Game Scoop! 835: You Picked the Games of the Century - Did You Choose Poorly or Wisely?
101 min
•Dec 12, 20254 months agoSummary
Game Scoop! presents Scoop Nation's top 25 games of the century, voted on by listeners. The hosts discuss each game from #25 (Balatro) through #1 (Elden Ring), analyzing what makes these titles culturally significant and mechanically innovative, while debating their personal preferences and the evolution of game design.
Insights
- Community-driven game rankings reveal a strong preference for games with sophisticated storytelling, player agency, and emergent gameplay systems over pure mechanics
- The PS3/Xbox 360 generation (2005-2010) represents a nostalgia peak for many gamers, with multiple titles from that era dominating the top 25, suggesting a cultural moment before industry monetization shifted
- Modern game design increasingly values reactive systems and player choice—games that say 'yes' to player experimentation rather than forcing linear narratives
- Nintendo's recent output (Tears of the Kingdom, Mario Odyssey) demonstrates how iterative sequels can improve upon already-perfect predecessors through systemic depth rather than narrative innovation
- Open-world game design has matured significantly, with Breath of the Wild establishing a template that subsequent games either refine (Tears of the Kingdom) or struggle to match (Starfield)
Trends
Shift from scripted, cinematic storytelling to emergent narrative through player choice and reactive systemsIncreasing value placed on games that respect player agency and accommodate unintended solutionsNostalgia for pre-monetization era (PS3/360 generation) as a cultural benchmark for game qualityOpen-world design evolution: from discovery-focused (Breath of the Wild) to player-empowerment-focused (Tears of the Kingdom)Indie games gaining parity with AAA titles in cultural significance (Balatro, Hades ranked alongside major franchises)Physics-based gameplay and emergent systems becoming expected rather than innovativeVoice acting and character animation as table-stakes for premium gaming experiencesModding communities extending game lifecycles and cultural relevance (Skyrim, Half-Life 2)Multiplayer and live-service elements becoming standard, creating tension with single-player narrative experiencesFirst-party console exclusives declining in cultural impact compared to previous generation
Topics
Game of the Century RankingsOpen-World Game Design EvolutionPlayer Agency and Emergent GameplayNarrative Design in Video GamesPhysics-Based Game SystemsCharacter Creation and CustomizationModding Community ImpactPS3/Xbox 360 Generation LegacyIndie Game Cultural SignificanceDifficulty Balancing and AccessibilityVoice Acting and Motion CaptureWorld-Building and Lore DesignMultiplayer vs Single-Player DesignGame Remastering and PreservationFirst-Party Console Exclusive Performance
Companies
FromSoftware
Elden Ring ranked #1 game of the century; discussion of their design philosophy and influence on modern gaming
Nintendo
Multiple titles in top 25 including Breath of the Wild (#3), Tears of the Kingdom (#6), and Mario Odyssey (#8)
Valve
Portal 2 (#24) and Half-Life 2 (#15) discussed; noted for not releasing new games despite profitability from Steam re...
Naughty Dog
The Last of Us Part One (#5) and Uncharted 2 (#18) discussed for technical achievement and narrative design
Rockstar Games
GTA V (#16) and Red Dead Redemption 2 (#7) discussed as sandbox design benchmarks and cultural phenomena
Sony Interactive Entertainment
Multiple PlayStation exclusives in top 25; discussion of first-party output decline compared to previous generation
Microsoft/Xbox
Halo series (#17, #12) discussed as foundational to Xbox brand; noted as having stronger 2024 releases than PlayStation
Supergiant Games
Hades (#21) praised for reactive writing, gameplay perfection, and indie game cultural significance
Larian Studios
Baldur's Gate 3 (#10) discussed as best Western RPG and example of player agency in game design
BioWare
Mass Effect 2 (#2) ranked as favorite Western RPG with discussion of character assembly and universe-building
Bethesda Game Studios
Skyrim (#9) discussed for modding community impact and extended cultural relevance; Starfield criticized for not meet...
CD Projekt Red
The Witcher 3 (#4) praised for side quest design and engagement with game systems
Retro Studios
Metroid Prime (#14) discussed as best-looking Nintendo game at release and design innovation
Irrational Games
BioShock (#13) discussed for unique art deco aesthetic and narrative innovation in 2007
Bungie
Halo Combat Evolved (#17) and Halo 3 (#12) discussed for sandbox design and multiplayer stat tracking innovation
Square Enix
Final Fantasy X (#19) ranked despite online criticism; discussed as last traditional turn-based Final Fantasy
Bandcamp
Balatro (#25) created by solo developer; discussed as example of game that could only be made by individual
People
Damon Hadfield
Primary host conducting the top 25 games countdown and facilitating discussion with panelists
Peer Schneider
Contributing opinions on game rankings and design philosophy throughout the episode
Sam Claiborne
Recently returned from Japan; discussed Balatro extensively and shared personal gaming experiences
Justin Davis
Participated in game discussion and 20 questions segment before departing early
Hidetaka Miyazaki
Implied as creative lead for Elden Ring, ranked #1 game of the century
Gore Verbinski
Mentioned as previously attached to direct BioShock film adaptation that never materialized
John Woo
Mentioned as previously attached to direct Metroid film adaptation that never materialized
Quotes
"It's a deck builder poker roguelike. Well, like different... Yeah, no, you're right. You build the jokers as your deck."
Peer Schneider•~5 minutes
"I don't think this is that though, right? Yeah, it is. Yeah, it's a deck builder poker roguelike."
Sam Claiborne•~5 minutes
"It's a flight melter for sure. Train trip, flight, flight, flight, train trip. It just melts away."
Sam Claiborne•~10 minutes
"I am the Scoop Computer. The Scoop Yudder. Is that what I like to call it?"
Damon Hadfield•~2 minutes
"The story feels like it was yours. You know, like you really it is Dungeons and Dragons and you shape your character and your story"
Peer Schneider•~90 minutes
"I don't know if it was Minecraft? Yeah, Fortnite. So we got back to Conker."
Damon Hadfield•~60 minutes
Full Transcript
What's up everybody? Welcome to a very special episode of IGN Gamescoop. I'm your host Damon Hadfield. Joining me here in the studio is Pear Schneider. I'm here Damon. Justin Davis is with us. That's Mark's line. He's gonna be so mad at you. I know. And Sam Claiborne is here. What's special about it? Well you're gonna find out in just a minute. Got a huge episode here. Of course Metro Prime 4 is out. I know at least Sam and Pear have been playing that. Sam is back from Japan as a full report and a big show and tell. I am led to believe. I think he's also turned the corner on a game that we discuss here quite often on the show. That's true. I forgot about that part of it. I look forward to hearing that. But first, the time has come. It is finally here. I put out the call. Scoop Nation voted and Scoop Nation has picked the top 25 games of the century so far. Oh great. Game of the century watch. Why did we record all those podcasts then? We were just sort of, we were like stoking the flames. Just sort of getting people thinking. Like we were just throwing out some possibilities. And then I put out the call on our Facebook group and all my Twitter, Blue Sky, Instagram. I even sent the message out of our solar system. I wanted to be inclusive. Truly inclusive with this gathering, this voting process. So then there was voting? Or did you have to throw this in the Scoop Computer? No, there was voting. Some people nominated dozens of games themselves. I read through each and every one and I counted them all. Wow. So we actually, we have a consensus. You are the Scoop Computer. I am the Scoop Computer. The Scoop Yudder. Is that what I like to call it? Okay. Okay. So this is, we didn't make this list. And I don't say that to distance myself from it. I think it's a great list. I do that to emphasize this is your list, Scoop Nation. Distance yourself from it. Listen, don't blame me. Don't blame me. No, I think this is a good list. So without further ado, let's jump right into it. Let's jump in. This is the 20, the number 25 game. And I think this is, I love this game in the number 25 spot. Okay. This game is, wait, wait, not that one. Wait, this guy's one of them? I also forgot to say that we have a sound board back again so I can play some sounds. So coming in number 25, the 25th best game of the century is something I think Sam has found an appreciation for. Yeah, although it's just the only song of the damn game. It is the only song. Yeah. Yeah. It's Bellatro. Everybody. Yeah, we talk about this game a lot. Perfect game, genius game made by one person, the type of game that could only be made by one person. You could not make it by committee. Sam, you played a lot of this on your trip to Japan, right? Yeah. So I loaded up a few games for the flight as I talked about previously and I was expecting to play a ball pit and then what's the telltale game? Dispatch. I played like five minutes of Dispatch and then tried Bellatro and I've not stopped playing ever since then. Wow. Happens to everyone. Yeah. Yeah, it's extremely good. I mean, it's interesting like you've said before, like you're not a poker guy. He's not a card game guy. Yeah. No, no, no, no, no. I think, well, I mean, I don't really have an opinion on meat space cards. I don't like deck builder games. Right, okay. Got it. But see, I'm not... Would you call this... I don't think this is that though, right? Yeah, it is. Yeah, it's a deck builder poker roguelike. Well, like different... Yeah, no, you're right. You build the jokers as your deck. Well, in different builds. We build to add new cards to them. Like I'm going all spades this time. Destroy cards. No, that's true. That's true. Yeah, you actually build the 52 cards out too or cut them down to nothing, which is really fun too. I've been on airplanes with a steam deck in my bag or a switch in my bag and I take it out and I'll boot up, start Pokemon, it talks my UF, I go, eh, and I take my phone and just boot up Bellatra and then the entire flight is suddenly going. Yeah, 100%. That's what's so magical about it. Train trip, flight, flight, flight, train trip. It just melts away. It's a flight melter for sure. And then I don't know if I'll like hit the... I mean, obviously, everybody hits the limit. Although Damon, you're still playing it sometimes. It sounds like Paratune and Justin Tews. So I guess maybe there is one because there are things I want to try still. Like I beat it, but I still need to unlock some decks. And then I was really curious about how far you can bend them. Like I just got into flushes because they're just really stupid. And then you're like, oh, this is almost a cheat code. They're so effective. Eventually you get to that loop where you go, I have undiscovered cards and I want to discover them and they're useless cards. You don't actually want them. Yeah, that's funny. Is it even possible to play for straights? Because that seems really difficult. I think that's what Justin likes to do. I like to play for straights, but I usually go for the Joker where it lets you... Well, there's one that... Yeah, four cards count as a straight. And then there's another Joker that I think lets you skip a card. So it's like two, four, five, six would be a straight. I've done that. So I've gotten there, but I was also doing flushes with both those cards. And I had like flushes invested in. So I was just happening to get straights at that point. So that makes sense. But you have to get really lucky to roll one of those jokers really early on, right? Yep. I mean, yeah, it does that rogue-like thing of like you go into it open-ended and open-minded. And then you just roll with like, okay, I got these two jokers. So I guess this is what I'm doing this time. Yeah, it's great. But you can also... What are you? What are you? You can also farm money and then re-roll a lot until you get what you want. That's what I was just thinking. So yeah, that would make sense then if you're... Damon, do you have like a fallback that you go to? My preference is full house. That's what I start out with trying to do. But you know, the jokers that you end up with, end up... They'll dictate how you're going to play your run. So my preference is full house. But if I... Yeah, I can adapt to whatever I need to. And then my big week... The big bad part about the boss fights in this game for me is that I've played for four hours straight and I ignore one word in the rule and I think like it's the... Don't repeat cards one, but it's the only repeat cards one. I'm like... And then I just blow a hand and I'm like, okay, well, I needed to get to 100,000. And you know, like the order that you place your jokers matters, right? Yeah, but I don't understand it. Well, I mean, I started doing it with like, you do points to multipliers. Is that what you do? Multipliers last. And then multiplier, multipliers last. I've never really noticed that that works super well for what I'm doing, but I'm just like playing at a lower level. Yeah, I do that though. I mean, I've been doing it. Blotcher. What are the... What do you say? There's multipliers of multipliers. That's a different... Is that not just the red X's? There are... The regular multipliers would just add... They'll increase your multiplier, but then the other X multiplies that by like three, four, maybe five times. Okay. That makes it... I don't really understand that. Maybe that's a better way to describe it, but like... No, that was pretty good. I'll send you a guide. Good. Yeah. Like... It's a good video. Let's say your total cards have... They add up to 15... To times 15 multipliers. That's gonna... They're multiply your score times 15. But then on top of that, whatever that final number, you could also like multiply that final number by three times. No, I understand that. I thought you were saying that those multipliers that I'm getting, which are the red X times five times five for each thing, I thought you were saying you could... There's even another level after that. No, no, you want to have... No, I get it. Punctuation after plus addition, whatever. Yeah, again, no further questions, Your Honor. Okay. Anyway, Blotcher. I love that game in the number 25 spot. And then there's 24 other games. Let's move on. And then there are 24 other games. That's all the time we have today for... I can't spend that much time on every game. Okay. Coming in at number 24, a sequel. A sequel to an already fantastic game. One of the rare games that Valve manages to put out. Portal 2. Half... Oh. Portal 2. Portal 2. I thought it was gonna be Alex, but not enough people own fewer. Yep. Portal 2. If they pour it Half-Life Alex the Virtual Boy, I'll totally check it out. Thank you, Jim. I mean, Nintendo's bringing the Virtual Boy back. Portal 2, one of the best ending sequences of any video game in the history of video games. Mm-hmm. Yeah. Yeah, Portal 1 for that matter. And it's not a cutscene, it's something you do. It's so cool. And then all of the sort of the storytelling that happens as you explore and solve puzzles. Yes, it's almost like world-building storytelling too, where you're like, you're finally, you know, it's explaining a universe. You're like, I don't really care if you explain this universe, because it's just about a portal puzzle game. Like, what? No, no, this is great. Yeah. It's so cool, because they took a puzzle game that was very compact and very clever, and then turned it into a story. Which already had that element, right? Portal had the behind the scenes kind of, you know, break them. And it had the literally connection to Half-Life. Yep. But just the writing, the swing that they took with the writing in Portal 2 of like, you know, Wheatley and Glados being so much more visible and all that stuff. It's like, there are not many developers that could have pulled that off well, I think, and they completely managed to hit such a home run with it. Yep. And now they're like... And now they're like, never able to pull it off again. They haven't even tried. And then they're like, we don't have enough in this game, so let's also add co-op. Yeah, then there's a whole co-op. A completely different co-op experience. Seven campaign as well. Yep. And then they never made a game again. Well, yeah, it turns out that they have a machine that just prints infinite money, and they don't need to make video games in the house. Yeah. Did this come out before or after the last Metroid Prime game? How long has it been? They figured out so they can... I don't know what Portal 2 cost, 50 bucks when it was new or 30 or whatever it cost, but they also figured out they could just get 30% of every video game that anyone ever makes. And they don't even need to do it. Yeah. Yeah. It worked. Yeah. Although I don't... It's that time of year again. I think I just... It's the TGA's again next week, and now everyone's talking about Half-Life 3 again. Yeah. Just think about how popular Arc Raiders is. Every single copy that's sold on PC, Valve gets 30% of that money. Yep. Every single PC game. It's unbelievable. We could be on Portal 8 by now if they really wanted to. Yeah. I mean, that's why everybody that works at Valve just does interviews from their private yachts now. Yeah. Look, if you were Valve and somebody said, here's a million bucks, or you can spend 900,000 of that to make Portal 3, what would you do? Yeah, I know. Not that you can make Portal 3 for $900,000. I like this mural. If you're watching the show, I just... I really liked the bouncy paint in Portal 2. Yeah, that was really cool. What a game. Yeah. Yeah. I should play this with Kingo. That'd be fun. I was just going to say that. Yep. I want to replay Portal now. Okay. That's number 24. Coming at number 23, a game I've never played. I've thought about picking it up, but I don't know how well it would hold up. To me, it's Bloodborne. World of Warcraft. Bloodborne. It's Bloodborne, which I know is a... Yeah. Now that you've attached yourself to any Soulslike, you could go back to this. Yeah. Yeah. Yeah. Game of Soulslike lover. People want to remaster this, and I think it's only 720p or something. Yeah. I experienced that through my son. I picked it up. I said, this is bullshit. No, it's not my type of game. I do really appreciate the art and the monster design and the way it sounds and looks and feels. He took over and played it, and I was the proud father watching. Yeah. I know the game. People really like games where you have a top hat and then you're slashing things. Yeah. I'm being a little flippant, but the Gothic... The Gothic architecture and just enemy design, and it's a horror game, in a way that like Fromsoft has never really gone that hardcore into that realm within the other titles. I don't think it's really a secret why people are clamoring for a sequel, but man, I don't know if they're ever going to get one. It's so weird, right? This is just like Portal. It's one of those games where when you figure there'll be another one, and then it's just so strange that they isn't. Because... What's stopping this one from having a sequel? Is it just trolling? They're making it out in the release. It's just funny for Sony now. Yeah, no. It was Fromsoft and Sony, right? So it's like they... There's nothing stopping anybody from making a sequel, and rumors persist that maybe they will. But from Fromsoft's perspective, they're not a one console. They're a multi-platform studio, so a little bit less... Now explain Chrono Trigger. I know. If the money is right. Yeah, exactly. Well, there's a few games on this list that I've never played, and I plan to play all these games that are on here that I haven't played before. I'll find time to play Bloodborne eventually. What is that? 5-4-3-2-2. 22. Coming in the 22nd spot is a game that Justin will be happy about. Factory. It's World of Warcraft. Oh. Yeah? Oh, so you're going to play World of Warcraft, Aven? Oh, well, I didn't... Shoot, don't know, man. Okay, okay, okay. Here's what we're going to do. I'm going to... Look, it's free up to like level 20. You can get like a buddy pass. We can install it together. We can go questing. Okay. We can both make Taran. This is going to be so romantic. I'll have to do it on my Steam Deck. Is that going to work? No. I don't have a... I don't have a... You need Battle Net. Yeah, I don't know. Well, no, but it works. It runs on Macs. Okay. It's Native Mac versions. Just play it on this, I guess. Yeah, you can play it on that thing. It'll run on practically on a potato, or... We won't make Taran. We'll make Pandaren and we'll run around Pandaria. Okay. Oh, that sounds so annoying already, Damon. It's a connet. It's a con on the back of a giant turtle that floats through the sea. Well, let's just make it a show. I would watch this romcom. Justin and Damon do World of Warcraft. Oh, man. We'll do a thousand episodes, Damon. A thousand episodes, yep. More than games. Oh, man. I love it. Yeah, World of Warcraft. Well, you're probably the only person here who's played it, Justin. Do you want to say a few words about World of Warcraft? No. Okay. What's the saving for the show? World of Warcraft, a very popular MMO. I am told. Coming in at number 21 is, I think, only the second indie game on this list. The first was Bellatro. Hollow Knight. And this one is Hades. Hades. Oh, man. 2020. Our 2020 game of the year, I believe. Hades is just, it's an unbelievable, like, it's just, you know, the gameplay, perfect. There's never been a game that had writing quite like this. Like, it reacts in response to so much. Like, there's just little comments about your last run and the weapon you used. And then you used, like, you know, comments if you've used one weapon a lot, and then you switch to another weapon, and then you fail, and it has a comment on that. And, like, just, it's so reactive that, like, this isn't, I don't think that this is, like, my favorite video game I've ever played, but it's one of the few where I'm like, I don't understand how you did this. Like, how did you make this? Like, it just feels impossible. And I just, I absolutely love it for that. Like, man, what a game. I went back to when Hades 2 came out, I went back and started playing Hades 1 again on the switch. It was just reminded of, like, the writing is everything, but then I don't even want to sell short the gameplay, which is also incredible. So it's just perfect. Yep. Is Hades 2 not living up to the Hades name? I mean, Hades 2 is a fantastic game. I just don't think it's quite like an all-time, I don't think it's a game of the century like Hades 1 is. It also didn't hit as hard because it was in early access for so long, right? Yeah. Also, Hades 1 was also, though. Yeah, but under the radar, and this was heavily played. It's also very similar, even though it's great, it feels very similar to Hades 1. So, yeah. Yeah. Great game. All right, that's the bottom five. Oh, I should have mentioned at the very top, there were some runners up. There's six runners up that all got the same amount of votes, but not enough to be in the top 25. And those were Borderlands 2, Call of Duty 4, Modern Warfare, Halo 2, Mass Effect, Resident Evil 4, and Resident Evil 4, the original. Okay. And Slay the Spire. All right, coolers. Spoiler, yeah. So, those were the runners up, did not quite make the top 25. But continue on with our list in the number 20 spot. It's a little bit of a controversial pick, but the fact that it's here just shows it does have its supporters, and that is the last of us, part two. Why is that controversial? Well, so for instance, I don't like that game. Really? Did you play it? Did you finish or not? Yeah. Yeah. I don't ever want to play that game again. So, I actually like it better. Do you want to watch a show about it? I like it better than the first one, because I felt like in the first one, that sort of the gameplay aspects were underdeveloped, the story and everything, and the look and feel were all really cool. But it was sort of a bad news, bad things constantly happen to you, and you can't do anything about it. That's true also. And then the second one, you can sneak, man. It's like, you're like solid snake. You can sneak through the grass and take down people. You've got moments of repost where you're exploring, overgrown Seattle, all that. I thought it was really cool. And then there is inexplicably another chapter when I thought the game was over, and it sort of dragged it out like taffy and stretched it, which I didn't like. But I thought everything else was so cool. Freaky ass forest scene too. You're talking about just the island ending you didn't like? Yeah. I didn't like the whole boys. Is it Santa Monica in the end? Or would you go in the very... But that's going to be the fifth season of the show. Were they Peter Jackson it? Well, I mean, it clearly departed from the game. I really liked this one, and I like the last of us. And I came into it thinking, oh, I hope it's not as drab and sort of underdeveloped from the gameplay perspective. I really liked it. I mean, obviously, lots of people really... Obviously, you're not alone. Yeah. No, no, it's the children who are wrong. And then the thing that always gets me with the last of us, and I encounter this all the time, like, you play something like Ghost of Yote, and you're like, okay, now the character's going to do something, and if it fades to black and it doesn't show it, the last of us, every little thing is animated. Every little stupid thing the characters do. Perfect animation with cloth and touching and everything. It's amazing. I do agree with that. You should try Prince of Persia. It was like that in 1988. Oh, yeah. It's like what gamers are amazed by is a character looking out over a vista, and they can see this landscape, and what other developers are amazed by is they... You watch a character pick up a guitar and put it on their back, and you're like, that's impossible that they just did that. Constantly, yeah. I like this game. I had fun playing it. I have no problem with it. Technical marvel, for sure. Okay. So coming in, that's number 20. Coming in at number 19, another game I have never played, but I know that people who played this at the time have a very special fondness for this game, and that's Final Fantasy X. Okay. I like Final Fantasy X, too. I remember there was a lot of controversy because people hated the voice acting. GOO or GW. Huh? Yeah. Ten? Yeah. I mean, Waka. I've never played it, so I don't know. They gave him an accent and surf a boy attitude, and people really hated that when it first came out. I really like that game. I think it's one of my favorite Final Fantasy games. My top favorites are the Super NES games. I played all of them in Japanese, so four, five, six, I think are still my favorites. I know lots of people would pick seven. And then it's 10 for me. It just, it had such a cool story about, like, really sort of sad story about doomed characters, a really cool ensemble of heroes. I did not like the side activities, like freaking playing ball in the swimming pool and all of that, but everything else was so cool. And then the music is fantastic. Yeah. Well, this one, I know there's a remaster I can play. That's an easy way for me to play this one. It's really good. You're going to play Final Fantasy X, Damon? I said I should play these games on this list that I haven't played. In between, wow. Hold up. Is it because you don't think I should? You think it's bad or you don't think I like it? Well, I don't, I'm not going to, I don't, my mom taught me if I don't have anything nice to say, don't say anything at all. So I'm not going to comment on Final Fantasy X. Wow, you don't like it? I'm not, I'm just surprised Damon's going to play it. Well, I'm not promising to like play it to completion. But I'll at least check it out. You all heard it. Damon's going to 100% it. Yeah. Okay. I'm, so I've been, I played the remakes of Seven recently, like you all did. And I can, you know, it's, it's a little bit of a slog to get you into those games. And it looks like Ten starts that way. So that's what worries me about Ten. Ten has that same, the same beginning where you feel like you're on a linear path and it just tutorials you to death without any sort of choice. Like it really started. But, but how many dozens of hours is that tutorial path? It's, it's not, it's actually in the end, it's not that long. It's just, it's a really cool story and a really good mix of characters with different abilities. Good battles. Wasn't it Ten 2 that we think like IGN in the review said that like the first 80 hours weren't great, but you have to play. Was it? I think it was. I'm not a fan of Ten 2. Ten 2 is not like an exploration based game the same way that this one is. Man, this is though. I mean, that's good. Damon, I'm so excited to go through the dead mines with you. We're going to go through the dead mines. We're going to go through Razorfinn Downs. We're going to hit them all. We're going to, we're going to go to Shadowfang Keep for sure. Wow. Okay. I can usually play games about 9pm Pacific time. The kids are asleep. Hopefully that works for you. Is that character somebody from Kingdom Hearts in this game? What do you mean? What do you mean? What do you mean? Oh, you mean he looks. This guy. That's not the Kingdom Hearts guy? That's Tidas. Did you think, did you get him mixed up with the Kingdom Hearts protagonist? Yeah, he looks like, he just looks like one because he has goofy shoes. He doesn't have giant buttons. Big difference. Yeah, but he has goofy shoes. And he also doesn't have a stupid key. Oh no. I said something bad about Kingdom Hearts. Really sorry fans, please. I do not. Remember the top five games include all Kingdom Hearts in this list. And Sonic the Hedgehog. That's right. I like Sonic too. No Sonic games on the list. Do you like Sonic 2 or TOO? 2. Okay. Good music. Okay. That was 19. Coming up at number 18 is another PlayStation exclusive that I will introduce with a sound cue. Yeah. Probably my favorite PlayStation. Do you know which one? This must be 2. It is 2. Uncharted 2 is the game we're... Yep, the best one. Yep. Yeah, I think that's, I don't think anybody, I think most people probably agree that's the best one, right? I think so. I like 3 the best. You like 3 the best? I like 4 better than 2. I, oh wow, okay. I actually do like this sort of like the exploration by car and the little mini, mini hubs you can explore in the other games. But like 2 just has the best set pieces. Man, that chase with the tank and like it's... The train is amazing. The train stage is cool. The weird thing is like, can you go back to it? Because so many games have done that stuff and so many movies have done this stuff now. India Jones perfected it. Right? Yeah. The game. It is absolutely unbelievable to me that this game came out 16 years ago. Was it 2009? Was that what it was? 2009. From just a motion capture and set piece and just like, animation and voice acting. Yeah, like there have been games that have done it better. But like in 2009, this was on like a completely other level. Like there was nothing. No one else was even close. Like the games out at the time, whenever characters had something to say to each other, it would either cut to a pre-rendered cutscene or the game would grind to a halt and characters would stand and talk to each other. In this game, they're just talking while you're walking. They're just like making quips and chatting. And that it let you play those moments of, like you said, the tank chase and just all that stuff was actually playable in-game. And even though like, it opened up this kind of cheesiness of like, Drake would die if you veered slightly off the path that Naughty Dog wanted you to be on. But like that was the trade-off to be able to, you know, to let you play those moments instead of them being a cutscene. Yeah. And then, you know, a rare sort of multi-game series that sticks the landing with a truly like really cool emotional moment in the end. So really good. I think I should just stop making them. Well, you're in luck. Well, they did. What's up with this list? What do you mean? Every, everything just has this like punctuation mark on it. They're all gone. To be fair, they did make a few more after this one. Yes. Yeah. Okay. Another morning, another reminder there's a gap to be careful of. But maybe it's time to bridge the one between your nine to five and your dream of living life on your own terms. At HSBC, we know ambition looks different to everyone. Whether it's retiring early or leaving more for your family, we can help. Because when it comes to unlocking your money's potential, we know wealth. Search HSBC Wealth Today. HSBC UK opening up a world of opportunity. HSBC UK current account holders only. This episode is brought to you by Simply Safe. And this Simply Safe On is the sound of peace of mind. Simply Safe sensors, HD cameras and 24 seven security monitoring protect your home inside and out against breakings, fires, water leaks and more. So you can relax. Visit Simply Safe.co.uk slash pod for an exclusive discount. So that was on chart two. Getting into number 17 is I believe the oldest game on this list that I will also introduce. Conquer is bad for a day. With a sound cue. This is Halo. Halo. Halo three. No, this is Halo combat. I'm at the walls. The original Halo 2001. 2001. Yeah. The game's so nice they remade it thrice. Yep. Well, yeah. Keep coming next year. Yeah. So we mentioned that Halo two is a was a runner up. But yeah, the original Halo made the list. Do you guys like Halo? Didn't Sam just replay Halo recently? I love it. Yeah, I just replayed the first remake of this. It was great. Yeah, I loved it. I just love it. Halo two is even better. This was an era where jumping into vehicles in a single player game was still new and fresh. And this game did it so well. You could fly around. You could drive around. It's just a lovely game. You know how bewildering this universe and this story is when you play this the first time? Nothing makes sense. Yeah. Everyone's criticized. You have to go to Wikipedia and be like, what is happening? And I like that. In hindsight, at the start of it, I was like, this is stupid. I'm not in on this. And then when it became in on it, I'm like, that's storytelling right there. Like, I think it feels good. Mass Effect on the balance, right? Like, they have the huge universe that they don't explain, but then they start explaining it and you get it by the end of the game. By the end of Halo, you're like, what is a pillar of autumn? What are they saying? What are those words? Arbiter. 100% true. Like, everyone gave 3.43 so much crap for its storytelling in Halo 4 and 5 of the didact and all this stuff that made no sense. And it's like, no, these games have always been that. From the beginning, from Halo 1, none of this makes any sense. No, I mean, what I loved about it is that it's systems, it's actually the exact opposite of Uncharted, which is very scripted and controlled. Whereas Halo was just physics and like just let you, it put you in that combat sandbox, right? And still nothing has done it better to this day, except for subsequent Halo games. Just jumping on a Banshee and then, you know, abandoning it and having a crash into a horde. It's so cool. Those emergent moments, just the confidence and faith of like, we're going to construct these game systems. Here's the sandbox, the weapons, we're going to put the enemies in it and the vehicles in it and the weapons in it. We're going to trust the player to go forth and figure it out. And that actually working is just unbelievable from a game design standpoint. And then it was at the time, it was also a showcase of the Xbox hardware. I remember just being baffled at the texture resolution, like just staring at tree and dirt textures going like, why? How can it be this sharp? Because nothing else on the competing consoles looked like this at the time. I think it's one of the few games of the century that has like this music really stuck with everybody, music like everybody knows what it is. And yeah, just in terms of, I don't know. Top, top 10 soundtracks of all time. And unfortunately, when you have a really good soundtrack for a game, you tend to just reuse it and all the sequels. And I think that's a problem. But you know, that's why you still hear the Halo songs. Totally. That's Halo number 17. Then coming in at number 16 is a game you may have heard of. It's the most profitable entertainment thing ever released. It's GTA 5. I was going to say, is this Minecraft? Yeah, Fortnite. So we got back to Conker. I mean, maybe it's changed, but at least as of a few years ago, GTA 5 made more money than any other entertainment thing. That we know off, that we can track. Yeah. Well, but my point is that Conker sold probably what, 600,000 cartridges, but he's cartridges about $400. Yeah. Money at the time. Yeah, that's true. What do you mean? Do you not like it? What are we going to say about this? I played it at the time. I have no desire to ever play it again. I thought it was awesome. Yeah. Like, I know that I keep saying everything is awesome here. But I would, what struck me about this game was a lot of games like this. When you have a big open world, you're stuck in one corner of the world and you sort of like, the missions I have to do is like, I have to go to this place and talk to this dude. And it's like, I already know what to expect. This game, you go like, nope, I'm going to just be Trevor and freaking wreak havoc. And like, you get to switch characters and sort of like, get this variety of the different story threads whenever you're bored with one. But you can also just go nuts. And like, the Trevor characters just so brilliantly invites you to play bad, which is something that I usually struggle with when you have a game like, you can be a good or bad, you can be a Jedi or you can be a Sith. And you decide, I'm like, I'm always good. I always save everybody. I'm always nice. In this game, it's like, when you play as Trevor, you just got to be a scumbag. And the acting, the voice acting, some of the set pieces, like the way they're set up is just awesome. And then I do stupid stuff like, use a submarine and try to explore the harbor for hours, knowing even though that there's nothing there to find. It's just fun to mess with all the different views. Salted up Mount Chiliad mystery. Yep. DMA slash Rockstar has always been great at creating toy boxes where you just want to try out all the different vehicles. You want to fly around and climb to the highest skyscraper and see what happens. Obviously, I'm in the minority on this one. You are definitely. That's DJ5 and number 16. Coming in at number 15 is Half-Life 2. Yeah. Man. Well, I mean, I feel like we just talked about it on the show. When we were doing our staff top 25, so I don't know how much I want to rehash all of that discussion. But we talked about it with the portal section of just real time storytelling that never ever rests control away from the player, I think ever over the running time of the entire game. So that's a feat from game design and object loading and unloading and narrating. It deserves so much praise for all of that. And then the physics, right? That was the other big thing that we talked about last month or whenever we talked about this game. It was, it feels less special now, but back then of like, if you broke the supports that were supporting this bridge, the bridge would collapse. Stuff like that had never been seen before in a video game. And then truly, we've had a few games on this list now that have truly amazing ending sequences. This game has its like matrix neo moment, right? Where like you like, you just become so powerful that it's just fun to mess around with the physics and your ability. Also very creepy game. I mean, there's some really scary parts to it. So it mixes that exploration with shooting and some horror elements too, which I really dug. Yeah, it's interesting you mentioned the matrix because Half-Life 2 came out five years later after the first one. It could have been they could have been influenced by the matrix. Maybe. Yeah, totally. I thought you were going to say it's interesting because the next game is enter the matrix. Oh, that I don't think is on any list. You got wood detail they're showing here. Yeah. Look, that's more frames per second than any game released so far. Dude, the gravity gun is so fun. Like if you had that many frames, you would be so rich. I don't know why there are so many razor blades, saw blades lying around, but I'm glad they were. I know. Yeah, it's saw blades. A lot of construction happening. And what's the gun? The aliens land. You get like a you shoot like these pipes that you can like stick guys into the walls with? I don't know what the name of the gun is, but it's just the what the nail gun or whatever, the rail gun or something like that. They can stick it on the wall. Yeah, so far. That's really cool. It's been a while. Okay, coming at a number 14 is the first Nintendo game on this list. And it's very relevant to this show and this particular date because it's Metroid Prime. Yep. Good. Still the best. Yeah. I think someone here gave the remaster a 10. I know. I don't know why I didn't give it an 11 out of 10. Off the charts. You regret it, really? I said I don't regret it. Oh, you don't regret it. Okay, sorry. No, it's such a wonderful game and it's my comfort food game and I can play over and over again. I'm playing Metroid Prime 2 and 4 at the same time right now. That's like on two monitors. Yeah, one's on a Wii U. Imagine dragging those things out. Oh, God. Yeah, it was weird. I mean, at the time, the best looking Nintendo game ever, I kind of thought it was maybe the best looking console game ever released at the time. So it's funny now, maybe Metroid Prime 4 is the best looking Nintendo game ever released. Really daring stuff. The more Metroid Prime games, and we're all playing Metroid Prime 4 right now, you can draw a contrast for why this game works better than its subsequent games. And it's like, at this time, it didn't matter that Samus didn't talk. Now it feels a little weird. Yeah. At this time, it didn't matter that you're on an alien planet with a civilization. It's like, you need to discover the secrets of this planet. Now it kind of feels repeated. So it's like, the first go-round for this really did make a big difference, and it's never been as creative ever since, which is not to say I'm not enjoying Metroid Prime 4, which I am. Some really daring stuff they did in this game. Oh, God. No, that's not it. That's not it. Don't show that one. That's the wrong one. That's that other M? That's other M. No, there is the... Is that a character from Kingdom Hearts? Yes. That's the one with the giant buttons. No, there's an entire section of the map that is slanted in this game, which is just freaking... It's hard to do for any developer to have the ground be slanted, and everything work perfectly. And it's like, they do it so well. It just looks like this decrepit thing. Do you remember shooting up or looking up and seeing that there's birds in the sky? I'm like, oh, that's funny. Yep. Little birds. And then you can shoot them, and you're like, what? You know? Like, there's just so much crazy, crazy detail in it. And this game really did not lead you to the secrets either. You get to the end of the game with a really annoying 235 missile count, even though you played the game 10 times, you're like, oh my gosh, how did I miss anything in it? It's just so well constructed and great. And fun to backtrack in. Metroid Prime 2 is not fun to backtrack in. No. It's a pain in the butt to backtrack in that. Exactly. Because you go to these water areas and they suck. And you have to go to the dark areas and they suck. And it's like this game, everywhere you go, it gets easier to backtrack. And I love that. And that gets that way in the Metroid Prime 2, because they give you the, what's it called, the spin in the air thing. But this game, yeah, the ways that you backtrack become like, you don't even realize it, but you could just double jump everywhere. Right? And like everything else until then, until you get that, makes it really difficult for you to get around. It's so cool. Great remaster. Another iconic soundtrack too. Yeah, I was going to say, actually, I had a sound cue that I forgot. So I'll play that. That's Metroid Prime 4 at number 14. Then coming in at number 13. Metroid Prime 1, not 4. Oh, I'm sorry. Yeah, Metroid Prime at number 14. Number 13 is Bioshock. Nice. Very important 2007 game. I have not replayed it since it was originally released though. There's a lot of PS3, Xbox 360 nostalgia on this list. Oh, yeah, sure. Yeah. I mean, a lot of people, I think, I get a sense that people think that was like, that was like the last great generation before, for everything was like overly monetized before everything was shipping unfinished and day one patches and DLC and all that stuff. That's interesting. I think it's a very compelling argument to be made of like, and there's also an element of like, because there was a lot of crap in the 360 PS3 generation too, but there's an element of like, you don't know the good times or like, that you're in them until they're like in the rear premiere and then you're like, ooh, man. Do you remember when the crap had to come out on cartridge or disc? So it was shovelware. That was an interesting period. Yeah, kind of. You couldn't spam us on our phones like, this is it. Yeah. Put it on disc. This is the era where storytelling got just so much more sophisticated, right? Like this game starts like the TV show lost, right? And so they were boring this stuff from linear entertainment and just getting much, much better at everything, including voice acting, the way they render characters and show emotions on the faces of the characters, but then also sort of the slow paced way to get yourself into a world. And like this game perfects that moment. Like you are on the water and you go, what the hell is that in the middle of the ocean? And then you just uncover this like Jules Verne-esque world that then turns into a nightmare and then ends with a fantastic twist. I really love this game. Really love it. The Jules Verne thing is really important because it has the art deco, you know, everything, right? And like I would say like at this time, there was a lot more experimentation with getting your game to look like nothing else. And I would say that Halo falls in that category too. It looked like nothing else. It was its own design from scratch. And this was like its own design from a design manual. So awesome. They put out a manual of what 1930s America looked like and then put it underwater and like that was their guiding light. I think that's so cool. I think I've told this story before, maybe not on your show, but like we used to be owned by Fox, by News Corp. And like we'd get periodically, we'd get phone calls asking about video games because video games were this mystical juju that only we understood. And I got a phone call from Peter Chernan, who's a big, big time Fox producer. And he said, bio shock, tell me a little bit about it. And I said, oh, underwater world, art deco, zombies, super special magic powers. He's like, OK, stop you right there. Can't make it. I'm like, why? He's like, it would cost so much money. We can't like the risk is too high. We don't know if gamers would show up in theaters. We can't make it. It's way too expensive. And now we're going to get it. We're going to get a TV show. Eventually, I guess. Now you can wait a long time. Which is to me, this always looked like this would be perfect as a movie world or a TV show world because it's just so unique and cool. At one point, the guy that did the ring and the powers of the Caribbean was going to do bio shock. I can't remember. Gore Verbinski. Yeah, Gore Verbinski was going to do bio shock. Yeah, never happened. John Woo was going to do Metroid. Oh my gosh. Yeah. Oh, wow. Yeah. I mean, I don't know about that. But you like that one. Bio shock means nothing. It's such a funny like because they made System Shock title. Yeah. I agree. Like it's just so funny that that's like, like obviously this should this would have trouble in theaters as a show, maybe not. But like Fallout explains what the damn game is. Yeah. You know, it's just such a weird. Fallout at least a double entendre. If not, there might be a third layer there that I would have to think about. Yeah. Bio shock was also ahead of its time for being sort of a capitalism bad question mark game. That message is very prominent now was maybe not quite as much in the zeitgeist when this initially came out. Yeah. The big daddy little sister thing is freaking awesome. Like you had, you know, like Resident Evil games, like introduce these like super strong characters as well that follow you around and that that you just don't want anything to do with. And like encountering a big daddy in the beginning was just like super creepy and scary. Super creepy. And then and then it was a big deal at the time that it was optional to fight them. It's like you can just you can just leave. Like you don't need it. Like they won't fight you first. You can rescue the little sisters. Yeah. That was a big deal. You know, feeling a little bit more trite now, but a big deal at the time. Another one, audio logs. I don't know if this is literally the first game to do it. Like such a trope that's overdone to death now. But like, you know, that environmental storytelling and exploring a creepy apartment, then you hear an audio log about the people that live there. Like that was much more satisfying. Yeah. Was this the game or is it too to get it away and walk around though? Because the best innovation ever made. I think you couldn't miss one. Maybe not. That's that's there's still games. You can't do that. That's a 10 Commandments thing. What are we doing? Yeah. What do you have to sit there and re listen to an audio log? Like what is happening? Or read. Yeah. Just. Yeah. I never read a book in an Elder Scrolls game. Like I'm always like, man, okay. Play the log and I can keep playing. In this I just explored while listening to wonderful stories. Okay. Yeah. Bad shot. Fantastic game. I should revisit that one. Okay. Number 12. Halo 3. So obviously, you know, finish the fight. I love it. It was a big deal. Is anyone surprised though that Halo 3 is the most beloved of that original trilogy? I'm just surprised that two isn't on the list. I mean, I think it makes sense. I mean, I feel vindicate like three is my favorite, but I thought two was the one that the community generally chose to rally behind. Yeah. But I find you generally about 20 years ago was where people's nostalgia is hitting the hardest and it's night. It'll be 20 years in just a couple of years, right? 2007's when I think Halo 3 came out. So maybe that's why. Yeah. Great guy. I think this rounded it out. Like adding the brute faction like rounded out the payload. Like this is what it worked. You know, and the weapons are kind of crappy. And like the enemies were kind of like, you know, it just added this fun, stupid balance to Halo, which I think makes sense. Yeah. This was the first game. This is a very esoteric memory. It's the first game that I can remember where your stats from what you played in the game, like I played like 6000 matches of multiplayer or whatever it was, was there a really accessible invisible on the web? Like you could go to the bungee website and see like your win-loss record and like review. Like you played 25 matches last night and here's all your stats from those matches. And like that kind of like the information, not just living in the game, but being accessible outside of the game was, you know, Halo 2 and but especially Halo 3 is the first time I can remember kind of like me carrying about meta gaming aspects like that. And wanting wanting to rank up wanting to climb the ladder was important to me. Yeah. Really, really fun game. Halo 3 is number 12. Then at number 11 is God of War 2018. Awesome. A big refresh of God of War. Yeah. Incredible game. Loved it. Save like it's like, yeah, there's definitely a theme here. I like these are all games with really, really sophisticated storytelling. This one obviously has the amazing dynamic between the two lead characters in the story, sort of unfolding in real time as you explore. Like the thing that I love about God of War and I played the originals before that too. Like I was not as into them. I always liked the more puzzly elements of the original God of War games more than the sort of combat brawler style stuff. Our coworkers love those games. Yeah. It was big, a night jet option. Yeah, it's like the Ninja Gaiden sort of approach, right? Like that's what those games felt like. This one, the throwing and recall of the axe feels perfect, right? It's like, it's what you see Thor do in the movies and like you do it yourself in this game and it's just every time it goes like go back into your hand, it just feels so right. Yeah. Yeah. Just the idea of mashing up the Greek pantheon with the Norse pantheon was so smart. Now one idea, this game did nothing else. It's like, let's take this and then and then when and how they connect those. And you know, when you get your other weapons and stuff like it's just smart. That's really, really clever stuff. Love it. Yeah. Really made Kratos a much more well rounded character, much more sympathetic character. Yep. No cut scene in the whole game, no camera cut in the whole game. One shot. That's right. Dark to finish. So cool. Love that too. Another really smart, just great that was executed perfectly. Yeah. And never ending boss fights. Like they just got to the escalation of like beating somebody to a pulp. Even that first, you know, there's an opening tutorial section and then you have that fight with is it Boulder? Oh my, it's incredible. I know it's so good. Sometimes I just want to watch that on YouTube. It's like a dragon ball fight. You know, it's like now they're fighting on top of the mountains. And I was like, yeah, so good. Is it Thor that's like such a slob in this and so different and drew and I think consciously drew a contrast with the Marvel character, which was like the biggest thing in the world at the time. Right. Yeah, he's a bastard. Like this came out right in the middle of Marvel being huge and then like this, this Norse story is so different. I like that. Yep. But they knew only what they're doing. Okay. Well, that brings us to the top 10. So this is the top 10 games of the century so far as decided by Scoop Nation. And number 10 is Baldur's Gate 3. Yeah, probably the best video game story of all time. I mean, certainly certainly one of the best. Best Western RPG ever. Well, I mean, I would say Baldur's 2 probably. But 3 is up there. No, I mean, again, I feel like we just talked about this a couple weeks ago. So, you know, it's a little bit of a hard game to sort of like sing its praises and snip it form on a podcast because a lot of what makes this game really special is like reading a really, really special novel where you just put it down at the end. And after 100 hours of this game, you just like you feel like you've gone through the ringer. Like you've been through it with this game and with these characters. And you know, and then it's made all the more special by like, you know, you're choosing which ones, you know, you're in a relationship with if you choose to be in those all feel really well drawn and kind of earned sort of character development moments. So, you know, like I sometimes get this urge to replay the game, but it's like, man, I don't know. I don't know if I'm ready to sort of commit another 100 hours again. But I'll go through it. Maybe it's a good maybe like a winter break be a good time. I mean, it's daunting, right? But what makes Baldur's Gate so good is that the story feels like it was yours. You know, like you really it is Dungeons and Dragons and you shape your character and your story and like you can do things in this game that you wouldn't think would work in a video game. And you're constantly surprised that they accommodated for that system or for that solution and like it would be a really fun game to replay. Yeah. Yeah, it is it is up there. Man, I'm already forgetting the game we talked about earlier that's like that. But just the reactive nature of this game that just says yes to everything that you want to try. Absolutely insane stuff that like really frankly, you shouldn't work that the game's just like, yeah, sure, like we thought of that. Or even if we didn't think of that, like the systems allow it like the, you know, the game's not going to crash and the storyline is not going to break. If like you kill this character that's supposed to be impossible to kill, you know, like it has a contingency for how it's going to handle that. Like so the amount of freedom and power that that allows you to feel where like it's respecting your choices is, I mean, no game has ever done that better than Baldur's Gate 3. And every character and enemy of the game is just set. So if there's a castle, you can kill everyone in the castle and then the castle is just empty. No one's ever going to respawn. The castle is yours now. It's great. Big fan of that. Yep. All right. Number 10 Baldur's Gate 3. Coming in at number nine is Skyrim. Elder Scrolls 5. Which is like available on every everything, every system available since then. I know it's 20 years old, it's 17 years old, it's 10 years old, seven years old and one year old. I never played it in VR. I would go play it in VR. Yeah. Yeah. Oh yeah. I really, I really, I really lost myself in that world. I don't even know what my final hours were on it, but this, this was the game where, you know, I started playing one way and I got really sneaky and would lock pick and steal stuff and like get really rich just sneaking into everything and stealing everything. And then I'm like, now I'm going to just go slugging some monsters and like build up my character differently and just really, really, really liked exploring this. Imagine putting at this game and selling all the copies of it and having it be this cultural force and being like, you know what we should do next though, is a game in space that sucks. Is that how they planned it? They had a meeting to come together. Should we make another Elder Scrolls game? I mean, I think so. I think it was like, sure, yes, fine, sure. That's the game you want to make. You're the boss. You made this so negative. Elder Scrolls, nah, no, not for, we'll do it in 20 years, we'll make another one. I had really high hopes for Starfield and I wanted it to be Skyrim in Outer Space. One other person over. Bethesda did too. I mean, we do like the Bethesda deserves a lot of credit for its embrace of the modding community as part of why this game has sort of had the lifespan that it's had. And then of course, you know, there's the dark side of that too with paid mods and sort of the creator economy that they've developed. But you know, like you can still go into YouTube and if you were to type, you know, Skyrim mod guide 2025, 2026, it's like they can make that game look like an X-Gen game still to this day. That's so cool. I completely agree. That's a big deal. I'm fall out fours like that also. Yep. Yep. And then, you know, same as you were saying, Pear, like I've replayed it a couple of times and every single time I'm like, this time is going to be different. And then I turn into a stealth archer every time. It's just inevitable. I do too. That's exactly my go to. Also, Half-Life gets that fan treatment all the time too. That's another. With the mods. Like every time I see them, like, man, that looks better than I remember it. Like, no, that's just somebody that turned on all the damn mods. The band, its friend just got shot in the face with an arrow. What was that? Must have been the wind. That's right. Coming in at number eight is. It's Mario Odyssey. Sounds like our booth at E3. Oh, God. That's our booth is right next to the Nintendo booth. Oh, yeah. That was so loud. That would have been 2017. That's a good game, Damon. It is a very good game. I might say I argue it's the best 3D platformer ever made. Yeah. Switch 2 upgrade is unbelievable. Yeah. It looks so good. I mean, it already looks good. So, yeah. Yeah. Yeah. But, you know, we are TVs got bigger in those eight years of Switch, right? And like things started smudging and it really did help on Switch 2. I really appreciated that. Do you sort of got, you know, when if you're a Mario fan, you sort of get a feel for the worlds that are included in a Mario game, right? Like there's, you know, there's variation between them. But generally you get this sort of, you know what a Mario level is. Even Sunshine is sort of, you know, becomes familiar and then there's like a ghost house again. Like this game, every new world you go to, you're sort of like, I'm not sure what this is and why and like, why am I in the Mexican desert now? Right? Like it's, there is a true sense of discovery where it feels really, really fresh and every world surprises you. Then there's like a mini world with a freaking dragon and you go 2D and then it culminates in this really great showdown. That is a throwback to like everything Mario and how Mario got started in the first place. Yeah. Nintendo has gotten so good and it's this team because they went on, they went on to do it with Donkey Kong too. They've gotten so good at like paying homage to Nintendo's roots and to Mario's roots. And like we're going to show you something brand new you've never seen before, but we're also going to sort of reference ourselves in our past with a wink and a nod. And in small ways, like those little 2D sections, but also big ways like New Donk City and Pauline and Olive, right? Like Nintendo has really hit its stride, you know, unlike the kind of Gamecube era, these dark timeframes in Nintendo's history where they didn't quite know who they were, what they stood for of like these Mario games really, really did crack that code, I think. Also, I like I would have wanted to be in that meeting where they decided that Mario can change his costume because like Nintendo was always known to be, they were such sticklers for the character looking exactly the way he's supposed to look. And like you're literally, you're literally watching Naked Mario run around here now, right? Like for them to take that step and make it all about different hats, different outfits and stuff, it's pretty notable. You saw us? You saw us nipples. Well, that's that would have happened in that meeting, right? They would have been like, but sir, what do we do about the nipples? Let them be seen. But to be completely contradicting Paris Point, all of the costumes are references to old Nintendo products and like a little Nintendo calendar from, you know, you would have never seen, you know, because it was just in Nintendo power was was the the the western gunfighter. Okay, explain some of what I Mario then. Yeah, no, no, I mean, like I think it wasn't something that's hilarious. There's plenty that were but but but to put those all in a game is doing the two things we were just talking about. It's it's, you know, revering the past with deep cuts and riffing on it like freaking jazz. Yeah, like it's unbelievable. And it's so clearly and not to take anything away from, you know, Mimoto and all the experts at Nintendo, but this younger generation, this younger generation that sort of come up in that Nintendo Tokyo team that made, you know, Donkey Kong Jungle Beat and is, you know, going on to make these games. It's like, they just get it, right? They so understand how to be fresh and then still, you know, still sort of give you something familiar at the same time. To to measure progression by the amount of stickers that you have on your balloon. Yeah, it's so great to write. And that was really cute. It's like it's all about travel this game, right? And so they started with the idea that your suitcase gets more and more stickers on it, basically. Yep. Very, very cool. So good. A perfect video game. Then coming at number seven is something I know a lot of people might say the same thing about this game, Red Dead Redemption 2. Yeah. All time favorite. Yeah. Yeah. Definitely my top five. Sam loves it in particular. I love it so much. I, you know, like if you're gonna, it's funny because it's the cut. It's the most recent big Rockstar game, right? So it's got like this and GTA five kind of have to like, you know, hold the line until GTA six comes out. And I think combined, they just show you like how, how lucky we are to have a new Rockstar game coming out. It's gonna be amazing. Yeah. Do you remember when this came out, there was a lot of online chatter and comments, forums and stuff about how this game is boring. And like, I could not, I could not follow that line of thought. Like it was, I know, like, was the boring part like walking up the mountain in the snow and like, it's the beginning, right? It's like you're doing so much walking and talking. It's a walking simulator for a lot of it because it's trying to establish the story. And, and then for some people, for a lot of people, I think, you know, driving a hot car around LA and blowing up things with a rocket launcher is like the level their brain is at. Like, like, you know, like doing a stagecoach like heist of a train is just not, not going to do it for people. Yeah. It just doesn't work for everybody. For me, it was just fascinating. And I grew up as a kid, you know, I was born in the 70s and like I grew up watching Westerns with my dad, you know, late on Saturday evenings in Germany, there was always at 10 o'clock, there was always like a Western movie on and like got to stay up, watch those. So I loved Westerns. This felt like stepping into that world and living in it and then like doing things at your own pace. But like, you could do crazy stuff in this game as well. I mean, you just saw the train sequence. You could literally like that's the first thing I saw when a train was going by. I'm like, can I climb on top? Of course you can. You can do all that. Oh, realistic horse poop. There you go. So I like how this game like, like, if you don't know anything about Westerns, it's a pretty good introduction to, you know, Western tropes and like funny, funny, because it retells every story from Western, right? Like that's what Rockstar does. That's what EA does with Bioware and Mass Effect. They take all of these things that already exist and kind of like work them into their game. That's a little, a little bit risky, right? Because you're using a lot of other people's ideas, but the way they do it in that kind of, you know, what you call it, college, a postmodern pastiche is like exactly what's happening here. I think it's so cool. And as somebody who never watches Westerns and never watched them, I really appreciate this anyway, because it's really fun to experience them that way. I did not think it was boring. I thought it was a little clunky. I think it's an absolutely gorgeous game and one of the all-time best stories told in a video game, but just the moment to moment feel of the game is a little bit clunky. Like, you know, another open world game, Ghost of Yote, feels amazing every step of the way, whereas they were trying, I think they leaned a little bit too much into the simulation of life on the Funchers of Cowboy. For sure. You can make coffee. For me personally. You can slowly make coffee. Make your coffee, put your saddle on your horse. Yep. I don't know how to do that. I like that in Yote. They're like, you can fry the fish. You're like, okay, I'll do that once. Yeah, once. I'll do that once. Then skip. Yeah. I'm skipping it every time. Making fire really slowly. And it looks delicious and it's really funny. And then the option arises again. Okay. The top five. The top five games of the century. Red Dead did not make the top five. Ooh. But coming in at number five is The Last of Us Part One. Okay, interesting. Oh, wow. Jeez, that's unusual. Yeah. You think that's surprising? Yeah. No, I mean, in hindsight, it's because it has Joel in it, right? Yeah, yeah, yeah. Well, the second one has Joel in it too. Last of us definitely is a more compact and well-told story and it has a killer ending. Really, really cool. Yeah. It's got your apps. Apparently lots of people misunderstood. Really? Yeah, that's true. The reason why I like the first one so much more is that it has, you know, it's more of a, it's hard to say that it's enjoyable because it is very depressing. It is not. You go on this adventure, you like these characters, and then there's this impossible choice at the end that you were forced to play through. And so like, and I think it should have just ended there. Don't make any more Last of Us. Leave The Last of Us Part One. Instead, they revisited it and nothing that happens is satisfying to me personally. I like the second one makes you play as a character you want to hate and pull the coolest magic trick I've seen in a video game where I'm like, I start to understand her and actually like her. Like that whole sequence with her being afraid of heights and stuff. Like they did so much through interaction to humanize these characters. I thought that was fascinating, but like, obviously, this is a great game and a better story in the end. Yeah. Yeah. I agree with that. One thing that I like I'm seeing in this list and this really evokes is for me is that this and then the Halo games are kind of from the height of, I think, people's partisanship and love for PlayStation and Xbox. And I don't think those first parties are living up to that as much anymore. Yes, we had God of War or whatever, two, six years ago. Right. Like there's some moments, but like, boy, like that this time, this is the biggest thing in the world. Like this is the biggest, like we would do votes on IGN and this was everybody's favorite game when it came out. Yep. Right. And so as Halo 3 and it was just like, it was like, there was a, there was a moment for this. I think Nintendo is still going strong, but I'm a little worried about first parties from these companies. Like this year, what did Sony have? Yote, amazing game. It's not like it's everywhere in the world though. Yeah, but meanwhile, Xbox has had like five or six really great releases this year. Yeah. As a publisher, Xbox is doing pretty okay right now. But they're not cultural moments. Yeah, I know what you mean though. Like Ghost of Yote, Ghost of Yote, even Assassin's Creed, all these games don't hit the same right now, right? Like they're... They don't hit the same. That's exactly right. You're right. Speaking of hitting. Yep. Okay. Jesus, I know. Last service, number five. Coming in at number four is The Witcher 3. Oh man. What a game. Are you guys Witcher people? We don't know who Sam is. Oh, okay. That's probably my favorite game on this list so far. Justin and I were talking... Okay. No, Justin and I were talking earlier about side stories before the show and like... Or maybe it was with you, like how Yote has some of the bounties. Yeah, some of the bounties are more interesting than the main story, right? Like The Witcher is all about that. Like you do side quests, you're like the most satisfying little wrapped up little side story nuggets are to be found in the side stories. The monsters. It's the witching. And then the game. And then the bounties, right? Yeah, exactly. Fine. Like tracking down these creepy animals and in some cases they're not animals and like they have sad background stories so it becomes this sort of gothic horror like Frankenstein and like, oh, it's so crazy good. And you always demand the money. Because I confused you with Justin. Which one? Because you guys, I missed number six and no one said anything. I skipped number six and no one... I thought earlier that you skipped number 21 too, but like I think I was wrong. No, I don't think of it. Well, yeah, I just didn't think there were any more Last of Us games. So I like, I give Witcher... Sorry, go ahead. No, say what you want to say about Witcher then I have to go and then I have to backtrack. We're done. We're done with Witcher. Let's go back. Just very quickly, like I like that it, you know, I'll skip all the stuff about the open world being amazing and the storytelling and, you know, the choice that you have. Like I like the game for being for a big mass market mainstream game. It's kind of hard. Like it's not easy at all. Like you will die in a couple of hits. And so what I like about that is it forces you to engage with its systems of like, there are many video games where I'm like, I can put oil on my sword. I'm never going to do that. I'm never going to bother with that. But like, like you said, Sam, it forces you to engage with the witching of like, I'm going to make a potion. I'm going to put the oil on my sword. The game is like hard enough that I need like every single advantage that I can get to like and make it out of these fights alive and that they kind of feel like brawls. And like, you know, you expect that from like an Elden Ring, but I don't expect that from like a game that is going to go on to sell, you know, 50 million bajillion copies like the Witcher three has. So that's a really good point. That means all the loot matters too, because you really like factor in like, why was this hidden and so difficult to get at? I must need it. And you know, you really think about that stuff. Yeah. So Witcher three, number four, and I apologize to our surely frustrated viewers and listeners. So the backtrack 10 was Baldur's Gate three, nine was Skyrim, eight was Morrow, Odyssey, seven was Red Dead Redemption two, and number six was Tears of the Kingdom. You skipped a little entry. Apologies. Yes. Six was Tears of the Kingdom, which yes. That's a game. Okay. I mean, I'm mad. I'm mad. It's not higher. Yeah. This is my number one. Yeah, it feels weird. Yeah, I think it's my number one as well. Because Breath of the Wild is now having a resurgence of love. Yeah. Yeah, I know. And I know that like, as the dust has settled on these two games, the conventional wisdom is that Breath of the Wild seems to be kind of coming out on top as number one. But for me, it's because of memories. Yeah, but especially on the Switch two, right? Like the Switch one, this game is legitimately like, you know, can be hard to play at times. But on the Switch two, it's just, it leaves me speechless as I'm saying here. Like I cannot believe what they accomplished, just the audacity to like take what they did with Breath of the Wild and then do it again, but then layer on more, like, you know, you can make and customize your own weapons. Like a whole, like the example that I always use is like, one of the main marquee powers in Breath of the Wild is just like, it's just something you can do by like putting something on your sword in this sequel. It's just almost like an afterthought, right? Which is the ability to like freeze things and make these ice platforms. Like just the everything having physics in it, you know, I think everything is better. I think the story is better. You know, and I think one of the complaints of like, I just don't like Ultra Hand. I don't like building is like, when I replayed this game, I was sort of struck by like, it's not really that much of it. You know, it's five or 10% of the game. You don't have to do it. It's such an option. Yeah. And it's an option there that if you want to make a mech, you can. But if you just want to play the game like Breath of the Wild, you can. And that's extremely viable. Just a perfect game. I think that the thing that hits different and I agree, Tears of the Kingdom is the better of the two games. It's the world doesn't hit you the same way, right? Like Breath of the Wild, you stepped into the world and like from the plateau on, you discovered what this new Hyrule was like. And it was, it reminded you a little bit of Ocarina of Time, but it was so different. And going on a mountain and experiencing that cold in this game mattered, but a flaming sword could cancel that out. Like all of those systems, that was really unique. And like Tears of the Kingdom could not bring those moments back. Now it had new stuff. Like you fall into a hole in the earth and fall down and down and down. You hear the freaking orc battle horn and you're like, what the hell is this? And that was a cool moment and it's out. All right. But like Breath of the Wild had the more sort of like introduce you to the world that would be continued by Tears of the Kingdom. So like those moments and those memories of experiencing the world and the systems for the first time, I think Tears of the Kingdom couldn't replicate fully. And that's why I think a lot of people go back to Breath of the Wild and say, those moments were the most special of any other game, even if maybe Tears of the Kingdom has the better systems in the end. There's the one thing that I don't like about this game, which might be my favorite game of all time if I really reflected on it. But like it is strange from a storytelling perspective that it's sort of a sequel and sort of a remake. Half the characters remember you and they're like, oh, Link, you're back. And then half the characters have never seen you before and don't know who you are. And like it's just strange. It's very strange and weird choice that they made. And, and, you know, I wouldn't even really give it a second thought, except every single other aspect of the game is so well considered and so well thought out. And the the feel of like this, the flying part and falling is on an eight year old handheld. Yeah, the fact that it runs. That was a surprise. Is this thing like the first time I remember when they didn't reveal this in the events leading up to it. And we're like, really? Is it just the same world again with some stuff in the sky? And then like when we got the final build and somebody in the office, like, do you want to know? It's like, yeah, like there is an entire world underneath the world. It's so cool. Yeah, I love mapping out the depths. Yep. So fun. So creepy. So tears of the king of the sixth, then the last of us was five, which are three was four. So. Number three is Breath of the Wild. There we go. We already talked about it, which we just covered. Yeah, just covered. Yep. Totally reinventing. Yeah, I mean. Zelda. I want to go back and play it again. It's a perspective that I've shared before. And, you know, I'll go the tears of the kingdom is my favorite. I respect people that like Breath of the Wild more because it feels more immersive. It's more ground level, right? Like you can't build this crazy flying machine to just fly over the entire world and dominate it. Like you feel more. You're being subjective to this world and you kind of have to survive it and get through it and sort of scale the mountain. Like it felt like an event like, oh, I got to get from here to there. Yep. Whereas tears of the kingdom, because it's a sequel, I think it's the right call, but it lets you kind of like dominate the world a little bit more. And so it does create a really different feel and someone that's like, you know, just sort of the surprise and wonder of just, you know, discovering a grove of apple trees or whatever. Like you're not getting as much of that from tears of the kingdom. And so I can I can respect people that like that vibe of Breath of the Wild. It just also introduced you to these the enemies in this sort of world for the first time. Like the Lionel is such a cool moment that there is a beast that if you approach it with your weapon sheathed, it just does a question mark and looks at you and goes, whatever. But if you've got your sword out, that thing goes, I hate you and you must die. And like that, that's sort of like exploring, like stumbling upon these very, very different creatures and figuring them out for the first time will forever be special for me with this game. But you're right. The cool thing is you had to work really, really hard to get into a dungeon and out of a dungeon and on top of a mountain. And then tears of the kingdom goes, you did all that. So just morph through the ceiling and get out. Right. Like it's it's it's a very cool progression. And I feel like you'd kind of want to play them in that order. You want to play Breath of the Wild first. And I want to talk to somebody who played them in the other the other way around what they think. Interesting. Yeah. I forgot to play the music. It's going to cue you to that. David looked really, really sad the whole time. And that's why it's so good. OK. Number two is Mass Effect 2. Wow. Wow. OK. I didn't know I couldn't have predicted that. Good. Everybody was talking about their favorite RPGs and this is my favorite Western RPG. OK. Yeah. I loved I love this game. So yeah, same. It's just definitely my favorite of that trilogy. It's one of my favorite movies of all time is the Seven Samurai. And that movie, you know, the villagers hire the Samurai to defend their village and they don't have a lot of money. And so then you see like this benevolent Samurai leader who has to basically assemble the band. Right. It's Blues Brothers. You got to get the band together. And so then it becomes going after each character and assembling this this thing. And every time they get somebody, it's like, you know, number two, number three, number four. This game like replicated that moment in a sci-fi setting where you got to get every to everybody get together for the grand finale. And like that is like one of my favorite gameplay loops in any RPG is assembling the the game. Love this game. And then it's live alive in 3D. Yeah. Well, live alive makes you play different like you read seven books and then they combine into one. Right. I mean, it is funny. It feels it's one of those things in hindsight. This feels very video gamey of like you go on the recruitment mission. Yeah. And you go on the loyalty mission and the recruitment mission and the loyalty mission. But it didn't it didn't feel like that. No, no, no. This was new. Yeah. Felt organic. And then it had its own style, right? Like the the the clothes, the art, the way the spaceships look in the the fonts and everything. They're so uniquely mass effect. It didn't look like Blade Runner. They didn't look like, you know, space Odyssey. They looked like didn't look like Star Wars. It looked like its own universe. And I think this game did that better than the first game. And then I was a little tired of the third game. So it did really good. This is the perfect game for that peak. The design it peaked in this one. Well, yeah, just the weapons made sense in universe. All the sci-fi gobbledygook. I mean, even the mass effect relays themselves, right? Like all of it was sort of grounded in this fake reality, but it's own internally consistent logic and reality. It's one of the only games speaking of not reading the books in Skyrim. This is one of the only books. I did read all of like the Codex entries and Laurie entries as they were unlocked because it was just that interesting. Well, so they're read. They're voiced by a voice actor who is in Knights of the Old Republic and just has a great voice. Yeah, I just love listening to great. Great. Plus the music. Yeah. Yeah. Good. Good. Good. Pick scoop nation. Number two. Pick it. I mean, this has Starfield really tried to do a lot of stuff that this does. In terms of just like factions and universe building and how people get around and how great it like, and it just it's it just didn't accomplish it. You know, and I I want I want more games like this. I know they're possible. Yep. And that means that scoop nations game of the century so far is. I should know. I'm not sure. I buy on a commando rearmed. It's Elden Ring. Oh, it's Elden Ring. What a surprise. Yeah. Yeah. OK, yeah, figured. Yeah, I think that I think I would this would probably top my list as well. I thought they were going to throw us for a loop here. But surely you would think the Elden Ring would be somewhere in the top 25. So if we had no idea, that's true. That's true. Yeah. I don't know what else needs to be said about this game. And an adventure like no other like I really felt like Justin feels you're saying one of these games, you felt like you were through the ringer at the end of it. I don't know if it was Baldur's Gate 3 or whatever, but that's how I felt at the end of this. Like I just felt like I really went somewhere with this game. And then with Erdtree, I did the whole thing with my son and we like he's still like we taught he like brings it up. Really? We played it like two years ago now. We have like good memories of playing this game together. Yeah, this is an incredible game, the likes of which I don't know when we'll ever see again. And that's this big and open and you have this much agency and are able to be this creative and has so many ways that you would you like a multiplayer version. Yeah, yeah, no, no, no, thanks. Well, they got to work on it first, but maybe you'll get another one. It's just a very good like, look, Elden Ring is not one of my favorite games, but I'll definitely give it credit for just the sense of kind of exploration and mystery of like you truly like this is a this is a kind of a stereotypical quote. But like in this game, you really genuinely didn't know what was going to be around each corner, right? That feeling of like I played it long enough to descend down that long, long, long elevator, like comically long. And then there's like an entire world down there, right? That like, of course, the game knows every player is going to find that elevator, but you feel like you're finding something, the sense of wonder that like no one else has seen this. Where am I? What's going on? And like, you know, secrets layered on top of secrets and like more hidden areas that are inside of other hidden areas. And like, I really, I really give the game a lot of credit for, yeah, just the world feeling mysterious and and just you just never knew. Like you never knew what you were going to be fighting, where you were going to be next and that sense of wonder. It's definitely one of the best games to ever do it. Even yeah, I think that's this game single biggest flaw. What which one is what is that it's that it doesn't you never know what's going to be around the corner and it's always unfair. And so the way that that that that the game balances that is it makes you grind and don't tell me anybody out there that you're so good at this game. They think that's nonsense. Y'all will use that warp point. You went to that field and you killed those little ninja guys over and over again. I had to explore like a normal person. That's what Zelda lets you do without the grinding. I think it's such nonsense, but I had really good time playing it. I just think like the game is so flawed. I just can't believe that this game is so beloved with with having that kind of stuff. Now, what they could do is they could put it out and it's like, here's some DLC where there's like a completely different character that plays completely differently. And then I might be more inclined to do it, but just the sword and board rolling and, you know, the other nerf das like classes like nothing feels right to me in this game. I mean, we controversial opinion on my part, but this is not my favorite game because when I play video games, I like to have a good time. Yeah, exactly. Exactly. I'm just don't don't come after me. I also don't. I've never liked the the juggling of like, you got to heal this and heal this and heal this and heal this. And like, I hate that this game feels like crap. It's just it's so bad. I like what is what's good about it is all of the the worldbuilding and mystery and everything like that's what's good about it. And what's good about it is the challenge. That's what's good about it. But it's also leads to a bunch of dead ends for me. I love I love I love what Damon says is like my favorite game. And I played it with my son. And we have so many. Now, then so many fools. I'm just going. We just we just. But it's like we didn't need to. That's why. Right. I mean, that's how people play this game. It's you want to invest this time to make it a really interesting, playable game. You're going to have to invest the time in it. It's a workout. I don't want to. I like another thing that I another nice thing that I'll say about Elden Ring. And it's a feature shared amongst many games on this list is the confidence among the amongst the development staff to kind of let you like Bellatru is a game that you can break. Like you can build your character, build in a certain way and just win. It's a win button. You figure it out and it rewards you by just being like you figured it out. We're going to let you in. We're not going to stop you from doing that. Right. And Elden Ring and Halo and Bellatru and many games on this list. Just the feet of game design to like there are many, many, many viable builds in Elden Ring dozens, right? And they all work and they all let you win. And then obviously there's, you know, an endless combination of unviable builds, too. But it rewards you for like, you know, your forethought and, you know, your cleverness and I want to play this way or I want to play that way. And the game, it's very much like a yes and game, you know, although it will obviously smack you in the face. Plenty as well. Yeah. I, I hear everything that Sam says and yet I ended up loving. I, I, I started out like knowing I was going to hate this game, thinking I hated it, but just over time it just, I, I came to meet it on its own terms and I broke it when I could and cheated when I could and I loved all of it. It was great. What I liked about that is that then Damon had me play it that way. And that's the only time it took with me, right? Like I was, I was unable to even move an inch and then I started from scratch. With Damon saying like, this is what you should do. Do this like this. And then I, you know, it was, it was all, I totally get it based on that stuff. That's why I can accept this game at any number one list. Like I would never think it shouldn't be at a, you know, the top of any list of the century. I think it totally belongs there. I just hate it. All right. Well, that's the list. That's scoop nations top 25 games of the century so far. And, you know, all of our lists or individual lists would be a little different, but I think there's nothing right. There's nothing right. There's nothing on here where I'm going to say, I can't believe it's even on the list, you know, I think it's a good list. Totally. I think Final Fantasy 10 was a surprise for me. I wouldn't have expected that. It's like, no, they're like, I love the game, but like I hear a lot of hate towards it online. Well, which Kingdom Hearts would you put on the list instead of it? Everybody's like, I think it's Tina Amini's favorite game of all time. I think a lot of people feel that way. It's good. It's the last, it's the last of kind of the traditional Final Fantasy. So like they all got weird after that. Like I love 15. Like I love many of them come after, but like, you know, normal kind of like prototypical, this is what, you know, Final Fantasy is going to be with turn based combat and everything. It was like the big last hurrah for that. I'd agree with that. All right, we are running long. We have to make it. Yeah, we have no time for anything. We should talk about Metroid. Let's talk about Metroid next week, because you've only even only played a few hours, right? Well, I haven't played any yet. So let's check my Metroid next week. Oh, okay. Okay. We'll talk about Metroid next week. And then let's, let's hold on your show until, until after video game 20 questions in case like Justin needs to leave or something. Let's try to do 20 questions lightning round. I have to, I have to do a lightning round. Okay. Let's do it. It comes from Andy from Indiana, and then they say, I just wanted to write in saying thanks for the weekly game scoops. Game scoops, my favorite podcast of the week. Makes sense. It's the only gaming podcast. All right. Let the questioning begin. Okay. Did it come out in the 70s, 80s or 90s? No. Could it have been on our top 25 list of this, uh, century? Was it, was it a good game? Yes. You kind of asked two different questions there. Yeah. Yeah. Could it have been, but yes, is the answer to both those. Yeah. So wow, it could, it could rank that highly. Oh, wait, wait, wait. Could it have been the list was one question. Yes. Was it a good game? Yes. Okay. You got, you got a two for there. I should have made you pick one. Uh, awesome. Does your character wear a hat? Uh, it's possible to wear a hat. Oh, it's possible. Ooh. I had an optional one. Okay. Um, is this a role playing game? No. Yeah. This was this, was this made in Japan? No, that's five. Wow. This is a lightning round. Is this a survival crafting game? No. I'm really hung up on it's possible to wear a hat. Like that's actually a very telling answer because that means you can put on and wear different clothes. Yeah. It's not, it's not a Mario or a link who, who like you associate with a hat, but you could put on a hat. Yeah. What about this? Does this game have a character creator? Yes. Oh. Okay. That's very different. So it could be a first person shooter. Yeah, but it's not. Could be a fighting game. RPG. Yeah. It could be like Call of Duty or it. Yeah. Could be a wrestling game. Sure. Call of Duty as a character creator. Well, I mean, you can definitely buy hats. Okay. This I'm failing at making this a speed run run. Was it made in Japan? I already forgot the answer. The answer was no. Yeah, it was not. Was this game made in the United States? Yes. Okay. Is this game a violent game? No. I don't know. Like what, but your definition of we talked about like last summer standing in Quentin Tarantino earlier, what's your definition of violence? It's like it's it doesn't have blood. That sort of is that fishing? Fishing is my definition. They was definition of violence. I think Damon loves violence. That's what I'm saying. Fake violence. Let's be clear. Is this a is this a cozy game? It's not a cozy game. No, that's 10. Okay. Not Stardew Valley. And made in America, not violent, not a survival crafting game. Is this an indie game? Not an RPG. Not an indie game. Does this game have what if it's like FIFA? Yeah, I don't why he said it was not. You can design your characters. You can't wear a hat in soccer, but I'm. That's a no hats in soccer. No, you can only have long hair. What kind of flag do you get for wearing it? The rare the rarely seen orange like. Does this game have hand to hand combat in it? No. It's not violent. Why would it have combat at all? But it's not a cozy game either. Yeah, you could slap people with your hands. I guess you could jump on enemies heads. If it had swords, it'd be violent. If it had guns, it'd be violent. Right. What is going on? What game has a character creator, but it's nonviolent and not cozy? See, that's why I was going down the route of like wrestling or something, you know? Yeah, but maybe. Maybe sport. What about Sims? Is Sims cozy? Yeah, Sims is cozy and evil. OK. Is this a Sam or a sports game? Yes. Is it a sports game? Yes. Why? Wasted one on that one. No, we didn't. It's a sports game where you can wear a hat, though, which is very rare. I feel like I've been getting at this for a long time, y'all. Yeah, you're right. Well, and so now we gave you a hard time about the hand to hand question, but that proved accurate because now we know it's not wrestling or boxing. Yeah. Exactly. I like to think you're wrestling is hand to hand combat. It is. Sports and boxing. Yeah, that's right. Yeah. Wearing a hat and boxing would be really funny. But you wear helmets sometimes. Yeah, I think it's helmet based. I think it's a madden. What? Yeah. What? I think so too. I see. I don't think Damon would pick Madden because then you would have to guess what year. And like that's. That's what makes it fun. That's impossible. There's no way. Madden 2012. No, it's it's going to be more if you picked it, it's going to be more sort of a standalone. Yeah. Well, are there like, you know, fantasy sports games? It could be Mutant League football. Yeah, like it or it'd be like Tecmo Bowl or something classic like that. Is this. Oh, well, it can't be. It's not in the 70s. Is this based on like an actual existing league? League like league. No, that's 15. Could be NFL Blitz that didn't have official teams in it. Could it be? Could it be now he's going to make us never. Could it could it be? Would you consider a car soccer game to be sports, Justin? Yeah, would car soccer be sports? OK, but can your car wear a hat in that stupid game? I think so. I think it can. Oh, boy. Yeah, it can. I think it might be NFL Blitz because it doesn't have official. It's it's it's not officially licensed. It doesn't have a league in it. What do you mean? I don't know. NFL. There's something. Weren't the teams not real or there's something like that? It is funny that Damon just told us that it's not based on a real league, but it could be Rocket League. That's funny. Yeah, that's why I went to Rocket League because he hesitated for league. Is this a car soccer game? No. What about stuff like golf story, like the RPGs and things? Well, there's obviously Mario Tennis. Those are Indies. There's there's Mario Tennis where you could pick a character as a hat. But it doesn't have a character. It doesn't have a character creator. Right. Well, what are what are some sports games in the league that? Yeah, that FIFA, NBA, shots, golf, hot shots, golf or whatever it's called now. That's that. Yeah, but those are all Japan Japanese. Is this is the is this sport? Do you have an inflatable ball in this sport? Does the ball have air in it? No. Oh, OK, so no, not FIFA. That was such a stupid question. Yeah, now you got now you got golf. You got golf hockey. Do we say racing was out? Right. How many questions do we have? You have two questions and a guess. Whoa, I mean, golf, golf hockey or it's not a ball. But I got one. What about a team sport? Should we ask that? Sure. Does that help at all? Is this based on a team? Is this a team sport game? No. Wow. OK, then it's a golf. Then it has to be golf. Or it's not a bar. It's a sport. Yeah, yeah, horse based. Yeah, or it's a unless your racing counts as a team. It can still be a racing game. But kick characters wear helmets, not hats in those games. I think I think it might be hot shots, golf. Here, here's your hint. When it comes to sports genres, you guys are extremely off base. Well, I don't know. Yeah, well, I mean, it could be. No, he's giving us a baseball. He's extreme. No, he's saying extreme, so it could be skating or. Yeah, it's Tony Hawk. It's not the problem is that it's not a ball based sport at all. I see. I thought base was a baseball hint, but you're saying extreme sports is what it is. So it's Tony Hawk's pro skater. I think it's Tony or snowboarding and we're never going to Sean White, snowboarding or whatever Kelly, waveboarding, wakeboarding. You are just just get the skateboard game. Then we have to like spin the dice. Are you are you on something that has wheels rolling around in this game? Yes. And that's snowboarding. Now you have to guess which which Tony Hawk do we want to guess? It's either the latest one or it's it's what was the recent collection was one and two. The recent one was three and four. Three and four was the recent one. I'm going to we should just guess the original because I got to go. Well, no, it's no, that's not the century. Why? Oh, that's right. So it could be skate. You sure it wasn't 2000. Let's do skate. I think it was the 90s for the original. Oh, Tony Hawk pro skater. That was definitely in the 90s. Yeah, it was 90s. You're right. Let's just just skate and bounce. OK, was it skate? No, it was not skate. It was Tony Hawk's American wasteland. Whoa. I was I said that in 2005. Oh, it's Tony Hawk's underground. Yeah, yeah. Yeah. Oh, American wasteland, not thug. OK, this is the RPG, right? They made thug, then they made thug two and then I don't think it's did I play this? I may not have. I never played this one. Yeah, I don't think I played it. I think American wasteland was the last kind of like normal Tony Hawk game before they did ride and then the franchise kind of ended. This was like its last. This one has like a story mode where you're new in town and you have to like make friends with the local skate game. And you make your own character? Well, what do you play as someone? I was assuming you can make your own character because it's a Tony Hawk game and you can in the previous ones. OK, really? Especially because I thought you just played as like I thought you just played as like Ben Marchera. So you can also create your own character. OK, OK. Even if you lied, we want to refund. Yeah, if I was wrong about that, you definitely would have got. No, that totally led us astray. Then we would have saved wasteland for sure. I'm glad David finally owes us. Yeah, if he's if he's wrong, we're going to do 2000 episodes of our Wow show. Yeah, yeah, yeah. Well, nicely attempt. Thank you for the suggestion, Andy Anna, viewers, listeners, if you have your own suggestions for a video game, 20 questions, email them to me at email address gamescoup. at IGN.com. Right now, I think we're going to say goodbye to Justin, but then Sam is going to do a show until all right. So sad about the show until OK. Well, by all watch the show until with the viewers. OK, goodbye, Justin. Bye, Justin. Fallout fans, this is what you've been waiting for. The wand company has created a one to one screen accurate replica of the Pip Boy 3000 MKV built using the actual geometry from the fall TV series. It's got a die cast metal faceplate, hand weathered finish, memory foam cuff and a working TFT LCD screen that plays over 45 in universe screens. It's also a fully functional clock with an alarm mode, FM radio and a premium display stand that turns it into the ultimate desk or nightstand centerpiece. Whether you're cosplaying, collecting or just living your best wasteland life, this is the perfect Pip Boy. Grab yours now at store. To IGN.com before they are gone. And that is all the scoops that we have for you this week. A super sized episode. I told you it was going to be a special episode. Thank you to Paris. Thank you to Sam. Thank you to the Ghosts of Justin. Thank you to Joe. Joe working behind the scenes. Making this all possible. My name is Damon. We'll be back next week. How does it end? I always forget how it ends. My name is Damon. This is IGN GameCube. And we're out. It's like 300,000 episodes in. I get it. Welcome to Next Gen Console. Why next gen console watch a different way. And sometimes I get hilarious. This is the only place where you can get the thing. This episode of GameCube was produced by myself, Damon Hadfield and Jobret Adienza. Technical direction is handled by Jobret Adienza. Technical production is by Mariah Fransen and Amir Akif. Audio engineering is by Amir Akif. And post production editing is by yours truly Damon Hadfield. Graphic design is by Nicole Cagampin. GameCube is an IGN production and part of the Geek, Media Network. Did you win 100 questions? Yes, they did. They did. Oh, it was. OK, OK, OK. And we crushed it. I was very impressed. Like I was telling Damon, Vectorman and typing of the dead. That was insane. I'm like, you guys were so lucky that you asked about control method. Because then it got weird because it's an arcade game, but it doesn't use a steering wheel. Wait for Vectorman? No, for typing of the dead. Oh, typing. That's good. That's good. I would have never been able to guess that. That was insane. Yeah, it was a good. We covered each other's blind spots for video games, I would say. Yeah. I got I think I got shadow of the colossus on two questions. I don't know why. Really? I was like, oh, that's shadow. That's so cool. That's so cool. I was I wasn't on the show, though. I was in a car.