Resident Evil Requiem Story DLC Announced! - Kinda Funny Games Daily 03.10.26
86 min
•Mar 10, 20263 months agoSummary
Kinda Funny Games Daily covers major gaming industry news including Resident Evil Requiem's story DLC announcement, EA layoffs across Battlefield studios despite record sales, PlayStation Store dynamic pricing tests, and casting announcements for the Super Mario Galaxy movie. The episode also features a sponsored segment on NVIDIA's latest RTX and path tracing technology advancements.
Insights
- Live service games face unsustainable retention expectations; even record-breaking launches like Battlefield 6 (7M copies in 3 days) lead to layoffs when player counts decline, suggesting the industry's profitability model is fundamentally broken
- Dynamic pricing and personalized discounts create equity concerns in gaming; while discounts benefit some players, the lack of transparency and potential for price increases based on purchase history erodes consumer trust
- Indie and premium single-player games (Slay the Spire 2, Rematch) outperform live service expectations by monetizing upfront rather than chasing perpetual engagement, indicating market preference shift
- AAA remake strategy underperforms when lacking clear differentiation; Until Dawn Remake's dissolution suggests remasters need substantial innovation beyond technical updates to justify development investment
- GPU-accelerated rendering (path tracing, DLSS 4.5) is becoming a competitive differentiator for AAA titles, with studios like Capcom and IO Interactive partnering directly with NVIDIA for optimization
Trends
Live service consolidation: Major publishers cutting staff despite successful launches, signaling end of multi-live-service strategy eraDynamic pricing expansion: Retailers and platforms testing personalized pricing models across gaming, grocery, and housing marketsSingle-player premium monetization resurgence: Indie games proving higher per-unit revenue through upfront pricing vs. live service modelsGPU technology as marketing differentiator: Path tracing and DLSS becoming primary selling points for AAA games at launchRemake fatigue: Audiences preferring new IP or sequels over remakes without substantial innovation or narrative additionsFiscal year-end layoffs: Q1 2026 showing pattern of cost-cutting tied to earnings cycles rather than game performanceShortage-driven price manipulation: Retailers and platforms testing dynamic pricing during supply constraints (Pokéopia, Resident Evil Requiem)Generative AI backlash: Community rejection of AI-generated cosmetics forcing developers to delay content and reconsider strategyGDC as industry reset moment: Major announcements and partnerships concentrated around developer conference, signaling coordinated messagingStreaming platform consolidation: Games like Pokéopia and Slay the Spire 2 driving hardware sales through social media virality
Topics
Resident Evil Requiem DLC StrategyEA Layoffs and Live Service EconomicsPlayStation Store Dynamic PricingPokéopia Supply Shortage and DemandFortnite V-Bucks Price IncreaseUntil Dawn Remake Studio DissolutionSuper Mario Galaxy Movie CastingNVIDIA Path Tracing TechnologyDLSS 4.5 Implementation in GamesGenerative AI in Game CosmeticsGame Remake vs. Sequel StrategyIndie Game Monetization ModelsGDC 2026 Industry AnnouncementsConsole Exclusive Game StrategyLoot Box Regulation and Lawsuits
Companies
Capcom
Resident Evil Requiem announced story DLC and partnered with NVIDIA for path tracing optimization
EA
Laid off staff across Battlefield studios (Criterion, DICE, Ripple Effect, Motive) despite Battlefield 6 selling 7M c...
Sony Interactive Entertainment
PlayStation Store testing dynamic pricing on 139 games across 68 regions with price differences of 5.3-17.9%
Nintendo
Pokéopia experiencing widespread physical shortages; Super Mario Galaxy movie casting announced with Donald Glover, L...
Epic Games
Raising Fortnite V-Bucks prices on March 19 despite $6.01B revenue in 2025; offering 20% Epic Rewards rebate
Ballistic Moon
Until Dawn Remake developer officially dissolved in February 2026 after layoffs; game received mixed reviews (Metacri...
NetEase
Stopping funding of Nagoshi Studio's Gang of the Dragon after requiring $44M additional funding
Valve
Facing second class action lawsuit over loot boxes within two weeks of New York State suit
Bloober Team
Announced multiple new projects for 2026 including ambitious codenamed Project H
Remedy Entertainment
Integrating NVIDIA Mega Geometry into Control Resonant; collaborating on path tracing implementation
CD Projekt Red
Collaborating with NVIDIA and Epic Games on path tracing for The Witcher 4 using Mega Geometry Foliage
IO Interactive
Developing 007 First Light with path tracing and DLSS 4.5, launching May 27 on PC and GeForce Now
Amazon
Raised Pokéopia physical version price to $80 (from $70) during shortage; previously did same with Resident Evil Requiem
Walmart
Pokéopia physical edition sold out; part of widespread retail shortage across major retailers
Target
Pokéopia physical edition sold out at major US retailer
GameStop
Pokéopia physical edition sold out at major US retailer
NVIDIA
Showcased RTX path tracing, DLSS 4.5, Mega Geometry, and RTX Remix advancements at GDC 2026
Supermassive Games
Former staff founded Ballistic Moon studio which developed Until Dawn Remake
Limited Run Games
Announced new leadership with higher quality focus; apologizing for Sonic x Shadow Generations quality issues
Konami
Metal Gear Solid Delta: Snake Eater achieved $2M in shipments and digital sales
People
Greg Miller
Co-host of Kinda Funny Games Daily; discussed industry trends and game announcements throughout episode
Blessing Adioye Jr.
Co-host of Kinda Funny Games Daily; Forbes 30 Under 30; discussed game analysis and industry commentary
Koshi Nakanishi
Resident Evil Requiem director; announced story DLC in development with 5M+ copies sold in under 2 weeks
Tim Gettys
Hosted NVIDIA GeForce On segment discussing path tracing and DLSS 4.5 technology implementations
Andy McNamara
Co-hosted NVIDIA GeForce On segment analyzing RTX technology and game visual comparisons
Goro Abe
WarioWare director left Nintendo after 27 years with the company
Quotes
"The cost of running Fortnite has gone up a lot, and we're raising prices to help pay the bills"
Epic Games•V-Bucks price increase announcement
"If you don't have photo mode at launch, don't bother putting it in"
Greg Miller•Resident Evil Requiem DLC discussion
"We are planning to make extra story content. In this story, we will delve deeper into the world of Requiem. We are hard to work on it now. It will take some time, so we ask for your patience"
Koshi Nakanishi•RE Requiem DLC announcement
"Corporations don't care about you they care about line on graph go up and that line is profit and that's the problem"
Blessing Adioye Jr.•Fortnite price increase discussion
"This is the time where I'm like, oh, hell yeah. Story DLC later, they say what? A mini mode? I don't know what that is, but if that's just a... that sounds awesome"
Blessing Adioye Jr.•RE Requiem DLC analysis
Full Transcript
Start your business today with the industry's best business partner, Shopify. And start hearing. Sign up for your $1 per month trial today at Shopify.com slash kind of funny. If you want to get our shows ad free and our exclusive shows, go to Patreon.com slash kind of funny. Today in the nerdy news you need to know about Resident Evil Requiem story DLC is in development. EA lays off staff across all Battlefield studios, and the PlayStation Store has been testing dynamic pricing. That doesn't sound good. We'll have all this and more because this is Kinda Funny Games Daily. What's up, everybody? Welcome to Kinda Funny Games Daily for Tuesday, March 10th, Mario Day, 2026. I'm one of your hosts Greg Miller alongside Forbes 30 under 30 aka new your game awards nominated aka the man formerly known as Puzzle Poppy Blessing Adioye Junior what do you mean formally? I mean Barrett took it on stream yesterday he took fighting game poppy but then he also afterwards took puzzle too what do you mean? he did a puzzle game and he said now I've officially taken that as well oh well whose fault is that you know like I didn't make the schedule you know what I mean I said look at the schedules or something you want to be on you're not going to be on i can't be helped out you know what i mean i was out there watching the footage and i was like damn i should have listened to greg i should have i should have opened up why did i do my homework really neat i should have been playing this game this is really cool congratulations blessing on another great mix cross kind of funny game showcase yeah great time yesterday what a great week this is i love amazing gdc is always an amazing it's great because it's like the only thing that happens in our area like the area until Pokemon happens later this year. This year, don't forget. Very excited for that. But everybody's in town. It's lovely seeing people, hanging out with people. I invited many people to my volleyball game last night. How many people came? None. Oh, wow. None of them. Wow, oof. Thank you, Janet Garcia. I'll say your names. Lisa Wallen. Yeah. Stella Chung. It's funny because I saw it. Well, I didn't see Stella. I think she was already gone, but I saw everybody else at the mixed party. They were still there hanging out drinking, having to forget about it. So they clearly had the time to drink, but not go see one of their best friends in the world play volleyball. It's crazy because like press hour started at seven. So you, if you got there on, if you planned ahead, you would have gotten there with enough time to hang out. To do both and go to volleyball. Yeah. And then go to my volleyball game. But you know, to see it and we lost. And so like, but it's really, you lost obviously because you were so demoralized by none of your friends. Oh yeah. I was, I was shaken, you know, like I didn't, I was just the fact that they weren't there. I didn't have the moral support that I needed to like really lock in and game. Yeah. Messed up. Sorry about that, man. That sucks. Yeah. But how was the mix? You were there last night. It was great. Yeah. I had a great time. The mix is always a great time. What a fun party. What a great time. Are you usually there? I feel like last night. No, I don't expect to see you out and about. I was talking about this in Gregway today. Since COVID, this is my first time making it to the mix party, which is funny because this is the third year of our partnership with them. So we always have the kind of funny branding and stuff up there. And it's such a joint venture. We love working, of course, with the media, Indie Exchange. But no, historically, when GDC rolls around now post-COVID, but more importantly, post-Ben, GDC is the game developer conference, right? it is an actual conference that is really anchored around the business of video games. And of course my wife is in the business of video games. So historically in the last three years where we've been doing this, it's been, well, you are the one doing real business meetings and signing publishing deals and doing, you know, these kinds of drinks things. So I'm usually running home and taking care of Ben. But last night was a night I could do that. Then tonight's a gen night. Tomorrow's would be, uh, I'm in terms of who's, who's tomorrow. I'm off on assignment. So I'm there. Then Thursday, when I land, I got to come right in here, do the show. then go pick up it then do a bed night crazy juggle got to juggle it it's cool though it is cool it's a very fun time to be around uh what's happening here there's a lot of energy in san francisco a lot of good vibes which i appreciate a lot and thank you all for your support yesterday of course remember we put up what an hour and a half long uh mix showcase a polished vod 60 plus games announcements trailers you could go watch right now on youtube.com slash kind of funny games and of course you could go check out our all day long however seven hours eight hours i don't even remember what it was live stream of more than 16 developers coming through to show their wares yes one of my favorite things we do every single year of course really really fun also what are you drinking i've been i've i do my cold brew coffees now kirkland signature i don't know if you know that kirkland signature are you like are you you know it's you know it's real when even the snow leopard on the can has bloodshot eyes oh god that's how they're letting you know you're gonna unleash the fucking tiger all right where do you get this from show it again kevin i don't mean to say that you're showing your ignorance right now to saving money, but if it's a Kirkland signature, it's coming from Costco. Oh, yeah, I should have guessed. The Costco is like they're the Kirkland. That's their brand. Kirkland and Washington. I should try out Costco. You should. You'd love it. Once you go, you'll be like me and Rog. You can't stop talking about it. I'm surprised Roger goes to Costco. Really? Roger is the youngest, but he's also the oldest. You know what? That's also fair. He's one second away from having his phone in that weird stepdad belt buckle thing. Oh, yeah. You know what I mean? I just feel like if you're going to Costco, you have to have like a family. You know, I feel like Costco is where you go to like feed like your kids. Sure, yeah. You're buying in bulk. Well, yeah, but I'm thinking about the toilet paper. I'm thinking about the savings you make there, you know? I mean, I'm not. The toilet paper isn't the thing. You be shit. You be shit. Don't act like you be shit. But like, it's more so my rent that's breaking the wall. You know, like, I don't think the toilet paper is where I'm. You'll be surprised when you start saving them. Yeah, $5 for a rotisserie chicken. I have been thinking about getting rotisserie chicken. It's a good ass rotisserie chicken. Yeah. You get more. You get like the thing. I like to get there. Bulgoby. You get that. You know, Bulgoby. Putting a B in there. Yeah. Jen gets real mad when I do it. I still do it. It's great. Kevin and I love it. You could get that. You freeze some of it. You're all set. You'd have to start freezing. 40 in chat says Roger is younger than bless. It always shocks me to remember how young Roger is. Yeah. And then I think it shocks other people to realize how older I am, even though I'm not old, but like I'm. Well, you just keep getting better looking. That's your thing. Thank you. The hair is doing a thing too. Like it's growing in and it's doing stuff. It's growing and I'm starting to curl it a little bit more. There it is. Look at that right there. Yeah, I'm 31 years old and Roger turned 23 last year. I actually don't know how old Roger is. 25? He knows. Yeah, who knows? You know what I mean? Somewhere there. All I know is he's fucking Roger. Enough about all that. This is Kind of Funny Games Daily. We're going to run you through the nerdy news you need to know about live in the video game world. Of course, if you are watching live on YouTube.com slash Kind of Funny Games or Twitch.tv slash Kind of Funny Games, you have a special job. Go to youtube.com slash kindoffunnygames and super chat to be part of the show. Just like Zeke Speak did, I wanted to quickly pop in and shout out the amazing Mixed Dream yesterday. So many unique games I got to wishlist. And listening to the White Thorn Dev philosophy on funding was a great treat. Great job, team. Thank you for your support there, Zeke, and of course for watching yesterday. We couldn't do this without the support of our Patreon producers on patreon.com slash kindoffunny. So thank you, Carl Jacobs, Omega Buster, and Delaney the Psalm Twining. For now, let's begin with what is and forever will be the Roper Report. Time for some news. A baker's dozen. Thank you, Kevin. Number one on the Roper Report, Resident Evil Requiem Story DLC is in development. This is Marcus Stewart at Game Informer. Resident Evil Requiem has been a massive critical success, and now it seems it's doing well sales-wise too. Not only that, but fans of Grace and Leon's terrifying adventure can look forward to new content thanks to a newly announced story DLC. Requiem director Koshi Nakanishi appeared in a short video posted to social media thanking fans for supporting the game and announcing that it has already sold over 5 million copies since launching less than two weeks ago on February 27th. He then shares that additional performance patches and updates are on the way, including a photo mode and some unspecified minigame sometime in May. The biggest news was the announcement that additional story content was currently in production. The director says, doesn't reveal any details, only stating that it will, quote, delve deeper into the world of Requiem, and says the DLC will take some time to come to fruition. Quote, oh, dot dot dot, one more thing. We are planning to make extra story content. In this story, we will delve deeper into the world of Requiem. We are hard to work on it now. It will take some time, so we ask for your patience and hope you'll look forward to it. Thank you again for your support. Thumbs up? That was me. That was me doing how I would have done the announcement. For this announcement, the medium. Really? I mean, it's in development. Okay, so next year, best case? I mean, sure i mean what do you okay i would i wouldn't be i wouldn't be super shocked if we were like this fall but i guess i do expect early next year but i'm also not mad at that depending on the size of it yeah i mean like give me like a solid three to four hours is that asking too much you think three to four hours i just don't want it to be some weird mode give me i want actual story stuff here i think that's why you announced it this pixelated soul just said photo mode greg Photo mode is huge, says Casey. Photo mode is huge when your game fucking ships with it. There should be a new line in the sand for video games. I agree. Hot take from Greg Miller. If you don't have photo mode at launch, don't bother putting it in. I agree. No, I already played the fucking game. Oh, but I didn't play it. I'm doing that. Nobody cares about you, poor person. We're talking about the people who are the connoisseurs. I don't know if I'm with them on that. You're with me still. I don't know if I'm with them still now. People can give them games on sale. But I agree with you, though. Ship with the photo mode. If you can't make it, it's just like, okay, I love photo mode. I'm not going back. Yeah, it's like I'm not going to pick the game back up so I can replay it so I can take pictures. I want to take pictures of my initial playthrough because that's when I'm all – Like me and Andy, when we did our playthrough, we played it. Shout out NVIDIA for sponsoring it. But we played it on PC with all the NVIDIA stuff turned on. Yeah, yeah. And like moment to moment, we were looking around and we were like, damn, this is a good-looking game. That's the moment where I want to be able to pause and go, all right, now let's take a picture of the environment. let's take a picture of leon and his abs and his beautiful body and like the way his like his shirt grips onto his biceps like i want to take a picture of all that i'm not going i'm not booting the game back up to do it yeah um so yeah i'm with you on the photo mode there as far as the dlc i for sure expect like a more traditional like story dlc what have the dlcs lately been for resident evils resident evil 7 i think got a story dlc that i never checked out i don't know if resident evil village did resident evil 4 had the dlc that i think was like the ada wong thing that was like part of the original game the resident evil village dlc titled the winter's expansion features shadows of rose story campaign a third person mode for the main game yeah additional characters for mercenaries mode i forgot about that see my takeaway from this is I feel like this is one of the better Resident Evil rollouts as far as the content surrounding just the game. Because the game itself is excellent. Everybody agrees that the game is excellent. I think. I didn't listen to our review. You guys gave it like a nine. Oh, everybody gave it nine. Okay, yeah, everybody agrees that this game is excellent. 100%. But I feel like within the last, let's say, six, seven years of Resident Evil, this might honestly be the last forever, where they'll announce a Resident Evil and be like, oh, we're putting in a multiplayer mode. oh, here's RE-verse. Oh, here's some bullshit that you don't care about. I think they always try to package in some outside thing that people end up being like, no, why are you doing this? This is the time where I'm like, oh, hell yeah. Story DLC later, they say what? A mini mode? I don't know what that is, but if that's just a... Well, that's coming before, yeah. So a mini game is coming sometime in May. Sometime in May. If that's a horde mode or if that's some replayable shit, I'm down for that. That sounds awesome. Photo mode, hell yeah, even though you should have it by now. but all this sounds like really good news to me. It's not bad news. It's just, I don't know. I wish, I don't know the way they say it's going to take some time. Does not make me think as a holiday release this year. Oh, that's a good point. Yeah. Yeah. I feel this kind of, to me speaks like we had an idea and I could totally be wrong. And I hope I am. They had an idea. If the game was successful, we'll do it. And now the game is like, all right, let's go, which I think puts it out. Yeah. Next year, maybe in the summer, the real conversation to have, I don't know if we can have this right now, depending on how you want to deal with spoilers is what is the DLC going to be about? Oh yeah. I don't think we can do that. No. Okay. I mean, so many people have been waiting for photo mode to be patched in. They've been waiting. They had to put off the game. Well, we can put a pin on pin in it. Come back later. We'll talk about like, what is this DLC? Cause that was one of the things that as me and Andy were finishing the game, we're like, Oh, what happened to this character? Certainly this will be DLC. And then they show what happened to the character. We're like, Oh, I like that. You know, I watched your stream. It was great. And at the end of the game, there's no spoilers here. You guys thought that somebody coming up with somebody. Yeah. And it wasn't that person, but then they mentioned that person and you were like, ah, you all got it for that. That's cool. That could be cool. That's for sure. A thread. I don't know. I, I saw someone in the chat say, don't be attention seeking. So I don't know if this is a real opinion or not, nor do I, because what we just read is what we have. Right. But over here, no identity, 85 super chat and said, so disappointed to hear that it's a Leon DLC, which I don't think we know for sure. I don't think we know for sure, but then it goes on. The Leon section of Resident Evil nine was absolutely terrible and completely ruined the game. At which point I want to go fight you in the streets. Okay. I don't know if you're real. I don't know. It was awesome. That made this fucking game is perfect. Here's the, we're going to be super scary. And here we're going to be a dumb action movie. And you're like, this is that you want to talk about a game that sat down and like, we know who we are. We know what resident evil is. This is resident evil. Requiem. This is amazing. I, the Leon section for me definitely wasn't the, highlight for me but it far from completely ruin the game this is one level and so like and i like the other set like it's only the longer leon sections i don't love it yeah yeah the shorter leon sections i thought were fantastic um if they're doing a leon dlc that's more of that i'm down for it because i think honestly a lot if i were to design the game my ideal way i would have kept the leon sections to being those shorter interstitials between the longer grace section so they kind of like are that vacation away from the horse totally totally look up the power fantasy yeah power fantasy and then the dlc would be the longer leon section if i was doing it but i'm not doing it i'm not a developer sure yeah but that would have been a good pace i think that's one longer i agree it was too long yeah yeah but i still like being leon but yeah i would still like a leon dlc or like another grace dlc sky super chat and says leon kennedy dating sim confirmed and does that like sly emoji with the little eyebrows is there a mode that you would want for the mini game for the mini game. Yeah. No, because I feel like that's just not going to get me to turn it on at all. Photo mode has a better chance of me re going to the game of the mini game. Cause I imagine the mini game is going to be some shooting gallery, whatever the hell use every weapon. Probably. Yeah. I don't know. Yeah. Which isn't something I want to do. Sorry. I spit a little bit. I know you're fine. Okay, good. You figured it out. And then this is just a super chat. I'm climbing all the super chats right now, but this wasn't actually about this, but Alvaro CN says today's stream isn't ghost of Yote legends. bless absurd don't even worry about it give it to me give it to him give me the one fuck you all right we didn't ask for deals we didn't ask for gdc to be this week and we didn't ask for so many people to put games out around gdc all right we're doing the best we fucking can but we have to go downtown and play redacted and redacted and i don't mean redacted redacted i mean like go to redacted to play redacted redacted redacted redacted redacted and then go to redacted play redacted redacted redacted redacted all right did we ask for this life no god chose us for it. All right. He said, you will be blessed and you will never have to worry about a photo mode being added later. We didn't ask for this life. We take it and we accept it head on. All right. But to come at us to come at blessing. Yeah. Can we get blessings one Kevin but let my mic keep going. Look at that man. That's a sweet summer child. All right. Do you think he wouldn't rather be here playing ghost of Yotei legends than going to play redacted redacted? Well, he probably wants to play redacted, but I don't know about the other two redacted but there's four of the rest. He would love to do that for you. All right. But you need to apologize right now. All right. You write back and you apologize because that's fucked up what you just did. Alvaro. You gave us $2 Russian. I want $4 Russian to make up for it. That'll be a whole dollar American. I don't even know. I don't know. We were talking about the DLC, so I apologize. Bander says, Resident Evil Village DLC was announced at E3 2021, hosted by Greg. One month after the game launched, the DLC released October 2022, a year and a half later. Oh, okay. Yeah, you're right. We're going to wait for this. I am not the bean counter. I am not on the inside of these conversations, but I feel like that's just too long. And I, there's, this is where you get into a very interesting argument, bless of serving your audience. You, you are resident evil. You are this IP, this institution. Clearly there are so many people that are like Brittany ride or die. Resident evil, Tim, they know it inside and out. They love it. So I guess to serve that audience, it's nice to give them this DLC. Was the last DLC paid? I need to know that. I'm going to say give them a DLC a year and a half later, right? But I think this is what we always talk about with DLCs. It's just such a low return on investment. So many people, like 5 million units of Resident Evil Requiem. How many of those people are going to go play this DLC? A fraction of it. It's a waste of your time. Don't do it. Oh, you think so? I think if you can't get it out within three months, don't do it. I think the Resident Evil fan base is so hardcore about Resident Evil. and the fact that Resident Evil Requiem is such a short game as well might give them leeway to be like, all right, now let's give them four extra hours of it. But it is like, you're right, when you wait so long for it, there is a level of, am I really going to pick this game back up? But maybe that works to its benefit. Maybe people by then will miss playing Resident Evil and go, oh yeah, I'll do the Resident Evil. If they can make the story interesting, like something that's worthwhile, I think you have a lot of potential to bring people in. But I don't think that's just like, oh, do another chapter as Leon or do another chapter as Grace. I think you had to then introduce, you would also maybe do like a Chris Redfield thing or like find a character that people have been waiting for, or like are really curious about and then be like, yo, now here's this fucking thing that you really want to know about them. And then go about it that way. But I also don't know if that's what they're going to do. Okay. Uh, two more super chats on this topic. Uh, wired Vex says, wanted to clarify that in the reveal video for the DLC announcement, the director showed a bunch of pictures of different things. And one of them was clearly the 21 game mode from RE7. also rumors are Code Veronica remake will be revealed soon yeah we've heard that yeah we know that yeah yeah and then Dr. Strangelove says I think the DLC will be this year before the rumored Code Veronica remake happens next year he says nine is not a short game in chat I mean short in the way that I like it boyfriend size you know I mean like it's a we heard this I don't know boyfriend size no you don't look it up um is it about dick sizes yeah okay but it's like you You don't want your partner to have the gigantic. You can only take that so much, but you want the good size where it's like, I can be with this forever kind of thing. Resident Evil Requiem is like, that's ideal. I can be with this forever. You know what I mean? 10 to 15 hours, that's a game I can play right there. I can't be having 40-hour games left and right. I ain't got time for that. But like a 15-hour game? Yeah. I'll like that. Resident Evil is a great size. Yeah. Okay. Fair enough. Perfect size. and the demon hacker says next re game is a remake dlc is the only chance for modern modern re content for a long while but again with the remakes and the things i just i just i don i don see the return investment but i understand taking care of an audience so I not against it But it have to be pretty cool for me to jump into it We see if it is We will Number two on the Roper Report, EA lays off staff across all Battlefield Studios following record-breaking Battlefield 6 launch. This is Rebecca Valentine at IGN. EA has laid off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands. Individuals are being informed that the layoffs are taking place as part of a quote-unquote realignment across the Battlefield studios as the team continues its ongoing live service support for Battlefield 6 following launch. All four studios will remain operational, though the layoffs seem to be impacting a variety of teams across multiple studios and offices. IGN asked EA for comment on the total number of types of roles impacted. I'm sorry, the total number of and the total number and types of roles impacted as well as for the specific reasons for the layoffs in the ea spokesperson told ign quote we've made select changes within our battlefield organization to better align our teams around what matters most to the community battlefield remains one of our biggest priorities and we're continuing to invest in the franchise guided by player feedback and insights from battlefield labs and quote battlefield 6 was the best-selling game of 2025 in the united states it sold a quote-unquote record shattering seven million copies in three days and was the biggest i'm sorry the best launch ever for a game in the franchise however the months since battlefield 6's launch have seen the game begin to struggle from patch to patch fans have criticized a number of updates due to reasons ranging from cosmetics to movement and three months in steam reviews have fallen to mixed from a mostly positive start major issues reported include criticism of heavy monetization use of generative ai for in-game cosmetics and fewer content updates than expected well i'll tell you what if those are the three problems laying people off will make sure to solve all of them that's definitely where the head counts the problem the criticism was heavy enough that the teams delayed the start of season two to allow more time to implement community feedback ea recently published a three-month roadmap for its expected updates steam concurrence have also dropped significantly following battlefield six big launch when it hit a huge 707 let me try again 700 for 747 and 40 no i got it i gotta say it or i will never get my life back i 747 440 p there you go uh seem to maybe i i was in gregor i was like i don't feel fucked up from going out last night maybe i'm wrong steam concurrence are now typically in the tens of thousands. Shout out to the chatter. I missed it because it was a little bit ago, but they said EA Sports, it's up in flames, which is, man. Again, I don't even know how you want to tackle it. Just our fucking industry in general, but especially EA where it's this. And then remember not to, what, last week it was full circle, the people from skate, getting people laid off from their studio and stuff. And it is, of course, don't get me wrong, skate underperforming for sure. battlefield is struggling here but yeah it's definitely not just skate though oh yeah like i i don't know if it was reported but i heard from other people that were from other parts of ea they got laid off as well okay and so like yeah ea is they're just in that time right now where it is cut cut cut cut cut uh what month are we in it's march oh yes when the fiscal year ends i'm checking i'm checking because i talked about this for oh do they have a box and when i talked about xbox somebody hit me up after i was like do you remember that xbox is one of the weird ones that doesn't know that it is march 31st okay that xbox is i think it's september technically anyways ea's fiscal year yeah is about to end on the 31st of course ea is in this we're getting bought by the saudis uh in jared kushner limbo right now as that goes on so yeah you imagine continuing to trim the fat but the front i feel like trimming this much fat from battlefield is very ominous specifically because they leaned really hard into battlefield these last few years building up to the development of this latest battlefield game and finding success with it they were finding success with it right the launch as we just read was insane i didn't even realize it was the best selling best selling game last year like that's crazy in a world where call of duty still exists even though i started looking it up and i think call of duty was more behind than i thought it was as far as like the charts and i don't know how that shakes out if there's some technicalities there but either way battlefield doing that good at launch and like i'm sure still probably doing well enough i know that we talked about like it being down to like five digits as far as concurrence but five digits should be enough i know all the biggest multiplayer shooters have six digit player numbers on steam at least right but like i don't think that should be the we got to hit this or we're done kind of thing we got to hit this or we got to lay off hell of people because that is those are unicorns you can't launch your game well i mean you're gonna be a unicorn now you just stumble into again what we've talked about over and over and over again on this show and just to truncate it as much as possible when you get to these gigantic corporations and you have these fucking shareholders they expect you to make as much money as possible which is why everybody pivoted to this live service shit trying to be Fortnite because they weren't happy with single digit profits they needed double digit profits and now that that has gone bust and they show you cannot have this many live services all of these companies are fucked every one of these are inferred the rudest awakenings as they continue to hemorrhage people become shells themselves publish nothing and inevitably be just fucking husks that nobody gives a shit about yeah crazy because like for all what we talked about with battlefield i've been like such a i've been so down on battlefield in the last generation because it feels like they keep trying and they keep slipping up a little bit and this latest one it's like damn y'all did it you guys made battlefield studios you guys took other studios and went we're all on this on the battlefield train we're all working together on battlefield and then you launched it and it was great and people loved it and people played it And people are still playing it. Maybe not as many people as were last fall, but people are still playing it. And now we got to delay season two. We're behind. People don't like generative AI. Oh no, what were we thinking? It's like y'all did the thing. It's crazy that we're now here in the store. This is the problem with where we're at with, again, this kind of AAA video game development. That it doesn't matter how you sell. You have to keep. You have to retain. You have to keep all of these players there, which is just so impossible we talk about this all the time on this show and every the show of like just video games at large are competing for your mind share and your time against tiktok social media sports whatever else you're doing with your life right so then to get in here and be like well no we need to make the game that you stay with forever it's like no that's why you continue to fail at this yeah that just isn't how people play games it's why you see oh man the all the all-time high for it was you know it's like yes that should have been enough it should be like the old days in which I still feel are the days of like, I turn on my switch and I'll go to my friends and everybody's playing Pocopia. I was like, oh, that's really cool to see. And then I go back and that won't be forever in a week that'll change and it'll dissipate and it's fine. Who cares? You know, well, I'm, there was another story where I was thinking about bringing it up, but like when we talk about this week in video games, right? Not the website, but literally this week in video games, you bring up Pocopia. Yeah. I think to slay the Spire too. Of course. Oh, you know what? That's when we knew is that's what I was going to bring. Okay. those concurrence are up to like 500 over 500k um and i brought this up earlier last year when i was talking about rematch and how rematch launched at a premium price i forget how much it was i want to say like 30 correct me if i'm wrong um but you had to buy rematch to play rematch and a lot of people are like why is it free to play the game should be free or whatever but then they went on to sell millions of units and it's like dude if that game was free to play that studio would probably be struggling right now because i don't rematch i'm pretty sure does not have that many concurrence that are still playing rematch but guess what they got the money up front and i hope that's enough for them i don't know their business plan but i hope they went into that going hey we're going to sell this with the idea that people want to play it enough that they're willing to buy the game the way that people should do right like hey i want to pay you to play your video game and own your video game and play it forever yep boom all right you got a success then right yeah yeah there isn't this and this is a little bit different with the rematch but there isn't this you have to keep feeding me content thing i got my content i paid my 70 bucks for whatever marathon and i hope the same thing for slay the spire 2 where i'm slay the spire 2 especially not being a online live service yeah it was early access but um the fact that they have that many concurrence over 500 k concurrence at their peak yeah like they got the bag that's a single player not a single player but that's a traditional indie video game like that should be able to work for you um even if their numbers go down next week right like i hope that that is they've been able to make that money 100 we will continue to watch the video game industry and all these crazy stories because of your support on patreon.com slash kind of funny youtube.com slash kind of funny games apple and spotify of course that's where you can pick up your kind of funny membership get all of our shows ad free get your daily dose of me greg miller in a series we call greg way and of course get good karma for supporting an 11 person 11 year old small business you love but right now you're not using your benefits so here's a word from our sponsors this episode is brought to you by shopify when we started kind of funny in 2015 boy let me tell you i had a harsh lesson in what it takes to run your own business we were the hosts writers producers art department tech support garbage men and so much more we needed help and that's exactly what shopify does for millions of businesses right now shopify is the commerce platform behind millions of businesses around the world and 10% of all e-commerce in the U.S. From household names like Aviator Nation, Chubbies, and Death Wish Coffee to brands just getting started. Shopify is your commerce expert with world-class expertise in everything from managing inventory to international shipping to processing returns and beyond. Start your business today with the industry's best business partner, Shopify, and start hearing. Sign up for your $1 per month trial today at shopify.com slash kind of funny. Go to shopify.com slash kind of funny. That's shopify.com slash kind of funny. Less than I'm up for the deadly boys. It's time for story number three. Sony's PlayStation Store has been testing dynamic pricing on games. This is Patricia Hernandez over at Polygon. Unless a video game is on sale, you probably expect to pay the same as anyone else for a brand new game. But it seems that Sony is testing the waters for a system on the PlayStation Store that will display various prices for the same product to different people. The PlayStation Maker also appears to be testing personalized sales that will show discounts tailored to the user viewing them. Dynamic pricing is a revenue model where a company will switch up the cost of an item for different users. These changes are dependent on a variety of factors, like purchase history, data, location, inventory, demand, time of day, weather, and income level. Though controversial, dynamic pricing has seen a surge in a variety of industries, from grocery stores to the housing market. The price discrepancies can have a wide range, or they can be minor depending on the industry. But even if it is a matter of just a few cents, companies who are using pricing models like this bank on the long-term benefits of extracting more money from a wide pool of customers. Dynamic pricing does not inherently mean that a customer will pay more. Sometimes the cost tweak actually creates a bargain. In the case of the PlayStation Store, a website called PS Prices has been tracking the numbers across Sony's digital platform. In an update on its research, the website said it had, quote, detected unusual offer structures containing experimental identifiers, end quote, when monitoring the PlayStation Store's API as application programming interface responses. By keeping track of the testing identifiers, the proprietors found that Sony has been A-B testing prices for a number of games, including first-party titles like God of War Ragnarok and The Last of Us Part II. The program allegedly includes 139 different games and has been running across 68 regions. According to the price tracking website, price differences can fall anywhere between 5.3% and 17.9%. percent notably the test only included price decreases not price hikes the experiment has also not occurred within the united states i might need this explained to me as far as like because i see everybody's bad about this i'm trying to figure out why to be mad the reason to be mad here or and i and i mean the internet's mad about everything sure sure sure the reason i would say for concern here is that it's a slippery slope that if we accept okay guess what you have the platinum in sushima so they're gonna give you ghost of yote for 10 off or whatever and use that as a deal sure that sounds great but is it fair to a new user entering the economy and having this thing right because everybody wants it to be equitable and then more importantly is this is one fraction away from it being like oh we're gonna bring prices up yeah so it would be god of war debuts on netflix or amazon the first episode goes up and suddenly the game goes up dynamically in that and like who knows if this is what this would be the argument of like a surge of people come to the psn and click on that and the back end goes oh shit fuck bring it up five percent let's get let's bring it up to 85 75 whatever it is you know what i mean that's the argument here of getting into this and it becoming um the uh zalavir's game baby trading simulator where it's like the stock market of then then we're all fucking playing a game of like not only are you waiting for the steam sales now you're like well if it fucking rains tomorrow i know it's going to be more so i gotta buy now yeah it gets into like are we really trying to get into this level of like i keep playing resident evil games so now they're raising the prices on resident evil and that's the thing right is it is it really going to be a benefit that oh man capcom wants to reward you for your loyalty or is he going to be well we know you always buy every fucking mega man game so we're include we're jacking it up by 50 cents or whatever it is to do that and it's like a lot of that is the mustachy twirly of like but it's like it's in right now oh it's a huge that'd be a really cool benefit maybe and reward loyalty and this that and the other but it could go obviously the other way so easily it become a nightmare i don't like that then no yeah that's scary because this is one where like i saw it happen and i think like i didn't have i've not had the frame of reference for like other places where dynamic pricing is maybe i didn't notice it maybe they were i was getting dynamic advice and i didn't realize totally fair and i totally like again i think i in my heart of hearts slash mindset right now if playstation was to announce this tomorrow i could not see them going the other way of it's going to be more on whatever like that would be see that's where i would start to feel concerned where like if i opened up the ps store one day and it was like oh this game is 64 i think so many people would be like fuck you i'm going to xbox or pc i really think it would be like you're slitting your own throat on that but i could be wrong but i i would imagine so many people but it's just this argument of like if you let them have this inch when xbox inevitably folds it isn't making a console anymore right and playstation is the only game in town then who is to stop them with their new install base for playstation fives or playstation sixes or whatever it is from doing this gotcha and then again it is the other way even if it was just discounts is that fair to you know i look at um we talked about it earlier this week with the wwe battle pass thing right where it's like some people love that other people who just have a few hours to hate that like i don't want to know i can i just unlock everything i bought you know what i mean same thing here where it's like hey we saw that you played 100 hours of elden ring and then there's somebody who loves elden ring but is a dad and has a job and or a mom and has a job right and played 15 hours and then the new one comes out and it's like why is this one you know why don't i get the discount like yeah there's a million different loyalty arguments and things there but what is is placing playstation allergic to like a regular normal loyalty program because we have for playstation stars which was the worstly implemented thing yeah so now rumors of this and it's like you know why can't it just be like i like the way nintendo does it well i mean so the idea here would be right that this requires nothing from you playstation stars and even the playstation rewards program before that required you to be and this is definitely speaking back to what we've talked about right of what the playstation mindset is of monetizing the current user base right that was from the financial the last fiscals this speaks to there is nothing you have to do rather than you have to join the program care about playstation be that dialed in as a gamer you just have to buy video games period for that's for them to go ah this person in tucson arizona only buys Madden. So if we offer all the Madden, this is a terrible example. I should have picked any other game, but just stick with me for the argument. All the Madden DLC goes down 50 cents or a dollar, 10%. We say, hey, because you love Madden, we did this. They are now inclined to go, shit, I usually wouldn't have bought that, but now I'll buy three. And honestly, it might be, as we talk about it, I think I'm now identifying places where I probably have experienced this, but they won't even tell you, right? They'll be the thing of like, oh, you just see the slash in sales and you just think, oh, that thing's on sale. Well, no, it's just on sale for you because they know you're buying behaviors and they're like, oh, yeah, we can get this guy to pay more money. Exactly. Exactly. Get you to buy something you were going to buy. I've been there. Now, speaking of price hikes and all this stuff, number four on the Roper Report, Amazon hikes Pocopia price as new Pokemon games seemingly sells out everywhere. This is Andy Robinson of VGC. Nintendo Switch 2's big new Pokemon game Pocopia appears to be experiencing widespread shortages of its physical version with major retailers worldwide claiming to be sold out Pocopia, the first Switch 2 exclusive Pokemon entry released last week and is available as a game key card via its physical edition however, dozens of retailers appear to have run out of supply already in the US, retailers including Walmart, GameSpot, Target and even Nintendo's official store are sold out while Amazon has unofficially raised the price of Pocopia's physical version to $80, seeming to capitalize on the demand. It's a similar situation in other regions, including the UK, Australia, and others, where major retailers are already sold out. According to the Game Business Editor, Christopher Dring, UK sales data suggests that physical supply of Pocopia was seriously undersupplied at retailers. It's likely a similar situation worldwide, he said, suggesting that these shortages could be down to an underestimation of demand rather than a significant up swell in sales. I'm just trying to buy myself more time because where it is the version I put. Didn't I put one of these in the games daily today? I believe it's already been fixed. I can't find it. And I thought I submitted it today. I just read it somewhere. Anyways, this happened on Amazon and is already back to $70. so now it's an argument of did they fuck up and hit a button wrong or did they try to pull one over on everybody and everybody flipped the fuck out and they were like oh no we didn't do that some people saw $80 and they were dynamically priced oh my fucking god we're learning together damn like Pocopia seems like such a I think throwing out the idea of it's not on Switch 1 because I think that heavily affects it this is for sure going to be the next Animal Crossing New Horizons in my opinion oh yeah the game that everybody like every single person needs to get like wants to get their hands on i'm so curious on what those sales look like uh next time nintendo puts out those numbers because they're gonna be big obviously because of switch 2 they're not gonna be animal crossing new horizons level but i i i wouldn be surprised that by the end of this generation pacopia is still the number one selling game on switch 2 yeah yeah i gonna be fascinated to see numbers on this Cause the game is so fucking good I love it so goddamn much I cannot stop playing it And then to see it outside of you know, the lightning in a bottle that was animal crossing in COVID to see it infecting all my feeds to the point that last night, one of the animal crossing creators I follow on Instagram had to put up a story that was like the public apology thing that you we've all seen, but it was strictly, Hey, I know a lot of you follow me for animal crossing and a lot of you are getting mad about me putting up Pocopia stuff because you can't afford a switch or you don't have one I'm not abandoning Animal Crossing and then she was like so here's my plan I'm gonna still go I'm gonna keep rolling with Pocopia because I love it but I'll put up one post a week about it it's like rationalizing to an audience that's like so like wow that's crazy I ask you a question here do you think and I think I already know the answer to this but do you think they fucked up by not putting this on switch one well no so I mean like what it's like We're back to a far bigger conversation of no, I don't think they did right for two factors. I think the game is so fucking good in switch. One would have hampered that and held it back. And like, there's already load times I don't love, but load times would have been outrageous on switch one. I think for doing this, not let alone the fidelity and what you could do with it. Right. Secondly, no Nintendo clearly, clearly isn't the right word. They did not launch the switch to with Mario. so the switch to still has a lot of fertile ground to get people to go by the switch to and clearly we're so far away from the next animal crossing right that like to drop this and now have another animal crossing tentpole pillar and i know again trust me if you're in the chat or the things later i mean like but it's not animal crossing it's not i'm aware i love animal crossing but clearly it's scratching the itch in a very similar way yeah so now that you can have two of those that you're gonna be able to alternate and go with and like that like no i think they did the right thing here i think of course yeah the initial sales would have been great on switch. Yeah. However, I think you're also planning long-term here. Whereas again, now you're, I, the other feed I'm seeing in my Instagram reels all the time is the people caving the ones who are like, I'm not going to get it. And like, no, here I am buying a switch. My friend Eric, who's on the volleyball team last night was telling me he bought a switch to you for a Pocopia. Yeah. I think this is going to go down as the switch shoes killer app. Yeah. Oh yeah. For the definitive future. I think. Yeah. Until they get something else out there, but yeah, it's awesome. It's great. It's good. I was trying to find about it. It's been walked back. I can tell you, like I said, but it's interesting over on Tom Phillips, IGN report, right? It's the second time in as many months that Amazon has jacked up the price of a physical switch to game while demand is high. A couple of weeks ago, the retailer was selling residual Requiem on switch to for $76 and 84 cents, almost $7 more than it's recommended a price. So you were already living in the era of, Hey, what's going on? Let's change this in real time and see what's going on. So yay. Hopefully that's it for price hikes on the show. I'm tired of talking. I'm sure there won't be another price hike at all. We move on to story number five, fortnight V bucks are going up and getting a price hike. Fuck. This is Amy Hart at polygon. After making an eye watering $6.01 billion in 2025, it might come as a shock that Epic games is once more raising the price of fortnight's in-game currency V bucks. Epic games shared the news via a fortnight blog post stating quote, The cost of running Fortnite has gone up a lot, and we're raising prices to help pay the bills, end quote. On March 19th, the following price increases, values differ on the region, will take place. You'll get an $8.99 pack for $800 V-Bucks. That was $1,000. $2,299 for a $2,400 pack of V-Bucks. That was $2,800. $3,699 for $4,500 V-Bucks. That was $5,000. and then $89.99 for $12,500 V-Bucks. That was $13,500 V-Bucks. And then the exact amount pack, it's $0.99 for $50 V-Bucks. It was $0.50 for $50 V-Bucks before. As an added bonus or consolation, players who make purchases in Fortnite, Rocket League, Fall Guys, et cetera, will get 20% back in Epic Rewards when they made it through the Epic Game Store or Epic's payment system on platforms such as Android, PC, iOS, and the web. With these Epic Rewards, players can use that credit in fortnight as well as other epic games man the dark times yeah i don't yeah welcome to 2026 you know what i mean everything costs fucking more yeah but hey at least gas isn't going through the roof because we started a war for no fucking reason it sucks it super sucks it super sucks there's the good there's the angel and devil side of it right of like the angel everything fucking costs more so and you are the biggest game in the world and you you do continue to bring in the biggest franchises in the world right yeah which of course generates revenue but obviously would cost you something so i don't know shit about the long-term techno tracks of how much v net bucks have cost but the cost of running fortnight has gone up a lot we're raising prices to help pay the bills i look at that and go i believe that oh sure the devil of course is you're making more money than god yeah maybe it's okay to pass the savings on to the other fucking people playing your game yeah remember when you want when fortnight was so fucking successful that epic was like you know what for our engine now we're going to take less money from developers we don't need to see where it was 30 70 forever and they went to 85 15 i think maybe i'm wrong on what they were doing for it they were like hey let's take care of the users that are using the product again, everything costs more life fucking sucks right now outside of our bubbles of what we're doing and what you enjoy in life. Maybe the better thing would have been, Hey, life fucking sucks. Now we made $6.01 billion in 2025. We're going to bring prices down. We're going to eat it. Cause that probably would have made people buy more Fortnite V bucks and whatever. But it's like angel devil. I don't know, but it's like this is back to our fucking thing here guess what corporations don't care about you they care about line on graph go up and that line is profit and that's the problem right i it's the only problem with with what you say right which is corporations especially corporations of this size their their whole ethos their whole goal is to extract as much money as possible right for you go to the top and so like there's nothing in the construction of an epic games that makes them go let's do a solid for the people that have used our product or whatever, right? For them, they're like, hey, we're playing the game. This is capitalism. This is the economy in which we exist in. We're going to play the game in order to make more money as possible. And I think when talking about who to be mad about or mad at, right? Sure, we can be mad at Epic. We can be mad at... I can make a list of people we can be mad at. And I don't even have a caveat to that. It kind of ends there of Epic, the United States president. right like the the tech companies that have like you know that the things that we talked about a million times on the show already there's so many people to to be mad at him pick your choice and yeah yeah yeah yeah it fucking sucks i hate it number six on the roper report until dawn remake developer ballistic moon officially dissolved this is robert de felice at insider gaming the developer of until until dawn remake ballistic moon has officially been dissolved paperwork was filed by the UK government with the UK government to come in and say you're dissolving in February 2026 insider gaming first exclusively reported in March 2025 that until dawn remake developer ballistic moon had quote unquote effectively closed this followed the layoffs announced in September 2024 now the company has officially dissolved according to a final gazette filed in February 2026 the Until Dawn remake was released in October 2024 and by December of that year the company had quietly laid off the remaining staff and had kept on board for support the game to support the game. The remake received mixed reviews. Currently has a Metacritic of 70. Unfortunately that's the only project the team ever released. The studio is founded by former Supermassive game staff members and now no major representative for Sony or Ballistic Moon have commented on the studio's dissolution. Yeah this is such a weird one because the Until Dawn remake don't didn't really need to happen like we got the movie and i'm sure that was the whole reason is like oh we want to bring until dawn back in a bigger way we got the movie in development oh shit yeah let's make a remake but that game came out last gen that's a p the original until dawn is a ps4 game remaster it sure because like there's weird frame rate stuff like that game didn't run the best and so like if you wanted to re-release it to make it run the best i think that would have been a great move but like for the things they went and did with it like first of all i don't think was a necessary step but then also wasn't a great version of that game exactly this is when you're trying to do that low-hanging fruit of like we're just gonna rematch okay like what did you do different why is this a big deal yeah what are we trying like why should we care about this and it was that extra scene at the end of the game you know what i mean it's like what are we doing nobody cared about this like it would have been such a slam dunk to do until dawn 2 and i wonder what the story was as far as why they didn't just be like yo just make until dawn 2 or why that was the next step after this well maybe it is if i had to put my speculation cap on like i wonder if that was the plan hey remake until dawn to like you know have that coincide with the movie and then also have that be a thing of uh figuring out the tech and do all that stuff and then move on to making until dawn 2 because i think that would be a slam dunk of a thing to do we just didn't get there like that's my speculation i have no idea but that's the only thing that make sense to me yep i when it happened i was like did that even come out when i saw this news yesterday like did they release the game oh they did so it's just like talk about making no waves and like there's many barnell and chat said they made until dawn 2 it was the quarry right which i agree with right but i still think there's something about the name until dawn 2 and playstation owns until dawn right not super massive yeah which makes me ask the question why not just have super massive back to make until dawn 2 but i'm sure there's plenty of things there there are let's move on to happy news and the official rubber report number seven nintendo reveals the final trailer for the super mario galaxy movie and voice cast for yoshi wart and more this is marcus marcus stewart at game informer as announced last friday nintendo has released the final trailer for the super mario galaxy movie today ahead of its premiere next month nintendo also revealed some surprising casting choices for the remaining big characters the latest trailer gives us a look at yoshi in action as mario's faithful steed bowser jr joining up with his angry papa and a surprising amount of Super Mario Bros. 2 representation. The direct also revealed the following actors will voice Yoshi, Wart, and Honey Queen. Yoshi will be voiced by Donald Glover, aka Childish Gambino, the actor-slash-rapper best known for his roles in Community, Solo, A Star Wars Story, Spider-Man Homecoming, and The Lion King. Luis Guzman will portray Wart, the evil frog king best known as the big bad guy in Super Mario Bros. 2, the U.S. version. Guzman's long list of credits includes the TV series like Oz and Wednesday and films such as Carlito's Community where they put up a statue of him in the fucking school that's how we know Mr. Guzman and lastly Honey Queen ruler of the Honey Hive galaxy will be portrayed by Issa Rae Rae is perhaps best known as the star of HBO's Insecure but she also appeared in films such as Little, Barbie and American Fiction I got I was gonna say I have so much to say I don't know if I have so much to say, but go watch on Instagram.com slash kind of funny vids. Go watch a blessings reaction to finding Donald Glover. That was amazing. Like obviously Mario is like such a meaningful IP to me, to us all. Right. But like I grew up on, on the Mario platformers. Mario was something that brought me and my siblings together. We would play Super Mario Brothers three all the time. We play Mario 64 and a bunch of the N64 games. And so like Mario has such a special place in my heart. Of course, you've heard me and Tim go back and forth on like shitless stuff. but um the the thing that really makes me pop off for donald glover and also isa ray is like donald glover and isa ray are like two of my north stars when it comes to people uh people in hollywood creatives people that just make excellent work and it paved the way for other creatives behind them like if you're i'm sure i know everybody knows who isa ray is right but i was watching isa ray back when she was making awkward black girl the youtube yeah i remember that i used to watch that religiously with my older sisters and like the fact that she came so far went and did so many amazing things did insecure did all this shit right like i'm such an isa ray fan i'm also such a donald glover fan for very similar things going back watching donald glover back um with the derrick comedy and doing weirdo the stand-up and camp and all that stuff right i'm so excited that all these things are coming together in a way that like would i prefer donald glover to voice a character that had more words sure but i'll take for the memes i'll i'll fucking take yoshi so hell yeah shouts donald glover having a lot of words in the Super Mario Galaxy movie would be big news, Wes. Huge. But if I wanted smaller news, the tiniest news I need to know about, where would I go? You'd go to our last news story, the Wii News Channel, where we cover all the small news items you need to know about. Also, shout out to Louise Guzman as well. Of course, yeah. Not to leave them out. We both have. Number eight, the Wii News. Nintendo has set a May 21st release date for Yoshi and the Mysterious Book. From Shinobi via Bloomberg, NetEase will stop funding... Oh, we talked about this one, right? Yeah, the Gang of the Dragon thing. Did we already... Or did we not? Have we been off the air that long? Yeah, we've been off the air that long. funding uh nagoshi studio in may 2026 after learning they need at least 44 million dollars of additional funding to finish gang of dragon crazy nagoshi is trying to find new sponsors without success so far insane yeah it's such a thing that we have all this fucking money you make promises to people and you pull back and then everything goes down such a jam-packed news day because i would have ideally wanted this to be part of the main news but like crazy that we only got the trailer for this game not that long ago and already yeah damn we don't have the funding anymore. From PC Gamer, Valve is facing a second class action lawsuit over loot boxes. Less than two weeks after New York State sued Valve for letting children and adults illegally gamble with loot boxes, a second consumer class action lawsuit has been filed, making essentially the same allegation. From VGC, Bloober Team has said they will... Bloober Team said they will have several new projects this year, including an ambitious title, codenamed Project H. From Noble, Fallout 3 Remastered has been spotted in New McFarlane toy listing. Let's fucking go. Villanova limited run game says it has new leadership and they will. They say they come with a higher focus on quality. They apologize about the quality of the Sonic cross shadow generations and are working on a replacement. We have new leadership. Well, who is it? We have new leadership. They have a higher focus on quality. We'll fix Sonic. From Gamatsu, Metal Gear Solid Delta, Snake Eater shipments have and digital sales have top $2 million. Hell yeah. Let's fucking go. Remake number one. Not $2 million, $2 million sales. $2 million sales. I apologize. Slay the Spire 2 hit a peak of 574,638 Steam concurrence over the weekend, bringing it to the top 20 highest concurrence ever for a Steam game. Congratulations to them. Hell yeah. GDC will return to San Francisco next year, March 1st through the 5th, 2027. Goro Abe, the WarioWare director, has left Nintendo after 27 years. Goro Abe, I believe. Oh, thank you. And then Hoa 2, is that how I pronounce this one? Yeah. launches this year on Xbox Series, PlayStation 5, Switch 2, and PC. Hell yeah. And then Digimon Storytime Stranger DLC 3 Anti-Paradox launches March 12th. That was for you, Ignacio Rojas. I didn't put any of it in the Roper Report, but a bunch of news came out yesterday from The Mix. Of course. Kind of funny showcase. You should go watch the showcase to get all those details, but a lot of cool games. Love that. Some super chats before we send you on your way to a special segment. our one and only Raddick Super Chats and says, congrats to the team for the mixed stream yesterday. I was not able to watch live, but I caught up with it this morning. Such a lovely lineup of games. Thank you, Raddick, for coming by the studio and bringing The Witcher. He brought the, you know, CD Projekt to so many different things. Yeah. They have a storybook, a little comic book for kids called The Little Witcher and it's Syrian Geralt stories. Oh. Like him being our dad and this, I read it to Ben last night. He loved it and cried when I stopped reading it. So I got to keep reading it tonight. Then Snake Eater 124. Hey, want to say you guys are awesome. I got laid off last week and y'all keep me sane and make me laugh in this stressful time. Also, shout out to my wife. She's amazing and I love you very much. Sorry, you got laid off. Great job complimenting your wife. Probably the only breadwinner in the house right now. Keep that up until you get your job. And then continue to keep it up because you're in a loving marriage and you're a good person. We're rooting for you. Good luck. And then our final super chat for right now. Teach Catch says, Just wanted to thank the crew and community for being great. the first game I worked on piece by piece with the Fox he puts in parentheses releases on Steam tomorrow. Hell yeah everybody go look for that game. Let's go everybody believe it or not that's another episode of kind of funny games daily as you know it our friends over at Nvidia of course had GeForce on yesterday where they ran through this community stream talking about all the cool things coming to Nvidia GeForce and GeForce RTX and all the stuff that we use to make our games look great here on stream and they said hey how would you guys like to do a sponsored segment where Tim that's right and Andy talk about all the cool stuff we did because Tim and Andy always talk about the cool stuff we do or they do and I said yeah we'd like that a lot so we're going to end our normal games daily then you're going to get 20 minutes of Tim and Andy talking about that and then of course you can go see the games cast right after that where the boys are reviewing marathon I guess it's not even the boys right it's Mike it's Fran it's Jerrica from JK games so a bunch of cool stuff happening here of course like I said this next segment is sponsored. So if you're over on Patreon or one of the other platforms, you're not going to get it because it's an ad and we wouldn't have put it in there for you. We'd like to take care of that. But of course, we do love everything that's going on with GeForce and RTX as we saw playing Resident Evil and I saw playing Redacted over on my computer over there. But that's a story for a different time. I'm not trying to get around it. What I will tell you, of course, that this is the end of your usual kind of funny games daily. Of course, like, subscribe, share. Be back tomorrow when we do everything else under the video game sun. Pick up that kind of funny membership. And until next time, no. It's been our pleasure to serve you. Now here's Tim and Andy. What a fun thing we get to do, Andy. Of course, I'm Tim Geddes. We're here for a super fun little partnership with NVIDIA, showing off the latest community updates from GeForce On, from GDC 2026. You excited about that? I'm very, very pumped, Tim, especially because of the games that we're going to get to kind of get a little showcase of. Yeah. Also, welcome back. Yeah, thank you. Just for this. Just a little things here and there, but I'll be back eventually. But what's really exciting is me and you have been doing a lot of these GeForce On reactions where we see what they talk about and highlight some of our favorite news updates from the showcases. And they've been doing them pretty consistently over the last couple of years. I mean, this is the 10th year they've done them. In this, they did a shout-out to Anthony Carboni for being the first host. He had his own little segment. Wow. Beautifully ray-traced hair. Fantastic. Of course. Fantastic. Of course. But what's fun about this is this is the GDC 2026 update, which is following up the last one we did a couple months ago where they really dived into all of the DLSS 4.5 stuff. Have you been playing anything with a little bit of that DLS 4.5? Oh, I've been looking into a lot of the 4.5 stuff, Tim. Especially putting 4.5 DLSS files into games that don't even necessarily have them and just seeing like, oh, wow, it's still working. What have you been doing with that? It's still working. So the last time we did this, I talked about how I was using DLSS and putting it into Anthem. Oh, that's right. Yeah. Before Anthem kind of shut its servers down. And then recently I've been checking out the way DLSS has been looking in Witchfire, which is kind of a roguelite that is due to set out. It set out to come out fully this year at 1 which is super super exciting Checking out DLSS 4 in Voidbreaker which is another awesome roguelite first shooter title that should be coming out 1 this year as well A lot of early access stuff. Overwatch is another one. Been playing a lot of Overwatch recently. Really pumped up about it. I mean, the big one I thought I was kind of giving you the lead in for, Resident Evil 9 Requiem. Oh, goodness gracious, yeah. Because that's what I've been playing on my PC, because I couldn't believe how good this game looks. it's the first time I've really understood path tracing. You've explained it to me many times, but I never fully understood the difference between path tracing and ray tracing. Can you explain it one more time for people? So, okay, so path tracing is like what you get in films. Path tracing, you know, when we talk about ray tracing, it's always like the lighter, more, I guess, non, I don't want to say destructive, but like the easier, cheaper way to run ray tracing. When we talk about ray trace reflections, ray trace shadows, Ray Trace, Ambient, and Occlusion, and using actual real light rays to kind of bounce off of surfaces and kind of give us a realistic look at what visuals should be and visuals and how they operate in real life. But path tracing is like what the type of rendering techniques you see in a Pixar or DreamWorks movie, where it's these light rays when you could select up to like, I think some games like Control, I remember, would let you have three different bounces of lighting. So you could have, like, the light coming from the sun would then bounce on the floor and then hit back on the wall and then go up to the ceiling. And you can kind of, you know, min-max those settings. But it's the way more expensive way to do things and ways that— Expensive meaning, like, taxing on the system. Taxing on the system, yeah. But way more realistic looking. Yeah, way more realistic looking. But it's always been like, all right, that's the golden goose. We'll get there and we'll get there way later in the future, right? I guess when I think of Resident Evil Requiem, I just think of like I was thinking more of the path tracing and less of DLSS World War 5 because we weren't needing to play with the most amount of frames on our TV because we were just getting 60. So path tracing was like we can get that. We can get those awesome visuals. We can get the amazing looking shadows and all the just the gross reflections on gross goop on the ground and Resident Evil. Too amazing. Too amazing for Resident Evil. A little too real. Dude, the lighting, the we were worried about it. Well, I guess I was worried about it. About like, holy shit, this is going to really kind of push the tech. The tech is going to push this genre to places we didn't, I didn't want it to go. And it went there, it did. It's so scary. It was so scary. But it looked amazing. Last time when we were talking about this, I was saying how cool it is that we have NVIDIA partnering with the different devs themselves on bigger titles to actually make sure that the NVIDIA tech is being supported correctly and kind of pushing things forward. And Resident Evil being a good example of that. The next big one coming up is 007 First Light. We got another trailer for that. Do you want to check that out? Yes, I do. I do. Because I saw a lot of this on my phone. I want to see it on a nice big TV. There, it's getting it pulled up for us here. First Light. In close collaboration with IO Interactive, we're excited to bring James Bond to life with Path Tracing and DLSS 4.5, launching May 27th across PC and GeForce Now. Wow. Well, the comparisons, man, they're always just so fun. I put up my own comparisons in Resident Evil Requiem over the weekend. I did, like, my own A-B testing stuff just because I love having fun with that sort of thing. I'm not trying to diminish the way the game could run on other pieces of hardware, but it was one of those eye-opening moments of the first time we saw this running on not a console, and we're like, this is a different video. This was a totally different video. The entire tenor of the way we've been talking about this game, because I feel like a lot of the conversation was like, oh, it doesn't look like it runs well. And now it's like, oh, whoa, it's pretty running. Dude, that was crazy. I remember walking out and going, because Roger is our big I.O., the biggest I.O. fan here in the studio. And I was like, dude. Roger? I'd say bless. Yeah, I guess so. Bless is the hit man. I guess so, yeah. You're right about that. But I guess he was out there for the showcase, and Roger didn't see the PC part of it with us. And so I was like, dude, you should watch this thing running on a GeForce GPU, because it looks totally different. It's a different video game, and it showed a lot more positively between us. I think we were a lot more stoked after we saw it than at the time. Barrett, can you actually go back to when it started doing the comparisons? Because this directly is what we're talking about, the RTX versus path tracing, right? Mm-hmm. Absolutely. Or RTX off entirely. Yeah. And then adding the path tracing. So is there anything you want to call out as my visual kind of Sherpa here, Andy? I mean, I just one of my favorite things in games is when objects have shadows that are casting somewhere. And so like right there, if you rewind just that computer room shot right there, Barrett, the the amount of objects that are casting shadows that a lot of games would sort of say, no, let's not have that work here. You know, that's too expensive right now. It's like we're it's going to hurt our frame rate. It's going to hurt our performance. but you know whenever there's an object in the room and it casts a shadow just like in real life it would that just grounds it a lot more um i look at the i look at the way that the light is kind of the way the shadows are sort of diffusing underneath the desks like all that stuff just feels so good and so right and also the reflection of this ground surface on this like edge of this metal desk on the right hand side okay like i just i love all that stuff and like yeah but mainly for For me, it's always like when things... I always thought I would only ever care about ray-traced reflections until I started... I think it was probably Cyberpunk 2077 when the path-tracing update came out. And seeing the way that the corner of a room that isn't getting light is so much darker than the corner that is getting light, that's the stuff that really sticks out to me now. And so I just love it when objects are casting shadows appropriately. It just feels right. It looks great. So 007 First Light being one of the big games. I want to jump ahead to another one that I'm incredibly, I know you as well, are incredibly excited about. Tides of Annihilation. They had a kind of before and after situation too, and it kind of blew my mind. Oh, okay. I didn't get to see that one. Actually, let's check out this whole one too, Barrett, if that's cool. Because, man, this game, I really hope that it ends up being as good as I expected. This fantasy action-adventure RPG from Eclipse Glow Games, set in a fractured otherworldly London, will launch with path tracing and DLSS 4.5. Talk to us, Jennifer. I think it's the next. I mean, well, even just like, wow. There's one with like a window. And I was like, how is this possible? Every rock with shadow, casting shadows. Damn. you got this one wow yeah you see that yeah that's it's real good it looks like a different video that's really nice oh man gameplay action and like during this gameplay i'm looking at the light coming down from the ceiling on the on the debris in the background like that's the amount of times that i'll tell blessing during our Resident Evil Requiem playthrough. It's like, just stop right here, bless. Let's just take it in. Stop moving. Just stop right there and let me just look at that. Yeah, that looks fantastic. What are your hype levels now for Tides of Annihilation? Well, I mean, I love it whenever any studio teams up with NVIDIA and kind of, all right, let's collaborate. Let's actually make this work. Let's see what we can do. And that's what really pumped me up about Resident Evil Requiem was when I played Resident Evil 2 back in the day, It had a very early form of ray tracing that just wasn't super well implemented, and it wasn't very optimized. And it's one of the few times that I've decided I'll go without ray tracing. And that's very, very odd for even me, but it just wasn't looking or feeling right. So that's why I was so pumped that whenever we saw Resident Evil Requiem and the directors of Capcom being like, oh, yeah, we're teaming up right here in a big, like in a serious way. I get pumped up whenever any studio says, yeah, let's collaborate in some way. Let's make our game look better than what it can. And yeah, the stained glass stuff is so sick. It's so sick. I just love that we're seeing this game this much. It kind of felt like the type of game that we're going to see once and then not hear it for a very long time. And I feel like they're just kind of constantly showing stuff, which gives me a lot of hope for my fantasy critic. Am I a crazy man? Sure. But you know what? I'm hopeful. Tides of Annihilation this year, please. Just love the background. There's another game that I'm very excited for, that I'm very excited to see. has NVIDIA tech in it. That is Star Wars Galactic Racer. Oh, wow. Yeah, we got a really short little gameplay thing here, but still want to check it out. Okay. Because any Star Wars Racer, again, I want to look at. And, you know, we've been seeing more and more. We saw some of Tatooine in a couple showcases ago. But there's a shot at the end of this. Oh, wow. Here we got Jakku, right? The big battle of Jakku, of course. Of course. Never forget. Wowie. But, like, God, just being a little kid, I never would have imagined we'd get a Star Wars racing game that looks like this, you know? Wow, holy cow. That looked really, really nice. Yeah, look at this. Are you kidding me? It's Mos Espa, baby. I can't believe we're going to be back with Rage Racing. The moment of going through that little tunnel with the lights up top or whatever, the amount of times that I would just drive through sections in Cyberpunk going like, where are the lights at? I just want to see the lights around me and how they reflect on the ground. Yeah, so going back to the path tracing stuff, they did a breakdown on all the mega geometry and foliage and all the nerd stuff. But they did it in a way that I was like, man, this looks so cool and it really kind of explains what we're kind of talking about here. Another one if we could watch with Soundbarrett, it's at the two minute mark of this. Yeah, that's something I'll need to kind of learn more about because I got to assume it's similar to what Unreal's doing with Nanite. with real-time ray traced effects in games started back in 2018 with the launch of the RTX architecture. Subsequent breakthroughs in RTX have enabled the leap to path tracing, which brings unified global illumination and physically accurate lighting to games such as Cyberpunk 2077, Alan Wake 2, and Doom the Dark Ages. I'll never forget you pulling me over to your desk to show the Cyberpunk. Outcoming 2026 titles, Premata, 007 First Light, and Control Resonant will leverage path tracing and RTX technologies to achieve state-of-the-art visuals. I'm so pumped for that. I know, man. So close. We introduced RTX MegaGeometry, which brings unprecedented geometric detail to path traced worlds. By compressing geometry into clusters, MegaGeometry can handle massive scenes and update them up to 100 times faster than previous methods. This enables full fidelity path tracing with advanced level of detail systems like Epix Nanite and even allows for real-time tessellation of complex surfaces. Wow. In Alan Wake 2, Mega Geometry optimized existing assets to deliver higher frame rates at lower VRAM utilization. Alan Wake 2 is one of those. Stunner. Remedy is also integrating Mega Geometry into the upcoming Control Resonant. Oh my God. Today, we'd like to show you a first preview of our latest Mega Geometry advancements. Large-scale natural environments, such as forests, remain a difficult challenge for runtime rate. Always gets you going, Andy. Oh, yeah. Such scenes demand a high number of objects with complex geometry combined with continuous animation. This comes at a significant cost to ray tracing and acceleration structure performance, as well as VRAM requirements. We are developing a new level of detail system for foliage to address all of these challenges. The technology selectively updates the scene and represents level of detail in a way that is compact in memory, visually seamless, and efficient to ray trace. With this, for the first time, we can path trace dense environments with millions of detailed plants, unique animation, and accurate real-time lighting. Our foliage system is built on top of the existing mega geometry APIs, and we will make it available... And shout out to the NP4 doing the best it can to... We're excited for developers like our friends at CD Projekt Red to bring this technology to future titles. Creating immersive experiences is a core part of what we do at CD Projekt Red. And visual richness is part of that. Over a 10-year-old game, you know? We're collaborating with both Epic Games and NVIDIA to streamline the implementation of path tracing into the Witcher 4. Using the in-development Mega Geometry Foliage technology, we can bring fully path-traced forests to the world of the Witcher. This rendering technology delivers incredibly improved Foliage geometry with greater depth and richness. It enables millions of accurate shadows and lighting effects previously impossible at this level of visual fidelity. As I'm playing through Witcher 3 right now for the first time, looking at the amount of times that I go, I can't even, like, this looks amazing right now. Our next RTX trailer is from the talented team of the good swords for fans. Holy cow. And then we talked about Control Resonant. So, of course, we got to check out the Control Resonant RTX trailer. Yes, please, please. Are you, can you contain your excitement for Control Resonant, or is it something that's on your mind constantly? The closer and closer we get to it, I'm sure, like, when the preview comes up, Greg will send Roger to play it or something. Yeah, number one fan. But yeah, I'm extremely pumped up about it. Especially after reading some of the previews recently about it. And the way they're planning on doing combat, you know. And we always talk about this. Control was one of the first games we ever saw in DLSS. And again, the fact that trying to do this natively is just virtually impossible. and DLSS just makes it possible. It's crazy. It's crazy. Good for control, man. Oh, my God. Floating bodies, I would say. Number one thing. Number one thing. Put that in game. Floating bodies or red folio. Ah, damn. Yeah, this is another one of those games that is going to benefit from it. There's a lot of wet and there's a lot of colored lights. These shadows are just doing it for me. Oh my god. Holy shit. Oh my goodness. That was too much. That was really good looking. Is there anything you want to shout out specifically about it? It's all very visually amazing. It's always the little tiny unsensational looking things that always get me excited. When they show the wall with the ladder, the escape rails for the apartments or whatever, that's the stuff that I get really, really stoked about because you see the shadow fall off, you see the accurate shadows in every eye, and it's not just like a soft kind of faked approximation of what you think the shadows should be and seeing it without it and then with it, it's like, oh, that's... That's how it looks in real life. That's the way it would look, yeah. It does it for me. But then, of course, everything here with the lighting and all these weird-ass visuals you're seeing of these whatever remedies capable of kind of conjuring up This looks awesome. Yeah. High hopes for this one. Man, that got me even more stoked. And then the last thing I want to talk to you about is one of our favorite things about all of these GeForce on updates, which is the RTX Remix. Oh, right, right. Which is where you actually remix the games yourself, like older games, to be able to add these new things. Niall, of course, who came here to show off Portal when they first did that a couple years ago, and that looked so, so cool. But yeah, let's check this out, because now they're doing it for Quake 3. a new bar for how good the classics can look when reimagined with rtx remix oh my god man two months ago we released remix logic a system for changing up the mods visuals in response to in-game events we've been amazed with the results as modders have been putting it to work to craft a wide variety of atmospheres and gameplay in call of duty 2 rtx remix logic quality 2. Not modern warfare that's the OG call of duty 2 from like what 2005 it was xbox 360 launch title vision spell to change how you see the world giving you magical night vision and in painkiller rtx collect 66 souls and you'll be greeted with demon mode unlocking one hit kills and invincibility now let's talk about what's next one of our community's favorite features is the path trace particle system and we've received a lot of feedback on how to make it even bigger and bolder our next update will add advanced particle vfx to remix modders will find over a dozen new features that will give them fine to we gotta get you playing with that's so cool this seems like some handy stuff one of these is dynamic animations now you can sculpt the animation over the life of the particle using our new curve editor you can dial in just the right look moment to moment in quake 3 rtx we use dynamic animations on this teleporter which now cradles a black hole notice the particle waves coming off of it they change in color size and transparency as they fan outward we've also added randomized elements allowing modders to make particles feel delightfully unpredictable here with the lightning gun notice the muzzle crackles with randomized lightning guys each in a different direction there's something about the really old games getting the treatment that it's like i just love the look a shower of randomized debris each rock a different size chaotically flying out at a random trajectory finally we've added complex gravitational effects you can now simulate oh cool particles like magnetic attraction and repulsion wind or even air resistance as we fire the machine gun we can see sparks getting sucked into the vortex that's so cool yeah very very cool just giving tools to the people you know Yeah, let him make some cool stuff, and he can all benefit from it. But yeah, that was the GeForce On updates for GDC 2026. Just wanted to look through a couple of the highlights, of course, that you do, NVIDIA, for partnering with us to do these updates. Andy and I love doing it. We hope you love it as well. Stay tuned for a lot more kind of funny content. We'll see you next time. Bye. Visual Triangle. We believe in it.