Part 6: Ghost of Metal | Starter Kit - Numenera
43 min
•Jan 19, 20264 months agoSummary
This episode of Critical Role's Starter Kit features Monty Cook guiding players through a Numenera adventure where characters explore a mysterious mountain facility, discover ancient machinery, and help their companion Maro achieve a mysterious destiny that transcends physical reality.
Insights
- Tabletop RPG design balances player agency with narrative consequences—characters faced meaningful choices about sacrifice and destiny that shaped the story's outcome
- Difficulty scaling and effort mechanics create tension and investment—players strategically managed resource pools to overcome challenges, making success feel earned
- Collaborative storytelling requires GM flexibility—the game master adapted to player decisions while maintaining narrative coherence and pacing
- Mystical game mechanics can explore philosophical themes—the episode used transparency effects and transcendence to explore concepts of purpose and sacrifice
Trends
Increased mainstream interest in tabletop RPGs as narrative entertainment experiencesGame design emphasis on meaningful resource management and consequence-based decision makingStreaming and podcast formats driving RPG adoption and rules accessibility for new audiencesNumenera's science-fantasy setting gaining traction as alternative to traditional fantasy RPGsCollaborative storytelling platforms becoming content distribution channels for entertainment
Topics
Numenera RPG System DesignTabletop Game Mechanics and Difficulty ScalingNarrative Consequence and Player AgencyResource Management in RPGsScience-Fantasy World BuildingGame Master Improvisation TechniquesCharacter Development Through QuestsCollaborative Storytelling FormatsEffort and Skill-Based Resolution SystemsStreaming Entertainment for Gaming Communities
Companies
Monte Cook Games
Creator and publisher of the Numenera RPG system featured throughout this starter kit episode
HSBC
Financial services sponsor offering wealth management and banking solutions for entrepreneurs
People
Monte Cook
Creator of Numenera RPG system and game master guiding the starter kit adventure narrative
Quotes
"In the ninth world, discovery is inextricably interwoven with danger. In order to succeed in unlocking the mysteries of the Numenera, our characters must accept the risks and be willing if need be to pay the ultimate price."
Monte Cook•Opening narrative
"My destiny."
Maro•Final moment before transcendence
"I don't want anything bad to happen to you. But I also have to make sure Maro gets to the destiny that Maro needs to get to."
Bix (telepathic communication)•Climactic decision point
"I'd be selfish to allow myself to survive and Maro die for nothing and not even complete the journey that we all went through all that hell for just so I can live."
Aja Nia•Character sacrifice moment
Full Transcript
Last time on Starter Kit. The bridge is going to collapse. Oh, no! Oh, no! Grab the rope! That was a great shot by me, right? Let's not talk about it. You see a huge metal door that's just set right into the rock. You can hear barely unintelligible whispers. Welcome back to your Starter Kit. I'm Monty Cook, the creator of Numenera. In the ninth world, discovery is an extricably interwoven with danger. In order to succeed in unlocking the mysteries of the Numenera, our characters must accept the risks and be willing if need be to pay the ultimate price. So you stand at the base of what you believe to be the whispering peak. And in fact, you can hear these whispers. They don't... maybe they're not speaking always in a language that you understand or maybe it's just too soft for you to make out, but just every moment. It's something, I swear, I swear, I swear. Something whispering in your ears all the time. You make your way to the base. You see that there is a huge, this huge metal door set right into the rock. There is no obvious way to open it. Marl has brightened. He's standing on his own two feet and he says, inside. We have to get inside. That's where the sing song has been leading me. I know we're all looking at me because I have the metal death. But what if we come across some robot ghosts? Your other option would be if you've got knowledge, if you've got skill in the Numenera, you can see if there's a way to open the door too. I do, I am skilled in the Numenera. I'm going to see what I can discover. If I remember, you're actually specialized. Is there anything I can do to help him? I mean, I'm into like 16, I can sense magic. Because he's already specialized, even if you're trained, you can't help him further. He's got it. He's got it. The difficulty for this task is five, but you're going to lower it by two. Three, you want to spend two intellect. You can make it two. We've got to get in there. Okay. We're going to spend two. All right. Seven. Seven. Oh, that's me. You're going to spend that. Okay. So, you know, you're looking at this door, you're kind of examining it. You find there's this panel that, you know, someone who's not knowledgeable in these things probably would have just ignored. But you seem to remember having read something about a panel like this. And, you know, if you touch certain portions of it, they begin to kind of light up. And after just a little bit of experimentation, whoosh! The door just slides up into the ceiling, revealing a corridor of metal. And it's lit inside by kind of a strange light blue radius. This is not like anything you've seen before. Can I also, once again, sense danger? Sure. Before we continue ahead. Okay. The difficulty here is also five. Your train makes it four. And if you want to use effort, that would be three out of your intellect pool. So you'll reduce it down to three. So you need a nine. Oh, I got a three. You could reroll. Oh, yes, yes, yes. Okay. I'll reroll. That's nine. Oh, it's nine. It's nine. Okay. Nine exactly. You think that this particular entrance is safe. You don't think that anything terrible is going to happen to you if you walk through there. Okay. So then I scamp her ahead. And you are right. Nothing seems to happen. Except farther down the corridor, a few more lights come on. Where's everyone else kind of in the scheme of things here? I'll follow. Am I still flying? No, I'm afraid that that has, by the time you get down to the base of the mountain, it's been more than an hour. My force field is still about to start. But it was a good use of that cipher. Tomorrow is actually so charged by what he feels like he's really close, that he's, you know, trying to move quickly as well. It might very well just be pure adrenaline, right, of being so close to his, the object of his quest. You probably, as in touch with his health, as anyone. And you think that he's probably still afflicted with whatever he is. He's just, he might be kind of, he might be giving this his last gas. I mean, he's still have a dose of the, the sad laugh. Okay. Do you want to stop him and use it now? He doesn't look like he wants to stop. Well, I'm not going to stop him if he wants to keep going, but... Okay. All right. Charge on. Charge on. You reach the end of this very, very long corridor. You feel like you've moved far enough that you must be at the very heart of this mountain. And inside is just a colossal chamber. And it's filled as far up as you can see with what looks like huge machines. It's like the whole, it's, it's, it's almost as though the mountain itself is some kind of giant machine. The most interesting thing though is at the center of this chamber is sort of a towering device that stretches up into the air. And it looks very much like a very large version of the sing song. And Maro doesn't even say anything. He's just rushing forward. He was right. Maro, what are you doing? That's, that's it. That's where the coordinates were leading us. What do you think it's going to do? I don't know. Let's find out. Okay, I can't argue with that. Would my new Manero knowledge, specialty, does anything look familiar to me? Like are there's anything warning me, saying don't touch that or you know something of that nature? Actually kind of the opposite. Something catches your eye. Maro runs right past it. There is this platform. It's maybe about eight feet long, maybe about six feet wide kind of rectangular platform. Judging up from the middle of it is what sort of looks like a control panel. Your knowledge such things, you think that this is some kind of flying or floating device. I'm definitely going to check that out. Okay, so you're running over there. What are you doing? I'm following Maro. Okay, he's going to this thing in the middle. Yeah, I'm also following Maro. Okay. Yeah, I feel this like sudden urge to really really protect him. So I'm with him. You're right in pace with him. Yeah, okay. I mean, I've actually pulled out my heat weapon at this point. Oh, okay. I know. And I'm, I don't know, I'm just going to secure the perimeter. Just look around, walk around, see what I need you to do to secure the perimeter is to make a roll for me. And this roll is a perception based roll. And perception is obviously a skill, but it's also intellect based if you want to use effort. I will use intellect because I don't imagine me ever using it again. Okay. And since this is one of those unseen things, I like to keep these difficulties kind of secret. Okay. 14. All right. From a different part of this enormous chamber, you see one of the machines, a part of it kind of rotates and moves. And there's this red, round eye-like thing that has moved to kind of look at you and your friends. What do you do? Guys, I don't think we're alone in here. What are the rest of you doing here that? I'm going to pull out my glaive. Okay. I stop. Mario's not stopping. Can I get him to stop? This point that would require like a, like an actual physical grab. Okay. Well, I want to grab him to stop. Okay. All right. That would be basically an attack roll. I don't know. You're not trying to hurt him. Yeah. Eight. I was going to say that difficulty was three. So, unfortunately, you just miss him. Oh. And he keeps running forward. I say stay with him. Yeah. I'll stay with him. Okay. And I'm keeping pace. Okay. I'm just staying with him. Okay. So you're a little bit behind Mario. You're right with Mario. And you're kind of ready for action. I'm checking out this supposed flying machine to see if it's maybe something that I can use. Okay. Against whatever might be coming our way. What I'm going to need you to do is make a roll for figuring out the new manara. Your specialized in it. This is a difficulty five, but that's already going to make it three. I'm going to spend it to like for sure. Okay. That'll make it two. Okay. And you succeed. You take one look at this thing and you know, you've, you've read a lot about new manara and, you maybe even saw a schematic of something like this once. You know exactly how to go and turn this thing on and float up into the air and move around on it. I'm turning it on. All right. If I have enough time, I turn it on and I sort of float over to where the rest of my friends are. More or only. Okay. Just kind of above them. Yeah. To be sort of like their sentinel. Okay. And did you want to maybe go with him? Did you want to kind of stay where you were? Um, if I see him floating, I'm going to join him if I can on the floaty thing. You know, you kind of see it starting to lift off and you can just sort of run over there and jump on. Yeah. It's going to jump on. Yeah. What does it look like? It's a rectangle. It's about eight feet long, about six feet wide. And there's really sort of in the middle. There's a control panel and kind of like handlebars. I guess. You're going to get on the back. Yeah. At that moment, I switch out to my bow. Okay. So this thing that has started to look at you comes to life. It looks very much like this. Ooh. It's all metal, all mechanical. These things kind of move like spider-like legs, except there's only three of them. Yeah. As it moves forward. So. I mean, I, I, uh, in case there's more than one, I want to save this. I'm going to try something first. Okay. I'm just using my trusty, faithful, always reliable, big old blanket. I'd like to try to drape it over that thing and see if it can blind it at all. Okay. So just so you know, this thing is about 12 feet tall and about 12 feet wide. Okay. I know your blanket's big. Yeah. Probably not that big. All of it's made, it's not that big. But over the red thing that I think to be inside. Okay. Just kind of throw around its eye. Yeah. Okay. So you'll have to kind of cross some of the distance so that you're, you're getting to throw in that thing. That sounds like a perfectly reasonable action. It would be speed-based if you can use effort. Okay. What, what am I working with? Okay. So this thing is tough. So you're looking at a, a base difficulty of six. Wow. So what would I have to roll? Unmodified. That would be an 18. Oh. Okay. If you want to use speed, you can reduce that by one. Can any of us help her? At this point, she's kind of run off. Okay. Maybe next action that you can get into position to help her, but she's kind of on her own at the moment. All right. So I'll spend some speed. Okay. So you're looking for a 15. Phew. Wow. That's, that's rough. But if it worked, how great would it be? Yeah. How are you doing? Yeah. Okay. So I take the blanket and I say thank you for every, for everything that you've done. For us, and this whole journey, please be useful. Ah, eight. I'm going to reroll. Okay. All right. There you go. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Oh. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Okay. Your enormous blanket over, it's sort of almost turret like high. Because it's a little like too short to grab it. It's like a fear. But it just has a blanket over sort of the top part of it here. It's just has to whip the blanket off. It's time. All right. Meanwhile, Maro has reached this thing in the middle. And he's immediately studying controls and looking at dials. And he doesn't even seem to notice this thing. He doesn't even seem to notice that you guys are on a flying platform. He's singularly focused. What are you guys doing? You're right with him. I'm next to him. But I'm also just sort of keeping a lookout. OK. So if something comes to attack him, you can aid him in his defense, kind of like you have been doing. If you want to. Yeah, exactly. Great. I'd like to communicate with him. OK. Telepathically. OK. What the hell is that thing? His response doesn't make any sense to you because he's just, he's now thinking about, OK, so this gauge measures the flow and intake of this. And he's so engrossed that he's just like in his mind, it's just to you, you know, high-tech gibberish. OK. Maro. Maro. Maro. And then maybe he's just not paying attention. And I really want to just like grab him and be like, dude, look at me. OK. Talk to me. All right. So if you take your action to do that and just force him out of it, he looks at you and his eyes focus. This is it. I have to figure out how to activate this. Can I help him achieve this? Is whatever this? He says, if you're willing to help, yes. And then he starts saying, OK, go over there and move that dial over to the far right. And he starts like, he's just sort of conveying you guys like, almost moving as one. Yeah. So I can't remember. Do you have knowledge of the new manair? I do. Right. Mystical mechanical descriptor. You don't think that there's, you know, this isn't a giant bomb or something really dangerous. You're not sure what it is. It's beyond you. It might actually even be beyond Maro. But the things he's having you do don't seem overly dangerous right now. OK. Going to continue working with him. Y'all continue working with him. And you're defending him? You guys are on a flying platform. We're flying over to the crazy metal thing. And we're going to start firing away at it while it's blind. OK. Who wants to attack it first? I want to shoot at the blanket to try and peg it into the robot. Oh, my gosh. But I think I can only do that one shot at a time, right? Right. But a good solid shot would definitely hold it in place. And so what can I do to make that easier? By attacking from above, you're going to already lower the difficulty by one. And the good news is, is now that this thing is blinded, its defenses are lowered because it can't see them coming. So it's already lowered by another one. So before it was a six, and now it's going to be a four. OK. And you can use effort and spend points out of your speed pool and lower it one more. OK. I'm going to do that. OK. So that would bring it down to a three. That would zero nine. 12. Nice. OK. So I think your bow does four points of damage. It does. OK. Now you can tell by the sound that it makes when you shoot your arrow, you penetrate it enough so that you think you're now holding that blanket right in place. So even if it was trying to shake it off now, it would be almost impossible. I'm definitely going to try to fry this thing. OK. I mean, use onslaught. I think the best thing I can do. I've got a few ciphers, but against this particular guy, I think there's nothing better I could do than just blast it with electricity. Great. So for you, again, because of the blanket and because you've got the height advantage as well, it's down to a four. And intellect effort would make it three. If that's what you'd like to do. I'm going to spend some intellect for sure. OK. OK. So nine are better. Nine are better. Mm. Ah. Ah. I'm going to reroll. OK. This feels like it's worth a reroll. All right. Nine. Nine. OK. So you blast it with electricity. And the good news is that you don't think that it's armor is as nearly as effective against your bolts of electricity as it would be against conventional weapons. How's it looking? But it's still moving around. And in fact, it takes its action. As far as you know, it can't see. It seems like the thing is blinded. So what it does is kind of moves in its weird tripod sort of way right underneath the two of you because you're floating up in the air and moves over to where you are. And in fact, it's going to reach you first. It sort of extends out these two large, almost pincer-like arms. They're both going to attack you. Now it's blind, so that makes it easier. But it's still, even with that, the difficulty is going to be four. What about speed defense? That'll lower it another one. Now make it three. I'm running low on speed, so I'm not going to be spending any. OK. So that's two nines you need. Cool. Cool. Nope. Seven. So it was one. Oh, OK. Tell me what your other role is. Two. Oh, better than one. OK. So the game uses is you've got lots of armor and you've got lots of might. Because that's what this is going to be doing. It's going to be doing six points of damage with each of these blows. Your armor acts against each one of them individually, so each one will do four points. So you take a total of eight points of damage off of your might. Cool. The bad news is is that one. Oh, that was first part was the good news. Yes. Because it gets worse. OK. I remember how I said that these are kind of pincer-like arms. It actually manages not only to bash you with these things, but it grabs you with them and you are held fast. Great. Cool. I can't take any action. You can surprise me, but I'm guessing that your action would be to try to break free. But say I had a handheld device that could melt metal. You could try to bring that out. Now, normally, that would be the kind of thing you wouldn't even need a roll for. Yeah. In this situation, you're going to need to make a roll. What would my work in against? Again, you've reduced its difficulties down. It's leveled down to four effectively. It's going to be probably might-based. Yeah, I'll spend some might. OK. Oh, wait a second. If I was simply trying to break free, what would I be working against? The same. OK, what if I'm skilled in breaking? Oh, that would be, you'd be better. So you could use that skill. So it would be easier for you to try to just break free than it would be to try to maneuver this device into position. OK. I'm going to do that. Still having spent might. OK. So that is correct. That is correct. You've reduced the difficulty to a total of two. OK. 17. Yes. So you break free from its pincer-like grip. You are now free to act on your next action. It's not holding you anymore. Great. Well, then I will use the metal death. So on your next action. Oh, on my next action, right. Right. You guys are both over by Marrow. Are you continuing to help him? He's still just totally ignoring whatever this robot thing is. I guess I'm at the point now, or I'm like, I need to solve it. OK. What I would like you to do is to, as you're doing that, make another role, again, with your new manera of skill to kind of just sort of keep up. And so you kind of have some idea of what you're doing, or to see if you have some idea what you're doing. Six. OK. So even with your skill, at this point, Marrow has sort of surpassed you. And it's just sort of you pressing buttons, and you're not even sure what it's going to do anymore. I'm re-rolling. OK. I got to figure this out. OK. You need a nineer. Yeah. Eight. Oh, I really need to figure it out. I'll get you my one. Yes. OK. Thank you. Come on, 20. 20! Oh! Oh! Oh! Very, very cool. OK. You get a special effect. Major special effect. I'm going to kind of feed you what that is, because it's information coming in that you didn't even really know about. OK. You're not only sort of understanding more and more what's going on here. You have spied out of the corner of your eye that weirdly, Marrow is starting to look a little bit like Shanzha in that he's starting to look a little transparent. You also think that if you were to continue working on this, whatever's happening tomorrow might also happen to you. And there's one more bit of information. You know that this thing has sent an alarm into the system, and it is summoning more of its kind. Oh. How many people can fit on that flying machine? You could cram all of you onto it. It would be a little difficult to control, but you think you could get everybody on it. Of course, I don't know this yet. So at this point, I'm starting to question if this big machine isn't just going to wipe us all out. You think that whatever it's doing, if you know that, you're certain that Marrow knows that. And Marrow is continuing to do what he's doing. And you don't think that this particular machine is any danger to anyone else other than Marrow and you, if you keep working with it. I mean, if it's going to take him out and then take me out, when I just want to just take it out. It's up to you. Bix, you hear Marrow. Even as he's manipulating controls and stuff, he's saying under his breath, my destiny. Bix can't let you stop Marrow, because Marrow's destiny is very important. I step in front of Marrow, and I put my hands up to let you know that you can't stop Marrow. Tell pathically, I start to communicate with them. If this goes forward, I die. But Marrow might be the savior for our entire community. It's been a pleasure knowing you all. So the question that I have is does Bix reply telepathically? Bix speaks. So Bix, because it's telepathically, and it's easier to speak, Bix telepathically responds and says, I don't want anything bad to happen to you. But I also have to make sure Marrow gets to the destiny that Marrow needs to get to. OK. I understand. That's what we set on in this journey for. I'd be selfish to allow myself to survive and Marrow die for nothing and not even complete the journey that we all went through all that hell for just so I can live. Let's do it. Because you keep going. So I keep going. All right. Meanwhile, there's still action going on on the other side. You guys are still above this thing floating. It's kind of almost directly below you now in combat with Davolu. But you guys still have that height advantage. Can I change my, can I like phase out and go inside of the robot? You're not sure if there's like a hollow space inside of it for you to become solid again or not. I'm going to go through it and get to the little under part. OK. If I can. Now, you do want to go all the way through it so you're totally underneath it there. Yeah. OK. All right. So you can just sort of fall off of the robot. I'm just going to swan dive. OK. I'm changing my instinct. All right. Yeah. So you see Sean's just swan dive into this thing and then pass through it. Now, you're going to pass through it kind of slowly. But that's going to arrest your fall too. So you don't have to worry about that. Maybe by the end of the round, you will get to into position. OK. And what are you going to do? If I attack it right now, will that hurt her? That sounds like a maybe a new manera knowledge chat. OK. Will that be my only action? No, or could I then attack it? No. I'll let you do both. OK. Kind of running low on intellect. So I think I'm just going to have to risk the role. OK. Well, it's none of the things that have been affecting it, affect this, still a level six thing. So that's an 18 or higher. I do have a, do I not take any damage when I'm out of, when I'm like, you can't take damage, but you can't affect anything either. Right? So she's out of phase at the moment. Yeah. And I would, would I know that? You know, it seems possible that you should be fine. But this is a weird situation. I mean, because she's literally inside a target that you're going to be firing thousands of volts of electricity. You were on a rock before. I did pass through. Yeah. That's true. So you could glean. And with my new manera training specialty and my edge of one, how much would that reduce it? Your skill reduces it to four. If you use effort, it'll make it three and you need to nine or higher to figure out whether you think this will be safe or not. And I wouldn't have to spend any. That's with spending. Without it, it's 12 or higher. That's right. I'm going to risk that. OK. So then I can. I can for a 12. 14. Nice. So you think actually you can probably blast it that she just can't be harmed physically. OK. Then I'm just going to fry it. OK. And I'm going to spend intellect as well. OK. So you guys had it down to four. That'll make it three. You need a nine. Eight. So you blast the electricity, but it moves kind of radically and surprisingly to one side and you blast to the ground and leave scorch marks everywhere, but not on it. It looked cool. It looked amazing. All right. So this thing now, what it does is it takes one of those pins. You've damaged its pincer arms actually by breaking out of it. So it just kind of thrusts them up to try to kind of hit the bottom of the platform of whatever it is that, you know, it's not exactly sure what's going on, but something bad is about what's on it. What you're need to do is make a might-based role to stay on it or you're going to fall off. OK. Because it's just blocking. I'm definitely going to spend might to do that. And so the difficulty here is going to be four. You've just made it three. You need a nine. 16. Nice. OK. So somehow you manage to keep on it and keep it upright. You know, it doesn't totally upset this thing. And I think that brings us back to devil. All right. I guess I'm going to use my cipher. What cipher is that? That's the metal death. OK. We are waiting for the big gun to come on. Yeah. Come on. So I would like to use that. OK. Does my skills in jumping help? It's almost impossible to fail this, right? Just sort of spraying foam out. So this is going to do just a catastrophic amount of damage. How much? What level is your cipher? 1d6 plus 2. OK. So wall of d6 and add 2. Stop chance with the gap. Another morning. Another reminder there's a gap to be careful of. But maybe it's time to bridge the one between your nine to five and your dream of living life on your own terms. At HSBC, we know ambition looks different to everyone. Whether it's retiring early or leaving more for your family, we can help because when it comes to unlocking your money's potential, we know wealth. Search HSBC wealth today. HSBC UK opening up a world of opportunity. HSBC UK current account holders only. The war is over and both sides lost. Kingdoms were reduced to cinders and armies scattered like bones in the dust. Now the survivors claw to what's left of a broken world. Praying, the darkness chooses someone else tonight. But in the shadow dark, the darkness always wins. This is old school adventuring and its most cruel. Your torch ticks down in real time. And when that flame dies, something else rises to finish the job. This is a brutal rules light nightmare with a story that emerges organically based on the decisions that the characters make. This is what it felt like to play RPGs in the 80s and man. It is so good to be back. Join the Glass Cannon Podcast as we plunge into the shadow dark. Every Thursday night at 8 p.m. Eastern on youtube.com slash the Glass Cannon with the podcast version dropping the next day. See what everybody's talking about and join us in the dark. One. So there wasn't quite as much foam as you were thinking there was going to be. But it's still a significant amount that just sprays over a portion of this thing. And even as this automaton moves, it's breaking pieces of itself off and doing itself a great deal of harm. This thing is now looking very unsteady. It's shooting sparks out of various places. But that doesn't really concern you guys. You sort of have your own situation going on. Now is sort of the do or die. No suggestion intended moment for Aja. Now is the point you're starting to see yourself become a little translucent. Do you keep going or are you going to let Maro finish this on his own? And remember you know that there's an alarm going on and there are more of these things. On the way really quickly. Can I ask Maro if you know if we sooner we complete this. Will that you know kill off all the ones that are coming towards them? I don't know what you're talking about. It's as though he's just ignoring that part of what's going on. You could you could break away and let him finish on his own. And you think you'd be fine. But I'm still I would still I'm still going translucent. You think you might be okay right that this is the decision point. You could get Maro to finish faster but you whatever's happening to him would happen to you. Or you could let him go and worry about the other stuff going on in this jambour. I'd like to finish faster. Okay. And I'd like to give Bix my heat weapon. Okay. And ask them to give the Rejuvenator pill to whoever needs it most. Okay. And I'm going to help Maro finish his decision. Keep going with the machine. All right. You're still manipulating their controls. You can see them both just fading away. But I'm trying to sort of keep defense for them because I don't know exactly what's going on. I can see that other things are happening. Right. Because I'm not strong enough to go help. I'm just going to sort of defend them. You have a sword. You also have that slippery stuff. Yeah, but I'm not close because isn't this just 10 feet? It's only an area out to 10 feet. You kind of create a small area of super like frictionless. Wouldn't I have to be close to the machine to do it? Yeah, but you could get there if you wanted to. Well, if I could do that, I would happily run over and see about throwing up the friction-reducing gel if that would sort of mess up the kind of. Could I say that maybe we find out where the other robots are coming from and then do it wherever. That's a good idea, but we don't know that there's other robots coming. Don't only, isn't that only information that you have? Unless you want to share it. And now I can communicate with it. Well, you're telepathic. Yeah. How about a, can I communicate it to the path we've got everybody? Well, if you will, like one person around. I mean, eventually you could sort of add everyone to your sort of little network, but it would have to be one per round. But right now you're communicating with both Marl and Bix. Yes. There's more of these things coming. You guys need to get out of here. They're coming from this direction. Great. Now that I know which direction they're coming from, I'm going to run in that direction, and I'm going to use the friction-reducing gel to sort of create the slippery area so that as they start to come in, they're not stable. Okay. So, Marl, you can just spray that gel over that whole area. So, that's very cool. And in fact, it is right at that moment that that door opens up. And another one of these things comes through. Takes a few steps forward, and then just immediately opens. But you can see that, and you can all see this now, there are more behind it. And just the one was really tough. You are now underneath the first one, though. You've phased all the way through it. You're on the ground. You're beneath it. What do you want to do? I'm just going to start thrusting my blade up into it. You don't think there's any armor here. You think you've got yourself in a great position. Actually, and it's even easier to hit from down here. So, the difficulty at this point is only three. And if you wanted to use might, you could make it two, or you could just go with the three. Three would be nine or above. That's correct. Right. I'll just do that. And then you're going to spend for the thrust. For the extra damage. Ten. Okay. I thought it was 12 for some reason. Okay, well, great. And then, so, it's going to take five points of damage because my grasp is... Five points of damage is you smash into that thing. You think this one individual machine has now banned and capacitated. It's just kind of flopping around and its arms are sort of moving jerkily, but it doesn't really seem to be taking any actions. You're still on the flying platform. You see there's more coming. Can I see that she... She's just... Yeah, she's underneath. Get back up. Can I tell her to jump back on? If you lowered it, you could almost for sure get her on. Sure, absolutely. Okay. And if I can, I start flying towards... Or actually, you're right there too, right? Yeah, I should be. So it goes back. Yeah, I'm going to jump on. Wait for her to jump on. And then I want to fly towards Bitt. Okay, so you're going to get on. Yeah. Okay, so you've got the three of you on there. So the fact that one of these things has been upended is slowing down the other ones a little bit. You think you've got a little bit of time. And that is just as Maro completely disappears. And right after that... So does Agnya completely fades away. Well, because I was going to see if I could use the Rejuvenator Pill on Agnya. But I thought I had to wait till the next turn. But I guess I was too late. Sorry, guys. You know, you could always try. It would probably be very difficult to get back over to where he is. But you're fast. I'm fast. I'm really fast. Okay. And I know you said to use it on someone in the party, but I didn't want you to die. So I'm going to run really, really, really fast. Now, so remember, you have a lot of speed, but a lot of that is dexterity. And actually, big sort of dramatic moves are hard for you. So you'd want to probably spend two points out of your speed pool. Absolutely. And you know, this is really going to be hard to get over there. It's probably like a difficulty of six and you're going to make it a five. That's a 15 or higher. Okay. Stranger things have happened. Right, we're going to have to keep... Oh. A one. Oh, you're getting an XP for a reroll. 15. Yeah. Yeah. Amazing. Thank you. Yeah. You get just as he is fading away. You just force this thing kind of just into... At this point, you're... Because he's fading away. You don't... Yeah, exactly. You don't even need to get it in his mouth, right? You're just kind of getting it into his essence. Yes. You want to stay because you can now if you want to. The process is complete. Maro has done whatever Maro is going to do. But if you want to go with him, you still can. I want to remain with the group. All right. Aja Nia returns to solid form. Aja Nia, you know that Maro didn't just fade away entirely, but he has actually somehow moved on to some other level of reality or something, right? Something sort of beyond your comprehension. And I'm assuming that you're going to come and pick up everyone. So as you guys are coming in, flying out of your brand new flying machine out of this cave, you all hear one new whisper that is coming from the whispering peak, and it's just my destiny. Awesome. And it's Maro's voice. And you get out safely. And can we fly all the way back to Alderville? Sure. Yeah, you're right back in. You got a flying wreck. You won't take you more than actually probably about a half a day. Can we drop you off so you can hang out with him? Is that pretty slated? We just fly back there anytime. We drop you guys off. We're heroes. All right. So you have successfully helped your friend Maro achieve whatever mysterious destiny he was set out to achieve. In fact, when you get back to Alderville, and you spend some time there, it becomes clear that when the sing song plays its chimes, occasionally from time to time, you can hear Maro's whispering voice. And because of the advice that he provides through the sing song, the village prospers and grows into a much larger or successful and safe village, thanks to the fact that you helped Maro complete his quest. Got more y'all meet, guys. Yeah. That is the end of Maro's quest, the end of our story. Thank you guys so much for joining with me. I had a really good time. I hope you did too. Yeah, that was so great. And we hope you had a great time watching and we'll maybe give Numenero a try yourself after learning how it works. I'm Monty Cook, and this has been your starter kit. Hi, I'm Brian Lucey, a former Chicago cop. Now I'm a producer at Chicago PD, and I'd like to introduce you to the official one Chicago podcast. The first ever behind the scenes look at the iconic TV shows. We're talking Chicago Fire, Chicago PD, and Chicago Med. Join me each week for an exclusive conversation with the writers, the crew members, and the stars. Voice doing the right thing for Voight. Check out the once Chicago podcast from Wolfender Taiman and USG audio. Available now, wherever you get your podcast. Oh, please, not that music. That music gives me nightmares from my childhood. Could we get something a little bit lighter, lighter music here? Are you a fan of true crime TV shows? And what about Unsolved Mysteries, the show that jump started all of our love of true crime? I'm Ellen Marsh, and I'm Joey Taranto. And we host, I think, not a true crime comedy podcast covering some of the wildest stories from your favorite true crime campaign TV shows all the way to Unsolved Mysteries. Baby, you will laugh, you will cry, you'll think about true crime in a whole new way, and you'll also ask yourself, who gave these people mics? New episodes of, I think, not are released every Wednesday with bonus episodes out every Thursday on Patreon. And every Monday, you can listen to our true crime rundown, where we go over the top true crime headlines of the week. So come and join us wherever you listen to your podcast. Hi, this is Rob Benedict. And I am Richard Spate. We were both on a little show you might know, called Supernatural. It had a pretty good run, 15 seasons, 327 episodes. And though we have seen, of course, every episode many times, we figured, hey, now that we're wrapped, let's watch it all again. And we can't do that alone. So we're inviting the cast and crew that made the show along for the ride. We've got writers, producers, composers, directors, and we'll, of course, have some actors on as well, including some certain guys that played some certain pretty iconic brothers. It was kind of a little bit of a left-field choice in the best way possible. The note from Krypki was, he's great. 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