Game Scoop! 841: Xbox Invites PlayStation to its Playground
90 min
•Jan 23, 20264 months agoSummary
Game Scoop! 841 covers Xbox's Developer Direct showcase featuring Fable, Forza Horizon 6, Beasts of Reincarnation, and Kena: Bridge of Spirits—all coming to PlayStation 5 and PC. The hosts discuss Ubisoft's major restructuring, game cancellations including Prince of Persia: The Sands of Time Remake, and celebrate arcade game anniversaries from 1976-2001.
Insights
- Xbox's multiplatform strategy signals a shift from hardware-exclusive focus to becoming a publisher/service company, reducing incentive to buy Xbox hardware
- Ubisoft's cancellations and restructuring reflect unsustainable development cycles where 5-6 year production timelines create massive financial risk in volatile markets
- Fable's open-world design with dynamic NPC routines and physics-based combat represents a return to immersive RPG design that had disappeared from mainstream gaming
- Game Pass distribution model enables niche/experimental games (like Kena) to find audiences that wouldn't justify $20 standalone purchases
- Baldur's Gate 3's minimal onboarding and environmental puzzle-solving approach contrasts sharply with modern tutorial-heavy design, rewarding player experimentation
Trends
Cross-platform game releases eroding console exclusivity as business modelExtended development cycles (5+ years) becoming financial liability for major publishersReturn of immersive sim design principles in AAA games (dynamic NPCs, physics-based problem solving)Game Pass enabling experimental/niche game releases to reach viable audiencesJapanese game studios (Capcom, Square Enix) outperforming Western publishers in release velocity and qualityArcade game preservation and anniversary celebrations driving nostalgia-based contentMotion control gaming (Wii era) legacy games becoming cultural artifacts and family entertainmentNarrative-driven fantasy TV (House of the Dragon, A Knight of the Seven Kingdoms) competing with game narratives for audience attention
Topics
Xbox Developer Direct 2025 showcaseFable open-world RPG design and developmentForza Horizon 6 Japan setting and arcade racingBaldur's Gate 3 onboarding and difficulty balanceUbisoft game cancellations and studio closuresPrince of Persia: The Sands of Time Remake cancellationGame Pass distribution strategyArcade game anniversaries (1976-2001)PlayStation 5 multiplatform releasesNPC routine simulation in gamesPhysics-based combat mechanicsGame development cycle sustainabilityResident Evil 3 Remake speedrunningMonster Train vs. Slay the Spire comparisonMinecraft multiplayer family gaming
Companies
Xbox/Microsoft
Hosted Developer Direct showcase announcing Fable, Forza Horizon 6, and other games coming to PS5 and PC
Ubisoft
Canceled six projects including Prince of Persia remake, closed two studios, and restructured into four creative houses
Playground Games
Developing Fable open-world RPG, transitioning from racing game expertise to fantasy RPG
Capcom
Praised for consistent game releases and quality output, contrasted with Ubisoft's struggles
Square Enix
Referenced as Japanese publisher maintaining multiple annual releases while Western publishers struggle
Double Fine Productions
Developing Kena: Bridge of Spirits, known for unique art direction and experimental game design
Game Freak
Developing Beasts of Reincarnation, a non-Pokemon action game with advanced graphics
Larian Studios
Developed Baldur's Gate 3, praised for minimal onboarding and environmental puzzle design
Resident Evil/Capcom
RE3 Remake discussed as thrilling speedrun-friendly game with strong visual design
Nintendo
Referenced for Wii-era games and legacy motion control gaming experiences
HBO/Warner Bros
Producing House of the Dragon and A Knight of the Seven Kingdoms fantasy series
Konami
Developed arcade classics Arkanoid and Salamander (Life Force) from 1986
Sega
Developed OutRun arcade game (1986), influential driving game with strong aesthetic
Midway Games
Developed Rampage arcade game (1986), pioneering multi-player quarter-muncher design
Exidy
Developed Death Race (1976) and Chiller arcade games, known for controversy-driven marketing
People
Damon Hadfield
Host of Game Scoop!, leads episode discussion and provides gaming industry analysis
Justin Davies
Game Scoop! panelist, discusses games and provides gaming commentary
Nick Lemone
Game Scoop! panelist, analyzes game design and mechanics, recently finished Baldur's Gate 3
Sam Claiborne
Game Scoop! panelist joining remotely, beginning Baldur's Gate 3 playthrough, recently visited Japan
Peter Jackson
Director of Lord of the Rings films, provided new introductions for Fellowship theatrical re-release
Tim Schafer
Creative director at Double Fine Productions, described Kena as 'weird but chill'
Jared Leto
Star of Tron: Ares film discussed as unsuccessful vehicle for the actor
Quotes
"They have not taken this series or really, there hasn't been a series that has taken a swing at a big open world with a kind of Majora's mask level of people living their lives that you can manipulate"
Sam Claiborne•Early in Fable discussion
"The thing that really won me over, apart from the gorgeous vistas and like Sam said, the very strong art direction is the weight in movement and combat"
Nick Lemone•Fable combat analysis
"It will be a small miracle, though. This comes out and it's good because it's been in development for so long"
Damon Hadfield•Fable development concerns
"The game just says yes to everything that you try. And that's really hard in the beginning. Like you will get your ass kicked, but you eventually kind of get a sense"
Nick Lemone•Baldur's Gate 3 design philosophy
"You can't keep getting away with this. But it's like when you have like, when selling 10 million copies of your game is not enough, it's like you have to figure out a different way to do business"
Damon Hadfield•Ubisoft sustainability discussion
Full Transcript
What's up, everybody? Welcome to IJ and GameSoup. I'm your host, Damon Hadfield. Joining me this week here in studio are Justin Davies. And Nick Lemone. I'm back, baby. And Sam Claiborne joins us from his room. Now, I was in studio for a special episode of GameSoup this week. And this is not that episode. This is true. Not Hunter. It's a special in my heart. That's true. That's right, actually. Yeah, we recorded a special episode, which I believe will be out next week. So please be excited for that. Nice. We've got a great show for this week. Lots of fun stuff planned. Sam just started playing a game from recent years. And many consider it to be an all-time classic. And I very much look forward to getting his initial thoughts on that. We've got some more news from Ubisoft that sort of continues. It's some unfortunate news from Ubisoft. They've canceled a bunch of games, including a game that seems like it should have been a pretty easy layup for them. And I've got some arcade anniversaries, notable games with notable anniversaries this year. I've got just an incredible show and tell. So lots of fun stuff coming up. But first, today was the Xbox dev direct developer direct first one of the year. First big show of any of the three main three console manufacturers. And Sam, what's what you just said? Oh, God. What? I just think fabal looks so good. Okay. Yeah, I agree. I was like, what is this? The sound not like fabal, but no, it does look great. Okay. That's absolutely blown away. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. I think the Hobbes. Yeah. Anyway, that's right. So Goblin. That's where I am. Tell us why you were so impressed, Sam. Well, I so they have not taken this series or really, there hasn't been a series that has taken a swing at a big open world with a kind of Majora's mask level of people living their lives that you can manipulate and do a bunch of things with. Like, that's the cool thing, right? Like Mary. And I think we can. What's that? Apparently you can marry every NBC in the game. The fact that they're real NPCs that have routines and have, you know, have their whole lives that they live in compared to like oblivion. Yeah, compared to like, yeah, exactly. Compared to like kind of like, you know, the even Skyrim had like, you know, some named NPCs, but a lot of like unnamedless villagers and stuff like that. They're not simulating their lives. Yeah. And it seems like there's that. And then I just think that it exudes style instead of just open world like realism, right? Like it's all like rounded, cool, weird mushroom buildings and, you know, little story books areas. And I love the big, the big vegetable area. And then just the whole concept of the Ender's Game style giant falling and rotting across the landscape. Like all of that is like pointing to a, we just scratched the surface of the big, really in depth giant open world fantasy RPG. Isn't that what we all want? Yes. Yes. Yeah, I think they're playing the giant. I don't know his name, but he was from the IT crowd. That guy. And I love him. So I'm not going to kill him. I'm going to try at least I'm going to try not to. Can I try and help him and then marry him? I guess I'm going to try. Yeah, for sure. Yeah, I think you're going to find out maybe he did, he did really horrible things or something. And then I make that choice. I don't care. The IT crowd wipes the slate clean. Nick, what do you think about Feeble? I think it looks great. I was very skeptical going into this showcase. I was like, OK, what are we actually going to see here? But honestly, the thing that really won me over, apart from the gorgeous vistas and like Sam said, the very strong art direction is the weight in movement and combat and stuff like that. It looks like every action has some sort of consequence, whether you commit to an attack or not. And the physics-based stuff that I'm seeing, whether you have like a giant sledgehammer and you're going in Hobbs all over the place, that's the type of combat. I just deeply, deeply enjoy it. Reminds me a lot of the same inertia of something like Shadow of the Colossus, which has its very distinct feel and weight to it. I think it's just a thing that a lot of games don't do particularly well. And I was very surprised to see it here. And I think it looks pretty fun. Yep, agreed. I mean, I think that we talked about this in the show last week, maybe. But like, you know, the Fable Games are not, they were not fully open-world games. They were kind of like corridor-based and you would go region to region and just have it be sort of a big open-world fantasy RPG. Like, everything for a while was a witcher like. And then suddenly, just as quickly as they appeared, that type of game just kind of disappeared, right? And so to have it be back and have it be, you know, not take itself too seriously, that absolutely is up my alley. I do like this automatic crossbow. It's pretty sick. That looks all right. And I want to knock around these little hot guys with my hammer. That looks good. It looks pretty funny, dude. I mean, it's not like, it's not like, there's levels of humor. Like, is it telling jokes or is it just kind of off-kilter, right? And it definitely has more of that vibe, too. Terri Pratchett style. Yeah. It's looking good. It's looking very promising. It will be a small miracle, though. This comes out and it's good because it's been in development for so long. And, you know, it didn't suffer the fate of perfect arc, right? Wasn't canceled playground games, a very talented studio, but they make racing games. You know, they never made a big... They're good at open-world racing. Open-world racing. They are, they are, too. Yeah. So anyway, I just, if after all that, they're actually, they're actually able to land the plane. And it's just, this is as good as the fables we've all been hoped for. Small miracle. And it's not, I mean, it's not Lion Head, right? Like, this was one of the fables as Peter Mollinus, franchise, right? You know, it's never assured that to sort of baton pass that to new studio, new team. Then they have to wrestle with some kind of hard questions about like, what is the definite, like, what makes a fable game, a fable game, right? And when you win, you have new leadership sort of making some of those decisions. It can be a little bit fraught, but like, I'm very interested and impressed with what we got today. The New LinkedIn Hiring Pro can't undo your last hire, the lone wolf, who you thought was a good collaborator because you didn't have the right candidate insights. But once you hired them, it was all hoarding, info, declining meetings, and howling at the full moon. But LinkedIn Hiring Pro can find you a perfect fit by using insights from the LinkedIn network to give you a short list of the best fit candidates. Higher right, the first time, with LinkedIn Hiring Pro. Post your first job today and get 100 pounds off at LinkedIn.com slash AI higher, times the conditions apply. For to Horizon 6, coming May 19th to Xbox, and then coming to PS5 later this year, which we should also mention, that was actually a pretty significant announcement for fable. Yeah, coming in in autumn this year, two PS5 same days Xbox day and date. That was a big surprise for me. Yeah, actually, I think yeah, for sure, all four of these games are in the direct, you're like coming to your own PC and PC. Yeah, cool. No word of any switch to news, which is a little bit surprising too. I think kill, nothing else could work up for this day. Anyway, let's stick with For to Horizon 6 for a second. This game looks so good. Instantly became one of my most anticipated games of the year. I love For to Horizon 5. Maybe the only way to improve it is just to pick it up and just plop it into Japan. Yeah, I mean, the For to Horizon series, it feels, I mean, I know that millions and millions of gamers like it, but it feels tailor made for me in the way that I engage with racing games. It's like I'm pretty casual and I mainly just like to jump on those games and screw around and actually sometimes my favorite thing to do is everything but the racing, like, you know, the tricks and the stunts and the, you know, the elimination, you know, challenges and like, you know, it's got that open world vibe of like just go anywhere and do all kinds of interesting fun little challenges. And like, so really for me, like, it's just about the setting and like the Japan setting just looks amazing. It couldn't possibly be more perfect. Yeah, this is a scene that won me over right there where they're drifting down the mound with cherry blossoms. I'm like, this is the high end, like high resolution initial D game that, you know, initial D's been long dormant for a while. But get this as long as the soundtrack has some EuroB, like deja vu plan. Just, oh, man, I'm ready to drift down some mountains, baby. They I'm going to know you were just in Japan. But I don't think you were driving around the countryside though. No, not this time. I've taken trains to country side. I would love to drive in Japan. I'm trying to think I don't I had friends driving us around a lot in the countryside, but I didn't drive. But it looked very drivable and fun. I didn't play the last horizon. And I know it's like the best one. So I think this will go really well for me. I think there just looks like a game to look for. Two plus. It's like what it's may, right? Yeah. It's also summer games. The best thing ever. Summer games are the best thing ever. It's so the horizon series is so approachable. And like, you know, look, if you want to be really hardcore, turn off the sim elements and, you know, it never gets as hardcore as a for it's a non-herizon. It just for it's it never gets like quite that hardcore. But if you literally do just want all the drive assists on, you can turn them on too. And I usually end up landing somewhere in the middle. I also think like any single player racing game experience, just the sever rewind feature at this point. Because like, oops, nope, that didn't happen. Let's just go back 10 seconds. And I'll take that again. And they're just chill, right? And so like, just when I want to inhabit this space and just drive around, like, Nick, you and I were both saying, like, we're not massively graphics guys. But then we were watching this footage. And it was like, that's like maybe we are graphics. Be looking pretty. Yep. So soon. I don't forget the features call, but in five, I like to try on the like arrows on the facts. You have to be like aim the drive assist. Yeah, yeah. It's just makes it so much more arcade. It turns it into an arcade game versus a sim game. And the players have the luxury of toggling between the two, which is great. I think it's really funny that they throw in like consumer cars, like even if they're like, you know, from the 60s or something and they're cool looking. But like, they keep on like even the shot here. They keep on showing like, you know, just some like crappy like Mazda hatchback, like racing alongside the cars. And I think that's like, I don't know why that stuff's in there. I think car people care and it's funny and everything. But like, I think I just, I just think it's hilarious. There's no greater joy than buying your first real life car in game and just getting to live experiences that I never got to experience in my 89 Supra. Yeah. Yeah. And Connie X sunbird. Well, I'll have to find one of those. I mean, it was my first car. Oh, man, just look at the drifting inside like in Tokyo proper. It looks like you saw like, you know, on the out like a Kawago Chico area or like just outside of Mount Fuji. So many cool like just idyllic locations. And Hokkaido. It's crazy. Confirm this is actually what Hokkaido looks like. We, we rented a car up there this past January and drove and it is. Basically a snow canyon. Yeah. I love drive through. And I love, you know, I mean, the Japanese setting was leaked a rumored, you know, before it was kind of officially announced. And it's one of those things of the moment I heard it. I'm like, oh, that's perfect. Right? Like I hadn't thought about it ahead of time until I saw the rumors. And then you can just instantly clicks into place like all the different car, like the car culture that was so prominent there. And just the variation in, you know, urban environments and rural environments and the drifting, you know, just the different vibe. It's just, it's perfect. I mean, it's a perfect idea for where to take this franchise next. Okay. Now my batteries are dead. Look at that. In Station wagon. Just tearing down the hill. It's beautiful. It's so funny. Why, why though? So funny. There they are. It's like seriously like a 1985 Subaru Outback. Yeah. It is, it is very cute. It's so weird. I like to think you that. I don't care to talk about it on the show, but I like that they have these classes of events that kind of force you to raise these shitty cars. Yes. Yeah, get out of your comfort zone and try new stuff. Yeah. I do think that this game will be the like, I've always contemplated going like full sim and getting like a steering wheel and gas pedals. Maybe this will be the one I do it for. Maybe you can just play with that steel battalion controller. There you go. For shadowing. Okay. And then there was beast of reincarnation from Game Freak. It looks cool. Yeah. Speaking of games that aren't coming to switch. Yeah, exactly. Do our Pokemon do. Look at this. I like what that. Yeah. It's like is this illegal? Can Game Freak do this? Yeah. I think folks about fans at Nintendo say that. Yeah. The point I'm making is it looks much more visual advanced than anything we've seen from Game Freak before. It's not cartoonish. And also I don't play Pokemon games, but aren't they kind of known for being super buggy? At least the modern ones. I mean, not running super well. It has become their reputation over the last couple of years. I mean, it wasn't for a couple of years. Yeah, it's a little bit sad. So here we see something that's reminiscent of like stellar blade or what's a what wild hearts. Very evocative of like near. Like big third person action game. Japanese setting fantasy monsters. It's just like, well, like post apocalypse very dark. All about loneliness. We have our main character. I think her name is Emma. She teams up with the wolf. Looks very cool. I like the mix of fantasy with the sci-fi apocalypse. It looks neat. A little bit of fantasy like with these leftover mechs everywhere. I think it's great. It's like after the war, but the war was giant mechs. Speaking of giant mechs, there was a Gundam in the end of that. At the port. Yes. Was it actually a Gundam? I thought the giant robot foot. I was just like, well, I mean, I think if I explain. I think if they're going to do. I think in Japan is like, it's either Gundam or like Makross, but more people. Yeah. I would argue in the US, no Gundam. So probably that. I think that the that your Gundam sickos are like, I recognize that. That's what's actually specifically. That's the idea. I didn't see the. The. Yeah, exactly. The Gundam version of the Nike swoop wasn't on the speaker. Do you know what is a modern day? Anyway, there's a modern day example of just master of licensing. Like the put their license anywhere and they usually do a pretty good job. And that's Toho in Godzilla. Yes, sure. So do it. I guarantee you Xbox Toho will allow you to put Godzilla into orthoresis. Thanks. We contemplate here at the office, buying the like 49 foot, uh, Paps blue ribbon. God, yeah, it's just a giant comes with 99 cans of beer. Yes, it's great. I love that thing. And the, uh, the art of the cans is actually really cool. It's original artwork from cool, very talented artists. That's cool. Um, okay. And then finally, there's Kiel next from double fine. Sam just played a game from double fine. Um, that I don't think he was super big fan of, but Kielin is like, uh, well, yeah. I don't think you like it. No, I don't. I don't like it. Yeah. And then finally, um, I think Tim Schaefer called it, uh, unhinged, but chill on this weird but chill. His little weird bridge. Yeah. I was very funny. And that's pretty good description. There must be like a directive at double fine. Like, yeah, if we're going to make a game, it can't look like any other game out there. Yeah. Because every game that they put out is like, well, I've never, I've never seen anything that looks like this. Yeah, I like that double fine still seems to have some level of permission to just kind of do the thing. Yeah. Um, you know, they rarely affect. Really affect. Really affect. Really affect. Yeah. And like, yeah, I'm kneesha for night. This was my, my favorite little anecdote about Kielin is that this game, they talked about this game in 2017. As, you know, our little skunk works like, yeah, we're working on this game called Kielin. And it wasn't in full production at the time, but it was exactly what, like, you know, you'll use a killin to make your own little pot. And like, it's shape and size. We'll influence your, you know, how you move and how you do it. And then, you know, lo and behold, what nine years later, like, yeah, we just did it. We made it for real this time. Yeah. I mean, double fine. I do genuinely like, I may not love all of the games they put out, but I love that they are something that if a studio that is a vocative of the early era of the PlayStation, where they're just putting out. Strange and interesting titles that may not be, you know, blockbuster video games, but they're certainly interesting and there's nothing like them. And I'm glad they exist. Yeah. Yeah. I mean, they have a good chance, you know, they'll be on, they'll be on Game Pass. So they have a good chance of like finding an audience like, you know, realistic as sad as it is, like a this game or 20 bucks on steam or on, you know, PSN or Xbox store, like, it'd be a little bit challenging to imagine it would find an audience. But when everybody gets to try it, then the game can kind of have a chance to succeed on its own merits. And I hope it gives people, you know, I hope people feel like it's worth their time to sort of try a new experience. I think they missed an opportunity to put a apostrophe between the L and the N to make it look like killing. Killin. Yeah. That would be pretty good. Do you think that I couldn't tell? And this is a long segment, by the way. So I kind of like, you know, my eyes glazed over. But do you do real time with your friends design your thing and then go beat each other up and break it? Because that would be like rampart. I think that's kind of fun. Or do you like to do the design, you know, at home by yourself and then fight people later? That's what I'm curious about. Yeah, I guess it's unclear. Like, are you, is there like a character creator? And then you can go off and use that character multiple times over or you make your character every time at every match. Yeah, I think that's an order. I think that would probably get old after a few matches, right? It would be kind of sick though to have like a permadeath thing though. Yeah. Yeah. Yeah. No, that's cool. You had 60 seconds to design a mug and then like you got it put it together and then you just go bash it. Like, that's kind of fun. Yeah. But I don't think that's what it is. I don't know. It's interesting. We'll see. It's coming out this spring. So anyway, all four of these games are coming to PS5 and PC. So like these developer or directs are like there are also four PlayStation. Yep. Yeah. There's now. Yeah. Except, you know, Xbox just they now start doing this direct Xbox developer's direct. Yep. But then in the direct, they're saying this is going to PS5. This is the FIs. They should start saying that like make their announcement to everyone, not just Xbox gamers. They play such a game as we're going to show you some new games coming to PS5 this year. Yeah. Because they're a publisher now, right? Yeah. I mean, it's probably better from a marketing perspective, right? They're because I still, again, I like my series X, but there you don't need a series X to play any of these games. No. I will be playing all on PC, but not trying to even sell you hardware anymore. But if you want to plant first for one of the games, what do you want to play? I think it's worth there you go. I mean, I'm not, I'm not mad about it. It's just interesting. Why are you so mad about it? I'm not mad about it. Okay, I mentioned last week I was playing dispatch. I liked it a lot. I finished that. Great. I really, I super recommend watching and playing through dispatch, but you know, by like the, I'd eat episodes. I like the back four episodes. I was really in a rhythm with that little real time strategy dispatch game. I was really enjoying it. Yeah, it's cool. I actually kind of wish there should be a way to keep playing that somehow after you finish the game. Yeah. I like a rope like mode. Yeah. It's crazy for that. Yeah, that'd be really good, you know, DLC or post launch content. Also, someone who used to live in torrents, it's really cool that the game is set in torrents. It's exactly. Yeah, I love that. Yeah, it's like, that's right next door to me. Okay. So dispatch is great. Sorry, you pull up the beer all day, but I wasn't going to spend much time on that. I wanted to get to Sam finally, finally, finally, finally start playing Baldur's Gate 3. We have to. Yeah, I was impressed. And then I hope there's not a game that will take my attention away from it for a little while. So when you start that game, there's this famous thing where, you know, Twilight Princess has this infinite tutorial that goes on for like, you know, six or eight hours. And you heard sheep, talked everybody in town, you slowly work your way from like probably a wood sword or something. I don't remember. And then there's this game where it's like, okay, you have you already have three rings worth of actions for everything. Everything, you know, you have to learn how to dice roll. Like you don't know that you can highlight things to open them right away. They kind of tell you that later. Nothing's made clear to you. Should you do a sidequest or not? You only find out once the thing kills you because you don't know what to do. Um, there's got to be a medium between those two games. Yeah, Baldur's get a right. I love that it's one of my favorite games I've ever played in my life. But like, look, there's no denying that like the onboarding for new, like if you're just jumping into that game cold, like it's easy to forget that like it's a little bit. It's a little bit tough in the open hours. Yeah, it is daunting. Yeah, there is an element of I didn't discover the hot key for jumping until like 15 hours. And I was like, this change is that I've been pulling it out of her rings. Yeah, I would. It's ridiculous. I would. This doesn't happen often, but I highly recommend looking up the, um, like a YouTube video. I think we have a great IGN. Things the game doesn't tell you. A guide about it. And highly recommended because there's a lot of things the game don't tell you. Quite to the point because sometimes those are for like once you're, you know, three or four or five hours in. I need to play a little more far. Look up. Game help. I'm, and I will do that, but it really doesn't make sense. I do have questions. So I have this quest to remove the brain slug from my head, right? Like that's like the overall thing. There's no waypoint. I like that. I think that's kind of neat. Like you've got to figure your stuff out. Um, but I do keep on stumbling across side quests. And they're all kicking my ass. So it's like, should I not be doing side quests until I do some main quest? You should be doing every side quest. Yeah. Really? I think so. The game will kick your ass, but I think it's just a matter of like the Elden Ring. You don't do that. You're like, you should not be going in this area right now, but this game is not telling me. There's very, there's very little areas you don't belong in in the act unless you are in a, like a late game dungeon. Well, you maybe should be like, uh, you're literally like day one. You played it last night. Sam. Yeah. So if you're that early, I don't know how many companions you have yet. Like you should get a full party. And then two. Yeah. So you should get a full party. You maybe can get one more party member. And then you might be powered up enough to start doing some side quests. And you should probably go see get off you haven't found them. You should find some bandits that are that are trying to, what are they trying to do? Break into a big wall. Yeah. Break into a big wall. I like an abandoned church area and there you can probably be. Yeah. I'm in the middle of that. So I got the people at front to scatter with some kind of warlock thing that I had. And I went inside and then I killed the first person because she attacked me. But I wanted to be more smart and talky. And then I went to the next room and like four people killed everybody. So I remember it's, it's, I thought I cheated that battle and I thought I cheesed it. But then what, what you're actually doing is no, this is just the whole game is, um, you know, take advantage of your environment. What I did was I put all my guys on one side of a door. And then I let them, I let them come to me through the door. And I don't mean the whole game is like door games. Like, yeah, I just mean like, um, really taking advantage of your environment and, you know, getting elevation on people and like, you know, manipulating line of sight and manipulate. Hey, they're not going to be able to reach me this turn because they're too far away. Like, at the point, yeah, choke. But the most real nice is that it's like, uh, it's like a total save game. Like you need to save before you do everything. Yeah, yeah. Yeah. Yeah. If you're, if you're, if you're, if you're really stuck, if you're truly stuck, you can definitely quick save abuse, like quick save and then like, wait till you get a chance of it now. Yeah. Like, yeah. Like use, use grease. It's also not a game to hoard. It means no, like there's no use. Like there's, well, you might not have any in your inventory yet. But there's like literal jars of grease that you can, that you can throw to like, trip, like enemies will trip over it. But like, what I mean by that is like anything that's in your inventory, don't hoard it. Use it all. Like you got a bottle of water, throw it on the floor and shock it. Yeah. Yeah. So it's got that bio shock sense or freeze the bottle or freeze, you know, so stuff, stuff like dip, dip your swords in the torches, catch them on fire. So yeah, I saw that dip motion and I was like, what the fuck? Fire. If you dip, if you dip your weapon in fire, then it's just free damage any time you use that weapon. Free real estate. And, but, and you don't even need to, it's like, well, I don't have any fire. I also died by standing in fire, but I didn't know that that was happening. So the dip action is like, for example, like I said, you can dip your weapon in fire and that deals bonus damage. And people are like, oh, that's neat. But, but, but, but the ball, the ball, there's gate differences like, but you can carry a candle with you for the whole game and then just set it on the ground and then you always have access to that. So it's like, the game says yes to everything that you try. And that's really hard in the beginning. Like you will get your ass kicked, but you eventually kind of get a sense of like, oh, like I can knock this, this chandelier down onto the guy. So focus on environment more. Focus on environment. I'd say just take some time to look at all of the different commands that are available to you and be like, oh, what's throw? Everything's out work. Like you can pick up, like the game just says yes to everything. Like, if you don't have the strength, you can do this, but if you have a high strength character, you can just pick them up. You can pick them up, throw them into a pit. Like it just lets you do everything. Are you playing on steam deck, Tim? Is that possible? No, I'm playing on my series. I mean, it is. Yeah, it's available on theme. It does. I don't think it would run. It does work on steam deck, although I have heard that act three. It starts to get a little bit choppy. Got it. Oh, I would not expect this game to run on that. That's surprising to me. I played it on my Mac in it, Randwell. Man, just seeing this footage, I'm like, do I want to do another run? Well, that's what I was just going to say. So I actually fired this up two nights ago on Tuesday. There's nothing new coming out. Just playing completely random things. I never finished this. There are more batteries of it. Next battery's out now. So I never finished it. So I pulled my save 60 hours in, act two. I'm just kind of like staring at the screen. Okay. Who are these people? What am I doing? How does it all control? In these dark lands, the darkness hurts me. I have to find light. And I just couldn't do it. Yeah. So, Sam, I'll just start over. I'll play along with you. Okay. Sounds so great. Start from the beginning. Because then I can actually ask you about the actual questions. The one my last piece of sort of ad hoc game help advice would be the long rest a lot. Yeah. You have a sense. Yeah. I just figured that out. It costs you resources and it costs you money. And you feel like you like that because you use two breads in a fish or whatever. Yeah. And it is cute. But the game narratively feels like there's this time pressure. I can't long rest a lot because you know the grow. Yeah, because the branch plug. Yeah. And the brain plug and other stuff. But the reality is long resting triggers cutscenes and advances. It doesn't advance time. I don't know. It's a little bit harder. It says a lot of inter party stories. Yeah. Your party members will have character arcs and like side quest stuff that gets progressed in those long rest. But the thing that you need to be mindful of is usually near the end of an act is when you've got a long way to go before you get to an end of an act is when triggering a long rest could potentially lock you out of some content. So it's very it's very rare that it's required. But once you understand how a long rest kind of works functionally, you get a good idea of like, OK, I shouldn't long rest here or I should. But also take advantage of the short rest. It is similar to it is similar to red dead. That's a good analogy. Like, but when you so. Yeah. I rolled a character and it's a blue lady that looks like an endorian from star. And then I believe a warlock a drought warlock, huh? OK. That's pretty sick. Dark elf warlock. I have no idea. I have no idea. I have some kind of like elder to attack. Elder is blast the most functional. Elder to last. It's incredible. Yeah. Once you level up highly recommend the upgrade to that that lets you push people off cliffs. How you got that? Yep. That's very funny. It rules. OK. Well, I'm still getting rolled up. I'm going to get a little bit more. That's very funny. It rules. OK. Well, I'm still getting rolled, but it sounds like I didn't do anything wrong yet. You have shadow heart. That's the lady who bangs. Yeah. Yeah. I have her. I would also say if you're from a highly recommend respect in her as soon as you have the ability to. The class that she's paired with at the beginning of the game is I would argue the worst class in the game. I mean, you know, the game. The game is tough. It's tough at first before you have your skills. But if you're feeling it especially tough, it's you just keep finding another party member and you'll be okay. I tried to pull a guy out of a rock that it didn't work. Oh, I was going to go back now. It would have been my other party member. Go back and go back. He's pretty good. Did his arm fall off? I wasn't. It was stupid. It was like a gated thing. It was like you need to roll like more than a four. And I didn't twice. Yeah, that's like this is this is what's not cool about dice. If you have a save from before that, you might want to I do. Okay, you might want to you might want to redo that. Okay. All right. And then Nick just finished. But that's surprising, right? That'll let me blow past them. Yeah. Yeah. You just just finished balls. You get through right? Yeah, just finished it. Man, well, all time. It's very good. And then you went right on and you played the resident with three remake. Well, I did a RE2 OG, RE2 remake, RO3 OG, RE3 OG. And then RE3 remake deep in it because I'm all in on raccoon city, man. Yeah, I love it. I got bad news for you. RE2 remake is better than three still. It's like three remake. Two remake is better than three because it's just a little bit. I do think two remake is an overall more enjoyable game. And I think you get more bang for your book. That said though, yeah, RE3 remake. I think I was mad about it at the time. The game came out because I spent $64 on it. And I think, you know, not to associate a cost with a runtime of the game. But I think Capcom kind of gets it a little bit for this game because they paired it with a multiplayer mode that no longer exists. So that's how they justified the ratio. But that said, honestly, all the stuff people were complaining about that they cut for the RE3 remake after playing. I was like, it's fine. You cut the clock tower. Not a big deal. That's fine. I think that this game is just, balls of the wall the entire time. It is just such a thrilling joyride. Yes, there's a lot of linear sequences and stuff like that. But it just looks so damn good in the RE engine. It looks so good. And like Jill is fantastic in chemistry with Carlos is just, yeah, it's so good. We've been spending a lot of time with Jill lately for a project you'll be hearing about very soon. So that has made me want to revisit the Resident Evil 3. This game rocks, man, RE3 remake rules so hard. And it's the perfect like bite-sized speedrun game because I think when I finished my run on a hardcore, I was like, like, three hours and 50 minutes. And now that I know exactly what I need to do, I think I can get under two hours. And Justin, anything you've been playing? I've been here all week. So I'm kind of between games. But I did rediscover and I have been playing monster train because it's on Apple and K. That was my plane game on the way out. And I've been playing a run of two at night before I got a bed. I don't have anything new to say about it. Like the game ruled before it still rules. You know, I like that. I think it's still on Game Pass. Like it's on Game Pass. It's on Apple Arcade. It's off and on sale on Steam. Like I think Damon, you said, I don't remember. Like I don't know if it's a hot take anymore that it might surpass Sly the Spire as like V. Rogue like deck builder. I personally like it more. And even though I love Sly the Spire as well. I know Nick's not going to get on this train with us. I love that. I will hop on the monster train with you. But I can only go so many stops. I love monster train. Don't get me wrong. I think I just really enjoy the path making. And I think the orange. I think Sly the Spire is a harder game. And I enjoy that about it. You guys should try to watch her. It's really good. And so we have been in LA all week. But when I get home, the other thing that I'm playing right now is me and my family started a Minecraft world. And so I've been having fun with my daughters and bonding with them over that. So that's what I'm doing. They're going to be in like the space age by the time you. Yeah, except it's not it's not a Minecraft realm. It's a multiplayer like they can't play with that. Oh, there you go. Yeah, they're stuck with. I had I had a playing game as well, which is an extracurricular activity, which is that I watched half of Tron Aries on the way down. And they didn't have it. So on the way back, I watched half of the Spital Tap too. Just pretend they're the same movie. Yeah. It would give you kind of processing my day after that. I was like, that was weird. Yeah. Which one seems better? It's probably Spinal Tap too, but they're both pretty pretty mediocre, but not, but totally watchable. I mean, Tron is a Jared Leto strange vehicle where they bring, you know, the world of Tron into the reality, but only personally, because you're story, explain that with like a laser where they have to always be dragging around a laser to print a motorcycle. And the movie just came and went. Yeah. Yeah. It did. Well, that's why I was looking at it. I was like, did I watch this? Did I see this movie? Did it just come out? You know, like I bet now it's the red one. Yeah, people that don't know. It's a soundtrack. Well, it's not easy. It is a cool as hell soundtrack. Yeah. That's not my thing either. It's great. When I first started at IGN, the Tron was the Aries, the last one, Legacy. Tron Legacy. The Tron Legacy soundtrack was my right. That's that punk. Yeah, yeah. I would write to that soundtrack. That's basically what you watch every single day, actually. D-Res is an all-time or track. Yeah. Keep trying to make fun of it. That's a, how did this get made situation with Tron Aries? Seriously. Like it is a big Disney movie that nobody was ever going to watch. I just cannot believe it. They keep, they got to stop trying to make Jared Leto the lead of movies. He's not, not a boss. He's not, not crazy. He's a fan of the show. I think whatever it is. I mean, it's a fairly open-sigger that Jared Leto's big Tony style. Oh, there he do. Docs them on the podcast. Project Hill Mary is the cinematic event of the year. The world is counting on you, Dr. Grace. I'm not an astronaut. Two worlds, one impossible mission. So I met an alien project, Hill Mary. You are a bravest human I have ever met. Is joke, I only meet one human and is you. In cinemas everywhere March 19. Okay, moving on, moving on. Headline from this week, Ubisoft cancels six projects, including the Prince of Furious' Sans of Time Remake, closes two studios and confirms further layoffs in major company restructure. Yeah, it's shocking news, right? Oh, Ubisoft. I guess not shocking because maybe it's not super surprising, but definitely, you know, sad news. Also, that assesses Creed Black's remake looks to have been delayed. Well, it's one of the rumored, you know, they delayed unannounced games and most people are speculating that that's one of them. Yeah. Don't cut that one. It just feels like we've talked about it on the show often on for years if it takes Ubisoft four or five years and thousands and thousands of people across multiple studios around the world to put out a game. And it's like, you know, that's not it. You can't, the bill has come due of like we've been saying for years, how do they keep getting away with this? And it's like it turns out that they're not. You can't keep getting away with this. But it's like when you, when you have like, when selling 10 million copies of your game is not enough, it's like you have to, you have to figure out a different way to do business. But they used to, they used to have it figured out. And we used to complain about it, that there would be a new assessor's career. Yeah, that's true. But they did have it. They had a pile of watch dogs. Yeah, they had a pipeline and they were able to get out multiple games a year. And now it's just like, where like where are the Ubisoft games? And the one, the one they put out like Avatar and Star Wars Outlaws. Although we like Star Wars Outlaws outlaws. It didn't sell as well. I mean, people like Avatar, that game is, as you guys come into its own. Yeah, that game is very pretty. It's, it's gorgeous. One of the best looking games on PC. But then you get stuff like Prince of Persia lost crown, which are critically acclaimed. And they just, nope, not good enough. Let's just shut her in. But that one can't be that expensive though. When you get, it's like a little, they should be making these tiny games, this supplemental games. It's sort of like these Hollywood movies to use of like their, their bets are so big that it's like, you know, two or two and a half flops in a row can just completely hose you in your, in your business, right? And it's through no fault of the developers. It's such a bummer. It's just a poor decision making from the executive sites. Well, and when, or good decision making, that just, when you take six years to make it, to make a game, the decision has to happen six years ago. Right. That's what's going to predict that Ryan Johnson is going to make everybody mad about Star Wars. Yeah. No, totally. Like, market condition, when, when your development cycles are that long, you know, you're throwing a dart, like, this is what gamers are going to want. Not now, but six years from now, when our game is coming out, it's like, that's a very, very tough place to be. But even so, like, a remake of a beloved game, like Prince of Persia say at the time, that should be pretty, the game has been made, you know, just, just remake that game with prettier graphics. Everyone's going to be like, oh, it's 20 years old now. Oh, I said, it's great nostalgia for this. Yeah. That should be a layup for them. I don't know why. That's, that's the thing is that that should be the turn key. That should be, that should be the layup, as you're saying, not, than, and it should just kind of come and go. It shouldn't be like, there's, there's three games we know about in development, full stop. And this is one of them. Like, that's the weirdest thing about this, you know, like, this would have been their filler, just like, just like the last Prince of Persia was, in some year where they had a giant update to one of their online games, like Rainbow Six or whatever, and then they also had a Assassin's Creed. It's just, yeah, it's just weird. It's weird. Like, we're watching footage of it if you're listening to the show, we're looking at the remake, you know, the trailer that was announced. It's like, this, like, just put this release it. Yeah, like, it looks good. It looks good. Prince of Persia existed. Just put this out. What? It's very strange. I will say, I mean, we've talked about it on the show before, that like, cancel against, we're always sad when games are canceled. Like, it always feels sad, but then, then you always have to kind of check yourself and remember, it's like, well, but products do get canceled for a reason. It's like, you know, fable and for its otherwise, and aren't being canceled, they're coming out. Right? So it's like, you know, they're, they're, there is, us as consumers and as fans, and as there's just, we just love video games and we like the hype of them being announced and coming out. But like, but, but the flip side is then, you know, we don't know, we don't know about where they trouble, where they behind schedule, where they expensive, where they're not coming together. Like, you can maybe extend Ubisoft a little bit of grace of like, well, you know, maybe they canceled projects were canceled for a reason. Yeah, but then, I mean, okay, but they don't have other games coming out. Yeah. And if we look to their counterparts in Japan, if you look to Capcom and Square Enix, they're still doing it. But yeah, multiple games a year and Capcom's like, uh, uh, pretty out better games than it ever has in its company history. Yeah, they've unlocked the secret formula. That's very true. I mean, and they did, I don't have that new story in front of me, but like Ubisoft lowered their financial guidance. Someone said, like $300 million, they took it down. So I just got something along with those lines. Yeah, so, you know, like undeniably bad news, you know, this, so I, you know, I'm not trying to spend it as anything other than bad news. It is, it is alarming for sure. I don't know. It's, well, the Assassin's Creed like set in Europe or whatever, with witches, that's rumored. Sounds awesome. Yeah. So that's not okay. Can we make that one? Yeah. And they did what they realigned themselves in these like four or five business units that are like, what, once focused on like the division, I mean, I know it's not just the division team, but like they focus themselves around. They have like a shooter, you know, business unit now in an open world fantasy game, division now and like one division that's doing like the onos and like the fantasy games and Assassin's Creed. So it's like, when I saw that structure, I'm like, you know, whatever, I don't know. I don't know. I'm not an industry analyst, but like that made sense to me with regard to like how to kind of orient their business for the future. So, but like you just look at the credits of these games and they've just seemed bloated for a while. And I don't know what I don't know about how hard it is to put together and produce a game like Assassin's Creed shadows, just when it's hundreds and hundreds and thousands of skilled artists and developers, it's like that, that just it does not seem sustainable for a while. I speculate about my side as well. Just I'm curious how the Saudi Arabia potential acquisition kind of plays into all of this as well. Those tensin wasn't it? Oh, tensin. Yes, sorry. Saudi is a EA. Yeah. I have the details here. So the four creative houses, creative house one will be handling Assassin's Creed Far Cry Rainbow Six. Creative house two will be dedicated to shooters and they'll look after the division ghost recon and splinter. So I don't know why Rainbow Six wouldn't be in there with that creative house three will focus on live experiences like for honor, the crew, writers, republics, scull and bones. And then creator creative house four will feature a narrative driven and fantasy series, including honor, might magic, Rayman, Prince of Persia, beyond good and evil. Well, really bad. So I canceled. Well, you're going to be able to still not canceled, at least not publicly announced to be camp. And there is there is a fifth one I'm remembering now that's like casual games like just dance and stuff like that. You know, so I mean, again, like on the outside looking in not manless, but like that structure makes sense. Right. It feels like maybe there like they just had to tear this bandaid off to set themselves up for future successes, maybe the rosy way to think about it. But man, rough year for Ubisoft rough, rough couple years. Yeah. Yeah. Nick now with the Prince of Persia, Sansa time remake canceled, we should probably do it. Is it still fun on fans of time? Yeah, that's a good call easy, easy, yes, great, great idea. Maybe not. I don't know. I don't know if that's maybe we'll fight that well actually this is a. Are you going to make me play through warrior within now? The two throes and then the Wii game. There's a lot of rooms with like two enemies that you fight over over again. You know, like that is a thing. And then we got to watch the Jake Chilin hall Disney movie. Oh, boy. Heck yeah. Okay, here's some nodal arcade anniversary is happening this year. And I got all these from the site called arcade heroes, which is the fun site. It's run by a guy who owns a runs an arcade somewhere. Sam, this is where I find out when all of them like a new interesting pinball machine is being revealed. I would just site arcade heroes. Anyway, couple games turning 50 this year arcade games turning 50. Yes, everyone's going to start feeling old 50 years ago. So 1976 was breakout. Good. Which I only have a related. I only ever played on my Atari 2600. I don't think I've ever played breakout in the arcade. Yeah, it's cool. It has a. And as a. So it's black. It's a black and white monitor. Right. So it's before color. But they put it because it's like breakout has like yellow, red and blue bricks. They put a cellophane tint on the screen and plastic. So it colors those brick layers and they scored it friendly. So it's just really cool. It's cool. It's 70 76 is interesting because that's very, very early. Like I mean, famously like space invaders is 77 right. And that was kind of a start of like 78. Yeah. Oh, really? I always say so. Atari VCS was 77. Okay, got it. So yeah. Before there's even a major home console. Magnabox Odyssey was early 70s. So but before Atari had a major home console. So yeah, breakout. And then another one from this year was being the first game to cause a controversy over video game violence. Oh, death race. Death race. Yeah. Yeah, I just played death race at the museum. I can eat two weeks ago, which is actually funny. It's still there. Still kicking there. It's a little steering wheel setup, right? Yeah. I've over Grimlins, but they look very humanoid. And of course, yeah. That's this is what the controversy is over there. It looks to be like. This game is basically the same as, there's some game that sprints. I think. Super sprints. There's some game that they just kind of modified to do this. This isn't the same cabinet ever. Stuff racers. I didn't realize the Grimlins were Christians. Yeah. Yeah. Yeah. Well, you run over the Grimlins. Chris A fix is left in their place. Yeah. And they're related to like the trucker craze and death race and stuff like that, right? It's like all about like, this was like a joke at the time, like points for people. Yeah. Well, it's driving like that. It's from culture. It's from Exidy, which the company will hear about again a little later. And they totally leaned into the controversy. They leaned in the idea that they could get interest in their game because of the controversy. Yeah. Yeah. Smart. That playbook is still being executed to this day. It wasn't new in 1976. And not going anywhere. Okay. 40 years old. So 1986. And man, what a year. I haven't even clicked at all of them here. I just sort of like cherry picked them. But what's interesting is that arcanoid is this year. So breakout and arcanoid retainers apart. Cool. And I think arcanoid is probably a little bit more thought a little bit more fond of than breakouts. It added lots and builds and whistles. Yeah. And Rampstool. Arcade version ramps up real fast. There's some pretty tough stuff that happens. So it's not as fun as like the home versions of these games work like like alleyway or whatever. Just have a lot more replayability. A lot more fun. Yeah. Think of home versions of the games. Bubble ball hitting our kids in 86. Yeah. It's going to bring up bubble bubble. Yeah. That's such a good 86. Scan. And then another one from Exy. Same company behind death race with chiller. Chiller was nice. And they're all in on controversy. That's funny. Yeah. So chillers. They can't play these four. And they can't say these are Grimlands. And chillers. Are we going to show it? We're going to show chill. I hope. I hope you're over. Can show. It's pretty scanned. I mean, this was lagged. Actually, you made a platform of, you know, like gun based light like gun games. This is a light gun game in the arcade. And they made one called crossbow, which is fine conversion. You could do. And then one. It's called turkey shoot. But yeah, you have to like kind of figure. It's almost like a. What would you call it? Like a puzzle where you search for like a thing in it. Like you have to find. You have to look around and find. And then kind of link them together by shooting flimz off and stuff. It's really cool and creative how this works. But I mean, obviously deeply coded into slasher film era of horror movies. Someone who always loved horror and bright of 13th. I was fascinated with this game. And I had to stick it out. There's an unlicensed NES port. And I was able to rent it from like this line of the game. Yeah, this mom and pop video story that I had never been to before. They had it. So I rented it. Yeah. And it was pretty fun. They made this game on this platform. The turkey shoot game has a little below the screen below the monitor behind the glass. There's a bunch of feathers. And then it has like a little air pump and it goes poof. You shoot the turkeys and like feathers fall in front of you while you're buying the game. That's amazing. Smart stuff. Thanks. Okay, also 1986 was dearest. The first dearest with the triple monitoring. And then it's like a little air pump and it goes poof. You shoot the turkeys and like feathers fall in front of you while you're buying the game. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. Wow. I mean, there's always a derriest game when I walk into like a Japan game center. I was like, I got to play on the three screens. Yep. G derriest was on a PlayStation 1 game. I still want my favorite shooters. This is great. Yep. And then a car Warriors. Hell yeah. Also had like a its own interesting control style, where you could rotary joysticks. You can either. Yeah. Little barrel. And I had the NES port, which I just I love the loves of the kid. But I've since learned as an adult, mostly through Jeremy Parrish that is just a horrible game. Yeah. Really corny, right? There's three of them. They don't really have a ball as much. It's just a very, very frustrating slot. Outrun was 1986. Oh, man. Yeah. Very iconic Sega game. First, there's a soundtrack for a song. Beautiful. Yep. Still very playable. Still very approachable to this day. At that time, it's a little bit maybe forza horizon, it was a lot to outrun, I would say. Oh, yeah. I think it's a five. It's going for a special. I mean, with the famous, with the slogan, you know, it's a driving game. Not a racing game, right? Is this a race? I would draw a line from like, yeah, totally, arcade racing. I would draw a line from this, just this aesthetic and the cabinet, everything to Sonic. Like it has this kind of like bright, crazy turn, turn of the 90s vibe in color palette. Blue skies, man. No. I did it. It also amazing. You know, not a three game. Not a 3D game. Yeah. And you're driving with a lady in your car. Yeah. It's so funny. Yeah. And then you crash in every 11 year alone, neither of you flies out of the car. Yeah. So just kind of like, she's gets at, at, mad at you if you press. Um, so it's our run and then also not just a six rampage. It was like, yeah, amazing multi-burger game. Really advanced feeling when that hit the arcades because it just would just look amazing also from the tables. Let you be the giant monster. You're the kind you can pick up people and eat them. Just climb the climb there. A skyscraper and pull them out of their apartment and eat them. Yeah. Eating them, he'll help, didn't it? Yeah. Yeah. Unless you ain't one that had like a flame, though. So from gauntlet onwards, they were making quarter munchers that became the kind of brawler things where you, you could both put in course, you earn twice as much. You're playing at the same time. And then you have some kind of like shared goal that's a little bit competitive. Like that became the way that people played arcade games and then Street Fighter, of course, was, was five years later. But this was the really the start of that. Like people don't want to play Pac-Man anymore. How do we get people to just shove a bunch of quarters in these games? This was a smart idea. Yep. Like two people play it once. We'll make twice as much money. Yep. Midway. Couple. This also had an NES port. Couple more. Yeah. Nightshades think Salamander was this year, which we would know as life force. Yeah. Cool. Yes. The Konami. You've only ever played it on the NES. Yeah. Yeah. Well, now I have the greatest, the recent greatest question. Yeah. I played it on there. And then finally, not a game itself, but the PlayChoice 10 system. Oh. Sound like it was a big interesting. It was a cool one. Yeah. And now would have been total marketing for the NES. Yeah. I mean, that's where I played like Goonies 2 and like maybe Goonies 1. Pop I would have had its own dedicated cabinet, right? Yeah. I think so. Yeah. Did the PlayChoice set? If you hold on for a second, I can show you something fun from the PlayChoice that I have find here. I don't think I would believe because I did play it. And I think I did play it. I think I saw it. Did. All right. Putting in my headphones one second. Okay. Some very treasure. Sam is for our listeners. No. Sam has something to show the class. Yeah. I have a show until I know Damon. I just want to. But yeah, behind me, I have a PlayChoice machine. So the PlayChoice machine. I have a PlayChoice machine. I have a PlayChoice machine. I have a PlayChoice machine. I have a PlayChoice machine. I have a PlayChoice machine. I have a PlayChoice machine. I have a PlayChoice machine. I have a PlayChoice machine. I have a PlayChoice machine. I have a PlayChoice machine. I have a Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Store Rare. And I have that signed by a k. J. Beautiful. Wow. That's cool. I love school. See the Secret Store. Hold up. They put yo. Nide. They put yo. Nide on a play. Choice. 10. Yeah. They certainly did. It's. Up. Annoyed. I don't know it. Yeah. No, no, no, no. Sideway, sideway. The one you were supposed to avoid. I have a second play choice. That's app free gold watch in the Hayesbury. And so I saw about the games in that one a lot. In any case in town, they should check that out. Because the versions of those games are slightly different. So if you play a punch out in that, it actually has like a battery high score that saves your scores. That didn't come that way on the NES. That were awesome. Interesting. Interesting. Sorry for the diversion, but yeah. That's right there. Not at all. So obviously the mid 80s, incredible time in our case. So when you get into the mid 90s, 96, 30 years ago, it's a little, things are a little quieter. We did the X-Men versus Street Fighter that year. Guys, don't just drag in shadows over Mistara. Which I wouldn't have guessed is that late. That actually feels a little bit late. Great speed of up. Yep. And Battle Gregga. Man, Battle Gregga. Man, there is a, if someone wanted to argue that that's the best grade of Schmupp of all time, I would argue. I don't think I would argue back. Wouldn't have to get to you. Yeah. I mean, I might, I don't, I'd have to think about it. It might be number one. It's really good. Yeah. You know the name of the developer? It's such a great Japanese name. Eighting. Eighting. No, I wouldn't have clocked that. Yeah. Cool. And then finally, this is where, as far as, or if you're here as when, 25 years ago, 2001, Kenami's Bamanie series, Persephone. Oh, yeah. Oh, which, of course, they had DDR. But is Bamanie the one where you just put, you tap buttons in time with music? And then just basically, is it only buttons? I think so. It was like beat media, right? Yeah. And then also 2001 was Ikoruga. Yeah. It's like my frothing demand for this game increases. The demand to this game increases. That gave me some kind of game to court, right? But yeah, was that thought, was that an exclusive for GameCube, maybe? It was back then. Exclusive then, but it's since been ported. Was it on Dreamcast as well? No. I don't think so. And I remember it was one of the games that the first time I ever heard the word Tate. Yeah, me too. Because you could do Tate mode on it. Yep, yep. Yeah. I mean, Ikoruga I had on the GameCube. I never had never, had never and still have never played it in the arcade. And the GameCube version is one of the first games I can remember doing something clever with, you know, these arcade games are, they're incredibly hard. And be either usually only like what, 30 minutes long, like if you run them straight through. And so this was the first home arcade game that had like a meta game element of like, when you started the game, you only had one continue. And then you had to play the game and like unlock more continues. And so that's great. And a little bit more longevity compared to just being able to just, you know, put, you know, press the start button to continue and then you're like, well, okay, I guess I just saw the whole game. So kind of forced you to get good at it, which I appreciated. Agreed. I also love the warning. Yep. So yeah. Okay. Okay. Okay. Anniversary. Okay. Now it's time for my show until. And for that, let's check in with the listeners. Hey, listeners. Because there's something you always reach us at the email address, GameScoop, at IGN.com, or you can just send us something in the mail. Just like, I've been looking forward to this show until... It's a physical mail, I love it. Oh, show. I drive to my desk this morning to find this on my desk. So this is from... I'm going to go to the store. I'm going to go to the store. I'm going to go find this on my desk. So this is from... Jim Close ramping up again. Albuquerque, New Mexico. Jim says, hi, GameScoop team. I hope this finds you all well. During the height of COVID, I created a piece of art inspired by GameScoop as a small thank you for all the entertainment and joy you brought me over the years. Back then, I tried to ship it to your offices. But with everything going on in the office closures at the time, it was returned to me. Oh. The piece ended up stored away in my garage. And I recently came across it again. Funny it felt like rediscovering a time capsule from that strange period. And a reminder, I never got the chance to properly send it your way. GameScoop has been my favorite gaming podcast for a long time. And this was simply meant as a gesture of appreciation from a fan who really values the work you do. I just wanted to finally get it to you and say thank you for being a consistent bright spot, especially during those COVID years. Thanks again for all the laughs, discussions, and passion you bring to gaming every week. Scoop, all the best, Jim Clark. Oh, that's nice. A lot of people on our video team worked very hard to figure out how to podcast from home in those early years. Those early months. What? Certainly an interesting time. What, Jim is it? Is it noodle versions of all of us? Whoa, that's so pretty. That's a very cute woodworking piece. That's awesome. Oh, it's a bar with the E-Food work. Yeah, I don't know how well the video is picking it up, but it's very 3D. Like there's a lot of depth to it. That's beautiful. GameScoop, the older gameScoop logo, which I still really like. We don't have to space behind it. It's not an old TV. Yeah. The back is as, thanks for the show. Jim Clark. Wow. It's inscribed. Yeah. That's gorgeous. Yeah. So this is not work. Well, to figure out a nice place to hang this. Yeah. That's right. Well done. Is it, I want to hear if it's like CNC routed or like how he made it. I would even say nicely job. Nicely job. That is awesome. I will be displaying this proudly. That is gorgeous. Okay. I want to do some extra quickly activities if you'll allow for it. Yeah. Do it. Yeah. Yeah. First of all, no, thank you. Okay. I had a really busy weekend. First of all, I did something very cool that you went in LA. I think you should check out. Nic you should definitely check out. I went to Tarantino Live. It's a show happening by SoFi Stadium. Okay. And it's happening right next to the Cosm, which I told you I saw the Matrix at a few months ago. Giant indoor screen. Now Tarantino Live is happening in this big tent, the semi-permanent tent, like the fanciest tent, you can imagine. It got it. And there's a stage in the middle. So it's theater in the round. And there are tables and booths on the first floor and upstairs is the balcony. You reserve your tables. The balcony is just, you know, general, general admission. Anyway, Tarantino Live is a stage show where they do scenes and songs from Tarantino Live. And it's awesome. Everybody was great. Like everyone's an amazing singer. There's a full bit of live band. The guitar player in the band also sings and acts and he was great. And I do just various scenes from all the different movies. I think they do every movie except hateful eight because I don't know what they would do. Did you want to punish them in Hollywood? No, yeah. They do scenes from what's about Hollywood? What's one of the scenes they did? They do when Al Pacino is like talking at the restaurant about what all TV's about murder. Yeah, yeah. Yeah, yeah, yeah, yeah. A lot of killing. Yeah. I read the part in the book last night where they were filming that scene at Musso in Frank Rill. And Quintarantino would say between things any extras on any set, but especially that one, that smoked cigarettes. Light one up because everybody smoked in the scene. And so everybody that was just like a smoker now would just be smoking cigarettes in the background of stuff. Yeah, the B-Roll you're seeing is the show. So they do a lot from Rosa Roy Dogs. Obviously a lot from Pulp Fiction. It was fantastic. It's like the best time I've had seeing a show in a long time. That's cool. Did you, was there like a bar with drinks and stuff like that? Yeah, we had a table on there. We had a waitress coming by, but there's also a bar you can go to. There's pretty good food. We had a really good popcorn. It was great. It was great. It was great. It was amazing. It was amazing. It was amazing. Yeah, obviously they do. It was a very dog's and Pulp Fiction. It's great. They're in general. I recommend it. It's going to be, I think they said they're going to be there through August. Nice. It's a long run. Definitely check that out. And then speaking of things that are only around for a short amount of time, Monday was a holiday here. And then in the States. So my wife and I got a babysitter. And we went to see the fellowship of the ring. And it's the end of it. It was great. Yeah. I mean, obviously it was great. Yeah. Yeah, that's sort of the three in my opinion. I mean, yeah, I love them all. We write it. It works. He's the best. I think you just watch it. But we're just going to watch one. That's one. They knew they might not get you foot out another one. This is the rest of the habit. I think Joe Burch troll enough. Yeah. But also it starts out with new introductions from Peter Jackson. Oh, well, that part I think probably could have. Oh, yeah. Because it's just Peter Jackson in his living room. He didn't prepare anything. He's got like the world's largest cat scratcher by them. Oh, wow. I want to show my cats. Just show my cats. Just show my cats. Yeah, I think he could generously be described as dish-evolves. And he's kind of like, oh, thanks for coming to see fellowship. I didn't know if anyone would want to see it. But I was talking to a Lord, the rings fan recently. And he said he was too young to see him. And now he's glad to get you to see the theaters. You know, we were making it. We blamed them all through at the same time. The media thought maybe the fees all failed. The new line pictures would go under and he just go. It's like 10 minutes long. Oh, no, no. So maybe they could have avoided that. But obviously, love it so much. The movie is 11 out of 10 off the chart. Oh, the so part is so good. Yeah. Yeah. My wife saw that your wife went to go see that movie. And she's like, walk him. You want to go see that? You want to go see him? I'm like, well, I didn't think you'd want to. Okay. Let's go. Well, maybe I'll take the whole fan. I mean, yeah. I mean, yeah, we love going to see it too. But here's the reality of, you know, I am going to see that was at least $100 for our baby sitters. That's the baby sitter part of the day. Yeah. You got a really one. I like $300 before we buy the tickets for all these things. Anyway, he said it was the extended edition. Yeah. So you get all the extra hop and stuff. It's the best part of the whole thing. I wouldn't tell that ship also has the best extended cut. Yep. So all the extended cut that makes the movie better. Yeah. Three. Sam's like, I made a promise. Don't you lose some Sam lines games? I don't know. I'm just. Yeah. Oh, it's so good. And then finally, I think that the armier fight is incredible. Yeah. Yeah. Yeah. The work I did with the work. I'm worried it looks so good. And then the work I did just pick up Mary and pick in and run off with them. Yeah. Yeah. Let's go hunt some orcs. Maybe what are the greatest 80 R lines when, again, the falls and photos just like it's slow motion. So they had to record it. Yeah. Yeah. There's when I saw this. There's a little bit of that, huh, where they match up the slow motion to actual audio. Well, that's, that's interesting. I saw this in theaters on a date. And as we were walking out, there are two people that were clearly they didn't know the source material. They didn't know their rings. So fellowship ends. They're walking out and very sarcasticly like, oh, I wonder if they're going to make more. Because it ends on like, because the story's one. Yeah. Yeah. That's great. So that was great. And then finally I watched an eye of the seven kingdoms, which I know Sam watched. Anyone else? Yeah. I watched that as well. Yeah. Yeah. Okay. Well, no spoilers. I haven't watched it twice. Is it good? But I have to the first time I was just like, I can't believe this got made. Yeah. It's just. I don't think this is going to be very popular. No. But it is good. Very little happens. It's really good. I was very taken aback by it's like comedic editing, which I did not expect. Yeah. It kind of rocks. Just people existing in Westeros. Yeah. It's a sitcom in Westeros. It reminds me a lot of kingdom come deliverance. Oh, that's quite a bit. That's a good connection. Yes. I have a lot to say about this that I will not say until the season's over. This has really cool connections to Game of Thrones. And the characters are interesting and the reasons why we follow this character is is totally worth it. But as a different vibe, I think it's a better vibe than House of the Dragon. Yeah. I think it's like does it take itself seriously? It's showing people having fun and enjoying themselves in Westeros, which explains why people even clamor for peace instead of war in this world. It's all really cool. Like I said, good episode. If people don't act the way you think they're going to act, right? Like there's a brat, the un. What you think is going to be like, because we're used to seeing every noble person be the worst, possible version of an authoritarian serial killer basically. And then they're not in this. Yeah, right? A lot of people were just kind of quirky. Yeah. Yeah. It's good. But like, you know, so Game of Thrones was this phenomenon. Mainstream is a prestige television show, can be. So HBO and Warner Brothers are like, we got to do more of this. So we get House of the Dragon, which I also think is good. But, you know, less good than at least Game of Thrones. The first season was good. The second season, I was like, this is a high school. You're four. I know. And it's just taking too long. So you have diminishing returns. Nice. Nice to be sweet. Which I think is going to be even less popular. But I do. I still think it's good and enjoyable. And maybe everybody's got to love it. It's like an easy watch. It's just a vibes based show. Like that's great. It should have been dumped as ones. Yeah. Yeah. Yeah. Yeah. I don't think this makes sense. Sweet to weak. One pro tip is if you. I don't think you should watch the coming up this season of night of the 17th of the year. I was like, oh, this is just the whole season. All right. I do. Anybody watch the new track? Not yet. What? Star Trek? It's next. It's next on my list. I think it's easily, easily the best Star Trek in, you know, since, I don't know. I mean, this generation cast is not acted. Yeah. So it's so much better written than even that first season of a. Oh, it's the last one. Change the world. Change the world. Change the world. Yeah. Which is a good season. I love it. That's awesome. It's lower, Lenny. It's super fun. I've watched it twice because I like watch all of this. I like this show. I think we watched it together. The first two episodes again. They were so good. All right. And all of that brings us to video game. 20 questions. Our suggestions. We come from Charlie Gadzen. San Diego. He has a little anecdote. But it's a little spoiler. No, yeah. Let's just let the questioning begin. Did this game come out in the 70s, 80s or 90s? No. I also want to say that lower decks is very good too. Yeah, let's check for out about lower decks. Lower decks is over now. All right. It is. Yeah, it makes sense. And there's multiple elements of that show in the show. Cool. Is this game made in Japan? No. Oh, he has a tape. I have to get exactly where. But it's not Japan. Yeah. What was the time? It's after not in the 70s, 80s or 90s. Yeah. Okay. Okay. It could be space. Was this a platform exclusive? It was. Was it exclusive to a PlayStation platform? No. Is it exclusive to an Nintendo platform? Yes. That's five. Exclusive to an Nintendo platform not made in Japan. Sorry. Not made in Japan. Okay. Here we go. Like maybe it's like a Metroid Prime. Yeah. We get a Metroid Prime situation going on here. The Canada team made that. But it could just be like, I don't know if they work with Korean developers. It could be like you know, it could be like a professor latent type of deal. That's level five though, isn't it? We don't wait. It was exclusive to an Nintendo platform. That's all we know. But not made in Japan. Ah, true. Oh yeah. That's a good question then. Was this published by Nintendo? Are you asking that question? Yeah. No, it was that. Got it. Great. Oh wow. Okay. So the rare Nintendo exclusive that wasn't made by them could be one of the Capcom 5, although those are all made in Japan. Love it. Love it. Did this came come out in a system with two screens? No. Well, I'm sorry. Yes, it did it eventually. Okay. Oh. What? The eventually came to the 3DS. It sounds like Donkey Kong, tropical, whatever. Yeah. Donkey Kong, Donkey Kong returns. Yeah. But they published in a couple of minutes. We get this in five, four questions. No, Nintendo published Donkey Kong. Oh yeah. Tank. Tank. Tank. Tank. Tank. Tank. Oh no. I mean, is this game on the Nintendo Wii? Yes. Okay. That's what makes me think it's exclusive because it utilizes motion controls to some extent. I'm a man. Okay. We game that later was ported to the 3DS or maybe the 3DS. Yeah. I don't think it could have been DS though. That's all the information we even need. What about like zombie U from Ubisoft? That was Wii U. Yeah, but that got like a PS5 Xbox series released. I can't actually be that because that's how we use it. But this is a week. Something getting ported to 3DS or whatever from Wii U. It could be boom blocks for the Wii. Steven Spielbergs. Yep. Steven Spielbergs. Boom blocks. What was his like anything game? Element O? Oh, that was going to be called. Yeah. Yeah. What about media type stuff or like was there maybe like a pick cross or something? Is there a pick cross on Wii? Probably. I don't remember one being do you think that this is okay? Here's a question. Was this on Wii? Did this primarily use motion based controls? Yes. Yeah. I think it might be a boom block. I don't remember it being on the DS or 3DS. I don't remember it being on 3DS. Well, was Steven Spielberg involved in the creation of this game? No. F10. Oh boy. Oh, what about a world of Goot? Oh, that's so good. How did you remember it? Because that was like a Wii exclusive for a while before. It's likely that it got ported, right? Like it seems like that. I also, but I don't, I mean, well, this is me picking nits. But like, I don't know that I would say that's motion controls as much as it was like the Wii pointer. I mean, I think I'll think of that. Okay. I can't. And does this game have a sequel? Yes. World of View 2 did just come out. Yeah. Yeah. Was this an indie game? Yeah. Really? Well, you would probably say no. Oh. Man. I was so locked in on World of Goot. I thought that was such a good guess, too. When this game came out, did it come out on a Wii disc? Yes. Okay. So it's not some weird downloadable only thing. The Wii eShop. New eShop games. We wear it. Wednesday. I mean, sport games, racing. No, code name Steve. Is that can wiki didn't get ported to anything? Yeah. It was also Capcom. You can do it. But that would be okay. I don't know because it's just, it's not Japanese. Maybe we want to touch on like the type of game potentially. I don't know. I don't know. I don't know if we have enough questions for that. What are we at? You've asked 13. That's 37. Oh, yeah. I feel like we can get this one. Yeah. Okay. Yeah. We can do some genre stuff. Yeah. I'm trying to think of likely genres for both roles. Like what would you consider boom blocks? What kind of game is that? Like a shoot? Is that a shooter? I don't know. I don't know what I would call that. We eliminated that. I would call it a puzzle game. Probably arcade. It's Jenga. It was Jenga. Wow. What about like the world ends with you or something like that? That's a great. Well, that was that was DS though. That was ported to switch. Yeah. Okay. Dang. That was a good. That's a good. There's a jet something for a sec. Yeah, I had his Japanese nevermind bad guests. Um. Is this game? Is this game? What are the three genres we want to do? We want to do like puzzle. Puzzle sports. Puzzle sports. Is this a puzzle sports or RPG? No. Oh man. I was really betting on we sports or is it worth or something? These questions are always a trap. Is there a pilot wings on we? Because I think there is a pilot. Yeah, that's what we're supposed to find intended. Oh yeah. You're not of the array. It's not even made by we exclusive made by like a European or American or Canadian. What if it's like a red steel type game? Could it be that? Yeah, you be. Yeah, you be. Could be like that. It could be a red steel. Rayman, Ravenrabids got ported around all over the place. Could be one of those weird Rayman games. Was this game developed by Ubisoft? No. It's 15. What about what about what about carnival games? I don't know if that was on 3DS, but like you're probably probably that'd be a cruel one to pick. Is this would have waggle control stuff for that? I'm going to I'm going to confer that I'm not actually asking this question. Is it worth asking? Is this one of those weird Wii games that like has a bunch of one? Yeah, like a carnival games type. I don't think it was made off the weed anything, but I guess we you could be the other two screen thing that things got ported to. That would be that would be so rude. The Wii U doesn't have to. That's probably more likely. You got to use two screens to play the Wii U for a lot of it, I would say. But I wouldn't I mean, again, this is me picking nits. I wouldn't say the Wii U has two screens. The other screen is the television. And was there like an exclusive rock band or something like that for we? I don't know, not that I can think of. Maybe like no, let's say go. Is this is this I want to ask the mini is this a is this game look? I guess the situation where there's a bunch of weird mini games inside the game. Yes. I think it might be carnival games y'all are like games. What else because like who else was making so okay, because like you know there is we play and we sports, but those are Nintendo. Obviously play. And then I'm trying to think you know even warrior wear or like in raving rabbits, but it's not yeah, so like there was the Rayman raving rabbits, but it's not you be who made. Perfect collection carnival games is published by 2k I think. Did I dream that I you I don't know I stared at that case so many times that I could not tell you. I mean, Damon does this game does does this game feature carnival games inside it? Yes, is it carnival games? Yes. Well, yes, what he reported to you, which and so really son we in 2007 really some DS in 2008. She is what is that he asked me got it like sequels. Yeah, this is one of the most successful like. Yeah, it's like fake me's I think they're real. They're real they're real. They're real. Me is are they are they do import me isn't to it. Well, maybe they're fake. I don't know that you can do hair. It's like a little too balloon she to me now that you mentioned it. It's kind of interesting so developed by cat daddy game. And not cool to get in not published the we version was published by global star software. Okay, then now is absorbed into 2k. It's always a big hit because like what else would what else the 2k published on the we this would have been their big hit on the we. I don't know how I was rattling around my brain. I associated this with 2k but carnival games like if you don't know like this was I don't have the sales stats in front of me, but it sold millions and millions and millions of copies on the we it was just one of those games that like every kid. Ended up with this in their we library. Come with a re remote. I don't think so. That was we play for sure there maybe we play came with the motion plus control maybe even as time remembering maybe just I think that was just we sports resort. Yeah, I think you're right actually. But yeah, I mean, I think I genuinely think this is the game that I'm sure this game has some really cool elements in it. I feel like this is the game. I was all as someone who worked at the best by where this was always on the 1999 shelf. Oh, no, this was like the game. I was like, oh, this is a reason why all the shovel work. I actually don't think this games at bad like for sure. I'm sure it's great. But I think it opened the way for the great all in one mini game dump collections. Yes, I mean, this probably got a 6.5 from IGN. It's not that bad. There's no. What's the IGS? Yeah, let's see. According to Wikipedia, it is the 47th best selling we game. That's pretty good. Yeah, they made this whole series. I don't know. 100 and then they kept trying to they kept trying to make it happen. There's like carnival games for we use. The new carnival games. Yeah, then carnival games monkey C monkey do for 360. Carnival games Wild West 3D for 3DS. Carnival games VR. Yeah. And then they just made it. They remade carnival games in 2018 for the switch. Yeah, they keep trying. I'm realizing five none of it's hitting the same. Was I add a fine mansion carnival games VR? What what a mess that must be. We add a classic family Christmas moment this year where my mom's my kids grandma where grandma's house for Christmas. Right. And she still has a we in her basement. And it's like, man, like we just turned it on. We sports like and it was great. Like everybody like like slowly the whole family that get started with just a couple of us. And then like we sports, man, it's still good. It still sucks you in it. It's still like other people like you try it. No, I don't want to try it. It's when they try it. Yeah, then they just try it. They're like, okay, like it's still it was super fun. I mean, it's funny how like your expectations like it looks so low res. Like it's so blurry. But like, you know, TVs were smaller back then. So. Well, nice job. Charlie guys said I don't own this game personally, but I remember I GM podcast at the time always complaining about it, even as it was selling gangbusters. That's complaining about it. You guys probably had to review every version of the game. Well, I think it's because we would read off the sales numbers each month. And then this would always be in the top 10. Yeah, I mean, it's outselling. You know, something incredible. Top of the NPD guys. Yeah, it's outselling guys and everybody's mad. Boutselling the conduit. Yeah. Well, thank you for the suggestion. Charlie Gadsen viewers listeners. If you have your own suggestions for video game 20 questions, email them to me at the email address gamescube at ising.com. And that is all the scoops that we have for you this week. I'm glad we could do a 75% in person scoop. We did it. 100% in person scoop earlier this week again. We'll be able to share more news about that soon. But thank you, Justin. Thank you, Nick. Thank you, Sam. Thank you to Joe, Bert working behind the scenes to make this episode possible. My name is Damon. This is I just give you a wrap. I'm going to be a little bit more careful. I'm going to be a little bit more careful. I'm going to be a little bit more careful. I'm going to be a little bit more careful. I'm going to be a little bit more careful. I'm going to be a little bit more careful. I'm going to be a little bit more careful. I'm going to be a little bit more careful. I'm going to be a little bit more careful. I don't even want to scoop. This is this is the most interesting like before show, be role we've had in a while now. I'm interested in it. I'm invested. Oh, I think that looks like too big. I wish I could go to like a German beer hall and just watch this on the That's looking pretty good. Yeah All right, buddy. That's that's enough Make it yeah, is there a shot clock on this? Yeah. Yeah, seriously Yes, he's I am blue blue blue takes it every once in a while, but I don't have as much faith in like you know his ability Yeah, pro Please shut up. Yeah, thank you Oh, you didn't do anything. Yeah The camera working this is the cut line up, but then they never actually change it No, like what is he adjusting? Yeah, oh, okay, I'll just cut it The micro cut this is stuff that our our eyes aren't used to see and man What and then meanwhile rad's just like bam All right point two Oh Joe yeah, I don't know what they do then I know she now they have to cut each other in half to do they have to cut each half and half again They should bring out like the whole tuna Like 190 pounds gotta be a lot more than that right Yeah probably Jim and I How much is the whole two in the away Oh, I like this pretzel that'll be a good one I hope blue does something nutty He's already going sick of His pretzel looks way harder there to be fair I don't need to carry water for blue guy, but like his pretzel looks way less symmetrical. It's got bulgey A glenic bloof in it's average weight is 600 pounds all but the max weight is 1500 plus Wow, so That's heavy yes Yeah, that's it's better nice great All right, let's just either result of we do we gotta see pretzel now what's What's the uh what's the show called Oh wait, wait, do you remember the German name nick nah oh shlaga henzler Oh, so knife something bro What are you doing That does he gotta look down for that winning right? I think reds one most. Oh, I think he messed up. Well, I don't they have the overall rankings I think the forebore Oh, oh, oh, drop. Oh, yeah, yeah, yeah, he's washed Yeah, yeah, the pretzel eat the pretzel Okay, we gotta do the show yeah Stefan oh there's the overall Oh, this one's gonna be good though Yeah We got a comedian over here I have a second courier on stage as a comedian So no banana phones Just wow he's if he does it vertically I Think he's gonna do it. Yeah, I think he's gonna Know that that what do you stem hell? Yeah, I was gonna pick it up and look at it for a while Is there a rule like once the knife has entered you can't take it out that's kind of the vibe I was getting yeah I don't think that's a guy. I don't think this is the move man Yeah, I hear he lost a little bit there Well, this is an insane way of coming up in the end That he can bicep he can adjust to the twist at the end that way Yeah, I'm curious about his fingers Oh, shit, although it doesn't look yeah, let her go to me the stem seems heavier on the right Okay, now we gotta watch banana they make him do Yeah, yeah, this is clearly the move right That get looks insane. Well, I guess you just go half-seize with that on Maybe he's like oh the stems always point five grand yeah, yeah Okay, all right, I'm bad. Plus like oh three Yeah, I don't All right crazy all right, Joe, we can start the show All right, tell us how it ends. Okay Here we go