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Team Cherry

Mentioned in 6 analyzed podcast episodes across 4 shows

Episode Mentions

Game Scoop!

Game Scoop! · Jan 9, 2026

Game Scoop! 839: This Is Why We Can’t Have Nice Games

Hollow Knight mentioned in 20 Questions statistics; Silk Song development discussed

PlayStation 5 most-played games analysis and live-service dominanceNintendo Switch 2 holiday sales performance vs. Switch 1 launchThird-party Western game availability on Nintendo platforms
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Triple Click

Triple Click · Jan 8, 2026

Our Predictions for 2026

Prediction that Knight character will become playable in Hollow Knight Silksong

2025 Video Game Industry Predictions Review2026 Video Game Industry PredictionsGrand Theft Auto 6 Feature Predictions
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The Besties

The Besties · Dec 26, 2025

The Besties Best Game Bracket: 2025 Edition, Part 2

Developed Hollow Knight: Silksong, ranked #2 for its visual storytelling, sound design, and ambitious sequel design

Game of the Year Selection MethodologyJRPG Design and Narrative InnovationDifficulty Balancing in Action Games
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Triple Click

Triple Click · Dec 25, 2025

Our Favorite Video Games of 2025

Developers of Hollow Knight: Silksong, which appeared on all three hosts' lists and was discussed extensively for its world design and character moments.

Best Video Games of 2025Narrative Design in Video GamesCouch Co-op Gaming Experiences
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Triple Click

Triple Click · Dec 18, 2025

The Good And Bad Of The Game Awards 2025

Announced Hollow Knight: Silksong DLC independently on Monday night, bypassing Game Awards announcement strategy

Game Awards 2025 category design and award redundancyClaire Obscura Expedition 33 critical reception and indie game definitionTurn-based RPG design and narrative branching systems
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The Daily

The Daily · Nov 2, 2025

Sunday Special: The Year in Gaming

Three-person Australian studio that developed Hollow Knight: Silksong after six-year development cycle

AAA Game Development Economics and Budget SustainabilityIndie Game Market Growth and Commercial ViabilityGame Difficulty Design and Player Accessibility
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