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Get Played

Podcasts · Leisure

Get Played

176 episodes · 18 with AI analysis

Comedians and Video Game enthusiasts Heather Anne Campbell, Nick Wiger and Matt Apodaca discuss all things gaming. Join them as they joke about the games they're playing, have played, and will play someday. Good games and bad games: It's time to Get Played!

AI Intelligence · across all analyzed episodes

Topics · top 10

Yoshi character history and evolutionSuper Mario World 2: Yoshi's Island game designStar Fox 64 remaster character redesignsSoros (PlayStation 5 action game)Esoteric Ebb (indie RPG)Resident Evil RequiemPragmata (Capcom action game)Yoshi's Crafted WorldSuper Smash Bros character tier listsMario Kart character selection

Analyzed Episodes

May 18, 2026

The Year of Yoshi

Yoshi character history and evolutionSuper Mario World 2: Yoshi's Island game designStar Fox 64 remaster character redesigns
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Jan 19, 2026

Save the Switch 2

Nintendo Switch 2 hardware sales performance and market positioningSystem-exclusive game strategy and first-party software developmentGame Pass and subscription gaming service models for Nintendo
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Jan 26, 2026

How Did Nick Get Played: Senran Kagura Burst Re:Newal

Action game combat system designFan service in video gamesGame narrative and character development
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Feb 2, 2026

40 Years of The Legend of Zelda

The Legend of Zelda franchise history and evolutionOpen-world game design and non-linear gameplay mechanicsShigeru Miyamoto's design philosophy and influence
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Feb 9, 2026

Comic Book Games with Jordan Morris

Superhero Power Fantasy in Game DesignLicensed Video Game Adaptations and IP ManagementComic Book Game History and Evolution
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Feb 16, 2026

High on Life 2 with Alec Robbins and Julian Shine

Comedy Writing for Interactive MediaVoice Acting and Performance Direction in GamesNarrative Design with Branching Dialogue
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Feb 23, 2026

Roguelite RPGs with Sam Richardson

Roguelike vs. Roguelite game design mechanics and definitionsProcedural generation in game level designMeta-progression and upgrade systems in roguelites
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Mar 2, 2026

Mewgenics

Mugenics game design and mechanicsRoguelite game design patternsIndie game development and production values
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Mar 9, 2026

Apple Vision Pro + Resident Evil Requiem First Impressions

Apple Vision Pro hardware specifications and user experienceSpatial computing vs traditional VR gaming paradigmsFirst-person horror game design and psychological immersion
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Apr 27, 2026

Tomodachi Life: Living the Dream

Tomodachi Life gameplay mechanics and character creation systemsSocial simulation game design and emergent narrative generationNintendo Switch hardware and software ecosystem
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May 4, 2026

Our Favorite Video Game Performances

Video Game Voice Acting and Performance CaptureCinematic Storytelling in GamesJapanese vs English Voice Acting
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May 11, 2026

The Ayn Thor Gets Played

Dual-screen Android handheld emulation devicesGame library curation strategies for emulationFront-end customization (Cocoon, EmulationStation)
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Mar 16, 2026

Scott Pilgrim EX & Movie Tie In Games with Chris Plante

Movie tie-in game design and development challengesScott Pilgrim EX gameplay mechanics and difficultyRiver City Ransom influence on modern beat-em-ups
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Mar 23, 2026

30 Years of Resident Evil

Resident Evil franchise history and evolutionSurvival horror genre development and mainstream adoptionVideo game character design and player identification
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Mar 30, 2026

The Super Mario Galaxy Movie Podcast with Jack Black, Benny Safdie, Anya Taylor-Joy, Keegan Michael Key, Chris Pratt, Charlie Day and Donald Glover

Super Mario Galaxy Movie Production and CastingNintendo Museum Kyoto: History and ExhibitsGame Design Documentation and Prototyping Process
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Apr 6, 2026

People of Note with Jason Wishnov

Musical game design and battle system integrationTurn-based JRPG mechanics and modern innovationsGame development funding and studio formation
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Apr 20, 2026

Lorelei and the Laser Eyes with Siobhan Thompson

Puzzle Game Design PhilosophyIndie Game Aesthetics and AtmospherePlayer Agency and Difficulty Customization
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Apr 13, 2026

Get Played in Japan + Devon Torrey Bryant Returns

Japan travel experiences and cultural observationsNintendo Museum and Super Mario Galaxy press eventKojima Productions office visit and Hideo Kojima meeting
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