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FromSoftware

Mentioned in 21 analyzed podcast episodes across 10 shows

Episode Mentions

Into the Aether - A Low Key Video Game Podcast

Into the Aether - A Low Key Video Game Podcast · Apr 8, 2026

Daruni-O's: They Rock! (feat. Zelda: Ocarina of Time, Fire Emblem, Advance Wars, and Cairn)

Elden Ring cited as example of blending open-world design with authored legacy dungeons

Legend of Zelda: Ocarina of Time Remake Rumors and Design PhilosophyNintendo Hardware Legitimization Through Flagship RemakesOpen World Fatigue and Player Desire for Authored Dungeons
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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 3, 2026

The Best PS5 Games of All Time - Kinda Funny Gamescast

Developed Elden Ring, considered top-tier PS5 game and potential #1 title by hosts

PS5 Game Library CurationExclusive vs. Third-Party GamesLive Service Game Success Metrics
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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 3, 2026

The Best PS5 Games of All Time - Kinda Funny Gamescast

Developed Elden Ring, considered top-tier PS5 game and potential number one overall

PlayStation 5 game library curation and critical consensusThird-party vs exclusive games in platform recommendationsLive service game design and monetization strategy
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Game Scoop!

Game Scoop! · Mar 24, 2026

Game Scoop! 850: Konami's Own Antiques Roadshow

Referenced through discussion of Souls-like genre and Black Myth Wukong's relationship to Souls-like mechanics

Final Fantasy franchise generational appeal and development cycle impactGame length optimization for modern RPG designKonami IP licensing and Picross puzzle game integration
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Game Scoop!

Game Scoop! · Mar 20, 2026

Game Scoop! 849: Look How They Massacred My Girl

Mentioned in context of Elden Ring balance changes and boss design philosophy comparisons

DLSS5 AI Graphics TechnologyCharacter Model Alteration and Artistic VisionResident Evil Requiem Gameplay and Design
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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Mar 20, 2026

Crimson Desert: Andy's Journey Begins! - Kinda Funny Gamescast Plays Sponsored by 5HE

Elden Ring referenced as comparison point for open-world exploration and environmental storytelling without traditional narrative

Game Engine Architecture and OptimizationOpen-World Game Design PhilosophyQuest Design and Player Motivation
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Kinda Funny Games Daily: Video Games News Podcast

Kinda Funny Games Daily: Video Games News Podcast · Mar 19, 2026

Crimson Desert Studio Shares PLUMMET After Reviews - Kinda Funny Games Daily 03.19.26

Referenced as benchmark for successful souls-like game design and player engagement compared to Crimson Desert

Crimson Desert Review Reception and Stock Market ImpactPlayStation Network Rebranding StrategyAAA Studio Closures and Industry Layoffs
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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Mar 11, 2026

Deciding The Greatest Video Game Sequel of ALL TIME - Kinda Funny Gamescast

Dark Souls 2 included in bracket; discussed as controversial but beloved sequel despite fan criticism

Video Game Sequel Design PhilosophyMetacritic Scoring vs. Player PreferenceOnline Multiplayer Infrastructure Evolution
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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Mar 2, 2026

What’s the Worst FPS? - Kinda Feudy

Developer of Elden Ring and Bloodborne, identified as Andy Cortez's favorite games

First-Person Shooter Game Quality and Community PerceptionVideo Game Developer Recognition and Franchise AssociationNostalgia in Video Game Preferences and Player Attachment
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Kinda Funny Games Daily: Video Games News Podcast

Kinda Funny Games Daily: Video Games News Podcast · Mar 2, 2026

Bluepoint ALMOST Remade Bloodborne - Kinda Funny Games Daily 03.02.26

Rejected Bluepoint's Bloodborne remake pitch, prioritizing creative control over franchise monetization

Game Studio Closures and LayoffsLive Service Game Development FailuresBluepoint Games Shutdown
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Game Scoop!

Game Scoop! · Feb 27, 2026

Game Scoop! 846: Requiem Is a Dream

Mentioned as example of Japanese studio maintaining quality and cultural relevance in gaming

Resident Evil Requiem gameplay mechanics and designXbox leadership transition and strategic directionGame Pass sustainability and profitability
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The Besties

The Besties · Feb 6, 2026

Is Dragon Quest VII Too Easy? Is Nioh 3 Too Hard?

Developer of Dark Souls and Sekiro; referenced as comparison point for Souls-like design and difficulty philosophy

Dragon Quest VII Reimagined - Remake Quality and AccessibilityJRPG Streamlining and Quality-of-Life FeaturesTurn-Based Combat Design and Auto-Battle Systems
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Nintendo Voice Chat

Nintendo Voice Chat · Feb 5, 2026

Nintendo Direct Reactions + We Played a Bunch of Switch 2’s 2026 Lineup - NVC 798

Elden Ring Switch 2 port delayed; PAX West demo showed improvement over Gamescom version

Nintendo Switch 2 Edition pricing and value propositionThird-party AAA game ports to Nintendo Switch 2Virtual Boy accessory launch and game library
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Nintendo Voice Chat

Nintendo Voice Chat · Jan 9, 2026

Our Nintendo 2026 Predictions Spectacular - NVC 794

Co-publishing Pokémon Duskbloods as exclusive title for Nintendo Switch 2

Animal Crossing: New Horizons Switch 2 UpdateMario Tennis Fever Release StrategyVirtual Boy Nintendo Classics Peripheral
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The Besties

The Besties · Jan 9, 2026

The Most Anticipated Games of 2026

Developing Elden Ring successor with multiplayer-centric design, creating cautious optimism among core audiences

Resident Evil franchise management and horror game design evolutionJRPG remake strategy and narrative innovation in remakesPokémon Pokkopia and creature-collection game design
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Triple Click

Triple Click · Jan 1, 2026

(BONUS) We Beat The Legend of Zelda: Ocarina of Time

Discussed extensively as having borrowed design elements from Ocarina of Time, particularly in Dark Souls and Elden Ring

Dungeon Design in 3D GamesPuzzle-Solving Game MechanicsZ-Targeting and Camera Systems
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Game Scoop!

Game Scoop! · Dec 20, 2025

Game Scoop! 837: The 2025 Daemie Awards

Mentioned in context of Elden Ring and Bellattro difficulty comparisons for Monster Train 2

Roguelite Deck-Builder Game DesignPlatformer Level Design InnovationNarrative Pacing in Action Games
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Trash Taste Podcast

Trash Taste Podcast · Dec 19, 2025

Our Favorite Things of 2025 | Trash Taste #287

Created Elden Ring, discussed as game that crossed mainstream appeal and influenced modern JRPG design

Stoicism and Marcus Aurelius philosophyCozy JRPG game design and mechanicsManga-to-anime adaptation quality factors
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Game Scoop!

Game Scoop! · Dec 12, 2025

Game Scoop! 835: You Picked the Games of the Century - Did You Choose Poorly or Wisely?

Elden Ring ranked #1 game of the century; discussion of their design philosophy and influence on modern gaming

Game of the Century RankingsOpen-World Game Design EvolutionPlayer Agency and Emergent Gameplay
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The Besties

The Besties · Dec 5, 2025

Dispatch's Second Chance (and The Game Awards Predictions)

Expected to show Elden Ring DLC or new content at Game Awards; historically presents at the event

Narrative game design and interactive television format evolutionCharacter-driven storytelling in video gamesGame Awards prediction and voting patterns
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The Daily

The Daily · Nov 2, 2025

Sunday Special: The Year in Gaming

Creator of Dark Souls and Elden Ring; discussed as pioneer of challenging difficulty-based game design philosophy

AAA Game Development Economics and Budget SustainabilityIndie Game Market Growth and Commercial ViabilityGame Difficulty Design and Player Accessibility
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