Epic Lays Off 1,000 People Amid Fortnite Downturn - Kinda Funny Games Daily 03.24.26
74 min
•Mar 24, 20262 months agoSummary
Epic Games laid off 1,000 employees (23% of workforce) due to Fortnite engagement decline, shutting down three game modes. Nintendo cut Switch 2 production by 30% despite strong sales relative to other consoles. Crimson Desert reached 3 million copies sold, while industry-wide layoffs continue amid unsustainable live-service expectations and economic pressures.
Insights
- Major gaming companies are cutting staff not due to declining player numbers but due to unmet profit growth expectations—a leadership failure to plan for market maturation rather than actual industry downturn
- Live-service games create unsustainable business models requiring constant content updates and engagement growth; when growth plateaus, layoffs follow despite games remaining commercially successful
- The gaming industry's talent crisis is self-inflicted: volatile employment practices and failed experiments (Fortnite's Rocket Racing, Ballistic) are discouraging both veteran developers and new entrants from pursuing game careers
- Generative AI adoption in games remains a non-issue for most players (75% neutral or supportive), but vocal minority opposition is growing and can drive PR crises when AI assets aren't properly replaced
- Hardware sales expectations are misaligned with market reality: Switch 2 is the second-fastest-selling console in US history but still considered disappointing because it didn't meet inflated internal forecasts
Trends
Post-game depression (PDGS) is measurable and strongest in RPGs; players experience emotional attachment to characters and worlds they've invested 50+ hours buildingGenerative AI sentiment shifting: opposition grew from 22% (March 2024) to 25% (December 2025), while neutral stance also increased, suggesting polarization rather than consensusLive-service consolidation: players spending time in Fortnite, Call of Duty, Valorant, Counter-Strike, Roblox, and Overwatch creates attention scarcity that blocks indie and new AAA games from gaining tractionHardware production cuts despite strong sales indicate publishers are forecasting conservatively post-tariff increases and economic uncertaintyIndie development becoming more attractive than AAA employment: layoffs and volatility pushing experienced developers toward independent studios and early retirementShort-form media (TikTok, YouTube Shorts) competing with gaming for player attention, particularly among younger demographics that Fortnite targetsGame delisting as a recurring industry practice creating consumer frustration and reducing long-term game preservation and accessibilityKiller app dependency: Nintendo's Pokemon Pocopia single-handedly driving Switch 2 adoption, suggesting hardware sales now hinge on 1-2 franchise releases rather than broad software libraries
Topics
Epic Games Layoffs and Fortnite Engagement DeclineLive-Service Game Business Model SustainabilityNintendo Switch 2 Production Cuts and Sales ExpectationsGaming Industry Talent Crisis and Developer RetentionGenerative AI in Games: Player Sentiment and AdoptionPost-Game Depression (PDGS) Scientific StudyGame Delisting and Digital Ownership RightsCrimson Desert Sales Milestone and Open-World RPG MarketConsole Hardware Sales Comparisons and Market PositioningFortnite Seasonal Content Strategy and Mode ShutdownsEconomic Pressures and Tariffs Affecting Gaming HardwareCompetitive Pokemon Games and Esports InfrastructureGame Development Cost Recovery and Budget SustainabilityShort-Form Media Competition for Gaming AttentionAAA vs. Indie Development Career Paths
Companies
Epic Games
Laid off 1,000 employees (23% of workforce) citing Fortnite engagement decline since 2025; shutting down Rocket Racin...
Nintendo
Cut Switch 2 production by 30% (from 6M to 4M units) despite strong sales; waiting for Pokemon Pocopia and other titl...
Pearl Abyss
Crimson Desert reached 3 million copies sold worldwide, becoming a commercial success for the Korean developer's open...
Fortnite
Shutting down three game modes (Rocket Racing, Ballistic, Festival Battle Stage) due to failure to attract and retain...
Behavior Interactive
Acquired The Fun Pimps game studio as part of ongoing industry consolidation.
Sandbox Interactive
Developer of Albion Online MMO RPG, launching on Xbox April 21st.
Obsidian Entertainment
Mentioned for best practices on temporary asset management to avoid shipping generative AI content in final games.
Embark Studios
Arc Raiders features real voice actors instead of generative AI, demonstrating player preference for authentic voice ...
SWPS University
Conducted first scientific study on post-game depression (PDGS) across 373 participants, published in Current Psychol...
Serkana
Market research firm providing Player Pulse survey data on generative AI sentiment and console sales tracking.
People
Tim Sweeney
Announced 1,000-person layoff and $500M cost-cutting initiative; cited Fortnite engagement decline and industry-wide ...
Jason Schreier
Covered Epic Games layoffs and provided analysis of Fortnite player engagement metrics showing 16-hour average playti...
Matt Piscotella
Provided Player Pulse survey data on generative AI sentiment and console sales comparisons; noted Switch 2 is second-...
Charles Hart
Reported on Epic Games layoffs and Fortnite mode shutdowns including Rocket Racing, Ballistic, and Festival Battle St...
Takashi Mochizuki
Covered Nintendo's 30% Switch 2 production cut and weak US holiday season sales despite record debut in June.
Eddie McCooch
Reported on Crimson Desert's 3 million sales milestone and generative AI sentiment study showing 75% of players are n...
Lewis Parker
Covered scientific study on post-game depression (PDGS), finding RPGs evoke strongest emotional responses after compl...
Andy Cortez
Co-host of Kinda Funny Games Daily; led discussion on industry layoffs, live-service sustainability, and gaming trends.
Blessing Adeoye Jr.
Co-host of Kinda Funny Games Daily; discussed game design, player engagement, and industry employment volatility.
Amir Anvar Zade
Noted Switch 2 hardware shortfall in first year holiday season is 'awful news' due to weak software lineup until Poke...
Quotes
"We've built a lot of Fortnite modes and in some cases we failed to build something awesome enough to attract and retain a large player base."
Epic Games (via Fortnite Twitter statement)•Story 1: Epic Games Layoffs
"Well, we're spending significantly more than we're making and we have to make major cuts to keep the company funded."
Tim Sweeney•Story 1: Epic Games Layoffs
"When elephants fight, it is the grass that suffers."
Andy Cortez (Swahili proverb)•Mid-episode discussion on layoff impact
"At the moment, a vocal minority is against gen AI usage, while the majority of video game players don't currently care that much either way."
Matt Piscotella, Serkana•Story 5: Generative AI Sentiment Study
"This is showing that you don't care about making video games. This is just all about appeasing the profits or appeasing the shareholders."
Blessing Adeoye Jr.•Story 1: Epic Games Layoffs Discussion
Full Transcript
At EDF, we don't just encourage you to use less electricity, we actually reward you for it. That's why when you use less during peak times on weekdays, we give you free electricity on Sundays. How you use it is up to you. EDF. Change is in our power. Attention. Attention, rail travellers, platform paces, window gazers and arm rest negotiators. Have you heard? The big rail fare freeze is here. Railfares have been frozen across England until March 2027 on standard class tickets, including off-peak, any time and season tickets. For more information, visit nationalrail.co.uk slash fares freeze. Please and season exclusions apply. If you want to get our shows ad free and our exclusive shows, go to patreon.com slash kind of funny. Today's gaming news stories include Epic Games cuts over 1,000 employees, Nintendo cuts switch to output by over 30% and Crimson Desert reaches another sales milestone. We'll have all this and more because this is kind of funny games daily. Hello gamers. Welcome to kind of funny games daily for Tuesday, March 24th, 2026. I am Andy Cortez and I am joined by blessing at EOE junior. Good day. Hello. Good morning. Blessing. We were talking about some basketball a while ago. Saw really, really bad injury from Moses Moody prayers up to most Moody and all his family just to really don't look it up. If you get kind of queasy when it comes to injuries, not a great one. You showed me the video and legitimately I let out like a, oh, oh yeah. That's really, really rough. It's unfortunate stuff. But Spurs did beat the heat last night. Let's just talk about sports because there's nothing good happening in the gaming world. But I'm happy for you or the world. But Spurs got it. I mean, just dominant. Wemby 26 points in 26 minutes. I mean, God damn. What's Wemby's outlook? Let's say four years from now. Are we talking about him like he's LeBron? You know what I mean? Like is he just the goat of the. He's already there, man. Man. It's it's it's being that it's crazy genetically gifted. It's crazy, dude. You just look up at this man and I'm like, what is that? The biggest slender man. The biggest thing is, can he not get hurt? That's the biggest thing he will get. Tall dudes, never, ever farewell in the NBA. The tallest of the tall, right? Seven, five and up. Yeah. Think Wemby's, I think he was seven, four when he started and then reports where that he's grown because he was like 19 when he started or whatever. So like he's, he's getting up there. But so far things are looking great. Ghost Spurs go. I'm I, he told me that right? Like, will he get hurt? And I still suffer from the post traumatic stress of being from Illinois and Derek Rose getting injured. He rose right in him being like supposed to be the one. He was supposed to be the guy. I mean, he got an MVP. I don't know if he deserved it, but he got an MVP. Yeah, but he was our Messiah. It was one of those where it was like, they got to give it to someone else. But LeBron, you can't just always give it to LeBron. Derek Rose is one of those similar to Steve Nash, taking it from Shaq and Kobe, even as winning MVP back in the day. We talk about like, you know, right now being kind of like a sad time for for Vio game, new and everything in the world. But I'm kind of an exciting window where tell me I was looking up game releases because of course we're coming off of I'm free from the shackles of Crimson Desert. Even though I know everybody loves Crimson Desert, right, which is awesome. That's great. And they're doing updates that are fixing a lot of the things that I had problems with in the game. And I'm like, damn, that's dope. I don't know if I'm going to go back to it anytime soon, maybe later in the year. We'll see. But either way, I'm free from the shackles. I'm like wrapping up my trying to complete Screamer, right, doing all the solutions that I didn't get around to during my first run of it. And I'm closing in on completing Pokemon Leaf Green. And so I'm in an interesting place where I've been seeing everybody picking up Slay this buyer too. And I've been purposely you haven't. I've been purposely not picking it up because I know that that is like the exact type of game that will take over my life. But I think I'm finding a window where I might finally be able to get to it. I'm excited about that. I think it's time. I think it's time. I have no way this is true. No, that can't be true. My no, my hour count has to be off because I probably left the running on my Steam Deck or something like that. It's just 70 hours. There's no way. I'm probably around like maybe 10 to 15 hours. I'll say this bar to you. OK, love it. Love it. Really, really good. Very, very fun. Has just an awesome loop and kind of everything that everybody's been talking about me, Jenix of just the, you know, the variety in the build and the quality in the the thing to make you happy about going, oh, I think I just found like a cool thing that might help out whatever. You know, I just love a feeling like that. I love feeling like I am outsmarting the design game, even though it's designed to make you feel that way. You know, I'm scared. I'm scared that, like, once I pick up Slay the Spire to I might never pick up me, Jenix again. Like I love me, Jenix, right? Such a good game. And it, but it fills that slot for me right now of, oh, I need a roguelite that I can hop into. Think about my builds. You're already eating pizza at Pizza Hut. Exactly. You're trying to get pizza somewhere else. Yeah. It's like now you're going to take me to Square Pie guys. Yeah. Sitting at Pizza Hut right now. And so I'm kind of scared to hop on that. I have a garlic breadsticks here, you know. Yeah. God, those are so good. It's like I hear the garlic breadsticks over there kind of better. I mean, I don't know about that. No. I mean, well, I mean, just like pizza huts are amazing. Well, no, I'm not. Oh, you're talking about. No, I'm with you. Yeah. No. It's got you. My best. Pizza Hut is the goal. My bad. Don't get me wrong. We were back to spy. We were back to game design. Sorry. I was I'm back to like, you know, the addictive nature of what's got to offer is I still think about pizza, man. Man, what if you get pizza later? So freaking good. I mean, I mean, I might be that it might be a might be a hut day. Remember, everybody, this if you're watching live, be a part of the show by super chatting on YouTube.com forward slash kind of funny games. We can do this without our producers on patreon.com forward slash kind of funny. Remember, if you want the things you love to stick around, throw them a dollar every now and then, you know, because you never know. So thank you to our producers, Carl Jacobs, Omega Buster and Delaney, the Psalm twining for now. All right. I just remembered that Roger Roger owes me a pizza. Oh, Roger. Well, not yet. Here's the thing, right? We'll get into it a few stories from now. But Crimson Desert, he said that Crimson Desert will sell 10 million in a week, which I had to keep a poker face because I was like, there's no universe where Crimson Desert is going to sell 10 million. But I was like, you know what? I'll take you on that pizza bed, Roger. Yeah, let's see. Let's see if it's not selling 10 million. You were doing the thing where I almost picked Judas on my fantasy critic. You're like, that's a good pick, Andy. Pick that. Yeah, I was like, no, I don't like this. I don't like what you're giving to me right now. I think technically he might still have like two days or something like that. Oh, he's a time. Just let's just cash it in now, Ron. He's a time for now. Let's begin with what is and forever will be the Roper report. It's time for some news. We have seven stories today. Beakers does it? Story number one. Epic Games lays off over 1000 people will shut down for night. Rocket racing will shut down for night. Rocket racing, ballistic and festival battle stage. This comes from Charles Hart at Game Informer. For tonight, rocket racing is all one word for night, rocket racing. That's why I said it again, because I was like, I don't want you to think this. There's not a comma between for tonight and rocket for night. It's still alive. Epic Games, the company behind for night and Epic Games store is laying off over 1000 employees. The news dropped via a statement posted on the company's website signed by Epic's founder and CEO, Tim Sweeney. The announcement is also prefaced with the sentence. This note was sent to Epic employees today. For tonight also posted an update to Twitter stating that it will shut down three of four nights newer modes, rocket racing, ballistic and festival battle stage, which is Fortnite festivals, PVP mode. Quote, we've built a lot of Fortnite modes and in some cases we failed to build something awesome enough to attract and retain a large player base. And quote, the post states, rocket racing will be live until October 26, October 2026, while ballistic and festival battle stage will go offline April 16th with fortnight's 40.20 update. Presumably many of the laid off workers will have been working in these departments. Sweeney's announcement cites quote, downturn in fortnight engagement as the primary reason for the layoffs, claiming that the decline began in 2025 and that the studio hasn't recovered since. It also blames broad industry wide changes like slower growth and low console sales, as well as challenges unique to Epic and quote, all of which generally have to do with constant four night updates on console, PC and mobile platforms. Notably the message does not say the company plans to replace workers with AI. Quote, since it's a thing now, I should note that the layoffs aren't related to AI. Tim Sweeney writes, to the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can. Thank you for the article, Charles Hart. Thank you for the work. And in other news you wrote here that the new peak skin cost more than $20. Yeah, this is one that was going to be we news. And then this story broke and I'm like, well, I feel like it's a little it's a little bit related here, right? When you talk about this post from Kotaku, where they say the newly added peak scout skin in Fortnight cost more than $20 in V bucks. Peak is only $8 on steam and on sale right now for 495. I come back to the raised Fortnight prices that we talked about a few weeks ago, where they talked about, well, we got to do this to pay the bills. And I'm like, well, if you're laying off a thousand people, like what bills are we talking about here that we got to pay? Right. I mean, I think for me, blessing seeing this news in the morning, it just immediately hits you that I want to say no one is safe, but that's not really the right word because these companies could be safe if they just didn't need the millions and millions and billions up top. Yeah, like how these companies could be safe. But it's one of those things where you go, damn, even Fortnight, the company that is the or the game that is largely responsible for a lot of games not succeeding because people are stuck in those ecosystems. When we talk about the amount of player time that is spent in games that are six years old or older, right? We were talking about like, oh, man, the attention, the amount of attention that people have that they can spend on certain games, the amount of players that there are on the ecosystem that aren't able to hop into maybe XYZ Indie game or XYZ AAA game. It's because we're talking about the amount of people that are playing Fortnight, right? Fortnight, Call of Duty, Valorant, Counter-Strike, Roblox. Overwatch, all that. Oh, yeah. I really struggle with that word right there. Oh, why are you saying that? That's going to be a smiley. Fortnight is one of those. Fortnight, arguably, is what? The most popular video game? The second most pop. It's top two, right? Right. And we're at a place where even for a top two performing video game right now in terms of player numbers, in terms of attention, in terms of just notoriety, we got to lay off a thousand people because we can't keep up with the times, which leads to the question of how do we get here? And I feel like there's so many different things that we can at least point to to be like, all right, like this factors in that factors in like, what are some of the main factors you think I would say overall the video games industry? Like I don't want to say downturn because I don't even think that's accurate, right? Like I think player numbers have only grown. If not, maybe I guess plateaued a little bit, but there aren't less people playing video games. There might not be just as big of a jump of people playing video games. Sorry, it's maybe an overshooting of a estimate. Yes, right. And I think that is not Fortnite. I think that's the video games industry. But I think when when you have a game like Fortnite, that is one of the biggest in the video games industry. When you start to see that industry, I guess, like that industry charts start to even out a little bit. That happens to Fortnite. And then they have to go, oh, shit, we didn't plan for this, which I look at as such a failure of leadership over at Epic Games. So I think that's that's one of the factors. Another thing I think there's a million things to talk about. I think when we're talking about rocket racing and Fortnite festival and these side modes that they obviously had a lot of investment in. Those things just didn't have the promise. Like I liked rocket racing for what it was. Rocket racing never came off to me as something that was going to live that long because you play it and it's like, all right, it's a cool little racing mode. It has some of those rocket league mechanics that we like. But that didn't feel to me like the next up, right? Even Fortnite festival, I like that mode quite a bit, but that didn't feel like the next rock band, right? And of course, they're only shutting down this PvP portion of it. But even still, it's like I wanted more from that ballistic as well. Ballistic is one where I'm like, all right, you're trying to do a valerant counter strike style mode here, but this doesn't have the sauce of a valerant or counter strike, which leads me to ask, what were your expectations for this thing? Did you want it to really compete with those things or was this an experiment for you? I think from the outside looking in, these things always seemed like experiments. They always seemed like we got extra people, we have extra workers, and we have a lot of extra money. Not to say that they don't have a lot of extra money now. They still obviously do. They have more money than God and they could easily retain all these employees if they really wanted to. The problem is trying to. I think what I just mentioned earlier, overshooting the estimates of what you think you're able to do. Right. And it's like, it's the, it's the strive for more and you are banking on hoping that these things succeed. And then when they don't, because you were just sort of experimenting, then that leads to, like you just mentioned, I mean, it leads to layouts, obviously. But it's also just mismanagement in my opinion. I think that you don't really try to reach for these things unless you know that you have the most amount of leeway and slack to be able to afford these things. Now, does Fortnite kind of have in a bit of a dip, like he mentioned in 2025, and maybe the engagement has dropped a little bit. Does that also factor in and go, Hey, it's all right. So these things aren't succeeding like we hoped that they would. However, Fortnite is also kind of struggling a little bit too. Therefore the layoffs will occur. This is also their second round of layoffs since 2023. In September 2023, they laid off 830 employees, which is approximately 16% of their staff. The 1000 they laid out today is approximately 23% of their staff. Yeah. Which is a gigantic number. Just one thing that yeah, we should mention off the top. It's insane. A thousand people. That's a lot of fucking people. When that's a lot of people. When we talk about layoffs happening in the industry, which is nearly every day. It's we, you know, several times a week at this point, unfortunately, we're talking about studios with 100 or 200 people or 60 people or whatever. And it's always, you know, we laid off 10, we laid off 20, we laid off 50 or whatever. Yeah. And that's those are always still those are those are really large numbers. And you go, Dan, that's 50 super talented people that are likely going to be discouraged to stick in the industry because of just how volatile things are. 1000 employees is way more akin to when wherever we hear oracles having layoffs or Google or Amazon, those are massive tech industry amounts of layoffs. A thousand people, not only just I mean, these aren't only developers. A lot of them are, you know, maybe people working in, you know, finance or whatever. We don't have the exact numbers and how the numbers net out or whatever. But that is still just a disgusting amount. Oh, yeah. Of people being laid off. One of the things they mentioned, I don't think they mentioned in the Game Informer article, but they I think they were trying to save through these layoffs like $500 million, something around that all double check as I'm talking here. But that those are the numbers that we're talking about when we're talking about like what they're trying to even out here. I want to reference Bloomberg's article on this matter. Shout out to Bloomberg. This is written by Jason Schreyer and Cecilia Donastacio. I definitely mispronounced that. Donna. No, I actually nailed it. Donna Stasio. They have a little paragraph here talking about when we're talking about like that downturn, we're talking about the numbers. I highlighted it and then I lost it. But they're talking about playtime here. Hold on. And the plate average playtime I'm assuming or yeah, like the playtime that went down. Am I OK? I might need to signify it. But either way, they're talking about how what those numbers were right as far as player averages, like let's say in 2020, the average Fortnite player was putting in like 20 hours within a certain amount of time. Like those averages were down year to year. Right. It was down to like 16 hours. I'll find the exact quote. But that's what we're talking about as far as what that downturn looks like on the Fortnite side and why we're seeing them tighten up their wallets as far as oh, we got to get these prices up. Oh, we got to save $500 million a layoffs and all this stuff, which again, I think this all comes back to management and how you do all this stuff. Right. Like another thing I point to as well. For an epic, they spent a lot of time going after Apple. They spent a lot of time and effort and energy going after Apple and the app store and all that stuff. And what that meant was for tonight wasn't available on the iPhone. And we're talking about like, we got to cut this. We got to cut that. It's like, brother, could you all afford to not be on iPhone? Like, is that a thing that you could have done here? I feel like there are so many places where it is we could have maybe not done this. Oh, we could have maybe saved money here that should not have led to a thousand people getting laid off. Definitely seemed a lot more personal. It just felt more like a personal bandetta. Yeah, that's all like a Tim Sweeney. I want to do this as opposed to let me think about the well-being of the people that work at my company. And what do we say? What do we always say? Bless what's what's the old? I don't know why I say we, but the old African proverb that I brought up that one time when the elephants fight only the grass hurt gets hurt or some shit. No, that's good. I think that was it. What do we say? What do we say? I've never heard people. What do we say? Well, I brought it up once I want to show it. What's being I'm impressed a lot of people with that saying. We have a super chat here from Wilfredo, who says the Tim Sweeney TLDR. It's not that we're losing money. We're just not making record profits. Now it's just regular profits. Yeah. And that's that's where the world is now, unfortunately. You have to be setting the world on fire with how much money you're making as opposed to just being super sustainable, which is crazy because you're fortnight. You know, no matter what you are setting the world on fire with the amount of money that you're making now is it as much money as you were making five years ago? No, but we shouldn't be in a place where. A few failed updates or a few chapters, not performing as well as the previous chapters means we got to laugh a thousand people like that. I think that is that comes back to the whole live service conversation and how volatile live service can be where it is. We don't have to just put out a good game every four years. We have to put out an update that's going to keep the money flowing every month, every few months, right? Every chapter, whatever it is. And that is not an easy task to continue to do consistently years on end, right? We're it's clearly not sustainable, not sustainable for that launched in 2017. Like we're almost 10 years. Well, I and we have to keep on speaking with the caveat that no, it is sustainable. It's just not to them. To them, it's not sustainable. It's not sustainable when you have the expectations that the charts going to continue to go up. By the way, I found the paragraph that I lost before. Right. Again, this is Jason Schreyer and Cecilia D'Anastasio. They say Fortnite still ranks among players favorite games, topping the charts for monthly active users across PlayStation and Xbox consoles in the US in February, according to Matt Piscotella, an analyst at Video Game Market Research firm, Sir Khanna. But average engagement time has fallen, Piscotella said, writing on LinkedIn that the average PlayStation player spent 16 hours on Fortnite last month, a drop from 21 hours in February, 2025. Xbox players averaged 15 hours compared with 19 hours the previous year. So there is that drop off in terms of player time, which I think could lead into a conversation about, all right, what went wrong there, what happened, what you should, what should you have done? But again, I feel like it was high guard. Yeah. You know, I came for the king. But like, I mean, that's a good point, though, like maybe not high guard, but competition, yeah, of course, being a thing, right? Fortnite, their competition might not necessarily be video games. I know we're talking about like Tick Tock, YouTube, Battlefield and all these things. But yeah, we were really talking about Tick Tock and YouTube and I was going to say Twitch. I feel like Twitch probably isn't as much of a competitor. It's really Tick Tock and we're being honest. It's really short form media. Of course. Let's come over and take over, take it over the mind of the kids. But man, like we shouldn't be in a place where that industry thing, the big industry thing leads to Fortnite being like, ah, well, a thousand people, you're done. You should have the space to be able to adjust and maneuver and hopefully not lead to this many people being laid off. Yeah. If you, I mean, it just goes back to if you care about the industry and if you care about the art form, this is showing that you don't. This is showing that you don't care about making video games. This is just all about appeasing the profits or, you know, appeasing the shareholders and hitting those record profits. And we are just going to continue to. We're just going to continue to lose so many talented senior employees, people that have been in the industry for 10 plus, 15 plus years or whatever. Yeah. That are eventually going to go. All right. I mean, I'm headed towards early retirement, most likely, because I just can't do this anymore. Like this is, you know, whatever six job, fifth job in the last couple of years or whatever. It is just, it's so discouraging. And once again, you are not only doing, you're not only, you know, making people want to leave the industry that have been in it forever and that have so much knowledge and, and, you know, you know, too much that they could give other employees. You are discouraging so many new employees from wanting to even get in the games industry. Who the fuck, who in their right mind would go, I want to work for a big studio right now? Oh, like there is no, like it would, it makes no sense. The only way that you are trying to get into game design right now is if you go, I want to have, I have my own idea. I want to indie game. I have, you know, I want to get into the indie development market. I have my own game that I want to maybe start my own studio. Whatever that, whatever the case may be, but like, I'm going to do the back in my day, but like back in my day, when I was, you know, going to art school and I'm, you know, wanting to be in game, in the games industry, there were so many, like there were so many studios that were just doing great. And there were so many places to want to go to. And now it just feels like, why would you ever invest in that? Oh yeah. You know, I mean, obviously we have plenty of friends that work in the games industry. I feel like this last, this last year to two years has been, I've seen the highest amount of my friends not have jobs and I've seen multiple of them in the process of trying to find a job in the industry in it, just be a grueling process of like, you know, not being able to find space and applying, applying, applying and like, you know, a couple of them, thankfully, were able to land back on their feet, find a role or like get rehired or whatever it is, right? But like still not all of them have jobs. Yeah. And that's the scary thing is like, I think that then leads to all right, I'm just going to leave the industry. I'm going to find a job outside the industry because I can't afford to keep on looking and looking. It's March 24th and approximately 2800 roles have been lost. When we're talking about not only, you know, Epic, obviously donating a large portion of that 1000, 1000 of the 2800. But it just sort of, the industry just continues to bleed. Unfortunately. I want to bring in another quote. This is directly from Tim Sweeney's blog post. But I think this will clear up slash maybe even correct some of what I said earlier, right? So the quote goes, quote, and this is a shout out Jason Stryer in Sicilia here. Well, we're spending significantly more than we're making and we have to make major cuts to keep the company funded. Um, this layoff together with over $500 million of identified cost savings in contracting, marketing and closing some open roles puts us in a more stable place and quote. So there's the $500 million quote that they have, that have there that they're trying to cut down on. Let's keep an eye out for, uh, exact bonuses soon. Let's keep an eye out for how much Fortnite makes in 2026. Uh, and I'm sure we'll continue to feel the rage bubble up in our bodies. Story number two, Nintendo cuts switch to output by over 30% on week U.S. sales. This comes from Takashi Mochizuki at Bloomberg. Nintendo is cutting back the production of switch to after demand for the 20 for the $450 gaming console trailed the company's expectations during the year end holiday season, particularly in the U.S. The company plans to make four million units of its flagship device this quarter. A third less than the six million it had originally planned to produce. People familiar with the matter said the reduced output rate is set to continue in April. The people said asking not to be named as the figures aren't public. After a record setting debut in June, sales of the switch to have failed to meet Nintendo management's high expectations, though demand for a lower price, but unprofitable variant in Japan has remained strong. Sales in the U.S. haven't met with similar continued success. Nintendo shares fell as much as 6.3 in Tokyo. Their steepest, uh, intraday decline since February 4th. The stock momentarily dropped to 8,000 yen, erasing all gains from a rally earlier this month spurred by surprise success of the new Pokemon, Po-Kopia game. Before pairing some losses, the successful launch of Pokemon, Po-Kopia hasn't prompted the management to again, accelerate production of the switch to instead. It's waiting to see if the hit game and other new titles have enough staying power to merit an output increase. The people said, quote, this hardware shortfall in its first year during its big holiday season is awful news. Said Amir Anvar Zade, the Japan equity strategist at asymmetric advisors, quote, clearly the software lineup has been poor, at least until most recently with Pokemon showing some hope and quote, the output cut shouldn't affect Nintendo's ability to meet the average analyst estimate of about 20 million switch to units sold in the fiscal year through this month. The people said, and here's an interesting stat from Matt Piscotella over on blue sky, one that I added in there because it grants like interesting context to where we're talking about this dip, like the cutting the output by over 30% from Nintendo. But then you look at the switch to install base compared to other consoles install base in the same nine month period on the market. And it's so fascinating because the switch to is killing everything. The switch is beating everything I say, right? Like it's over 29% of the PS five is beating PS four by 30%. And then like it goes in order, right? Then the Wii, then the switch and the PS two Xbox one Xbox series. Three DS with the plus 96%, 360 with the plus 120, game, game cube with plus one, 39% and it's beating the Wii U by 302% with the goddamn. And so like running up the score. Yeah. So like switch to might be failing to meet Nintendo's what they forecasted, but it's still one of the fastest selling consoles that we've had. Yeah. Here's a follow up from Matt Piscotella on over on blue sky says it remains the second fastest selling hardware in tracked US history from 1995 to current behind only the Game Boy Advance. And it's like, brother, what are we doing here? That's crazy. That is pretty damn wild because when this news drops and I see this news, I go, wow, even Nintendo is hurting and they're not really, you know, it's just, it all comes down to just shooting way too far for the moon. And they could have like, they could have shot for that. The stratosphere and and still been totally good, but it just all comes down with what these expectations are, especially in such a volatile, like not just market, but economy where people are struggling, man. But yeah, that's what it comes down to. People are struggling. Did we ever get a follow up as to what's happening with Nintendo suing Trump and like the government? Not yet. No, we've got nothing about that. We'll see. We'll see how that nets out. But yeah. Yeah. This is another one of those where you just got to wonder if things would be going it you got to wonder what the economy would look like without the mass tariffs that were put on everything without, you know, a war starting. Yeah, like that's the thing is like Nintendo in a weird place. Like I look at them as a a traveler that's been that's been like, you know, seasoned, right? They know how to they know how to get from point A to point B. They've been through the they've been through this. They've hiked before and now like, you know, they're on this adventure and they're prepared. They got their back full of resources. They got their coat. They got all this stuff, but a blizzard is coming and they're like, oh, shit, we've not seen a blizzard like this before. Yeah. But we're the guys, right? So like they're going to face that blizzard. They're facing the tariffs. You know, I think the switch to either the price of the switch to is going to go up or the Nintendo switch online or the software or multiple of those. Something's going to go up and they're going to have to figure that out sooner sooner or later. But like right now we're in that place where there are fucking like, all right, tighten up the backpack, let's fucking go. And, you know, I'm curious to see. Because one of the quotes here from one of these analysts was talking about the first year or I guess the first six months of software output, like not being that great. And I don't agree. I don't disagree, but I don't agree fully, right? Because like, you know, you had Metro, you had DK Bidens, you had Mario Kart, were any of those the killer app? No, I don't think so. And I think that's where that's where I agree. Pocopia, I think is the killer app. Pocopia. I've seen so many of my friends who were holding out, not getting switched to is break because of this game. I think the Pocopia release may be a little bit too recent to cause, you know, because of these decisions. Oh, sure. You know, so I think we'll see what the, I don't want to say the fallout of Pocopia, but more of like how much that, you know, how many hardware sales. And, you know, when we talk about the, you know, the, the package deals of, man, they bought a switch to and Pocopia, like we'll see exactly what the numbers there are. Yeah. Um, when I, I mean, I don't disagree that it hasn't been the strongest offering yet, but, you know, for a while there, we were like, all right, well, Nintendo might be kind of crazy to not put, to not put Pocopia everywhere. And now it just kind of, I think it, now we see the other side of things where you go, no, it, it needs to be a system seller. It needs to be a system seller. And, you know, if, if the switch to output continues to drop and they start, you know, you know, now it's going to be instead of 60% now, they're dropping into whatever the hell, or, you know, like if we continue to see a lower to output, do we start to see what Sony did with the PS five, where a lot of our games are coming out, they are also going to be backwards compatible. We are like, do you think they're in a moment right now with their games that are in development going, shit, the switch to not selling like we were hoping. We're still waiting for hopefully some Pocopian news that like, you know, whatever the analysts say, like, holy shit, switch twos, you know, sales spiked like crazy. But if that doesn't happen, do we need to look at the rest of our output and go, damn, maybe we need to scale some of these titles back to also be run a ball on the switch one. I'm going to say no, because I think Nintendo cares that much about their hardware business. I think they'll, there's enough switch twos out there where like, you'll get the software sales. It might not be the record breaking software sells, right? Like if you release a new animal crossing right now, it might not be the fastest selling animal crossing, right? Because there are so many switch ones when the last one came out. But I think they know that if they put continue to put out the first party games on the switch to, it's only going to sell the switch to you. Like right now I think they're, I think over at Nintendo at the Nintendo building, right? Mimo and the president and all the, you know, Chintaro, Fuyukawa, they're at the top floor, they're looking each other like, thank God we made Pocopi exclusive. Yeah. Because if we didn't make Pocopi exclusive, like we might not be made, like, we might have had to like forecast even lower during the next fiscal quarter, whatever it is, right? Like I think they're looking at their, however, we also would have sold about seven million copies. I mean, we would have sold more copies, but we care a lot about getting the switch to out there. I think they're looking at the, they're upcoming output and going, all right, what's going to be the next Pocopia? We need more Pocopias on this thing. We need more reasons for people to be like, shit, I have to get a switch to, right? And like, I think they're looking at, oh, actually, I don't know what game would be the next Pocopia. It might be Pokemon Wind and Waves, honestly. It's definitely, it's got to be Wind and Waves. Yeah. Because I, I mean, you got to assume there's a, there's a Mario game being worked on. There's a Zelda game being worked on. I think that Pokemon is the one that will double those sales. Right now, what you need is Nintendo is you need Pokemon Wind and Waves. And we're going to get there next year. But I think for you, you need those mini Pocopia wins as well. So like, I look at Dustblood's as one of those. Yeah. I think a Dustblood's is going to make waves pun intended. I think, man, if this is all the Ocarina remake that we try to dream up into existence, if that ends up being real, I think that's another mini Pocopia. You're going to be all excited, man. Like if you can get a 3D Mario in there, that's a mini Pocopia. Right. I mean, a 3D Mario should be more than a mini Pocopia. Pocopia, I feel like it's a different, puts a respect for Mario's name. I like Mario more than I like, like a Pocopia, but like Mario, Pokemon, is this the different breed? No, I know, I know. The different beast. I know. But I mean, literally, Animal Crossing will be the next one. Not even a mini one. That'll be a major. I mean, that'll be a major one. Yeah. Damn. Mario somewhere going like, you, I'm a mini Pocopia. Okay, bro. All right. I'll be like, Mario, do you want to look at the sales numbers? Like your cart, your cart ain't doing it like that. Actually, probably is. I'll have to know the cloud you have, Mario. Don't worry about it. Make a Mario. So many chances. Mario farming game. That's what we'll need. Mario crossing. If you really want to be on that level, are we ever going to get Mario Kart World DLC? Are we ever going to get an added little world here, a little added island? Like, where is that? I think that's a lever you pull maybe in the second half of the Switches life cycle. It's also only been out for a year. I don't know why I'm freaking out. But like, I guess a year is enough. That is a long time. I think it's going to be a weird thing where we're going to wait a few years and Nintendo's like, Oh yeah, this exists. Let's get some more money out of this thing. You know how much people like Mario Kart. Gotcha. Well, a lot of people love Mario Kart. Bless, but I love paying bills for me and for the company. And right now I'd like to hear from a word from our sponsors. Great chances. 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Redeem your lab bucks on free bet spins or even cash in for real money. That's satisfaction from lab brooks. And for extra satisfaction, here's the T's and C's. Let's rock. We've got some super chats from our lovely supporters all over the world right now. We have a $10 super chat from a bonus prime who says, I think games as a service are the industry's problem and have been since 2014. If they never existed, people would buy more games and not be stuck in free to play loops games that are content complete and you move on. I've, I've been of that sort of, I've been thinking that for a while as well. I mean, it, it brings in a lot of more gamers, right? Like the, obviously, I think the industry has doubled, tripled, all of that stuff. When we talk about these free to play games and services and then you, you hope for the, that to be the Trojan horse for those gamers to also explore other experiences, maybe that hasn't quite netted out as much as we would like. Um, but yeah, that is, it is a, it is a big deal. And yeah, games as a service will continue to try to, you know, compete in battle for your time. Yeah. I don't inherently, I don't disagree. I don't inherently hate games as a service though, but I do hate the need to chase games as a service from everybody. You know what I mean? Like even with Fortnite, the idea that we want to do not only just have Fortnite as the biggest games of service, we're going to have multiple games of service that are within Fortnite, like rocket racing and the ballerin game ballistics, like all this shit, right? It's like, we don't have to do that. We can just make, what if we just made a game and just put it in there and it didn't have to be a game that continually got updates and continually like got X, Y, Z thing and had to get a roadmap and all these things. Right. Like what if we just did one in done games? That's why I keep looking at a game like rematch or game like Elden Ring Night Rain or Outriders where it's like we can make a multiplayer thing. It doesn't need to have a five year life cycle or like this whole thing. We can just put it out and just charge for it and let people have fun with it. The, you know, as sad as it is for a lot of people to be let go, the only tiny positive that I have from this is I hope that it stops Epic from wanting to always do the big hot thing and make their version of it. I mean, that's been that's been Fortnite's whole thing. I know, but Fortnite was birthed from seeing the hot thing and going, this thing going, well, let's make a battle royale because PUBG is hot right now. But seeing something like Ballistic shutdown, seeing, you know, whatever the rocket racing is or whatever, like I, I hope that they look at that and go, maybe we shouldn't take this risk. If the next big game pops off and then they go, oh, let's make our version of it. Let's hire up, you know, let's shift some employees over there. Let's hire up more people. I think they've seen what happens when you try to do that without, you know, the amount of slack and leeway that you would hope to have. And then that eventually leads to layoffs and failures. I'm going to tell you, by this time next year, we're going to be playing a Disney extraction shooter within Fortnite. Write that down. What happened to that one? What happens to like the ESPN world? Yeah, that's what I'm talking about. Like Disney invested billions of dollars into Fortnite. And we've yet to see, I mean, we've seen the collabs, we've seen Marvel and all that shit, but I think we've yet to see the big result of that because they talked about a Disney world that has the ESPN island and has, you know, Mickey Mouse world, I don't know, has all that different shit. I think we're still due for that. ESPN Island just has highlights of Moz Moody's knee. Oh man, so tough. So tough. Marcus Marcos Garcia with a $5 super chat says, I know it's not specific to the games industry, but my heart breaks when a friend says their badge doesn't work anymore and you just know what's next. Oh, what? Yeah, that's always, that's always a sad thing to experience. Alex Frazier, $5 super chats says, people are broke because our world leaders won't fix the issues, plaguing normal workers, their families. Affordability is the crisis of our time. 1000% agreed. Alex. Yep. We have a lot of other super chats that I will hope to get to throughout the rest of the show, but for now, let's move on to story number three. Crimson Desert reaches another sales milestone. This comes from Eddie McCooch at GameSpot. Korean developer Pearl Abyss has announced that it's RPG Crimson Desert has now reached another sales milestone. The game has surpassed three million copies sold worldwide up from two million units sold over the game's first 24 hours after releasing on March 19th. In a statement, Pearl Abyss said, quote, to everyone who has stepped into Piewell and shared this journey with us. Thank you. End quote. The developer went on to say it continues to listen to fan feedback to help shape the experience and that effort will continue as a team aims to make Crimson Desert even more enjoyable for our players. They call it an RPG, which I don't know. A success. It's super success. A success. Like, thank God somebody out there is making money. And, you know, hopefully this continues to hopefully this trend continues to go up. Did you ever read the article about the the anonymous sort of game developer? Oh, that was talking about the issues that happened with the story. He came together very last moment. Yeah, because of like a power struggle up top or whatever. And then yeah. And then tears of the kingdom was out and they're like, oh, we need the Sky Islands to throw that shit in there. And like, none of it ended up kind of like making sense. And so that's why the the game Crimson Desert is a very like it's a hodgepodge. It's a mixed bag of just a bunch of different shit. Yeah, different ideas. I did play a bit more last night. It feels a little bit better, but I still not what what I want. But I have been chopping down some trees and my pickaxing, you know, some of them, you know, minerals out there. Dude, that was my weirdly, that was my favorite part. Yeah. This was pickaxing the minerals because I had to upgrade a sword to fight horn swagger or whatever his name is, horn splitter. Oh, right, right, right. Yeah, I had to fight a horn splitter and like my sword was. And like, I was like, man, this story is working. And so I went back to the town and I talked to the blacksmith in the play and I was like, oh, I need I need I think iron ore. It's all like, I don't know about anything about iron ore. And I was like, wait a second. I got knowledge. I got knowledge about iron ore. So I went into the knowledge of when you know, iron ore thing. It was like, oh, it's on the side deposits of like game design rivers and like cliffs or whatever. And so I found like a cliff near a river. Not cliff McDuff, the character, the main character. No, yeah. Not. Is not really big tough. The big tough. No, it's not. It's not. Big tough. That's crazy. But then I went to the side deposit of a cliff and I was like, oh, shit, I think that's some mineral. I think that's my iron ore. And I bust them on my pickaxe. So I'm picking at it. And I was like, I can see it. Yeah. I was like, OK, you see the vision. I see the vision here. Like this is a video game right here. But man, I mean, it is a it's awesome that this game is selling a shitload. When I think about games that would only sell this much this quickly, I think about how Blacksmith Wukong was like 10 million in the first several days or whatever. Yeah. And a lot of that stems from the Chinese audience backing the fuck out of out of that experience. It's awesome to see a Korean developer come out. Oh, yeah. And and have this massive impact. And hopefully it continues to reach the people out there that maybe have been waiting a long time for a GTA like experience where it's sort of like this open world, just kind of explore and do whatever you want at at at your own pace. I hope that more non. I hope that more non gamers are able to sort of go. Damn, I kind of want to fuck with that. I was really into Red Dead Redemption 2. Oh, yeah. And I only played Red Dead Redemption 2 GTA and I'm a ball and gun gamer. Let me try out that experience and see what that's like. Yeah, 100 percent. Yeah, like I I want to try Crimson Desert out again. I'm going to wait a lot longer because I think knowing Pearl Abyss and their MMO roots, I think they're going to continue to give updates and continue to like make the game better and better. And so like have fun beta testing the game for me, everybody. I pretty much. Thanks. There is a mod out there that does allow you to have unlimited sprint outside of battle, which is I can't wait to download that one because it really does suck when you are just kind of running around. And it's like, why is my duty? Get why is Cliff Macduff getting tired? Cliff Macduff's got to get his. I don't believe his last name is McDuff. It's McDuff. I'm telling you, man. It's I'm telling you, man. I'm telling you. We have a super chat here from Axe you. Five dollars super chat. Thank you for your support says I could write an essay on why I appreciate you guys so much. But thank you for caring so much about the gaming industry. Love you guys and the content. Thank you. I expect the essay on my table on my desk by Friday afternoon. Thank you, Axe. It got to be an MLA format. No, it's not McDuff. It's Macduff. It's like M-A-C-D-U-F-F Macduff. I mean, it's still kind of crazy. Still like. And I don't know why that's crazy to me. No, it is. It's silly as hell. When I first heard that, I was like, that's silly as hell. That's a silly fucking name. Cliff Macduff. It's just like. He does it. It for me to write, you know, it reminds me of fucking, you know, Bert Meg. You know, I want to make it clear, right? We're not making fun of the last name Macduff, because I know y'all probably listen. No, no. But like, is this Cliff Macduff? This character, it's both of it together. It's just like. Yeah, it is Bert Meg energy. Like it could have been, you know, any other Scottish name, though, chat. It doesn't have, you know, a cliff Macduff or the cave. It's just, it's, I don't know, man. It should have been like fucking Strider, Hornswog or something. Or just Strider is like a sick guy. You know what I mean? A lot of a lot of other cooler options out there. Story number four, scientific study concludes that finishing RPGs evokes the strongest post game depression. This comes from Lewis Parker at Kotaku. The first ever scientific study into the feeling of post game depression, the oddly empty, wistful feeling of sadness you get after finishing a video game has unsurprisingly deduced that RPGs evoke quote, a stronger post game depression than other games. And I'm feeling it right now with the Witcher three right now. Oh my God. I was going to ask you about that. I'm feeling it. I'm, I already told chat, I'm saving the DLCs for later in the year. And I've been like looking at them like, maybe I just going right now. Maybe I just keep on going. However, participants for the study were recruited via Reddit and Discord, which implies they were probably already prone to feeling self misery before the testing took place. The great addition, Lewis Parker, the study published in the current psychology journal, via news medical life sciences was conducted by researchers from SWPS University at the Stefan Battery Academy of Applied Sciences, who set out to measure the sense of emptiness that arises after completing a deeply immersive game post game depression or PDGS as they refer to it was measured across two separate studies with a total of 373 participants. As noted in the studies abstract, the researchers also measured four specific subscales game related ruminations, challenging end of experience, necessity of repeating the game and media and, uh, anodonia. Turns out media, anodonia, the diminished enjoyment of all forms of media was the least intense aspect of PDGS, whereas game related, game related ruminations, parentheses dwelling on the thought of the game being over was the most intense. The study also states that quote, stronger depressive symptoms and disturbances in emotional processing were most apparent among those who had completed RPGs. While this is the first time that research of this kind has been carried out for video games, the findings do line up with a 2012 study on the same topic for fiction books, very similar to post avatar depression syndrome. What? We spoke about this earlier in the year when Avatar three was coming out. Uh huh. But when the first avatar movie came out, people were so into the world of Pandora. No, they weren't that when that they were so depressed, they couldn't live there. They were so depressed that they weren't also, uh, you know, um, Navi and that they didn't exist in the world. And they were so sad that world didn't exist. You're joking, right? I'm not joking. You're joking. You're pulling my leg. PADS post avatar depression, depression syndrome. Look it up. This is something that will wait. Hold on. What's the, what was the acronym? P PADS post avatar depression syndrome. I don't believe you. Maybe it was post Pandora or something like that. But I'm seeing post avatar to real thing. Oh man. This is, this is invented by the director. What the fuck is this? James Cameron. Yeah. James Cameron made that up. There's no shot. Avatar was rolled. It's not that interesting. I'm like, oh man, I wish I could live there. I mean, but all the colors of the plants and everything. If anything, I got from avatar what, um, the, what people get when they go to France and they see the Eiffel Tower where like, have you heard of this where people will go to France and there's so no offense to France because I didn't make this up. They get so depressed. Don't shoot the messenger. But people, people will get so depressed because France is so underwhelming. That they get physically ill. Like, damn, this shit kind of sucks. Man. Like, I don't know. Like it has, it has, it's like Paris syndrome. Oh my God. Paris. It is Paris. Yeah. Is a sense of extreme disappointment exhibited by many individuals when visiting Paris who feel the city does not live up to their expectations. That was me when I watched Avatar for the first time. We're like, I felt physically sick. I was like, this movie is not that great. We fucking suck. You had to watch part two at 3D. He had to be there. Yeah. That's the whole thing. So, okay, this is a fascinating little study and I, I mean, I definitely feel it. And I understand the feeling of experiencing something in pop culture that you're so into and knowing, ah, it's about to end, man. Like, the, ah, the, you know, being there for the Breaking Bad series finale gave me those vibes. Oh yeah. That makes sense. I can say that. Damn, this, this journey is about to be over. I think I feel it more for shows than for games, but I guess I feel it. I mean, the study says this, right? I feel it for long games. And I think it's more so because of the amount of like skill points and like the amount of like speccing I've done where I'm saying goodbye to this character that I've built up so much. And like, I'm just saying goodbye to all this investment. It's a child. You raised them. Yeah. Yeah, exactly. I raised this character. I reared you. And you what? Reared you. That's not how that works. That's not what that word means. Is it? I reared you. And that's a no way. I reared you. Is that, is that, is a real thing, right? That's not, I can't be with that. I mean, I think that's a real thing. I think it is. It is. Yeah. Be a child rearing. Child, child. Oh, okay. To rears, to raise. Wow. I reared you. That's an interesting way to phrase it. I've not heard it used that way. That's cool. You, you reared this RPG character. You saw them grow up. You taught them how to ride a bike. You taught them how to throw a baseball. Okay. Child rearing. Yeah. I reared my, my character. I don't like the way I say it. Maybe it's the way you're saying it. I think it's my pronunciation. Reared. It reminds you of like how I pronounce Karen and everybody goes, you're saying Karen. Like, no, I'm saying Karen. The word is child rearing. I don't think you can just use rearing. I'm a rear you right now. Okay. If you don't watch that, you're gonna be careful. If you don't be careful, I'm about to rear you. But you see what I'm saying? Like the word is child. Yeah. Child rearing, I think is the full phrase. Man, you reared them real good out there. Who was the main character from Final Fantasy X? The thing you know. The thing you know. I would have been honestly. I kind of had to go into pairs and be like, man, this shit sucks. You look at the Eiffel Tower, you're like so mean. I'm like, I want to throw up right now. This is so mean right now. Yeah, such a mean thing. Final XVI, Clive Rossfield? Yeah, I reared Clive Rossfield. Yeah. God. A lot of the Ben Starr characters you rear because he plays a lot of like RPG characters. Thank you. Blessing. Story number five, gen AI and games. Most players just don't care. Studies fine. This comes from Eddie McCooch at GameSpot. New data shows that most gamers just do not care about the use of generative AI and video games, and that a vocal minority is making a lot of noise on the subject. At the same time, there was a growing share of people who say they are more likely than before to refuse to buy a game if they find out it used generative AI. New data from Serkana's player pulse showed that just over 25% of US video game players surveyed in December 2025 said a game using generative AI would make them less likely to buy it. The majority were neutral or unsure, Serkana's Matt Piscotello said. At the moment, a vocal minority is against gen AI usage, while the majority of video game players don't currently care that much either way. The player pulse survey specifically asked respondents, quote, how would you feel about a game if you found out it used some type of generative AI to create its in-game art, character dialogue, in-game text, music, or voice acting? end quote. As you can see the chart below, sentiment against the use of generative AI is growing. As a percentage of panelists who said they would refuse or be less likely to buy a game using generative AI grew from about 22% in March 2024 to more than 25% in December 2025. The percentage of people with a neutral stance, fucking neutral ass bitches, stand for something, stand for something, come on. The percentage of people with a neutral stance also grew between periods, while the percentage of people who felt unsure dropped significantly. The percentage of respondents who said a game featuring generative AI would make them more interested in buying it dipped slightly. Piscotello went on to say that strong sales for Arc Raiders Expedition 33 and Crimson Desert provide evidence in the market that people don't care or accept reluctantly or otherwise that the use of generative AI is a growing trend. Another factor to consider here is that the player pulse study was conducted in December 2025, so sentiments may have changed since then based on the numerous progressions to generative AI systems since then. It remains to be seen how people would react to generative AI being more heavily featured in games than exists today. Yeah, I hate talking about AI every single day on the show, but I always think it's relevant to bring up like studies and like bring up, I guess, things that will assist conversation because we're gonna have to talk about it as we move forward, right? And like, I don't think this is gonna be super news to anybody that like, oh yeah, most people don't care about this shit, but it's interesting to see numbers that show like, most people don't care about this shit. Doesn't mean that we shouldn't care about it. Yeah, most people making themselves look like Studio G. Blee characters. Yeah, exactly. You know, like the Facebook slop of it all. Exactly. The uncles and aunts on Facebook, you know, putting themselves in a movie with the minions. Yeah, one thousand. Yeah, you just want to put a gun in your head. But I do still think those smaller percentages of people can matter, especially when we see things that were vocal about them, right? And so, yeah, absolutely. I mean, speaking of Crimson Desert, you know, like all of that art on the wall is like, I loved seeing that quote from Pilatus or, oh gosh, from Obsidian. I thought you're gonna do like a number. J starts with a J. Joshua is damn it. I'll just emphasize on the snap. Yeah, just mentioning, you know, hey, whenever you put in a temporary asset, it is meant to be so obvious and so loud that you remember at all times, I got to take that out whenever I'm ready. So it's like, oh, we meant to take out those generative AI assets. No, you didn't. Yeah, you got caught. Exactly. And that that shit sucks. But I hope that we can continue to call people out and discourage people from doing this more and more so that they don't have to undergo the shame cycle of, you know, the news, the PR, all that stuff for the week and a half or two weeks or whatever it takes. Plus, Andy, that news was so massive. It was so big. But if I wanted small news, where would I go? You go to our last news story, the We News channel, we cover all the small news items you need to know about. Dying Light, The Beast announces the Restored Land Edition that adds lots of free content. Yeah, this is one I can sum up for you. They put up a overview trailer that Kevin has brought up here. Basically, they're adding in what sounds like a survival mode, where like you can turn on a permadeff, right? Like you are, you can essentially kill enemies and like have them die permanently. And then that land that like you cleared the enemies out at will like kind of go revert back to like it's pre apocalyptic self. Without the black, without the scourge, without the scourge. Pretty interesting. You know what? The dying like the beast, because I did not hear much about it. I think it released at a really odd time and we were all busy playing a lot of other games as well. Yeah, last year was one of the more busy years regarding game releases. And game releases that we are super interested in. Dying Light, The Beast reminds me a lot of 28 days later, The Bone Temple, which is a movie that came out and seemingly everybody loved it. And just like, when I say everybody, it only felt like 10 people watched that movie. Like, it was just the thing that came out, did really, really well, like in terms of critics consensus on it, but just didn't quite have the numbers or the juice. And I hope that Dying Light, The Beast, can maybe find new audiences with these modes. I hope so, because I really like Dying Light too, and I just never got around to playing Dying Light, The Beast because of that busy time. But I also am like, I don't know when you would release because now every time is a busy time. Like, I look at High and Life 2, which is a game that I was looking forward to because I really liked High and Life 1, and I didn't get around to it because I was juggling a bunch of different games at the same time, whether it was Begenics or Resident Evil or whatever. And so it's like, there are too many video games coming out. Yeah. We got to all, you know, I don't know, find space from each other. Other renews. Andy Cortez went to Helsinki, Finland and played Saras. Whoa. And we'll be able to talk about it real soon, everybody. Whoa. That's crazy. Oh, Pokemon Champions launches April 8th on Nintendo Switch. Ooh. You excited about this one? I'm excited about it, yeah. Yeah. Battle some Pokemon. I'm excited to see the, like, the actual community kind of rally around it, because I want to see if it becomes like the next big important thing that if you're playing competitive stuff, this is your avenue, because basically they're using it as the main platform for competitive, like Pokemon Worlds. It's happening in San Francisco later this year. This is going to be the main thing that people are going to use to battle, because you can take your Pokemon from Pokemon Home into it and all that shit. They put up an overview trailer about it if you want to learn more of the details about what goes on in Pokemon Champions. High on Life 2, Switch 2 release has been delayed. Speaking of Switch games and, like, physical stuff, I really, really want and hope that Cana Bridge of Spirits comes out with a Switch 2 physical. I don't think it is, but I want one, because I've been on my Switch physical collecting grind, and I really want that game physically. That'd be sick. I like buying games that, like, meant a lot to me at a certain point in time. I didn't realize Cana was, like, one of them ones for you. I fucking loved Cana Bridge of Spirits. Yeah, this is an awesome video game. I feel like Cana, if we had, like, a kind of funny consensus of games that we all loved that were, like, underrated, I feel like Cana, because I think we all liked Cana. Yeah. Like, it's not one that comes up in conversation often. And I feel like Seafood is a similar one where it's like, we all love Seafood. We talk about Seafood all the time. We talk about Seafood all the time. I feel like the industry doesn't talk about Seafood all the time like we do. MousePiaz getting a physical, that makes me very happy. That makes me very happy. Battlefield Hardline PS4 and Xbox One is delisting May 22nd. Online services and June 22nd. Singleplayer will still be playable for people who own the game. The PC version will remain available, including online services. Behavior Interactive has acquired the Fun Pimps. You can't name your game studio the Fun Pimps. Maybe it means something else. Because our Pimps aren't usually fun. Oh, you think there's another word for maybe? Okay. All the same, Pimps are mean, aren't they? Because don't Pimps be like, I feel like the only fun Pimp is Cat Williams in 2007. There was a really funny line of dialogue in the Witcher 3 where some lady wants to bang Geralt and he goes, I'm a witcher, not a jiggalo. Maybe love so much. Horizon Chase and Horizon Chase Turbo are getting delisted on June 1st. Man, they're just putting Alo in every game, man. She's getting way too many spin-offs. She's driving now, believe-able, dude. I hate that you can delist games, by the way. I know this has been a thing forever, but I don't like it. It fucking sucks, ass. Yeah, every time I read a games game delisted, I'm like, why? Fuck you. What's going on? What's it doing? Yeah. Is it holding up space on your hard drive? It lose like five cents a day. Fuck out of here. I'll buy it. I'll buy it for you. Alvion Online is coming to Xbox on April 21st. That's the new Peter Mullen you joined, right? I believe that's a... No. No, he's making a game with... He's making that God game. Yeah. And the world is Alvion. Yes. And people are like, we don't know if you could do that. Yeah. Like, we know you made fable and shit, but I don't know if you could do that. I'm gonna look up the name of that game. I'm gonna assume it's a... Survival Crafting. Oh my god, you're right. Masters of Alvion. Ah! Alvion Online is something else, though. I don't know what that is. It's just like the same game online. I mean, I'm about to see. Because I put it in there because I'm like, oh, Alvion, that's the name that we all know. Yeah. But I don't think I've even heard of Alvion Online. It's an MMO RPG by Sandbox Interactive. Everybody, thank you for being here for our Wii News segment. That's it for Wii News. Let's get into Super Chat and you're wrong. You can write into kindofunny.com forward slash you're wrong. So let us know what we got wrong. Thank you, kebabs. This is the good you're wrong. This is the... This is a great you're wrong. It's Swahili, the saying. Oh. When elephants fight, it is the grass that suffers. Damn, that's so good. That's so good. We've been here before. I have definitely told you this in the same manner and we both said, like, what a fucking bar. What a fucking... I didn't realize you're into, like, Swahili culture like that. Yeah, I read it somewhere. I forgot where I read it. According to the Crimson Desert, Wicky Cliff doesn't have a sadelass name, so McDuff is still... It's definitely McDuff. Where'd you hear that? In the game? Did you make that up? Did you make that up, Chat? Did I dream you? Did you just... Are you fucking with me? Chat, is he fucking with me? You're fucking with me. Where did I get McDuff at? I was like, this is the way his name is McDuff. McDuff? You just made up McDuff? I swear it was McDuff. And like, you corrected it and you're like, but it's with an A. That's crazy. I see it. I see it. It's a premonition thing to do the extreme. It's just, it's a premonition. I swear it is... Erdie Cooper says it is absolutely McDuff. I'm telling you, man, before the game came out, I remember watching their videos that they were putting out, being like, here, and in this world, Cliff McDuff is the fucking guy. And it's guys... I don't remember seeing his name McDuff in the game. Pizza butt, pizza butt McDuff. Pizza butt. Because I don't totally... Actually, you fuck it. Pizza butt. It's gotta be McDuff. His name is not McDuff. It's McDuff, man. It's gotta be. Oh, and Golden Spider with the year wrong says Albion is ancient British myth. It's not copyrighted by Fable. Okay. Good to know. Thank you for the year wrong. How do we even figure out this McDuff situation? Because the internet is divided, it looks like. If you let us know in the comments down below, not in the live YouTube chat right now, let us know in the comments if you're watching this after the fact. Let me tell you, I just typed in Cliff and the first thing that comes up is McDuff. Oh, shit ass. But hold on, I'm on the Fadein' website. It's because they're listening to us talk, that's why. I'm not seeing... Yeah, maybe it's real time. Yeah. I'm not seeing anything about McDuff on like this wiki page. I'm gonna research it. I think you should try to keep it a secret. Yeah, I'm on the Wikipedia. I'm gonna control F McDuff. The homie Dilwaka with the $2 Super Chat. Which, by the way, Dilwaka put out an amazing video recently on their own YouTube channel. Dilwaka put out a video talking about why games just are much harder to make these days when it comes to budgets. Because how recouping your costs was way easier back in the day, and it's just a lot harder to do that. Now here's the thing, right? Great video. Well, I went to the Wikipedia for a Crimson Desert. For a Crimson Desert. Control F McDuff, nothing to be found. This IHN article, however, they do refer to him. This is games journalism. But this is like before the game came out. So this might be based off of like pre-release information. Simon Cardi does refer to the main protagonist as Cliff McDuff. Cardi, my guy! That's like that Cardi. Where does he get that information from? I went to Helsinki with Cardi. Got to spend time with him. Oh, that's cool. Had some sorrows, yeah. Dilwaka says, Cliff's OG name was gonna be Macbeth. Imagine that. You can't do that. Imagine a generation of gamers knowing Macbeth from the video game Crimson Desert. I suppose to the Shakespeare play. Man, tough. Gondor's Condor says, I know this depression is coming for me after Death Stranding 2. I was going to go with DS2 being Dark Souls 2. Which, by the way, I never beat Dark Souls 2. I got to go back and beat that game one day. You never beat Dark Souls 2. I needed like the final boss, but then Silk's song came around. I'm like, maybe a boss or two away. We get to do like a stream where you beat Dark Souls 2 and I beat the Elden Ring DLC. Oh my God. Finally beat Redon. We have to. Every now and then I just go back and open up that boss fight, give it two tries. I'm like, not today. You can't do that. His mother fucking still want my ass. That's like saying, everyone's gonna go to the gym and I try to bench 350 and I can't. That's why I give up. Redon has been with my ass for two years. This is crazy. The Portland Kevin, $2 Superjack says, the Jurassic Park collection is also getting delisted. That's bullshit. Elevate 4K, $2. Not that you're bullshit. I'm just saying it being a bullshit tactic for delisting. Starkzilla says, real question. What's the difference between generative AI and procedural generation? Generative AI is scraping stuff on the internet that you do not own or have the rights to. And procedural is a developer and artist saying, I'm going to make 20 different types of torsos for this fucking alien here in No Man's Sky. I'm going to make 30 different heads and 12 different legs and three different tails. And then procedurally go boop. And engineers will make that procedural button. They'll go boop. And then suddenly that tail is now with that head and chest combo. And then now that legs are, it's all like, procedural shit is all over the game's industry. We've never had an issue with that because procedural generation has been in games for about 15 to 20 years now. Yeah. Probably longer. Procedural generation is almost like, remember the Mario 3 minigame where you would have the faces and you would have the spinny things. So you had the top of the head, the middle of the head and the bottom of the head. And you would have to try to match them. But you have all these different options that could possibly come out. That's more like procedural generation. That's exactly right. But he's right. And then generative AI is very much like, here's a fucking machine that is a lot more complex and we're feeding everything into this guide. Like everything is fucking fed into this guy. And now you ask him the color of the sky and he's like blue and it's like, hell yeah, I just killed a bunch of trees. And it's all about scraping from things that you don't own. Now we'll probably get into a really, really tough conversation when they go, well, but we made all of these things. So, and we're generating from there, but also we laid off all the employees and then you start to get into a real tough conversation that I don't really frankly want to have right now. I'm ready to end the show to be honest with you because it's going to get real tough. But shout out to the, shout out to embark for getting real voice actors in ArcGraders and being like, yeah, it is way better. Yeah, shout out to the CEO being like, damn, real voices actually sound pretty good. Damn, not bad. Pretty, pretty good. Really convincing. Thank you everybody for supporting us here on kind of funny games daily. We have a games cast after this, which is all, are we able to say like, is the embargo already? Yeah, I saw somebody, what time is it? I mean, it was going to start right now anyway. So yeah, I think we can say it. I think it's in this. I'll say it. I'll be the one to get in trouble. Tomodachi life. Tomodachi life. Live in the dream. We got a preview. Games cast after this. And then after that, we have kind of funny podcasts followed by a stream with Mike and Nick, where they are playing that simulation game, where they run a video rental store. So look forward to that. Retro rewind. Yes. Yeah. Stick around all day because we got tons of content. And remember, support the businesses that you love or else they will die. Thank you everybody. It's been our pleasure to serve you.