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People

Hideo Kojima

Mentioned in 16 analyzed podcast episodes across 10 shows

Episode Appearances

Castle Super Beast

Castle Super Beast · May 6, 2026

CSB371: Quentin's Dilemma: Feet or N-word?

Metal Gear Solid 2 source code leak revealed cut pre-9/11 content and his predictive storytelling

GTA 6 Development Expectations and Industry SustainabilityDaigo vs Menna First-to-10 Event and Kimono Michi Cultural ContextStar Citizen Monetization Model and Cult-Like Spending Patterns
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Get Played

Get Played · May 4, 2026

Our Favorite Video Game Performances

Director of Metal Gear Solid series known for cinematic approach to game narratives and performance direction

Video Game Voice Acting and Performance CaptureCinematic Storytelling in GamesJapanese vs English Voice Acting
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Get Played

Get Played · Apr 27, 2026

Tomodachi Life: Living the Dream

Created as Mii character in Matt's Tomodachi Life island based on distinctive appearance

Tomodachi Life gameplay mechanics and character creation systemsSocial simulation game design and emergent narrative generationNintendo Switch hardware and software ecosystem
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Smosh Reads Reddit Stories

Smosh Reads Reddit Stories · Apr 25, 2026

Am I The Only One? | Reading Reddit Stories

Creator of Metal Gear Solid series criticized for 40-minute cutscenes that frustrate players with limited gaming time.

Sleep optimization and mid-sleep alarm practicesPet ownership responsibility and dog training standardsHobby classification and skill-based vs. consumption-based activities
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Giant Bombcast

Giant Bombcast · Apr 14, 2026

Giant Bombcast 936: Big Pinball

Metal Gear Solid creator quoted about finally settling on film adaptation arrangement

Pragmata gameplay mechanics and hacking system designGTA Online monetization and shark card economicsPokemon Scarlet/Violet competitive format and accessibility
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Get Played

Get Played · Apr 13, 2026

Get Played in Japan + Devon Torrey Bryant Returns

Hosts met with Kojima at his Tokyo office; discussed game development and creative philosophy

Japan travel experiences and cultural observationsNintendo Museum and Super Mario Galaxy press eventKojima Productions office visit and Hideo Kojima meeting
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Kinda Funny Games Daily: Video Games News Podcast

Kinda Funny Games Daily: Video Games News Podcast · Apr 10, 2026

Metal Gear Solid Movie is Finally Happening - Kinda Funny Games Daily 04.10.26

Creator of Metal Gear Solid franchise; unclear involvement in new film adaptation or Fizzant multimedia project

Metal Gear Solid Film AdaptationAAA Game Development Budget InflationLive Service Game Launch Strategy
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Get Played

Get Played · Apr 6, 2026

People of Note with Jason Wishnov

Visited by hosts in Japan; gave gift bag with bath bomb containing rubber duck toy

Musical game design and battle system integrationTurn-based JRPG mechanics and modern innovationsGame development funding and studio formation
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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 1, 2026

How to Fix Xbox - Kinda Funny Gamescast

Discussed as potential exclusive partnership target for high-profile third-party exclusive deal

Xbox Game Pass pricing and tier restructuringFirst-party exclusive game development and quality standardsStudio acquisitions and post-acquisition layoffs impact
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Castle Super Beast

Castle Super Beast · Feb 18, 2026

CSB360: Parasite Eve The 3rd Birthday is in the Epstein Files

Metal Gear Solid 4 criticized for excessive cutscenes and poor pacing decisions

Castlevania: Curse of Belmont (Dead Cells studio revival)Silent Hill: Townfall (first-person horror design)Metal Gear Solid Master Collection Volume 2
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Game Scoop!

Game Scoop! · Jan 30, 2026

Game Scoop 842: Nintendo Is Censoring One of Last Year's Best Games

Legendary developer; public breakup with Konami over Metal Gear Solid 5 cited as turning point for company

Nintendo Content Moderation PolicyBaldur's Gate 3 Xbox Performance IssuesCross-Platform Cloud Save Systems
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The Besties

The Besties · Dec 26, 2025

The Besties Best Game Bracket: 2025 Edition, Part 2

Director of Death Stranding 2, praised for evolving his design philosophy toward connection and community themes

Game of the Year Selection MethodologyJRPG Design and Narrative InnovationDifficulty Balancing in Action Games
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Trash Taste Podcast

Trash Taste Podcast · Dec 19, 2025

Our Favorite Things of 2025 | Trash Taste #287

Game designer behind Metal Gear Solid series, discussed for visionary storytelling and prescient themes about information

Stoicism and Marcus Aurelius philosophyCozy JRPG game design and mechanicsManga-to-anime adaptation quality factors
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The Besties

The Besties · Dec 19, 2025

The Besties Best Game Bracket: 2025 Edition, Part 1

Director of Death Stranding 2, discussed for design philosophy evolution and player-friendly iteration

Game of the Year selection methodology and biasRoguelike progression systems and meta-progression designAccessibility standards in game design (colorblind modes, difficulty options)
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The Besties

The Besties · Nov 21, 2025

Reflecting on 2025’s Best Games Ahead of GOTY

Praised for escalating experimental design philosophy with Death Stranding 2

Game of the Year Selection MethodologyAccessibility in Video GamesEarly Access Game Evaluation
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The Daily

The Daily · Nov 2, 2025

Sunday Special: The Year in Gaming

Creator of Metal Gear Solid and Death Stranding; discussed as influential auteur in video game design

AAA Game Development Economics and Budget SustainabilityIndie Game Market Growth and Commercial ViabilityGame Difficulty Design and Player Accessibility
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