Triple Click

Why Do Players Like Crimson Desert More Than Critics Do? [Mailbag]

66 min
Apr 30, 2026about 1 month ago
Listen to Episode
Summary

TripleClick hosts a mailbag episode addressing listener questions about gaming conventions, the critical reception gap for Crimson Desert, fake languages in games, educational game remakes, console generation cycles, and companion characters. The hosts also discuss their potential book projects and recommend Summer of 69, Deadlock season 2, and Beef season 2.

Insights
  • Summer Game Fest is not a viable solo convention experience for casual gamers; smaller local events and indie game festivals offer better community-building opportunities
  • Critical reception gaps like Crimson Desert's reflect fundamental differences in how reviewers prioritize narrative and story quality versus how players value exploration and content volume
  • Mid-cycle console refreshes (PS4 Pro, PS5 Pro) have blurred generational distinctions, making console launches feel incremental rather than revolutionary
  • Fake languages in games serve different narrative purposes—some are puzzle mechanics (Chants of Sennaar) while others are worldbuilding flavor (Simlish)
  • Reported nonfiction projects offer less isolation for writers than memoir or fiction, making them more appealing for collaborative-minded creators
Trends
Gaming convention landscape shifting from large spectacles (E3) to fragmented, specialized events (fan fests, PAX, indie festivals)Player-critic divergence widening for content-heavy open-world games with weak narratives but strong exploration mechanicsConsole hardware iterations becoming less distinct; SSD and loading speed now more differentiating than raw graphical powerIndie games using constructed languages as core puzzle mechanics rather than mere aesthetic flavorStreaming platforms rotating subscriber bases through strategic content releases and price optimizationAustralian comedy gaining international recognition through platforms like Amazon Prime with culturally specific humorClass and wealth inequality becoming central thematic focus in prestige television (Beef, Parasite influence)Sex work and OnlyFans becoming normalized subject matter in mainstream fiction and televisionMusic theory and educational content finding new audiences through podcast companion projectsGenerational divides (Gen Z vs Gen X) becoming explicit narrative conflict in prestige drama
Companies
PlayStation/Sony
Discussed PS4 Pro, PS5, and PS5 Pro console cycles and how mid-gen refreshes blur generational distinctions
Nintendo
Referenced New 3DS exclusive games and Switch as example of true generational leap versus iterative updates
Pearson Education
Math Blasters educational game discussed as example of classic edutainment software worthy of modern remake
The Oregon Trail Company
Oregon Trail discussed as educational game ripe for gritty AAA reboot with modern mechanics
Gamescom
Referenced as the modern equivalent to E3 that captures large-scale gaming convention spectacle
PAX (Penny Arcade Expo)
Discussed as accessible regional gaming convention with long demo lines and indie game presence
Final Fantasy XIV
Fan Fest mentioned as example of franchise-specific convention that appeals to dedicated fan communities
Blizzard Entertainment
BlizzCon referenced as fan-focused convention for Overwatch, Warcraft, and StarCraft communities
Pearson/Learning Company
Carmen Sandiego educational game franchise discussed as candidate for modern point-and-click adventure remake
Bandcamp
Implied through discussion of indie game festivals and developer-direct interactions at events
Netflix
Beef season 2 streaming platform; discussed as part of rotating subscription service strategy
Amazon Prime Video
Deadlock season 2 streaming home; Australian comedy series with high joke density
Hulu
Summer of 69 film distributed on Hulu; indie sex comedy directed by Jillian Bell
Valve
Deadlock game title confusion clarified; unreleased Valve game with different spelling
Rockstar Games
Red Dead Redemption 2 cited as still-current graphical benchmark despite PS4 era release
FromSoftware
Souls-like combat mechanics referenced in Crimson Desert discussion
Supergiant Games
Chants of Sennaar language-puzzle game discussed as exemplary use of constructed languages in game design
Infocom
Myst and Dini language referenced as foundational example of in-game constructed language
People
Jason Schreier
Co-host discussing Crimson Desert, book writing, and gaming industry trends
Kirk Hamilton
Co-host discussing conventions, console cycles, and music theory book aspirations
Maddie Myers
Co-host discussing games, working on unrevealed nonfiction book project
Keeley Hazel
Hosts Summer Game Fest keynote show at YouTube Theater in Los Angeles
Reggie Fils-Aimé
Mentioned as celebrity spotted at Game Awards hotel bar networking events
Phil Spencer
Mentioned as celebrity spotted at Game Awards hotel bar networking events
Shigeru Miyamoto
Mentioned as celebrity spotted at Game Awards hotel bar networking events
Jillian Bell
First-time director of Summer of 69 indie sex comedy film on Hulu
Kate McCartney
Co-creator of Deadlock Australian comedy series with Kate McLennan
Kate McLennan
Co-creator of Deadlock Australian comedy series with Kate McCartney
Kate Box
Plays Dulcy in Deadlock; described as underrated comedian in lead role
Madeline Sami
Plays Eddie in Deadlock; rambunctious character with rapid-fire cursing and strong accent
Oscar Isaac
Stars in Beef season 2 as part of older couple in generational feud storyline
Carrie Mulligan
Stars in Beef season 2 as part of older couple in generational feud storyline
Charles Melton
Stars in Beef season 2 as Gen Z character in couple dynamic with Kaylee Spaney
Kaylee Spaney
Stars in Beef season 2; lead from Civil War film in Gen Z couple dynamic
Jake Schreier
Director of Beef season 2; no relation to Jason Schreier despite shared surname
William Finkter
Plays wealthy country club playboy character in Beef season 2
Song Kang Ho
Parasite lead plays character in Beef season 2; brings class-conflict thematic expertise
Lee Sung-jin
Korean creator and showrunner of Beef season 2; explores class and wealth themes
Ashley Kahn
Wrote definitive book about Miles Davis' Kind of Blue album; model for music book projects
Miles Davis
Kind of Blue album discussed as subject of detailed historical book by Ashley Kahn
Quotes
"Summer Games Fest is not that. Summer Games Fest has two components. One is a live show that Keeley puts on, the keynote where he announces stuff, and that is in a theater... And then it has a media-only component called Play Days where media gets to go on this little campus and play demos of games. So the public is not allowed to go to that."
Kirk HamiltonEarly in episode
"I think this kind of game, like Crimson Desert, is very much a game where they did everything. Like it has every mechanic ever. You can fly. There's like gliding. There's puzzles. There's combat. There's like souls kind of combat. and it's a gigantic open world."
Maddie MyersCrimson Desert discussion
"It almost feels like you're dropped into a sort of like a biblical story where you're having to act out the role of the like blessed, you know, whoever, like the prophet without being really told what to do because the prophet wouldn't know what to do."
Maddie MyersCrimson Desert narrative design
"I think that's the most fun part of any extended reporting project or book in this case, is getting to talk to people and learn about something I didn't already know about."
Maddie MyersBook writing discussion
"Deadlock is a murder mystery comedy... a much gayer Hot Fuzz where it kind of has that feeling that Hot Fuzz has only many of the characters are gay women in particular and there's a lot of gay humor and sort of like that is very much the like center of the sort of storytelling."
Kirk HamiltonOne More Thing segment
Full Transcript
They say there's no two episodes of TripleClick exactly the same, but can they say that for sure? Because they'd have to get them all together, and obviously that's not possible, even with computers. Welcome to TripleClick, where we bring the games to you. This week, we're opening up the mailbag and taking some of your questions about whether to go to Summer Games Fest, classic and educational games that should be remade today, and much more. I'm Jason Schreier. I'm Kirk Hamilton. And I'm Maddie Myers. Hello. Hello. Hello. Hello, my friends. We're back for another episode. A couple of things up front. First of all, it is Maximum Fun Drives. So we're not going to show our usual spiel up front. Instead, we'll save it for a little bit later in the episode. But just so you know, now is a very good time to become a supporter of TripleClick. One other thing is we are doing a little bit of traveling. or at least I'm doing a little bit of traveling this week so we had to shuffle some things around we will be talking about Saros the new PlayStation 5 exclusive next week and this week we're doing a burning questions episode one other thing you should know as we record this is that on May 1st which is the day after this episode airs at 8pm Eastern we will be doing a live stream where we play some games maybe Kirk plays some games and we make fun of him on the YouTube channel, TripleClickPod. At TripleClickPod is our YouTube channel. So check that out Friday night, May 1st at 8 p.m. Eastern. So yes, I'm sorry to everybody out there who will have to wait another week to find out how many times Kirk has died in Saros. It's still being calculated as you're listening to this. Yeah, I haven't played enough to be able to... I was about to say it's more than seven because it's going to be more than seven, but I haven't played enough to actually... It hasn't been seven yet. Oh, okay. Remains to be seen. It could be only seven still. We shall see. It could be six. So once again, we are going to take some listener questions. We have a nice, healthy backlog of great questions. So we appreciate all of you out there for sending them in. If you want to send in a question, you can reach us at triple click at MaximumFun.org. All right. On with it. Kirk, you want to start with this first one? Sure. This question comes from Kevin, who writes, Hi, Trip C's. I'm a dad in my late 40s who has picked up gaming as a serious hobby within the last three years. I'm now at a point where I am listening to multiple gaming podcasts, following all the new releases in industry news, and generally diving headfirst into all things gaming. The one thing I've never done, for which I have intense curiosity, is attend a gaming convention or expo. From what I hear, the experience sounds like a ton of fun. Unfortunately, given my hobby is still somewhat in its infancy, I don't have many gaming friends, so a trip would likely be solo. In the last few weeks, I've been looking at Summer Game Fest and the events surrounding it. I know not many official events are open to the public, but would it be worth a two-day solo trip for those that are? And if not, are there any other conferences or events that you would recommend? Any advice would be appreciated. Absolutely not. I think we can fairly say don't go to Summer Game Fest. This is why we're answering this. I can help walk Kevin and everyone else out there through some of the options, at least. So Summer Games Fest is now the big June event. It has replaced E3, and it is nothing like E3. E3 was a big, just kind of spectacle of a show all in the LA Convention Center. You could go there. There would be thousands of people mobbed in the LACC and a bunch of halls with games and big demos and splashy trailers and TV shows and just loud noises everywhere. It was quite something to see. Summer Games Fest is not that. Summer Games Fest has two components. One is a live show that Keeley puts on, the keynote where he announces stuff, and that is in a theater. I believe it's at the YouTube Theater in Los Angeles. And then it has a media-only component called Play Days where media gets to go on this little campus and play demos of games. So the public is not allowed to go to that, will not be able to go to that part of it. And that part is the only part that actually lets you see new games and play stuff and play demos and actually talk to people. The keynote part is just a waste of time, I would say, for most people, unless you just want to sit in an audience and cheer for new game trailers, which certainly does not. You want to experience decibels. That's a good place to do it. Oh my God, yeah. it was so loud that like oh man kirk we were there a couple of years ago and we actually just left in the middle of it because it was so loud so yeah it was pretty punishing i've been watching that from the hotel that i stay at in los angeles um in recent years maddie i believe you we watched it together last year yeah i think we did yeah yeah um so a couple of other options that come to mind one is the game awards which is also just kind of sitting in a big theater but at least that has more of a social component to it. A lot of people wind up just hanging out in the LA Live area afterwards, including at the hotel bar nearby. And so you have an opportunity to kind of do some schmoozing, meet some people. You'll spot me at the hotel bar. You'll spot a lot of like famous gaming people. You might look at one side of you and see Reggie Fils-Aimé. And then on the other side, you'll see Phil Spencer or something like that. Shigeru Miyamoto over there. Who knows? so that's one option I would say maybe the best option is to go to something like Gamescom which I've never been to but from what I've heard that is the show that's in Cologne, Germany so it's a bit of a further track than Los Angeles for people in the US but that is the show that from what I've heard captures that vibe of E3 and the kind of the large scale spectacle of everything so maybe that's an option and then of course there's like PAX and stuff I haven't been to those in a while yeah I haven't been to those in a while either but I think PAX is kind of, there's probably one near where Kevin lives. If he's based in the United States, there's one at least in some distance, some, some long driving distance. Those are fine. I feel like as a non-press person, PAX is tough because the lines for each game demo are so long that I think you have to kind of plan your day around it if you want to play double and triple A games there. But if you just want to play a whole bunch of new game demos and meet other people, then there's an indie game festival in Boston that I've been to a few times. It's called like the Boston Festival Indie Games. And it's really fun. And just from either a press perspective or just a human perspective, you actually get to like directly meet indie game developers and have conversations with them at a ton of little booths. And that I think is a really cool vibe that is a little different from something like a PAX where you're just standing in line for a really long time to play like five seconds of, I don't know, Pragmata 2 or whatever it may be. I don't know. Whatever you can imagine. And that, that it depends on what you're looking for, I think, out of, out of an event and what, what you want. I think if you want to make friends, then some of those smaller events, like the indie game festivals, you probably have one local to a city near you that you can Google and find. And that might actually be the most fun that you could have. Yeah, I think that would be the only additional advice I would offer is to like lower the stakes and keep it as close to you as possible. Because, you know, going to something like a PAX by yourself, like PAX is probably more fun with your friends because then you're waiting in line, but you're waiting in line with your friends. Like it is still you're going to the hotel together. You're sitting around in the beanbags, you know, playing Switch together. Like there is kind of there's plenty of opportunities for being social. But if you're on your own, I could imagine it actually feeling kind of isolating or like a bummer, depending on the experience you wind up having. Like you could still kind of feel alone in a crowd. And that might be a bummer where, you know, looking at your local town, you know, Kevin doesn't talk about where he lives. But there might just be like a game night, a tabletop night at a game shop that you could go to where you kind of start meeting people who are into this kind of stuff. And then maybe that game shop does a live stream where they watch the game awards and you can go hang out. And, you know, there's a bar where they do that and you hear about it through people you're kind of meeting there. And then you can like have a beer and watch the Game Awards and get to know some people. And it's kind of like a lower key social environment with like a lower degree of difficulty where it isn't like, OK, I bought this ticket. I bought a plane ticket. I'm in a hotel. I don't know anyone here. And you're kind of going back to your hotel alone. And it's like, damn, I didn't meet anyone. I could just imagine it kind of it's a little harder to make it work in that environment. So maybe, yeah, try local. I think starting local is a good idea in general. Yeah, I think that's good advice. There's also very specific conventions and get-togethers and fan events. So, for example, as this episode airs, I will have just gone to Final Fantasy XIV Fan Fest in Anaheim, California, which I imagine if you are a big fan of Final Fantasy XIV, that is like way up your alley. similarly there's blizzcon if you're a big fan of overwatch or warcraft or starcraft and those feel a little bit more um kind of accommodating for if you're a big fan of something but you don't know a lot of people maybe that's a good opportunity to go and meet other big starcraft heads or whatever um so that might be an option but yeah local is probably the best bet um back in the day i would have said like if this was 2018 i would have said yeah i think you should go check out E3, but there's nothing that's really replaced that in terms of just the sheer spectacle of it all. Yeah. All right. Next question. Maddie, can you read this one? Sure. This one is from Gray, who writes, long time listener, first time emailing. Love the show so much. I'd be really curious to hear about your thoughts on the reception Crimson Desert has received since release and the big difference between the review scores from traditional media outlets and the way the game has been embraced by gamers, including lowercase g gamers like myself. Jason, I know you fell off quickly. Totally valid. Those opening hours are pretty rough, but I, like many others, have loved the sense of adventure and exploration. Why do the three of you think there has been such a big difference between the review scores and the way the game has actually been received? All the best to you all. P.S. Please come do a live show in the UK. I hope we can someday, Gray. Yeah, I mean, one day. So what do we think? Yeah, what do we think? This is an interesting one. I mean, I think there's a narrative with games like this that I think it's important to consider the type of game that Crimson Desert is. So what Gray is talking about is that Crimson Desert did not get very strong reviews. There are plenty of people who have been like, you know, it's really pretty, but there's not a lot going on. It seems like it was written by ChatGPT. There's like no... 77 on Metacritic. No personality. Yeah, 77 on Metacritic. I played like an hour of this because I had a copy, a press copy, and was just like, okay, well, I'll try this out. I would come back to it. This is the kind of thing I could see myself getting into. But I think this kind of game, like Crimson Desert, is very much a game where they did everything. Like it has every mechanic ever. You can fly. There's like gliding. There's puzzles. There's combat. There's like souls kind of combat. and it's a gigantic open world. It's incredibly pretty. There's like a billion just endless side quests that you can do. You can explore and find little hidden things. There are, I think, some genuinely cool little things hidden in this game. That's the exact kind of game to me that seems most primed for a reviewer to play it and be like, man, this main character sucks. This writing is pretty mid. It wastes a lot of your time. And to just be like, whatever, 7 out of 10. I don't really like this. And then for a lot of players to be like, I wanted exactly this. Like I wanted a just massive, infinite sort of, you know, cornucopia of content that I can experience. So, yeah, basically some people just want like a game with just a ton to do in it that it just lets them play. And it's pretty fun and it's beautiful looking. And like that's what a lot of people who play video games just kind of want. And that's also the kind of thing that a lot of critics are, I think, more likely to kind of dismiss because of like the specific things that the game does well versus the things it doesn't do well. I don't know if that's necessarily true. I mean, Breath of the Wild is a game where you just have a lot of stuff to do and it's fun to play and generally pleasing. Right, but it's like the specific weaknesses are like part of it. Like the Crimson Desert has this just like total nothing burger story and main character. And then you have to actually really dig into it to start to, you know, understand what actually makes the like where the cool stuff is. Like, I don't know, like it's a specific type of game that winds up having this reaction, right? There is a reason that Crimson Desert is having this sort of split thing between people who really like playing it and critics and not games in other styles or with other games, I guess, that have gotten a 77 on Metacritic. It's particular to some things about Crimson Desert. Do you think maybe it's because of just the inherent limitations of reviewing a game, which are that you only have a limited time? And so if a game starts slow or has the first five to 10 hours that are bad, it's really hard to overcome that first impression, especially if you're cramming in a whole lot of time. And I mean, these are all the pitfalls that we describe constantly. And it's harder to notice or even appreciate some of the little things about the game that might be interesting in that context where you're already like, this isn't hitting me right. because it requires you to take several weeks of time. I mean, for what it's worth, like IGN, I think they said they played 110 hours. Yeah, this is part of why I'm hesitant to even make my case because I'm like, I don't know if I gave myself. Yeah, I don't think this is a case where critics did give it a chance. Like, I mean, I said up front and I said on social media that I only played a couple hours and really bounced off of it hard, but I didn't review the game. I mean, people who reviewed it, I think, gave it a much more fair shake. so I don't know if that's necessarily it I don't know I guess I haven't played enough to put my finger on why but I have talked to friends who are into it and yeah the way they describe it it sounds like one of those games where it's just really fun for people to just kind of turn their brain off and just go and do stuff for a while it's very much like a just doing stuff kind of game I also I mean a lot of people have said like those opening hours are just really bad and then it gets much better after chapter three, which, I mean, okay, fair enough. I didn't feel incentivized to play much more than that, but that's why I was very upfront about only having played a couple hours before I stopped. Yeah, I think it's something related to the size of the game for sure. I'm thinking of that old Mad Max game that came out in the 2010s. Oh yeah, that's kind of like a cult hit now, right? It's right, it's the quintessential example of this kind of game where it gets its high 70s maybe or low 80s on Metacritic, and critics kind of dismiss it as like, ah, it's sort of a mid, you know, check the boxes open world game. And then a lot of people are like, yeah, but I love check the boxes open world games and it's really pretty and it's set in Mad Max and it's cool and it's great. And like, then it winds up kind of having a longer life and doing better. And Crimson Desert strikes me as a game like that. And I also think some people really do love a game that's just beautiful looking and that game is like incredible looking. Like it's just graphically amazing. and like that does still sell games it seems that there are i think a lot of people were drawn to it because when you see it on youtube and someone's like you know i don't know gliding around and exploding building while a dragon is overhead and landing and getting in this crazy fight and you're like what is this game i mean i watched so much footage of it and thought this looks amazing what the hell and then playing it you know there's kind of a disconnect for me because the writing and the main character are like so not working for me. But I think that stuff kind of starts mattering less the more you play. And it seems like a lot of people got it and just put in the time to kind of find the coolest things about it. And they really like it. It's not just the writing and the story that I feel like make the, at least the opening hours of this game weak. I mean, you're playing and it's just completely incoherent. Like you just have these quest objectives pop up that just be like go give money to the beggar Sorry I counting that as counting that as writing there no context for anything you doing you just doing things and not it a narrative design problem yeah there isn a person to be like go over and talk to this guy it just says go talk to this guy it does speak to um the kind of the importance that reviewers and critics and i think maybe a lot of normal players to place on narrative because a close comparison to this game is kingdom come deliverance 2 which is a game that also has just a ton of stuff to do but the writing is so much better than it is in crimson desert and the storytelling and the design and the way that all is all crafted around these two main characters who are very compelling um that i think that people really liked it more and that game was was a game of the year nominee and and received rave reviews from critics so maybe that maybe that maybe it's the answer here is just that critics in particular place more value on story than your average player might maybe that's the answer i don't know yeah it could be yeah it's an interesting it's an interesting vibe in that game for sure it felt almost as though my character was in a dream and was like having to to deduce what the divine powers wanted him to do you know divine powers being the game developers themselves well no but actually it is kind of the gods too like your character is sort of chosen by the divine powers and there's this feeling of like you walk into a town and and you just kind of are supposed to go over here because you just are and you're supposed to go talk to this guy because then when you talk to him, he reveals that actually, you know, he's magical and he, he like starts glowing and tells you, oh, you have a quest and then vanishes. It's like, oh, you helped me even though you didn't have to. Right. You were a hero. It almost feels like you're dropped into a sort of like a biblical story where you're having to act out the role of the like blessed, you know, whoever, like the prophet without being really told what to do because the prophet wouldn't know what to do. It has a very interesting thing to it that I don't know if it holds up or if that's true throughout the game. I really found it to be this very strange experience of everyone else knows what's going on, but almost like the gods are messing with me. And they're having me go and talk to this cat that turns out to be a magical cat. And there was no way for me to know that. It just sort of happened. But I had to talk to it, because if I didn't talk to it, it wouldn't have happened. I don't know. There's a very strange chicken and egg thing going on with the narrative design of the game. All right, next question. This is from Morgan. Morgan writes, long-time listener, first-time asker. I just finished a book about invented languages. called From Elvish to Klingon, where one of the chapters is about fake languages in video games. The chapter discusses the different purposes between in-game languages like Dini from Myst and game jargon like Leet speak. It was an interesting, if very dry read. Here's my question. What is your favorite fake language from video games? Oh, man. I have one. I have a couple, actually. But I would just mention Chance of Cinar, the game from a few years ago. Oh, such a good game. So this is a game about languages, and it has several invented languages within it. And you have to kind of learn how to translate from one language to another. And the whole puzzle of the game is figuring out from context clues what people are saying, and then also figuring out how to kind of help them communicate with one another, depending on their language. And that is for me, like, it's not only a series of cool invented languages, but also they really function as languages. And the central design of the game is built around figuring out what they mean and figuring out how to translate between them, which I just think is so cool. So I feel like it is very much worth mentioning that game in this context. Yeah, that's a great poll. I just thought of Simlish reading this, which is a very similar to English kind of a language, but just sounds like fake English that is created for the Sims. Is that consistent or is that just like made up noises every time? I think it's consistent. A little consistent. Yeah, there's certain phrases that translate to mean specific things and are used over and over. I don't know if anybody, I don't know if it's like Klingon or Elvish where you could learn enough words that you can carry on a conversation. I don't think it is. It is great. And I do think that part of the charm of a fake language is like, do you want to listen to it for a long time, especially if you're playing a video game for many hours as The Sims requires necessitates, I would say. that and I don't know the Mass Effect characters have some pretty fun ways of speaking they're all inspired by Star Trek characters so no surprise there I suppose but that was the other franchise I thought of in reading this I have two answers two very different kinds of languages that you play that allow you to experience them in different ways one is Eragin from Blueprints which came out last year and that's a game where learning that language is an important part of like solving puzzles and getting deep into the mystery. And there's even a whole letter that you can translate and some story lore that you get out of that and other bits and pieces here and there, puns using it. It's pretty brilliant by the end of the day. And the other is All Bed in Final Fantasy X, which is a very different type of language to uncover because you uncover that by learning each of the 26 letters, each of which translates to another, kind of like a code. And you do that by finding these objects throughout the game that are Albed translators, one per letter, which is a much more just kind of straightforward, mechanical way to learn a language. But still is very little, very fun to get those little endorphin rushes of like discovering a new letter and realizing you'll be able to understand more of the Albed language as you go and trying to find all 26 throughout the game. So two very different approaches that I enjoyed in different ways. Yeah, it is fun when games do that, like the Fez method, where over time you start to actually learn what a secret code means just by dint of seeing the symbols over and over, even if they aren't necessarily a language so much as a secret code, you still start feeling really smart over time. I think that can be really rewarding in a way that a game can take advantage of. um all right next question kirk let's see okay so this comes from hussein who writes math blasters but as a first person shooter recently i was imagining what math blasters would look like if it was brought back i had played it way back on a 2001 pc after my mom bought a copy at marshall's in order to progress levels you'd have to solve math equations and the numbers you'd need would be scattered across the level. I'm not describing it well. I don't know. I think you did a pretty good job, Hussein. That's pretty much math blasters. Hussein continues, I then thought, what if it got revamped as an FPS where reloading needed math equations or you'd have to take down specific enemies? In order to take down specific enemies, it required knowing what math formula would be needed. Anyways, what classic educational game would you bring back and revamp? Oregon Trail, gritty reboot. Oregon Trail AAA. I can't believe no one is. Isn't that just Red Dead Redemption 2? I guess so. Well, I guess you get tuberculosis in Red Dead 2 instead of dysentery, but other than that, yeah. I mean, the benefit of Oregon Trail is that you could name your party after your friends, so I feel like the Gritty Reboot allows you to do a full character creator where you can actually make them look like people you know, and you get to, like, put yourself in the game sim style, but it's gritty so they can all die of dysentery, etc., and you get to see their gravestones. Yeah, I, I actually had like sort of an updated version of Oregon Trail. I think I may have talked about this on our edutainment bonus episode that we did a while back where we talked about games we played as children that had a pretty complex first person shooter game that was part of the hunting mini game. And like the original version of Oregon Trail, you're like barely moving those picks all around and moving the crosshairs over the buffalo. But like my version on my home computer was like a first person shooter. And that was like how child me learned I liked those. So I feel like there's a lot of potential there. It's essentially just a hunting game. So I don't know. I don't see why it couldn't work. It's already been remade so many times. Why not one more, right? Yeah, for sure. Yeah, I would also shout out that episode we made. Was it a bonus episode? I think so. I think we put it in the main feed eventually because it was a favorite of ours. We'll throw a link to that in the show notes because we talked about this on an episode. And I'll just throw out there that the Carmen Sandiego games I think could be really cool. if they were, you know, done up in a modern style, a kind of either a point and click adventure or like 3D adventure where you have certain spaces all around the world that you're exploring, trying to find clues, interviewing people. I don't know. There's a lot of different ways you could go with it. That could be pretty cool. Or a Braden by way of Carmen Sandiego. Oh, that would be pretty neat. The master of heists, Carmen Sandiego. What if it's like a single location? What if it's a where in time is Carmen Sandiego and they really, there's one detailed single location, but you have a time machine and you're warping through different time periods. So you're learning history, you're learning about what's happening in the outside world, but you're watching this one space kind of change, which could make it a little less developmentally, sort of ambitious, overly ambitious, where a time-traveling world, globe-trotting mystery game could probably be pretty hard to make. If it was one location, maybe, but a bunch of different eras in time, I think that would do a good job of teaching kids about historical periods. That could be really cool. How about Mario is Missing remade for modern for the Switch 2? It's just the same game. I never played Mario is Missing. Oh, man. It is a truly terrible game, Mario is Missing. I actually played it as a kid, but also for Get Played a few years ago. Back when that was called How Did This Get Played? It was all bad games. I went on the show and talked about Mario is Missing. There was also a series that I enjoyed as a kid called Dr. Brain, the island of dr brain the castle of dr brain uh those were always fun those are kind of collections of puzzle games almost like come to think of it kind of like professor layton i guess that's a modern version of those yeah and i mean those games are pretty educational i mean professor layton is really a lot of like math and pattern recognition and sort of lateral thinking and creative problem solving like they're not teaching you like the stuff you need to pass the standardized tests or whatever but it's it is pretty educational it's more than just teaching you how to play like it's teaching you how to think creatively, which is probably pretty great for kids to play. All right, let's keep going. Maddie, you want to read this next one? Sure. This is from Joe, who writes, hey, TC gang. Let's try that again. Hey, TC gang, love the state of game consoles episode. Wanted to offer a take to see if you would be up for debating it. My take, the PS4 Pro disrupted game console release timelines. It was the first console in the 21st century that provided a significant graphical update in a mid-cycle refresh, 1080p to 4K HDR. No other mid-cycle refresh did this beforehand, which is why the PS5's launch felt lukewarm, quote unquote, comparatively. A wacky way to sum this up, the PS4 Pro is the actual PS5. The PS5 is essentially a mid-cycle refresh, and the PS5 Pro is the PS6 in disguise. Thoughts? PS been listening since this was green days and you threw your hands down the best video game podcast out there would love to go to a live episode if you're ever in Minneapolis I love all the suggestions I know I love these places UK, Minneapolis I feel like we should do like a demographic survey or something and maybe that would be fun but hey what do we think what do we think of Joe's the PS4 Pro is the PS5 and the PS5 Pro is the PS6 in disguise I think there's something here in the sense that these iterations have just made it way less interesting and exciting to get a new piece of hardware because the power increases only so much. It makes it feel more like phone iterations than console iterations. I guess the big difference though is that there were no games that only ran on PS4 Pro, whereas there were games, not many, but there were games that ran only on PS5. similarly now there's a ps5 pro there's nothing that only runs on ps5 pro so without that that playing into it um it's not really it doesn't you can't really make much of a case as far as different iterations of the console because at the end of the day the exclusives are the only thing that separates these things from like i don't know your computer right and that's why the xbox has just fallen off and that's why they're essentially just making a new computer is because they've given up on this idea of exclusives so uh it's it's it's hard to make much of a case that the ps4 pro is that significantly different uh as much as i appreciate the take you know what was the 3ds there was like a was it the new 3ds what was it called new 3ds yeah that's literally called the new 3ds that was the same era and that had some exclusive games right didn't it because it had that second little nub like for a thumb yeah i had like three total so that kind of fits into this conversation at least and it was a console upgrade so there were there were uh um four physical new exclusive right xenoblade so that is maybe that's definitely worth talking about there were just like a few it's like less less than 15 i believe new exclusive new 3ds exclusives So, okay, okay. So now that I've thrown that out there. That was just fucking weird. I'm thinking about how that fits in, though, because I think that gives some context to Joe's question. Because here's the thing. There was a new 3DS, but the next Nintendo console was not just another new 3DS. It was the Switch, right? It was a totally different console. Like, it was a completely different thing. So as a result, it was like there wasn't this one unbroken chain the way that there is with PlayStations. So the question doesn't really apply in the same way. You can't say, oh, the new 3DS, well, that was kind of a bridge between the 3DS and the Switch. That doesn't really feel true because the Switch is just a dramatically different piece of hardware. Part of what Joe is getting at and part of what's going on here is that the PlayStation is just kind of always the same at this point. It is just kind of a gaming PC that runs proprietary software and plugs into your TV. And so the 4, the 4 Pro, the 5, the 5 Pro, it's just kind of like, it's all kind of a slightly faster version of the same thing. And because Sony just has this one console that they make in this one line, it feels a lot more like it's all semantics. Well, what are we calling it? Is it the PS5 Pro or is it the PS6? Like, it's just kind of down to what they called it. Well, but it's down to what games play on it. That's true, but there's, like, it feels kind of anticlimactic, or it feels sort of disappointing to get this, like, mid-cycle refresh, because it's just a little bit faster. And then we get a new, like, the PS6, that'll play all of the old games. Like, the exclusives on the new console are kind of less of a selling point, because the console is, like, fundamentally mostly unchanged, you know? So I think what Joe is arguing is that the PS5 felt lukewarm comparatively, uses the word lukewarm, because the PS4 Pro came out. And I don't really buy that. I think the PS5 felt lukewarm for a couple of reasons. One is that there weren't a ton of exclusive games for it, so you didn't really need to get one unless at launch you really wanted to play Demon's Souls. And the other thing is that the graphical improvements have not made humongous strides. And like we mentioned a couple of weeks ago, when we talked about the state of consoles, Red Dead 2 is still one of the best looking games out there. And that runs on the PlayStation 4. And the reason I don't buy this argument is because that game looks just as good on the PlayStation 4 original. Like, obviously, the PS4 Pro makes it look better. But when you're talking about the lack of graphical improvements, if you compare a Red Dead 2 running on the PS4 original to just a game running on the PS5, a modern game running on the PS5, it is not a huge increase the way it is from, say, the PS3 era to the PS4 era. And I don't think getting a mid-gen refresh that lets you run games at higher frame rates and higher resolution really makes much of a difference there. Because we're not really talking about technical specs like frame rate and resolution. We talking about the actual graphical fidelity and how that hasn made much of a leap If anything the biggest leap was the solid state drive as we talked about and like the faster loading screens And that really did feel like it distinguished the PS5 from previous consoles Yeah I remember that making a big difference for me although my problem in evaluating that is that I didn't have a PS4 Pro. So I remember back when I got the PS5, I was playing Assassin's Creed, must have been Odyssey on the PS4, and then put it on the PS5 and was like, oh my God, finally the game is loading. I'm not just sitting here waiting to play the game. And I remember feeling like that was really nice was that I could just play the freaking video game. And like, that was a big difference to me. But it's like, yeah, in theory, it looked pretty good. I could still play it on the PS4. You could certainly make the argument I didn't need the PS5, but that was the most noticeable change. For me, I remember the most noticeable change was just that my console didn't sound like a jet engine taking off anymore. That was the big thing with the PS4 where playing God of War, I think it was, on the PS4 Pro, I mean, I'm sure it ran at a higher frame rate, but mostly it was just like you could hear the game because the console didn't just have fans running at maximum RPM at all times to keep from melting. All right, let's get to this next question. This is from Ewan. Ewan writes, I'm not usually a big nonfiction book reader, but I really enjoy Jason's books, and now I'm yearning for more. reading through press reset in particular i've been noticing a bunch of parallels in the podcast industry where i work maybe that's your next journalistic endeavor as far as i know kirk and maddie have yet to publish any books do you guys have any plans for that and what would you choose to write about well kirk maddie let's put you guys on the spot your first maddie go ahead oh but i can't okay I don't want to I will say this I am working on something but I don't want to say what it is yet but I will say I talked on this show a while back about wanting to write a book and how difficult it seems and how lonely it is and how much I really like working with a team of people it's part of why when I founded Mothership I did it with a colleague and it's why I enjoy hosting this podcast to the two of you, instead of doing something all by myself. And I am working on something by myself. And it is very difficult. It's definitely a change. But part of why I'm doing a nonfiction reported project is because it means that in my head and my heart, much like Jason's books, it's kind of like a group project in a way. And it isn't like I'm writing it, like I think writing a novel or a memoir would be even lonelier for me, but I really enjoy talking to people and learning about people. And I'm very curious about a lot of things. And that drives me and the work that I do. And Jason, I don't know if you feel this way, but I feel like that's the most fun part of any extended reporting project or book in this case, is getting to talk to people and learn about something I didn't already know about. And hopefully I'll get to say what it is eventually. But for now, I'll just say I'm working on it and I'm excited to work on something like this. Yeah. What would you what book would you write about if you aside from the one that you're currently doing? Sure. I will. I can describe a book concept I had that I didn't sell, which was that a few years ago, I really wanted to write about the intersection of Twitch streaming and cam girls and how there's like a pretty straight line between those two forms of work. and how we owe a lot of how we see personas online to like very early internet sex work. And I think that's really fascinating. And I still think that's really fascinating. It's like a linchpin of the way the internet works now is that we're all performers. And I think the rise of OnlyFans has made that really clear. And like that's something about internet culture and also games and playing games and, you know, the hot tub met on Twitch, all that stuff that I still think is really interesting. And like anything else would involve me talking to a lot of people about something that I don't do and that I don't know a lot about, but which I think is really interesting. But yeah, anything I write, it's going to have something to do with games. It's like one of my favorite topics to think about and talk about. So there's no real surprise there. I would read that. Maddie, have you read or have you watched Margo's Got Money Troubles, the new Apple show? No, I'll check it out. Is that the premise of it? No, it's based on a book that Emily just read and we started watching it, but it's about a young woman who starts doing OnlyFans. It's Elle Fanning and Michelle Pfeiffer. It's like an all-star cast. Oh, that's amazing. I love Elle Fanning. But there's kind of like this rise of OnlyFans-centric fiction because OnlyFans has become such a large part of culture. Yeah. And it's really interesting. And that book idea sounds amazing. I would read the hell out of that. You should totally write it at some point. It's interesting how much, I mean, we've kind of watched in our lifetime, like perspectives change on sex work for the better, in my view, and also perspectives change on unions for the better in kind of a similar time period and like workers rights generally. And I think that's like something that five, 10 years ago, I never would have imagined was possible. And it gives me some hope for the world, honestly, to be like, wow, like, times have really changed. And people really talk about labor in a really different way than they did. five, ten years ago. That's neat. Yeah, it is neat. OnlyFans have been a very revolutionary force in a way that is only now being understood, I think, by mainstream culture. Kirk, what's your answer to this? Oh, I would write a book about music. I'm not writing one right now. There's a few things I might write. One would be more of a technical book, like an educational book that's a kind of a music theory thing, like tied to Strong Songs. I will write this at some point. Basically the Strong Songs music theory companion, where at this point I've made 170 something episodes of that show and I've covered like every like foundational music theory topic multiple times so if I were to make a music theory book that was kind of explaining all you know music theory just 101 but then to tie it to the show in a way that I could like reference each episode you know well the circle of fourths you know goodbye yellow brick road has like the circle of fourths is in that so um I think that would be a really fun book to write that's like I don't there would be some I'd talk to some people for that probably but it wouldn't be like that kind of book book. It would be more of like a, you know, theory textbook that accompanies my podcast. But I would love to write a book that is just about music. I think maybe I could imagine starting with something kind of broader that covers a lot of different aspects of music and understanding and appreciating it. And then just talk to all my favorite musicians and producers and people and get them all in the book. But then again, I know that it helps to have a specific angle. So, you know, picking just like an album or an artist or something to write a kind of definitive account about. And there are so many people that I admire that haven't had that book written about them. Man, I'm working on an episode right now about Kind of Blue, the Miles Davis album. And I'm reading Ashley Kahn's book. This is actually kind of a well-known jazz historian. He wrote a book. It's just like Kind of Blue, the making of the Miles Davis masterpiece. And he went and just talked to everyone who is still alive. It's an amazing book. I'm like, dude, this is so cool. Like just reading this very detailed account, this really well-reported account of the making of this famous album. And I'm like, man, there could be a book like this about so many different albums. And that would be pretty fun. I don't think that's where I'll start, but I could see myself writing a book like that one day. Very cool. Just don't make it an oral history. I really don't. I prefer reading narratives to oral histories. No, I did just read an oral history of like this horrible company retreat gone wrong in Honduras. I'll find it and link it in the show notes. It was very great. It was a great read. But I wouldn't write a book that way. Yeah, oral histories can be awesome sometimes, but maybe not a whole book. Jason, are you going to tease whatever you're working on since we've all tried to do that? No. No? Okay, fine. Secrets. Lips are sealed. Secrets. I mean, I've already written three books. You guys need more? Come on, three is enough. Yeah, we do. We all need more. No, it's never enough. Endless content, Jason. Never enough. The grind must go on. You've got to feed the machine. Let's do one more question. Kirk, is it your turn? Yeah. This is Naomi. Naomi writes, Hey, listen. Many games have companions or guide characters who travel with you on your adventures and give hints from afar. I'm thinking about Navi from Ocarina, the radio friends in a Metal Gear game, or even a pet like Nyx in Star Wars Outlaws. My question is, if you were forced to have a character like this with you to go about your day, which one would you pick and why? Also, thanks as always for the show. I often make sure I have one saved as a weekend treat to myself. Well, thanks, Naomi. We're glad you like the show. Yeah, what do you guys say? I think it would be nice to have the last guardian just hanging out with you all the time. Just like destroying every building. A luck dragon or whatever. Destroying every building you walk into. Like cracking open doors. Just like leveling houses. You just have this massive creature just following you around. Wow. As someone who does have a slightly massive creature following me around in my house, it would be awesome if she were even more massive. And destroying things? How many things does she destroy? So many things, Jason. Just by wagging her tail, I'm sure. Yeah, and slobbering on them. If Appa was the size of a luck dragon and was just identical to the way that she is now, what would that be like? If she was the size of Appa, really, from the last year. Yeah, I was just going to say Lieutenant Kim Kitsuragi. I feel like I need somebody just quietly calling me out for various foibles. To be your moral compass? in my life. I think it's not dissimilar from the person I married in a lot of ways. You just feel like, Maddie, come on. Maddie, what are you doing? He's just like, he just shakes his head in disappointment. Wearing a cool jacket. That's a good one. I think I would pick Ghost from Destiny, but specifically Peter Dinklage Ghost, not Nolan North Ghost, because I want that kind of melancholy vibe that the Dinklebot brought to early Destiny. And Ghost is also really convenient, the opposite of The Last Guardian, because he just materializes when it's time to talk to you. Also, he can bring you back to life. Right. I guess it would mean that I'm an immortal undead soldier. But just to have him kind of, you know, I'm like hiking up Mount Tabor and he just appears and says, ah, Tabor, in the day this used to be a space station as far as the eyes can see. Sort of waxing poetic about whatever I'm looking at. And then the hive got here. Right. I'd be like, oh, I have to get back to record for TripleClick. It's almost time. and he'd say time time that can't be right and it would be wonderful so that's my pick is it would be ghost from destiny okay great all right uh that is it for the mailbag once again you can send us questions at triple click at maximumfun.org for future episodes uh we're gonna take a little break where we talk about max fun and how cool it is and why you should support us for maximum Fun Drive and then we'll be back with one more thing. All right, Kirk, Maddie, it is Maximum Fun Drive. This is the final week of our annual pledge drive that our network does. For those of you out there who don't know, we are a listener-supported podcast. We're part of the Maximum Fun Network and that means that we make the show. The show is only possible because of people out there who subscribe. And this is a particularly good time to subscribe because not only do you get our normal perk, which is bonus episodes every single month about all sorts of things, including one where we just ran about The Sopranos season two and three, which is very fun. A mega-sized Sopranos episode. Yeah, super-sized episode. You also get a bunch of cool stuff. If you pledge, if you join at or upgrade to $10 a month, you get a triple-click keychain, which is super cool, designed by Tom DJ. It's really awesome and it's a keychain we had a bunch of pins that we made in the past and now we're doing a keychain it's really cool i'm excited to get gradually we're taking over all of your like your pockets yes yeah we can take over even more depending on what other levels you might choose to join that's true you could have your bag and definitely definitely don't think of this as that you're paying to become a walking advertisement for triple click don't don't think about it that no no no no actually you shouldn't anyway because really what you're paying for is for all of us to have significantly more complicated taxes which is something that we've been talking about yeah don't pay because we don't want anyway no no you should definitely support us um so yeah the bonus episodes are great and then you also get this keychain the higher you get the more cool stuff you get um 20 a month you get a canvas travel bag or a pfizer 35 a month you get a water bottle but realistically i think 10 a month is probably where most people want to go. That to me feels like a good sweet spot. You get a keychain, you get bonus episodes. Pretty cool, I gotta say. Pretty cool and a bargain in my view for all this wonderful work we do for you. Do you think that anyone has ever seen a keychain that someone is carrying with a podcast name on it and been like, what's that? I'm gonna go check that out. And they get on their phone and Google it. Yes, all the time, Kurt. Every day, multiple times a day it's happening. I've seen people with stickers on the back of their laptops and be like, oh, that's a funny name. What is that thing that they're advertising there? Keychain is hard to see because how much time do you actually get to spot someone's keychain unless they're leaving their keys on the table while they're sitting and doing something. Otherwise, usually you just kind of take out your keys for a second. So it's not really something you would get. That's a good point. I guess I'll probably just attach mine to my bag and won't even put my keys on. You could put a keychain on a zipper on your bag and then make it easier to zip and unzip. That's something I like to do with extra keychains. I'll do that as the ongoing triple-click blingification of my bag. It'll eventually just be covered in shiny triple-click things. It's funny to do that with your own podcast's merch. I do feel like for our listeners, it's cooler because they're repping that they're fans of the show. But for us doing it, it's like, yeah, I make this. I make my own joke. Yes, it's less cool with each one that I put on. Well, you're a fan of the show, too. I'm just kidding. I am a fan of our show. It's true. It's really cool. We are in the band and we're wearing our own band t-shirt to our own concert. Yeah. Well, I mean, what are you going to do? And yeah, you get all these bonus episodes. We have dozens of bonus episodes that we've recorded over the years. You can check those out. We talk about shows and books and movies and all sorts of cool stuff. We talk about cooking and life. And sometimes we do silly things like try to figure out which is the best October in history for video games. It's a classic. Yeah, the hunt for the best October. And this year we've done, we talked about Resident Evil Requiem. That was a really fun bonus episode. Like I mentioned, we've been talking about The Sopranos. So most recent is season two and three. So yeah, become a member, upgrade, help us out, make this show possible. We don't do ads here at TripleClick. We just do listener support. And we appreciate our listeners out there who make it possible for us not to do ads and still make this show financially viable for us. So thank you out there. Yes, thank you, Paul. Yeah, thanks. All right, let's get back to the show. And we are back. It is time for One More Thing. Maddie, start us off. Sure. So my One More Thing is a very funny movie that I watched. It's directed and written by a woman named Jillian Bell, first-time director. And it's really funny. It's called Summer of 69, like the song. And it is about a very socially awkward high school girl who has a crush on a boy, a very popular boy, football player boy, and she has zero sexual experience. But she hears through the grapevine that this popular boy's favorite position is 69ing. Is it 1969 in this movie? No, it's the present day. It's the present day. And so she, despite having never so much as kissed a boy, is like, I am going to somehow figure out how to become so sexually experienced as to seduce N69 with this boy And it is so funny It involves kind of a series of madcap events whereby she becomes very good friends with this woman who is a professional stripper and hires this woman to teach her about sex and to teach her sex education. and these two women have this kind of like older sisterly younger sister relationship that develops over the course of the film it's like I mean it's directed and written by a woman so it like comes with a lot of heart and care about like how that relationship could be really positive and like it's not a mockery of the idea of like this young girl really wanting to learn these things and it's like I don't know it's like respectful and also really really funny at the same time and a lot of ways that surprised me. And it's just, it's, it's really endearing. I thought all the performances were great. It has kind of like an indie movie vibe. It's like very few characters in it and pretty straightforward. If you like sex comedies, especially like a woman centric girl, girlhood centric sex comedy, you'll, you'll really enjoy this. Uh, it was really hilarious. Um, it's called summer of 69 and I recommend it I think we watched it on Hulu which uh yeah Hulu also distributed it so that's probably where it still is um it's great sounds silly recommended yeah that sounds good Kirk what's your one more thing my one more thing is a very funny tv show that we just finished watching the second season of Deadlock which is streaming on Amazon and I believe that I made Deadlock season one, my one more thing, back when I watched it. You did, yeah. And yeah, so hopefully some people out there watched it. Not to be confused with the Valve game that has not been announced yet. Correct. It's spelled differently, so. Yes, this is Deadlock, L-O-C-H, which the first season took place in Tasmania. This is an Australian comedy. The first season took place in Tasmania in, I think, a fictional town called Deadlock. And the second season does not take place in that town, but they just kept the name. And so, yeah, this is partly to endorse season two, which is very, very funny. And also just to endorse the show for anyone who hasn't watched it yet, because Emily and I watched season two and I was just reminded of like how wildly funny and kind of crazy this show is. So, as I said, this is an Australian, I would say a murder mystery comedy. It is a madcap comedy, a joke a second. the logline could be kind of like a much gayer Hot Fuzz where it kind of has that feeling that Hot Fuzz has only many of the characters are gay women in particular and there's a lot of gay humor and sort of like that is very much the like center of the sort of storytelling it is created by two women known as the Kates I believe in Australia Kate McCartney and Kate McLennan whose humorous last names I think I have already acknowledged on the show, but it is wild that their names are McCartney and McLennan. So funny. And they are, I think, a fixture in Australia. They go way back. They've been doing sketch comedy and all kinds of writing and comedy together. They are really funny. I mean, just watching a show like this, that's one of those joke a minute, just like constant, constant kinds of cursing you've never heard. One of the two characters on it, the character Eddie is just like inventing new kinds of like blue language that I just would never have thought of like every second. It's just like a million different ways of like, you know, the ways of saying fuck basically. And she's just like totally out of control. So like that kind of show, I don't know, I don't see them that often because it's a really high effort kind of writing. You've got to just fit so many gags into every single line of dialogue. And they never run out of ideas. Like it never stops being funny. So this is a, this tells the story of two detectives that they became friends in season one, working together on this murder case down in Deadlock. Their names are Dulcy and Eddie. Dulcy is played by Kate Box, an underrated comedian, because Madeline Sami, who plays Eddie, is the like, you know, super rambunctious. She's the character who's cursing all the time, who's like a mile a minute. We have to turn on subtitles to understand half of what she's saying, because there are so many jokes and her accent is like really strong. Where Dulcy is the kind of straight laced, you know, upright. She's married to this very, you know, like kind of touchy feely, like Earth Mother kind of lady who like they have like a very healthy relationship. Well, I don't know about that. OK, they have a marriage and Dulce is like a sensibly the more kind of by the books cop. And then Eddie is the loose cannon and they wind up working together. And it's that familiar dynamic. In season two in particular, Kate Box, so they've relocated up to Darwin, which is in northern Australia, which if you think about hemispheres, northern Australia is kind of like the Florida of Australia. That's crocodile country. And this is very much a croc country story. There's a crocodile related murder, crocs and croc farms where people, tourists come to see the crocs. They're on this river where there's crocodiles on the river. that plays a very important role in the story, where in season one, there weren't really any crocodiles because that's, I don't know if there were any down in Tasmania because Tasmania is far to the south of Australia. So it's very, very different in terms of the climate. So you're in kind of Australia's Florida and the characters are just like, it's like Florida man, mostly Florida women actually, but just these absolutely wild characters who run these croc farms and are completely unhinged, screaming at each other in these really thick Australian accents. Sometimes I was watching the show and because I'm not from Australia, I was like, is this insensitive? Like, should I like, are some Australians offended by this? I don't know. I can't really. I don't think so. I think it's mostly like because the Cates are so keyed into Australian cultural signifiers and jokes. They're like, they're so funny. And in a way that I can just tell is deeply Australian. I mean, are you offended by Florida? like jokes. Well, I think there can be depictions of like Florida, like Florida white trash, to put that in quotes, that I think can be insensitive. Put a pin in this until November of this year and we can talk all about that. Right, it can be a kind of, right, I guess, right when GTA 6 comes out. Grand Theft Auto 6, yeah. Yeah, this actually could be an interesting primer for GTA 6 since there are these crocodiles. There's this kind of swamp crime vibe to this show. But yeah, I don't really know. I don't get that sense. And I do get, I love this feeling. I also had this feeling with Derry Girls, for example, of just a little bit of tourism where it's a culture I'm not, you know, firsthand familiar with. There are just jokes where I can just tell this is a very Australian thing. They get in the car and they turn it on and some song fires up. And it's a song I've never heard in my life that just sounds like some 80s like sing along bar jam. And I'm like, this has to be to the Australian fans, like the funniest thing in the world. like what just happened that this song started playing because there's a whole world of music in Australia that like never quite made its way overseas so there's a lot of that and really just I mean it's a compressed season the first season was eight episodes this season is six I I think in both seasons there was a pretty good mystery that's like very complex and complicated there's a million characters there's a lot of red herrings you're just meeting all these colorful characters there's a lot of great like horrible like body parts and stuff you know like crocodile is like eaten a guy so they're recovering pieces of his body throughout the season at one point they just find like i think they call it the cock and balls because it's just like his butt and his like penis and that's it and it's like severed at the top and the bottom so then they just have it like in a medical examination and they're just having to examine this like hilarious prosthetic that their props department made so there's a lot of that kind of humor um and it's just it's just very very funny and it moves so fast that by the end I was like I almost think they needed another episode to kind of stretch out you know spend a little more time with the side characters Luke Hemsworth one of the Hemsworth brothers turns up in this as a very very funny character I wanted a little more time with him but in the end it's almost like I don't know being left wanting a little more isn't such a bad thing and it's so dense with jokes it's moving so fast that I was like perfectly satisfied and just laughing and laughing the whole time so I really endorse it it's great and if you haven't watched deadlock if you have amazon prime i really just the show is awesome like more people should watch it it is if you just want to laugh and laugh and laugh at something that's very different and very funny uh i highly recommend it so that's deadlock season two on amazon prime a fantastic and very funny show cool um all right my one more thing is season two of beef which is a show we've talked about on this show uh before beef is a show on netflix and The first season was about two people who got in a road rage incident and spent an entire season of television just trying to sabotage each other's lives. And that first season was so good and also so self-contained that it made a lot of people wonder, like, what could they possibly do with the second season? Those characters' stories were over, so there's nothing you could really do there. fortunately they figured out what to do with the second season which is introduce a new set of characters and a new thing to get angry over and so they got a phenomenal cast of characters for season two of beef including oscar isaac carrie mulligan uh a guy named charles melton who i wasn't familiar with and kaylee spainy who was the lead in civil war uh that movie from a couple of years ago and has also been in a bunch of other stuff since um and they play so oscar isaac and carrie mulligan are a couple and then charles melton and a kid and kaylee spaney are a couple and there is this generational feud between them um the melton and spaney characters are very gen z very like early 20s um communicate in that gen z way are almost unrealistically stupid in some cases in their lack of understanding of the world around them. And then Isaac and Mulligan's characters are more, I would say probably Gen X rather than elder millennial. They're a little closer to a little bit older than Kirk. And it is fantastic. I've watched five episodes out of eight so far, so I haven't seen If They Stick the Landing, but loving it so far. Just very entertaining. Given how hard that first season stuck the landing, I would bet on them. Yeah, 100%. And it's a lot of the same creative core behind it, including the director, Jake Schreier, no relation to me. Even though my wife kept being like, oh, you directed this. Oh, cool. And I don't even, I'm not going to say what causes the feud, because it's very fun to just watch it unfold. Yeah, say less. There is a fun kind of fake-out moment at the beginning, where there's almost a car crash, and instead of the what's happened in season one the two like drivers are like you go no you go and they're both just like extra nice to each other which is funny um but no but it's very much it's like it's a season about relationships and these two couples just kind of like finding different ways to navigate their respective relationships it's also about money and who has money and who doesn't um a lot of the story most of the story takes place at this country club and everybody involved has like works at the country club and is not and has to service all these extremely wealthy clientele including a rich playboy dude played by William Finkter who is also great in this William Finkter is long like veteran actor who's been in a million different things at this point and yeah it's it's it's very fun it's a very fun season of television from what I've seen so far i don't i'm not gonna get into any more specifics than that other than it's just very fun to watch just like the first season was i would say as good if not better than season one of beef cool i'm super excited because we're rotating away from netflix but i have a few weeks left but i'm definitely gonna watch this you're rotating what is rotating away from netflix like we cancel our netflix for a while because it's so freaking expensive and there's nothing that we're watching oh and you switch so you switch like with yeah i get it kind of streamer rotation you gotta cycle through the streaming services these days yes keep them on their toes make them give me the deals to entice me back work for it yeah yeah yeah yeah i feel like the first season was really it was about a lot of things but it was a lot about class like it had a lot of really interesting stuff to say about money and class so it's cool that they're sticking with that with that theme oh man i forgot to say so yeah i mean the first season is very korean this season is also very korean one of the chief creatives um let me pull up his i'll pull up his name um who the creator and showrunner is lee sungjin who is uh korean um this one i forgot to mention that a star or one of the characters not a star but one of the characters in it is played by song kang ho who is the lead character in parasite the dad of the uh the lower class family and parasite incredible there's a lot of a lot of korean art is about the class divide between the rich and the poor as we've seen from Parasite and many other things and this is very much exploring that same sort of thing um one of the kind of the owner of the club is this billionaire Korean woman um who has their own story and character traits and interesting quirks um and the uh the the Gen Z dude Austin is his name is half Korean and that plays a key role in the story as well oh man um I'm so excited I'm so excited to watch this I can't wait yeah it's really cool it's yeah class and class and money plays a big role in it just like in the first season it's kind of the undercurrent that fuels a lot of what is going on um but the beef itself is is very fun to watch and it's very fun to watch what's interesting about this one as opposed to the first season is that um these characters already had a relationship before the kind of the beef started and so they already know each other and so they're not like trying to track each other down or like get to know each other or anything like that. And also that it's kind of like two couples working against each other as opposed to just a man and a woman working against each other. It's just very entertaining. It's very good. It's very well done. Oh, I can't wait. I'm psyched to talk to you about it when I've watched. Yeah. Hopefully I'll get to finish it before I start traveling, but we'll see. But yeah, let me know when you start watching and we'll chat. All right, that is that for this week's episode. And Maximum Fun Drive is about to end. So now is your last chance to get a bunch of cool perks and sign up. And also we'll be doing a stream. Don't forget, as I mentioned earlier on Friday, May 1st, the day after this airs at 8pm on our YouTube channel at triple click pod. And otherwise things will get back to normal next week. We'll be talking about Saros. So check out that game. If you're curious about it and you want to hear like you want to have played it before we talk about it. otherwise you can just wait and we'll tell you if it's good or not yeah we'll tell you yeah we'll let you know cool well uh yeah i will i will see you both at the stream and then i'll i'll see you next week after that see you next week bye triple click is produced by jason schreier maddie myers and me kirk hamilton i edit and mix the show and also wrote our theme music our show art is by tom dj some of the games and products we talked about on this episode may have been sent to us for free for review consideration, you can find a link to our ethics policy in the show notes. TripleClick is a proud member of the Maximum Fun Podcast Network, and if you like our show, we hope you'll consider supporting us by becoming a member at MaximumFun.org slash join. Email us at TripleClick at MaximumFun.org and find links to our merch store and our Discord server in the show notes. 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