AnalysisMar 2, 2026
Mewgenics
Mugenics game design and mechanicsRoguelite game design patternsIndie game development and production values
View AnalysisMar 9, 2026
Apple Vision Pro + Resident Evil Requiem First Impressions
Apple Vision Pro hardware specifications and user experienceSpatial computing vs traditional VR gaming paradigmsFirst-person horror game design and psychological immersion
View AnalysisApr 27, 2026
Tomodachi Life: Living the Dream
Tomodachi Life gameplay mechanics and character creation systemsSocial simulation game design and emergent narrative generationNintendo Switch hardware and software ecosystem
View AnalysisMay 4, 2026
Our Favorite Video Game Performances
Video Game Voice Acting and Performance CaptureCinematic Storytelling in GamesJapanese vs English Voice Acting
View AnalysisMay 11, 2026
The Ayn Thor Gets Played
Dual-screen Android handheld emulation devicesGame library curation strategies for emulationFront-end customization (Cocoon, EmulationStation)
View AnalysisMar 16, 2026
Scott Pilgrim EX & Movie Tie In Games with Chris Plante
Movie tie-in game design and development challengesScott Pilgrim EX gameplay mechanics and difficultyRiver City Ransom influence on modern beat-em-ups
View AnalysisMar 23, 2026
30 Years of Resident Evil
Resident Evil franchise history and evolutionSurvival horror genre development and mainstream adoptionVideo game character design and player identification
View AnalysisMar 30, 2026
The Super Mario Galaxy Movie Podcast with Jack Black, Benny Safdie, Anya Taylor-Joy, Keegan Michael Key, Chris Pratt, Charlie Day and Donald Glover
Super Mario Galaxy Movie Production and CastingNintendo Museum Kyoto: History and ExhibitsGame Design Documentation and Prototyping Process
View AnalysisApr 6, 2026
People of Note with Jason Wishnov
Musical game design and battle system integrationTurn-based JRPG mechanics and modern innovationsGame development funding and studio formation
View AnalysisApr 20, 2026
Lorelei and the Laser Eyes with Siobhan Thompson
Puzzle Game Design PhilosophyIndie Game Aesthetics and AtmospherePlayer Agency and Difficulty Customization
View AnalysisApr 13, 2026
Get Played in Japan + Devon Torrey Bryant Returns
Japan travel experiences and cultural observationsNintendo Museum and Super Mario Galaxy press eventKojima Productions office visit and Hideo Kojima meeting
View Analysis