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People

Heather Ann Campbell

Mentioned in 12 analyzed podcast episodes across 1 show

Appears On

Episode Appearances

Get Played

Get Played · May 11, 2026

The Ayn Thor Gets Played

Co-host discussing Ayn Thor setup, Pokopia gameplay, and emulation device comparisons

Dual-screen Android handheld emulation devicesGame library curation strategies for emulationFront-end customization (Cocoon, EmulationStation)
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Get Played

Get Played · May 4, 2026

Our Favorite Video Game Performances

Co-host discussing favorite video game performances and playing Pokémon Legends: Arceus

Video Game Voice Acting and Performance CaptureCinematic Storytelling in GamesJapanese vs English Voice Acting
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Get Played

Get Played · Apr 20, 2026

Lorelei and the Laser Eyes with Siobhan Thompson

Co-host discussing puzzle games, Pokéopia obsession, and gaming preferences across multiple genres

Puzzle Game Design PhilosophyIndie Game Aesthetics and AtmospherePlayer Agency and Difficulty Customization
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Get Played

Get Played · Apr 13, 2026

Get Played in Japan + Devon Torrey Bryant Returns

Co-host who organized Japan trip logistics and provided cultural guidance; spoke Japanese

Japan travel experiences and cultural observationsNintendo Museum and Super Mario Galaxy press eventKojima Productions office visit and Hideo Kojima meeting
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Get Played

Get Played · Apr 6, 2026

People of Note with Jason Wishnov

Co-host of Get Played; former Fox ADHD animator and voice actress; helped source Game Boy Micro charger in Japan

Musical game design and battle system integrationTurn-based JRPG mechanics and modern innovationsGame development funding and studio formation
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Get Played

Get Played · Mar 30, 2026

The Super Mario Galaxy Movie Podcast with Jack Black, Benny Safdie, Anya Taylor-Joy, Keegan Michael Key, Chris Pratt, Charlie Day and Donald Glover

Co-host; led Nintendo Museum tour, managed interviews, demonstrated gaming skills

Super Mario Galaxy Movie Production and CastingNintendo Museum Kyoto: History and ExhibitsGame Design Documentation and Prototyping Process
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Get Played

Get Played · Mar 23, 2026

30 Years of Resident Evil

Co-host discussing Resident Evil franchise history and casting hypothetical RE4 movie adaptation

Resident Evil franchise history and evolutionSurvival horror genre development and mainstream adoptionVideo game character design and player identification
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Get Played

Get Played · Mar 16, 2026

Scott Pilgrim EX & Movie Tie In Games with Chris Plante

Co-host of Get Played discussing games and movie adaptations

Movie tie-in game design and development challengesScott Pilgrim EX gameplay mechanics and difficultyRiver City Ransom influence on modern beat-em-ups
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Get Played

Get Played · Mar 9, 2026

Apple Vision Pro + Resident Evil Requiem First Impressions

Primary host demonstrating Apple Vision Pro and discussing gaming experiences; enthusiastic about spatial computing potential

Apple Vision Pro hardware specifications and user experienceSpatial computing vs traditional VR gaming paradigmsFirst-person horror game design and psychological immersion
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Get Played

Get Played · Feb 23, 2026

Roguelite RPGs with Sam Richardson

Co-host discussing roguelites, retro computing, and gaming experiences; attended Vintage Computer Festival

Roguelike vs. Roguelite game design mechanics and definitionsProcedural generation in game level designMeta-progression and upgrade systems in roguelites
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Get Played

Get Played · Feb 16, 2026

High on Life 2 with Alec Robbins and Julian Shine

Podcast host; plays Dragon Quest 7 for pre-sleep relaxation; discusses game design and comedy

Comedy Writing for Interactive MediaVoice Acting and Performance Direction in GamesNarrative Design with Branching Dialogue
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Get Played

Get Played · Feb 9, 2026

Comic Book Games with Jordan Morris

Co-host discussing comic book games, Vision Pro Retrocade experience, and Dragon Quest VII Reimagined

Superhero Power Fantasy in Game DesignLicensed Video Game Adaptations and IP ManagementComic Book Game History and Evolution
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