Summary
The Besties discuss Mugenics, a decade-in-development tactical strategy game by Edmund McMillan featuring cat breeding and combat mechanics. Guest Ron Funches shares his experience on the reality competition show Traders and discusses introducing classic games to his young children.
Insights
- Indie games can tackle complex themes like neurodiversity and disability in mechanically meaningful ways that AAA studios avoid due to risk aversion
- Randomized progression systems with meaningful player agency create deeper replayability than traditional unlocks, as demonstrated by Mugenics' breeding and perk systems
- Reality competition shows function as intense psychological crucibles that reveal authentic behavior under stress, with gaming skills partially transferable but social dynamics dominating
- Retro game accessibility for new generations requires thoughtful controller design and open-ended level design that encourages exploration over strict progression
- Long development cycles enable iterative design refinement that balances complexity with accessibility, as evidenced by Mugenics' hint systems improving on Binding of Isaac
Trends
Roguelike/roguelite mechanics becoming standard in indie strategy games for replayability and emergent gameplayNeurodivergence representation in games shifting from narrative inclusion to mechanical integration with gameplay consequencesIndie developers leveraging extended development timelines to create mechanically sophisticated games that rival AAA scopeReality competition shows gaining cultural relevance as authentic personality assessment tools, attracting gaming-literate participantsRetro gaming experiencing resurgence through accessibility improvements (wireless controllers, ROM hacks, emulation platforms) enabling intergenerational playTactical turn-based strategy games gaining market traction as counterpoint to action-dominant AAA releasesGame music composition becoming recognized as essential artistic element comparable to visual design in indie game successBreeding/genetics systems in games moving beyond cosmetic variation to create meaningful strategic depth and emergent narratives
Topics
Mugenics game mechanics and design philosophyTactical turn-based strategy game designRoguelike progression systems and randomizationNeurodiversity representation in video gamesDisability mechanics as gameplay featuresCat breeding systems and genetic inheritanceBinding of Isaac design evolution and legacyReality competition show psychology and gameplayTraders (reality show) format and social dynamicsAutism representation in media and gamingRetro game emulation and accessibilityNintendo 64 game design for modern audiencesIndie game development timelines and scopeVideo game music composition and licensingParental gaming and intergenerational play
Companies
Peacock
Streaming platform that produces/distributes the reality competition show Traders featuring guest Ron Funches
Nintendo
Referenced for classic games like Super Mario 64, Donkey Kong 64, and Mario Odyssey played with children
Blizzard Entertainment
World of Warcraft discussed as MMO with new housing expansion and decoration systems
Steam
Digital platform where Mugenics achieved 64,000 concurrent players and top banner placement
Apple TV
Streaming platform where Ron Funches' show 'The Loot' is available for viewing
People
Edmund McMillan
Creator of Mugenics and co-creator of Binding of Isaac and Super Meat Boy; discussed dyslexia representation in game
Tyler Glaiel
Co-creator of Mugenics alongside Edmund McMillan
Ridiculon
Music duo who composed the soundtrack for Mugenics, praised for sophisticated musical composition and lyrics
Suda 51
Head creator at Grasshopper Manufacture; developed Romeo Must Die game discussed as upcoming Besties episode
Quotes
"It is very rewarding to invest in... I have spent more time looking at my house full of cats and saying like okay which ones of you's is cousins because I don't want to make you two get together"
Chris Plant•Mid-episode discussion of breeding mechanics
"The thing that you could never do in a major AAA game, you know, that's what I love about indies and games like this right now, because we see so many games that feel so paint by numbers and whitewashed"
Ron Funches•Discussion of neurodiversity representation
"It's just kind of nice to play and then the other letter... I think that's very apt I think that's the main reason people are such people who are Dragon Quest weirdos are probably mostly because of this exact reason"
Griffin McElroy•Comfort food game design discussion
"What are you willing to do and um you know i at a certain point i was like oh i think this game is kind of like how who are you when you're under pressure when you're under stress"
Ron Funches•Traders reality show reflection
"The game is chaos because you don't know like when you pick your classes for each cat it doesn't tell you exactly what ability they're going to start out with"
Russ Frushtick•Mugenics randomization mechanics
Full Transcript
Is there a letter in video game history that has carried the weight of the world more than the M at the beginning of the video game title that we are discussing today? It's a tough game to talk about because you really need to hit that M so hard. or else it sounds like you are providing a sort of full-throated endorsement for sort of genetic exclusion as a kind of like philosophical policy. You're trying to say that eugenics the video game wouldn't sell. Yeah, no. Depends on the region. It depends what audience you're talking about. What a country! You just really... Mugenics. because otherwise you could sound like you're like a snobby person who's like i've been playing eugenics and that's still not good that is how you sound all the time griffin yeah i know that's why today i'm going to be calling it the kitty cat people are calling it balder's gato which i think is spectacular i do like that real good my name is griffin mcroy and i know the best game of the week my name is christopher thomas plant and i know the best game of the week my name is ross rushik i know the best game of the week My name is Ron Funches And I know the best game of the week Yeah Welcome to the besties We got Ron back in the house Justin is not here He is getting carpal tunnel surgery As we speak Ron fucked up Justin's wrists Just because of this Yes, I did it just to be here It's been too long And there was only way to get me back And that was just to beat him down Jay Leno style Like the mom has done Don't let anybody fool you. That's what's going on. I need to understand what you have just said, which is, has Jay Leno recently had his ass beat by the mob? Or vice versa? Does he beat asses? He's a large man, and he has a variety of impressive cars. I could see him fitting into that lifestyle very well. That would be true. Who knows? this week we're talking about a game by Edmund McMillan the creator of Binding of Isaac that has been in development for over a decade called Mugenics the kitty cat game Chris Plant what is Mugenics Mugenics is the latest game from Edmund McMillan you might know him as the co-creator of Super Meat Boy of the Binding of Isaac come on you know who this person is you've been listening into this show for a while. I should emphasize here also co-creator of Mugenics because I created it with Tyler Glale and many other wonderful people who I'm sure that we will talk about. Fresh, can you describe what the hell the game is? I don't know how to describe the game game. Let me do it in the A segment because it's a little complicated, but it's a tactical strategy game with cats. Yep, and breeding. Yep. That you're going to see a lot of cats making love and being murdered in some of the most horrific ways. Sometimes in the same room. Sometimes, yeah. Sometimes at the same time. So we're going to talk all about that and more after this short break. Ron. Yes. When I reached out and said, hey, this is the game we're talking about, what was your immediate reaction? Is this a game you were looking forward to? Had you heard about it before? I had not heard a single word about this game coming out. I was unaware of it in many ways I thought you were joking I had to quickly give it a google uh but then when I heard about the background of who the creators were of course I'm a big super meat boy fan and binding of Isaac fan uh so I was excited to play it and I'm a big uh final fantasy tactics is one of my favorite games of all time So see this kind of tactical strategy game that mixes in the bit of like roguelike elements of you never know what your skill set is going to be from run to run. Something that's been interesting to me because the majority of games I've been playing lately have had that some type of element of that, whether it's been Absalom or Clover Pit or something of that nature. So I just think that right now that's kind of the hot thing to do. And in many ways, it's beautiful because it brings back such a sense of play of you not knowing what's going to happen from run to run. Yeah. Yeah. It's really astonishing. From a genre perspective, it couldn't be more different from a Binding of Isaac. I don't even. It is very. I mean. I mean, okay. So insofar as it is a turn-based tactics game. Can I just try to describe the core loop? Yeah, please. Okay. So you've got cats, generally four of them, and you send them on missions. So they'll go out, and before you send them on a mission, you'll select classes for them. So maybe you've got a cleric cat, and you've got a hunter cat, and a tank cat, what have you. And as they're going on missions, they'll level up, they'll get perks, they'll get passive perks, they'll get active spells they can cast, they've got mana, total mana, things like that. And the maps play out like tactical RPG maps. If you played Baldur's Gate 3, incredibly similar in terms of combat. You've got move distance and turn speed, you know, an order of turns and things like that. So imagine that. And as Ron mentioned, it's randomized. So the perks you're getting when you're leveling up are random. Some of them are specific to your class, but some aren't. And you're basically going through these adventures where, you know, cats get injured, cats get mutations, various things can happen to them. and then when you finish an adventure you bring those cats back to your house and you watch them fuck and those cats that are fucking have babies that have elements of the original cat so maybe those elements are their original stats maybe those elements are spells that the parents had maybe they're disorders that the parents had there's like a variety of different disorders you can get and so that's the loop and the big thing to keep in mind is once you've taken cats on a run you cannot take them out again they're going to live in the house they're going to breed but you're not taking them out again there's a slight exception to that but that's the basic loop yeah or you can grind those cats up maybe not grinding but maybe they're going to a healthy home for advantages with various shop owners yeah you can donate the cats to uh yeah you're not you while you do want to hoard these cats you're not going to keep them forever at some point but you don't ever see them again when they you do don't you don't you don't and the places they go are pretty empty. No, they don't seem like great. I don't know. Tink seems like, at least Tink is like invested in the health of the of the cats. That's true. Like wants to provide for the good life. She might be building an army. Yeah, possible. I have, the tactics side of things is really, really really beefy. Like you can really sink your teeth into like on a run you might have a team of cats who are real lightweights in the like constitutional department can't take many hits so you there's a way of playing the game where like you're playing very conservatively waiting turns so that enemies come a little bit closer and you uh you know are making sure that you're not taking unnecessary damage because it's not hard to lose a cat on a run doing that so like it takes a lot of especially when you get further in the game and there's like you can go into different places and there's there's tougher enemies and there's multiple like acts of the game so like all of that requires a lot of brain power and it's very rewarding to invest in i think i have spent more time looking at my house full of cats and saying like okay which ones of you's is cousins because i don't want to make you two get together because that's that rarely goes well there is a an inbreeding mechanic that you do have to keep in mind and it is not difficult to end up in a situation where you have multiple cats in the house who are their own grandpa uh well that's what i love about this game because i didn't i've been playing for days and i haven't been paying any attention to that i just been letting my cats just make love freely i'm sure a cousin or uncle has gotten in there how could they not and yeah i've been really focusing on the tactics and the run side of things so it's yeah the game is so much yeah apparently you're fine a little inbreeding is fine my general rule is it's the rudy giuliani rule which is if it's your second cousin, it's fine. Jesus. Yeah. And that'll be counted as like lightly inbred, which I would say almost my entire house is lightly inbred. Once you start getting to like medium, like that's where you'll start to see cats with like really serious problems that maybe are gonna have a real tough time in the world. And those are the cats that generally get shipped off the NPCs. One of the NPCs you can upgrade, I think Tink is who it is, will you send them kittens they only want newborn kittens and so if you send them enough newborn kittens they will start to give you more like information on the breeding side of things so you can look at uh like a genealogy of a cat you can look at their family tree and when i did that when i unlocked that it immediately showed me like all of my cats are immensely inbred i would look at their family tree and there would be like one cat that would just branch through like three generation and it's like Jesus Christ that is ghoulish uh so like yeah I mean that stuff isn't very much in the this is the point I was trying to make earlier it's not like Binding of Isaac from a genre sense from a there's a million ways this thing can go and it's not going to tell you fucking any of that stuff at the top that feels very Binding of Isaac to me however because you can unlock those different like information points I think it's a bit more of a sophisticated thing than Isaac where you would need to download like mods and stuff to have any idea what any of the items actually did you do kind of get that eventually with some investment but you're going to be just kind of throwing spaghetti at the wall for a little while before uh before you get results like that yeah and that feels like a big correction from Isaac that I think even like Macmillan has said that he wished that the item descriptions was something that had been in the game much much earlier that didn't require mods to be able to add that and this from the beginning you can learn about like the characters that you're fighting just by hovering over them it will give you a lot of information when you're actually in the battle and then all these other hint systems yes you're constantly getting updated with hey here's a little bit more direction on how to play this thing so long as you are using that time between runs to go chat with all the various parent cat grinders i don't yeah again don't know exactly what they do ron i think the the thing when griffin was talking about binding of isaac as well i think the thing that uh is most similar to binding of isaac is you get these amazing combos where like this perk interacts with this perk so on and so forth it feels like i've done every single run i've had at least one of those I'm curious, was there any, like, for you, a specific moment or a specific cat that, like, just got insanely overpowered? Oh, yeah. A couple of times I've just had some fun cats that, I mean, I love it when the cat can both heal itself and then range heal others. And then I just love a fun mage cat or my thief cat. Just the variety of traits that comes through is probably my favorite part of the game. um and it's interesting for me because i was a little bit hesitant about starting it because i wasn't i mean i'm a fan of the binding of isaac art style and other things but like just the idea of playing as cats there's been a lot of cat games recently that have come out and and they tend to be like oh i don't i don't know if i want to play this game about cats and stuff but then i found myself every night like coming home and just being it would be the like the thing I wanted to play before I go to bed. And just for that, just to be like, oh, what kind of run can I put together? When you start mixing and matching the power-ups as well that you get that are also a little bit obtuse in the way that you don't know what they're going to do until you kind of try them out for the first time. Just the multitude of options in this game, I think is my favorite part of it. I had a tank that had a passive perk to every time you started a map, you started a map with a friendly rock, a rock that was alive and it would move on its own and attack enemies on its own like a familiar, basically. And that was pretty good. And then I got a perk that was every, well, the perk also means that every other rock you summon will also be alive, which is fine. But like, I didn't really have any abilities to summon rocks until I got an earthquake perk that makes this giant spread of rocks show up all at once. And then suddenly I've got fucking 15 familiars running around, just rocks slamming into everything. and like that sort of combo if you're thinking about there's a lot of this stuff is like just intuition like the way the game is designed with tagging and like what counts as a rock versus not generally there's a logic to it so you can kind of like rather than using a guide online which again is Isaac that was like a common thing for Isaac this is all about just like well I'm going to try this and see how it plays out it sort of defies guides there's so many variations both to your cats and the items and the perks and the disorders that like to play it with a guide it is much more about improvising that that is the hook it's just so random going yeah i want to go into like the the big thing because people might be listening they're like okay so it's called meugenics and you breed cats and then you you annihilate the ones that aren't good uh like what what's going on here we should talk about the disorders and like how they work and how they are incredible because one of my best runs really brought this game home for me. So the disorders you can get in this game, they are based off of things that cats can have. They are based off of things that people can have. And they can range from autism to the thing that one of my cats had, tachycincia. Have you heard about, do you know about this? No. It a disorder where for a period of time you feel like time is moving faster than it is So you and your body feel as if time is moving and like fast forward even though obviously in reality that is not happening Whoa. And in the game, the way that this was expressed is I had a cat who had incredible speed. Like within like three rounds, I could move 13 squares. I could basically move anywhere in the field, but I had zero strength. And at a certain point, I had negative strength. And I didn't know you could have negative stats. Turns out you can't in this game. But I put the healer collar on this cat, and suddenly I had a cat that could go anywhere on the screen anytime I wanted to heal people. And then also zip in and out. And it was an incredible run. It was instantly I could build around that. So I was like, well, if I have this person, then I also will just really, really, really put all my resources into a tank. So I had a tank who attracted every hit and then also had broken mirrors around its neck so that it would just deal out pain to anybody who attacked it. So I now could send this tank in wherever I want with another character that could throw your cat. I could zip in and out with my health healer and anything else I did controlled the match because it basically paralyzed the enemy there was nothing for the enemy to do in almost every single fight I went into and I mentioned that it wants, I think there is a way of approaching this game where you see the disorders and it's purely as a negative thing, that is not how it wants you to think of them in this game, they are they're just another creative way of finding an exciting way to experience the match. Yeah, it's intentionally balanced so that you can figure out a way, not only around the disability or the disorder, but to use at your advantage. I had Ebola for one round. Ebola makes everyone catch Ebola. Basically, anyone that's standing next to the cat will catch Ebola. Any cat that has Ebola will deal bleed, like three or four bleed damage to every cat that it interacts with. So if you're very, very quick at finishing matches, all your enemies are going to be bleeding and you can sort of survive and get through it. But it's incredibly perilous. Like you're just like on a knife's edge for every single match. So it is really does not shy away from those like challenging scenarios. It seems ambitious, right? Like I know Edmund McMillan has talked a lot about he is dyslexic and dyslexia is one of the conditions that a cat can have in the game. I don't know what the mechanical sort of interpretation of it. It's really tough. I think it swaps threes and fives in mana counts. And also in all texts, whenever you're reading text, the S's turn into fives. And it's really challenging to play. I mean, it's doable. To me, that kind of, I don't know, it walks a very, very tricky line of, I don't know, not minimizing like a real world thing, but instead kind of also not just like flat out kind of like celebrating it where it's like you have a superpower and it's just sort of like a different, your cats are behaving in a different way. They control in a sort of different way. I love it. I think that's really interesting to come out of a game like Mugenics, which I don't know, on the tin would not seem so thoughtful about that. I mean, as a father of a son with autism and then recently going through an autism assessment myself, it's just kind of cool. I always have believed in looking at these type of things as character traits and to see that in gameplay mechanic, I think it's fun. And the thing that you could never do in a major AAA game, you know, that's what I love about indies and games like this right now, because we see so many games that feel so uh paint by numbers and whitewashed and to have a game that has such a unique art style that has such a um adult themes to it and at the same time celebrates and uh but doesn't sugarcoat disorders or disabilities or you know whatever you want to call it i think is just if anything it's interesting and it makes you talk and that's what good art does yeah yeah for sure i i i want to give also a building on that just a thank you to fresh dick because fresh dick obviously huge binding of isaac fan i griffin i know you are too i was simply just not able to ever get into this game because of cleft lips finding of isaac edvin's work yeah it really really really put me off and i didn't think it was necessarily mean or anything but it just made me for whatever reason i couldn't get past it and fresh maybe like i don't know three weeks ago was like you need to just talk to him like actually do like you're a reporter go and talk to this artist like that's what you do and i this is on a post games thing that's coming up but talking to him and it's amazing how wonderful it is to just have those conversations with an artist where they're vulnerable and you realize where they are coming from and how it can open you up to art and how easy it is to close yourself off without ever asking that question. I mean, Ron, you mentioned like just having conversations. It's so, I don't know, it's so energizing to have something opened up to me, this piece of art that I had really kept off it and realized like, no, this person's coming from a lot of the same places I am. Again, as a father of a neurodivergent kid and Edmund is going through similar experiences, like where you end up finding yourself on the same page. And it's like, why was I, of all the things for me to be upset about in this world, and there are plenty, this was not the one. I'm curious to hear, Russ, I think you've probably played more than the rest of, I've made it to Act 2. I've played this game a whole lot, but I know it probably pales in comparison. I started much earlier than you guys did. The cool thing to me about Binding of Isaac, the reason i finally kind of got into it one i downloaded that mod it told me what all the shit that's now baked into the game for what it's worth for people is it really now like an actual feature in the game so oh that's great that's that's uh that that's long overdue that makes a lot of sense the thing that like really did it for me is like realizing like okay every time you play if you finish a run it's gonna unlock some new path it's gonna unlock some new um some new boss some new thing and that has happened to me every time i have finished a run in like a new area it has this game has unfolded in a way uh that i was really hoping that it would but was worried maybe it wouldn't like when you start out there's only four classes and you get a couple other ones like pretty quickly but i was like okay i kind of get sort of but then it threw another one at me and i anticipate that there are probably more coming down the the pipe does that do you feel satisfied in how much it is like continuing to expand and as long as you have been playing it in terms of like oh shit there's like a whole other level that i haven't even gotten to it is expanding in ways that i think binding of isaac never did and the reason for that is because of the way the cat classes interact so in binding of isaac you might unlock an item that'll show up or something from finishing a run things like that because you're unlocking these classes and because of the breeding system where the classes interact with one another, it does get to almost infinite levels of potential because, I'll give you an example. One of the earlier classes that you unlock is a druid. And the druid's main attack ability is actually not an attack. It's just an area heal and it gives all your friendlies in an area a buff, which is useful. there's a passive perk that hunters can get where the first thing that they attack in a map will be charmed. So an enemy for five turns will be a friendly basically and will attack its own enemies. I bred a baby kitten cat that had that passive hunter perk of the charming enemies for five turns and turn that baby kitten into a druid which meant that when I started every round instead of that area healing people it charmed a giant group of enemies at the beginning of every single round so suddenly instead of have one person having uh being charmed i had an entire army of enemies that would just wipe out the map and make things incredibly easy so it's those sorts of like layered combos that where they interact with one another that i mean outside of like hey new area unlocked, new class unlocked, like just keeps coming. What's incredible is fresh to the experiences you were having are so much more complex than the thing that I described with like zipping around the map, but you feel that sense of like, oh, I am powerful and I am breaking the game and I am the smartest person alive from like your third round. Almost every run. Almost every run. And it doesn't even have to, like with the breeding stuff, for me, the game is chaos because you don't know like when you pick your classes for each cat it doesn't tell you exactly what ability they're going to start out with it doesn't tell you exactly what passive they're going to start out with and then when you level up you get a choice of things but it's not guaranteed what it's going to be the breeding is where you try to control that a little bit and say like okay well at least i know this one is going to start out with like really good stats uh and it's going to have this ability from its uh mom and it's going to have this passive from its dad and so like when I toss him in and I make him a fighter I know he's set like he's gonna be he's going to absolutely be good but it doesn't you don't even need that like I started out with a fighter who had a passive that um any weapon that you used would do triple damage but it would break immediately and then he also had an ability that would let him summon a weapon and that was like from the jump from the rip this guy was like a monster that absolutely clear and then I desperately desperately tried to breed him like please please pass on this incredible ability this fusion of abilities uh he was unfortunately very aggressive and quite low libido and in love with his and in love with his mom and yeah so like there was a lot of there are a lot of reasons why i couldn't continue to squeeze the juice out of that one but like i i this game's mind-blowing just how much just how much variety i genuinely think it it puts isaac to shame even because even an isaac like you can find these insane combos and every run is going to be different but ultimately it's like you you're gonna you're working towards having like a a a gun that shoots a screen full of like homing death knives that can kill shit in one hit and it's like that's very satisfying when that happens and you can just storm through a run to me like i don't know the results you are getting out of this because the combat is so sandboxy it just feel it really feels like anything can happen and uh that's i get why this game took you know 12 13 years however long it took to to make because i it's that's just a lot of shit to keep in mind one other big thing that we should talk about and ron i want to hear your take on it there is so much music in this game oh my god what ron what did you think of it i mean i i like it a lot i think the music is one of the the standout part i mean i feel like this game is a real testament that where the sum is bigger than its parts because every bit of it feels so like a a love letter of like not uh obviously not like a deadline that you needed to hit like the animation i think is so wonderful in it and the the different enemy types and the way that the they move or the way that the uh the poop enemies have this just griminess to them and i think that the music itself is just fun and every part of it is just top notch and like kind of transports me back to like we're like 20 30 years ago where i'm like oh people are just making games because they love making games not because they're trying to make a million billion dollars you know yeah although this game i anticipate is going to make a million billion. Yeah, I think the Steam Concurrence yesterday I think was like 64,000, which is like almost the peak of Binding of Isaac, and I think it's only gonna grow from there. This feels like a game that is just gonna be around. I just opened Steam. It is now also given the top banner spot, which for an indie game is bonkers. The music, I love how it, each basically like level has a theme. So the alley where you start out has eaten rats, which is probably still my favorite jam from the whole game that I keep getting stuck in my head. And when you start out, you just hear like a little bit of like the accompaniment, like a little bit of the background music. But by the time you reach like the boss fight of the chapter, like the vocals kick in. And I don't know, man, it's, I was really skeptical at first because I was like, what is this fucking Zoot Suit Riot? Like, is this just going to be all kind of like the hits of the early aughts swing renaissance? But no, it's really a great soundtrack that, I don't know, I want to hear people who are smarter about music. Well, I will just say this about the lyrics specifically. So the second area of the game you go to is basically the sewers. And there's a song that is entirely about poop. And I did write down some of the lyrics here. It goes, the clattering clank goes from tank to tank and nothing ever seems to go back from whence it stank. Just like a subway station, but the only mode of transportation comes in the form of flotation and it's no vacation. The music is from Ridiculon, by the way, which is just fantastic. They're a terrific duo and highly recommend it. And at the same time they're doing that with lyrics and all this is about poop, there is a throwaway reference that ends one song to Inchworm sung by Danny Kaye and Hans Christian Andersen. This is like music made by people who know the history of music. It's incredible. Ron, as we get to the end of this segment, is there a specific thing that you think just keeps bringing you back to the game, like when you get done with it at the end of the day? What is it about this that is drawing you back? Well, I mean, at the base level of it, I think these games always remind me of chess, where you have to worry about movement and direction and form of attack. and so again whether it's final fantasy tactics or advanced wars like they always especially now that i'm older and i have kids it is something where i can put it down for a bit pick it right back up um it my perfect style of game for me right now but i would say what keeps me coming back is just the like the differences in the options in the runs and knowing that like i can get through a run in probably like 20 30 minutes and have a full fun time and you know and learn all these different new traits that i have and have like i like to say i mean what chris was talking about is my main like thing where i just I had a little ninja thief that could run around, teleport into any area that had high grass or water. When I was in the sewers, that was most of it. And so then I could teleport in, mark them, lob a shot, hit high damage, and then get back out. And I was like, this game is just so fun in every form and every way. It's just that addictive thing where it's just like, I just want to do one more run. And that's what I love about it. if this isn't my game of the year I will be really really surprised like really surprised the words of a man who has not played Romeo as a dead man yet once you play Romeo as a dead man then we can all come back and we can chat but I'm feeling it I don't know about Godi but like I also don't see myself not not playing it anymore I started to it's funny I started to I wanted to do a new Peacecraft series my world of warcraft series with all the new housing stuff that they added so i downloaded wow and i started to play it again and then i was like uh-oh i i'm gonna get pulled into this again oh no i'm gonna it's gonna be like uh post-college all over again i'm gonna lose control my whole life i can't but then meugenics came and was like hey actually instead can i interest you in a brand new game that everything's different i got that catnip for you yeah and it really it pulled me it saved me it saved me from the hole and i do i do appreciate music for that uh it's it's fantastic let's take a quick break and we'll talk about more games and uh more stuff with our pal ron so stick around and we'll be right back ron it's always a delight to see you whether it is uh here on one of our other shows or uh on on the big screen or my tv screen and it was such a delight to see you join the cast of Traders for this season. You have talked quite a bit about your experience on the show, and it is the sort of central thesis of your upcoming infinite tour of comedy. I am very curious to hear about, because I watch a lot of reality shows, a lot of reality competition shows and have, you know, for as long as they have been around and have played a lot of video games. I'm curious to hear about sort of your experience playing a game like Traders with the kind of, you know, built-in game sense that you likely have from, you know, also being a lifelong gamer. Whether there's any kind of crossover to those skills, obviously traders is sort of a uh a different beast than a just a sort of survivor or you know more more traditional reality show but yeah no i think there's definitely skills that um translate that were useful for me for as far as like some of the gameplay wise um i think what was a detriment for me is that i looked at it so game-like that i didn't think about the as much of the how social these people want it to be and how that how big of a deal that was um so for me i you know similar to like if i was playing uh blueprints or mist or whatever back in the day you know i had a little notebook that i'd keep in the uh you know in my room so that whenever at the end of the day i could go through and cross-reference things and um just look for inconsistencies and stuff and i very much looked at it like a game and you know playing a lot of among us which is a lot of what the traders is like you know um and then the only thing i guess one thing i've never talked to anyone is that my main um stress reliever while i was there because you could not have anything with any type of internet access um is so that i was able to bring like a old i guess not old but i have one of the uh i guess the amber nick game boys oh yeah yeah so i just brought that and played some old Tetris and ROMs on that and um that's what kept me mostly sane while I was there because you're very isolated and away from people so you got to come up with different mental tricks to just keep yourself grounded um so yeah it's very gamish in ways but then also then you're like oh my god these are a bunch of housewives and they're like just angry and so uh I was just like okay look for inconsistencies look for faithful people because I was like gamifying like faithful people are going to be good and tell them the truth and then uh look for people who are lying inconsistencies in their story and then i found out like oh wait some of these people are just bad people who like lions so yeah i mean traders is the the at least the traders is weird because it's different sort of things in different countries right like in the in the uk version of the traders it is not uh largely sort of celebrity casting, right? It is sort of more traditional, kind of like how on Survivor, they just bring in just people who apply. And to me, Traders in the US has always seemed like, I don't know, that social aspect of the game, it seems like there's a pretty huge finger on the scale of, well, that's Tara Lipinski and Johnny Weir. So like, they're probably going to work together. The housewives know each other, obviously, from being part of that circuit. And so that seems like it's pretty built in. It seems like a lot of that stuff is kind of decided before the game even starts. Whereas on Survivor, if you talk to each other in the hotel before it starts, they kick you right off of the show. So you don't spoil that first boots on the beach kind of experience of like, oh, God, I need to make some friends now or else I'm boned when it comes to the first vote. Yeah. Was that how you felt going in? was like that there were these like alliances pre-built well i didn't know who would be there so to me you know it just was a surprise and i kind of came into it because i'm not a very um i don't really run that much in celebrity circles most of my friends are like either comedians or people who have known for like past 20 years so i just have a lot of just normal people friends so i wasn't going in there being like oh i'm gonna know this person i'm gonna to make an alliance with this person i was like oh they're probably just gonna be people uh and i'll just treat them as to me i thought it was gonna be a plus because i'll be like if i know them from before then i'm gonna have preconceived notions about them where as they're being picked on who's a traitor or not so that doesn't matter if i like oh this person is great like so i was just trying to be like oh if i don't know them that's great but for me um i just could feel the difference between like just even just in the way that people treat me or spoke to me because you know they thought uh donna kelsey was a traitor but they talked to her with a lot of respect and a lot of uh fear because they knew that the the swifties would come at her uh but when they thought i was a traitor they you know chose to not speak to me very kindly or treat me with a lot of respect because they didn't know my background and i don't really go around promoting it so yeah uh you know I just like to see who people are at a base level if they don't know who you are. So, you know, to me, that revealed a lot about different people there. So I had a lot of fun in doing the missions and meeting some cool people who I now really enjoy outside the castle. But then I also met people where I'm like, oh, I don't like these people no matter what. I mean, it's interesting because I know it gave you the impetus to get the autism assessment. And it's interesting because I know how uncomfortable you were in that situation for that to be like a representative thing that you would then, I guess, associate with like your normal day to day, which is obviously that is so far from your normal day to day. So why would that be the thing that be like, oh, clearly I'm reacting to this in like kind of a negative way. I mean, how is that represented? Like, how did that connect to like what your normal life is? That just reminded me of situations. it wasn't the first time it was the most public and the most intense that that type of situation had happened but it was not the first time where a group of people had been around had all like misjudged my intentions or misjudged the way that I was coming at things and that had been me in high school or me and other forms in school and so and then watching it back and and seeing myself under stress and under yeah like I think just being a performer in general like naturally i've been able to mask pretty well so um when i was under stress and they had these cameras on me for 18 hours like i could see more mannerisms or more ticks in myself that reminded me of different stems that my son had um so kind of seeing that back and then getting a lot of just dms people being like at first they were rude they were like this oh screw this autistic but then they turn to like oh man i really see myself in a lot of these as an autistic or neurodivergent adult i see myself in these interactions and i was like oh okay these messages are better i like these they're better but they're still confusing to me it's it's really truly on paper bonkers the crucible that mbc that peacock or al i don't know who actually produces the show uh overseas who who is the originating company but as a sort of like i don't know learn learn a lot about yourself uh in social situations it seems like a castle where three people are murdering other people and also alan coming is there uh peacocking to the to the max uh it seems like maybe the they have conceived of the ultimate sort of test yeah of of somewhat sort of social yeah that's what i felt because i feel like the game is many things to many people and it's really fun to watch um now but having done it because i remember watching it and just making fun of like deontay wilder making fun of people when they were like crying or being like oh my god it's a game and they don't even get it but like when you go in there and you're like running you're isolated you're running on lack of sleep you're not eating as much as you normally would and you have these people accusing you or you're accusing others like it becomes very very intense and very real um and so to me at a certain point i was like oh i think this game is kind of like how who are you when you're under pressure when you're under stress when you're being tempted by money when you're being tempted also by just like fame to be here longer to be on tv longer like what are you willing to do and um you know i at a certain point i was like i'm not going to do too much i'll be me if you like me let's do it if not a weird follow-up question to that once you have done a show this big people on other game shows want you that seems to be like the the formula and tv are there other are there other reality game hybrids that you would want to do at this point i mean i always want to host something so i think i'd like to make my own thing really so i'm working on pitching a couple of ideas i'm i'd never say never so i'm open to things but like i don't see me doing something where i'd have to like leave my family for a while and and and just be away i don't i didn't really like that part of it i like my you know um what my oldest especially when he was younger he wasn't as verbal so I didn't know, but my youngest made me well aware how much he missed me and how much he did not like me being gone for that long. Yeah, and you can't even call or anything. Yeah, exactly. Oh, gosh, that's brutal. I really, as someone who has watched these types of shows and has always kind of like, I don't know, wondered what it would be like to be on it. It was genuinely very, I don't know, cool and impressive to see you doing Traitors. Thank you. That's the one thing people do. They're like, oh, it was really, it's like if you want to see a normal person. Truly, genuinely, it's, everybody else on that show, even the people who are not, you know, do not appear to be total fucking dirtbags from the jump still are kind of like, you know, space aliens in the way that they, like, well, that's just not how anyone really actually talks about anything. It's obviously. Yeah, how did you come out as the one that was neurodivergent? Like, what was that just saying? Hey, I'm not saying I just said I am. I'm not saying I'm the weirdo in the group. No, sure. No, you're right. Yeah, they got a different test for narcissism. That's right. Real quick. Do you feel like also as a comedian, as a touring comedian, that this is a pretty rich vein of, When I saw you announce your tour and that you were going to be talking a lot about Traders stuff, it seemed like, well, yeah, it does seem like there would be a lot to talk about from doing that experience. Yeah. I mean, I'm still learning it because I'm still going through my assessment right now. I think I have two more weeks and stuff. And I think once that's finished, that will unlock some more things for me to talk about that I feel more comfortable talking about once I have full confirmation on things. But I just always talk about my life. And this really affected me. It affected me in a big fashion in a way that was both negative and positive. And to have people see it, you know. And then also, I'd never been in a situation before where, I mean, unless I was in a role. But to have someone be me and then have someone else be able to control kind of the edit and the narrative of me is something I've never been used to. and so to have the ability to go out and do stand-up comedy and kind of reframe things in my way is something I've always been um positive and into and people are interested in and um I get in such a new group of fans coming out so I usually it about 10 minutes of trade or stuff and then it goes back into like what I do and my just life stuff and my family and whatever I going through But I got to kind of serve both right now because there people who like are coming who have no idea about me other than the Traders And then they're mixing in with people who have been fans of me for a long time. And then the Traders reminded them that they should come and support me because they're like, how dare these people be mean to my friend? so you know it's kind of beautiful but it's like forcing me to kind of like serve both right now yeah that's awesome we'll definitely include a link to the uh to your site with all the tour dates uh so many places that's so cool um do we have any letters we have a couple letters i just want to uh go through them real quick uh we were talking about dragon quest 7 the remake uh last week uh and a couple people wrote in about that um one of them from steven i think uh we were talking about how it was like comfort food uh i think the comfort food uh thing is a false dichotomy for me dragon quest games are a nice to play specifically because they don't drag you through the story so much the pace of dragon quest games has always uh been tuned to provide a kind of comfort the friction isn't antithetical to the flow it is the flow uh as an analogy stardew valley would feel paper thin if it didn't require a certain amount of being busy which I thought was an interesting now it's comparing comfort food and it's like need to talk to everybody specifically yeah I think that's I think that's very apt I think that's the main reason people are such people who are Dragon Quest weirdos are probably mostly because of this exact reason it's just kind of nice to play and then the other letter this is one I want to hear Ron's answer on comes from bing bong bing bong egg steam uh that feels offensive to me like i mean it'd be to me to new yorkers i guess uh okay uh i have four boys like every parent i'm gradually showing them the things i love from my childhood what video games are you specifically going back to share with your children oh i'm so glad you asked me this because i was gonna bring it up and i forgot we um yeah my son is almost four right now and he has just he was such an outside boy which I love and was pushing for and happy for him and then suddenly it was the Super Mario movie. He loved the movie and then I was like well do you know about the game and he was like Mario's a game? And I had analog 3D the little 64 clone and um and so we've been playing super mario 64 together we've been playing smash brothers and then one of the best things that i love which i never thought about but like i have a evercade for it and so we've been playing a lot of rom hacks on it and i didn't realize that a lot of rom hacks are just like what a toddler would come up with if they were playing games because we were playing original smash and my son was like i want to be bowser and i was like oh bowser's not in this one i'm sorry we maybe we can go play the other ones and we'll find bowser but then i was like oh he is in the smash remix romhack so he just got played that and now he's just fully in love he's we've been playing the um mario 64 that has sonic in it instead of mario because he's like oh i want to play this but i want to be sonic and i was like we can do that so it's like really and i feel um especially for if you're going to start off with 3d games which can be difficult sometimes with little kids but um the open worldness of the like mario 64 in particular my son was just he played for a full half hour and never entered the castle like he just walked around the grounds climbed a tree jumped into a hole and was having a blast yeah and it's been really really fun to do that type of stuff with him i've been really because it's forced me i like i never played og i actually never had a nintendo 64 when i was a kid i um so i just went back and got one and And going back and playing those old games with him. We were just playing Donkey Kong 64 before we started this up. It's just been really beautiful. Just the wrap on loop, right? Mm-hmm. Yeah. Yeah, I forced him for five minutes of the wrap before we just started. Gotta eat your vegetables. Mario 64 is a good call. My son definitely struggles with controls still. But for whatever reason, he's very into the Penguin slide. specifically like falling off the penguin slide and despite his struggles with controls and Mario 64 is not an easy game to control he is very good at jumping into the chimney to go suicide off the side of the penguin slide so like that has been a huge hit well i don't know if you've been because we've been playing with the 8-bit uh bluetooth 64 controllers and i feel like that's been such a game changer oh just size wise you think those are good size wise and just the just control wise it's so much easier. Oh, 8-Bit Dough? Yeah, I gotta check that out. That sounds great. Yeah, I got one right here in my hand. I don't mean the product placement, but it's cute. Look how cool it is. That's nice. It's the good stuff. I like that. I've been playing Majora's Mask for a video series with like a wired N64 controller, and it is not a good controller. I mean, it's a good version of the N64 controller, but holy shit. Every time I touch this thing, I'm like, what were they thinking? Why did they make it look like a pitch fork why did they give me this trident what if you didn't use one third of the entire controller amazing yeah i've had such little success getting henry to actually play old games he plays non-stop like games uh and he loves like mario odyssey and he loves zelda tears of the kingdom and he loves uh you know kirby and the forgotten land but every time i've tried to make him play an older game it is very much fucking back to the future 2 what is this a game for babies like and i feel so i have always felt that way whenever i've tried to make them watch like a tv show or a movie or something and been so terrified that they'll be like this actually sucks uh you picked the wrong time you missed your window and now i'll never like it again uh so it's so wild though because Henry will read the entire Ocarina of Time manga. But if I'm like, do you want to play the thing? He's like, that game looks so... There's not a jump button. He just does it when you get too close to the edge of a thing. I'm like, yeah, I don't know, man. The controller was terrible. You couldn't reach most of the buttons. So yeah, they had to make him jump automatically. I'm sorry. Yeah. Mosey has really gotten into the classics just because Nintendo Switch Online has those different portals where it's like S&S, Genesis. And I think the feeling of the smorgasbord of like, oh, you open it and there's just infinite stuff. But the other thing I would add, if you want to go try the retro consoles, but you don't necessarily want to spend money right away, if you have a retro game store in your town, a lot of those places have like demo stations where you can play the game on a classic TV. And that's where my son played Mario 64 for the first time and then we ended up playing it at home. but being able to be in like that space where all the different old flashing screens that don't look like anything that is what is in your house right now uh is pretty cool to just watch i mean the stores kind of are like little museums that you also can buy stuff in which i guess is like how real that's most museums museum was all the gift shop yeah yeah uh cool before we wrap things up ron is there any honorable mentions anything else you're playing or doing or things you're excited about i mentioned them playing clover put playing absalom like them both gotta go back finish dispatch really like that game but that's about it really people can just yeah oh i've been doing a fun youtube series where i explain games that i play in about 30 seconds so if you can send them to people who don't play games or your significant other or anyone or just watch them and see how fun and accurate they are i've been doing this on my youtube so people want to follow my youtube at at ron funch is as my favorite series that i've been doing it and you're gonna do a mugenics i was gonna say i can't wait to hear a 30 second mugenics breakdown absolutely that sounds awesome uh i watched wonder man on disney plus i'm a couple episodes in it's really excellent it happens to be an mcu show but it's really just about acting and oh my god the acting in the show is just like through the roof fantastic great people and a lot of fun people in there my friend x mayo is in it um friend brandon wardell's in it i have not seen it but i recommend it it feels like a very true to la acting show in the way that like barry was to some extent as well even though obviously barry went in other directions no that was still true too the murders yeah yeah the murders right um i mentioned it i i uh downloaded the uh downloaded wow for to do some new piececraft stuff with it because the big thing there's like a whole new expansion out i actually think it doesn't come out until next month that i again could not be less interested in playing for me whenever i dip into that game it is always like they've added mini golf or some shit like i just want to see what weird kind of uh thing they have allowed you to do other than kind of engage with the high fantasy trappings of the thing and the housing system in that game is pretty wild y'all you can really uh it's very open-ended you get a house for free and you can like have your own neighborhood with like other people if you want to and the decoration is very much like you can drag and drop anything anywhere and resize it and it can all clip into each other and you can make it look like total garbage or you can make it look like really uh really neat uh and so like i don't know i've only fucked around with it for like a couple hours but i've seen some people do some really neat stuff with it. And they've also done some interesting stuff for like, there's quests for your houses and like it ties back into, I guess, the rest of the game in some ways that I don't quite understand yet because I don't know if I can get back into actually playing WoW at 38. Yeah, probably not a good idea. Not a good idea. Genuinely, Mugenics has bumped out the like maybe 45 minutes of free time that i have during the day i cannot possibly spend um you know hitting up razor fin crawl and getting back together with the squad but uh i don't know the housing stuff is is very neat i have always enjoyed that part of mmos more than the like raids and hardcore shit and it feels like there's a lot to uh a lot to sink your teeth into there cool uh i've been playing romeo as a dead man as i mentioned it's the is that out it is out it is the new grasshopper manufacturer game you also know them as suda 51 is the head creator there um it is so good we're going to be talking about it on arrestees it is everything so far everything i want from a suda game without the stuff that i don't want but i did write down just what happens in the first five minutes just to give you a taste um you play as a half dead man saved by your grandson from the future who died when saving you but now lives as an animated patch on the back of your jacket you are a deputy at a local police department but you are now in the future because you have joined a space-time special agent fbi after doing that the world has exploded and the planet is now islands spread across multiple dimensions, and your job is to find the alternate versions of your girlfriend, Juliet. By the way, your name is Romeo. Juliet is actually a FaceTime fugitive, and there are many versions of her. Okay, so just focused. Very focused. It's a really good game. I need a 30-second video explainer from Ron of everything you just said, because I feel like it went. Add it to the list, Ron. I'll put it on there. Ron, where can people go to secure tickets for your upcoming tour or any other sort of performances. Oh, it's easy. RonFunches.com. That's just my name and then .com. Is there any other stuff that you would encourage our folks to check out other than your tour and your YouTube channel? You can watch the loot on Apple TV if you like. You can buy some merch at my store, at my thing, or you can get a cameo from me. I didn't know I'd like it. I thought I'd hate it, but guess what? I like it and I'm good at it. So come on, bud. You could just not do them, so it's entirely up to you, right? You have total freedom. It really is. And it's mostly been, I used to do a lot of affirmations and stuff with my Getting Better podcast. And it's just been mostly a lot of that. And then sometimes people ask me the same father figure from New Girl. And then I'm like, I don't mind doing that. Cool, Ron. Well, thank you again for joining us. I want to thank our patrons over at patreon.com slash thebesties. We have Judd E. we have Andrew C we have Josh K we have Cody W did you go through and just pick normal ass names because usually I know I try to slot in bing bong bing bong egg steam I try to slot in a wacky one but I guess these are some of the more recent subs and they're just normie normie names today which is disappointing sorry guys thank you for being patrons thank you to everyone else including the weirdos for being patrons we really appreciate you next week we're doing Re-Animal do you know what that is Ron have you heard of that game this is from the team that did Little Nightmares. Scary. You can do a lot of things with animals. I know. Very consistent. You're like a little guy pie running around a very scary environment. Kind of like Limbo, but in 3D. Or Little Nightmares. Yeah, yeah, yeah. So it should be interesting. I'll check it out. Cool. But I'm gonna check out Romeo Must Die because that's been on my list to check out. Yeah, that sounds right up my alley. Re-Animal next week. also probably still Mugenic Justin's I'm sure despite his carpal tunnel will still be buying Mugenics so yeah join us again next week and thank you for joining us this week and thanks again to Ron for joining us and we hope you'll come back next time for the besties because shouldn't the world's best friends pick the world's best games yes no one's ever actually answered that before Besties!