Appears On
Episode Appearances
Get Played · May 18, 2026
The Year of Yoshi
“Regular producer absent at Headgum corporate retreat in Miami; texted about Jolly Bee chicken”
Yoshi character history and evolutionSuper Mario World 2: Yoshi's Island game designStar Fox 64 remaster character redesigns
View AnalysisGet Played · Apr 13, 2026
Get Played in Japan + Devon Torrey Bryant Returns
“Show producer; hosts expressed wish she had attended Japan trip”
Japan travel experiences and cultural observationsNintendo Museum and Super Mario Galaxy press eventKojima Productions office visit and Hideo Kojima meeting
View AnalysisGet Played · Mar 16, 2026
Scott Pilgrim EX & Movie Tie In Games with Chris Plante
“Producer of Get Played podcast”
Movie tie-in game design and development challengesScott Pilgrim EX gameplay mechanics and difficultyRiver City Ransom influence on modern beat-em-ups
View AnalysisGet Played · Mar 9, 2026
Apple Vision Pro + Resident Evil Requiem First Impressions
“Producer participating in Dude Ranch segment and Vision Pro demo; streams Resident Evil Requiem on Twitch”
Apple Vision Pro hardware specifications and user experienceSpatial computing vs traditional VR gaming paradigmsFirst-person horror game design and psychological immersion
View AnalysisGet Played · Feb 23, 2026
Roguelite RPGs with Sam Richardson
“Producer streaming Silent Hill F; mentioned as streaming content creator”
Roguelike vs. Roguelite game design mechanics and definitionsProcedural generation in game level designMeta-progression and upgrade systems in roguelites
View AnalysisGet Played · Feb 16, 2026
High on Life 2 with Alec Robbins and Julian Shine
“Podcast producer; streams Silent Hill F on Twitch at yard__start”
Comedy Writing for Interactive MediaVoice Acting and Performance Direction in GamesNarrative Design with Branching Dialogue
View Analysis