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Nick Wiger

Mentioned in 8 analyzed podcast episodes across 2 shows

Episode Appearances

Get Played

Get Played · Apr 27, 2026

Tomodachi Life: Living the Dream

Co-host discussing game mechanics, Vampire Crawlers, and character age guessing segment

Tomodachi Life gameplay mechanics and character creation systemsSocial simulation game design and emergent narrative generationNintendo Switch hardware and software ecosystem
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Get Played

Get Played · Apr 20, 2026

Lorelei and the Laser Eyes with Siobhan Thompson

Co-host discussing Soul Sesto, Fortnite gameplay, and puzzle game design philosophy

Puzzle Game Design PhilosophyIndie Game Aesthetics and AtmospherePlayer Agency and Difficulty Customization
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Get Played

Get Played · Apr 13, 2026

Get Played in Japan + Devon Torrey Bryant Returns

Co-host making first international trip; played Slay the Spire extensively on flights

Japan travel experiences and cultural observationsNintendo Museum and Super Mario Galaxy press eventKojima Productions office visit and Hideo Kojima meeting
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Get Played

Get Played · Mar 30, 2026

The Super Mario Galaxy Movie Podcast with Jack Black, Benny Safdie, Anya Taylor-Joy, Keegan Michael Key, Chris Pratt, Charlie Day and Donald Glover

Co-host; played Slay the Spire during flight; discussed claustrophobia and language learning

Super Mario Galaxy Movie Production and CastingNintendo Museum Kyoto: History and ExhibitsGame Design Documentation and Prototyping Process
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Get Played

Get Played · Mar 23, 2026

30 Years of Resident Evil

Regular co-host absent this episode due to Doughboys Live tour; replaced by Talking Flower toy

Resident Evil franchise history and evolutionSurvival horror genre development and mainstream adoptionVideo game character design and player identification
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Get Played

Get Played · Mar 16, 2026

Scott Pilgrim EX & Movie Tie In Games with Chris Plante

Co-host of Get Played discussing Slay the Spire 2 and game design

Movie tie-in game design and development challengesScott Pilgrim EX gameplay mechanics and difficultyRiver City Ransom influence on modern beat-em-ups
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Get Played

Get Played · Mar 9, 2026

Apple Vision Pro + Resident Evil Requiem First Impressions

Co-host extensively discussing Mugenics gameplay and roguelike design; provides detailed mechanical analysis

Apple Vision Pro hardware specifications and user experienceSpatial computing vs traditional VR gaming paradigmsFirst-person horror game design and psychological immersion
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How Did This Get Made?

How Did This Get Made? · Jan 6, 2026

Ultraviolet LIVE! w/ Nick Wiger & Mike Mitchell (HDTGM Matinee)

Co-host of The Doughboys podcast and guest critic on How Did This Get Made live episode

Narrative Structure and Exposition in Action CinemaDirector's Vision vs. Studio Interference in Film ProductionWorld-Building Failures in Science Fiction Films
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