Kinda Funny Gamescast: Video Game Podcast

The Most DIVISIVE Video Game Reviews of All Time - Kinda Funny Gamescast

63 min
Mar 19, 20262 months ago
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Summary

The Kinda Funny Gamescast discusses divisive video game reviews throughout history, using Crimson Desert's polarizing reception (ranging from 5.5 to 9.5) as a jumping-off point. Hosts Greg Miller and Jordan Midler examine landmark controversial reviews like God Hand, Lair, and Alien Isolation, exploring how review scores impact developer perception and how reviewer taste varies across the industry.

Insights
  • Divisive reviews are a feature of healthy game criticism, not a bug—they reflect genuine differences in reviewer taste and player preferences that allow audiences to find critics whose opinions align with theirs
  • The shift from forum-based to social media-driven backlash has intensified and personalized criticism of reviewers, making it harder to separate game critique from personal attacks
  • Review scores alone are misleading; context about playtime, completion status, and reviewer perspective is essential for audiences to make informed purchasing decisions
  • First-party exclusivity arrangements and embargo timing can create perception problems even when reviews are honest, as seen with PlayStation's Lair exclusive review strategy
  • Long-form review discussion (video reviews, review roundtables, in-progress coverage) provides better consumer value than aggregated numerical scores
Trends
Increased transparency in review methodology: reviewers now disclosing playtime, completion status, and context to justify scoresRise of review-in-progress and ongoing coverage models replacing single-embargo-lift review cycles for major releasesAudience demand for reviewer personality and taste alignment over institutional authority, driving fragmentation of review influenceMeme-ification of controversial reviews (too much water, factor 4.9) as cultural shorthand, diminishing original critical intentDeveloper stock price sensitivity to review aggregates, creating financial pressure on studios beyond consumer perceptionShift toward streamer and content creator influence over traditional game critics for purchase decisions among younger audiencesBacklash against perceived 'easy' review scores, with audiences skeptical of high ratings from major outletsNormalization of 7-8 range as 'good' on Metacritic, compressing meaningful score differentiation and reducing critical nuance
Topics
Video Game Review Scores and Metacritic AggregationDivisive Game Reviews and Critical ConsensusCrimson Desert Reception and Review ControversyPlayStation Exclusive Review ArrangementsReview Embargo Strategy and TimingReviewer Bias and Taste AlignmentSocial Media Backlash Against CriticsGame Completion and Playtime in ReviewsFirst-Party Game Review ExpectationsReview Methodology TransparencyDeveloper Response to Negative ReviewsLong-Form vs. Numerical Review FormatsAudience Trust in Game CriticsGenre Expectations vs. Game DeliveryReview-in-Progress Coverage Models
Companies
Pearl Abyss
Developer of Crimson Desert; stock price plummeted 30% following divisive review embargo with scores ranging 5.5-9.5
IGN
Major gaming outlet where Greg Miller worked; discussed historical divisive reviews including God Hand (3/10) and Lai...
VGC.news
Gaming news outlet where Jordan Midler works; discussed Gran Turismo 7 review (3/5) and review methodology
Genius Sonority
Developer of GameCube Pokemon games (Gale of Darkness) discussed in opening segment
Clover Studio
Developer of God Hand; studio closed in 2007 amid controversy over Chris Roper's 3/10 IGN review
Factor Five
Developer of Lair (PS3 exclusive); received 4.9/10 from Greg Miller, leading to studio renaming jokes
Capcom
Publisher; discussed in context of exclusive review arrangements and developer relationships with outlets
Nintendo
Publisher of Skyward Sword and Pokemon games discussed as examples of divisive reviews and critical consensus
Sony Interactive Entertainment
PlayStation publisher; discussed exclusive review arrangements and first-party game review expectations
BBC
Jordan Midler's former employer; discussed social media backlash on BBC Facebook pages with 50M followers
Babel Media
UK PR firm implicated in Driver 3 review controversy with suspicious positive comments on forums
Games Radar
Gaming outlet involved in Driver 3 review controversy; deleted comments on forums regarding review scores
People
Greg Miller
Primary host discussing his controversial reviews including Lair (4.9/10), Uncharted 3 (10/10), and Crimson Desert (5...
Jordan Midler
Guest discussing divisive reviews including Gran Turismo 7 (3/5) and historical review controversies like God Hand
Chris Roper
Gave God Hand 3/10 review in 2006, becoming one of gaming's most infamous divisive reviews
Paul Tassie
Gave Crimson Desert 9.5/10, representing positive end of divisive review spectrum for the game
Ryan McCaffrey
Gave Alien Isolation 5.9/10, sparking significant backlash from players who later enjoyed the game
Kelley Plaguey
Reviewed Pokemon Omega Ruby/Alpha Sapphire (7.8/10); infamous 'too much water' comment became meme and dog whistle
Andy Cortez
Participating in Crimson Desert marathon stream; discussed in context of reviewer vs. streamer influence
Paris
Co-reviewed Crimson Desert with Greg Miller, contributing to divisive reception discussion
Blessing
Participated in Crimson Desert review event and marathon streaming; discussed game sales predictions
Jason Shryer
Mentioned as example of critic defending their review against audience backlash over difficulty/gameplay
Mitch Dyer
Featured Greg Miller in article about gaming personalities to follow on Twitter; discussed reviewer engagement
Nick
Participated in live trivia show and Alien Isolation playthrough discussed in review context
James Willems
Hosting live trivia show 'Answer for It' on March 21st in San Francisco
Elise Willems
Co-hosting live trivia show 'Answer for It' with James Willems
Quotes
"I think it's so fucking boring when a game comes out and everybody's like seven, 7.5. We're all right there. That's what it is. Congratulations. The fact that you can get a Crimson Desert right now and have people be like, I put 100 hours in and I hate my life or I put 100 hours in and this is the best thing I've ever played. Like that's art."
Greg MillerEarly in episode
"I only have you for 30 minutes before you have to run... Don't worry. I won't end the gamescast in 30 minutes. Everybody I will hang out because we're going to be talking about the most divisive video game reviews of all time."
Greg MillerOpening segment
"Get off your horse to wrestle a pig. Cause they, the only way they, they just want to get you muddy. They don't care. They're already muddy."
Greg MillerMid-episode discussion
"I said my piece in the hour long piece of content you can watch. Maybe you're misrepresenting it. Maybe you're not, but this is also your forum to say that. But it also isn't owed a response."
Greg MillerDiscussion of review backlash
"Cs get degrees, baby. If Cs are good enough to get degrees, they're good enough to check out and see if you get something from it."
Greg MillerClosing advice segment
Full Transcript
At EDF, we don't just encourage you to use less electricity, we actually reward you for it. That's why when you use less during peak times on weekdays, we give you free electricity on Sundays. How you use it is up to you. EDF. Change is in our power. Cotton candy, five hour energy, the perfectly sweet and possibly nostalgic treat you're craving. It's all flavor, no fluff. Order now at fivehourenergy.com or Amazon. What's up everybody? Welcome to the kind of funny games cast for Thursday, March 19th, 2026. I'm going to host Greg Miller alongside the big man from VGC.news. It's Jordan Midler. Hello, Pocopia review part two. So now that you've got the internet has moved on. We've moved on for how many hours into Pocopia are you right now, Jordan? So we've now paused. We're on XD Gale of Darkness and Nintendo GameCube classic. But I think the last time I checked it was 210. So two 10 on Pocopia. God dang. Yeah. Now, how are you? I've got ways to go before I get to my legends. Z.A. which was 415 at last check. Jesus Christ. We've got there. Jesus Christ. How's Gale of Darkness going? I saw you of course over on BS. That's blue sky, Tim. Talking about this is the whole reason you bought the goddamn GameCube controller for the Switch. Well, I mean the GameCube Pokemon games are super weird for a long time. The Pokemon company didn't really acknowledge them because they didn't make them. It was a company called Genius Sonority, but they're great fun. They have aged, interestingly. But if you have the absolute ripoff expansion pack and you want those GameCube games, go ahead and get it right now. I do have it. I haven't had the time to start. Obviously, there's been a million things going on. So I'm excited to dive in eventually because yes, I have a GameCube controller as well that I don't use for anything. So the idea of jumping in here and trying this out sounds pretty exciting to me. But Jordan, I only have you for 30 minutes before you have to run. You of course were nice enough to jump on this with me. Don't worry. I won't end the gamescast in 30 minutes. Everybody I will hang out because we're going to be talking about the most divisive video game reviews of all time because this is the kind of funny gamescast each and every weekday. We run you through the biggest topics in video games, whether they be reviews, previews or just things we need to talk about. If you want to talk to me and Jordan about maybe, Hey, what do you think the most divisive video game reviews of all time are go to youtube.com slash kind of funny games where you can super chat to be part of the show. Of course, thank you to our Patreon producers, Carl Jacobs, Omega Buster, Delaney, the Psalm, twining. They'll be getting the show ad free. Get their daily dose of me, Greg Miller and support an 11 person small business. And Hey, I got a phone number on my screen. If you aren't looking at it, it's 415-343-5034. Tomorrow we're doing a voicemail episode of the kind of funny gamescast because it's now life after Crimson Desert. Go to this one and listen to me tell you what I need from you. But remember, as I say in the thing, you'll hear 30 to 60 seconds. If it's over 60 seconds, I delete it without listening for now. Let's begin the show with what is and forever will be topic of the show. Jordan. Yo, the internet is a flame. Of course, Crimson Desert review embargo lifted at three o'clock yesterday. Of course, you can go catch the kind of funny gamescast about it where myself, Paris and Andy chop it up with some input from a sick blessing at EO. Of course, today three o'clock, we can start streaming it. We're doing a gamescast plays. Then we're starting an marathon stream with Andy who will play for as long as you make them play for it. But of course, Crimson Desert has been hurtling towards this release date for a while. The game that does it all the game people thought was too good to be true. And depending on who you talk to, maybe it is the Metacritic. Of course, a 78 right now, a friend of the show, Paul Tassie at Forbes giving it a 9.5 Greg Miller, who you're listening to talk about it. It is 20 hours of playing it and not enjoying it, giving it a 5.5 calling it mediocre. There are any color of the rainbow reviews out there for you to go and be like, I agree with this and I'm going to murder whoever wrote this or said that. However, it hasn't stopped the world from turning even though as VGC.news reports. Crimson Desert studio, Pearl Abyss sees share price plummet by nearly 30% after the first reviews arrive. I think it's going to be okay. I appreciated blessing sock that I had a pizza bet on what the sales will be. But big man Jordan Midler. So just because you can't capture some little creature and make it as new as you're bidding, you're not reviewing this. Nobody VGC was on top of this one. No, we weren't. And we only review good games. I think it's very funny that all of a sudden I'm seeing 7.8. That's a great score. What is anyone worrying about? If I give something less than a six out of five, I'm told that I'm taking the food off the table of these developers. Look, I understand when I was a fan and on the other side, I got very, very invested in games before they came out. And there is a personal attachment that you can you can make to something you've pre-ordered and spent a lot of money on. It's dissipated for seven years. Yes, exactly. And I think as per usual, the reaction has been somewhat ridiculous. It's also weird to me because there were a lot of positive reviews. Like if you wanted to find the review that matched your bias, you absolutely could. I think people get really hung up on when IGN who haven't put out a final review to be absolutely clear, they have a little kind of a graphic saying if we had to score it now. I think that's a separate problem. The kind of like Twitter image of vacation of all reviews or just here's a number or in God love them because they always include VGC and appreciate that. I think those tweets that it's just like here's all the review scores very unhelpful for reviews in general. Right. But yeah, I think that the reaction is not surprising. We've been through this many, many times. But for some players, this is their first cyberpunk reviews. This is their first big disappointment from a, from a review period from a game. So God love them. Just, I don't think it's ever that serious. Of course not. And I think, you know, that's always my favorite thing. I love a game that comes out and gets these scores. I think it's so fucking boring when a game comes out and everybody's like seven, 7.5. We're all right there. That's what it is. Congratulations. The fact that you can get a Crimson Desert right now and have people be like, I put 100 hours in and I hate my life or I put 100 hours in and this is the best thing I've ever played. Like that's art. That is fascinating. And that's where it comes back to. I think of, I always talk about in these shows how lucky we all are to be living and playing games right now because you know, the reviewer on such a different level than I did in high school in the, you know, the St. Francis computer lab, clicking on it and be like, well, IGN gave it this and not realizing there's going to be a difference between Mary Jane and there's going to be a difference between Keg Harris. Like there's such a vibe here of you can come in to be like, Oh, I know that I never agree with Greg on anything. So maybe I'd like it or being like, Oh, I like a game that Paris usually likes. So this is a weird juxtaposition on where I'll be. But I think it really did kick the beehive and do a conversation of we were prepared for the record cards on the table. It's kind of funny. Did the original headline we had for this one was when we were reviewing it and we were all like, damn, I just don't want to play this game anymore. We had prepped the headline. Were we wrong about Crimson desert totally prepared that it would be everybody else is saying a nine and me, Paris bless are all like, no, I just don't want to play this game. So I thought the easy pivot here would be to talk about divisive reviews, the reviews that come out and there is a smattering of opinion on, of course, Jordan, you know, I've been doing this a long time. You were a wee, a little lad when I, you started listening to Greg Miller talk about video games or read Greg Miller, but now you've been doing it so long. I thought I could think of nobody better to come in and talk about the biggest video game review fights you've ever seen on the internet because I think we've been a part of them. So Jordan, start off. Where do you want to go? So when I first started and you just mentioned it there, the, the genesis of the kind of internet culture of knowing who the viewers are personally was finding like the IGN podcasts and stuff like that. Sure. Who was part of the IGN podcast and that absolute charlatan Chris Roper giving God hand famously three out of 10. When I Googled this, when I knew this was the topic, every single list included God hand and I had a metacritic of around the kind of the sevens. I want to know from your perspective, what was that like then and how does the reaction to Chris's review back then when it was more of like an on-site comment style and freak out rather than a social media freak out? How does that compare and contrast? So I wasn't there when Roper gave God hand on PlayStation two, a three out of 10. If you're unfamiliar, yeah, God hand, a metacritic right now of seven Roper gave it a three out of 10. One of his final grad, his final verdict graph was the bottom line is that God hand quickly becomes a boring, annoying and frustrating game. Why should you be forced to try and complete a level with no starting health when you have no hope of survival? It will just need to reload a minute later. What's fun in fighting the same annoying demon creatures over and over again when the fight was old the second time he tried it? Why, oh, why did Clover Studio put so much money into such a risky joke and why did no one see that the joke didn't have a real punchline at any point in development? Here's a better joke for free. What's green and has wheels? Grass. I lied about the wheels and it's like, I think even there you want to talk about like just Roper just punctuating his point and really going after it. Like I, when did God hand come out? Cause I see it does the whole thing now where they do the, I go to the review to read it for you and it's like, Oh, well, guess what? It was updated in 2012. Like that's not what it came up. God hands original release date here on PlayStation two. 2006. What's up? 2006. Yeah. So it was like the release date September 14th, 2006. So if you're your history books, remember everybody, I started IGN in 2007. So I come in March first is my official date, but I came in in February. And so legitimately, yeah, I want to say one of the first introductions of Roper to me was either, and I forget the timeline on this. It was, he's the guy, here's Chris Roper. He gave God hand to three out of 10 or it was here's Chris Roper. He closed Clover studio cause it was that level of it. And even if you Google right now God hand then quotes Chris Roper, right? It's the review followed by a kind of funny subreddit. Don't forget the Roper report is named for the IGN guy that gave God hand to three out of 10, followed by a game facts post God hand Chris Roper's blog, ransom where they're just like, it was such a different time of working there. And I mean, like in 2006, let alone when I start 2007, remember IGN doesn't even have comments on articles. Like we would post an article, a review or whatever. And then it was part of our job to go to the IGN boards and put it up there. So people could come and rant and rave about that. And so it was a joke. It was something that was said, but it wasn't something that chased you on the daily. As I'm sure when we start getting into my skeletons in my review closet of, Oh, well, Greg didn't like this, Greg didn't do that. But like, I see that in the chat every day, whatever I say, anything. Whereas I think back then it was such a, okay. Yeah. This is a ha ha. This is one. Clover studio, Clover studio closes when Clover studio died in 2006. No, March 2007. So yeah, it was it wasn't rovers fall. There was at the games fall. There was who's to say, but yeah, what, how does, let me, I want to see. Yeah. A cap comes shut down Clover studio in late 2006 after a whole bunch of people left or whatever. So they're not even citing IGN there, which is nice. I'm looking back to see if they're the paragraph before, but it is that idea. But it is that idea of these things legitimately chasing you. I'll toss mine out since we're here doing it, right? Layer PlayStation three exclusive layer by factor five, which of course I gave a 4.9, which really quickly people went with their rudimentary Photoshop and said factor 4.9 renaming the studio after that. My closing on that one was, and by the way, the layer Metacritic 53, but we'll get to that in a second. Uh, you might think I'm being too hard on layer, but if you do, you clearly haven't played this game. Although there are levels with wide open environments and spread out objectives, I'm sorry, levels where wide open environments and spread out objectives, trick you into thinking the six axis stuff isn't that bad. Whenever a handful of enemies are on screen, you, your flight space becomes limited and you need to be precise. The game falls apart at one point layer looked like one of the most promising, uh, titles coming to the PlayStation three, but the final version, even with his interesting story, occasionally impressive graphics and amazing score falls well short of anything. You should be playing the, the story. I would always tell you if you, because if you're young, you don't remember me reviewing layer, which again was in a PlayStation three game dependent on six access. And it was the one that, that is why they pushed this game of like, this is one of those like, this is why, uh, six access works. This is one of the places this will be the PlayStation three exclusive you care about. And again, this is September 4th, 2007. So you're doing your math there. I've only worked at IG in six months. So it was very easy for everybody to be number one. This kid doesn't know what he's talking about, but more importantly, this was a different age. This was a different time when I gene would approach PlayStation and every other company under the sun for the record and be like, Hey, can we get the exclusive review? Basically, can we get the game and former cover story? Hey, can we have the exclusive review? And so PlayStation gave us the layer exclusive review, meaning that they had no idea what we thought of it. No idea what I was going to write. And I came out, I don't know a day or two days before any other review. I was like, it's dog shit. And it was, it was a conversation with PlayStation after the fact I remember that wasn't, we're mad at you or anything like that. But Hey, it was like, cause it was like some junior PR person. It wasn't like the head of the company being like, so if we ever give you exclusive again, can you only run it exclusively if you like it? We're not saying we're influencing the score, but like, yo, don't come out and be like, this game's garbage and then have everything go down. Cause I did. And this is another great example. You know, we're talking about Roper and what it was like. This was comments for sure on the boards, but there was no social media for it to chase me on. So maybe it would be a letter written to the game scoop, but it was usually on some forum. I would see people talking shit about me. And it was, I forget the name of the Dylan egg bright egg break. The dev I remember. And I remember someone at GDC that was a fan was a dev went to the booth and they were showing it. He's like, Oh, I remember this game. Greg Miller hates it. And the guy's face dropped and he was like, so fucking pissed off. And they eventually patched in normal controls, like trying to get something, but it was a whole thing. I want to steal a story from Chris Galli and Andy Robinson. When they used to work in the magazine days, all of the different platform magazines would be on the same floor of their offices. So when a game would come in, everyone would would pile around and watch them play this game. And when the PlayStation magazine got layer, they played it for five minutes, it stopped working. And then someone turned to the crowd and went, yeah, it's just in that for months. And that is all I think about. I think about your review. I think about factor 4.9. And I think about layer that was such a as someone that was in the trenches back then. It was difficult to be a PlayStation fanboy who went even king of the PlayStation fanboys 2007. Greg Miller was killing, killing everything we hoped and dreamed for. But I mean, your other, I wouldn't say most famous. Let me give you a couple more layer stories because I still got him. Oh yeah. I still got him. This is the layer. I work throughout the rest of the talk about a layer all that often or ever. Right. My favorite comment from a fan was in the review. I called out how unresponsive the six axis controls were to fly the dragon and someone legitimately with their full fusty fucking chest was, Hey, it's a dragon. Of course it's not going to listen to you, which of course would later I'd be a last guardian argument when people are annoyed by that. Hey, it's not going to, it's not meant to listen to you idiot. And then the flip of it was PlayStation at the time went into such a damage control about it that they sent, there was enough time that they went and threw a muscle in an all nighter and put together this beautifully like, you know, insert book with color pages that they sent to all the reviewers and all the outlets of like, Hey, here's how to play layer and here's all the lore about layer and yada, yada, yada. And it was thrown together so quickly that one of the bios either for the town or the person or the dragon itself was the lips. I'm ellipsum, ellipsum, ellipsum, like they didn't even fill in the text. They just had to get it out the door so quickly. Sorry. You want to keep pivoting. No, I was just going to say like the, those kind of reactions. I get them occasionally now, like the one we were filling out this document, the one that I thought of and it's another, it's another first party PlayStation game. I don't know if that's connected. You can draw your own conclusions was for Gran Turismo seven. I gave Gran Turismo seven three out of five on the VGC scale, which is a good game. Unfortunately, that translates to a Metacritic 60, which is the lowest Gran Turismo seven review by some distance. Yeah. So I spent a nice week being told by largely car perverts. I didn't know what I was talking about and that I had no business reviewing a car game. And I was like, if you read the review, I pointed out that the car part of Gran Turismo seven is exemplary. The terrible parts are when you are forced to sit in a cafe for half an hour to learn the history of the hot hatchback. And when the studio decides that what this car game and he did more of was less driving and more historical epics about the steering wheel. So that was a that was also when I was a bit younger and a bit bit here. So I was arguing with them on Twitter for a long time. And that's never the way to go nowadays. If I say, if I say something, I just ignore them. I'm not on Twitter anymore anyway, but if they ever come to Blue Sky, I just ignore them because it's very difficult to get the last word when you are reigning yourself in. When I know that other person can say anything and absolutely end me, whereas I can't come back as hard as I want to come back. Yeah. Public profile company I'm representing and things like that. So I just I just let it slide on by. It was even when I worked for the BBC and they were posting their stuff on all of their public Facebook pages to like 50 million followers and stuff like that. It was so much worse. But I think because the BBC is like our public service broadcaster, the people commenting on those videos just thought, oh, he's a guy on the television. He doesn't worry about this. He doesn't see all of it. He was like 22 year old me is going through all of them and like reporting the comments that were really in my feelings back then. Now I just I just don't care. It's not a good idea to go out there and write a mean tweet about the office and I was like, wait, I'm acting like they wouldn't ever see this, but I see the tweets about me and they make me mad. Why would I? Like I won't do that. I won't be a part of that. It's the same thing of the argument, right? Where, you know, I saw things on this kind of funny subreddit today of like Andy trying to defend overall game critics to somebody who was being me or whatever. trying to defend overall game critics to somebody who was being me or whatever. And it's like, there's no way to win that argument. I used to do the exact same thing. It used to be, I remember, you know, long before he worked at IG and Mitch Dyer was a freelancer in the video game world. And he wrote an article for some site that was like the video game personalities you should be following on Twitter. And he put me in there and he's like, one of the reasons he put me in his write up was if you tweeted Greg, he'll probably respond because it used to be like, it used to be fun to go in and talk to the people who want to talk. But then obviously as so many trolls flooded the platforms and social media in general, so many arguments are in bad faith. When you would go back on them, I would often get a lot of, Hey man, I'm sorry. I'm just having a bad day. It isn't about you or the opposite of like, no, no, fuck you. Triple down on it. And it's like, all right. So it's never get off your horse to wrestle a pig. Cause they, the only way they, they just want to get you muddy. They don't care. They're already muddy. They're not, it's like you're going to pull them out of this and make them understand what's happening. And so nowadays I look at it where so many people come at me, maybe in a comment, maybe in a whatever and want to fight something I said in the review. And I'm always very much like, I said my piece in the hour long piece of content you can watch. Maybe you're misrepresenting it. Maybe you're not, but this is also your forum to say that. But it also isn't odor response. Cause I said what I needed to say. And if I have more than follow up on it somewhere else, but I got a life to go. Yeah. I tend to agree. Like what is your, what is your, you're in a weird position where you've had back clashes to extremely positive reviews as well. Whereas I feel like I've yet to get one of those cause I feel like a, a massively positive review is kind of seen as quite boring these days. Cause a lot of reviews of kind of power crept up towards the higher end of the scale, which is like a different conversation and has kind of its own problems. But you put your uncharted review in this talk. I didn't, I didn't even remember that was a controversy. Cause I just remember reading the review and thinking, thank God it's brilliant. I'll just go and play it and listen to the podcast. I don't remember the, the backlash if you could regale me with that. Yeah. So I, you want to me and Jordan put together a doc and started throwing things on here. I put uncharted three, Drake's deception on here, which met a critic of 92. I gave it a 10 out of 10 at IGN and I want to say it's my only 10 out of 10. I gave it IGN. I should have done peace walker. I regret not doing peace walker, but I got my head about it. My closing verdict on it was uncharted three, Drake's deception or this actually my opening. I changed it up this morning when I put it together. Uncharted three, Drake's deception is the reason I play video. Games from the smile plastered on my face during the opening montage to the disbelief that swept over me as chapter two began to the middle of the night text message. I shot a friend about our relationship reveal. I couldn't stop loving this touching, beautiful, fun and engaging game from the moment the music swells on the title screen to the moment the credits rolled uncharted three is a masterpiece. Can I get the one? The problem with my uncharted three review and I'll tell you right now, I got no beef with Chris Roper about God hand. I got beef with Chris Roper about uncharted two. All right, Chris Roper should have given uncharted two with 10, then there wouldn't be an argument because it wasn't so much. I think that I loved uncharted three Jordan. It was the fact that so many people loved uncharted two. And so it was this by me giving it a 10 people are like, this is head and shoulders above uncharted two. Thank you IGN. And then they got it and they were like, what the fuck are you smoking IGN? This wasn't better. And I'm like, I never said that I reviewed uncharted one because Roper was on paternity leave. Then he came back. He got to do uncharted two. Then I got uncharted three. What do you want me to do about that? I can't help you. And so like for me, it's the, yeah, to your point, the opposite of, you know, when you're negative on a review, people want to love. I was positive on a game people wanted to be positive about, but it, this was, I think for, and I'm probably in my own head about it. We all have our own fictions. We write about ourselves, but I feel like this is and I stand by the review. I love uncharted three. I feel like this is when I gave ammunition to all the people who say, Oh, well, Greg's a Sony pony. You can't trust Greg Miller. He's on beyond. He's at PSX. He's doing this. And I also think so many people point to it as like, Oh, well, Greg's easy on games. I think now is what it would be. But back in the day, he's easy on PlayStation first party. Oh my God. And I think that was why it's there. Like when this is brought up, it's that I was wrong about uncharted three because it wasn't a 10 because of the shipyard combat sequence, which yes, it does not. I did not enjoy at the time, but again, this is, I think nowadays with all the podcasts and all the videos and all the things and especially IGN when they do not only the video review, but then the review discussions that I love so much. Like, you know, you're talking about Travis doing his review in progress right now on Crimson desert. The fact that right at the top is him and Tom Marks talking about, Hey, you've played this much. Let's have a conversation. I love that stuff. But back in the day, Hey, 10 out of 10 at IGN meant perfect, which of course is complete bullshit. I think this is the same year that we go and give the Zelda game that used the waggle that everybody hated at 10 out of 10 to Skyward sword. Yeah. Right. Like I think that's the same year. Maybe I'm wrong. No, mate. Ah, fuck it doesn't matter. I'm on my time. 2011 sounds right. Does it? Okay. Cause I remember maybe I'm wrong. It doesn't matter. Cause I remember Casper's scene when he saw this was like, maybe I should have given the last cell and I, but then it was rich George who gave times a flat circle, but it was at the time that like this minute was perfect and clearly no video games perfect. There's going to be something for everybody, but this is one that it was always, is always thrown in my face, always thrown in my face. Like, don't listen to Greg. He liked on Jordan three. Yeah. It's a weird one. I think the audience and I sort of subscribed to this when I was a bit newer in my career. When you really slam a big game, like I remember giving one of the far cry games. It was either two or three stars. It was like the lowest review and I fully stand behind it, but I absolutely detest the opinion that's like, okay, now this is the real review. This guy's not paid off. He's, he's the one that's telling us the actual truth. He's shooting here, but then when I gave Starfield five stars, a game that I think is excellent. And are you into Starfield? You know, I, they sold me on it with these letters. These last updates. I might try it. I might try it. I mean, now that it's come into PlayStation, you can finally play it. Exactly. I know, right? When that happened and people are like, oh, you're, you're such a, you're such an Xbox fanboy. You're such a Microsoft fanboy. And it's like, mate, then the Microsoft profile picture, people DM'd me abuse for about a year after I said something totally innocuous on Twitter. So you can, I've learned you can never win. It helps to share these stories with my wonderful partner who'll just look at me with this look of like, why does any of this matter? And you still got paid and you still enjoy doing your job. So why are we worried about this? Yeah. But I think it's like, I'm talking to her about this while I'm saying, oh yeah. And next week I'm like reviewing this or going this and she's like, yeah, maybe, maybe lay off the, the, the Twitter head of info. I'll, but it's like, so you know how all this works. And I'm sure the audience knows too, but it's like, you know, there can be the hundred positive comments, but the one negative is the one that like, oh, and you know what I mean? And like yesterday coming into Crimson desert, like I want everyone to know how much, and this has nothing to do with the game, but how much I was putting on the armor for that review. Like, I knew this is going to be bad. This is going to be this. It's that thing where it's like, I hated that I am still still, I am still so IG encoded. And not only IG encoded, I would say, I am 2007. This is where I learned what I'm doing and how I'm doing it coded. So like to show up and do a review, even if it says so far, even if it's 20 plus hours of playing, I didn't roll credits and I don't like that. I don't like that feeling. But like the night before when I was hemming and hauling about it with Jen, I was like, yeah, you know, I've done 20 hours, but I haven't rolled credits. And I'm like, but you know, I don't want to play it at home. I refuse to play it at home because I don't enjoy it. And of course, like as soon as this is done, I'm uninstalling it. And she was like, well, don't forget that says all you need to say. Like, and it's like that thing of like, you're right. Like I, we aren't trying to be the bulk, the stalwart of video game reviews. We aren't trying to be like, we're here to present what we did, how we played it, why we played it and how much we played it and then give you an opinion and then you go about your day. And so it's like, I got to remember that, but I still carry the IGN, you are IGN, you're representing this bigger thing, bigger than you of what it is. And so yeah, it's like all of the reactions, positive and negative were so expected. And even this morning, now the thing of the defenders of listen, man, I put in hundreds of hours. I was at the review event and I saw press struggle with it. And there's inventing scenario and like people are trying to apply that to our review. I'm like, I didn't say anything about the combat. I thought the camp I liked, I liked hitting a boss and be like, Oh, fuck, I can't fight you. I'll be back later. And maybe I never was because I, I don't enjoy the overall game. That one part of it. Yeah. I just like to say for the record that I am better at video games than 99.9% of the audience that complains about video game reviews. And that, that fractional percentage actually just to more who's saying, I completed every Boston shadow of the air tree before they dumbed it down for you. Absolute freaks in the audience that couldn't play it. Thank you very much. Thank you very much. And before I have to go, I would just like to say that Kelly Plaguey's review of Omega Omega rebate and Alpha Sapphire on IGN, the famous too much water review. Yeah. She's first of all, she didn't put that in the review. Second of all, it is absolutely correct that there's too much water in that game. It's the most unfairly abused reviewing history. Those games are fine. They are probably an eight out of 10. And she gave them a 7.8. It is fine. I don't think it's fair that too much water thing comes up all the time now. I don't think it's fair. Frankly, the Pokemon social media posted the too much water thing. And I don't think it's fair that, do you not think we've gone through the looking glass on it? I think when it happened, I was so like, shut the fuck up everybody. Like you're boiling down a bullet point and making it. You understand what this means, even if you're not going to read the review, but nowadays, like when it comes up, it's just part of meme culture. No, yes, on the condition that Kayley is okay with it now, because I think it's not for us to be like, oh, it's just a laugh when it was like such a detrimental thing for her. I don't know her personally, like she's got a lot of friends in common in mind. So I just think it's, we're never going to get the definitive like whether or not she's okay with it because she probably never wants to speak about it again. And why possibly would she? But I just, I don't like that when that comes up as like a kind of stick to beat reviews. And yeah, of course, when any of that stuff comes from the company themselves, that just left a strange taste in my mouth, much like Moo Moo milk, which you get by a milking, mil tank and the Pokemon series. Before you run, because you have a minute left, you put driver three on here. I don't remember driver three. This is one from my UK heads. So in the UK, there used to be a lot of unofficial magazines. And at the time, a lot of those magazines gave driver, drive three R you may know as like sixties and like terrible reviews. Two magazines gave it a nine out of 10. They had the game long before anyone else. And the response to that was the usual like who's paid off? Who was getting paid here? And any comments about it on the games radar plus, which is their full name forums were deleted. I forget got a little bit libelous. And it was soon found out that some of the comments praising the review were traced back to Babel media, a PR firm in the UK. And was that a coincidence? I don't think I can legally say. I would say there's a lot of good videos about driver gates on YouTube. Go and check them out if you enjoy some early 2000s UK video game magazine drama. And let me tell you, Greg, if there's one thing I love that's early 2000s UK video game magazine drama, Jordan Miller, you're an absolute peach. I love you so much. Thank you for doing this on a short schedule today. I love you too. I can't wait to be sitting in that office in August and jump through that wall like Chris Farley. Don't do that. Please, Kevin. Don't do that. Please, Jordan, you run off. I'll tell everybody else. Remember, of course, while you're watching this, we couldn't do cool stuff like this without your support. Pick up a kind of funny membership, patreon.com slash kind of funny YouTube.com slash kind of funny games, Apple Spotify, get everything ad free, get your daily dose of meanest series we call Greg way, get good karma. Right now you're not using your benefits. 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If you're using the app, you can get my quips that are a better form of social media. A non and non pants put up got to be IGN's Pokemon water review. Barrett, you were there. Take away. We're quipping a quip. I actually don't know if I was there. God damn it. You set me up wrong. No, but I wanted to circle back to the idea of you talking about like us being on the other side of the like the too much water meme and, you know, IGN and like Pokemon using it now and trying to like own it in a weird way. I personally think my perspective on it is that it's hard to be on the other side of that and try to own it, you know, kind of in the similar vein of what Jordan was saying about like how Cali feels about that today. Sure. And speaking out with that and then also like too much water kind of being used so much for so many years as this weird dog whistle of minimizing a lot of like, you know, critic voices in the industry, usually typically women as well. So that's where that's the kind of like side that I just wanted to bring up of like, I don't know if we can fully say that we're on the other side of that and in owning it in that kind of way, but just wanted to bring in that perspective. No, it's sure. I mean, you know, this is the thing about perspectives. We all got one. I think not having any like for me, when too much water happened, I remember being that and like, okay, why are people flipping out and moving out of my life? And so when it pops up now, you talk about a dog whistle to call that critics like, well, who last 19 years of my life, if it's somebody throwing lair at me or uncharted at me or whatever, something else like yesterday, remember everybody don't listen to Greg. He didn't like ballers gate three. Like I understand it's not the same, but for me, it is the same where every day someone tries to fucking check my opinion and tell me why I'm wrong. So for me to see the good guys and IGN or whatever use them, I was like, oh, or Pokemon company. Like, oh, that's good for them. Whatever. But of course you're right that I'm not Cali. I don't know how you feel about it. But I also wonder at what point the things break out and go further than that. Like even like, you know, one of the ones on here, of course, is Fran's 7.9 for double dash back on Gamecube, Metacritic of an 87. Fran's finale here on the old review. I expect it's so much more from, I expect it's so much more than this ho-hum effort. I had hoped for deeper controls, more than one selectable costume, skins for carts, maybe GBA link up support, more intriguing level designs, more characters, much more high quality music. The list goes on. I mean, it's still an enjoyable game, but not on the level it could have been. So think about double dash before shelling out. So think about double dash before shelling out. You're much needed holiday cash. If you've got a ton of friends that are into the title, you stand to enjoy the multiplayer. But even that may get old faster than you like. Double dash is still a good one to add to the library of the GC and exclusives, but with battle, not what it used to be versus races, versus racing is probably where you'll spend most of your time. Obviously, totally a normal review. I give, when I worked there, that was the first person I ever gave shit for because on the outside, loving goddamn double dash so much in college, but being the exact audience Fran talked about in that review, where it was me and a bunch of my college friends shoved together, that was it. And I, I guess that's probably my take on it of, or not take, but my perspective on the too much water angle is that I saw 7.9 become an owned thing to, I think they even sell the shirt or used to sell the shirt that had the review score on it, like of owning people being haters and suckers like that. Cause I was a hater and a sucker back then and now I'm a hater, cool kid, whatever that means. Like I said, over on patreon.com, slash kind of funny via quip, but in the in app, Patreon, social media that I'm trying, I use more for stuff like this and stuff like this or one five, three, four, three, five, zero, three, four. We have a bunch in here and I, this is one again that I vaguely remember. I'll just read it. Okay. Brent bird leads with alien isolation for sure. Only review to ever put me off a game that years later, I finally played and loved. I'm still pissed about that review. Zachary says, I jeans review of alien isolation. It's come up a few different times there. If you are young and maybe don't recall alien isolation, of course, came out and Ryan McCaffrey reviewed it for the one, the only IGN Ryan McCaffrey friend of the show who I love dearly and gave it a 5.9 calling it mediocre alien isolation erases the memory of colonial Marines, but it's still not the great alien game we are hoping for. Of course, if you were to go to a meta critic right now, alien isolation has a seven, seven, I'm sorry, a 79 on it. And I remember this being a similar thing of this coming out. Yeah. Barnel says, dude, it was an ordeal. I remember when this popped and people flipped out about it and it was maybe similar to what we're getting right now with Crimson desert, not anything else. They're just people being mad about it. But I remember starting an alien isolation on my own and be like, Oh no. And then let alone watching Nick's playthrough of it when he got to the guns. That was the thing. Alien isolation as someone who did not finish it, just too God damn long. It should have been way shorter. It should have not had that you pick up a gun at the end of it. It should have just like I'm with McCaffrey from reading his review and then playing what I played of it, watching Nick when he streamed it recently. Like I've, I, I'm a rider and I'm a calf. I got a period of course, but like I accept that we don't like the same kind of games, but this is one that I read enough, played enough and watched enough to be like, yeah, no, this ain't for me. And it's also weird too that like they, I remember that particular review being the focus when that was not one of the only scores that low from prominent sites. That was such a weird one. And yeah, I think a lot of people, you know, shout out to the vibes of alien isolation, shout out to the first half being really solid. And I think a lot of people forget that game just keeps going. It just keeps going. It don't stop there. It keeps going. But again, this is what I'm talking about with Jordan and with you audience of like how lucky we are to be where we are where I'm like, Oh, I know. I usually line up with McCaffrey. So I'm able to read that. I'd be like, Oh, I wouldn't work for me, but I understand why it would work for other people. I want to get some super chats in here. I want to keep going through the Patreon quips, of course. The one one says this game, he's talking about Crimson Desert, I'm sorry, Crimson Desert feels like black myth and kingdom come to came to come deliverance to of this year where the masses love and support the game so much you can't criticize it at all. Then he has cry babies. I will be interested to see there was a great discussion between Roger and bless on what this is, how many, how much it's going to sell. I'm with Roger. I think it's going to sell incredibly well. My interest is once it sells, what is the feedback of the audience? I am one of those people who's not conspiracy theory at all, but how is it going to run on PlayStation fives, base pros, X boxes, et cetera. But then also to the point of the show earlier, and even to the point of people talking about the people who want to be trying to dismiss all critics, which I know they're not. They're trying to dismiss the root thing. They've said talking about difficulty or this or that. And I read it in a yesterday's review, somebody coming at Jason Shryer of like, I fucking, I love the elder ring. So I'd love something. He's like, I'm sure I was like, this is one of my favorite elder rings, one of my favorite games all the time. Right. It's this idea that black myth, Wukong, which is not a great game, but listening to bless talk about it today came to come deliverance to, which is not a great game, but watching stuff, playing it myself. Mike, like I think those gameplay hooks are so much deeper than what I got out of Crimson Desert. Now I say that again, 20 hours in, as you see people on Travis talking about 110 hours and also being where I am with the score. You see Paul Tassie being 120 hours or whatever he said, being a 9.5. It's going to vary, but I think both of those games have something special that Crimson Desert doesn't where even though I'm not a black myth, Wukong person and I'm not a king with the come deliverance to person. I turned those on and go, man, this ain't for me, but I can see why it's back to ball. She gave three for me. Right. I don't like CRPG's. I see why someone would do this forever. And I wish I could be them where Crimson Desert I play and I'm like, this is my genre of game. And I would rather go play Assassin's Creed shadows. I'd rather, I'd rather go off and do something there. I'd rather go play a dupe as I started earlier this year, restarted the Witcher. I should go back to the Witcher. Like I, I'll be interested to see, of course there's buyer remorse and you've invested your money and you want to be part of the conversation. And again, 50, 60, 70 hours into this game, when you are flying around a mech, maybe it's going to be a different experience. But for me, someone who walked off in all the different directions and was finding the enjoyment there, but not the desire to ever go back to it. It'll be interesting how it all shakes out. Now this is interesting and I want to bring this one. This is a super chat that just happened. Another one I've seen people try to throw at game reviewers on Crimson Desert. Andrew says, you guys often lament long games. How much of that has to do with your pressure to always be reviewing the new games coming out? The average consumer doesn't buy every game or get them for free. Do we lament long games? If anything, I would say I lament not having the time for more long games. I would say that I can't remember. Well, I guess I just did it for alien isolation, but let's not throw the baby out with the bath water here. When I say alien isolation was just too damn long, I'm not saying I'm mad about the hours. I'm saying that I don't think the experience carried it that long. And I think that's the different. When we're talking about critiquing something, we are talking about the pacing of it and how many hours you spent with it and if those hours were valuable, needed, etc. I look at the Witcher 3, an everlasting gobstopper of content and go, damn, I wish I could. You see me, a Starfield sicko admittedly talk on the show with Michael Hyam this week. Yeah, you know, I'm not trying to brag. I'm five days and 20 hours into it or whatever. And everyone in the chat goes, rookie numbers, rookie numbers. I'm a thousand. I'm 2000. Langley and M. D. Lee's 800 something. It's like, yeah, like I wish to a degree that I could do that. Like I obviously love my job. I'm very blessed to be able to play the latest, the greatest, the next thing I, you know, my inbox is overflowing with review codes. It's awesome and great. But there is that part of me that wishes like, damn, I wish I could just play Starfield and play every great creation quest that comes up. But I don't find myself lamenting long games. And again, maybe it's work choice that I'm getting hung up on, but I don't sit there. Oh, this game's got to be fucking even cruising desert. I wasn't like, oh, this game's got to be this long. I was like, oh, this game's got to be this uninteresting to play. And again, that's me talking about it. You know what I mean? And back to it. I had seen people talk about like, oh, well, Crimson desert. It was somebody and I don't know this person. I feel like I'm coming at them and I'm not, but I want to respond to their comments so much. One of the comments was, of course, this is what I expected from games journalists. They, you know, they want to play the next thing and do the next thing because that's their job. They don't play it this way. The other way. And it's like, I get that to a degree, but I don't agree with it where again, a Paul Tassie is doing it. And like, how many games have you seen me review and do the review so far and go, this is so fucking good. I can't wait to go play more. I'm reading it for a pokopia. I love this so much. I wish I had more time with it. I can't wait to do more with it. It's going to be in the game. I play forever. It's going to be my everlasting gobstopper. Yeah. I don't think that works as the argument here, but it raises an interesting question that I look at and I will be interested to hear Pearl Abyss take after all this is done, after it all is out with the wash, right? Of did they need to do reviews for this game? I argue they did not. I think that the trailers were so impressive. I think the demos in the last preview cycle, they just did were so impressive, which by the way, kind of funny turned down because it was like, Hey, do you want to come to LA and preview this game? And I was like, what are we getting codes like the next week after and you're saved from this won't carry over. And I was like, well, no, then we'll hold off and do that. I think it would have been an interesting tactic to do the preview event. We're not giving out codes. We want everybody to experience together and then have a good Jillian live streams go up and then yeah, to a degree. If that's the honest thing we're worried about, I'm pointing at the comments like it was one of our people who pointed if it was this thing that well, games journalists just don't have time for it or this that the other, let everybody play alongside each other and discover that and do it. But I don't like that argument because I didn't play it that way. And that wasn't one of my hangups of it. I did wander the countryside. I liked smashing into that boss and getting my head kicked into be like, all right, cool. Let's go get some fucking cubes to level myself up. Bear you're up. And yeah, just like something I kept seeing yesterday is like, oh, the longer people played it, the more they enjoyed it. So people who didn't put nearly as much time into it, like don't see the full breath of it trying to like kind of have a build a similar narrative to Dragon's Dogma two, I remember. Sure. Sure. You know, like the Dragon, Dragon dog dogma two gets like really crazy in the end game and all this stuff and it all blows up. And like I would I would get building that narrative if I didn't also see split between split opinions between the similar hour counts as well. Like, you know, there are plenty of other people who put in just as much time as Paul Tassie, who are also just like, yeah, it's kind of whatever. And so that was like another aspect that I thought was weird yesterday of people trying to build up of like, oh, you know, similar with the conversation of lamenting long games and all of this stuff. I just thought that was a kind of a weird spin people were trying to make yesterday. We bring in ERG. Oh, Jesus Christ. Let me try that again. All right, been drinking a little bit of coffee. I feel pretty good. EJRPG 5495 Super Chat. It says question. When you go to review a game, do you take what it has presented itself as in promotion into account? Like, if an RPG is actually just a hack and slash or a shooter is actually a visual novel with just shooting mini game. An interesting question that I don't think I have a great example of. I mean, what the great and that's not a good example. I may be my takeaway from that would be Metal Gear Solid 2, of course, where they promoted that entire game and I was I was fucking in college when this happened. I wasn't working the industry, but hey, guess what? You're going to be solid snake and then how quickly were we not solid snake? I don't. Promotional accounts you take them into, I mean, you take it into effect in terms of like, oh, I think I know what this game is, but there's been plenty of games you jump into. I had no idea what this is and I love that about it. Like, I can't think of the last time I was like, I'm going to jump. It's an open world RPG. I can't wait. And I started and I'm like, oh my God, it's a schmup. Like that's just, I don't think that happens. Mary, you're the best example I can think of is more so story and theme presentation. I talked about unbeatable last year and how I thought from trailers and promotion and all this stuff, the story was going to be one thing and then it ended up being drastically different. That's the closest I can really think of an example of that, not so much like genre stuff like that. I like this one from Shiv over on the one, the only patreon.com slash kind of funny where, by the way, quips are free. I should say that join patreon.com slash kind of funny for free. Follow our quips there, get the weekly schedule delivered to you without mic. Yeah, yeah, yeah, yeah. And your face, Shiv says the canyon of opinions that happened for dragon, dragons, dragon age, veil guard. For some reason we're talking about dragons dogma and they just said veil guard and I, I bricked veil guard with reviewers hailing as the return of Bioware and YouTubers and Twitter peeps lambasting the dialogue and calling it the worst game ever. Prensies, this is Shiv enjoyed the hell out of it myself, but the dialogue is not up to the Bioware standard. That's a great example of divisive, divisive divisive. I saw people saying my pronunciation of divisive is divisive. A great example of divisive video game reviews. That was one here that me and Andy absolutely adored, right? And then yeah, it went out into the streets and people beat it to death over and over again. And I thought, you know, Andy comes back when we talk about this of his playthrough was great, but he's seen other play throughs, other choices with different characters, different pronunciations or different intonations. And he's like, oh, I could see why people hated this when I didn't have that experience. For me, what I always find interesting is so many people are like, it will come down and be like, Hey, whatever, it's a good, maybe even great game, but it's not a dragon age game. And that's where I was, ah, see, I never played a dragon age game. I didn't like the other dragon age games and never got into them. So for me to get into this action RPG or whatever, very colorful. I love the style. I love the thing. I had no hangups on it. And I think again, while in the olden days, that would have been such a detractor to me reviewing it slide at IGN, right? Well, Greg's never played a dragon age game, so don't have him do this. I think that's the power of where we're at now where I can come into the review and say, I never, I probably booted the other two. I watched my ex-girlfriend play him. I didn't love him. I didn't want to get into him. Here's me coming in as a new fan, a new person or whatever. That's a powerful review in a way that it wouldn't have been back in the day when it was like, no, no, we need a hardcore dragon age person doing this, but I like that. This is an interesting one that I haven't seen. Of course, you know, we love giant bomb here. Credence writes in and says, giant bomb giving Metroid prime for a 10 out of 10. Now any commentary on any game goes back to quote, so it's not as good as Metroid prime for then. I didn't realize they were living that life right now. And even if it's jovial, we fucking hate that. Back to like how y'all feel about like we're talking about Callie, we're talking about me, we're talking about whatever. Like that's the kind of shit where like, can you just listen to the fucking point I'm making, but great. Didn't like ballers gave to it. It's not that I didn't like ballers give you. I just don't like CRPG comp play. Oh, drives me crazy drives everybody crazy. What else I got going on here? Fantasy thinker fans super chat and says, remember friends, a low to mid or I'm sorry, a low or mid Metacritic doesn't mean a game is objectively bad or mid. Find reviewers with tastes similar to yours and weigh those more heavily. Exactly. That's what it's all about. Right? That's what we're talking about. Not to mention, go watch your favorite streamers, your favorite, whatever, see what they're saying. What are they, did they like it today? Not like it. Why didn't they like it? What was the deal with that? What about this? You know, it's the power of where we're at right now. And again, I love it and I like it a lot. And I think we have a more, and I know this is saying something, a more literate audience, not you guys, kind of funny. Obviously, you guys are fucking awesome. But I mean, in general, video game press, consuming, whatever, bear, read your tweet to me. Enjoy art. Talk about what works for you and what doesn't with your friends. Take something away from it. Don't let numbers be a fixation and control how you consume art. And then my follow up here, because this was kind of more of a threat about people being obsessed with like games getting in the aggregates, like 70s and talking about divisiveness and all this stuff. I end it with, I know this will go in one ear and not the other for some. So let me put it into the terms of the American education system that has brain broken a lot of us. Cs get degrees, baby. If Cs are good enough to get degrees, they're good enough to check out and see if you get something from it. Well said. This is a fun one for the Patreon. Want to close on jet says Greg Miller's 2010 IGN review of sing star dance pissed me the hell off. That's sing star dance IGN review. I don't, I don't, I mean, I remember reviewing all the things dark. I gave it a 5.5 out of 10. I said now with 100 my subhead now with 100% more flailing. Damn. By now, this is my, this is my lead. By now, the sing star formula should be pretty standard for PlayStation gamers out there. You buy a sing star disc along with some microphones, and then you get to belt out tunes karaoke style in your living room. You can try to fill in pitch and timing bars with your voice to earn points, but most of the time it's just about rocking the Casper Jesus, Greg and getting your friends to have some fun. Layered on top of it is a robust online suite that allows you to upload performances, rate other people's work and joint clubs. Aside from minor update here and there, but when can we get to what we're talking about? Okay. However, sing star dance takes the PlayStation move and tosses it into the mix. Now the 30 songs on the disc also have dance routines to follow along with and rack up points. As always, the singing is fun, but this edition of PlayStation move is a mess, is just a mess of flailing arms. Please click on that gameplay. Sing star dance dancing duet gameplay. It's me and a green lantern. Well, yeah, you know, an eye on shirt technically with Jack DeVries. Me dragging Jack away from whatever Nintendo DS game they had him do to come in here. I'm sorry. Is Jack DeFries like 13 years old while working in it again? Jack is a very young looking person. And yes, back then it was incredibly young. We keep it going while I read my, my verdict. If you're just by who is mad about this, why were you, you love this? If you're just buying this for the tracks, you're fine. I like the set list and the sing star online features are cool. Trouble is the game isn't just tracks. Sing star dances, a tacked on PlayStation move option that does nothing to further the fledgling control scheme. Sure, you'll have fun and laugh as your friends make fools of themselves, but that's just because they're waving their arms like crazy and acting foolish. It's not because the system works. Damn Greg. And I love sing star. So you knew I'm, I throw that one back in your face. I don't want that. I don't want that one. Okay. That's not where I refuse to accept that. I'm looking out and looking at this. I want to call out here. No, we cover the most of them. Everybody. This has been another episode of the kind of funny gamescast. Thank you of course to VGC.News is Jordan Middler, the big man of video game journalism. Remember, of course you have homework call 415-343-5034. I leave very specific instructions for what I need for tomorrow's gamescast. Go be a part of it. Have a good time. Remember, our day of programming is far from done because we are all about live program here on youtube.com slash kind of funny games, twitch.tv slash kind of funny games and podcast services around the globe. Right now you're going to get an in review for scream seven. I need to make sure I was on the right one. It's Joey. It's Nick. It's James and Elise. Willems. They are here to party with us. It's going to be great. Then of course we will be back on for a big day slash night of streaming. Remember, we'll take a quick break, but at three o'clock, blessing an eye, we'll turn on Crimson desert, start a new game, do a gamescast plays brought to you by five hour energy. And then when we wrap that up and he will start a marathon stream of Crimson desert. So if you're like, well, Andy like this game. Why not find out by funding him playing it for the next 130 hours? The longer you sub, wait, the more you sub the longer he goes. Anyways, I digress everybody. 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