Companies

Larian Studios

Mentioned in 18 analyzed podcast episodes across 8 shows

Episode Mentions

The WAN Show

The WAN Show · May 9, 2026

AMD Proving to be Linux Chads AGAIN - WAN Show May 8, 2026

“Praised for Baldur's Gate 3 success; example of indie studio outperforming AAA competitors through talent retention”

AMD HDMI 2.1 Linux GPU Driver ImplementationSteam Machine Launch Inventory and Scalper PreventionConsole Pricing Strategy and Market Positioning
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Get Played

Get Played · May 4, 2026

Our Favorite Video Game Performances

“Baldur's Gate 3 discussed for strong ensemble voice acting including Devora Wilde as Lae'zel”

Video Game Voice Acting and Performance CaptureCinematic Storytelling in GamesJapanese vs English Voice Acting
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Get Played

Get Played · Apr 20, 2026

Lorelei and the Laser Eyes with Siobhan Thompson

“Developer of Baldur's Gate 3, discussed extensively for its spell mechanics and player freedom”

Puzzle Game Design PhilosophyIndie Game Aesthetics and AtmospherePlayer Agency and Difficulty Customization
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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 3, 2026

The Best PS5 Games of All Time - Kinda Funny Gamescast

“Developed Baldur's Gate 3, expected inclusion on best PS5 games lists”

PS5 Game Library CurationExclusive vs. Third-Party GamesLive Service Game Success Metrics
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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 3, 2026

The Best PS5 Games of All Time - Kinda Funny Gamescast

“Developed Baldur's Gate 3, major third-party title on PS5 best games list”

PlayStation 5 game library curation and critical consensusThird-party vs exclusive games in platform recommendationsLive service game design and monetization strategy
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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Mar 11, 2026

Deciding The Greatest Video Game Sequel of ALL TIME - Kinda Funny Gamescast

“Divinity: Original Sin 2 mentioned as strong contender that didn't make final bracket”

Video Game Sequel Design PhilosophyMetacritic Scoring vs. Player PreferenceOnline Multiplayer Infrastructure Evolution
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Game Scoop!

Game Scoop! · Feb 20, 2026

Game Scoop! 845: What Was the Point?

“Baldur's Gate 3 developer; expressed desire to bring game to Switch 2 but licensing decision controlled by Wizards of the Coast”

Studio Acquisitions and Integration StrategyLive-Service Game Development FailuresRemaster and Remake Market Demand
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Game Scoop!

Game Scoop! · Feb 6, 2026

Game Scoop! 843: Did an Extra $10 Kill a Franchise?

“Baldur's Gate 3 raised consumer expectations for open-world RPGs with companions, impacting Outer Worlds 2 reception”

AAA Game Underperformance and Financial RiskDevelopment Timeline Optimization and Cost ReductionAI-Generated Content in Gaming and Voice Acting
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Game Scoop!

Game Scoop! · Jan 30, 2026

Game Scoop 842: Nintendo Is Censoring One of Last Year's Best Games

“Developer of Baldur's Gate 3; experiencing technical issues on Xbox platform despite recent patch updates”

Nintendo Content Moderation PolicyBaldur's Gate 3 Xbox Performance IssuesCross-Platform Cloud Save Systems
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Game Scoop!

Game Scoop! · Jan 23, 2026

Game Scoop! 841: Xbox Invites PlayStation to its Playground

“Developed Baldur's Gate 3, praised for minimal onboarding and environmental puzzle design”

Xbox Developer Direct 2025 showcaseFable open-world RPG design and developmentForza Horizon 6 Japan setting and arcade racing
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Game Scoop!

Game Scoop! · Jan 9, 2026

Game Scoop! 839: This Is Why We Can’t Have Nice Games

“Baldur's Gate 3 praised as exceptional RPG with 100+ hour campaigns and narrative quality”

PlayStation 5 most-played games analysis and live-service dominanceNintendo Switch 2 holiday sales performance vs. Switch 1 launchThird-party Western game availability on Nintendo platforms
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Game Scoop!

Game Scoop! · Dec 20, 2025

Game Scoop! 837: The 2025 Daemie Awards

“Developed Baldur's Gate 3, discussed for Act 3 scope and 100+ hour playtime”

Roguelite Deck-Builder Game DesignPlatformer Level Design InnovationNarrative Pacing in Action Games
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Trash Taste Podcast

Trash Taste Podcast · Dec 19, 2025

Our Favorite Things of 2025 | Trash Taste #287

“Developed Baldur's Gate 3, cited as best game of 2024 with exceptional turn-based combat and narrative design”

Stoicism and Marcus Aurelius philosophyCozy JRPG game design and mechanicsManga-to-anime adaptation quality factors
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The Besties

The Besties · Dec 19, 2025

The Besties Best Game Bracket: 2025 Edition, Part 1

“Developer of Divinity game mentioned in Game Awards announcements”

Game of the Year selection methodology and biasRoguelike progression systems and meta-progression designAccessibility standards in game design (colorblind modes, difficulty options)
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Triple Click

Triple Click · Dec 18, 2025

The Good And Bad Of The Game Awards 2025

“Announced new turn-based Divinity RPG sequel leveraging Baldur's Gate 3 success with enhanced narrative branching and systemic design”

Game Awards 2025 category design and award redundancyClaire Obscura Expedition 33 critical reception and indie game definitionTurn-based RPG design and narrative branching systems
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Game Scoop!

Game Scoop! · Dec 14, 2025

Game Scoop! 836: No Fate of the Old Republic

“Developing Divinity Original Sin 3 after Baldur's Gate 3 success; owns Divinity IP rights”

Star Wars Knights of the Old Republic revival and new studio formationResident Evil 9 dual-protagonist structure and remake strategyTomb Raider franchise split between remake and new entry
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Game Scoop!

Game Scoop! · Dec 12, 2025

Game Scoop! 835: You Picked the Games of the Century - Did You Choose Poorly or Wisely?

“Baldur's Gate 3 (#10) discussed as best Western RPG and example of player agency in game design”

Game of the Century RankingsOpen-World Game Design EvolutionPlayer Agency and Emergent Gameplay
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The Besties

The Besties · Oct 31, 2025

There’s Always a Lighthouse, a Pokémon, a City

“Mentioned in context of Kingdom Come: Deliverance 2 discussion regarding game selection criteria”

Pokémon Legends Z-A gameplay mechanics and design philosophyAction-based vs turn-based Pokémon game design comparisonGame accessibility and design for younger audiences
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