Game Scoop! 836: No Fate of the Old Republic
84 min
•Dec 14, 20254 months agoSummary
Game Scoop discusses major announcements from The Game Awards, including two new Star Wars games (Knights of the Old Republic and Galactic Racers), Resident Evil 9 with dual protagonists, Tomb Raider remakes, and Control 2. The hosts analyze industry trends around IP revival, developer transitions, and the resurgence of beloved franchises.
Insights
- Star Wars is strategically repositioning around nostalgia (Old Republic, pod racing, original trilogy re-release) after recent IP fatigue, suggesting major franchises must balance innovation with fan service
- New studios founded by veteran directors (Casey Hudson's Arcanauts) are gaining publisher confidence and IP access without traditional AAA publisher backing, indicating shifting power dynamics in game development
- Japanese developers like Capcom demonstrate superior pipeline efficiency compared to Western AAA studios, consistently shipping multiple high-quality titles annually while experimenting with new IPs
- Dual-protagonist narrative structures (RE9, Alan Wake 2) are becoming a trend for expanding game scope and player choice without requiring massive budget increases
- Remake culture is accelerating with high-fidelity recreations (Tomb Raider 1, Jaws NES) becoming viable standalone releases, suggesting nostalgia-driven development will remain a core strategy
Trends
IP revival through nostalgia-driven remakes and spiritual successors gaining mainstream acceptanceVeteran game directors founding independent studios with direct IP licensing from major rights holdersJapanese developers outpacing Western AAA studios in production efficiency and portfolio diversityDual-protagonist and branching narrative structures becoming standard for expanding game scopeMotion control and experimental gameplay mechanics being revisited in modern AAA contextsStreaming and live-action integration into game narratives (Bradley the Badger precedent)Smaller indie teams (24 people) competing with AAA production values through focused designCross-media franchise coordination (Fallout TV, Tomb Raider show, game releases synchronized)Player agency and consequence systems becoming expected features in narrative-driven gamesUnreal Engine 5 enabling high-fidelity remakes of classic games with minimal additional development
Topics
Star Wars Knights of the Old Republic revival and new studio formationResident Evil 9 dual-protagonist structure and remake strategyTomb Raider franchise split between remake and new entryControl 2 and Remedy's remedy-verse expansionGame Awards 2024 announcements and industry implicationsJapanese developer pipeline efficiency vs Western AAA studiosNostalgia-driven remake culture and player expectationsIndependent studio formation by veteran directorsNarrative design trends in AAA gamingIP licensing and creative control in modern game developmentMotion control gameplay in modern consolesUnreal Engine 5 adoption for remake projectsCross-media franchise coordination strategiesPlayer choice and consequence systems in gamesCapcom's production strategy and portfolio management
Companies
Lucasfilm Games
Licensing Star Wars IP to new studios including Arcanauts for Knights of the Old Republic remake
Arcanauts
Newly founded studio (July 2024) led by Casey Hudson developing Knights of the Old Republic with Lucasfilm Games
BioWare
Original developer of Knights of the Old Republic; Casey Hudson directed the original and led Mass Effect trilogy
EA
Former publisher of BioWare; hosts discussed how new Star Wars projects operate outside EA umbrella
Criterion Games
Former racing game specialist now developing Star Wars Galactic Racers for EA
Crystal Dynamics
Developer of Tomb Raider remake and new Tomb Raider game in partnership with Amazon Game Studios
Amazon Game Studios
Publishing both Tomb Raider projects; owns or partners with Crystal Dynamics
Capcom
Praised for consistent high-quality multi-title output including Resident Evil, Monster Hunter, Street Fighter
Remedy Entertainment
Developing Control 2 and expanding the remedy-verse with Alan Wake and Control universe integration
Larian Studios
Developing Divinity Original Sin 3 after Baldur's Gate 3 success; owns Divinity IP rights
Ubisoft
Mentioned as example of Western AAA studio struggling with production pipeline efficiency
Square Enix
Former Tomb Raider publisher; disappointed with sales despite millions of copies sold
Nintendo
Referenced for Mario, Zelda, Mega Man franchises and motion control gaming history
Embracer Group
Discussed regarding ownership of Crystal Dynamics and game studio consolidation
Flying Wild Hog
Support studio working with Crystal Dynamics on new Tomb Raider game
Limited Run Games
Publishing enhanced Jaws NES Retro Edition with new features and expanded adventure mode
Bethesda
Contrasted with Capcom for inconsistent game delivery despite resources
IGN
Host organization; hosts work at IGN and discuss internal game coverage and reviews
People
Casey Hudson
Founded Arcanauts to develop Knights of the Old Republic; directed original KOTOR and Mass Effect trilogy at BioWare
Damon Hatfield
Main host of Game Scoop podcast discussing game industry trends and announcements
Nick Limone
Co-host providing industry knowledge and game analysis on Game Scoop
Sam Claybourne
Co-host discussing game design, narrative structure, and industry trends
Mark Medina
Co-host providing critical analysis of game announcements and design decisions
Quotes
"Star Wars is playing it so safe. It's like the playing it's safe and baby Yoda."
Host•Mid-episode discussion on Star Wars strategy
"Capcom, what they produce... they have this and Mega Man, they have Resident Evil. They have their stand-by's. They have Monster Hunter all the time. Street Fighter. And it just goes on and on and on."
Host•Discussion of developer efficiency
"It's baffling that it's taken this long for us to get a criterion Star Wars pod racing game, but thankfully they've done it."
Host•Star Wars Galactic Racers announcement
"They get full creative control. Do you suspect that they would make a Divinity game now be just exactly like Baldur's Gate?"
Host•Divinity Original Sin 3 discussion
"Remedy has not had a miss. And then Mark contradicted me and said they've had lots of mess."
Host•Control 2 developer track record debate
Full Transcript
Bowser is back! Ha ha! Bowser! Bowser! Everyone calm down! The Super Mario Brothers can take care of the kingdom. Let's go! On April 1st... Toad pack our things. Woohoo! The galaxy... Whoa! Is waiting. Who is this? Nasha! So some cool dinosaur just shows up and he's now part of the group. Cool. The Super Mario Galaxy Movie. Only in cinemas April 1st. Presented by Arc Raiders. Available for PlayStation 5, Xbox Series X and S and PC. Rated T for Teen. What's up everybody? Welcome to IG and GameScoop. I'm your host Damon Hatfield. Joining me here in studio is Nick Limone. I'm back baby. Sam Claybourne is here. Hey, happy game awards are welcome. And Mark Medina is here. I'm here Damon. Last to talk about this week. Obviously the big news of the week is that the NES Jaws game is coming back. Yeah! Jaws for the NES is being brought back. We gotta talk about that. To the NES. It's also being brought back to the NES. You can also play it on PS5 which is... It's such a hard cartridge to find that they had to bring it back to the NES. And then there's a new retro game out now. Terminator 2D No Fate is out now. And I played about 30 minutes of that last night which apparently is about... I've played about half the game already. Really? Almost at the end. It's shorter than the length of watching the movie. Terminator 2. Apparently. But is that because it's meant to have multiple playthroughs? Cause of the ultimate paths? Possibly. Yeah, I looked it up today and they're like it's two hours long but it's actually ten hours long. But first, yes, the game awards were last night. Which is why we're recording this on Friday and why you're probably getting a Saturday scoop right now. Man, so much to talk about. There are lots of world premieres. But there are a few surprises. In fact, there were two Star Wars games that I don't think anyone saw coming. And that's nice to actually get a genuine surprise. Yeah. It's weird to not know what Casey Hudson's been working on and not think about it in a while. And then it's like he's working on a bio-wear like co-tour based Star Wars. No big deal. Yeah, co-tour. But what is this, seven or ten years out you think? That's the thing. So we're talking about Star Wars' fate of the Old Republic. And this trailer that we're seeing here, it starts out, it's sci-fi but who knows what it is. Is it Exodus, that game from the former Bio-Wear devs? But then it starts, I started when the character walks out of the ship and there were a cape. I'm like, well that's pretty Star Wars-y. And then they have a very K2SO looking droid. So then I was like, oh, it's Eclipse. Star Wars Eclipse. When they're showing that puddle, it's so hard because it's like only when I watch the trailers with like headphones, you hear the Star Wars music. I just didn't catch it when I was watching it. Yeah. Well, yeah, I thought it was Eclipse until I saw the cape and then I know the, but it also just looks like a, you know, I can't really say contemporary, but it looks like the Death Star era Star Wars, more than Old Republic for a little while, but then you start noticing there's like, you know, Old Republic features like everything's brass, which is always a giveaway. Yeah. Bronze and brass. So yeah, it's a new game, Casey Hudson, who directed, nice to the Old Republic back in the day, and then there was lead on the Mass Effect trilogy, but I think he didn't, he left Bio-Wear before 3 was released. Yeah, that sounds about right. He's like, listen, I didn't make those endings. He came back and did Anthem. And Andromeda. He did Andromeda too? No, I don't like this game anymore. Thanks, David. Look, here's the thing. He's got a lot of wins, but recently, you know, a couple of losses. It's just been a decade and change since. But he's had one. Yeah, it's not even recently. He's due for a win though. He's due for a win. Well, the hope is not being under the EA umbrella will help him out there. Okay. What did EA ever do to you? They're a struggling indie developer. Oh, right. That's my bad. That's my bad. I don't buy an EA game. I do think that's interesting that it's not EA or any, it's just Ark-Arcanauts, I think is the name of the studio. And it was just founded this year in July, so it's only a few months old. So yeah, Sam is right. And Lucasfilm Games. Right. So they are asserting that they are the owners of the Republic and can do whatever they want with Republic based RPGs, which I think is awesome. Yes. I just wonder who's publishing this. I think it also seems like Lucasfilm has so much faith in the project that they just gave him the license on a new studio without a publisher. Well, maybe I don't know if you notice this at the end of the trailer, but there's an elbow that's just nudging Bioware over and over again at the end of it. Okay, they'll pick it up. Yeah, maybe. I also think this is just not a game yet. Of course it's not. Since July, all they've done is make this little trailer. They made just that right there. It's probably more of a game than the Knights of the Old Republic remake ever was, though. They're probably operating at the same level at this point. Yeah. So I know we'll talk about the other Star Wars game in a second, but Star Wars has come, it's in a really weird place right now where a lot of people don't like Star Wars. And there's all these reasons from every side of the nerd spectrum, which is fine. So that exists. But the two things that for some reason everybody seems to like are things that are based around the Old Republic and video games and pod racing. That's it. Those are the only two things that people think are good now in Star Wars. So here we got them both. I know it's not pod racing. It's just some other racing. Galactic racing. Yeah. Do they show a pod racer? I can't remember. There was two engines attached to a car somewhere. Yeah. So now we're talking about Star Wars, what Galactic Racers is the name of it. And this game is coming next year. So that's nice. And this is an EA game and it's coming from Fuse, which is former criterion devs. So like that all said, this sounds great. Good, good. Yeah, that's a good sound to me. It all makes sense. It all makes sense. It's baffling that it's taken this long for us to get a criterion Star Wars pod racing game, but thankfully they've done it. Well, Star Wars... Is there going to be a crash mode? I hope so. That's what we need, right? Oh, no. That would be so good. That would be so good. But no, there won't be. It's too good of an idea. Yeah. So, you know, Star Wars spin-offs, they used to be a dime a dozen. And, you know, we used to get kind of genre based Star Wars games. And because they perfected the Star Wars based fighting game masters of Terras Kasey, we were a long overdue for perfecting the racing games. So here we are. Yeah, there's a lot to live up to. This looks really cool. And then my boy, Subolba's back. Subolba's back. He's back and he's wiser. And hopefully he's playing it straight now. There's your connection to pod racing then. Yeah, exactly. There he is. Jessica Subolba. Looking older. Or is that just some other alien from that? And so one thing that's interesting, Secret Mode, is, what, Secret Mode, what have they done? That name stands out to me because... Nick, if there's one person that could just answer things off the top of their head about what companies are trying to do. Nick, tell us. No, my bra- Well, I stall for time. My synapses are misfiring from last night. I was like, I exerted myself too much during the game awards. Yeah, yeah. I'm just trying to look it up. Yeah. Everything is crap. Our publisher. A storied life, Tabitha. Okay. Nutmeg. Yeah, I'd... Still Wakes the Deep. I know there was like, Secret Level. Yeah, Secret Level is like the animated thing, but still Wakes the Deep. Yeah, yeah, yeah. That's a game I played, yes. Yeah. Yeah. What Star Wars Pod Racer, the game, was like a 2000-ish right around there. Amazing arcade game. I mean, there was a home version of it too, right? Yeah. Oh, yeah, yeah, yeah. But it had a build in the arcades. Yeah, it had like a whole custom setup, right? Yeah, which is just really neat. When you see them now, they're like always like sun-beaten and cracked from being in the corner of a mall in 1999. It's so awesome. Yeah. So yeah, Galactic Racer sounds great. Is Star Wars due for a win? Well, they had a huge win this year with Andor Season 2. Fair, fair. Well, I mean, the win is that we're getting the original trilogy, or at least the first movie, right? Yeah, yeah. In 2027. The Undoctored. Yeah, which is like something that George Lucas just swore up and down for so long. It doesn't exist. It doesn't exist. It doesn't exist. Yeah, and then they're like, nobody likes our new Star Wars movies. Whatever we're gonna do. Like, fine. I just put out the old ones. They've been asking for 25 years to go. Put out the old ones again. It's like the fourth or fifth time they've released them in theaters. I know this is a new movie quote unquote, but like, this is like the fourth or fifth round. But it's the first time it's been released unedited since. Right. They did an unedited release. Maybe those were even starting to be touched up before the special editions in like 89, I think there was like a trilogy theater run for the first time where it came back to theaters. And they've done the back to theaters thing. I just hope it gets like really good film print, which I don't think is possible. I don't think that's gonna happen. But that'd be cool. We could talk about it later, but like the treatment that put in Tarantino's movies are getting when they go to theaters is like they got like a 70 millimeter or even crazier, right? Which is like super cool. And I hope that that's what happens. But my overall point is that like that. And then these two things are like totally within the we accept the Star Wars still. It's like the playing it's safe and baby Yoda. Right. Yeah. It's like Star Wars is playing. It's so safe. And this is I know it's a coincidence. I don't think this is all planned. But like if I had to like, you know, shuffle the deck and be like, what can Star Wars put out that gets people back into Star Wars? It's like, this is it. This is the plan. Yeah. A new old new old Republic, a racing game, a new hope in theaters. Yeah. Where is Eclipse? Where's my boy Cal Castis? What's going on? Give me a third Jedi colon. Oh, yeah. I think they are making it. Yeah, they're making it and working on that one. Okay. Leon is in Resident Evil. Let's go. The worst secret. Yeah. Yeah. And it's like, oh, like that's just like this, the Lucas thing. It's like, they're just they just act. They actually denied it, which is just so. Yeah. Nintendo is always doing this to know. No, no, no. Absolutely not doing that. That's crazy. You're crazy. You're crazy. They just gas like you. Yeah. That's what happened this week. That was the we followed the news all week. And they're like, I was like, no, there's no Leon. I just want to know where you got that sick car. It's been like 30 years. Well, it's funny. There's a pressure. He says they have got a deal with Portia for the game. So it's they've got like the license and of course, I love it. Well, I was thinking it's like spy hunter where the jet ski just turns into that car. I mean, Leon's portions are supposed to be the action portions of the game. So maybe hell. Yeah. I'm so the car just becomes like James Bond. Yeah. Like rockets on it. That is the best news that there's a Leon. There's a resident evil four half of this game. How cool is that? Yeah, that's quite literally what the director said is the game is split into two parts. Grace Ashcroft's parts are resident evil to remake and then Leon's parts are RE four remake, which I'm like, the two best resident evil remakes like incredible. I can't wait. Just throw in pot racing and everybody. That's what he does at the end of the game. Leon gets into a pod. I just I like the structure because that's resident evil code Veronica structure is it starts with Claire and then halfway through the game, you're playing as Chris and it's great. I love it. I'm super into it. Isn't that Metal Gear Solid 2 structure where you play for a snake for like 10 minutes and then it changes over to the other guy. I've never played that game. I just know. I just heard my desk name. I heard my desk neighbor at IGN complain about it for three years when I first started working. It's like two hours compared to 10. Okay. Yeah, I'm excited for resident evil. Rock rim February 27th and they said they're going to have a big like presentation focused on it in early in the year. So, you know, did they say something about a demo to because I feel like they always put out a demo for these games like a month before it comes out. I don't know. I'm not sure. But Sam, did you catch that the deluxe edition comes with an RE4 outfit for Leon? Yeah, that's great. That's great. It's great though. Now he has two iconic jackets because this black leather jacket he's wearing looks incredible. Yeah. Well, I mean, the police uniform is always funny too. I think that's usually an unlockable. So that's always fun. Oh, one thing that stood out to me about Leon's parts here though is just he looks like he has more even more interesting like close quarters combat assassinations. He has like, oh, he's got the chainsaw on the pistol under. Who gave him that chainsaw? And then he gets the chainsaw people in half now instead of getting chainsawed in half. I love it. I know we're getting a little bit used to this and it's not really something that people notice anymore. But, you know, the bad guys named in this are Elpis, which is like really strange. But then, you know, immediately they go into the stuff that I completely accept like the bad company's name is Umbrella. And the city's name is Raccoon City. It's like, yeah, that even after all these years, they can't just do a check on. Does this sound stupid if it's going to be a fake American thing? Like, you just quick check. You can do a quick check on this. We're just numb to it. Raccoon City. Raccoon City. I do want to know what the over. What a silly name for a city. What the over under is on Leon's unnecessary backflips throughout the game. Like, do we think it's like two, three? Like how many times is he going to do an unnecessary backflip? Well, he's the one with the chainsaw this time. He only backflips away from chainsaws. Yeah, that was cool. I don't know. Well, speaking of unnecessary backflips, not only did we get two Star Wars games, we're getting two Tomb Raider games, including a remake of the first one, which is just going to be full of unnecessary backflips. Yeah, slow, slow ones too, right? Yeah. Yeah. I think even the dinosaur backflip in that trailer. That's cool. I'm cool with that. This, so the new one looks good or whatever, but the remake looks incredible. I know. I'm so stoked for it. She can do a max pain dive backwards while shooting two handguns. Yeah, I saw that. It's fantastic. Laura Payne. Yeah. It looks great. It looks good. Yeah, I think I'm more excited for the remake than the new game. The new game didn't seem to have much identity yet, so I think we need to see more there. So first is the remake. This coming next year, what is it? The Legacy of Atlantis, remaking the first one. And even in this glimpse, like there's just so many iconic moments and moves that you see. The backflip, the swan dive that she does when she's swimming in the water and the camera angle behind her. I just remember, there it is. All this stuff is just. What the heck? It's just locked into my memory. It's great. I like the new one, like the model for Lara Croft. It seems like they're splitting the difference between classic and the 2013 reboot trilogy. She looks good. Yeah, I like that too. I think the young model looks great. And then the dinosaurs look good. So this is what I was going to ask you about. So there's bullet time there. It looks like it. Yeah, it looks like it. Yeah. I do in my mind think of Tomb Raider having that, but Tomb Raider came out what, two years before the Matrix? Oh, yeah. Maybe three years before the Matrix. Yeah. Yeah. So how it's not in the original game. What's imitating what? Okay. Is that in the original? I don't get it. Can't you just picture Lara doing that? But maybe it's in like Tomb Raider four or something like that. I think that's just the physics of the game. You just perceived it as being in slow motion because of PlayStation one. You could hardly handle its graphical prowess. It does. It does look like Max Payne though. Yeah. Which was definitely post Matrix, right? Yes. Max Payne. That was absolutely. Inspired by the Matrix. A reference to Matrix, right? So yeah. Makes sense. Yeah. It's incredible. It's all Unreal Engine 5, I believe. And one thing that stood out to me about, I think it was Catalyst in the trailer that they show for that. It looks like the original Unreal Engine 5 demo of that like, you know, Avatar kind of going through the mountains and like the sound desert. Yeah. I was like, oh wow, they made it again. That's the fun game we never got. Yeah, they made it again. Yeah, it's true. Yeah. So the remake is next year. Catalyst is 2027. And I agree with what Mark was saying that like, I'm happy there's a new, you're pushing Tomb Raider forward, new Tomb Raider game. This style of game is totally up my alley. But yeah, I'm not really seeing like what the hook is beyond, you know, just another Tomb Raider Lara Croft adventure game. Another adventure. Yeah. You know, and it is interesting, you know, we have a very high fidelity remake of the original Tomb Raider game here. And I'm just thinking like, you know, people were suspecting the Prince of Persia Sands of Time remake was going to get shown during the game awards. It's just, I don't know, interesting timing. And I guess weird parallels that my brain starts to draw. I was like, oh, I wonder if this, UB is like, all right, let's pause the breaks a bit. Let's go back after seeing the Tomb Raider thing. Because this is just the kind of momentum physics based puzzle solving that you would kind of expect from something like Prince of Persia. Yeah. So who's making these two games? Crystal Dynamics. The first one is Crystal Dynamics along with the support studio that I can't think of their name, but this one's Crystal. So that's, okay. They're with Amazon Game Studios. And then Amazon's publishing both. Yes. So yeah, I need clarification on that. Amazon owns Crystal Dynamics now, not Embracer. See, that's where I'm fuzzy. I can't remember if Amazon's publishing the second one or not. Like the actual new game. I know they're publishing the remake. Maybe Embracer sold off Crystal Dynamics. They just showed the other studio. It was called Flying Wild Hog. Cool. That's with, yeah. That's with Crystal Dynamics. It also sounds like something a Japanese developer would think an American company would be going. Yeah, I don't think you can say that on a podcast. That's what they have over there, right? Flying Wild Hogs. Based out of Skunktown, USA. Yeah. Okay. Well, there's no way to know who owns Crystal Dynamics, but Sam, you know, the last new game that they shipped was Marvel's Avengers in 2020. Oh, no. Yeah. And then they worked on Perfect Dark. They worked on Perfect Dark. They've had a bunch of layoffs. And so, yeah, you talk about Star Wars could use a win. Crystal Dynamics could also use a win. Yes. Yeah. I mean, I think it's cool that they were able to split their time between these two. And so, certainly, we'll come out games and one of them is definitely coming out because it's coming out next year. I mean, so that was all happening during all those other troubled times. Like, it's kind of crazy to think about that. Yeah. Or yeah. Also, like, this is just a silly business thing, but like, can you imagine Square Enix, like looking at that Tomb Raider, like 30th anniversary, like remake on Unreal and being like, we don't want this anymore. It just looks great. It looks great. Famously, Square Enix was always disappointed with how Tomb Raider performed, even though it's, millions of copies and Square Enix, oh, it all failed to meet our sales expectations. Yep. No Marvel's Avengers. But now Final Fantasy is failing to meet their expectations all the time, you know. And it's selling well too. I mean, I'll buy it if they're selling. Yeah. What are you buying? They're going back to sprites. Okay. Moving on. What do we think of Control Resonance? Hell yeah. Good. The good kind of weird? Yes. Good. Hell yeah. And then we have God from Sam. I think it looks terrible. Okay. No. No. No. Mark, why don't you explain why I think it looks terrible because I already explained it to you. Oh, I don't remember. Because it's an action game. Because it's a guy. Yeah. It has no, unless you're like, you know, I'm processing it as a control fan is one thing. Just showing this trailer to somebody who knows what control is and is thinking about playing a sequel. It doesn't even have anything to do with control. It's like an action game with an axe or a hammer or whatever. A hammer that's using the elements of the old house. That's cute. There's hits right there. That's hits from the control. Yeah. I think the thing we got to all remember is every remedy game is wildly different than the last one. Which is good. Alan Wake 1 and 2 couldn't be more different games. But Mark, I would argue that Alan Wake 2 is very similar to control. And I think they settled. I would argue against that. No, I disagree. Because they both are based on this fundamental like X files like universe, which is about conspiracy and horror and. Yeah, they're in the same universe. That's the problem with this is that it doesn't look like that to me. It looks like a zombie action game with a guy fighting with that. That's what I'm getting at here. Like, yes, the weird is going to be there. And I see that out here. But like what they showed him like this doesn't look like what I liked about control and how I like. Was it Alan Wake narrating the trailer? Like it almost sounded like it and I couldn't tell. Hmm. Yeah, I think it's a wait and see. But I mean, from what I'm looking at here, remove the control from it. It looks freaking awesome. Look at that. That's so cool. I think this looks sick. Yeah. This is. I think it looks great. Day one purchase. I'm all in. And I'm very curious, you know, this is just its debut trailer. I am curious if they are going to pull an R.E. Requiem here if we are going to get a split narrative. Because it looks like. Yeah, it would be interesting. I mean, it looks like our, his name is Dylan. I kept calling him prisoner six, but Dylan is Jesse's brother. And he, it looks like he's working with the board from the Bureau of Control to kind of fix whatever happened inside the oldest house. And I'm curious where our girl Jesse's at given that she is now the director of the Bureau of Control. So very, very interesting. And again, we did see a remedy experiment with a dual protagonist set up in Alan Wake, too. And I thought it was very cool. So. Good. Well, I said earlier that, that a remedy has not had a, had a miss. And, and so I don't think I'm worried about this in any way, but then Mark contradicted me and said they've had lots of mess. So what misses did they have? A couple. They worked on the Crossfire X single player, which is famously like a two out of 10. And then this year they made FBC. Firebreaks. Yeah. By most, by most accounts of failure. So there's Casey Hudson made Anthem Moment for control everybody. You're welcome. Welcome to Game Scoop where we ruin everything. To be fair though, FCB Firebreak wasn't like it's set in the control universe, but it's a different director, different. It has nothing to do with. Different downpour. It's not, it's not a. And not to speak ill of them. I think that they had a very different goal with what they were trying to do with Firebreak, but just not quite what I think a lot of remedy folks were looking for. Yeah. What I was going to say originally was like with control, if you guys don't remember, it was the E3 where they had the, it was PlayStation's E3 conference where they had, it was like when Ghost of Tsushima was announced and a couple other things. And they like kept moving settings and like people, something like that. Yeah. And then in between of them, like a moving audience members to different things, they had these like burst of trailers and control was just kind of like buried in there. And then we ended up giving it our game of the year. And so it's one of those things where it's like, I don't know if it's remedies, just not as, as like has as much faith and control as, as I feel like they should. But like, I don't know. I, I believe in them. This game looks awesome. I'm into it. I think they're all in on control and I think they are all in on the remedy verse as they've kind of called it. I think it's just up to their, you know, whoever's marketing them, right? Whether if they're partnered with Xbox or PlayStation of, how do we market something that's kind of weird looking? I don't know. But I think they've already kind of proven themselves. They also famously had a lot of issues, like even breaking even when it came to Alan Wake too, no matter how well it was, it was, you know, sold and all that stuff. So it's like a market aid and reviewed. So I don't know. I don't know where they're at with this, but I'm, I'm into it. I feel like they're heavily hinting at a action combat game, a melee action combat game that's like more like Devil May Cry or something. Yeah, it's 100% a Devil May Cry game. Yeah. I mean, I think that's hard to do. Like if you're not, you know, famous for making those games. So that's, that's a little troubling. And then I don't, I personally don't really like that type of combat, but I liked control wasn't really about the combat for me. But when I think about what it was, you just kind of float back and forth and shoot things like almost like a, yeah, but you're, it's a fine. And you had the mind control powers. Yeah. Yeah. And I thought that was interesting and unique. And so they'll probably have something like that here, but like, I definitely, I'm not super into the, the hordes of enemies. I am a little concerned about close quarters combat with Remedy because I mean, if Alan Wake two is anything to go off of Alan Wake and Saga's greatest enemy is a wolf in the woods. Even if I have a shotgun, like that thing is just brutally difficult to try and hit because it's so fast and the aiming is just not quite tuned correctly. Yeah. But bro, how good was Alan Wake two? Alan Wake two. A beautiful game. Beautiful game that was very frustrating to play. You know what's wild at the game of Wars last night? A new Mega Man game was announced and nobody's talking about it. Yeah. Well, I, Well, it's too early. Well, your mic wasn't working earlier. Or your, your, your, your, your, your, your piece. I was talking about it. Oh, okay. What were you saying about it? I'm excited for the little guy. This was a really weird hallway reveal. I thought that was really funny. But yeah, it's looking like it's more Mega Man eight based. And I think that's cool. And, you know, like the stuff, or sorry, Mega Man seven, right? That's the PlayStation one. No. So Mega Man eight is a base. Why must we fight? Yeah. And then what nine and 10 were those like they went back to their style is what I would rather get. This one's more like 11. I like this too. I loved 11. I thought it was great. I liked 11, but you know, it's nine and 10 where my, Dude, What can we get in a Mega Man game that looks like dead cells? Like that's what I want. Beautiful, beautiful pixel art would be sick. Yeah. I mean, Mega Man could use that type of rethinking like where it has complexity bosses, platforming weapons, but it's not a left to right scroller. I mean, that would be cool. Like if it actually got the dead cells, I like as I love me in my 2D side scrolling Mega Man, but please Capcom give me Mega Man legends. I want it so bad. Oh, no. Get him, get him off the moon. Come on, baby. Let's do it. Oh man. I love legends so much. I'm happy that the Capcom has acknowledged Mega Man outside of like a dead rising game, but I'd rather get this than no Mega Man. Yeah. But then also speaking of, do you guys know that Nicolamon is convinced that Pregman is a Mega Man game? Well, I even though they tweeted today and they were like, stop it. We're done. They said that about Leon. They said that about Leon. That's true. That's just a gaslighting abuser behavior. I'm joking. I'm joking. The Anna might be Mega Man. She might be Mega Man. Her arm looks like a Mega Buster. Come on. I mean, she is like a cyborg, right? She is. Yeah. Maybe this is what starts with the Mega Man. Did anybody play the demo yet? It was only on PC. I have not. I'm going to check it out today. How is it? It's super fun. It's 15 minutes or so. But I think the game is really fun to play. It's a third person over the shoulder shooter, but then Diana can hack things. So you'll see right there. I love it. I'm going to go ahead and play it. So what you're doing there is your face buttons. I played on PC. So your A, B, X, Y, those become your D pad. And so you zoom in and then you hack using those. That becomes your D pad. And you could kind of like risk reward. Like how many of the blue things do you want to go through before finishing it? And it'll do damage to them. So you can do that. I'm going to go ahead and play it. I'm going to go ahead and play it. I'm going to play it. I'm going to play it. I'm going to play it. I'm going to play it. And it'll do damage to them. And then you'll pick up little things like defense, lowering thing in my bobbers. And those will get added to the grid as well. And you could choose to go for those and stuff, but like it doesn't really slow down or anything. So it's a risk reward of like you hack them and hurt them and break their shields. But also you're supposed to be dodging and stuff. And so you're going to get really fast for us Helldivers players are going to get really fast to push those buttons. Well, now that the demo is on, you've played it, you can tell us if it was a secret Mega Man game. You pick up another head of the character and then that became your extra life. Exactly. That is actually what happened. And I can't confirm. Pragmata, if you rearrange the letters, it actually says Mega Man. Yeah, Mega Man. Nobody noticed except for me. Merpa Man. I have yet to play the demo. I'll do that after this game scoop. But watching this trailer that they showed during the game awards, the one thing that stood out to me is I really like his running. It looks like it feels good to move around. He's clunky. He's clunky. He's heavy. I love it. He's cool. But it's kind of dead spacey where you're like, you know, you're kind of like. The demo starts and you're like traveling up this thing. There's some platforming because you could jump and glide and stuff like that. And then, you know, you're just going through this area and the next, you know, there's like these crystals showing you that it's like more or less. Okay. You drop off here and then you're like back to the start of the area that you forgot you even began at. So kind of kind of dead spacey as far as like kind of windy and stuff. But then every time there was combat, I thought it was super fun. Nice. Definitely got this game on my radar. You know, well, a company like Bethesda can't deliver a game, you know, aside from like maybe once a decade, it's amazing that Capcom, what they produce. Like they have this and Mega Man, they have Resident Evil. They have their stand-by's. They have Monster Hunter all the time. Street Fighter. Exactly. And it just goes on and on and on. And they have time to experiment with this little stuff. Like that's, it just feels so old school and interesting that there's a Japanese developer just like cooking out whatever they can. Some things they hit sometimes, but they keep on going. They keep on trying things. I think it's great. If anyone can remember that this, that game was in the PlayStation 5 reveal. So that's how long this game has been kind of showing. Oh, I thought it was more recently revealed. I didn't realize that. Early 2020 is when it got revealed. They delayed it indefinitely in one point, but they kept working on it. Yeah. The joke is she brings up her sketchbook and it's just dates crossed off and it's like the new one. And the most recent one was just a question mark. And then now we finally have a date. At any point did she deploy a shield that was just a circle of leaves that really helped? She turned into a dog. Is that what we're at? Yeah. Yeah. Exactly. You wrote her across a gap. I was like, wait a minute. That's going to be in that Badger game, I'm sure. We can talk about that Badger game. Sam, you're right about Capcom. They're one of the most successful modern AAA developers. They figured out their pipeline and they can just consistently release multiple high quality games year after year. Whereas, look at Ubisoft, look at EA, look at, like you say, but not many of them can do that anymore. Square Enix, I would say, is also. There's no one there's like brand synergy reasons for them to do that. Like even like with Amazon games, they are doing a Tomb Raider show and they have two Tomb Raider games coming out presumably at some point when the TV show comes out. Fallout has season two drop in next week. Oh my God. And there is no Fallout 3 remaster. There's no Fallout New Vegas remaster. There's a Fallout 76 update. There are some 76 updates that added to the goal. 76 and shelter. That's always what it is. You know, I feel bad just because I don't play that game and I know people do, but also like, come on, man, that's not what I'm worried about. Come on, what are you doing? Don't try to make me think that's what I want. That ain't it. Sam, you mentioned Bradley the Badger. That game looks very cool. That's a new game. I had the pleasure of talking to the two lead designers on that game. One of them is Davide, who is the designer of the two Mario plus Rabbids games. Those strategy games are very cool. Oh, cool. The other guy, Christian, was he's the lead designer on Red Dead Redemption and Manhunt. Yeah, I'm right on. A ton of other games. And yeah, now they're making this new 3D platformer that is 100% inspired by Banja Kazooie and Conker's Bad for a day. But then also Parody's other games. So in their debut trailer, they've got there's a Badger born world. There's a cyberpunk world. There's so fun. Last of its world. I couldn't tell. Halfway through, I was like, is this a game maker? Like where it's like silly and you could like make your own games? Yeah, it's just the premise is he's inside a video game and he has games, the tools to manipulate it in real time. Yeah, I think that and that's why it was like part of it's like making platforms from whatever and everything. That's I'm glad that we were able to clear that up because that was a little bit confusing. However, I really like the Conker comparison because Conker did just rip through Parody levels at the time. That's what it did. Like, you know, it would do like a zombie level and a shooter level and I had bullet time on the Xbox. And the matrix is very, very funny. So I mean, I think it's really great. We we on this show crave some kind of twist on the modern 3D platform is this always looks like Galaxy level. Or I mean, it's our Odyssey level of like that type of twist, you know, I just think it looks fantastic. It's like Astro Bot. Astro Bot. Astro Bot. There we get. Yeah, exactly. I was just going to say, like, it looks like this stuff. This is this is part of the game. There's going to be some live action stuff in the game. But it's like Assassin's Creed where they're like, yeah, they're going to the Animus. It's going to be something like they're playing coy about it. But this is not just for this trailer. There's going to be some sort of live action aspect to that badger works for the Illuminati. Yeah, exactly. But then it turns out the Illuminati were good the whole time. Evan Peters is there. Quicksilver. Yeah. Yeah, that's a good catch. I couldn't really tell that was him. He's is he voicing Bradley the badger? Yeah. This this game when I saw it stood out to kind of the promise of this indie game that came out earlier this year, I believe called Ruffy and the Riverside where the whole premise it was like a 2D platformer in a 3D environment where you would copy and paste elements of the environment. And this looks very similar to that in a more, you know, I think a higher budget way. And I was very excited about that game, but I didn't release too many good reviews. So that one looks really cool though, just like the way that that it was great. Very clever, like mechanic overall. And it looks like this is kind of channeling something in a similar regard. Yeah. The devs of this game were telling me, you know, they both have been working in the industry for like 30 years, worked on a ton of games. The team on Mario plus rabbits 2 was like 450 people. Oh my goodness. Yeah. There's like currently 24 people working on Bradley the badger. So that they wanted to go back to just having a small team. I bet that's like, yeah, such a sire relief. Yeah. How do you wrangle 450 people? Well, 400 of them just have to like answer to Nintendo about, you know, Mario's mustache having not enough pixels in it and stuff like that. Yeah. Are we allowed to make Mario go? Oh, Mario doesn't use guns. He uses blasters. Thank you. Okay. What else? We got to release it for a Cirrus. I think that's some Mark joint. Yeah, it is. It actually got delayed at the game awards. Oh, they just said they released it. They were like, I thought it had been coming in March, but then I saw like an April day. And I was like, wait a minute, hold on. Maybe I was wrong. So they just delayed it without mentioning it. Hey, that's the best way to do it. It was a stealth delay. Yeah. And then they got it on. Yeah. A little too much talking in the, I was like, hold on. Why is there all this cut scenes going on? I just want to shoot stuff. Yeah. That's because they got the, they got Rahul and they were like, they got to, they got to get their monies worth there. Yeah, fair enough. Yeah, it looks cool. I loved Returnal. And so this looks just like, this looks like Orange Returnal. I'm super in. Orange and Orange Returnal. Yeah. Yeah. Returnal was blue Returnal. Nick, thanks. Maybe they're in the same universe. Oh, they probably are. And then when they make, there's going to be a third game where they have to clash and it's going to be blue and orange. And that's perfect marketing material right there because that was like the video game cover contest for the last like 15 years. Yeah. No, I think it looks good. Housemark is one of my favorite game studios ever. And so it's just one of those things where it's like, you just, you know, you're in for a good time when this game comes out. It's going to be atmospheric. The music is going to be good. Gameplay is going to be super solid. Yeah. What more can you ask for? Probably the biggest The Forest fan at IGN. Aren't you hyped for that one too? Definitely, definitely a big fan of The Forest. Stoked for that one. This one was so confusing to me. It's called Forest 3, right? Yeah. I remember being a game called The Forest, but I never heard of The Forest 2. And this one, they just dropped The, just Forest 3. It's called Sons of the Forest. Sons of the Forest. Is the Forest 2. Yeah. The Crunchy One Cheese. There's a song about it in Sons of the Forest. Yeah. They're definitely, definitely doing a new approach on this one because like, you know, normally it's, we're on a plane. The plane crashes on an island and now we got to like survive for cannibals from cannibals. And it's like, obviously they're in space now. That's cool. That's, that's dope. But once you land and you, you see the cannibal and then you kind of see the dark trees, you're like, okay, we're, we're here. This game is probably a few years out. I don't, I don't expect it anytime soon. Sons of the Forest barely went into 1.0 a year ago. Oh wow. And that game had years of trailers before it came out. So I would assume this is a while out, but. Or maybe they just all the more need to start another section of their studio and they're getting to work on it because it looks, it looks surprisingly far along if this is real stuff. Yeah. Yeah. Maybe. Bull shots, right? Yeah. Territory. Yeah. Yeah. Yeah. Because some of the Sons of the Forest first, first look trailers were really, really cool looking. And then the game came out and you're like, oh, this is just straight up a sequel to the forest. Okay. Dammit. But yeah, the futuristic stuff looks super, super cool. Like a gun like that. That's, that's, that's super rad. I do. Have you, so did you, had you heard of Sons of the Forest once you mentioned that? Yeah, I did. I didn't realize it was a sequel to the forest. Have you heard of the forest unleashed? Nope. Oh gosh. The forest awakens. See those are just. Maybe the forest be with you. Are these, are these tree punching games, Mark? Yeah, tree punches. Yeah. They are, but they're not cozy games. So there is a little bit of a difference there. You are chopping down trees, you're building a base, but it's for survival. It's the rust outside of it, right? Naked interface. Yeah. You're not, you're not necessarily like, you do have a hunger meter and stuff like that, but it's like, you're not necessarily tending a farm. You're more or less surviving. There's also like a mystery to the world, right? It's not, it's not. Yeah. There's caves. There's like spooky stuff. There's, there's a story. There's caves you dive into and learn. There's a tons of lore in this. So, yeah. Isn't there like a war with three arms? Four experience being excited. Does she have like three arms or two heads or something? She was like one of the protect. I just remember the, the cult, the AI companions being fascinating to me because they just behave strangely. Yeah. Yeah. When, when you're talking about a game where you crash land on a planet and you have to survive, Sam, don't you think they should make a scavengers rain game? Oh my God. Make another season. Oh, but that was, that was bouncing around studios after the first season. Well, it's on Netflix now, right? It lives on Netflix, but there's not getting, but not renewed necessarily. Yeah. Maybe, maybe you would love Subnautica, Damon. Cause that's a game about crashing. It's all underwater though, right? Yeah. Yeah. Very scary underwater too. Ocean is scary. It's endless ocean, but scary. Oh, uh-oh. Uh-oh. Are we still here though? Uh-oh. In the hit PVPVE extraction of venture game, ArcGraders, you can team up in a squad of Trio's, Duos, or even venture onto the surface solo. But beware, the surface is a death trap overwhelmed by mysterious and relentless machines known as Arc. Every trip top side is a desperate fight for survival. Shape your legacy, scavenge for valuable loot, and try not to die before making it back to the underground stronghold known as Spiranza. You can jump into ArcGraders, winner of the game awards best multiplayer game of the year, right now, available on PlayStation 5, Xbox Series X and S, and PC via Steam, the Epic Games Store, and NVIDIA GeForce Now. And keep an eye out for the Cold Snap update coming December 16th. Alright, mopping up the game awards announcements we got to talk about. The grossest trailer of the show. Oh, god. Uh-oh. I love it. Oh, no. I loved it. Divinity? It was divinity, yeah. No, yeah. The recovery version. Lords of the Fallen II was also pretty gross, but not anywhere near as gross as divinity. So, listeners, if you haven't seen this trailer, if you're not too squeamish, I recommend you go watch it. It'll probably be the grossest thing you see today. Yeah, there's no content warning or anything. I was so excited for that man to explode into a blood monster just to get his pain over with. Is it why you don't burn people alive? You never know. It was very funny. Everyone was like, okay, this is all fine. This is all fine, but the second you see a breast, everyone was like, what the heck? This is horrible. Let me watch a man get burned alive though. That's fine. Now, this is exciting. It's the next game from Larian, which obviously just did Valder's Gate III. Huge hit. And I love the Divinity Original Sin games, both of those, but I haven't played the other three or four Divinity games before that. But they're saying that this is going to be their biggest game yet. And as Nick can attest, Valder's Gate III is pretty big. Yes. I mean, so. It's a big game. Bigger than that. That means I think this one also is probably quite a ways out. Yeah. Yeah. What year is it? 2025? I'd say 28 for early access because they did early access for Valder's Gate III and then probably 30 or 31 for full release. Can't wait to buy it on Early Access Day 1 and never touch it until it hits 1.0. That's what I did with Valder's Gate III and it paid off. There you go. It's funny that. We gave the early access version of Valder's Gate III a 7. That's crazy. Oh, man. I did not know that. And it is a very different game at its early access as well. Yeah. Kind of rough UI. It surprised everybody. Yeah. It almost is like, that's almost kind of scary to release an early access game that almost killed what? Like killed excitement for what ended up being one of the best games of the generation. Yeah. Yeah. I completely agree. Is this, I think when we were watching this role, like kind of role, there's like, which game is this? And there was some speculation that it was the Witcher and like that because it has that kind of vibrant village. And then of course, like a monster being tortured that probably ends up being a good guy. Like that all those themes are there. I thought that was interesting, but I don't think the Witcher would ever go this gross. Yeah. I thought it was a Diablo 4 expansion. Oh, really? Whatever the hatred thing is because they also have. The Diablo trailer was crazy too. Satan's real big these days. We love the devil here. Oh, Jeffrey. Well, I'm excited to play this whenever it's done in a few years. And like I said this during the game wars, but the thing that has me most excited about this is that Larry and Fooley owns the right to the world of Rivalin where Divinity is set. And so the fact that they don't have to kind of play nice with the IP of, you know, Wizards of the Coast and Dungeons and Dragons as an IP, they get to have full reign here and do whatever the heck they want, which is super exciting from a storytelling and just creator standpoint. They get full creative control. Do you suspect that they would make a Divinity game now be just exactly like Baldur's Gate? Like Baldur's Gate 3, so it'll just like be completely like have that update to it? Yeah, I think so. I think that's how Divinity Original Sin 2 is, right? It's more like that, but there's no like inter-character cutscenes in the way Baldur's Gate 3 has. Baldur's Gate 3 is a little more cinematic. And the camera's still kept up pretty high. I was going to say the camera locked up up high is like a different thing, right? I don't think there's any going back to that. I think the original Sin 2 is very much like a very classical like CRPG point and click style RPG that I think is very tough for people's first time if it's their first time playing this kind of game. Yeah, yeah. Baldur's Gate 3 is the perfect like training wheels to get you into the Divinity Original Sin 2 because, you know, as soon as you finish Baldur's Gate 3, you're going to jump into Divinity. And you would expect like Divinity to almost be Baldur's Gate 3, 2, and cater to the same audience because they want to attract like the people that like the romance and the, you know, and the options and all that stuff that people like about. Yeah, I don't think Larry and can make a game that's not like full of player freedom anymore. I think that that's for better or for worse. I think that is kind of the corner they've backed themselves into where it's like, and which is probably good for them. That's probably what they want to make. But like Baldur's Gate 3 just had so much freedom. You could you play multiplayer, split screen and completely play two different games where one person's in a cut scene. Somebody else is in Act 3 like you could do anything in that game. And so it's I expect this game to be huge. What happens to the desert thing? The desert thing? Desert thing. Yeah, the model with the monolith in the desert. Oh yeah. Where does it go? I forget all this stuff we talked about yesterday. Where does it go? Where does it get housed after the game awards? They just get shuffled over to Larry and headquarters and where are they like London or Poland? Poland? Yeah, Polish developer. Really, they're another Polish developer. Again, it's a similar Witcher vibe to it too. I mean the thing that happens in the sky look like the conjunction of spheres from the Witcher. Which is why I thought it was a Witcher 4. Here's the whole idea of like looking at these silly villagers like punishing something that turns out to be much more powerful than them. That's such a Witcher concept. Yeah, there's like full on fan theories of what the overall premise is of this Divinity game. Just in regards to the gods being dead and because the gods are dead this demonic entity can now break free from hell or whatever. And now you got to deal with that. Plus the hobbits are there and they're weird. Anything that channels Wicker Man 2 I'm all in. I love the Wicker Man so much. The bees! The original Wicker Man. Not the bees! Not the Nicholas Cage one. That's the only one I've seen. You've actually seen the movie? I've only seen that meme. I've seen the Nicholas Cage one. I think I saw it in theaters. The original one's very good and still very scary. Okay, lots of fun announcements last night. Lots of games to look forward to over the next many, probably many years. I played like I said play about 30 minutes of Terminator 2D. No fate last night so far so good. Seems like what they promised. It's like a Super Nintendo style. Like if a good T2 run and gun Contra style game had been released alongside the movie in 1991 this feels exactly like what it would be. One thing that was a little... You said you played 30 minutes you're halfway through the game. That's kind of crazy. I've seen some of the reviews have said you can finish the game in less time than it takes to watch the movie. Alright. Is there co-op or you just... It's a single player game. I don't think there's co-op. I had some notes. And there's multiple... Is there alternate pads or stuff like that? Yeah, there is. There was a trailer called the Decisions Trailer. And it was like something happened in the trailer and they're like this happened because you did this. So on your next playthrough you can do this and it'll change this outcome. And that's kind of like their draw because the whole point is like time travel. I think we all got to spend some more time with it so we can see if that's the... That is truly the hook because that is a really good hook because it's a game about time travel and game about consequences of past actions. So that would be cool if that was the twist. There are four difficulties. I forget what the easy mode is but normal mode is no problemo. Hard is the hardest as a Lovista and then the hardest difficulty is Judgment Day but it's locked until you finish the game. Nice. And then there's lots of call-outs to other things. What happens... So the game opens up with a scene that... There's only hinted at in the movie. Sarah Connor is trying to train John. Like trying to teach him how to shoot a gun. Right. Because that happens off camera in the movies. Well, it's... In the game you're playing through a section before she's committed to the insane asylum. Before she's like caught trying to set a bomb in Cyberdyne or something. Yeah, because they kind of refer to her like his training and that movie after she's had it. So you're in Mexico, she's trying to train him and then some guys show up and they take John and then they punch him in the stomach and throw him over their shoulder and walk off screen exactly like Double Dragon. Exactly. Oh, wow. That's really funny. And then a lot of the gameplay feels like the arcade Robocop game. If you remember that because guys will like pop out of windows and when you shoot them they fall down to the ground and it looks very much like Robocop. So you play that section of Mexico then the second level is her in Cyberdyne trying to set the bombs but she's arrested and then she has a flash. I guess she flashed back forward where you play as John, grown up John in the future in the third level there. So that's what... I like how the T-1000 is pursuing you in that level. That was really cool. Just popping out of the background. Did you see Max's video about all the Terminator games? Oh, no. It's good. So he did a video that's like all the weird Terminator games that have come out. I highly recommend watching it on IGN. They show a lot of footage of the arcade game, the one of the two Oozies. Yeah. And which got conversions to Revolution X, the Erasmith game at the time, which is funny. But in one of the levels you're in Cyberdyne and the enemy is a bunch of scientists and they throw beakers of green liquid at you. That rocks. You're just quittering scientists. And he points out like, why are they doing chemistry? It's a robot laugh. Cool. So that's fun. And then also, as I mentioned, limited run games, the green jaws. There it is. Yeah. There's the scientists. And there's Max. They're bringing Jaws back. The NES game. It's called the Jaws Retro Edition. And this is a, you know, this is kind of an infamous NES game. It's brutally difficult. Not a good game. I had this game. Sam had this game too. Yeah, I got it as a gift for Christmas and it's clearly a bargain bin game like a year after it came out. It's one of those games I played a lot, but it's just, it's almost impenetrable. It's like hard to figure out exactly what you're supposed to do. There's like an RPG mechanic. Yes, exactly. Yes. I think we were supposed to read the manual. I would have read the manual. I always read the manual. I was still confused. No, we threw a moi. I think I threw mine. Yeah, I don't think I read the manual, but any, but to your point, if you watch a speed run of it, it's actually really amusing because you have to just go between these docs over and over again. And then you get Jaws to come out and you kill them. Like that's it. That's the game. Normally to like, you get that to happen. Do you remember if you spent a long time harvesting jellyfish and like playing what you may have thought of was the game? Yeah. All of a sudden Jaws or baby Jaws have come out and just kill you. It was crazy. The game is like two different modes, right? It's like over on, like on the ocean boat travel and then this underwater fight, right? Yeah. And then when you weaken the real Jaws enough, then you have to, this like first person where you're controlling the boat. Yes. And Jaws is probably up and you have to stab Jaws. You have to stab Jaws. That rocks. I love the Jaws. The Jaws power. He's all powered up. Yeah. Is there somebody put a like, it's like, it's like ET, like somebody put a lot of thought into, you know, making it an elaborate non-platformer game that was like based on a movie, but it's, it's executed so poorly that I think in so many people had it that it is really funny to, to be certain. That's our rules, man. Dude, that parallax on that water is so good. It looks really good. It looks good. The game is very colorful and I think it has pretty good music, even though it doesn't have any. Dude, if you just, Is it LJN? Is it LJN? Yeah. Oh, get him. Oh, didn't get him. See, this would be so popular. There's no explanation for why you didn't get him. I know. You just throw a VHS filter on this, some lo-fi music and just get the back and forth of the boat going left and right. That's a YouTube 24. It's like seven video, right? That'd be as the kids say, a vibe. Yeah. 24 hours of shark-stabbing vibe. So they're, I love it. They're adding the ability to save anywhere. You can rewind. They're having achievements and trophies. A music player in a gallery. But do you know there's another game, an enhanced version in this package? No. I didn't know that. It's a massively expanded multi-chapter adventure filled with nods and homages to all four Jaws films. Wow, that sounds impressive. New question objectives. Sounds like a Terminator game. There's four Jaws films? One, Jaws, Jaws 2, Jaws 3D, and Jaws the Revenge. The Revenge. Jesus. Is it all the same shark? Oh no, because they kill it every time. But I think it's the same shark family. Yeah, the family gets revenge. Got it. They add new abilities and weapons for your boat. More challenging enemies, more ways to deal with them. They call it a robust realization of the NES games, role-playing elements and inspirations. I mean, it sounds kind of like dredge. Yeah, actually. That's awesome. Everything that's been happening with Jaws, including the pinball machine, everything kind of missed the 50th anniversary. I just think it's weird. They did do a reissue of the pinball machine for the 50th, but yeah, it's just strange timing for everything. It's all been a little delayed, I think. The pinball machine is amazing, by the way, the Stern machine. I did a video with it in March. Yeah, it's really, really cool. It has just tons of footage from the first movie integrated and call-outs. It's a wonderful pinball machine. It's really, really good. Mark, have you seen Jaws? No. I've been to Universal Studios. I just couldn't see the Jaws there. Yeah, I saw the Jaws there. That's the TLDR version. Yeah, he's like, I was miserable making this movie. It is the best Christmas movie ever made. You got to watch it this holiday season. I haven't seen Die Hard either, so I'll have to compare the two. That's completely insane that you haven't seen Die Hard. Well, I've seen one of them, the one with the live for your Die Hard. That's the one I've seen. I love it. Wow, I think Damon might be signaling the producer to kick you off the show in real time. He knows who I am. He keeps inviting me back. He's just pointing at Mark and doing the wrap it up signal for people that are just listening. You should see, I mean, I think Die Hard and Jaws are both great movies. I think Jaws is one of the best pieces of film ever committed to theaters. It is unreal good and still really fun to watch. I just watched, I've been sick, so I just watched Shawshank Redemption. Now that's a good movie too. It has nothing to do with what we're talking about. It's a good movie. Even Little Stevie King wrote that one. Yeah, he did. That is a good one. Someone might cry blast for me. I like Jaws a lot. I think it dips a little in the middle, gets a little slow. You know, you're a 3D guy, Damon. OK. A little talky. 3D is definitely the one I watch the most as a kid, although. Yeah. Well, 2 was on TV all the time, so I constantly saw Jaws tear up SeaWorld. What was 3D about it? It was like SeaWorld. It's one where you wear the cheap red and blue 3D glasses. Oh, sick. And it takes place in like a SeaWorld type place. Yeah. Oh, no. Yeah. It's good. They're all stupid. They're stupid fun. One is a legit good movie. Yeah, it is a fantastic film. Yeah. And the part where it drags is the part where you get to watch people smoke in 70s clothes a lot. And it's great. Yeah. While we're talking about movies, real quick, extracurricular activity. I saw Kill Bill, the whole bloody affair. Me too. It was basically a religious experience for me. It was so good. Damon, I'm going tomorrow. I have 70 millimeter tickets at Alamo. It's like a 130 PM. I could not be more excited. It's like four hours, right? It's four and a half hours. Four and a half. Yeah. But it didn't feel like it. Intermission? Yeah. There is an intermission. Oh, my God. I couldn't do it, dude. No, they're so good. What did you think? I mean, I had the best time. It was the best. My wife went out to dinner with a friend. So we got a babysitter and I just went to see Kill Bill. I spent four and a half hours in the theater. I got a half bottle of wine. It was the best time. Is it just a legit third movie? No, no, no, no, no, no. It's the two movies together. With some modifications to make it kind of, there's like this cut of the movie that exists called The Whole Bloody Affair that only Tarantino apparently owned the film print for. And like previously you could only watch that film print at his theater that he owns here in L.A. But in order to do it, you had to do like a whole contest essentially of every day in December, every week in December, they would show one of his movies and then if you collected a ticket from each of those movies, you would then get invited to watch his print of The Whole Bloody Affair. And then you had to take your shoes off. Yeah, kind of. And now you just get the whole thing now and it's such a beautiful experience. During the House of Blue Leaves segment, there's this beautiful like just 360 around the entire restaurant while the 567-8s are playing. And just the sheer mastery of the camera, I started tearing up in the theater. I was like, this is incredible. It's beautiful. I will be honest, my eyes were not dry the entire time. Yes, right? Oh, wow. Oh, man. I've never seen Kill Bill. I've never seen Kill Bill. But I love Quentin Tarantino. You know, of course it's like, you know, it's 20 years old now, so it takes me back to that time in my life when I saw this. I was living in Chicago. The internet was still fun back then. They make some slight changes. There's additional animated footage to the flashback for Orenishi. It shows a little bit more how she gets her revenge and it's good. It's very fun and good. There's some slight changes at the end of the first one when you cut to Intermission. In the original film, the final line of the movie is Bill saying, spoilers, does she know her daughter is still alive? They just omit that. So if you're watching this for the first time, it's a surprise to you at the very end that her daughter is still alive. And also during that, the fight scene at the House of Blue Leaves, in the original theatrical cut, they had to make it black and white. They had to turn it black and white for a certain point. They don't do that here. Keep it in color. What do you mean they had to? To get an R rating, to not get a... Oh, that's so funny. Yeah. And it's just, it's so goofy. So I'm like, come on guys. It's so good. Yeah, 100%. Did you get to walk? And like, how do you measure blood and quartz to not get an X rating or an NC17? It's just silly. So did you, did you see it on film by chance? Not me. Mine was digital, unfortunately. There's a theater in LA called the Vista, but I didn't want to drive to it because it's very far. Yeah. And then you got to do a track. No, I think it's a total, like, I saw Hateful Eight and it was more than 70 millimeter. It was a bigger film format, even than that. And it was magical, you know, just to see the film. And so that is one of the biggest draws for me is I love Valomote Theater and like, they project really nice when they get film. And so that's going to be great. I'm going to get some Bloody Mary's, going to get a pizza and watch the whole thing. And by the way, my band just played with the 567-8s in Japan. That was one of the bands that played with the X-Roll. Oh, that rocks, man. That is so cool. And they were a surprise. We knew this was happening, but there was, they couldn't be listed on the bill for some reasons. And they got on there and played and they were great. And I have great video of me going absolutely nuts watching them up front. That's so cool. The show was great. Did you bring your show and tell, by the way, Damon, speaking to you? I thought about it, but since you had it, I thought maybe you could just hold it up. Yeah. Oh my gosh. Sam and I are both owners of the making of Quentin Tarantino's Once Upon a Time in Hollywood. And it's huge. That's a huge. It's legit big. Like this is difficult right now. Like just holding it to read is actually a little bit. It's not for lack of writing too. Like I read it for the articles, not the pictures. And it's seriously, it's a 500 page book about day to day set development. Right. So it's like it has, it has like just a tremendous amount of like cool, just background stuff. You know, I'm a hundred pages in right now. So, and I've been reading it like this before I go to bed. Don't drop it. Yeah, exactly. It's like that's a broken nose if you drop it. So I've been doing that and I love it. And it's a little like the writing is a little bit like worshipy of Quentin Tarantino and it starts out with a lot of like, you know, this great script and then like, you know, he keeps these things under wraps, right? So like people were coming to his house to read it and it gets tattered and it's like they tell this whole story. Now I'm in the casting part though and it's really great. Like Viggo Mortensen and Nick Cage were a pair that he considered. Yeah. And like which one would play which like is like crazy. Yeah, that's where the started literally. Leonardo DiCaprio, Brad Pitt were the final thing. At one point the studio said, well, if you cast Brad Pitt and Leonardo DiCaprio, here's the thing, if you you're Quentin Tarantino and if you cast Brad Pitt or Leonardo DiCaprio, that's two stars and the studio will still make money. If you cast both of them and you're Quentin Tarantino, then that's three expensive people and we won't make money, but we'll make a great movie and we're in the business of making great movies. That's what they said was the story. And then they did that. I was like, what? I'm pretty sure they made money. He is a great movie. It is. Yeah. And I bet they made money too. But yeah, there's just so, so much incredible photos and behind the scene detail and stuff. And you know, I mean, I needed no convincing that this is, you know, one of the most fun movies probably ever to work on and everybody that touched it just seemed to have a blast. You know, like these stars couldn't wait. And like, you know, Margot Robbie wasn't the most famous person in the world at the time, but she'd done itania and Quentin Tarantino like wrote the movie for her. He said, yeah. Well, she had just done, she had just done Wolf of Wall Street with Leo. Yeah. That was kind of the first big movie for, I think. Yeah. And she had done, she had done Suicide Squad. Right. That came afterwards. No, no. He had known about that. One of those movies had come out and she had, she had had a breakout role in that somehow, because there's two of them by the time. Once upon a time. Anyway, they're first. She was in, but okay. Anyway, we're getting into. Anyway. Okay. Let's bring this episode home. It's time to, that brings us to video game 20 questions and our suggestions. This week comes from Jake from Bournemouth, UK. I really enjoyed the top 25 games of the century so far list. He said, all in all a great list. There's a couple of guys that I've been talking to. I've been talking to him for a long time. I've been talking to him for a long time. I've been talking to him for a long time. Great list. There's a couple of gaps. I'll have to fill, because I've never played tears of the kingdom, Mario Odyssey or Uncharted 2. Wow. Wow. Well, you're in for a good time. And he says, I would suggest football manager for 20 questions, but it's an annual release and I reckon it's a bit niche. So I will go for my personal favorite redacted. Please, not like cricket. Well, the manager would be interesting because it's like, you know, it's a, it's a non-action sports game. That's kind of a strategy game. I like that. We might not have got it, but I will. I like it. Let the questioning begin. All right. Did the game come out after 2010, January 1st, 2010? No. Oh. 2010. Very specific. Is this game made? I like even numbers. Is this game made in Japan? Yes. Nice. Boom. Uh. What was this? Oh, go ahead. Would you, would you say multiplayer is the main focus of this game? No. Did this come out between 2000 and 2010? Yes. Okay. So we got a decade. Yeah. Did it come out on a compact disc based medium? Yes. That's five. Was this game made in Japan? Yes. Nice. Boom. Uh. What was this game made? Oh, go ahead. Would you, would you say multiplayer is the main focus of this game? No. Was this game exclusive when it came out? Yes. PlayStation or PlayStation 2 or GameCube. So PS2 or PS3 game, GameCube. Yeah. PS3. Uh. The platform that it was exclusive for was a first party? Yes. First party Japanese title. How to be Nintendo or PlayStation. Was it a Nintendo game? Yes. Okay. GameCube. GameCube. Or I guess it could also be a Wii game. Yeah. Or Wii U. Is this game on the Nintendo Wii? Yes. All right. Hey. Wii. Would you call motion controls like a key element of this game? Yes. That's 10. I bet it's Metroid Prime 3. Corruption. I started playing. Just because it has a little bit of a tie in it. And also we haven't talked about Metroid, which I think is great. I started playing Metroid Prime 4. Yeah. It's great. So everyone knows. I've never played a game that I've not got very far in. Is this game set in space? No. Not okay. All right. Let's see here. Motion controls are heavy. That eliminates both Mario Galaxies and Metroid Prime. Maybe it's Link's crossbow training. Yep. I mean, but this is our boy's favorite. One of his favorite games. That's your. Hey, I thought that was redacted. Is it? What? He said it was his favorite redacted. Right? Yeah. Well, what if I told you Link's crossbow training was my favorite Wii crossbow based game? Of all of them to choose from. Maybe favorite tech demo? Yeah. Do you play as a character in this? Like, is this a? Never mind. Hold on. Let me think. I'll try to describe what you do in Wii Sports. You do sports. I mean, you play as a me in Wii Sports. Yeah. Yeah. Is this game used as your bonus of characterization? No. No me's. So not Wii Sports Resort or anything like that. Yeah. Yeah. This is game star a recognizable Nintendo. Character. Yes. Oh, okay. Is it set in the Mario or Zelda Unis universes? Yes. It's got to be a Zelda game. It's got to be the Donkey Kong bongos game. No, that was GameCube. Yeah. Maybe it's. Is it a mushroom universe game? No. That's 15. Well, it might be the crossbow game. Do you play as a? Or it could be Skyward Sword. Do you play? Yeah, I play Twilight. Yeah. Do you play as a wolf in this game? You can. Okay. So it's Twilight Princess. There it is. There you go. Twilight Princess. There we go. Is this game the Legend of Zelda the Twilight Princess? Yes, it is. Yes. Let's go. You can. Yeah. 2006 for Wii and GameCube. And then 10 years later, brought to the Wii U and the HD version. Mm-hmm. We used a lot of questions, but I feel like we got there pretty quick still. Yeah, it was rapid fire. The Wolf of Miibo was so fun because you could just pop it into Breath of the Wild anytime you wanted. I got a kick out of that when Breath of the Wild was new. Same. I love Breath of the Wild and Tears of the Kingdom so, so much. I'm ready for another one of these. Ready for another. Like a classic Zelda? Classic, you know, kind of going through dungeons. What about Echoes? Did you like Echoes? I loved Echoes of Wisdom. Great game. See, you got your classic Zelda. Give me another 3D open world Nintendo. That's a Pokemon game. What are you talking about? How do you, I'll feel about Twilight Princess today? Because I never finished this game. I was just, the waggle controls really turned me off to it. Yeah. I do think the GameCube version is the definitive version of the game. Especially because Link is left. It's backwards though. Well, I think, no, the Wii one's backwards because Link is right-handed. I know, but everybody played the Wii one so you have to call the GameCube one. It's also 4x3 which is really annoying when you go back to play it. Canonically, Link is left-handed actually. Yeah. This is also coming after Wind Waker which to me is so much more visually. Yeah, I mean, the one thing I'll say, this game, despite having a very slow 2-hour opening, I think it's some of the coolest dungeons in a Zelda game apart from Skyward Sword. And I think it's just a really cool, fun take on just a more mature Zelda quote-unquote. And I really like the environments and the enemy designs. And also, yes, the little, the spinning top device, all-time gadget. So fun. You see, Damon, Zelda's like pizza. When it's bad, it's bad. When it's good, it's still pretty good. You probably played it when you were under 13 years old. Just like pizza. The first two hours are rough. I'll give you that. The rest is pretty good. Yeah, I, that's very, I know we say that games have slow starts, but when I replay this, it's really tough. Like you do a lot of the herding and you do a lot of, you heard the goats or whatever, you do a bunch of the talking in town. It just takes a really long time to get out of their version of the Kokiri Forest. But after that, it still takes a long time because you get in all these wolf tracks. And you're like in the dark world and you can't do this. And it's like after the fire dungeon, then you get into kind of a Hyrule Field type flow and you're running around. But it is really like, it's just a little bit restrictive as a Zelda game. And Skyward Sword is too. So they, they got more and more away from that Legend of Zelda just drops you on a rectangle. And they're like, you figure it out, you idiots. Like I admit, you know, and then that's what was so refreshing about Breath of the Wild bring it back. So I think people will like, if they haven't played this game, they won't understand it. Like we didn't, you know, it really lost its way, but then also was also perfecting a different thing, which was like dungeons and collection and almost like Metroid like gameplay. It was like almost, you know, that type of thing where you're kind of returning to areas with your hookshot to get stuff. And then you're returning to areas with your metal boots. And it's, you know, it's not, it doesn't feel like the Zelda's that people have been playing for the last decade now. And it features an optional dungeon. I'm always a fan of a game with an optional dungeon, the Cavern of Ordeals. The Cloud Cuckoo Land dungeon is wild. Sorry, that's in, that's in this one, right? Yeah, that's in this one. The one with the very scary chicken man. Yeah, I got scared there for a second. I was like, wait, no, is that Skyward? Nope, it wasn't. Submarine. I want to do, I want to do a quick two minute extracurricular. I forgot, but I remember I wanted to talk about it. So I'm a huge fan of the show Spartacus. It's a great show. Just rewatched it. The new series is out now. And it's a what if series where they could see a couple of characters that died. They just, they just, it's Lucy Lawless and I don't know the actor's name. Asher. And they're just like, well, I said the actor's name. I know the character's name. Anyways, the show starts and Lucy Lawless is just like, hey, you know how you died? What if that didn't happen? And then the show just starts and it's great. And I think more shows should do that. Whoa. I think more shows. What is going on in the show? That's pretty tame compared to the other stuff they do. Oh man, I need to watch this show. Oh dude, it's basically porn. You don't have children around. But it's, it's so good. And I wish more shows would do that. Well, you should watch Spartacus because so here's real quick. Season one had a guy named Andy and then he got sick. So then season two is a, it's a, it's a flashback season. Nick, have you seen the show? No, no, I didn't do something related to Spartacus house of Asher for work. Oh got it. So, so the main character ended up dying from cancer. So then in season three and four, it's Andy McIntyre who's playing Wolverine in the new Wolverine video game. So if you want some, some, if you want some, or I'm not Andy McIntyre, I forget his name. Anyways, he's great. The shots are so tight they have like no budget. I love this idea of them just being like, it's that seriously the first five minutes of the show. Is there just like, Hey, you died, but like, what if you didn't, you want to live in that world and he just wakes up and the show just pretends that like he didn't die. It's great. That happens in every Jaws movie. I love them. Shark back. All right. Well, nicely job on 20 questions. Thank you for the suggestion. Jake from Bournemouth UK viewers listeners. If you have your own suggestions for video game 20 questions, email them to me the email address gamescouped. And that is all the scoops that we have for you this week. Thank you, Nick. Thank you, Sam. Thank you, Mark. Thank you to Ty. Happy happy Jaws season, everybody. Happy Jaws season. Happy Jaws season. Shark week. Thank you to Ty working behind the scenes to make this episode possible. My name is Damon. We will be back next week. We have one more scoop before we're going to take the week of Christmas off, but next week will be the Damien Awards. And then we'll take the week off. Oh, annuals. And then we'll take the week of Christmas off, but then we're going to squeeze in an episode between Christmas and New Year's. We'll record on the 30th of that week. So please be excited for that. My name is Damon. This is IGN GameScoop and Round. Thank you. I'm going to go to the beach. I'm going to go to the beach. I'm going to go to the beach. I'm going to go to the beach. 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