Kinda Funny Games Daily: Video Games News Podcast

Disney Wants To Buy Fortnite & Epic Games?! - Kinda Funny Games Daily 03.31.26

69 min
Mar 31, 20262 months ago
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Summary

This episode covers major gaming industry news including Disney's potential interest in acquiring Epic Games, Eidos Montreal's massive layoffs following the cancellation of a $100M+ game in development for 7+ years, and broader concerns about a video game industry crash driven by unsustainable development costs and business practices.

Insights
  • Disney's interest in Epic Games appears driven by desire to own Unreal Engine for internal use (film/VFX production, theme parks) rather than just Fortnite IP, making the acquisition strategically valuable beyond gaming
  • The video game industry is experiencing a structural crisis not from lack of player interest but from unsustainable development models: games taking 7+ years, costing $100M+, with no guarantee of ROI
  • New IP in the AAA space is increasingly risky; companies are consolidating around proven franchises and IP-driven content, making it harder for original games to justify massive budgets
  • Embracer Group's financial distress (Saudi investor pullout, Subnautica developer payment disputes) is cascading into studio closures and project cancellations, signaling broader consolidation ahead
  • Smaller, focused studios and indie developers are outperforming bloated AAA teams, suggesting the industry will shift toward smaller teams with realistic budgets rather than 600-person studios
Trends
Major acquisitions in gaming increasingly driven by tech infrastructure (engines, tools) rather than IP aloneVideo game development timelines extending beyond 7 years with budgets exceeding $100M are becoming unsustainable business modelsConsolidation of gaming industry around fewer, larger parent companies (Disney, Microsoft, Sony) acquiring studios and IPShift from AAA blockbuster model to smaller, profitable indie and mid-tier games as primary growth driverTheme park and physical retail integration (Ikea/Pokemon Pocopia) becoming standard cross-media strategy for gaming IPUnreal Engine becoming strategic asset for non-gaming industries (film, VFX, theme parks), increasing its acquisition valueGame cancellations and layoffs accelerating despite games being near completion, indicating financial/strategic reassessment by parent companiesCreator-focused platforms (Roblox) outperforming traditional game platforms in player engagement and monetizationNew CEO leadership (Josh D'Amaro at Disney) prioritizing gaming and theme park synergy over traditional mediaFunding crisis for indie and mid-tier developers; venture capital and publisher funding drying up across the industry
Topics
Disney Acquisition of Epic GamesUnreal Engine Strategic ValueVideo Game Industry CrashAAA Game Development SustainabilityStudio Layoffs and ClosuresGame CancellationsEmbracer Group Financial CrisisNew IP Risk in GamingTheme Park Gaming IntegrationIndie vs AAA Game PerformanceCreator Platform EconomicsGame Development Budget ManagementFortnite Business ModelGaming Industry ConsolidationCross-Media IP Strategy
Companies
Disney
Considering acquisition of Epic Games; investing $1.5B in Epic equity; developing Fortnite experience with Josh D'Ama...
Epic Games
Subject of Disney acquisition rumors; laid off 1000+ employees; developing new Fortnite open-world experience; owns U...
Eidos Montreal
Laid off 124 employees; cancelled 7+ year development game (Wildlands) with $100M+ budget; previously owned by Square...
Embracer Group
Parent company of Eidos Montreal; experiencing financial distress after Saudi investor pullout; cancelling projects a...
The Pokemon Company
Launching Pokemon Pocopia with Ikea collaboration; creating official islands and cross-retail experiences in Japan
Ikea
Collaborating with Pokemon Pocopia for 20th anniversary in Japan; creating in-game island and physical showroom exper...
Roblox
Competitor platform to Fortnite; more successful at hosting user-created games and experiences; losing money but high...
Unreal Engine
Epic Games' technology increasingly used in film/TV production (Mandalorian); strategic asset driving Disney acquisit...
Insomniac Games
Mentioned in context of successful game development; contrast to struggling AAA studios
Obsidian Entertainment
Co-developing Grounded 2 with Playground Games; example of smaller, focused studio model
Square Enix
Former owner of Eidos Montreal before selling to Embracer Group
Dropout
Comedy subscription service hosting 'Um Actually' game show featuring podcast hosts; launching new episode during epi...
Krafton
Developer of Inzo life simulation game; studio lead Jung Jun Kim discussing game development philosophy
People
Tim Sweeney
Founder-controlled Epic Games; has full voting stock control over any acquisition decisions regarding the company
Josh D'Amaro
New Disney CEO; former head of parks and games division; reportedly 500% behind Epic Games relationship and Fortnite ...
Alex Heath
Reported on Disney's interest in acquiring Epic Games; discussed senior Disney executives divided on acquisition pursuit
Chris Scullion
Reported on Disney's potential acquisition interest in Epic Games based on tech journalist sources
Tom Henderson
Broke story on Wildlands cancellation; reported on Eidos Montreal's 7+ year development cycle and $100M+ budget
David Anfossi
Long-time studio head who departed during layoffs; unclear if resignation or termination
Jung Jun Kim
Lead developer of Inzo life simulation game; discussed son's lack of game development talent and learning through Inzo
Blessing Adeoye
Co-host of Kinda Funny Games Daily; featured on Um Actually episode on Dropout
Roger Corni
Co-host of Kinda Funny Games Daily; discussed industry trends and game development sustainability
Quotes
"I know for a fact there are senior executives in Disney who want them to buy Epic and are just waiting for that moment. Well, I know for a fact there are senior executives in Disney who want them to buy Epic and are just waiting for that moment."
Alex HeathEarly in episode
"Were Epic Games to ever be open to being acquired, Disney would be the most natural home for it for a lot of reasons. For the park integration. Can you imagine a Fortnite park?"
Alex HeathDisney/Epic discussion
"I think right now as Disney, there is a value there that doesn't just lie in the Fortnite world experience. I think where the value lies is in the totality of what you get with Unreal, with Fortnite, with everything that's epic as Disney."
Roger CorniAnalysis segment
"I kept asking me about the Sims and said he wanted to be a developer himself, but he did not have the talent for it. I thought maybe if he just played some Inzo, he might learn game development."
Jung Jun KimInzo story
"This is a game that is seven plus years in development, over a hundred million dollars in the tank right there, ready to come out and they're looking at it like, what's going to take X amount of money to market it... we just cut it."
Blessing AdeoyeWildlands cancellation discussion
Full Transcript
If unwanted thoughts are taking over, don't wait to get help. Visit nocd.com to book a free call with their team. If you want to get our shows ad free and our exclusive shows, go to patreon.com slash kind of funny. Today's gaming news stories include Disney, maybe interested in acquiring Epic at some point. I'd host Montreal's in big trouble and Pokemon Pocopia is getting an unexpected crossover. Well, all this and more because this is kind of funny games daily. Yeah. Yo, what's up? Welcome to kind of funny games daily for Tuesday, March 31st, 2026. I'm one of your host blessing. Adio, a junior joining me is the tastemaker, Roger Acorni. I might be interested in acquiring a subway sandwich at some point. Yeah. That's the level of business decision that on that. I might be interested in acquiring a Wendy's Baconator. Oh, OK. I like that. I like the junior Baconator, though. Yeah, the son of Baconator. Yeah, I apologize. Why don't they just call it a Baconator junior? Well, no, son of it's like, you know, the Terminator. Oh, no. Is there anything called the son of Terminator? I was like, oh, I saw a Terminator. I was with you for a second. What are you talking about? Yeah, what Terminator did you watch? I don't know. It's like maybe a son of Terminator spinoff. Maybe it was like an animated show. He's like, I'm the little Terminator. Terminators at the one with Christian Bale. Yeah, that was one of the screaming that people offset with that. An incredible, an incredible audio. Remember that? I remember that. That was awesome. It's that Mel Gibson audio. Was it also we were talking about like all the all the racist tirade? No, he wasn't racist. The Christian Bale one was the Mel Gibson one racist. That was Mel Gibson. Yes. Mel Gibson. It was racist. David House off his racist too. Right. I mean, did he do one of them? Yeah, he was the end of cheeseburger. Right. I'm like, let me know. He was the end of cheeseburger. He was my hero from the SpongeBob movie. Yeah, that was the movie. Yeah, see, he could have reinvented it. Reinvented his career just off that because we had a whole generation of people who was like, I don't know who the hell David House is. I don't know who the fuck this guy is. Ten years old being like, yo, I'll watch Baywatch. He saved SpongeBob right there. That was incredible. He didn't follow. He followed up on that way too late because I don't feel like I saw him again until the recent SpongeBob game that came out where he like pops up every once in a while. And it's like really fucking. Wait, what? Yeah. SpongeBob game. Yeah, he's in the recent SpongeBob game. That's like every once in a while, like a collectible. It's really funny. He says Hulk Hogan had one, right? Yes. Hulk Hogan. Oh, yes. Listen, you fucking put up a dart or give me like a page of older white celebrities, give me a dart. I'll throw it at him and there's a chance. There's a strong chance that they want to race this tirade that got recorded at some point. Yeah. I was going crazy over there. I want to bring in a super chat from. Oh, wow. What up? No, no, no, no, no. Oh, at Dolphin Korn, right? So it says, what did y'all give me for Trans Visibility Day? Oh, of course, happy Trans Visibility Day. Only got one gift. So you and Kabob reading a fight for it. And then I want to bring in one from. I let cross one who writes in it says happy KF on actually day to those who celebrate. Let's talk about it. Really excited. Congratulations. Yeah, it's exciting. And that premieres at 4pm. Give the pitch to everybody who doesn't know. Some people don't know a dropout. People don't know about. If you don't know about what are you doing? The main dropout is the subscription service that you need to have. They're a I don't even know how to bowl them down, right? They're a comedy. I want to say channel, but like channel. Yeah, subscription service service, right? They have on there a lot of improv content, a lot of like D&D content and like a lot of content with personalities that you know, right? People who do improv, people like iffy, people like Brian, David Gilbert, well, Brennan Lee Mulligan, like the list goes on and really talented to people that show up on dropout. I'm actually is a show hosted by the homie iffy. That is a game show where basically they'll read nerdy prompts and the contestants have to figure out what's wrong with the prompt. Is it I'm actually? Yeah, you have to say I'm actually, you know, this guy didn't die at the end or whatever it is. And so it was a really good episode. You should go check it out, especially if you have the dropout subscription. The subscription isn't expensive. If you want to pay the, I want to say seven dollars somewhere around there. Very fair subscription. You get a lot of content, a whole lot of content. And it's you, Andy Cortez and a lot of peers. Correct. Yeah. It's exciting. Yeah. Stack. I had to check that out. Everybody go check that out tonight. 4 p.m. Pacific Standard Time. Yeah. Really excited for that. I'm really excited to talk about the video game news with you, Roger, because remember, if you're watching live, you can be a part of the show by super chatting and over on youtube.com slash kind of funny games. Remember, we couldn't do this without our producers over on patreon.com slash kind of funny. So thank you to Carl Jacobs, Omega Buster and Delaney. The song. Blinding for now. Let's begin with what is and forever will be. The Roper Report. It's time for some news. We have six stories today. A baker's dozen. Starting with our number one, Disney may be interested in acquiring Epic Games at some point. It has been claimed. This is from Chris Scolion at Video Games Chronicle. Disney may be considering an attempt to acquire Epic Games in the future with senior executives reportedly divided on whether to pursue it, according to a veteran tech reporter. Disney and Epic have a longstanding working relationship. The latter has contributed Unreal Engine technology to various Disney theme park rides and Star Wars movies, for example, while Fortnite has played home to numerous Disney season collaborations and live events, including Marvel and Star Wars themed ones. Back in February, 2024, the Walt Disney Company also announced that it was making a $1.5 billion investment to acquire an equity stake in Epic Games, which would include the creation of a new persistent quote, Games in Entertainment Universe connected to Fortnite. This could one day extend to acquiring Epic outright, according to a tech journalist and former Verge deputy editor, Alex Heath, who recently appeared on podcast The Town with Matt Bologna to discuss that Bellamy Bologna. To discuss a number of do you listen to the podcast? OK, I was like, how do you know that? To discuss a number of tech topics, including the current state of Epic Games, which reported last week that it was laying off more than a thousand employees. After Bellamy said he had heard rumors that Disney wanted to buy Epic Games at some point, Heath stated that he knew of some senior members at Disney who are considering such a move. Well, I know for a fact there are senior executives in Disney who want them to buy Epic and are just waiting for that moment, Heath said. And then there's others who think it's a bad idea. And, quote, Bellamy also claimed that new Disney CEO, Josh Damaro, who took over from Bob Iger earlier this month, wasn't keen on Disney's one billion dollar deal with Sora Company Open AI, which fell through last week. But, quote, was 500 percent behind this Epic Games relationship that Disney has, where they are developing an open world experience with Fortnite. And, quote, Heath stated then that were Epic Games to ever be open to being acquired. Disney would be the most natural home for it for a lot of reasons. For the park integration. Can you imagine a Fortnite park to all the open world, you know, integrating Disney IP into it, which they've already announced and also Disney's gaming platform? And I can see that, end quote, quote, at the same time, he added, you have to understand Epic is a founder controlled company. So Tim Sweeney, the founder, has full voting stock control and can make unilateral decisions and it's really up to him, end quote. Elsewhere in the discussion, Heath explained that while Epic recently reported a downturn in Fortnite engagement, it's still one of the most popular forms of entertainment for young people today, which makes it an attractive prospect for Disney. Heath also pointed out that outside of games, acquiring Epic would also mean acquiring Unreal Engine, which is increasingly being used for film and TV production, including on shows such as the Mandalorian. Mando. Dude, can you believe that yesterday me, Andy, Greg and Nick and Tim went to the movie theater to watch the Mario movie and there was a poster there for the Mandalorian and Grogu. Yes, a movie that's coming out. A movie that's really coming out. That's a real movie. That's a real movie. That's a real movie. Mandalorian and Grogu. And every single trailer I watch, I'm like, this is the one that's going to show me this is a real movie. And it never does. Watch it like there's no way. That's crazy. A real movie that's coming out. It's the first Star Wars movie in years. We're back. Mandalorian. It's an episode of a television show. What? Did you ever finish Mandalorian? Uh, I, I skipped around season three and I watched maybe like half of the last episode and I couldn't believe where we ended up. Not believe. Which was the one I was thinking about. Remember when they went their separate ways and then in Book of Boba Fit, they came back. See, that's where I stopped. I could not believe. I didn't make it a book of Boba Fit. And then remember Jack Black and, uh, what's her face? You're not telling me Jack Black is in Star Wars. Yeah. Jack and Lizzo and Lizzo. No, no. It really just turned into like silly adventure of the week type of show. And it was like, what are we, what are we? Can I spoil something for season three? No, no, no, I want to know. It's been years. Roger, but here's what I can't. No, we should talk about this new story because like I, I got a lot of say, but also I want to spoil everything. But before we get there, right, I don't want to disrespect. I'm, I don't want to disrespect Lizzo. Shout out Lizzo, but also Bill Burr. I forgot about that. And I loved him. That was great. Great Mandalorian. Shout out Bill Burr. Very good in that. Roger, what do you want to start with this? With spoiling of season three? Oh, yeah. Fuck, okay. A lot of things to talk about. It's actually funny. I listened to the town kind of religiously every episode. I stopped listening to this episode because it was just so much because the whole episode was about the breakup with open AI and Disney. And I was just like, man, I can't hear about AI ever again. Like I like, I ended the episode like halfway through talking about the stuff. And then of course this news happens right as I stopped listening to it. A lot of ways that I can go about this. I mean, I'm a little bit skeptical of this. Not because I don't trust the reporters. Just more of like how many we haven't really seen many big companies like leak what they're going to acquire. Like this is such a big purchase that like usually you don't hear about this until it happens, right? So it's like it kind of gives me a little bit of pause. They're like, oh, we're talking about it. It's like, are some people talking about it? Is this actually going to happen? Like this is a big company, right? There's a lot of senior level executives here. I feel like a few conversations of, hey, we're putting a bunch of money into Fortnight. What if we purchased them? Like, I think that's the level of conversation they're having. I don't know if they're actually like, hey, we're fucking, we're trying to make this happen. Yeah. And also part of me is like the time to buy Fortnite would have been like five years ago. Like, you know what I mean? Like we're at this point now. It's like, do you want to buy Fortnite right now? Like also what is this thing that you're putting a bunch of money into? Like this brand new mode, this brand new, you know, game within a Fortnight. Like I think you have to wait until that comes out until be like, OK, this is a massive success. Then we go in, right? I don't think you you do that beforehand. I disagree in the sense that I think we're closer to this happening now, more so than we were two weeks ago. I think seeing because of all the layoffs, because of all the layoffs, because of the place where Fortnite's been. Right. Like I don't I think it would have been harder to acquire Fortnite at the peak, right? When it's rising, when it's killing it, when it's doing all these things. I think right now as Disney, right, there is a there's a value there that doesn't just lie in the Fortnite world experience. The ESPN Island that we keep talking about. I keep talking about this. I keep talking about the island. You'll never forget about the. I can go there to Stephen A. Smith in Fortnite for. Let me tell you something. The. Oh, no. But I think that's only one facet of it. And I think that's a small facet of it. I think it where the value lies is in the totality of what you get with Unreal, with Fortnite, with everything that's epic as Disney, right? There's a lot there as far as Unreal Engine. Sure. And yeah, you're using that for your movies. Yeah, you're using that for your theme parks. Yeah, there's I think being able to own that and be able to operate that in house. There's something there. I think when you're talking about Disney, which is a company that is so aimed at families and kids and, you know, being able to kind of be at the forefront of we got the IP that kids care about, right? Fortnite is an IP that kids care about a lot. And I think beyond just the integration of already existing Disney IP there, I think there's something as far as bringing Fortnite into other parts of Disney. Right. Like the article, they like lightly mentioned the idea of, yeah, what if you could do a Fortnite theme park? Well, yeah, it's funny. Yeah, because bringing in Fortnite into actual Disneyland or Disney World would make a lot of sense, especially when Josh tomorrow, who is now heading up Disney or about to, I forget where he is in the pipeline, by bygers leaving after the second time of him leaving. But Josh tomorrow was the head of parks and also video game division, right? So he understands video games. He understands these experiences and he's very much coming from that perspective of like, hey, I need to figure out a way to grow the theme parks. I need to figure out how to grow these experiences because when you think about Disney, right, we think about it as such a huge, huge corporation. It is. It's making a lot of money. But when you look at the stock market, it is kind of just stayed the same for the last 10 years, right? It hasn't really grown as a company. A lot of its biggest IP are the same IP that were big 10, 15, 20 years ago, right? Like they haven't really been able to, even like a big thing like Moana, right? Like they create Moana and then we're doing a remake of Moana again, right? Like they aren't able to create these new massive, massive hits to push forward. So yeah, I do think that Josh is looking forward to the future of what Fortnite can bring to the company. And I think you are right. Like I didn't think about it until just now of like, yeah, a Fortnite theme park is pretty sick. Like that makes a lot of sense to have that synergy there. And also talking about bringing in the unreal side of it all, right? Like I, as we're talking about this, I was like, oh, yeah, they own ILM, which is one of the biggest, you know, VFX houses in the world. Like being able to take their proprietary stuff makes it with unreal. Like that is a match made in heaven right there. It makes a lot of sense. I just, again, a little bit of pause of like this is if this was actually happening like now, like if they're actually like, hey, we're putting on the money, we're figuring out a ways to make this happen. I don't think this would have leaked in this way. I do think that they would have been like, hey, everyone, shut the fuck up. Like we're actually going to put a bid in. We're going to make this happen. Yeah. And that's where I come around to where you're talking about, right? Where I don't, we don't know how serious these conversations are, right? Like I don't, I'm with you that I don't think this is they're going to acquire Epic tomorrow, but I fully believe in like there's conversations happening behind closed doors from high level executives that are like, hey, let's think about this. Like let's think about this in like a serious matter, because this is an option that's on the table for us that could, if you're lining up potential acquisitions for Disney, which I'm sure Disney's always looking at what that board looks like. I think Epic is very high up on that board. That makes a lot of sense to me. I, I again, am, I'm so fascinating, fascinated by what this massive video game within Fortnite is like they are putting so much money behind it. Of course this wasn't, I mean, I guess Josh was the head of it because he was the head of games at that moment. So this was maybe one of his babies, but I think that like that just cannot be, Hey, it's just, it's just fortnighting. It's a fortnight world and you're just hanging out with Mickey Mouse. Like it needs to be something special. I see I'm, it needs to have Disney magic. That isn't just not going to have that though. And maybe this is me being a hater. I'm not a hater because I like Fortnite. I like playing Fortnite. Fine. I think when they try to do things, they can be very hit or miss. You look at the last week of the things that they shut down, right? Like, but what are the successes they were able to find was Lego fortnight. And that was a collaboration and that was them putting in the work and try and do something like that. Right. But how much of a hit is that actually though? You look at those numbers. What are the numbers? I mean, every time I look at those numbers, they pale in comparison to everything else. Of course, you know, if that'll rail is the biggest thing in the fucking world, right? So you can't really compare it, but still those numbers aren't as high as you would expect them to be. Right. We're talking about tens of thousands. And that's my thing is I don't expect a Disney, the Disney experience to be anything beyond that. I think it's going to be. In fact, if we're being real about it, right, like, do you want to hang out on ESPN Island? I say it as a joke, but do you? I think I need more than just the interactive theme park of Disney within a video game. I don't want that. You know what I mean? I think that's neat for a day. I think fortnight does has a lot of throw shit out of wall and see what sticks type of modes where it's like, OK, this is cool for a day. We played a fortnight ballistic. That was cool for a day, but we need something a stickier. And I don't think an original things. In original, I don't think visiting these islands or like hanging out with Mickey Mouse is you need it to be a video game. And the issue is here. I'd like, I think, I don't know. Maybe I'm going to be wrong in this assumption. But like, if we're looking at the way that fortnight has tried so many things, thrown things at the wall and they just keep on failing, they're trying to be Roblox, right? You look at Roblox, you see what that platform looks like. You are able to make a small game that is sticky, that gets literally a hundred thousand players in a day, like crazy numbers, insane numbers. And also these companies are able like SpongeBob. SpongeBob has a game that I believe had like 40,000 players. Like what last time I checked like insane numbers that are happening just because the IP right? Hell's Kitchen game had like 20,000 players at one time. Right. That is where you want to be for. Hey, Disney has a new game. OK, now it's on Roblox. And now it's the biggest thing in the world. Like that is where kids are and they can click on thing. Oh, I know that thing. I'm going to play it. I don't think people are trained and it clearly shows because they're closing down these games when they go on a fortnight. I'm going to try other things as much as Roblox. Right. And I but I think that's what they want. I know. I think that's what also shutting down a bunch of games doesn't like invoke confidence of like, hey, I'm going to play these things. Yeah. But the thing is they keep they keep chasing it. I don't it's it's not sticking as much as it sticks with a Roblox. But I think if you're fortnight and you're trying to ascend to the next level, which we talk about this all the time, you're the biggest thing in the world. You need more money. Do you need? No, but they're going to chase it because that's capitalism. If they're looking at the next level to ascend to you, it is Roblox. It is. How do we make this a marketplace of games and experiences that are going to you look you log in to fortnight and the Mickey Mouse game that was released has hundreds of thousands of concurrence. And like you and I would never realize it because we don't do that in fortnight. Right. Like we're busy playing Screamer and Pokemon. Right. But like nerd, I'm not playing any of that. You're playing in Pokemon, Pocopia. I'm playing really cool games. They say the spire to everybody. They grow up. But, you know, like the kids are playing those things, right? Like there are communities of people that are flocking to those games because we see that in Roblox. And I think that's what Disney would look at. Epic can go. All right. This is what we want. If we acquire Epic, we want to go all the way and make fortnight like Roblox in terms of integrating these Disney IPs into games in this thing and hopefully being able to blow up and have hundreds of thousands of concurrence for each of these titles. Yeah, I just I don't know what Disney can bring to the table that changes that narrative, right? Like what is making a Moana game within fortnight? Like, is that going to be the thing? Are they going to just make a bunch of these? Are they going to flood the market with it all? Like what does Disney bring to this other than Disney acquiring what fortnight's already doing and then just having more brand synergy? Like I just because like I look at the numbers of people, I get it. I understand what you all are saying. But like for context, Corey Coney says in the chat right now, Battle Royale has 350 K. Reload has 150 K. OGS, 46 K. And Lego has 17 K. Right. Like and then if you go to fucking Roblox right now, of course, different beasts, but also this is what they're going for. Right. So let's compare. Let's compare apples to oranges. Fucking the top trending game on Roblox right now is Sailor Piece that has 481,000 players right now. And that is one of the many video games that are going on there. 127 K, 115 K. Like Roblox is the platform that you go to to play different video games. Like that is trained within the audience there. I don't think fortnight internally is as successful at doing that. And I don't know how Disney buying it is going to change that again, like unless they had this incredible idea. And I agree with you. I don't think that stops Disney from. No, I'm not saying it's not. I'm just saying like if we're talking about if the idea here is that fortnight in the last five years has been trying to change their business model to being more creator focused and building these islands and making things that are different that people go to and say, Hey, I want to play different games that are not Battle Royale. I don't think that they're doing as successful of the job as they internally want to. And I just don't know how Disney coming into that then changes that narrative. Unless the Disney Island is something that I'm not. I could not even fathom right now. And this is where we come around to. Acquisition conversations, right? We've seen big acquisitions happen over and over in this industry. And I think I think we don't we don't talk about them as like, oh, hell, yeah, an acquisition is happening, but I think people take it like that. So I want to make it very clear, right? Hey, this is bad. Yeah, yeah. This is like, and this is to your point that you're making that, like, if this happens, I think they're going to have those expectations that are going to try it and I think they're going to fail. And I think we're going to have we're going to have a lot of layoffs. I think the developers that use Unreal Engine are going to suffer. I think the people or the developers that have their games on Epic Games or a very generous service when you're talking about the splits and all that stuff, they're going to suffer. Those splits are going to exist anymore. Like this is going to ruin a lot of things. Yeah, I'm sure some things are going to work as far as what they're looking for. Things that are more beneficial will probably Disney corporate specifically when you're talking about Unreal Engine and incorporating that in more things and like being able to have better synergy between what they do at ILM and Unreal Engine and have less friction and not have to pay the splits and do all that stuff, right? Yeah, that's going to benefit Disney corporate. Yeah, what's going to benefit the benefit the audience off of this? I couldn't tell you. Yeah. And also you get into the game developer side of it, right? Like what is a Disney owned video game? You know, I get essentially free to use platform like Unreal. What does that look like in the next five years after a purchase from one of the biggest corporations in the world? Right. Does that just price go up? Does it eventually get, you know, priced out in a certain place? Does it become, you know, proprietary? I mean, I don't think they would ever do that because, you know, ILM works with different companies, yada, yada, yada. Like they have this, you know, hey, we build software, we build these companies. We can work with other things, but, you know, maybe it becomes more niche and less, you know, player and gamer focus than it is right now where anyone could download. I can download Unreal right now and start working on it, right? I also, and I don't think this would be the case. I would worry a little bit about what this would do for Marvel games and Disney games as far as like what those look like. It's because we know they're already in a weird place right now. So yeah, but we're still like, I think they're still, they still do a good job of being like, hey, you make Guardians of the Galaxy. Hey, you make Spider-Man. Hey, you make Blade or whatever. We'll talk about Guardians of the Galaxy later in the show. We'll talk about it. Yeah, we'll talk about it. But, um, and same with Disney, right? Like, what was it? Disney Dreamlight Island? Disney, no, Disney Dreamlight Valley. Nailed it. Mickey, Mickey and Friends. What's the Mickey and Friends 2D platformer? Oh, fuck. Disney Illusion. Illusion Island. Something. I think it's Illusion Island. Yeah. But stuff like that, I think is really, really cool. I joked about it in chat, but Tune Town, bring it back. I mean, Tune Town is already back. I mean, people can, uh, it's a fan thing, right? Yeah, but I mean, it's super popular. People are playing it. Big deal. But do we see those happen less? I don't think so. Because like, I think the people who run that shit know, understand the business better. Like, I look at John Drake and I'm like, you understand, you worked at PlayStation, you've been around a lot. You know what you're doing. And the people that I know from Marvel games and Disney games, I think they know what they're doing enough to where I don't worry as much. But I do worry a little bit. Yeah, especially if you put, you know, I don't know how much Epic Games is going to be worth, right? But this is not a cheap company. No, right? Especially if it's privately run and, you know, Tim Sweeney is the person that has to, you know, press, you know, press X to accept, right? Like this is going to be a very, very expensive purchase. So if that money gets taken out of the Disney budget, of course, the Disney budget is a lot of money. But, you know, they're going to have to look at the shareholders and be like, Hey, we just spent, you know, 75 billion dollars on fucking Epic Games. OK, well, maybe we can't make, you know, Galactic Racers 2. Right. Like maybe we can't look at this other, these other games that we want to spend, you know, make up the big Galactic Racers 2 and Fortnite. Yeah, exactly. No, truly. Yeah, maybe we can't do Blade 2, but maybe we can do something like it, where, you know, Blade hangs out with the, you know, fucking ghost writer in this island area sucks. But I mean, that's that is the if this is actually happens, I could I could totally see that wave like, Hey, we already spent a lot of money here. We got to focus on this thing. We got to focus on, you know, bolstering Epic Games and what they're doing specifically. Or maybe they build up Epic Games and Epic Games becomes like an internal like video game developer for them on top of Fortnite, right? Like maybe we go back to Fortnite and then also we build out some some studios to make double AAA video games for them. But I doubt that would ever happen. That scares me, honestly. I know, I know, I know. Then they would put out a game and then get shut down right after. Yeah, exactly. Yeah. On a ring in a few more super chats, Falcon 4196, right? And it says an important thing to remember about when talking about Roblox is that it has never been profitable. They had a $300 million loss last quarter. Ain't that just business, though? Yeah, exactly. Infinite growth. I drove past the Roblox headquarters on headquarters on action. They sure look profitable. I'm like, damn, man, this place looks profitable. I didn't realize that Roblox was here. Yeah, it loses a ton of money, but it makes a lot of people some money. So yeah, it's but also like same thing with Netflix, right? Netflix was not profitable for years and years and years. I mean, these are how these tech companies work. So I wouldn't necessarily worry about that too much. But yeah. Yeah. Bless with a curse. Fifty nine. Right. And it says we can't shout out. Bill Burr, he sold his soul to the Saudi Arabia after hating on billionaires for so long. I also saw people in chat calling me out about the Lizzo thing. I listen, I forgot Lizzo did that shit. If I'm being real, there's a lot of there's a lot of there's a lot of people out there that you just forget a problematic. And here's the thing, right? I'll be honest. This is me being frank. This is it's I am not in every single celebrity's business like that. And so give me some grace. Like sure. Tell me, give me the context or whatever and I'll do my own research afterwards and determine how I feel about it. But man, yeah, Chad, I don't know, man. There's a lot of people. Like I said, a lot of people. Bust out the list. Give me a dart. I'll throw that dart and more than likely somebody did some. Also, we're talking about Bill Burr in his acting role in the Mandalorian, right? Like we were a little bit far removed, but I understand the point. I did say that Bill Burr was an upstanding individual. Directly the camera said he has not done anything ever. Yeah, I looked. I looked at the camera and said he's perfect. JBC writes and says, kiss those fortnight collabs. Goodbye, Disney. Bye. Yes, that's a great point that I meant to get to is like, does are we is it? Are they actually looking at this as a third party platform? We're going to keep it going or hey, James Gunn wants to put Batman in the DC, Batman and fortnight. We're not going to let him do that. It's only going to be Marvel. It only made Disney forever now if they buy this. Yeah. Yeah, I don't know. I yeah, it's a weird one. I can see it 50 50. Yeah, I would almost like this probably this isn't going to be as how it worked. But I almost wanted to be more like PlayStation with Bungie, even though that didn't go well for them. But where it's like, hey, we own you, but also like keep doing your thing because we want like like I am right now. I get a different scale of things, but like they worked on centers. You know, they worked on things that are not, you know, Disney owned right. So I could see that. Only special features rights and it says happy birthday to KFBF. Ari O'Neill show them love. Shout out to Ari the homie. Hell yeah. Well, they both worked. Wow, just for Ari. It's a Christmas miracle. It's a trains visibility. It's a big day miracle. Destiny Destiny DGG clips rights and it says, is this the beginning of the end for fortnight? I mean, if Epic is literally raking in billions of dollars every year and it's still not enough for them to pay the bills, then how can they keep going? I wouldn't say beginning of the end, maybe a beginning of a downturn. Right. And I know we've already been in the downturn in terms of numbers according to Epic during the playoffs. Yeah. But. The store is going to get more expensive. Skins are going to get more expensive. The battle pass is going to get more expensive. I truly believe that like a lot of this hinges on the Disney situation, whatever, not the them buying it, but the Disney Island that they're working on and clearly putting a lot of money in time into of like, if that comes out and that's a flop, we're in big trouble. Well, we've we fucked up here. So yeah, I would I would wait and see for that. And then I'll do one more from BG25800. Dresden says, is anyone playing Life of Strange reunion at KF? Leanne's is playing into the background. Why I play the spider too. So I'm hearing some of it. She's enjoying it enough. I'm I'm ignoring it. It's on my home screen. I've not booted it up yet. Well, because I'm not sure if we said it on this show, right? But like they we didn't get codes for it. And so when we don't get codes, the scheduling around reviews gets tougher because the fact of the matter is that the longer a game has been actually out, the less likely that y'all are going to show up for a review. Like we get less view. It's like diminishing returns when it comes to comes to views. And so like if we beat this game by next week, we're going to put out a video and nobody's going to watch it. I'm not going to say nobody, but like not enough people are going to watch it, is what I'll say. That said, I've been seeing some reviews trickle out that have me interested. You know, I love Life of Strange. Yeah. And I want to finish the story like Cody Rhodes. He did. Did you see the goon through stuff for all? And yeah, I did see that brand. I'm going on. That's crazy. Everybody got me for no reason. Let's move on to story number two. But before we do, I want to tell you about patreon.com slash kind of funny and YouTube.com slash kind of funny games where you can go and get the kind of funny membership, which lets you get shows ad free and speaking of ads, let us tell you about our sponsors. You finally sit down to game. Just you, your controller and zero responsibilities. When your brain decides that's the perfect time to say, what if I'm secretly a terrible person and everyone can see it but me? And suddenly relaxing and enjoying yourself is impossible. Instead, your brain grabs onto that thought and will not let it go. Here's the thing, that kind of relentless thought spiral isn't just anxiety. It could also be OCD, a condition that's way too misunderstood and way more common than most people realize, but it doesn't have to be that way. OCD needs ERP or exposure and response prevention, which has proven to be the most effective treatment. And that's where no CD comes in. No CD is the world's leading provider of OCD treatment. And it's covered by insurance for over 138 million Americans. All of their licensed therapists specialize in ERP therapy. It will help you learn to take the power away from the intrusive thoughts in live face to face virtual sessions. If unwanted thoughts are taking over, don't wait to get help. Visit no CD dot com and book a free call with their team. That's N O C D dot com. And we're back with story number two. I don't watch your studio head departs as it lays off another 124 employees across production and support teams. This is Andy Chalk at PC Gamer. I don't watch her out has imposed another round of layoffs announcing today that 124 employees have been put out of work. Long time studio head David and Fosse has also left, although it's unclear at this point, whether he resigned or was also laid off. Quote, the reduction in workforce affecting 124 employees is a result of changing project needs and impacts across production and support teams, the studio wrote on LinkedIn. Today is a difficult day for our studio and reflects the need to adapt and concentrate efforts where I don't want to rail can be most effective. And quote, I don't want to show previously laid off employees in December 2025 and reportedly canceled an undisclosed number of projects in the studio, shifting its focus to co-development of grounded to led by obsidian and playground games. Fable reboot, the studio had previously laid off roughly 75 people in March 2025 and another 97 employees in January 2024, when it also reportedly canceled a new Deus Ex game. Roger, it's it's not surprising because you just see this company just get cut and cut and cut. But honestly, I'm I'm honestly just surprised like how many employees they've had. Like, I wonder what that like headcount was or like, I guess before. I mean, now I wonder what the headcount is now, right? Like, yeah, because we had 124 we we laid off just now. Then we had, you know, 75 and then 97. So it's like, how big was this freaking studio? According to Wikipedia, as of 2022, they had 481 employees. Goddamn. So that's between those multiple layoffs. That's a large chunk. Of course, they could have been hiring people as well. But that's a large chunk, no matter how you cut it. Yeah. I mean, we're going to get into that next story right there, explaining why this all happens. But I mean, my heart goes out to every single person that laid off. I mean, this is just a studio that had some amazing video games, some amazing hits. And then cut, cut, cut. Like I'm of course, I love Deus Ex Human Revolution and Man Kind of Vited. Really, really, really dug those games. They went on to make one of those Tomb Raiders. Yeah. Yeah. Shadow. Yes. Which is a great game, by the way. I got a lot of shit. That's a really good one. That's a really good Tomb Raider game. And then went on to make Gardens of the Galaxy, a game that I know a lot of people loved. Right. And like at the very least was OK to good. But still, like when you play that game, you can see the level of production. I think most people agree that the story was great, right? Like had a lot of good things going for it. And so you hate to see this happen to a studio that's very talented. Yes. But let's get more context around it. In story number three, Idle's Montreal cancels seven plus year in development title that cost hundreds of millions. I'm reading from Tom Henderson at Insider Gaming. Yesterday's Idle's Montreal layoffs were due to the cancellation of Wildlands, a game that had been development since early 2019. First reported by Insider Gaming in December, 2025. The project was known as P 11, as it was the 11th project in development at the studio. According to sources, the game had been struggling for years with four different game engines used throughout development, narrative direction conflicts and a budget that exploded well beyond nine figures, which. That's a well beyond nine figures. That's crazy. I can't even fathom that number. A lot of numbers. That's all hundreds of thousands of. Oh, no, sorry, hundreds of millions of dollars. That's insane. But when you say well, I assume they're still in the nine figure. I'm assuming so. I don't think you're hitting a billion. Yeah, they're not. Because then I'm like, damn, you only laid off. Yeah, I was going to say, if you were just give us a billion dollars and you canceled it and you still have a company going on there, like, honestly, that's up to you guys. That's insane. Yeah, I assume they mean like, yeah, they're in the that nine figure range. Yeah. Oh, I should. I lost where I was in the thing. Hold on, hold on. The game's spiraling budget resulted in several. I lost it. Hold on. Oh, no, he's control effing everybody. You're right. You're right. You're where your cursor is up. Figures. Right here. I'm struggling right there. It is. Thank you. The game's spiraling budget resulted in several projects at the studio being canceled, including a new day, a sex game in January, 2024, which we talked about footage of the game sent to insider gaming on the condition that it not go public shows that Wildlands was an open world third person action adventure game in which players would take control of a character named River. River was part of a group of teenagers called spirit bounds who could ward off bad spirits with their magical staffs and ride mythical creatures. River's companion was a giant moose looking animal called Red Heart, which the player could ride to navigate around the map more quickly. As mentioned in a separate article earlier in the year, the game looked awfully similar to the canceled survival game Wild by Wildsheet Studio. So much so, in fact, that I thought they were identical projects. However, Wild is believed to be entirely shelved. What's bizarre about Wildlands cancellation is that according to sources, the game was almost complete. It is recently passed key milestones and was in the debugging phase with a tentative release date planned for later this year. However, for whatever reason, Embracer probably went cold on the project and felt like any feature investment wouldn't be recouped. As to why it took Embracer this long, though, remains to be seen. Crazy story. This year. What is happening? I mean, that makes me wonder what the fuck is happening at Embracer. Yeah, like even if the game was bad, I feel like even this far with it. Either delay it and work on it more or if you've ran out of money, like put out the thing of like release and see some sort of return. I mean, Embracer is clearly hurting in some way. Like, I mean, after that, I was thinking about it yesterday, of that awfully embarrassing press conference that they did, where they were like, oh, yeah, a bunch of literally, like, oh, last night, a secret investor pulled out and it was the Saudis, right? I believe that's what was happening. Yeah. And then like ever since then, like you just been here and I mean, before that too, but like ever since then, it's been truly ramped up of like that, the subnautica story, like they're hurting. They don't want to pay developers. Things are not going great. I mean, they don't want to pay that $250 million to the subnautica team. Right? Like it's just it's something's going on and Embracer, something not good clearly. And the fact that the fact that that's not Embracer, that's crafting. Oh, I'm sorry. My bad. OK. I'm mixing up two things. I'll think about it. Yeah, I'm sorry. I'm sorry. You're right. But either way, Embracer still hurting, not doing well. Is what unless this crafting, I forget where that hierarchy check. Correct me from wrong. Is Bracer? No, crafting is different. Right. Sorry. I thought that there. But either way, it's still it's still not great. And if the fact I it's wild that we have not heard this game, it was supposed to come out this year and it was in the hundred, hundred or hundred of hundreds of millions of dollars of budget. Wild stuff, man. Yeah, this is what I'll say. We got to stop making games that are like I in your moose or you write in the wire like we got to stop making wilds. Have you like because I feel like I see this type of thing. That's the takeaway from this is one of my takeaway. Every single time I see a game that has this exact description, it doesn't come out. Tell me five. I mean, you said there's a lot wild ever wild. That's true. There's a lot of wilds. This never wild. No, ever. The rare game. OK, yeah, yeah, yeah, I thought you had a third one named never called Never Wild. That'd be crazy. It does another never wild thing. Um, I mean, I kind of not that I grew with that, but also I don't disagree with that. Like I kind of hear that. Now you read this this and go this is a game I want to play. Exactly. Right. And it's going to like make way. This is a game that's, you know, worth over a hundred. Yeah, over a hundred million dollars. That's the problem is like it's not the description of the game, which I think at any other company or management that would give it a, you know, a more realistic budget. I think that comes out and it's fine. It's whatever it serves its audience. But to like put that much money behind it over the course of so many years and then just to, you know, eat the eat the cost there at the end of it all is the insane part. I'm trying to look through. There was a bunch of threads yesterday is talking about like with this and the epic layoffs and this every everything. It's like, are we at a point now? And this was a conversation amongst a bunch of colleagues of ours in the industry yesterday of like our video games in a crash right now. Yeah. Yeah. Yeah. I feel like we've been. Yeah. I feel like we're in that in that place. I saw I think I saw a similar thread that was like it was a thread that somebody had just posted to our slash games with like one upload. So shout out to this guy. But they go. But they were like, aside from the game cancellations and the studios closing down and games getting more expensive and the console is getting more expensive. What else can we expect from the video game crash? And there was like one reply that was like, what's the things you listed aren't enough? Yeah. We're in the place where it's like, oh, shit's bad. Yeah. Right. We're firmly here already. And shit's going to get worse. And so yeah, like I guess it depends on how you define crash. But no matter what, things are in a very bad place. Yeah. We're not in a crash where people aren't aren't playing video games. I think that's kind of the the way that people have talked about it for a while. It's like, oh, like crash means like people have stopped playing video games. But it's like, no, people are still playing video games. Just we have too many of them. We have too many video games. They're too expensive. We're taking way too long to make them. And now we're in a place where, yeah, again, a game that is seven plus years in development, over a hundred million dollars in the tank right there, ready to come out is like, they're looking at it. It's like, what's going to take X amount of money to market it, X amount of money to, you know, support it. If this is something that needs updates, yeah, yeah. It's like, we just cut it. Like this is that's that they look at the bottom dollar here. And it's like, we have to survive here. And this is we fucked up here. And we should have, we were thinking in 2019, 2020 times when we thought this thing was just going to keep on going, we could do whatever we wanted here. And they'd sadly have to pull back because it's bad. It's bad management here of like, OK, well, we can just spend a hundred million dollars on something. And of course, it's going to make a profit. Everyone's playing big video game. People love big video game, but people are hard to big video. I mean, exactly. But it's sure like it's not a big video game does not mean big success anymore. It's a we can make an expedition. You can make a smaller video game. These indies are killing it in the market right now. Of course, you know, not all. Yeah, that's what I saw somebody earlier in chat was saying, like, you know, indies are doing good. The not all that you care about are doing good. Exactly. But there are so many indies that aren't doing good. Right. If you go to a GDC, if you talk to any devs, people are panicking trying to figure out what funding looks like. Right. Like people are not funding video games like that and the way that they were in years prior. Like everybody's everybody's feeling it. And here's the thing, right? I think everybody's feeling it. I was going to say except the audience, the audience is feeling it monetarily because video games are getting more expensive. That said, when you look at the roster of video games that come out, not even every month anymore, not even every week anymore, every day, there's a new game to play. Right. Like the quality of video games is there. Right. There's exciting games left or right. Like that's the one part where it's like, OK, cool. We're swimming in good games. But yeah, the business is in a place where things are shifting, moving. People are losing their jobs and a lot of terrible shit is happening. And yeah, I don't know what that looks like when we're on the other side of it. I don't know if there is another side of it. Right. Like at some point, you would imagine things have to even out to some extent. But I don't know when we even out if that's going to look anywhere the way that it looked a few years ago. Yeah. And also if it's going to be as fruitful for large companies, right? Like I think there's always going to be those monoliths. There's always going to be those massive corporations that have, you know, maybe there's two or three of them or four of them. But I don't I am very skeptical about how many 600 person development studios we can have, right? Like like a, you know, I'd else Montreal, right? Like whatever how big that company is, like you're going to see way less of those. And I could see a lot of smaller studios popping up. A lot of small issues making high quality video games and focusing on that. But yeah, I mean, that's that is when you talk about the crash of it all, it's like we were in an industry where again, an I just Montreal could survive and could be huge and could be massive. And now it looks around. It's like, OK, well, we can only be a hundred people like that is that's our max level. That is what we can afford. And when you're if you're putting in nine figures into a into the video game development, you know, almost have to be like a big IP game. You know what I mean? It almost had to be an already proven thing. That's where I look at this and I don't even I don't contextualize it in the way of the video game crash. I contextualize it more. So like what did management look like on this project? Right? You're talking about it being seven plus years in development. I'm like reading this pitch for what this thing is. And I'm like, I'm sure if seeing it is a different thing than reading a report about it. So I'm not I'm trying to give them the benefit of the doubt of like this probably the game hopefully looks better than what it sounds like to me. But I look at this and I'm like, damn, nine figures on on on this thing. And it's I don't want to be out and working on it for seven plus years. Like, was this going to work? And I'm not it might sound like I'm coming off anti new IP and I'm not anti new IP. But you got to foster new IP. You got to set it up for success. And when you put in this much money into something that's brand new from an IE, it's it's also a gamble, right? Like, yeah, really gamble. You have to manage that gamble and say, hey, listen, like this is a new thing. People don't know what it is. It is people are so IP driven with everything in their life. Right. And every every piece of media is IP driven. Even if it isn't like outwardly IP driven, it's like, oh, it's from the creator of this thing. You know what I mean? Like it's it's very much like, hey, you have to have an IP in order to succeed. It feels like in all of media movies, especially right now. So if you're going to do this, you have to, as Barrett said, like you have to pull back and you say this is a twenty million dollar video game. Like that's as much as we can do. And like it's going to be a smaller team. It's going to be what Obsidian does, right? Where it's like, hey, we're going to make pentamin. It's going to be a very small team that's doing this thing and it's successful because it's very small and we know what this thing is. Yeah, you can't if you're going to take a big swing, you have to know like this. There's a more there's more of a chance that the studio closes because of this than not like that's what that's where it has to be. And you have to have like sadly like manager what how you're funding things and then also manage your expectation on sales reception as well. And that's like, I think another big thing, especially in the triple A space of, you know, everybody gambling and putting a ton of money into one project because they're hoping it pays off like it's going to be a fortnight or some shit, right? And none of them do. And then they have to close and or downscale and all this shit, which leads to, you know, so many people leaving this industry. It's all fucked. So, you know, don't don't constantly look for number going up. Look for a stable business practice. Yeah, I have another thing I want to bring in here to you. Right. Again, we're talking about seven plus year development cycle for this thing. This thing to me sounds like it was bound to fail because you're talking about Eidos, who was previously owned by Square Enix, now owned by Embracer. Yeah, you're talking about nine figures for an Embracer owned subsidiary, putting out a new, a brand new IP game, the company that wants to exploit Lord of the Rings as an IP, right? The company that is looking at Lord of the Rings as their sole savior here. Yeah. No, like this game and that's like, I think that's where we come back to the state of video games, the video game crash, how does the management of this project get involved? Right. Like there are so many factors here at play to why this wouldn't work. And like I feel bad for I just feel bad for Eidos because I believe that they have people that believe in the idea and I wish we could have seen it because like I'm sure if we saw it, we will see it one day. I'm sure we will see some gameplay. I mean, Tom Hennerson saw the gameplay. Right. So yeah, we'll eventually see it too. But yeah, like I just don't think we had any hope here. When you look at what that looks like between that transition between parent companies and the amount of money it takes to put out something like this. Yeah. And yeah, who? Embracer owns THQ, right, Nordic? Yes. Yeah, it's incredible that they went they went from hey, guys, we're going to bring back THQ, make these small little double leg games. We're going to do fucking to show all humans reproved. Here's 100 plus million dollars seven plus years. I think they were called THQ Nordic and then changed their name to Embracer. OK, I think THQ still exists, though. I think you're right. Yeah, I think they might still also all you're right. Yeah, I see you're saying, yeah, gotcha, gotcha. But incredible stuff, everybody. It's a whole thing. Yeah, I feel bad for Eidos Montreal. I do kind of where I land here is that I just feel bad for the studio because again, talented studio, I believe in the work that they do. They put out banger games and Scorandix got rid of them. And they cancel the Deus Exxia everybody. I hate it. Story number four, Pokemon Copia is getting an Ikea Island. This is from Brandy Berthelsen at restart. Pokemon, Copia's Cloud Island feature allows players to visit islands created by other players to see what they've been building, take pictures of items for the 3D printer and generally Gawk in stunned silence at the magnificent creations the community has shared with the world. While everyone has the option to share their personal Cloud Island with the world, a few official islands have also been created and shared by the Pokemon Company since the game's launch on March 5th. And now the next official island has been announced and it offers a unique twist. Ikea Island was created in collaboration with the massive retailer to celebrate the brand's 20th anniversary in Japan. From April 1st to June 30th, 2026, Ikea Island will allow visitors to browse spaces inspired by Pikachu and Snorlax, which were designed by Ikea's own interior designers. These spaces will also be recreated in showrooms at Ikea stores throughout Japan so shoppers can purchase the items they need to recreate the looks in the real world, though it appears the real world showrooms will only remain available until May 10th. Ikea Japan will also hold a Pokemon Pocopia stamp rally in stores as well as offer foods, foods themed after the game in its store. Well, let me say that whole thing again. Ikea Japan will also hold a Pokemon Pocopia stamp rally in stores as well as offer foods themed after the game in its in store restaurants. Both of these activations run from April 18th to May 10th. What do you think the food is? Like Pikachu's meatballs? Jesus! I mean, they got the Swedish meatballs! What are you talking about? That's a no. Do you think they're making you eat food? What are you talking about? I was going to say like Magikarp sushi or some shit. You're saying Pikachu's meatballs? Meatballs. Swedish meatballs. Roger. Pikachu's yellow Swedish meatballs. You're on thin ice, buddy. Wow. We don't talk about Pikachu. That's crazy. It's not talking about Pikachu's meaty balls. Yeah, Roger. Can we do this in America? Is this just a Japan thing? I don't know what's going on here. Pikachu's balls in your brain. In my mouth. Jesus. Whoa. Who said that? Who said that? Wow. Come on, dude. Do they do? This is like you. You're a professional for once. I'll be honest. I don't think I've ever stepped foot in Ikea. Really? Yeah. You want to go with me? Sure. Yeah, that'd be really fun. They have the restaurants in here. They got the food in there. They got the Swedish meatballs. I don't know what you're ordering. Swedish meatballs. Swedish meatballs. Yeah. What's the difference between the Swedish ones and the they're like small little mini ones. They're nice. They got the gravy on the mashed potatoes. You got some cranberries, not some cranberry sauce. You get some other type of cranberry sauce, I think. I forgot what the name of it is. On the meatballs? On the side. It's like a nice little plate. It's like maybe eight bucks. Not bad. Okay. Really cheap. It's good. They got some ice cream there. They got breakfast as well. And the way they do it is when you go there, they set up like all of the furniture they're sitting on eating in in the cafeteria is Ikea, of course. Yeah. So you're sitting there. You're like, oh, shit, I can get this table. It's nice. Okay. Good time. Yeah. Are you going to visit the Ikea Island in your Pocopia game? Probably not. No. I'm done with Pocopia. I like Pocopia too much. I'm freaking out now. My brain's my brain's like, this is too much. Let me just lose my mind to slay this buyer. I will go back to an event. I don't know what the context is with who you are saying. Ling Lingenberry. Yeah. That's instead of cranberries. Lingonberry. That's what they got over there. Lingonberry. Lingonberry. Okay. I saw some photos of a cashew fruit yesterday this morning online. Yeah. It was a cashew fruit. I used to eat them all the time when I lived in Nigeria. Love cashews. Do they have cashews? Are they like, are they from the free? The stem, I believe, is like a cashew. Oh, that's cool. Yeah. They're good. They're juicy. They're real good. Okay. Um, like peaches, balls. Yeah. Oh my God. I thought we were away from this guy. Come on. Come on. Here's my thing, right? I really wanted to get into Pocopia. I got swept away by some other games and I think I've missed the Pocopia wave for me. That said, there's this game called Tomodachi Life, Roger. That might play the demo. I played the demo. Yeah. Oh, that's a game right there. That might be the one for me. Yeah. I made, I made Janet Garcia. Wow. And it looks so accurate. Janet is great. They got a street dancing 101 DVD in there, but like it's locked in the demo. So that's why I want the full game so I can give myself the street dancing 101 CD. I love that. Yeah. But I'm in maybe in the preview. I already did that for you. Oh, yeah. Greg said he did that for me too. Oh, you guys just know me for dancing. That's crazy. I saw a clip of somebody who made Jesus and you can give people specific like vocal, like things they say before after sentences. And at the end of every sentence, he'll say amen. And I was like, I got to get this game, bro. That's where he said I want to make my own. That's pretty sick. Yeah. Lianz is deep in the demo. I'm excited. Cool. Story number five. Inzo, you remember Inzo? Yeah, I do remember Inzo. Inzo boss made his quote, untalented son play the successful life sim to quote, learn game development as he did not have the talent for it. I'm reading from Ashley Barton at GamesRadar. You're clapping. It's incredible. It's an incredible story. This is awesome. Inzo studio lead, Jung Jun Kim is in charge of one of the most promising vivid life simulation games on the market. Inzo went into early access in 2025, but he is unable to simulate affection for his son who apparently did not have the talent for the craft of game development. GamesRadar plus recently attended a Q and a session at developer Krafton's office in Seoul, where Kim explains more after being asked what motivated him to create a life sim like Inzo. Kim talks about playing the Sims with his son, who he presumably loves. It's good. He's mentioned the story before while tallying up the reasons for making a pocket sized ecosystem like Inzo. His son wondered why there weren't more life sims for him and his dad to play together. So Kim obliged by creating one quote, kept asking me about the Sims and said he wanted to be a developer himself, Kim recalls, but he did not have the talent for it. He's much bigger than me. Kim continues. He's all grown up. And yet the Inzo lead admits quote, I worry about him. Quote, I don't know why he seems so untalented, but I thought maybe if he just played some inzo, he might learn game development and quote. And you know, he did. Kim says his son now works on mods for Inzo. Oh, wow. You couldn't even get him on the team. Okay, that's nice. You work on the. Fuck. Yeah, exactly. You're not, you're not touching that shit. I saw this article yesterday. I read it and I was like, I need to, we need to talk about this. But I thought maybe if he just played some inzo, he might learn game development. Yep. That's how you learn it. That's, that's how you learn in game development. You play in Zoey. A game that has a ton of generative AI in it. Yep. This is the opposite of Nepo. That's hilarious. But also like, damn, you know, like cut the guy some slack. You know what I mean? Cut him some fucking slack. Have you ever seen the video of Miyazaki, um, attending his son's, um, movie premiere? No, it's an incredible clip in like the worst parent of all time where he watches the sons of grownups adult made an incredible, not incredible, but like, not as good as Miyazaki movies, but fucking good ass, you know, animated movie. And like halfway through the movie, Miyazaki just leaves and he just like, it's like camera crew and everything. But like this movie sucks. Like he's so good at cigarette. You got to show some tough love. All right. Yo, maybe in the defense of Mr. Kim here, oh yeah. Hey, what if the kids are talented? Exactly. Come on. You need to play in Zoey and then you learn how to make the video. Yeah, he's a weird case because they're both public figures. They both make art and all this stuff. What have you? Who is this person? The young Kim's son is a private person who is like not out there and shit. And he's just like throwing all this shit out into the world. Like everybody needs to know how disappointed he is in his son. And maybe that child or to that son. I'm sorry. We don't know how maybe he's a huge fan of Conn Funnys Gibbs daily. Because he could be. We're just ready to give a big audience. It's so great. Well, you never know. The son is like, here's the thing. What right? What if the son, what if he's like 28 years old, lives in the basement, smokes weed every day, doesn't have a job, you know, son, do something. Yeah. Yeah. Do something. And he's over here like, I want to get into game development. It's like you didn't apply for the college. But what if he says, what if he says, he's all grown up and he's like 15 year. I mean, he's just like he's like he's taller than me. It's like, that doesn't mean much. Like, you know what I mean? Kids can sprout up with like 14, 15. Like it doesn't really matter. I'm sure if we got like the actual, I don't know. This is a tough thing to contextualize, but I'm sure if we got here, Mr. Kim, come through. I don't know why I call him Mr. Kim, but come through. Let's have an interview because I want to learn more about your son. He says they're super chat and says, what if the kid has bad vibes? And honestly, I didn't think about that. That's on you. Yeah, honestly, maybe. Give him some time. He'll figure it out. A lot of, here's the thing, right? Cause our audience and a lot of y'all are American. You know what I mean? A lot of y'all are Western. I got Nigerian parents. They also were very tough. Yeah. You know what I mean? If you grew up with like the first generation, you might have some parents. You might be able to relate a little bit to Mr. Kim's son. He is all I'm saying. Yeah, absolutely. You know, my parents didn't show me any that he or my parents showed me tough love is what I'm saying sometimes. And look at you. You deserved it. It works. You're smoking weed in the basement. You had to play in Zoey. My parents kicked me out as soon as I graduated college. They were like, my mom, David, give me a warning. She moved to Nigeria and was like, Hey, I'm selling the house in a week. And I was like, what? Figure out where to live. And that's not a lie. That's not a joke. I'm dead ass here. I know you are. That's what makes it funnier. I gotta figure out where to live. I gotta get a job. But Roger, getting a job was a big task. It was, dude. It was 20. Jesus. But if I wanted something small, say the tiniest news I need to know about, where would I go? You go to our last story, the We News channel, we'll recover all the small news items you need to know about. Story number six, We News. Like we mentioned at the top of the show tonight, a new episode of Um Actually launches on dropout.tv at 4 p.m. Pacific time. It features me, features Andy and features the one and only Alana. Here's who go check out that episode. I hope so. Even if you don't watch it, you know, give it a repost. Give it some engagement. Give it some engagement. Like this one to blow up. I want to come back on the show. So make sure to show this episode a lot of love from VGC. Nintendo has added a new update for Mario Kart World, which adds a new mode and makes numerous other tweaks. The main addition here is Bob-omb Blast, a battle mode, which previously featured in Mario Kart Double Dash and was later added to Mario Kart 8 Deluxe. Zero parades for Dead Spies launches May 21st on PC. I was pissed that you picked that up in fantasy critic. I just noticed it. Yeah. Fuck you. I mean, but it's a gamble, though. I don't think so. It is a gamble because it's not the same people that demo. People really like that demo, though. Oh, they did. People really like that demo. You're fucking. Yeah. I thought I was gonna sneaky and pick that up. It's the same studio. I'm sure. Like a lot of the same studio. A lot of people worked on the previous game work or working on this game, not everybody, not everybody, but it's still some talent there. 88. You think it's going to be an 88. 88. What was the school? Ease him on Metacritic. I'm sure I don't think this will hit this will ease him numbers. But I. Yeah, that's where the seal. No, we all fucked up on. He's a taric ebb. We did fuck up on us. Here's the thing. I kept saying we should. We talked about it on a gamescast like the week before it came out to. And I was like, oh fuck 92 is this. 92. The director. The. Actually, no, I think it's just in one. Somebody says that's wrong. Less. A lot of people left like four different teams are made. OK, fair enough. So to me, that was a game. I thought about it. Now, say the name of that game again. Esoteric Esoteric. Because I was saying Esoteric Ebb and they were tearing my ass up in the comments. Is it Esoteric Ebb, I believe is what it's what it's. No, let's let's stick to our guns here. He's a taric. He's a taric. And we're doing they're not speaking. You are speaking. You know what I mean? Like, you just mean it. Yeah, I know, right? I guess I make your own reading them for so long and then I felt safe to start reading them. And now I got to stop stop it again. No, stop it again. Just stop this. Next podcast you and I do. But you're off the chat. You know, I mean, just you and I'm down for that. I love that, bro. You know, I mean, you're a timeout. Y'all learn timeout means a blessing. That's not being mean. He just loves Bill Burr. He just loves Bill Burr wants to play Esoteric Ebb. And listen to Lizzo. He's got nothing wrong. Darksiders Warmaster Edition coming to PS5, Xbox and on May 19th. Wreck Room is shutting down after nearly a decade, which is kind of crazy, actually. The day I became a bird launches April 16th on PS5, Nintendo Switch and PC. Join Frank, an awkward young boy, as he discovers newfound feelings for his classmate, Sylvia, who only has eyes for birds. Explore, collect and solve puzzles as Frank attempts to catch her attention with a home spun feathery transformation in this warm and nostalgic return to childhood. Bro, next week I'm going to turn around to see Greg Miller playing Starfield and then this. Oh, yeah. I saw the trailer for this and I was like, I like the art style here. Like, I like it. Puzzly. Yeah. Like it looks like a like a children's book, like a children's book, like the big ass heads. Pretty cool. Yeah. I like that art style. So don't talk about that enough. And then last one dispatch has now sold four million copies globally. Wow. And that is it for we news. Right on plus. Thank you. You did it, everybody. Thank you. Let's talk about some super chats real quick. How the booth says hard to take craft and seriously when they're running a losing legal battle driven by chat, GBT versus some Nautica. Hell yeah. CD splits and says fit is clean today. Bless. Thank you so much. Shout out. Got this shirt sent by Sega. Yeah. It's my jet set radio shirt. What about mine? Ah, you know, you don't talk about Sonic enough. What about my foot? The blue shirt? Talk about the bossy fit. Oh, you're saying they should compliment your fit. Yeah. Yeah. Combi, Roger, I think you need some kind of like accessory, though. I think I was going to cry. I was going to fully do it and then I heard Barrett laughing. It was so good. It was so good. Time to voice this has less played. Jets. Yes, I played. Oh, I played jets at Radio Future. Wow. But now they can make fake. Fake. Well, I played that shirt off. I think it up. Take it up. Now I played some of the original jetset. I play it, but like jets at Radio Future was my first foray in. That was my next neighbor, Freddie. He had the Xbox. Maybe tell you, Freddie put me on so many games on Xbox. It's good. But like Jets at Radio Future. Oh, my God. I didn't realize that like I didn't know video games could be like that. I was it was hard to go back home to my PS2. Yeah, I'm playing Jets at Radio Future. Barnett Allen Chat said, Roger, look at my uncle. Didn't realize you had a sexy ass uncle. What's that number? Omg LX writes in and says, my dear KFBFs, please remind your more gullible friends and olds that news veracity is under siege for the next 48 hours. It's that time of year. Yeah, tomorrow is April Fool's Day. And Lance's birthday, everybody. Go wish your. That's real. That's real news, everybody. Aaron Limeritzen says the last video game crash was like this. We aren't playing games because we're not playing all the games. Too many games are being made, but not supported. And it's only being accelerated by Roblox slash Fortnite, eating attention slash money. I agree. And I'll even add to the list like TicToc and other. Yeah, YouTube like also our pockets. It's got no money. Yeah, no one got money. Yeah. Silver J Hawkins says the only three old white people we can trust is Fred Roger, Bob Ross and Mel Brooks. Here's the thing, Silver. We got a lot to talk about. Here's the thing, right? You know, I'm sure Fred. Yeah, I'm sure something happened. I thought the same thing about Bob Barker. We could go. Oh, really? And then I learned about Bob. OK, I don't want to learn about it. Oh, you don't know? No. What happened? We talked about it already on KHD. OK, he's yeah. Here's the thing, right? Just don't idolize celebrities. That's really what it comes down to. Not that I ever idolized Bob Barker. I never idolized. I idolized Fred Rogers. Here's the thing. I don't even think I thought about Bob Barker for 20 years. No, yeah, he was like, you know, when I was a kid and watched so much prices, right? I'm like, oh, yeah, you think back at us like that's comfort food. Yeah, I think my childhood and now I know. I don't want to know. I don't want to know. I'll learn about this later. I think I'll. Fair. Fred Rogers is the goat. OK, good. You only have one more. Rush, Lou writes in and says another step closer to Kingdom Hearts in Fortnight will take anything. RIP, Miss and Link are beloved prince. I mean, I get eventually will get it. Yeah, we'll get Kingdom Hearts for. Yeah, and then Fortnight collaboration. Let's hop into kind of funny.com slash you're wrong. We write in what we got wrong as we got wrong. So we can correct it for those watching later on YouTube, listening later on podcast services around the globe. No. Don't piss me off. And then, sure, come on, so I said, it says missed we news. The music from Animal Crossing New Horizons, three point oh update has been added to Nintendo music. And that is it for your wrong. Oh, gee. Looked at the Bob Barker stuff. Oh, man, I shouldn't have done it. Shouldn't have done it. We have a lot more shows left for you for the remainder of the day. Right after this, we're doing gamescast, which is us looking at every game coming out in April. And then you just add I just felt it. Energy energy today. Everybody's wacky. I'm your wacky uncle. Yeah, everybody. My wacky uncle loves my Pikachu's balls. And then after that, we have Oh, I thought I memorized. Is it kind of funny podcast? It is kind of. Yeah, we're going to fix kind of funny. We're going to fix kind of funny. And then after that, we're doing a super meat boy 3D race. Oh, I'm going to beat your guys asses. Um, of course, this has been kind of funny games daily. If you love what we do, supports with the kind of funny membership on Patreon or YouTube to get all of our shows free and get a daily exclusive show. Enjoy the gamescast next and everything after. But until next time, game daily.