Companies

Kojima Productions

Mentioned in 10 analyzed podcast episodes across 6 shows

Episode Mentions

Get Played

Get Played · May 4, 2026

Our Favorite Video Game Performances

“Metal Gear Solid series praised for cinematic performances and David Hayter's iconic role as Solid Snake”

Video Game Voice Acting and Performance CaptureCinematic Storytelling in GamesJapanese vs English Voice Acting
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Get Played

Get Played · Apr 13, 2026

Get Played in Japan + Devon Torrey Bryant Returns

“Hosts visited offices in Tokyo and met Hideo Kojima; discussed game development and creative process”

Japan travel experiences and cultural observationsNintendo Museum and Super Mario Galaxy press eventKojima Productions office visit and Hideo Kojima meeting
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Kinda Funny Games Daily: Video Games News Podcast

Kinda Funny Games Daily: Video Games News Podcast · Apr 10, 2026

Metal Gear Solid Movie is Finally Happening - Kinda Funny Games Daily 04.10.26

“Metal Gear Solid franchise creator; unclear if involved in new film adaptation or separate Fizzant multimedia project”

Metal Gear Solid Film AdaptationAAA Game Development Budget InflationLive Service Game Launch Strategy
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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 3, 2026

The Best PS5 Games of All Time - Kinda Funny Gamescast

“Developed Death Stranding 2, praised for visual direction and technical achievement”

PlayStation 5 game library curation and critical consensusThird-party vs exclusive games in platform recommendationsLive service game design and monetization strategy
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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 1, 2026

How to Fix Xbox - Kinda Funny Gamescast

“Third-party studio; discussed as example of successful exclusive partnership with Xbox”

Game Pass Pricing and Tier RestructuringFirst-Party Game Exclusivity StrategyXbox Hardware Pricing and Project Helix
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The Besties

The Besties · Dec 26, 2025

The Besties Best Game Bracket: 2025 Edition, Part 2

“Created Death Stranding 2, selected as the 2025 Game of the Year for its innovative strand-type gameplay and community features”

Game of the Year Selection MethodologyJRPG Design and Narrative InnovationDifficulty Balancing in Action Games
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Trash Taste Podcast

Trash Taste Podcast · Dec 19, 2025

Our Favorite Things of 2025 | Trash Taste #287

“Developed Metal Gear Solid series, highlighted as gaming masterpiece with prescient narrative themes about information control”

Stoicism and Marcus Aurelius philosophyCozy JRPG game design and mechanicsManga-to-anime adaptation quality factors
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The Besties

The Besties · Dec 19, 2025

The Besties Best Game Bracket: 2025 Edition, Part 1

“Developer of Death Stranding 2, noted for improved accessibility and player-friendly design iteration”

Game of the Year selection methodology and biasRoguelike progression systems and meta-progression designAccessibility standards in game design (colorblind modes, difficulty options)
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The Besties

The Besties · Nov 21, 2025

Reflecting on 2025’s Best Games Ahead of GOTY

“Death Stranding 2 praised as escalation of Kojima's experimental design philosophy and accessibility improvements”

Game of the Year Selection MethodologyAccessibility in Video GamesEarly Access Game Evaluation
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The Daily

The Daily · Nov 2, 2025

Sunday Special: The Year in Gaming

“Developer of Death Stranding 2; discussed as example of auteur-driven AAA game design”

AAA Game Development Economics and Budget SustainabilityIndie Game Market Growth and Commercial ViabilityGame Difficulty Design and Player Accessibility
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