People

Heather Ann Campbell

Mentioned in 12 analyzed podcast episodes across 1 show

Appears On

Episode Appearances

Get Played

Get Played · May 11, 2026

The Ayn Thor Gets Played

“Co-host discussing Ayn Thor setup, Pokopia gameplay, and emulation device comparisons”

Dual-screen Android handheld emulation devicesGame library curation strategies for emulationFront-end customization (Cocoon, EmulationStation)
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Get Played

Get Played · May 4, 2026

Our Favorite Video Game Performances

“Co-host discussing favorite video game performances and playing Pokémon Legends: Arceus”

Video Game Voice Acting and Performance CaptureCinematic Storytelling in GamesJapanese vs English Voice Acting
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Get Played

Get Played · Apr 20, 2026

Lorelei and the Laser Eyes with Siobhan Thompson

“Co-host discussing puzzle games, Pokéopia obsession, and gaming preferences across multiple genres”

Puzzle Game Design PhilosophyIndie Game Aesthetics and AtmospherePlayer Agency and Difficulty Customization
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Get Played

Get Played · Apr 13, 2026

Get Played in Japan + Devon Torrey Bryant Returns

“Co-host who organized Japan trip logistics and provided cultural guidance; spoke Japanese”

Japan travel experiences and cultural observationsNintendo Museum and Super Mario Galaxy press eventKojima Productions office visit and Hideo Kojima meeting
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Get Played

Get Played · Apr 6, 2026

People of Note with Jason Wishnov

“Co-host of Get Played; former Fox ADHD animator and voice actress; helped source Game Boy Micro charger in Japan”

Musical game design and battle system integrationTurn-based JRPG mechanics and modern innovationsGame development funding and studio formation
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Get Played

Get Played · Mar 30, 2026

The Super Mario Galaxy Movie Podcast with Jack Black, Benny Safdie, Anya Taylor-Joy, Keegan Michael Key, Chris Pratt, Charlie Day and Donald Glover

“Co-host; led Nintendo Museum tour, managed interviews, demonstrated gaming skills”

Super Mario Galaxy Movie Production and CastingNintendo Museum Kyoto: History and ExhibitsGame Design Documentation and Prototyping Process
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Get Played

Get Played · Mar 23, 2026

30 Years of Resident Evil

“Co-host discussing Resident Evil franchise history and casting hypothetical RE4 movie adaptation”

Resident Evil franchise history and evolutionSurvival horror genre development and mainstream adoptionVideo game character design and player identification
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Get Played

Get Played · Mar 16, 2026

Scott Pilgrim EX & Movie Tie In Games with Chris Plante

“Co-host of Get Played discussing games and movie adaptations”

Movie tie-in game design and development challengesScott Pilgrim EX gameplay mechanics and difficultyRiver City Ransom influence on modern beat-em-ups
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Get Played

Get Played · Mar 9, 2026

Apple Vision Pro + Resident Evil Requiem First Impressions

“Primary host demonstrating Apple Vision Pro and discussing gaming experiences; enthusiastic about spatial computing potential”

Apple Vision Pro hardware specifications and user experienceSpatial computing vs traditional VR gaming paradigmsFirst-person horror game design and psychological immersion
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Get Played

Get Played · Feb 23, 2026

Roguelite RPGs with Sam Richardson

“Co-host discussing roguelites, retro computing, and gaming experiences; attended Vintage Computer Festival”

Roguelike vs. Roguelite game design mechanics and definitionsProcedural generation in game level designMeta-progression and upgrade systems in roguelites
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Get Played

Get Played · Feb 16, 2026

High on Life 2 with Alec Robbins and Julian Shine

“Podcast host; plays Dragon Quest 7 for pre-sleep relaxation; discusses game design and comedy”

Comedy Writing for Interactive MediaVoice Acting and Performance Direction in GamesNarrative Design with Branching Dialogue
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Get Played

Get Played · Feb 9, 2026

Comic Book Games with Jordan Morris

“Co-host discussing comic book games, Vision Pro Retrocade experience, and Dragon Quest VII Reimagined”

Superhero Power Fantasy in Game DesignLicensed Video Game Adaptations and IP ManagementComic Book Game History and Evolution
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