PlayStation ABANDONS PC?! - Kinda Funny Games Daily 03.04.26
69 min
•Mar 4, 2026about 2 months agoSummary
PlayStation abandons PC gaming strategy after six years of multi-platform releases, returning to console exclusivity for single-player titles. The episode covers this major strategic shift alongside news on Assassin's Creed Black Flag remake confirmation, Crimson Desert review embargo concerns, and Marathon's post-launch roadmap ahead of its March 5th launch.
Insights
- PlayStation's PC port strategy failed financially—recent games underperformed on PC, prompting Sony to cut off a revenue stream and focus on console-exclusive monetization of its existing install base
- The PC gaming market remains viable but requires day-one or near-simultaneous releases; delayed ports (months/years later) fragment audiences and reduce sales effectiveness
- Live service game launches now require transparent post-launch roadmaps upfront; players expect clear seasonal content plans before committing to multiplayer titles
- Review embargo timing and code distribution patterns still signal developer confidence to players, despite industry standardization making these metrics less reliable
- Ubisoft's vague marketing language ('keep your spyglass on the horizon') frustrates audiences; direct communication outperforms cryptic teasing in 2026
Trends
Console exclusivity returning as profitability strategy amid rising development costs and RAM price inflationLive service game launches increasingly dependent on transparent, multi-season content roadmaps to retain playersPC gaming market segmentation: casual/budget PC gamers (Costco $500-700 units) vs. enthusiast builders; console makers targeting console loyalty over PC conversionReview embargo transparency becoming proxy metric for game stability; 24-hour embargoes now trigger speculation about platform-specific performance issuesGeopolitical investment scrutiny expanding: U.S. administration reviewing foreign gaming company stakes (Tencent) on national security groundsStudio acquisition consolidation continuing: PlayStation closing/repurposing acquired studios (Nix's) as strategy shifts; Microsoft's Xbox struggles creating competitive advantage for PlayStationExtraction shooter genre saturation: Marathon, Concord, High Guard competing in crowded first-person multiplayer space; player base fragmentation expectedCity-building/management game renaissance: indie developers (Bithell Games) entering genre with ecological/resource management mechanics
Topics
PlayStation PC Port Strategy ReversalConsole Exclusivity vs. Multi-Platform RevenueLive Service Game Post-Launch RoadmapsReview Embargo Timing and Game Stability SignalsExtraction Shooter Market CompetitionRAM Cost Inflation Impact on Hardware PricingTencent Foreign Investment National Security ReviewStudio Acquisition and Closure TrendsPC Gaming Market SegmentationMarketing Transparency vs. Cryptic TeasingSeasonal Content Planning for Live Service GamesCyberpunk 2077 Review Embargo PrecedentGame Day-One Patch and Gold Master StatusPlayStation Brand Identity and ExclusivityIndie Game Publishing Consolidation
Companies
Sony Interactive Entertainment / PlayStation
Major strategic shift: abandoning PC releases for single-player games, returning to console exclusivity after 6 years
Microsoft / Xbox
Rumored next-gen console with Windows/PC game compatibility; PlayStation executives concerned about flagship games on...
Ubisoft
Confirms Assassin's Creed Black Flag remake via concept art; winding down Shadows post-launch support
Pearl Abyss
Crimson Desert developer defending review embargo strategy; console codes delayed pending platform certification
Bungie
Marathon extraction shooter launches March 5th; details free seasonal content model with 3-month seasons
Tencent
U.S. White House reviewing whether Tencent's stakes in Epic Games, Riot Games, Supercell pose national security risk
Epic Games
Fortnite creator; subject of U.S. national security review regarding Tencent ownership stake
Riot Games
League of Legends developer; majority-owned by Tencent; under U.S. national security review
Supercell
Finnish mobile game developer (Clash of Clans); majority stake acquired by Tencent in 2016 for $8.6B
Nix's
PC porting specialist acquired by PlayStation in 2021; future uncertain following PC strategy reversal
Capcom
Resident Evil Requiem sells over 5 million copies; strong commercial performance
Nintendo
Adding Mario's Tennis, Mario Clash to Virtual Boy Classics; Mario vs. Donkey Kong to Game Boy Advance Classics
Unity Technologies
Shutting down France office with ~100 employees
Bithell Games
Indie developer announcing Amber Spire city-builder for May 6th release
Baylor Games
Formerly Good Games Group; acquired Humble Games and Firestorm Games back catalog; investing in triple-I games
People
Jason Schreier
Bloomberg reporter who broke PlayStation PC strategy reversal story with sources familiar with company plans
Herman Hulst
PlayStation Studios head; responsible for studio acquisitions and strategic direction; facing criticism over closures
Jim Ryan
Former PlayStation CEO whose multi-platform strategy is being reversed; blamed for trend-chasing decisions
Will Powers
Pearl Abyss marketing director defending Crimson Desert review embargo strategy on social media
Matt Piscitella
Circana analyst citing Sony CFO Lin Tao's earnings call comments on hardware monetization strategy
Greg Miller
Kinda Funny Games Daily host; primary commentator on PlayStation strategy and industry trends
Mike Minotti
Co-host; discusses live service game expectations and extraction shooter market competition
Phil Spencer
Xbox leadership referenced as model for transparent communication PlayStation lacks
Sarah Bond
Xbox executive; mentioned regarding console market stagnation and player acquisition challenges
Quotes
"Sony no longer plans to release its big PlayStation 5 games on PC, a major shift in strategy that sees the video game maker returning to console exclusivity"
Jason Schreier (Bloomberg)•Story 1 - PlayStation PC Strategy
"We're not hiding anything and I'm sick of having to repeat myself. We had to go to a pre-briefing call. They gave us the codes, and they said, once you have the code, you're allowed to say you have it"
Will Powers (Pearl Abyss Marketing Director)•Story 3 - Crimson Desert Review Embargo
"This is exactly what you want to hear. We're two days from launch. Everybody expecting everyone nowadays in 2026 is what is the roadmap? What is the content I can look forward to?"
Mike Minotti•Story 4 - Marathon Post-Launch Content
"If we were in reality these PlayStation games coming to PC if they were selling an additional 4 million 5 million 6 you know nobody gives a shit where you're playing them they're lighting cigars with $100 bills"
Mike Minotti•Story 1 - PlayStation PC Revenue Analysis
"I think this really comes down to what Jason leads with of like listen they aren't doing gangbuster numbers over there so why are you putting in the work to get them over there"
Greg Miller•Story 1 - PlayStation PC Strategy Discussion
Full Transcript
Be like me and head to factor meals dot com slash kind of funny 50 off and use code kind of funny 50 off to get 50% off and free breakfast for a year. Eat like a pro this month with factor. If you want to get our shows ad free and our exclusive shows, go to patreon dot com slash kind of funny. Today in the nerdy news you need to know about Schreier's report is in. PlayStation is abandoning PC. Ubisoft finally confirms Assassin's Creed Black Flag resynced. and Crimson Desert's review drama is giving shades of Cyberpunk 2077. We'll have all this and more because this is Kind of Funny Games Daily. What's up, everybody? Welcome to Kind of Funny Games Daily for Wednesday, March 4th, 2026. I'm one of your hosts, Greg Miller, alongside the master of hype, Snowbike Mike. Good morning, Greg. Greg, it is a lovely day. I get to see your smiling face. Everyone has returned to work. There's an energy now. Oh, you said that. Distaste. You said that. Disgust. I look back on Monday, and it was like Mike and Greg, Barrett out here just feeding, looking for anyone's energy. Now they're all back, and I'm happy I can see them. Yeah, it's nice to see Bless out there showing off those biceps, flexing. Flexing on us is right. You got a big day with Bless. I got a huge day with Bless. We get to talk Resident Evil 9. Look back on their big marathon stream, him and Andy. I want to know about some of the moments that really got them. You know what I mean? They played off so cool. You know, I'm not scared. I'm not screaming. What were the moments that got them? And then after that, me and Bless will return to the big table to play Magic the Gathering. A fun co-op mode, Greg. They got a new one, and it's a great way to get beginners back into it. Are you using the turtles? Easy way to learn. The turtles. I love that. It's really cool. I love that. This one's really fun. We're going to do the turtle team up. So it's you versus like a deck of cards that are essentially a boss with an X amount of health. And then you play magic against it. The one thing I know your reviews, obviously, Andy and bless reviewing Resident Evil. Yes. Talking a bit about their stream. Yada, yada. In the moments, I really haven't heard you officially weigh in. How did they do on ordering food? Oh, thank you for asking me. You're the expert. They did a terrible job, a poor job this whole weekend at ordering food. I don't think they took more than 10 minutes to order food. Awful. I didn't see any big TV screens. I don't see them looking at burgers. They ordered food once they got pizza delivered without even telling anybody. Didn't ask me any about pizza. Yeah. Didn't ask you about pizza. I was probably already gone. Selfishly ordered pizza for themselves. Wow. But yeah, they did a really terrible job at ordering food. Me and Roger will give them that review today during their one-on-one. We'll talk about that. We're doing the, we're doing the weekly meeting. You should follow the feedback for them. Then they did a bad job ordering pizza. Not enough food was ordered here is right. Everybody, we have a lot to get into. So let me remind you, if you want to be part of the show, super chat, youtube.com slash kind of funny games. You can sound off on the day's news with your thoughts, opinions, and more. Of course, you can also be like our Patreon producers on patreon.com slash kind of funny. Carl Jacobs, the Megabuster, and Delaney, the Psalm Twining, who keep the lights and mics on. For now, though, let's begin with what is and forever will be the Roper Report. Time for some news. Six items on the Roper Report. A picker's dozen. We're not even using them at all anymore? No, I just figure we wouldn't. They're resting today. The left one is just not that. He's not been doing it. He's not been doing it. Number one, Sony pulls back from PlayStation games on PC. This is the one, the only, the Shry guy. Jason Schreier at Bloomberg. Sony no longer plans to release its big PlayStation 5 games on PC, a major shift in strategy that sees the video game maker returning to console exclusivity for after six years of flirting with multi-platform releases, according to people familiar with the company's plans. Online games such as Marathon and Marvel Toke on Souls Fighting will still be released across multiple platforms, but single-player titles such as last year's Samurai hit Ghost of Yote and the upcoming action game Soros and Jason doesn't put it here, but I'll say it. Starring Supergirls, Rahul Kohli will remain exclusive to PlayStation 5, said people who asked not to be identified because they weren't authorized to talk publicly about the company's strategy. The people cautioned that things could change in the future due to the unpredictable nature of the video game industry and that Sony's plans are constantly shifting. Mike, is the industry that unpredictable? That's how every story feels like At any moment, I could take this all back. I believe it was Asha Sharma who said, the plan is the plan till it's not the plan. But in recent weeks, PlayStation scrapped plans to bring Ghost of Yotei and other internally developed games to PC. Two games made by external developers, but published by PlayStation, Death Stranding 2, and the upcoming Kenna Scars of Cosmora will be planned for release on PC this year. A spokesperson for PlayStation declined to comment. There are likely a few reasons behind this shift. One is that several recent PlayStation games have not sold well on PC. A faction within PlayStation has also expressed concern that releasing the games on PC risks damaging the console's brand. It will hurt sales of the PlayStation 5 and its successors, according to people familiar with Sony's inner workings. For decades, Sony's tactic of selling PlayStations was to keep tentpole franchises exclusive to its own consoles. In 2020, it pivoted and began bringing games to personal computers via Steam. Since then, the company has put most of its biggest franchises on PC, such as God of War and The Last of Us. But the strategy has been muddled and confused many players. Most PC releases arrived months or years after the games came to PlayStation. The cadence was never consistent, and the announcements appeared to be haphazard. The company also upset PC players by asking them to create a PSN, that's a PlayStation Network account, Greg, to access many of the games. now Sony is looking to take a more straightforward approach going back to console exclusives another factor behind Sony's pivot may be Microsoft's next Xbox which is rumored to use Windows and be capable of playing PC games some executives at PlayStation might not be thrilled at the prospect of one of the company's flagship games like God of War running on the next Xbox console Snow, Bike, Mike what do you think Yeah, Greg, this is a fun conversation to have because we talked about this last week with the rumor of Jason Schreier possibly putting out this story. And now here it is in full force. If we could talk about it right over the past six years, PlayStation has played with this. They flirted with the idea of putting out their games. I thought for sure we'd be getting more into the, hey, we've tested this. Now we want to get a little more solid with this, whether they be day and date, six months a year and just kind of have a little more locked in. we like this we love selling more games let's do this right because as we constantly hear in the video game market game price or making games are ballooning costs are through the roof right there's not enough gamers we got to get to where the gamers are at right and so i thought a pc port how much is that really getting put into dollar wise to make and then sell how much are they selling right and so i guess they're seeing the numbers it's not enough to keep that going then on the flip side we talk about console exclusivity right you have xbox who is absolutely down in the dumps right now you want to get players over there you say hey we're going to only sell these games on playstation now it's the time to start taking even more player base away from xbox yeah for sure boot on the neck yeah how much do you buy that has anything really to do with the xbox xbox being a hybrid uh just a little bit not like a huge amount but just a little bit of course i think the next xbox sounds enticing when you say hey we could also put steam games on this right that is something that playstation isn't doing playstation is going to be just your normal sony playstation box that will play the playstation games and third party games when xbox says hey we are going to open this up and make it more like a home pc that you can put in your living room right i think players start to perk their ears up and go oh okay that's kind of interesting now i can get pc games on my xbox inside the living room like that's what i want but was there going to be a huge shift in the market that playstation players would leave an abandoned playstation absolutely not yeah that's my take on it really is like to go from the bottom of the story back up to the top is like i understand as jason you know alludes to from talking people maybe some executives don't like that idea i think if re in reality if we were in reality these PlayStation games coming to PC if they were selling an additional 4 million 5 million 6 you know nobody gives a shit where you're playing them they're lighting cigars with $100 bills I think this really comes down to what Jason leads with of like listen they aren't doing gangbuster numbers over there so why yeah are you putting in the work to get them over there and then why are you putting out something again even though Xbox is in such an interesting place the flip-flop the reverse of it when Xbox publishes on PlayStation the headlines on IGN are Serkana released data and the top seven of the top ten games are made by Microsoft like that's huge whereas PlayStation is hey concurrence aren't that great and they didn't sell this many units and what are they doing why are they doing it let alone bringing in the message of we are doubling down and figuring out how we are going to focus on the console player of course and less excuses for any players to get lost on the PC market side of things right I want more and more people to come back and stick with Sony, right? Of course, the more you launch on PC, the more Greg has an excuse of, well, PlayStation games are coming to PC. What if I just stuck with that, right? You got to make sure they're there. I think it is an interesting conversation, though, of like, we talk about the console market kind of stagnating and like not finding new players that we've heard Sarah Bond and Xbox talk about because it is dominated by PlayStation. But at the same time, if that market is just kind of getting stuck and plateauing, why aren't you going and chasing that PC bracket? That's not where the money is. This morning, this news broke, and the one, the only, Matt Piscitella, the numbers man from Circona, quote, blue sky, or BS, I'm sorry, that's a blue sky, Tim, himself, and said, going back to CFO Lin Tao's comments during Sony's February 5th earning call, quote, dot, dot, dot, our hardware sales strategy can be adjusted flexibly, and we intend to minimize the impact of the increased memory costs on this segment going forward by prioritizing monetization of the install base, end quote. And Matt said back then, 27 days ago, very interesting. Going to try to goose the ARPU even more. But how is the question? Here's your answer. Yeah. Times are tough right now. This RAM thing sucks. We don't need to be worrying. Let's get all of the agents that are out in the world, bring them home. Let's protect the home front of the PlayStation console, of the PlayStation fan base, which I do think they have over this generation really shed what PlayStation fans, what it meant to be a PlayStation fan. Like PlayStation 4 was such, PlayStation 3 into PlayStation 4, Prime podcast beyond years. So of course I am biased on it, but PSX, what it meant, Adam Boyes, Jack Trenton, Shuhei Yoshida, Herman, like it felt like PlayStation had this identity that you glommed onto in a way of like, yeah, I rock with this thing. And now it is so PlayStation silo corporate. We publish games that do this thing. I think that identity would help them a lot in currently what you're trying to do of batting down the hatches and monetize the install base. But one of the way they're doing that obviously will be to make sure that they're selling as much on their PlayStation 5 as they can. Of course. Especially as this memory leak continues. Me and Bless talked about that. Do you expect prices to go up in the PlayStation world then, right? We talked about them trying to monetize more of the player base to offset the price of RAM going through the roof. Now we talk about PlayStation exclusive only here. So you are now cutting off an extra revenue source here. Do you see yourself with PlayStation Online going up in pricing and those tiers going up like we saw with Game Pass? Well, it went up not too long ago, right, in the grand scheme of things. I mean, I think all options are on the table. I think raising the price of PlayStation 5 is probably more likely in terms of getting in that way and trying to do that. And again, that's punishing people coming in, monetizing who you already have is a different conversation. But in terms of how you're doubling down to what you're doing, what are you having people make? You know what I mean? We're coming off of this god of war that wasn't a full-fledged god of war, but it was somebody experimenting with the IP. And while, yeah, I would say a lukewarm reaction to it, I still think PlayStation has more juice there of taking their established IP and working with the second part of the studio to make something for them. Of course. Do we see them chase more live service games? No. We see them slow that down. But we still put out multiplayer games. There's only so many that they have lined up, right? But do we see an influx? If you are at PlayStation right now. Drop the negative word, live service games. Yeah. Do we see them make more multiplayer games? I say no. If you're at PlayStation right now, we talk all the time about trend chasing and what you're doing. If you are here ready to misread the tea leaves again and say, shit, things are going bad here. We need to keep people on the PlayStation ecosystem. I know what we'll do. Five years from now, we'll have a dope multiplayer game. Absolutely the fuck not. You know what you do right now, Mike? You want to monetize the player base? You make Horizon 4, Last of Us 3. You make Uncharted 5. You remake the God of War trilogy. But I mean right now, guys. I don't mean, you know what you do? you get on the phone to Fortnite, to Minecraft, to all these places and you say, what exclusive value can we bring to a PlayStation audience? What is the pack? What is the thing? What is the stuff? What can I do? What can I do, Rockstar? That would be the dream, obviously. They're all holding their breath as the GTA gets here because they know what that'll do for that. But you go out there and you make fucking deals with people to make them understand, hey, we are the best place to play. Give me that timed exclusivity. Give me that special content pack. let's make sure people know that they got to be over here. Yeah. That's the way you got to go and do it. Now the big elephant in the room, if you are a kind of funny fan, if you are a long time podcast beyond PS, I love you, Greg Miller person. What does this mean for everything? And kebabs ask the question. Nix is screwed. Isn't it acquired in 2021? Oddly says, do you think Nix's will be shut down next? Let's jump into this. Of course. Well, I'm sorry. BG two, five, 800 super chats. Where does this leave Nix's as a studio? You might not know what the fuck we're talking about, everybody. And that's understanding. Who's Galactus? We go to the one, the only Joe Screbbles when he still worked at IGN. This is dated July 28th, 2021. PlayStation acquires Nix's, a PC porting specialist. Oh, see ya. As expected, there's this thing. PlayStation has acquired Nix's, a Dutch studio that specializes in porting games to PC. Announced by head of PlayStation Studios, Herman Hulse. but Nix's has been brought on for an undisclosed fee. The studio will provide high-quality in-house technical development capabilities for PlayStation Studios, according to a press release. Nix's has worked extensively with Crystal Dynamics, Eidos Montreal, and IO Interactive since forming in 1999, porting the recent Tomb Raider trilogy and two of the most recent Deus Ex games to PC. While no specifics have been given about the work for PlayStation, it feels likely that the studio will support Sony's increased focus on porting its console exclusives to PC. There was an update here, because I guess this was like rumored or whatever. As expected, it was acquired to help... Oh, sorry. As expected, Nixxin was acquired to help Sony create PC ports. In an interview with Famitsu, Sony Interactive Entertainment CEO Jim Ryan said via Google Translate quote we are happy with our efforts to provide our IP to PCs although it is still in its infancy And we look forward to working with Nix's to help with that. Right now, Herman Hulse loading the shotgun, taking Nix's out back. How many would this be with all the studios that they've acquired in the last six years? Yeah, I was going to say that chart was just talked about. Yeah, that's true. Whenever they close Bluepoint, you go look at the Bluepoint, run a show, because we put it in there, I think, didn't we? I don't know. It doesn't matter for right now. And now, of course, what do you see when you dial back in there? There he is, Jim Ryan. Yeah, of course. You know what I mean? We are riding the ship after what Jim Ryan took us on. The course that he took us on, we got a course correct on this. I was talking to somebody the other day, and everybody will remain nameless in this story, but they were talking about how every time PlayStation shoots itself in the foot, Microsoft shoots itself in the head. So it's like blue point. Oh my God, you fuckers, Phil, Sarah, this AI shit. What the fuck? Now we got this. Let's see what PlayStation does in X's to then see what else Microsoft can fucking do right afterwards to steal a spotlight. But again, for as much as you want to sit here about Xbox and go into Phil or Sarah Xbox everywhere. Every time we trace one of these, Oh, Oh, this is bad news. There's Jim Ryan. You don't see Jackie T out there. You don't see Jack Trenton's decisions ending badly. My one hope, as we see here, they're doing additional work on Soros, which is coming out next month. So I would hope, I think the best case scenario here is that they start pivoting to just being a support studio. And that would be the thing about it, where Knicks is, from what we see and hear occasionally, is an incredibly talented studio. so they've been working this long on PlayStation architecture. I could easily see you are hanging out and you are just a support studio helping people get across that finish line. Okay. But I would not be stoked if I was over at Nix's right now hearing all this information. Mike. Yeah, Greg. Lucid Dream Super Chat that says, is it time to cut Herman Holst loose? Really? That's the question they're asking. I didn't ask him. No, I don't believe so. I think he's trying to right the ship that we just talked about with Jim Ryan and a big course correct is going to take some time. I think you got to give him a little more time and grace here on this one. I agree with that. You know, Herman, I've known personally through this job the entire way, right, from coming on and talking to him about Killzone, an incredibly smart dude who does love games and does, I think, to me at least, speak to what that old PlayStation identity was. I do think that it's always hard, especially with a PlayStation in 2026 that is so closed off and quiet and doesn't talk, right? Even with a Herman, they don't have a Phil. They don't have him making the rounds and going on our podcast and the giant bomb couch. And granted, saying stuff, you go back. Why don't they? Because every time Phil said something, he'd eventually go back on it six months and everybody would get mad. It's like, well, that's business, right? I do feel that Herman was dealt a bad hand here as he is picking up the pieces of a bunch of decisions from Jim Ryan and that PlayStation that was, let's chase the trend. Let's be the next Fortnite. Let's make that happen. Now, that doesn't help you right now as you're closing studios and getting rid of this and doing all that stuff. And even in these articles, we have Herman in there saying it's a good thing, but it's not like he's had 100% control. And even now it doesn't have 100% control throughout this. So it's like, I find it hard to blame him for this. I just feel like I wish there was someone at the head who was grabbing the wheel and being a little more Phil Spencer about it, but that's just not what PlayStation's identity is. No, not at all. Let me see a couple of other super chats in here for you, okay? Don't get mad. Matt Sanders says, PlayStation is getting back to more Japanese sensibilities. I mean I think that's a broad brush we'll see I mean I would like that I would like that to be the point right here these pitches love Sosa oh like Sammy Sosa oh pitches like bitches I see what it was I see where we're going with it Returnal is an all time favorite and I'm considering holding off on Soros till PC and Returnal was $70 on Playstation 5 and $6 on PC maybe Sony sees red flags maybe they say so that that is still coming i thought they just jason said it wasn't yeah and the upcoming action of sorrows will remain exclusive to ps5 so unless i'm misreading what you're trying to say here you ain't holding off till pc i wouldn't be holding your breath on that i would say sammy so it's time to go over there and just fucking buy it on playstation 5 uh do you also think that i saw this on bs that's a blue sky tim from other people in the press of just like this is place i forget god i wish i had it pulled up i'm sorry i want to maybe it was i'm not going to name names because i can't remember but it was somebody was like this is playstation saying they hate money you are never going to get the pc fan to go buy a playstation 5 yeah so why not just take the moderate returns here that's that's what when i woke up this morning and read that my thought was oh i thought we were over the six years learning about the pc market trying to get in on that and seeing that and now they've learned players wanted your games right but maybe they didn't want to wait a year and a half right what what what could you do to better satiate that audience because and also gotta remind you what are the games they released out on that right the banger was gonna be spider-man they wanted spider-man we knew that right then you get into the conversations of like well what didn't do well right probably god of wars are in the middle there they're not spider-man level of hype but they're in the middle i think i think probably horizon that was too late came out there. And it's like, that's probably on the lower tier of it all. So it just kind of depends on like, what are the game lineup? You're telling me Wolverine wouldn't go crazy on PC? Day and date? Yeah, day and date or in the first six months. Yeah. Like, I think they just didn't test those kind of things because they didn't want to start flirting with the conversation. Because you're half and half out. Exactly. Once you go too far, then they're going to start expecting it. And then they're going to get mad at you. But at the same time, it's like, I do need to really test the market and see, would they go crazy for a Wolverine? Which we all know they would. If this came out on PC, day and date, that would sell very well. Yeah, but they want you to buy that box. Of course, they want that box. Symbol Jack says, PlayStation is saying they are moving away from PC, leaving $2 billion on the table, and also stating they want to monetize their users more means they expect customers to make up the gap. Count me out on that, Herman. That's what me and Bless talked about, And I still, I worry a little bit about that because I do think they're going to try to raise prices. How crazy will that be? We don't know. But yeah, you are, you're cutting off a revenue source and you got to find that revenue somewhere else. And saying, hey, all these games are going to be exclusive PlayStation. I think the thought process is, hey, Xbox is in the absolute gutter. These people will leave Xbox on this next generation. They're going to come here when we say nothing. You can't find any of these games anywhere but here. And that is exactly right. We saw that with PlayStation 4 into 5 now. Xbox One was the time when everybody left. It's like, this will happen again. This will be the next one of like, we're leaving Xbox for sure this next generation, and we're going to PlayStation. You're going to see a lot of that. I think, you know, yes, you're not wrong there. How many people do you think are going to make the jump to PC? That's always the real conversation here, right? And what I continue to hear from the kids, the parents of kids, right, is that all the kids are watching their favorite streamers play on PC and they're wanting PCs. And I know even Poston wanted a PC. The kids want PCs, 100%, right? We're talking about an iPad and iPhone generation now that is growing up with, like, the tablets and the phones being anywhere. Now they're seeing people that they watch and admire. They want to be in the PC market of things. I think the Steam machine, if that was anywhere closer or more affordable, that would be the alternative there. And I think PlayStation is probably talking about that internally as well, going, if this thing could absolutely explode in our face here, we can't let that happen. Let's make sure all of our games are here. Because, yeah, we're battling for living room space, right? We know what the PC looks like at the desktop, at the big desk, and all the computers. Like, no, we're trying to be on the couch and be that other one right there, but at an affordable price. Sort by first name says PC gaming is a choice, not easy or cheap. I don't think this makes PC gamers get into the PlayStation ecosystem. Just gives them no reason to become fans of their franchises. There's enough to play. There's enough to play. Steam has plenty of games for you to go get lost in it. There's always a sale. There's always a sale. There's always some Steam sale going on. And it's like people talk about PCs being very expensive. PCs on the lower end that you would be getting a child aren't as expensive as you think, right? You're not going to get them the Andy Cortez $1,200 to $3,000 PC, right? You are going into the Best Buys, finding that $500 to $700 Costco PC. Does it run Fortnite and does it run Roblox? We talk way too much about, like, oh, man, PCs are super expensive. Walk into your local Costco and Best Buy. We're not buying the child of 50-70 here. We're buying a very basic computer. Costco does sell ones with really nice memory cards in there, or, you know, RTX cards. I love Costco. I digress. Mike, I love Costco. I love video games. Yeah. I love talking about video games. Love video. I love kind of funny. I love our audience. And if you love us audience, you should pick up your kind of funny membership. Patreon.com slash kind of funny. YouTube.com slash kind of funny games, Apple or Spotify. You can pick up the membership, get everything we do. That's more than 80 episodes a month. Ad free. Get your daily dose of me, Greg Miller, in a series we call Greg away. And of course, get good karma for supporting an 11 person, an 11-year-old small business. But right now, you're not using your benefits, so here's a word from our sponsor. This episode's brought to you by Factor, my go-to shortcut for great food fast. Cold days, big goals, and no time to cook? Factor makes healthy eating easy with fully prepared meals designed by dieticians and crafted by chefs. So eat well without the planning or cooking. I love Factor because I get to pick from 100 rotating meals, get them delivered to the studio, and then have a meal ready to eat in those precious few minutes I get between shows. Factor uses quality, functional ingredients, including lean proteins, colorful veggies, whole food ingredients, and healthy fats. Always fresh, never frozen, ready in about two minutes. No prep, no stress. What's not to love? Be like me. Head to factormeals.com slash kindoffunny50off and use code kindoffunny50off to get 50% off and free breakfast for a year. eat like a pro this month with factor new subscribers only varies by plan one free breakfast item per box for one year while subscription is active and we're back we go with breaking assets to costco.com slash gaming dash computers dot html there you go look at this mike all right you're telling me little billy doesn't want to get that 2300 unit with a 50 80 in there A 50 80 in there. Little Billy is playing Roblox, Fortnite and Minecraft. I can promise you they're not buying them that. I mean, the mom and dad, they don't know what they're getting. I saw someone writing. It's like the Normies are only searching the internet. It's like, you do know Roblox can run on like a brick, right? Yeah. There you go. Look, a straight grand. You get an NVIDIA GeForce RTX 5060. Why not? Little Billy. Don't you want to go play PC games with your friends? So, yeah, I mean, I think the PC market will be fine. Sony doing this. There's memory leak shit. Yeah, well, yeah, that's a whole different situation. Memory loss. Thank you. I knew I was going to sing it wrong. PlayStation doing this is a very interesting move. I think it's the right move for them and the console space. It's just an interesting one going into 2026, but with the memory loss that we're having. The memory loss. I mean, it's the right move. All right, we move on to story number two. Ubisoft finally confirms Assassin's Creed Black Flag Resynced, the remake we all knew was coming. We go to IGN with Tom Phillips reporting. Ubisoft has just released the first piece of concept art for Assassin's Creed Black Flag Resynced, finally confirming its long-awaited remake that has been rumored for years. The company included the image in a blog post that offers more detail on the blockbuster franchise's future, including word that post-launch support for Assassin's Creed Shadows was being wound down. Ubisoft focus Ubisoft's focus is now firmly on the future though the series next all new entry Assassin's Creed codename hex sounds like it's still some ways off in the meantime then Ubisoft has at last begun acknowledging its upcoming Assassin's Creed Black Flag remake which is expected to arrive at some point later this year quote speculation around Assassin's Creed is not new but it's worth repeating nothing is true everything is permitted Ubisoft wrote well except in this case some whispers have been a little more wind in their sails. Some whispers have a little more wind in their sails. Keep your spyglass on the horizon. Parrot emoji. I got more angry as I read that. Yeah, of course. Fucking speak fucking plainly. We're doing the fucking thing and say it's coming out of this. Why are you dropping a parrot fucking emoji? Look through the spy parents hang out with pirates. I'm aware. No, I know. I understand the references. Keep your eye on the horizon. Stop trying to be fucking fancy. If Yousef was still there, he would put a stop to this. Yeah. Ubisoft just so lost like what world are we living in just say it let's get this out there we've got art books we know this is happening just get it out there let's start maybe instead of this the teasing stuff let's start drumming up some excitement yeah because you got a lot of losses is this are we really banking on Assassin's Creed Black Flag to try to fix the ship it's not going to sink the ship like are people going back to Assassin's Creed Black Flag that they are expecting people to jump in and buy this because people love Black Flag. I love Black Flag. I don't know if I'll play a lot of Black Flag re-sync, but like, it's cool, but no, Ubisoft is clearly putting all their chips on this because it's all they fucking got. That's all they got. That's all they got, and I don't think many people, you say a lot of people love it, and I love it, and I get that, right? But in 2026, are we dropping everything that we're doing to go to this? Oh, that was Prince of Persia. Are sales going to be bonkers for this? Bonkers, no. What is it really going to look like? Good. yeah solid not meeting our expectations good probably yeah probably when you're like this got to save the entire fucking company until somebody else buys them or whatever weird splintering thing they're doing whatever yeah i'm annoyed by ubisoft in general not even just them putting fucking parrots and trying to get wax poetic in their well except in this case some whispers so they're just holding off until in their sales keep your spyglass on the horizon yeah that's the like confusing thing here is like how they finally acknowledge this which is i think a really weird first step for this as well. Cause yeah, when do we get an actual first look at this game? That isn't concept art for a remake of a game that just looks like concept art for the original game, you know? And then exactly better. So we're waiting until summer to announce this. And then we're going to get into the fall and get mixed up with Grand Theft Auto 6, the biggest entity on planet earth. Is that the plan here from Ubisoft? I don't know if they're going to get close to GTA 6, but I could see it being, well, uh, like Keeley's thing is early June. Yeah. See announced for June coming out. August. Something. I mean, I feel like there were rumors that this game fucking you announced it. Just release it. Right. Are we going to do a whole fucking preview cycle and everything else? Yeah. There, there was a whole, um, like, you know, uh, I think the original plan was at least through rumors is that this was supposed to come out like a month ago or something like that. Like they're trying to get this out before the fiscal year ends. Um, and so, yeah, It could just be a shadow drop or something like that wherever they finally showed off properly. Aye aye aye You know Ubisoft Assassin Creed what is left to say how is this you know just fucking show the game yeah why are we doing concept art for a remake yeah the art book's out there somebody's got their hands on the art book already as well we already know that they got the Art book. Black Flag is the best-selling game in the Assassin's Creed franchise with 15 million copies sold as of 2025. There you go. Eat that. So, yeah, that was back in 2008 when it was hot. Well, it was 2013, but it was also for it to still be the best-selling one, even with Valhalla and Shadow selling very well. you know I I get the apprehension but there is still a fervor for Assassin's Creed especially for a fan favorite like Black Flag story number three dive into more news Crimson Desert marketing director response to review drama quote we're not hiding anything end quote this is Ethan Gotch over Kotaku Crimson Desert has been on a slow rolling takeover of online gamer hype. Months of new footage and features trickling out, capped off by a recent glowing pre-release assessment by Digital Foundry has players excited, but also worried that the hyper-polished looking sprawling open world adventure game from a studio known for MMOs might be too good to be true. Underlying that concern is the recent news that the review embargo for Crimson Desert is only 24 hours before launch and outlets have received the code I'm sorry, and outlets that have received code have been told they can only get a code for the pc version is this another cyberpunk 2077 situation quote we're not hiding anything and i'm sick of having to repeat myself pearl abyss marketing director will powers wrote on x last night quote i've repeated hundreds of times that will reveal things ahead of launch to give people adequate time to still pre-order the game for themselves we're saying this openly dot dot dot let us cook please and thank you slash rants so and rant end quote some are taking it as a sign that pearl abyss will release additional deep dives on crimson deserts console performance prior to release maybe another digital foundry audit but others are writing it off as quote-unquote bullshit pr spin end quote it's unclear uh what the holdup on console review codes might be uh games need to pass i'm sorry games need to pass platform certification to come to playstation 5 and xbox series slash x slash s uh any delay could signal that there are still last-minute issues being addressed before Pearl Abyss can get the console versions into the hands of reviewers. Quote, I don't think that's a good idea, wrote Rockstar and CD Projekt Red News account Video Tuchuk. Quote, CDPR did this, and look what happened with Cyberpunk. I think being transparent and giving reviewers keys to the console version will show some confidence, end quote. Damn. Who's that? That was Video Tech UK. I apologize. Maybe intercap your name because I said Video Tech. Exactly. Whoever that is, I guess I apologize. He did call you Video Kachuk. Here's the other thing. Maybe, you know, if we're quoting a news account, Video Tech UK, put some spaces in there, some intercaps. or maybe have a fucking person assigned to it. So it's Greg Miller from Video Tech UK. Let's get something going on here. Instead of me having to read every night out here on this fucking show, I'm reading fucking Reddit comments all the time where it's like, Tootie Hooters 69 said this fucking review. Anyways, back to Crimson Desert. Where are you at with your expectations for this console? Of course, as this calls out, and we've said publicly, we are some of the reviewers who have Crimson Desert on PC. it's important to know that we are talking strictly about what we thought about this game before we ever got the review codes. You've heard me talk about Crimson Desert quite a lot on these shows. So we're going to talk that way rather than obviously spoil anything from the review embargo that does lift the day before. You can catch our review on the 17th. Yeah, I mean, let's get real about this that we've seen up until this is there's so much excitement for the game that can do anything and everything, right? And there's so many questions of can they do that? And then they put out a bunch of pre-launch information and videos and you go, oh, wow, it might actually be doing just that. Right. And then you get very excited and people want to know, is this going to run on my console? Right. Too many times have we seen all these crazy PC specs and then it comes to console. It's not quite ready for the showtime of it all. And so, yeah, of course, people are a little worried or excited to find out how well is this going to run on console? And then when you hear on social media, hey, PR guy, it looks like you're not giving out Xbox consoles. What's the deal? And they're like, well, okay, well, like, this is how we're rolling this out. Then people start to steamroll that and get really worried. So let's talk about a little thing called damned if you do, damned if you don't. The amount of times I've answered in my career, but on a Greg way here, kind of funny of whatever, of like, I don't understand why you have to say you're playing redacted. Why can't you say what game you're playing? Why can't, why do you have to hide your activity? Why do PR and marketing companies want you to do that? Because this is the flip of it. The flip of it is that to Will Powers, marketing director at Pearl Abyss, we're not hiding anything, and I'm sick of having to repeat myself. We had to go to a pre-briefing call. They gave us the codes, and they said, once you have the code, you're allowed to say you have it, and you can confirm the review, and you can confirm the time, and you can do all that stuff. And it's like, awesome. But then that opens a can of worms, where suddenly it is, well, I only have a PC code. Why? Well, they don't have consoles. And then it is just wild speculation now for two weeks of gamers who have been burned so many different times. And then you bring in the conversation of, you know, as Ethan calls out here at some point, right. Of like the concern that the review embargo is the day before launch or whatever that lines up with, with like, you know, or, um, international launches. Right. Another thing that back in the old days, right. IGN readers used to know, Oh, there's no review for this PlayStation or Xbox exclusive a week early. They're not confident. It's something's going on. Yada, yada, yada. that I don't think holds water anymore in this day and age review embargoes are all over the place Nintendo's usually what like they release stuff usually on a Thursday and usually you get a review on a Tuesday is a Wednesday wiggle room or whatever that much different everybody does their own thing in a different way I don't think that's that's no longer a rule of thumb to follow in terms of like oh well it's this that or the other but they've been trained on following that so that's where we get yeah and I again we have the code we're talking about beforehand I am so fascinated and cannot wait to see what happens. I have talked openly about this when we saw it originally and we, you know, you're gliding in this. We're like this game. He's in a robot mech suit. Everything. What are you talking about? No way. Then you saw another trailer. No way. Then I played at SGF and I was like, listen, control scheme was very complicated. They threw me to the deep end of this thing, but by the boss fight at the end, I was like, okay, I'm kind of feeling it. And then of course, there's a preview cycle that just went up where people are interested in it. Pearl Abyss has been not hiding anything and putting up videos of here's what the game looks like and here's what you're doing and here's what's going on they did the digital foundry thing they we talked about it recently this article that popped of like hey playstation wanted timed exclusivity on this and they told them to kick rocks we want to publish it everywhere it's like i have from the beginning been like this looks too good to be true and it looks every time we turn a corner that pearl abyss goes well we're gonna prove it we're gonna prove it we're gonna prove it and so the console thing here is interesting i mean scary again you look at a game of how good it looks here running on pcs or whatever specs it's running at you go man can they nail that on the thing but there also is the convoluted thing we all know extremely well that yeah submissions on playstation xbox do take time and as will writes here right we're saying this openly let us cook it sounds like they're cooking down to the wire which of course as we all know from the past in other games has blown up in people's faces before where you can't land that plane and you can't get it done but i don't know it's this is what i'm saying is who knows what the fuck's about to happen but you're seeing the other side of the coin where we're going to say nothing and let you say nothing or you can say you have it you can say this but then this kind of stuff happens now we have weeks of speculation yeah we're going to be talking about this yeah it's tough i mean everybody's going to point to cyberpunk right and then now we have to deal with refunds or people playing a broken game right And so, yeah, you're just, there's too many great games out right now to be upset and sad that like, oh man, I just bought this game and now I have to refund it or it's totally broken when it's like, I could have just been playing X, Y, and Z and waited for this. Right. And so in the live chat over here, uh, June Dow says, I think the game went gold a month ago. Dot, dot, dot. LOL. I will also throw this out in 2026. Going gold means jack shit. going gold and be like we are content complete and that will be the disc you print doesn't matter anymore because it's all about fucking hey guess what we're gonna have patches and this and that in day one things and you have to like yes every developer nowadays publish goes gold and then works on bug squashing in that day one patch forever and clearly that's what you assume is happening with the console version is that they are working down to the wire to get it as good as they can to put it out there and clearly again we talk about what can you read from a review embargo and X, Y, and Z. Like, remember for us in the press, and I'm talking not even about Pearl Abyss, but what the window they've given us here. No one is owed a review code. You don't need to do it. And frankly, the way y'all are foaming at the mouth for Crimson Desert, they could have said no review codes. We want to do right by the fans and put it out there. Because like when we did the March game, every game coming in March, the fervor of people who are like, I bought a new PC for this game. was like, oh shit, like Crimson Desert is going to be just fine sales-wise if they have a review or not. The fact that they gave it to reviewers two weeks early, okay, you know what I mean? They got something to say and they want you to get in there and they want you to get into the figure out if you like it or not, so we'll see how it shakes out, but I am very interested to see where we get with yeah, to this thing of what Ethan's reading between the tea leaves here of like, well, maybe they're still going, the way Will is talking in his tweet, maybe they are going to still put up videos like, here it is running on a PlayStation 5, here it is running on course whatever maybe they do their own comparisons maybe another digital foundry etc etc what does that look like what are review scores on this x y z but yeah crimson desert one of the most anticipated games of the year crazy excitement and it's that that's my thing about it as someone who i would still say and again we are i'm making this very clear i'm saying this as somebody pre-review code because you've heard me talk about this on shows i'm just repeating myself as someone who doesn't fully believe. Like, again, they keep showing up. I keep saying stuff, and they keep putting out a video or doing the thing. Like, they're trying to turn me. As somebody who doesn't fully believe, I want them to nail this. I want them to fucking crush this and just score the touchdown, be the homecoming king, run off, be carried off the field. Because, again, this isn't the story we see a lot in video games. Like, this, clearly, for Pearl Abyss, they want this to be their Witcher 3. They want this to be their breakout. Here we go. We've planted our flag. You may have known us from the MMOs. Now you know us as a team that can do something fucking incredible. And we didn't do the exclusivity. And we didn't do this thing. And we've been openly talking to you. Here we go. So I hope they crush it. Could be a great story. Could be a great story. We will find out very soon. Not that far. Not that far. You know what I mean? Regular Special One says, I need to see it running on an Xbox Series S. You don't need to see anything running on an Xbox Series S. You know, I got that one over my bookshelf. I look at every so often. I'm like, oh, thank God. I wanted the toaster. I understand that. Yeah, you know what I mean? I wanted the toaster. We move on to story number four. Bungie details Marathon's post-launch seasons, which will be free and Evolve gameplay. This is the one, the only Andy Robinson at VGC.news. Bungie has detailed Marathon's post-launch content, which it says will launch around three months per season. will last, I'm sorry, around three months per season. Be free to everyone and change the way players experience the game. Marathon is due to release as a premium title on PlayStation 5, Xbox, and PC this Thursday. This Thursday! March 5th. And for the time being at least, its new content will be made available for no additional cost. In an update detailing its post-launch plans, Bungie and Marathon's seasonal updates will introduce new gameplay, gear, runner shells, zones, events, and quote unquote, change the way you master survival, grow your power floor, and progress throughout a season, end quote. At launch, players will eventually unlock the game's fourth zone, Corio Archive, an endgame area with puzzles to solve and vaults to unlock, Bungie said. Then, in the second half of March, a ranked mode will unlock, allowing players to obtain valuable loot rewards. Bungie has also offered some details on what to expect in Marathon Season 2, which will be called Nightfall. That sounds familiar. Quote, Your activities on the Lost Colony have not gone unnoticed, and the UESC are stepping up their security measures and responding in force to your criminal activities, end quote. It said, Each season of Marathon will have a different theme and a unique combination of new features, content, and stories that continue to evolve the world in gameplay. we'll also be tuning all of our loot and progression systems creating space for new metas and ways to of play to emerge end quote each season will introduce new ways to play existing zones the developer claimed for example season two will feature a nighttime version of dire marsh in addition to what's in addition to its next runner shell new weapons mods cores contracts and more. Mike, High Guard's body isn't even cold yet. And here we come running in as Marathon, as Bungie with something to prove. Concord hot on the tip of tongue, yada, yada, yada. First off, what's your expectation for how Marathon is going to do? The audience is going to find. And then what about this? Yeah, we'll flip it. We'll talk about this first. This is exactly what you want to hear. We're two days from launch. Everybody expecting everyone nowadays in 2026 is what is the roadmap? What is the content I can look forward to? I'm already invested in your game from the server slam or on day one. I want to know what's next. We always talk about this. Players are going to dive in. They're going to eat up every piece of content you have, and they're going to say, what is next? And so you have to have that answer right away, if not beforehand, just like they're doing now. And they're doing the right thing. They're saying the right things, right? Content is free for everybody, which means the player base is going to stick together. You don't want to start segmenting the player base and having people get lost because they didn't buy the DLC. That's a big deal now in this stuff. So this all looks good, sounds right, right? Everything we're talking about from three months per season, that's on par with the course of live service games. That's exactly what we want to see. A ranked mode for the sweats out there to grind and get better at, that's what you want to see. A map with puzzle and raid-like mechanics, that's exciting and different, right? That's what you want to see in these kind of games is how do you continue to elevate the gameplay, make it more stimulating when you're playing it, make it more of a team-focused game of we got to do X, Y, and Z to achieve a goal. That's fun. Instead of just running around and doing the bare minimum. On the flip side, right, how do I think Concord will do? Nope, nope, marathon. A marathon, thank you. I left marathon a mixed bag of emotions. We talked about this yesterday on the podcast, and Paris wanted to call in because Paris is high on this, right? And Andy was high on this I was like hey there a lot of Bungie core here That is so great right Bungie does a great job creating a world They have awesome first shooting gameplay feel movement All of that is great, right? But during my time of playing, there was too many times where it was just boring. There was 10 to 12-minute segments where we weren't clashing with the team. We were just fighting the AI bots. Or we were just walking around aimlessly. Like, it just wasn't a fun time for me. And so I left it going, I don't know how I feel about this. I don't know where I really stand. Is Washy going to play with you? Oh, absolutely not. No, Washy is Wash, though. He's Wash. Like, now you look to others and see if they're into it, right? But for me, this is my probably second most anticipated game of the year conversation-wise. Where does Bungie land this, right? Because there's so much weighing on this for Bungie and PlayStation, and there is so much anticipation for this coming hot off of Ark Raiders Concord, High Guard, right? This conversation of live service first person shooter multiplayer games is so hotly just talked about and you either for it or against it you hate it, you love it you want to see things fail, it's very weird out there, but like, will this game land will be very interesting I think it's going to have a much better launch and probably road than High Guard, I think there will be a player base that sticks with this, I don't think I don't see a world where we look at marathon two weeks from now and go, they lost 90% of their player base. Okay. But also my prediction here is I don't see, we see a world where they have more than 75% of the player base. I think it dips to about 50, maybe 40, but I think they have a more of a roadmap, more, more of longevity than what we saw with high guard. Do you think it's something that sticks around? I think you get, I think you get a year out of marathon of like, you get a full year of like hey you have time and grace here to build off of this to learn what the community likes and dislikes to build and continue to hopefully a year from now it can either be a different game that people want or still be a great game that people love okay so it's kind of right down the middle of the road we wait with bated breath of course like we said this is coming out Thursday March 5th that is tomorrow Mike it comes out tomorrow if you're in the know you're in the know we just had a whole weekend with it no i don't even mean like i just think it's crazy that it's out tomorrow it's not me i've heard about marathon obviously it's not me so it's not it's not my kind of game so i'm not going to be like all yeah i mean it we will see arc raiders is still red hot greg right like crazy people want to continue and stick around with arc raiders uh overwatch is hot right now there's so many games competing in this we had such a great conversation about this yesterday with high guard of like that triple space of first-person shooters is so intense and like it is hard to break into that space and here it is bungee the team that of course known for their halo legacy but really known right now for destiny and what they did with the live service mmo first-person shooter type vibe of a game right now they're saying hey we're doing an extraction shooter and we're kind of betting the betting the farm on this that that's a fun conversation to have so now I want to get inside baseball with you are you down for that let's get a little bit deeper tomorrow marathon comes out you Andy Nick the jabroni boys riding the bench so we can play Pocopia then Friday like okay well sure me and Joey do the games cast plays do Pocopia Friday you somebody else Nick I'm going to try to get out of the thing I have to come do we're doing a Pocopia server is this Is this a comment on how much kind of funny cares about Marathon? Yeah, this is a comment on kind of funny and like the interest in Marathon, right? Of like our team is not the diehard first person shooter team. We were back in the day with Call of Duty Warzone, but I think we have flown and changed on how we want to put out content, what games we want to play, what games we engage with the most. And right now- To be clear, don't get me wrong, I'm not, I think Foucault because of the right call, I just want to talk about it. The team is not like, hey, we're playing marathon. It's very much of like Mike wants to sweat in marathon. Nick really isn't engaged and interested in extraction shooters. He'll come along for the ride. Andy is 50-50 on the – he's playing Witcher 3 for the 50th time. We don't know what Andy's doing, right? So it's like – It's famously his first time. When I look at the – But it's more the thing where he calls me every – I'm sick. I can't go to work. And then I see him streaming. Are you ready to sweat? And the team is not ready to sweat like that. And so we – We're going to get there. We want to put out. we want to play some Bulbasaur and we want to hey you're telling me there's a Minecraft Pokemon video game yeah we're going to play that let's do it we're going to play that story number five on the Roper Report the Trump administration debates allowing Tencent to keep its gaming stakes we read from the Financial Times reports via Reuters the White House is debating whether to allow Tencent to keep its stakes in major video game groups as US President Donald Trump prepares to meet Chinese President ooh well it's Jinping alright You don't put the G on. Jinping. In China in April, the Financial Times reported on Tuesday. Top officials have held internal meetings to assess whether Tencent's investments in U.S. and Finnish gaming firms pose a national security risk, the newspaper said, citing several people familiar with the deliberations. A meeting among several cabinet officials scheduled for Tuesday to review the issue was postponed due to scheduling issues, the Financial Times said. Reuters could not immediately verify the report. The White House and Tencent also did not immediately respond to Reuters' request for comment. Hong Kong listed Tencent holds a stake in video game developer Epic Games, the creator of Fortnite, and owns Los Angeles-based Riot Games, the developer of League of Legends. In 2016, it bought a majority stake of Supercell, the Finnish mobile game developer behind Clash of Clans, for about $8.6 billion. Yeah, Greg, I don't really know my feelings on this one. it's more like a yeah you show me you go have that conversation show me i don't really love this this is tiktok all over again this is like hey they got your data we want your data actually so we got to get involved here uh before i even read this thing because i don't want to of course regulation looking into these things that's great we're going to do it for the public investment from for saudi arabia as well oh no they're working with donald trump's son-in-law of course we won't do that throw that what a prayer you're trying to throw up here barrett this is ibron Khan quoting the article if I had to speculate my guess at the order of operations here is Kusher and Saudi invest in EA they like the prospective ROI and see more gaming companies like Riot as opportunities they use Trump to force Tencent out with added cynophobia they pick up the pieces financially oh shocking we're gonna see that coming yeah this fucking place can't have anything but at least we don't have to use pronouns anymore Mike. Yeah, Greg. The fall of democracy and upsetting an authoritarian regime is huge news. If I wanted something smaller, say the tiniest news I need to know about, where would it go? This is huge news, man. I'd take you to our last news story, the We News channel, where we cover all the small news items you need to know about. Number six, the We News. Bithell Games, of course, friend of the show, Mike Bithell, has revealed a new game, Amber Spire. Amber Spire is out May 6th. Construct buildings, manage resources and building harmony with an alien ecology. Beneath the glow of a gas giant, Amber Spire will grow and prosper into a flourishing city atop the ruins of an abandoned moon. Wishlist now on Steam. Congratulations, Bithel. We love seeing you make your games. Congratulations. I love a fun city builder, too. He's always doing something different. I'll tell you what. I wasn't going to peg him for this. Yeah. I wasn't going to guess on this one. I like it. You got dice in there, too. Hey, my birthday, May 7th. I'll be playing this. I'm checking it out. Everhood Hunters has been announced for 2027. It's a roguelike based on the Everhood series. We have a trailer. Let's jump in there. I don't know what this is. I don't know what the Everhood series is. I don't know what that is either. Everhood. Let me bring this up. Sorry. I think this is added in late. I know EverQuest. Everhood is very aesthetically very inspired by Undertale, but it's also like a rhythm game as well. People really liked the first game. I had the second game on my Fantasy Critic, I think maybe last year didn't do as well as the first game, but it's got its audience, you know, very quirky, weird world. And then leading into doing more kind of like rhythm stuff with a roguelike seems fun. Yeah. From games, industry, biz Baylor games, maybe battle or games, formerly known as good games group. The company from former humble game staff has acquired the entire humble games and fire stock back catalog. Many required reading from bless games, Industry Biz has a full breakdown with interviews about how Baylor Games wants to invest in triple-I video games. Oh, okay. I like that. Resident Evil Requiem has sold over 5 million copies. Damn. That's what I'm talking about. Good job, Capcom. More games are being added to Nintendo Classics on March 10th. On Virtual Boy, you can get Mario's Tennis and Mario Clash. On Game Boy Advance, you can get Mario vs. Donkey Kong. Okay. from noble according to a new report from origami uh unity is shutting down its office in france unity france has nearly 100 employees woof and that's it for we news glad we ended on such a high note here yeah talking about everything else really took a wicked turn there on story six you knew it would you knew it would what else is left to say the entire fucking thing is rigged yeah scorpion brew says i just got god of war sons of sparta's platinum i loved the story 7.5 i love you all thank you for doing so much great content and getting me through the overnights i respect the dedication of getting a platinum for a game that you admit is a 7.5 hell yeah oh so yeah way to find the fun way to play through it and have a good time i barely like platinum in games that i love yeah exactly how outrageous is that platinum did you even look at it Barrett uh it seemed just like quick glance 100%ing the main campaign and I think doing stuff in like the co-op uh boss rush rogue like whatever the hell that mode is okay uh Foxy C says I personally enjoyed Marathon's gameplay I did find myself in PvP battles often and the gunplay feels good I have an issue with the UI as it feels messy yeah UI is crazy Greg UI is crazy Greg Raleigh says, has Andy used his honey pack yet? That was his birthday present Has he used it? I don't know He wouldn't go to a basketball game Outrageous, what a fucking comment Hundreds of monkeys says, any risk of Sony delisting games already ported to PC I wouldn't put it past them, dot dot dot Never say never but I don't think that's at the top of their to-do No Those titles are so insignificant Except for this one executive who's going, they're going to put it on Xbox and take a photo of it on Xbox Oh, yes. Dolphin Corner says, Little Billy wants to be like Nick with a good PC. He does. Yeah, they do. And then our final two Super Chats are among our first Super Chats. The one, the only Radek Super Chats. It says, birthday tax on behalf of my son who turned seven today. Happy birthday, Carol. I love you, little buddy. Happy birthday to Radek's son. Happy birthday, Carol. Heck yeah. Seven years old. What up, homie? Love some fun. Buy a gaming PC from Costco. tell your dad to buy you a gaming PC hell yeah he must have a great PC Wonder Girl 109 says Mike please when are you posting the rest of your Resident Evil 9 playthrough on YouTube you know the computer broke me this weekend I didn't know this I tried to get into my computer Duffy tried to become Andy I tried to become Roger I said to myself I've made nine parts of this playthrough all about an hour long pretty happy with that uploaded them all I said you know what forget that let's just jam it all into one video and so what did i do went to adobe premiere i thought yeah this is the move i exported it takes seven hours i get to the end they say no no this part doesn't work they give you a bunch of code that you don't know what that means nobody knows what that means so i look it up i try it again same code do it a third time same code now this is like three this is two days in yeah it's so big of a file that the computer doesn't have enough space for the file And so then I start deleting parts out of it. It's still too big. Then I go to Roger. I go, Roger, what the hell, bro? Yeah, of course. He goes, Mike, you got to go to Shutter Encoder. Just merge them all there. Why are you exporting? I go, Roger, that's a brilliant idea. What do I do? I go to Shutter Encoder. I put nine in there. This thing is 575 gigabytes big. It's a massive file. Are people walking you through what settings you should be clicking to make sure it's not a 1640p video? So these things are crystal clear. It's like you're looking at Lake Tahoe sparkling. Yeah, you can do that with AV1 encoding and not have it be 600 gigs. What do I do, Greg? I take half of it. Take half. Yeah. 225. We go, here we go. We're cooking now. Yeah. Go to the second half. Put it together. No, that's 375. Too much. Ooh, I don't got to do a third part. So what I did after four days, deleted it all. I said, I'm going to go one by one. This is going to go back to where I was. When you talk to Roger and you're like, hey, was that a conversation here over coffee? Where are you bugging him? I text Roger and I go, how do you do that? Roger leaves me on red, of course. Roger, no help when it comes to making the size smaller. You know what I mean? That's on Roger. Mike, buy him a hot dog. I'll take him to In-N-Out. I'll put my body down and let him step on me over a puddle. Take him to box seats. Roger can't type in and just say, hey, Mike, to make the file size smaller because it's the size of your whole computer's memory. Let's do this. Also, this computer's got nothing on it. Why is 300 gigs taken up? Great question. What's inside these 300 gigs? I'm going to find them. What's the size of your solid C drive? I don't know. Okay. I got like, if 300 is in there, I got like 500 available, so it's clearly a terabyte, right? But then like, it's like, what's the 300? I go through it all. There's nothing that's that big. Well, it's getting eaten up. Go in there and do the thing where you go to windows and you put the greater than and whatever gigabytes and then it shows you everything what a nightmare are you exporting to the right like solid state drive or hard drive it just feels like zoolander sure the files are in the computer and you just want to smash this thing that's why i keep it very simple have you ever thought that maybe this is god punishing you for trying to make content outside of kind of funny oh 100 yeah yeah every all those long nights yeah wasted right You feel tired in the morning? Shouldn't have done that. You could have just stuck with Greg's side, just stuck around here. Just make me money. Exactly. What do you have to worry about? What are you worried about, Mike? You're fine. I thought the health insurance was kind of like that would keep you motivated here. But if I have to remove that to get your 536 gigabytes of files, I'll do it if I have to. You know what I mean? Everybody, this has been another episode of Kind of Funny Games Daily. But our live programming day is far from over. Of course, we're going to go from this into Andy and Bless's review of Resident Evil 9, Requiem, where they're going to have a good time there. After that, it's going to be in review. Interstellar, our first time watching. No, I'm looking at it tomorrow. It fucks me up every time. So we did. How did you weasel your way on three shows back to back? You tried to pull me off, and I said, nah, I got it. I fucking hate you. I'll host. So it's Andy, Requiem, Review. Then it's going to be the co-op experience for Magic, and that is your day, because we're recording something else that isn't live. Everybody, like, subscribe, share, pick up a membership, patreon.com slash kindoffunny, youtube.com slash kindoffunnygames, Apple, Spotify, and of course, until next time, no, it's been our pleasure to serve you.