Limited Resources

Limited Resources 848 - Cube Draft Walkthrough and Secrets of Strixhaven Preview Cards!

93 min
Apr 11, 20268 days ago
Listen to Episode
Summary

Limited Resources episode 848 features two complete cube draft walkthroughs with hosts Marshall and Luis Scott Vargas, discussing cube draft strategy, archetype evaluation (aggro, midrange, control, combo), and previewing two Strixhaven cards: Social Snub and Fractal Tender.

Insights
  • Midrange decks have become significantly more viable in cube due to improved threat quality (Broadside Bombardiers, Sentinel of the Lost City) and are no longer the awkward middle ground they once were
  • Cube's evergreen nature makes it the most important limited format for content creation and skill development, as learnings apply repeatedly across time unlike set-specific formats
  • Two-card combos with utility cards (Whole Breach + Wheel of Fortune, Flash + World-Spine Worm) are more valuable than pure combo decks because the component cards are playable independently
  • Dual lands and mana fixing have become so efficient (fetchlands with surveil) that color flexibility is easier to achieve, allowing for more experimental deck construction
  • Taking high-leverage payoff cards early (LED, Candelabra, Brain Freeze) is a valid strategy even with low hit rates because cutting enough playables means the payoffs are worth the speculation
Trends
Boros aggro has evolved from pure tempo into a grinding midrange deck with card advantage engines (Staff of the Storyteller, Parallax Wave)Green has become the least-drafted color in cube despite strong cards, suggesting color balance issues or player perception problemsArtifact-based synergies (Skull Clamp, Goblin Bombardment, token generators) are creating new viable archetypes beyond traditional color pairsFree and zero-mana spells (Gitaxian Probe, Force of Negation) are increasingly central to deck construction and tempo strategiesPlaneswalker density and quality has increased to the point where multiple walkers in a single deck is standard rather than exceptionalFetchlands with additional mechanics (surveil lands) are becoming the new standard for mana fixing, replacing basic dual landsToken generation and sacrifice synergies are becoming a more cohesive archetype with better support cards across multiple colors
Companies
Ultimate Guard
Sponsor providing card protection products (sleeves, deck boxes, playmats, binders) with premium materials and design
Wizards of the Coast
Publisher of Magic: The Gathering and creator of Strixhaven set being previewed; hosts Pro Tour coverage
People
Marshall
Co-host of Limited Resources podcast, performs cube draft walkthroughs and strategy analysis
Luis Scott Vargas
Co-host from Denver, Colorado; provides cube draft strategy insights and card evaluation expertise
Peter
Submitted Patreon question of the week about Seahawks Super Bowl and Seattle naming origins
Quotes
"Cube has become the evergreen format for us limited players as it's available now in both magic online and arena. So we are trying our best to do as much cube content as possible to kind of fill in the gaps since in some ways it has become the most important format."
MarshallEarly in episode
"I have a lot more respect for midrange than I used to. I think part of it is that the midrange threats have gotten a lot better. Cards like Sentinel of the Lost City and Broadside Bombardiers are the kind of cards that control doesn't really want, but midrange decks are happy to play."
Luis Scott VargasStrategy discussion section
"The defining line on these combos is when you think of a pure combo deck for a cube, you're thinking of like Brain Freeze and Underworld Breach and LED, something like that. There's so many cards in those combos that just don't do anything else."
MarshallCombo strategy discussion
"Taking high-leverage payoff cards early, even if they have low hit rates, is valid because you're going to be cutting enough playables that the payoffs are worth the speculation."
Luis Scott VargasDraft strategy discussion
"Fetchlands with surveil are just outrageous. They shuffle things, they put cards in your graveyard for cards that care about that. They're really, really good."
Luis Scott VargasMana discussion
Full Transcript
What is up everybody? Welcome to another episode of Limited Resources. This episode number 848. My name is Marshall. I'm one here in the Limited Resources and joining me on the line all the way from Denver, Colorado. It's Louis. Scott Vargas. I'm from the United States. Things are good. Things are good. You know, gearing up towards summer here, warmer weather makes life a lot more fun. I like being able to go out. Dude, it's been nice here too. It came upon us quickly, but it's like, it's funny. If you go to any of the parks or places where like people walk and stuff, they're just packed. Like people in Seattle cannot wait for even a hint of sunshine every year. And I guess I'm very much in that. You know, you don't want to blow all your two and a half weeks of sunshine. Yeah, it'll probably be raining by the time we're recording this podcast. So we've got just a little one week reprieve in between the end of Teenage Mutant Ninja Turtles and going into secrets of Strixhaven. And we thought we would do, yeah, you guessed it, cube. That's right. It's kind of become the evergreen format for us limited players as it's available now in both magic online and arena. So we are trying our best to do as much cube content as possible to kind of fill in the gaps since in some ways it has become the most important format, right? Because it's the one that we'll continue to come back to over and over again. So any content that we make and anything that you can learn from us about it can be applicable time after time after time. Now, cube does change over time, so it's not all evergreen, but it's much more so than, you know, say another show about Teenage Mutant Ninja Turtles, which once it's in the rearview mirror, you know, you're not going to draft it much if at all after that. So that's what we're going to do. Even before it was in the rearview mirror, we're drafting a fish. The Louise has a sticker that says, I don't break for turtles. He just runs right through. But anyway, so we're going to do a cube draft walk through with you today. That means that we're going to actually do two cube drafts here on the show for the video version on YouTube. You can watch along with us and then for the audio only version will be keeping you up to date, you know, by listing out what we've got and where we're going with it. And you can get a good feel for how Louise and I actually approach cube drafts when we sit down to play them. Before we do, we wanted to say thank you to everybody who supports us over on Patreon. It's patreon.com slash limited resources. If you'd like to support us, we also want to say thank you to Ultimate Guard for their support of the show. If you need stuff to protect your cards, your decks, your collection, while you're playing play mats, sleeves, deck boxes, long boxes, binders, they're going to have it an ultimate guard. They use premium materials and some really well thought out designs, magnetic clasp, stuff that feels really nice in your hand, but also lasts a really long time. This is the attention to detail that I really appreciate with the type of products that I like to buy and ultimate guard very much embodies that. You can check out their full line of products over at ultimate guard.com and you can pick it up at your favorite online retailer or local game store. One of the perks you get for being a patron supporter of ours is you get to submit questions for the patreon question of the week. This one comes from Peter who says, hi, Marshall. How excited are you about the Seahawks entering the Super Bowl? This is obviously from a couple of months back. And is it only a myth that Seattle was named by some German settlers who said a great place for Seattle to thrive? That, that is not true. See, Seattle is actually named after a native American chief that it isn't quite pronounced exactly that way, but Seattle was kind of the the English version of it and this city is actually named after him. And Peter also says, last year, my son's favorite team won the Super Bowl and we'd never have dreamed that this year my wife's favorite team is competing for the rings. I hope it's a Seahawks. Thus, our whole family is cheering for you guys against the Patriots. All right. And by the way, we did win the Super Bowl. Oh, nice. And he says greetings from Rostock, Germany. Oh, that's great. All the way from Germany as well. I know the football is getting more and more popular there. They've actually had a professional German league for quite a while. But I don't know if you've seen it, Luis, but you know, there's with many of the big sports leagues, including the NFL, you know, they've actually held games in Europe and London and stuff to try to get more, you know, more audience. London was the first place, right? That they did some football games out there. Yeah. And I think they did one maybe in Brazil or something last year or two. Like they are really trying to, you know, kind of show the product off to the world. Because I think that they have a lot of faith in it. But yes, I was very excited about the Seahawks entering the Super Bowl, and I was even more so when they won. And I got to go to the parade that they had here in Seattle for them after they won. And it's really cool. They go right through downtown and, you know, they're on the like double deck or buses, but the Seahawks, all the players and stuff over numerous buses, the coaching staff, everybody, they're up there and they're, they're cheering and, you know, as they drive by slow, you get to yell for them. And it was really cool. Um, why I did see one really funny thing too. One of the players on the Seahawks was down on the ground walking and kind of high-fiving people and he came running over to where, right by where I was standing, because the young guy in front of me was actually wearing the guy's Jersey. And he came up and took a selfie with him and the guy, the kid was so excited. Cause, you know, probably his favorite player was Wollin, by the way. He was really cool about it. But anyway, that was fun. Thanks for the question, Peter. Appreciate it. Um, before we get into the Cube stuff, Luis, I have two things. One, I want to talk a little bit of cube before we get in again, just to try to help people adapt to cube and get your take on a thought experiment that I had as far as that goes. But, but, but first we are gearing up for secrets of strict saving. And we actually have not one, but two preview cards that we got this time around. And I thought we'd go over those really quickly too, just as a quick preview. So the first one is called social snub. It is one black, white for a sorcery. It's uncommon. And it says, whenever you cast this spell, while you control a creature, you may copy this spell. Each player sacrifices a creature of their choice. Each opponent loses one life and you gain one life. So is the idea that like they have two creatures, you have one you play this, you get both of theirs, you drain them for two. Yeah. Or, or basically they have at least two creatures and you have something bad. Like you have a token or whatever or a creature with like a leaves play ability or something that makes it so you're, you're pretty happy to sacrifice it. Or a sack cares about sacrifice, payoff or anything along those lines. Yeah. I mean, this looks dubious. Like this feels like the type of card that really would need a lot of support to be good, right? Cause like what's your best case scenario here? Right. Like you're still tossing a card. I mean, I guess if you just have a lot of really expendable creatures, but, you know, one thing you learn, the more you play magic is that there's not really such thing as expendable creatures. Like, you know, even one one's add up pretty quickly. Like it's, it's still a steep cost to pay. Yeah. But if you have cheap ways to make those creatures, then I feel like this, this card could, could be pretty good. Like the baseline card is also not even that bad. Just they sacrifice a creature, drain them for one. Drain one. Yeah. Yeah. I mean, it's not like amazing, but, but certainly can, it can have its uses. Other cards on the other end of the spectrum, it's called Fractal Tender. It's three blue green and it's a three three Elf wizard with Ward two. And it has a new mechanic called increment. It says, whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, so it kind of has a little bit of evolved vibes there, put a plus one plus one counter on this creature. So this is a five man of three three. And it basically says, if you cast anything that costs four or more, like the next turn, for example, then you get this plus one plus one counter. And then as it grows, it gets harder and harder to do this thing though, is real payoff for this. Cause you don't just get the counter. It says at the beginning of each end step, if you put a counter on this creature, this turn, create a zero, zero green and blue fractal creature token and put three plus one plus one counters on it. And it has one too. I want to go back to that because the first thing that I know Luis, you and I think the same way we're thinking, well, it's a five man of three three. Like, do I get to untap with this thing? And the word too does help. Yeah. No, I mean, this Ward two goes a long way, especially if you can make it even like a little bit bigger, because then they're, they're, they're maybe talking to spells to try to kill it. The blue green mechanic looks pretty good increment. Yeah. The other thing to note here is that it doesn't say when you increment. It says if you put a counter on this creature, it doesn't care what kind and it doesn't care where it came from. So, you know, you could try to set up a turn where you have this plus like an activated ability that puts a counter on or this plus one mana to put a counter on and then you'll get your three, three fractal, you know, an end step. This card feels very swingy to me. Like you play it, they kill it, you're super bummed. You play it, you don't have the ability to get a counter on it. You're super bummed. But if you do the thing, that's nuts. I mean, you end up with a four, four and a three, three out of just one card at uncommon, so very high ceiling on fractal tender. So we'll be doing this interview next week for, for Seekers. This looks awesome, by the way. Like from what we've seen so far, I think it's going to be really fun. Yeah. I really liked old Strixhaven. So I'm in, I'm, I'm expectations are high. Okay. Before we get into the actual drafts here, Luis, I did want to try to take something that we take for granted or talk about a lot when it comes to regular draft and see your thoughts on how it correlates to cube draft. So, and what I want to talk about are the kind of baseline archetypes that we talk about for, for regular drafts, which are normally speaking, agro, min range, control, and then sometimes combo. Right. So these are, you know, the baselines. Do you have a deck that is primarily aggressive, that is trying to push damage quickly and win the game before the opponent can get really set up? Do you have a mid range deck that's trying to take advantage of, say, synergies or a good mana base or a bit of a splash or something like that, where it's based on power level or power level plus synergy, but it has what we'd call a normal curve, you know, often starting the two mana slot, going up to five or six with maybe a seven thrown in there every once in a while, that kind of deck. Or do you have a control deck, control decks you should, the word you should think of when you think of controlled X is inevitability. Does this deck have two things? Does it have the ability to survive the early to mid game and does it have inevitability? Does it have an engine? Does it have a way to propel itself forward, even if it's just like a bunch of card draw spells or something like that, but even better, something that provides continuous source of advantage, either on board or in hand to provide you with that inevitability so that if you can get to that stage of the game, you will win it the vast majority of the time. And then, of course, combo, which comes up quite rarely in regular draft, though it can happen. You know, does that translate over? So we'll start with aggro. A, does aggro translate over to cube and B, what does that look like if it does? Yeah, aggro certainly does. The most common aggro deck that people are going to think about is boros, because it's one of the most common decks just in cube in general. I actually think that boros is not a monolithic deck. Like, yes, lighting bolt is good against most boros decks, and you can assume that most other decks have like something that's going to go a little bigger than boros, but there's the boros deck that has like five one drops in a mox and, you know, it has got Raghavan, it's got maybe gut, it's got Sahlia. It's going to kill you very quickly. 100 percent, you're going to feel like you're playing as an aggro deck when you're facing this version of boros. There's also, though, a boros deck that has staff of the storyteller showed in of the Skalds, Sanguine Evangelist. And while this deck can also present like the first deck, if you have a handful of lighting bolts and fatal pushes, the slightly slower boros decks actually just going to grind you out. This is one of my favorite boros decks to draft, because I find you pick up the free winds of aggro where you can still present one, two, three curves and you force your opponent to deal with it. But when they kill your first two creatures, but then you go staff into showdown or you play a parallax wave or you land a palace jailer, all of a sudden, yeah, you're actually going to win the game on cards too. So I think boros is definitely what you call an aggro deck, but I think it tends to be a little more midrange than people want or at least it can. Certainly can't. It doesn't take that many card choices either. Like drawing, I mean, that's part of the strength of some of these cards, drawing a staff plus a way to make tokens or, you know, so let's say you're made the legend of Avatar Roku, right? If you just draw that card or showdown of the Skalds, that's a three for one or four for one. You can you can beat someone on cards, even if that's not really what your deck is exactly aiming to do. Other than boros, green can put together some pretty strong aggressive starts. The green decks tend to usually fall into the midrange bucket. More cards that cost three, four or five mana and all that. But you play against green, especially like red green that has like, again, you know, gut or bombardiers. It has a blood braid challenger, questing beast, side cat cub. Yeah, you're going to feel like you're playing as aggro. I think that's pretty legit. And the last aggro deck is kind of like a tempo deck, a fish deck as it were, if you use old nomenclature, like a ninja deck that has like cheap blue and black creatures, fallen shinobi, Kaito, days, that sort of thing. And again, not a control deck. It's not trying to win a game by controlling the opponent, but it has some of those elements. So that's that's one of the awesome things about cube is you can tell someone which deck you're at and it could still, you know, kind of come out and play out in a few different ways. Quick question on aggro before we move on to mid range. You know, in prior years, the sort of secret best deck was mono white. Like that was the one that the more experienced cube players maybe didn't love to draft quite as much. But like if you really just wanted to win, mono white was a safe bet. It was also, I think, a good starting point for players who hadn't played as much cube as like you and I have, because it plays out in a way that's more similar to a regular limited deck with kind of on board creature type stuff, combat based stuff. But I got to say, I don't face that deck very often. It almost always has red with it now. Is that your feeling, too? I think that you there's enough either not just red, white gold cards, but just red cards that kind of fit the plan that it is. Not very costly to play red in these decks. Yeah. So you are going to see that more often than not. Yeah. OK. It's just it's like, what are you going to do? You open up a decent white card and bombardiers. You're like, well, and the man is so good in the cube, like it's done nothing but get better since the days when I first started cubing a long time ago, right? It's just better, better, better, better. Like it feels like the only real consideration for that is just like tap lands and stuff. It does feel like Boros has really kind of taken the crown. Now, mid range is interesting because there was a time when I was early earlier on in cube drafting, where I really felt like it was kind of a mistake to draft mid range. It always felt like you you kind of put yourself in this awkward position where you're supposed to beat agro, but you still didn't all the time and control decks kind of just had their way with you. And then you didn't have quite enough resilience against combo. So it was like, no, pick a more assertive lane and go into that was kind of my mentality. But I got to tell you, Louise, what I find myself gravitating more and more and more towards mid range in these in the current iterations of the different cubes that are out, especially when the cubes out for a while and I've I've kind of got a lot of reps with it. I find myself, you know, I'm taking a flage, you know, like over everything. And I'm I'm really very much willing to go midrange. What's your take on that? Yeah, I have a lot more respect for midrange than I used to. I think part of it, especially depends. Are you playing the arena cube? Because the arena cube doesn't have nearly nearly the same amount of combo decks, especially since they cut tendrils, the agro bowls, the citadel, that sort of thing. You know, there's there's no consult oracle, there's no time vault, there's no doomsday there. There is just a lot less of that sort of thing. So you you I think can usually have a more successful midrange deck than in in a deck in a cube that has a lot more combo elements. But also I think it's that the midrange threats have gotten a lot better. Like, I think it's been a pretty big beneficiary of the cards that, you know, Sentinel of the Lost City and Broadside, Bombardiers and these are kind of the kind of cards that control that still don't really want. But midrange decks are happy to play and they punch pretty hard. Like you you just end up in a spot. I mean, flage is a great example. Flage is a card that like crushes aggro. It's really hard for aggro to beat a flage if you're good at flaging. Like if you have, like, let's say a Jeskai flage deck that has like two to three fetchlands, a couple cantrips, a free spell, some cheap one man interaction and some counters and you're like, fetch land, bolt your first play, memory laps your second play, flage your third play. I'm at twenty two. You haven't even hit me yet. And you've got three cards in your graveyard towards flage. It does not take a lot of imagination to see how that goes really wrong for your opponent. You just perfectly describe like half of the decks that I draft. Oh, I found it controlled to be really good in this cube. Though, funnily enough, on this current reenacube, I've actually drafted green a ton. And it might my I think that titanium thing is just really good. I think it's still underrated. I talk about it. I talk about it in my videos. I talk about it here. Like and they don't even have Bailoth Prime here, which is a huge part of it in other cubes. But I think that mid range is totally solid. Yeah, I have no issue with drafting it. OK, now typically controlled X can be very difficult to put together unless you really know the field in cube. It does change, right? You know, cards come in, cards come out, so you do have to make some adjustments. But there's a lot of similarity from cube to cube, right? It's not like when you fire it up, you feel like it's a different environment on a level of like, you know, going from Teenage Mutant Ninja Turtles to Strixhaven or whatever. It's not going to feel quite like that. So does that mean that controlled X are viable or a good thing to do? Yeah, I think that I think that controlled X can be totally legit. I there are some some things you want to keep in mind. You do want a pretty good way to finish the game, or at least some plan, because one of the weaknesses of controlled X is that the games go long. And if they have a particular kind of angle of attack that you're not prepared for, or maybe you just don't even draw a good answer for, like you could get really run over. Imagine a blueway controlled like that has like swords, paths, sunfalls, some counters, but has like one get lost. No other way to kill a planeswalker. And then they sneak down pretty much any planeswalker. There's not that many planeswalkers that if they're in play for three or four turns, you're in good shape. So, you know, you have to make sure you're covering your bases or have a way to kill them. That's a good way to kind of make it so whatever they're doing doesn't matter. But I think that as long as you you you concentrate enough on the cheap in free spells, the one mana and zero mana spells, like that, that's if you have that, or you have like a mox that mox a mox basically to short cut turn one and turn two, then you have ways to fight. I have I think my the way that my controlled X most commonly lose is just honestly, they get they come out a little bit too slow. If you're on the draw, you don't have a one drop in your borrow spawner has a one drop. When you spend your two drop to kill there, too, your one drop is just hitting you every turn as assuming you're trading card for card. And if you don't have a good way or they have like an answer to your first play, you're just basically dead at that point. Last category are combo decks. And these, like I said, in regular draft are actually quite a rarity. You know, it's not very often that you'll find you'll find synergistic decks or even decks that have like a build around card that that will pay you off. But, you know, combo decks maybe are even a step further down that route where it's like if I assemble these two or three cards or whatever, then I can do something repeatedly or I can do something that really completely, you know, puts me in the driver's seat. And that doesn't come together that often out, you know, in regular draft, but it is a thing in cube draft. At least there are, you know, two to three card combos that are available that are very, very powerful. Are they worth actually pursuing in cube, you know, assuming you're not just straight up goofing around? Yeah, I think combo can be good. I think you have to make sure the combo is either well supported enough or lean enough that it doesn't mess up your deck. Because the worst place to land in combo is when you have like six or seven or eight combo cards, but they also don't like the combo itself is not small enough that like often you're drawing two dead cards a game and like you can't really usually afford to do that. So an example of a lean combo is you have a flash, a world's fine worm, a torsion and a mystical tutor in an otherwise normal like blue black control deck. Great example. You're going to get a lot of, you know, opening hand equity where you draw, you know, one of your two flashes or one of your two creatures and throw a demonic tutor or vamp tutor in the mix and, you know, you increase the odds dramatically because they can count as either side. And you're going to and you're going to be able to win some games based off that without, you know, without worrying too much. But you're also not drawing a bunch of like reanimate cards in the middle of game when when you don't have a good way to do that. That's actually why I think reanimate is the worst, not the worst like literally, but like why it's worse than most of the combos is to get an atroxa into play. A lot of the time it requires drawing the atroxa, drawing a discard outlet, drawing a reanimate spell. Now cards like in tombs, you know, kind of shortcut that because it both finds the atroxa and puts in the graveyard. It's why in tomb is a good reanimator enabler. Cards like sneak attack or flash get around that because you just need them plus a creature. But the traditional reanimate, you can often draw. You draw like a life death and you draw a corpse dance and you don't have a creature in your graveyard and it's like, oh, this is this is a disaster. The other thing to think of is how are you finding your combo? Because that flash deck without tutors, I don't know that I wouldn't put one flash, one world spine in my control deck unless I had a lot of card draw or was really hard up for a win condition. You add a vampire tutor to the mix, I get a lot more interested. And when you know you're going down the combo route, like let's say you let's say your first two picks of the draft are whole breacher wheel of fortune. You have a combo there. If you cast wheel with whole breacher and play, I've seen a lot of wheels and a lot of whole breachers. I think it's probably like 95 percent you win that game. You draw seven cards, they discard their hand, you add seven mana. Like if you can't win from there, the game was probably pretty disastrously out of control, you know, or it's like it's like the sort of situation where they had the one ring out so you can't kill them that turn. And then yeah, and you had some reason that you were going to die next turn. But like really, you don't lose doing that. Once you have whole breacher wheel, while cards like demonic tutor, vampire tutor, mystical tutor, they all go up and value a lot because you want to assemble your combo. Yeah, you know, it's interesting because I feel like there's always a line with cube where there's these combos that are available. But it's hard to say whether, you know, is it really worth going for them? Or are you better off not, you know, in the long run? But I agree with you, especially for the two card combos that can be, you know, cards that you may want anyway. That's the that's the sweet spot, right? Like a whole breach is just a good card, right? Like it completely excels if you have draw sevens. But everybody's drawing cards in the cube. And if you just flash in a whole breacher and blank one of their extra card draws or they play Jace, the mind sculptor, and you get him like that, that's already just good enough, you know? And so that to me is the defining line on these combos is, you know, when you think of a pure combo deck for a cube, you know, you're thinking of like brainstorm. Sorry, not brainstorm, brain freeze. And, you know, underworld breach and LED, something like that. Or before they took them out, you know, some type of Yagmas will tendrils type kill where you have the, you know, you have all the red and black, you know, dark ritual effects or whatever. Like there's so many cards in those combos that just don't do anything else, right, that you're just all in. Now, that's really fun. I mean, it is like watch some of Luis's cube drafts in the past where he's drafted just the pure storm deck or win conless storm, which is kind of the peak Luis, Scott Vargas, but that kind of stuff is really interesting and fun. But I mean, it does not have a good win conversion, right? And for cube, you know, I don't need it to be. I don't need to draft the literal best deck in the field every single time. But I do need to be able to, you know, feel like I'm playing for real. And some of the cube, excuse me, some of the combo decks don't feel like that. All right. So that's good stuff. Let's jump into actual drafts here, Luis, and we'll get a chance to kind of have a feel for how you and I would navigate these cubes as they sit. Right. You know, I mean, we always talk about on these things to be, you know, that we're drafting for real, but like, what's the context? I don't know, you know, that, you know, you know, I agree. Yeah, it's like, you know, like I'll tell you what I would actually take if I was sitting here by myself, just doing a cube draft like I do, where, yes, I want to win, but also like I have my pet cards and all that. I have the answer there. All right. So Pacquan, Pickwin, we have opened ancestral recall. I'll just shout out some of the notable cards that I see. And you can add any that you want to the list as well, Luis. There's Tamiro inquisitive student. There's Path, Exile, Force of Negation, Pyrogoyf. And then there is a brain freeze here for the fans. And then I also like Once Upon a Time, but, you know, ancestral makes it easy. Yeah, I mean, if the way to evaluate Pickwin, Pacquan with a piece of power is yes, you're taking the power, you're taking ancestral here always. What would you take if it wasn't ancestral? Probably Tamiro is the best pick. Pyrogoyf, Tamiro are both really good. I could see taking Pyrogoyf too. That's a totally great card. Yes. I think Force of Negation and brain freeze are pretty sweet, but they're not as good as Tamiro and Pickwin, Pacquan situation. And what about Path to Exile? Where do you have that? I have it below. I think at least below under Pyrogoyf and Tamiro. It's better than brain freeze, Pickwin, Pacquan for most people. I wouldn't generally not advise people, Pickwin, Pacquan, brain freeze. I like doing that, but. But you like doing it. Yeah. Do you think we'll wheel it? Like we're taking ancestral recall. We could get brain freeze back and just do dumb stuff. Yeah, it's possible you will. I I've assembled the breach combo pretty easily in some of these some of these eight player drafts just because people aren't taking those cards. Right. All right, we're going to take ancestral. Yeah, I look for cheap interaction. That's number one, because you you've now converted one man into three cards. How can you convert having a bunch of cards and hand into winning the game? Well, what if you just trade cards over and over again and then and then you end up ahead? That sounds like a good way. Got a bit of a junker here for Pacquan Pick two. Tell me. Is there anything notable here? There's no land that we really want. There's a bunch of there's three black, white lands. There's Godless shrine, there's scrub land and then there's shadowy backstreet. The best card in the pack is probably like a terse that's not a land. Honestly, I would just take scrub land. Like I value the duals pretty highly. This pack is just terse is not the kind of card that's good enough to take off color second pick scrub land. You don't know where you're going. This card could enable a lot of different things. You know, you you could end up obviously could end up as Esper or you could end up being blue, white, but you have a blue to delta and now you have a that's now it's a blue, white land. And that is still more valuable than just taking a terse, which is an eminently replaceable card. The rest of the pack is honestly just garbage, batter school, some Ninja Turtles card I don't even want to read, show and tell, like two different green four fours for four that you don't want to put in your neck. Like, you know, a blood artist of the like failed black sacrifice theme. Honestly, this arena cubes been totally fine. I've had a lot of fun playing it. They still haven't figured out a good thing to do with black. I don't even have a good answer. I'm not saying it's their fault. It's just that ain't it. OK, well, now now we've got a decision to make and it's it's up to you. Which way do you go, Marshall here? Yeah, so the there's cards that are jumping out here. The first one that jumps out to me is broadside Bombadiers. And that that is what I would take out of this pack just straight up. There's also a Marsh Flats Crypto Command Skyclave apparition, streaming Nemesis. You're going to abandon your namesake, the Marsh Flats. Yeah, I think you should take Bombadier here, even though you do have a scrub lamp like Bombadier is just a really fantastic card. Yeah, we have to welcome it back to the cube also, right? Yeah, it's true. It's true. It's very true. Yeah. So our first three picks are Ancestral Recall, then Scrubland of all things and then broadside Bombadiers. Yeah, and you're probably not going to even play the scrubland, but you know, it's it's fine. This is yeah, that pack was so bad. There's a few green cards here, Isika's Chariot, Tireless Provisioner, which is which is new to the cube and Heritage Reclamation. So nothing interesting there. The black cards are just lost. Graveyard, Trespasser and War and Sultrator. I mean, the cards that jump out besides the Bombadiers is Skyclave Apparition and the Screaming Nemesis. All right, pack one pick four is upon us. And it is another. This is an easy pick. This is an easy pick. All right. Well, I'll tell you some of the cards that jump out here. There is a deep cavern bat. There's a steam vents. There's a Glory Bringer. I guess I would just take steam vents. What do you like? Yeah, it's it's got to be steam vents. These cards are all marginal playables. So there's like deep cavern bats, the best actual card that is in the land in the in the in the pack. But you have a busted blue card and a busted red card. Seems like steam vents would be exactly where you want to be. And getting getting a fourth pick steam vents isn't bad. Like I think steam vents is well, steam vent slash volcanic. One of the top two to three duels. Just because that's a really good blue red is a really good color combination. And the blue red decks don't really want to mess around with mana fixing. Like they need their their their mana right away. Whereas like the green decks can fludge a little and green duels or a dime a dozen. There's just the least played color. So if I'm not worried about getting to find a bayou, you'll get a bayou pretty much anytime you want to buy it. Whereas when you don't get steam vents, it can be tough. All right. Next pack is up. And while I see one of my favorite cards in the cube, Urza's Bobble. There's also Winds of Abandon. There's Inquisition of Kozilek. There's an Oli font and a Riverpire Verge for another blue red duel. I would take the Bobble, though. Oh, yeah. Easy, easy Bobble. I think the Bobbles are just underrated. They're great. I think I'm so high. Yeah, no, they're totally great. I think that Oli font is actually the second best card in the pack just because it's it's a it's a blue. It's a steam vents that you can pitch to pyrokinesis. And sometimes you can cast. But oh, yeah, Bobble is really great because you're on your on your way to maybe a good Corey Steelcutter type deck like blue red tempo. And Bobble's good there. Even with Bombardiers, it's good. Turn three, you play Bombardiers, attack and throw your Bobble to zero mana deal to. Totally. In a fast game, I mean, killing their two drop that was sounds great to me. Yeah, there was an Astralogen's planisphere in an earlier pack, but that has really fallen behind the Corey Steelcutter style card. This this pack picks six here. There's a Misty Rainforest, which is, you know, you we wisely took a steam vents and now we have the start to really good mana. The best cards in the pack, there's a Stoneforge Mystic and a Giver of Runes. So two decent white cards. There's a Hymn to Turok, decent black card. Then there's like Archfiend of the Dross, Chrome Seed, Chrome Shell, Seed Shark, Regrowth. Yeah. Or Chrome Host, Reckless Bankbuster. I think the Archfiend of the Dross is just an unplayable. They need to get that one out of the cube. The other cards like Regrowth, Bankbuster, Seed Shark, Hymn, these are just more deck dependent where there's some decks that want them. But obviously, this is a Misty Rainforest by a mile here. Yeah. My eye goes to Chrome Host, Seed Shark, Misty Rainforest and Stoneforge. Remember, there's a batter skull in the first pack as well. So, you know, that's the kind of card you can wheel. And I really like the Jeskai Trio. But I mean, yeah, we're going to take Misty Rainforest here for sure. Oh, interesting pack up next. Do you have the? Do you have the will, the resolve? I might. So this is really interesting. So there's an Aether Spell Bomb kind of just goes into our deck. There's a Renin six, but there's also Titania, which is one of Luis and I's both favorite cards, but it's double green and a little off of where we're at. There's also Unholy Heat, which has been a really solid removal spell and goes well with Ancestor Recall. But there's also a Lion's Eye Diamond. And I would actually take that here and just see if we get the brain freeze back. And if we don't, we can jump ship. That's what I would do. Oh, yeah. I would 100 percent take Lion's Eye Diamond here. You know me. Yeah. Because I mean, it's this makes it easy, right? Because if it's there, then the only question is, is there what's it called opened, right? And then we can move from, you know, Underworld Breach. Underworld Breach. Do you see it? Because right now, seven people have decided they don't want Lion's Eye Diamond. So right. That seems to me like our six people, the seventh pick. That seems to me that like you have a pretty good shot of wheeling that brain freeze. So pack one, pick eight, dig through time, three steps ahead, upheaval, talisman of creativity or fabled passage. Here it's like fabled passage is fine. Talisman is not really what I want in most of these decks. Three steps ahead is mediocre. Dig is I don't think a very high priority. You do eventually want one of those cards. I think talisman is OK. Like I just don't. I just don't. These are all like pretty much modern. Oh, so brain freeze didn't wheel. So that we're going to close that chapter. But Forced of Negation did honestly, probably better for you. Like obviously you want to get the brain freeze combo going. That's a fun thing to do. But like I think Forced of Negation in this deck is just going to be truly excellent. Yeah. So our deck right now is Urs's Bobble, Ancestor Recall, talisman of creativity. That's the blue red one. A broadside bombardiers, Forced of Negation, Scrubland, Steam, Vents, Misty Rainforest. So I would say the table is nicely set. I didn't take the scrub land out because like that's not really much of a consideration right now, and we just picked up the Astralisons Planosphere that you noticed earlier. Yes. So we'll take it. The green cards are all still here, by the way. The rest of the pack is Tarmagoy might form Harmonizer, Ovenwald, Oddity and Figure of Fable, plus a shadowy Backstreet. I mean, this is not uncommon to see people are just like, I'm not drafting these green cards. And I mean, there's some bad like Tarmagoy sucks. Harmonizer is at least kind of interesting. Oddity, you know, is just kind of the bad. What's it called? Let's see. Dragons Rage, Chandler, Pack One, Pick 11. There's two more green cards in a war and soul trader, but I like the Chandler quite a bit. Yeah, Chandler is great. Another good card of the earth is Bobble. Boom. Yeah. Bobble triggers the Chandler and makes it more likely you have delirium. It's exactly what you want to see. Totally. And Blue Red has a lot of payoffs for either just casting stuff or casting two things in a turn, too. So this is a good setup for that. Next up, we've got Sunfall or green cards. I guess I'll just take a Sunfall. Yeah, there's not a whole lot here that you're like all that interested in the panel, I would imagine. So I've got two cards in my sideboard. But besides that, again, we've got the Ursus Bobble ancestral recall, Dragons Rage, Chandler, Astrologians, Planosphere, Talisman of Creativity, Force of Negation, Broadside Bombardiers and then maybe a Sunfall, probably not. And then the Steam Vents and the Misty. Yeah, this is a good start. This is you have a force, you have an ancestral, you have Dragons Rage, Planosphere and Bombardiers. Also, by the way, turn two, Planosphere, turn three, Bombardiers, throw the equipment or the creature, whichever one you want. It's really, really nice start. And you've opened a pretty nice pack here, too. There's got a couple of decent blue cards. You have Lockmare, Quantum Riddler, Time Warp and Consider. None of these are cards you're going to select, but it's a good sign because you probably will want them. These are all at least somewhat considerable. Yeah. You've got a Mana Vault. That's going to be the card you're going to take because Mana Vault is just busted acceleration. And then there's a fiery confluence and a prismatic vista, neither of which I imagine will come back. Yeah. And then, you know, my brain here is like the card I the cards I want the most are Quantum Riddler. And then if we do end up going into white, which is definitely possible, I actually like both of these white cards solitude is preferable. But I'm actually a Cosmo Grand Zenith fan, again, with cards like Ursus Bobble and stuff. These cast two things are really great. But if we got fiery confluence back, that would be sweet because that card wrecks some board states. I mean, it's one of those only card. The only way out of this is fiery confluence a lot of the time. If Mana Vault wasn't in this pack, I think I'd still take prismatic vista, but fiery confluence would be close at least. Oh, I think I think I would take the confluence. Interesting. Totally reasonable. I just I just like making sure I can cast my spells. No, that's yeah, you're you're a better vegetable eater than I am, I guess. Next up, interesting, there's a library of Alexandria. There's also a retrofitter foundry, which we don't have much going with it now. But that card usually kind of ends up pulling its own weight. There's red cards. There's a bone horde Dracosaur, which I don't think we want that at all. There is an echo of eons, which is kind of interesting because we do have the LED. There's a little combo. Yeah, but now that you know, you're not doing the brain freeze thing. Honestly, I would probably just take Library of Alexandria at this point. I know it's hard for you to say that. I like retrofitter. I do. But and you do have Man of Alt, Talisman, Bobble, like you could pivot into artifacts easy, but I think that library is really good in the Blue Red Deck because you have a lot of free ways and cheap ways to get back into the game because you don't have all those ways yet. So far, you really just have force negation, but you're going to pick up some kind of flame slash chain, lighting, lighting, bolt card, pyrokinesis, if you can see it. Like there's a lot of cards that can help catch you up. Interesting. So remember, Pac One, pick eleven was Renin six, which doesn't really do much in this deck, but Pac Two, pick three. There is a Minsk and Boo here. Like, do we want to just veer over into Timur? There's also a Nadu. Yeah, I would definitely take Minsk and Boo. The next best card is like the best non splash card for you is Malcolm, which is great. I think Malcolm is really good. I play the card very frequently. I never cut it. Yeah. But I think that I think that Minsk and Boo is just going to be the exact card you want here. Like it's just so much more powerful. You have a mana vault, you have the Misty. You have ways to get this out early, and this is a really, really strong card. There's a Jetmere's garden in this pack, as well as a hedge maze. So if we could get one of those back, it could unlock. A little bit of mana. Hopefully we get something. Wouldn't be surprised if you did either. Yeah. All right. Next up is Pac Two, pick four. And we've got a Boran Oculus Brazen Bauer, Jace the Minesculptor, a mystical tutor, flood pits, Drowner. There's this new yuffy. Card. Yeah, the artifact stealer. Yeah, which I don't really get. Um, yeah. So it's one of these blue cards I would take. Brazen Bauer here, but I'm kind of open to whatever. I know how far the muddy of fall and sorry, Jace the Minesculptor, Brazen Bauer is it, but it's unquestionably brazen. Honestly, I take flood pits, Drowner over Jace here. Like flood pits, you could tap something down and then throw out the Barber Deers, you know, totally, totally. And Jace is not filling a need that we have here. Like we've got to, you know, we've already got the Ancestral Recall and all that. We want the cheap interaction and borrowers pretty close to that. You know, just the two mana to bounce anything is that we want one mana, ideally stuff that we can go ancestral, draw the one round one mana removal spell and kill something. But still, ooh, here's a nice pack. There's Jace, Fren's, Prodigy, Dak, Faden. There's also Fire Covenant, Bone Crusher Giant. There's a wasteland here. So I look at these two planeswalkers, but I like, but you already have the Minscan boost, so I don't really see a reason to go into a different color. I think Dak is better than Jace, generally. Though, Jace, you do have Ancestral to replay. You don't have a two drop, so that's also pretty good. And then a wasteland is good with Fren and Six, but I'm not even convinced that's what we're going to be doing here. Yeah. I think I would take Dak or Jace, whichever one you're feeling, they're both pretty good. You know, I normally I would take Dak here. I think I will. I really like Dak. And. I even though Jace does have a little bit of a home here, well, look at this. I guess I knew it was coming. There's a Snapcaster Mage. Interestingly, there is Stern Skolding and a Burst Lightning here, too. I really would like to have a Burst Lightning, but stomping ground is what I would take over. Oh, I don't know. But I would take Snapcaster. You have Ancestral Recall. I know, I have Ancestral, right? That's just such a good combo. And you are going to get a red burn spell. Eventually, I would imagine. I hope so. I at Burst Lightning is not normally on my radar at all. But this is the type of deck that really wants that type of effect. I mean, I don't mean at all. Like I do play it, but normally I would take like consult a star charts over it or something out of this pack. All right. Here's an interesting pack, too. There's a subtle T. There's also a Gitaxian probe and a currency converter. And then there's this Nia Sky Sale storyteller. I love these free spells. Like Gitaxian probe is what I'm referring to here. And that's probably what I would take. What would you take, Louise? I like probe. You've got the Snapcaster Mage. That's a nice combo. It's good with Planet Spirits, good with Dragons Rage. Subtle T is fine, but I'm way lower on Subtle T than Force or Force. Because it just I just think it just often doesn't do that much. Shame we didn't take currency converter. I do like that card. I think the probe was better because this pack has as its best card a season pyromancer, which is a nice little combo with with the converter. Yeah, some decent stuff here. There's deceit. There's Nova Hellkite, which always seems to overperform figure of destiny, Embrace, Shieldbreaker, and Mere Battlesphere. So kind of a bunch of nonsense there. We're going to take season pyromancer here. We're still blue red base. All right, here's our wheel pack. We got back. Consider Lockmare. And I was talking about Cosmo Grand Zenith, but we're not really in white. Where are you at on Lockmare? I would take consider over it. I think Lockmare is good if you have a lot of mana, but this this deck is once its cantrips doesn't need another mana sink. You know, I think you're fine to get to to ignore that one. Yeah, I have not been up on that one, but whatever. Let's see. Pack two, pick 10. There's Echo of Eons, the Dracosaur. There's Territorial Kavu, which we theoretically could cast. There's a Candelabra. I actually might take the I was considering taking the Dracosaur because you do have that mana bolt and a Talisman if you want it. But I think you should probably take Ghostfire Slice. You just don't have enough burn spells. And even though this is not the one you really want, I think that one's fine. Oh, Hedgemaid's Weald. It did come back. Wow. That's what we were hoping. Wow, that's a really nice pick up. Ghostfire Slice. Now your green splash is pretty is not, I wouldn't say completely done, but like you have a fetch and a dual end and it wouldn't be too hard to pick up another piece or two. Oh, man. Pack two, pick 12. Jace still here with a porn, Oculus and flood pits. Drowner. I actually might Oculus at this point. You've got to you've got to go back and Pyromancer. You've got a couple ways to fill your graveyard. And we have just a bunch of cheap, you know, probe and bobble and stuff. Oh, Bone Crusher Giant came back. Sure, yeah, I like that. Packed, not the biggest bone crusher fan, but I think that I think that's good. This goes well in my my mid range dreams, you know, the bone crusher is kind of one of the key Oh, stomping ground for free. Packed to pick 14 stomping ground. There's magmatic Hellkite next to it. OK, and then a black card to finish. So we've got Bobble Ancestral Recall, Consider, Getaxian probe, Dragon Rage, Chandler, Mana Vault at one. And then Planet Sphere, Snapcaster, Talsamon, maybe running six at two, a porn, Oculus, Brazen, Borrow, or Force of Negation, Bone Crusher, Broadside, Bombadiers, Ghostfire, Slice, Season, Pyromancer, Deck, Faden at three. And then our curve currently stops at four with Minskin, Boo. Pack three, pick one. What do we get? Anything good, Louise? Oh, no. Oh, we did not get anything. There's some good stuff in this pack. There's Teferi Time Ravler and Swords to Plowshares, but not really where we're at. There's a Narset parter of Veils, but we don't have any draw sevens. Nor do you really want Narset in your deck. This pack is awful. Wow, this is bad. Honestly, I think I just take Swords to Plowshares. Yeah, it's not ideal. It's really good with Snapcaster. Your mana doesn't support it at all, but you can take a blank or you can take a card that might end up making the cut. It's just a rough opening pack. Look, you're paying for that Ancestral. You open Ancestral, so now you get to. Yeah, get to pay for it. Fair enough. I'll pay the price. They're making you continue to pay for it here. Apparently. Geez, pack three, pick two. More white cards. What are the good red cards? There's none. There's a Carnage interpreter. What are the good blue cards? There's none. Are we taking Pirate Spellbomb? I do. The lands don't even add white or green mana. It's a black red lands. The last thing you need. Yeah, I think I would take Pirate Spellbomb. There's a foreboding landscape, which gives blue, green, black lands. So let us cover blue and green. Rough way to go about it. Yeah, this is a tough, tough start to the second pack. Spellbomb. All right. We'll take it. I would just take like a one-man of blood spell. Swords to Blushers and Pirate Spellbomb. Let's see what's third pick. Yeah, what could go worse? Ooh, Pyrokinesis. At least you get a Pyrokinesis here. I do love that card. I mean, it doesn't stand a chance next to your absolute number one all-time favorite card in the cube. Oust. I do love an Oust, but I would Pyrokinesis here. Yeah, there's a Pinnacle Emissary, but that that is kind of gone. There's an Inti, which would probably just make the cut at this point. But Pyrokinesis too good. We have quite a few red cards as well. Yeah, this is this is a tough pack. I like Inti too, but I think Pyrokinesis is really strong. And you've got like Plainswalker to protect you. You have a couple if you look at red and six, which currently is not going to make the cut because you have not found any other either fetched lands. You have one fetched land. We have one fetch and no strip mine and we passed the wasteland. All right, next up. Oh, there's a Wheel of Fortune flash, a memory lapse. There's also Thundering Falls and a Fairy Mastermind here. Goodness sakes. Yeah, you got to just take memory laps though. It's this certainly the best card for you. I do love Flash Oculus as I've described before. Oh, yeah, that's cool. It's memory lapse time. We won't wheel this flash, right? This is packed. I wouldn't imagine so. I don't think we'll wheel anything actually. I mean, it's possible, but there's that lightning grieves for whoever took that nod. Do. Well, this is good, though, picking up a little a little bit more cheap interaction. You're at least getting a card out of this pack, unlike all the other packs. Yeah, I still have swords to plowshares in our deck, but currently it's not castable and won't be making the meme. Next up. All right, here's some stuff. There's Mishra's Bobble, which I love. There's Shondra Torch of Defiance. There's Storm Chaser's Talon. There's also a Windswept Heath, which gets something, I think. Yeah, it gets the Hedge Maze. And the Stomping Ground. Yeah, I actually might just take the Heath here because you also could potentially splash swords off it. But more than that, Red and Six is really strong and you need like three fetches to make Red and Six solid. I think the Bobble's OK, but you don't have a steel cutter. No, I don't. I don't. You have just a planosphere and a dragon's rage channeler. It's not the end of the world that you don't get the Bobble here. Yeah, it is sad to pass it, but we're not really doing that much with it. Wow, Volk is here. Tishana's Tirebiner's Time Spiral. You think the I mean, Volcanic Island is awesome. Just taking a walk. Yeah. Well, our mana is great. How are we on playables here? Twenty three, although that's with the sorts of plowshires, but which currently I think is not making the right. So I take that out. So we need one more playable. I'm definitely going to get that. That's not the issue. You're still going to be cutting cards even. Yeah. Or am I? So this is an interesting one because miscalculations here. I like that card a lot. There is a Chrome box in this pack. Is that a consideration for you? I struggle with when to play Chrome. When you have. You have three planeswalkers you're looking to play. You have ancestral recall, which makes up for the card disadvantage. I think I would still take miscalculation in this pack. Pack, but Chrome is is pretty legit. Yeah, you'd be happy. Oh, now there's a Lutri and a Chain Lightning. And a 3 P.I. too. Yeah. You third path is not in the conversation for me here. Like you don't have any particular way to use the tokens. There's no Skull Clamp, no Academy, anything like that. OK, so you don't like it as much just for three. So do I take Lutri or do I just have to take this chain? You got to take Chain Lightning. You got to take Chain Lightning. The thing is Chain Lightning also makes it say your Snapcaster Mage has something to bring back. Oh, dude. Fairy Time Router wheeled out of your really bad pack. What? Is there any way we can get this to Fairy and the swords in here? Like those are two best cards, two of our best cards. Yeah, that's really funny. It's like Ancestral and then Mintsken Buu and then like Teferian Swords are our best. Next cards. Pack three, pick 10, Carnage Interpreter. There's no more lies. Not much here. No, I mean, you could take the no more lies and try to set up maybe this white splash, but I don't really see that because you don't at this point, you know, you're not getting any lands. I guess our man is just not good enough for it. But like the white splash is just better than our green splash at this point, right? Mintsken Buu is pretty good. Yeah. But the but as you said, the mana just makes it so it's kind of like an element. We picked assuming that we were going to play those. All right, Thundering Falls. Pack three, twelve. Thundering Falls is awesome pick up. This is this really good. This deck is pretty medium for for starting with an ancestral. This is a definitely a below average deck. Definitely. We're leaning on good mana and finding that ancestral recall, basically. Lauren of the third path. And then there's a wistfulness. Pack three pick 14. And then there's a talisman of curiosity, which is actually the blue green one, which. Is on color for us. So let's take a look at what we've got here. I think the first question is, can we do anything with these white cards? We have currently elite spellbinder no more lies. We've picked that elite spellbinder super, super late. Tiferry Time Ravler and the sword supply of shares. Can we make it to ferry swords that I'm the most interested in splashing, but I don't think alone when swept teeth is going to get you there. There's just no real reason to do that. OK, so we kill those and that leaves us with one card to cut one card to cut. What is it? Ghostfire slice or? Probably the talisman is my guess. You know, three drops, so it's not really accelerating you in like a super meaningful way. I wonder if we're supposed to just keep it in and cut a land. I mean, our curve is very low. We have one four drop in pyrokinesis. Well, that's not really an argument for talisman, though. No, but something else, I mean. Yeah, yeah. Which I guess we don't have anything else. So not a whole lot else. I mean, you could play wistfulness. It's not. Yeah, you will get double green sometimes. But no, it doesn't sound very exciting to me. No, it doesn't. OK, man, a wise do we need a forest? So we've got misty rainforest, which can get stomping ground. You probably want one on rainfall is volcanic and head. Because you also want your one flip teeth to have more than two targets. Right. OK, so one forest. Our man is really good, by the way. Yeah, that's one of the things this deck has going for it. It indeed. So low power level here. This did not come together the way that you would hope the payoffs aren't really there for this type of deck. But there's some nice stuff and we're going to be able, like a very low curve and really good mana can carry you a bit. So here's what the deck looks like right now. It's at the zero and one slot. It's Ursus Bobble. Ancestral Recall. Consider get taxi and probe probe. By right spellbomb. Chain lightning, dragons rage channeler and a mana vault. This is a very bad man of all. Next up is Astraloja. A vault, to be honest. Yeah, you can you can throw it with bombardiers at least. Yeah, you tap it to cast the bombardiers and then chuck it. At the two, you go ahead, Luis. I was going to say exactly that. That's the combo. Yeah, that's our best combo. At the two is Astralojian's planisphere, memory laps, miscalculation, snapcaster mage and somehow renin six with two fetches. At the three is a born Oculus, brazen borrower, force of negation, bone crusher giant, broadside bombardiers, Ghostfire Slice, seasoned pyromancer and Dak Faden. We have one four drop, but it is kind of the one you want. It's Minskin Boo. And then we do have technically a six, but often zero, which is pyrokinesis, our lands, our four island, four mountain and a forest and then steam vents, thundering falls, volcanic island, stomping ground, hedge maze, library of Alexandria. I actually forgot about that. Misty rainforest and windswept teeth. Both the misty and the windswept teeth can get our colors. And then we only have two tap lands and they're both the surveil land. So they're kind of where you want to be anyway. Yeah, I mean, this deck is definitely mid though. I would say, especially given a pick one, Pac-1, Ancestor E-Call, this is not really where you'd hope to end up with. Yeah, exactly. OK, let's do another one. This time we'll do a traditional draft. I don't know if these fire I always just play the best of once now, even though I actually prefer they do. I've I've played a decent amount of them. Cool. Yeah, there's already seven people in the queue. Seven in the queue, Louise, it's a it's a lifestyle. Sure. And it always does this and goes down to six. You never. You never get to just immediately fire. Yeah, that type of deck, normally, I would want to have it be a little more solidified into like one of the pockets of synergy that that color pair or color trio can bring out. Like I'd love it if, for example, I was playing the Cares about casting two spells or Cares about casting non-creature spells, you know, where you can get Sahili. You know, if you're in white, that Cosmo Granzenith, I mentioned the third path iconic class. Those types of cards going, especially like you said, if you can even get lucky and add in a skull clamp or something along those lines or the draw seven stuff, you know, I'd like to have like a Narset and a whole breacher plus a couple of the three mana draw sevens. Like that would be totally fine. And those are the, you know, blue, red or really good base pairs to get those type of decks going. But unfortunately, we didn't get that. And our deck doesn't really have that much of a focus. It's more just like we hope that our opponent stumbles a little bit. And then we just outvalue them in the middle part of the game, which this deck can definitely do, you know, Snapcaster Ancestral, that type of stuff can get you to where you need to go. But, you know, when your plan is like Ghostfire, Slice You, Snapcaster Ghostfire, Slice You, it's like, you know, that isn't exactly the best of what Cube offers. I think that I think that if basically if if pack three instead of first picking swords to Plowshares, Pirate Spuh Bomb, we first pick Manileek and second pick Lightning Bolt, this deck would be looking pretty good. It's not really that far away, honestly. All right, looks like we are ready to draft. All right, let's get our pack one pick one going here. Again, this is a sideboarded draft, so we'll keep it in mind. Oh, man, we just keep opening power 11. This time we got Mana Crypt, Louise. Else in the pack, there's Shielder, the Apocalypse, which I still absolutely love. There's Brazen Barrow, Inquisition's OK. But yeah, easy Mana Crypt here. Yeah, Mana Crypt is incredible, obviously. When I first pick Mana Crypt, I'm looking the most common deck, honestly, as I draft Red Green, because it just uses Mana Crypt so well. But the four drops in Academy decks. It's the only place I think Mana Crypt is actively just pretty bad is Black Base Black decks. It's like they have so heavy pip costs and they're like mid-range you or like it could be a liability like Swamp Mana Crypt, Dark Confron is just not where you want to be. You like Mana Crypt more than Sol Ring, Pac-1, Pick-1? No, I take Sol Ring. I think the life does doesn't matter quite a bit. Yeah, for people that don't know, you know, you should. Factor in losing one and a half life a turn on average for Mana Crypt. That's a lot. I mean, Mana Crypt like has been my game plan against my opponent. An embarrassing number of times where I'm just like, well, it does often come down to that where it's like not. It's like, OK, well, yes, technically it's one point five a turn. But what if they lost three flips in a row? Right. And then what would happen? Then what about that? Yeah. And you start, you know, throwing some burn spells. It's also interesting because this cube has been adding like Ghostfire Slice and they just added the other, you know, the two red, red convoked do for. It's a lot of damage upstairs. All right. Pac-1, Pick-2. What do we got? To see Tesseract Cruel Captain, Nado, Bone Crusher. There's a Bloodstained Mire. Crater Hoof. So when I look at this pack, I think it's pretty clear you should just take Bloodstained Mire because the best cards in the pack. And this is this is really how I approach cube is like first, what are the best cards in the pack? And then, OK, does if I'm not taking one of those in the first three to four picks, I kind of have a pretty good reason why. And in this case, the best the two best cards in the pack are Nado and Bloodstained Mire, and you have a Mana Crypt. You just take the Bloodstained Mire. There's no real reason to take a two color card that works fine with Mana Crypt. The card Nado itself isn't the best with Mana Crypt, but a blue green deck will use Mana Crypt well enough. I just wouldn't take it over a Bloodstained Mire, which is a broken land. Honestly, the Fetched Lands, the Fetched Lands are untapped, five color duals sometimes that you can surveil one with. Like it's outrageous. They shuffle things. They put cards in your graveyard for the cards that care about that. Like they're really, really good. They are absurd. Were you add on deceit and vibrance? They're both in this pack. Have those been good enough? Um, they've been OK. They haven't been the best, but they've been solid, I would say. All right. Next up, we've there's an unholy heat. This is pack one pick three. There is to fairy time raveler. There's also an echo of eons, ether spellbomb, robber of the rich. I mean, I just take to fairy, but. Yeah, I think so. I think you could you could make an argument for ether spellbomb, because I think that you have an artifact start, but to fairy is a good card. I'd feel a lot happier if this Bloodstained Mire was a flooded strand given this, but you know, yeah, for sure. We'll be OK. Yeah. All right. Well, we'll take to fairy time raveler. So we've got Mana Crypt to fairy Bloodstained Mire. Next up, there's a Torsten. There's an Angswift Savior. There's two dual lands, a Tharnian Falls and a stomping round. There's also a Daze. Creeping tarpid. Do I just take Ang? No, no, I would take Tharnian Falls over Ang. It turns your Bloodstained Mire into a blue duel, which is pretty good. Ang is just fine. Ang is Ang. I view Ang as a replacement level card. I do too. But we have to fairy. So it's like, you know, does it, you know what I mean? Certainly taking another blue card after taking a blue card makes a lot of sense. But I think that generally Ang is a card I look to take on the wheel. OK, it's got its moments, but it's not. It just really is not like a busted card. No, it's not. It's fair. Good, but fair. If Tharnian Falls wasn't here, would you take days over Ang? I would take days over Ang. Yeah. Yeah. I just don't value that highly. I would. It's mid. Yeah. I would consider taking Eagles over over Ang. I mean, you have the north. Yeah, you've got it to fair. You're going to want to cast it. That's just rude. I thought you were an Ang fan. Peck one pick five. Wow, there's some stuff here. There's a thought sees miscalculation. There's a three P.I. Again, third path iconoclast. There's also a dragons rage channeler. There's also one of my favorite titles. Titania. We could. I mean, we only have one card that's even a color. Yeah, it's true. We could just do the thing. I think that you could you could just take Titania here. I think that's totally reasonable. Let's do that. We have a fetch. A man, a trip to. Yeah. Yeah, yeah. A fetch. Fetch land. Titania. Let's go to recap. We have a red, black land. It's not really a red, black land. Bloodstained Myers obviously a five color land, but like a red, black land, a red, blue, red, a blue, white card, a man, a crypt and a double green card. But, you know, that's that's that's how we roll. This is what we you have to do this, right? In the early part of cube, you have to be open and you and I are both huge fans of Titania and the type of deck that you can put around it. I mean, it's Pac one pick five, but it's kind of a signal. Like that's a really good card. Oh, and you got some heat here. So there's in terms of green cards, there's a noble Hierarch, an elder gargoyle off in a night of the reliquary. But there's also a skull clamp. And I think I would just take skull clamp because maybe that third path comes back, you know, maybe. Maybe pick up other token making. Also, you have a mana crypt in a fetch land and then some a bunch of speculative cards. But look at the average cube draft. You end up with, you know, 30 something playables or at least like 28 playables, you're cutting four to five cards most of the time. Who cares if you wasted a couple early picks, if you end up with a really strong deck. I think that you're you're on pace to do that when you look at this. Totally. And I like the colorless cards to go with the mana crypt. And like, I don't, you know, any one of these, like if we end up cutting to ferry, I'm fine with that. If we cut Titania, I'm fine with that. Like this will let us know kind of where we want to go. All right, Pac one pick seven green cards. There's earth bender ascension. There's no fetches, though. There there are a couple of surveil lands in green in white. There is a staff of the storyteller, which I which I like quite a bit. Dress. Packs not great. What do you think? I think I would just take staff of the storyteller here. I think that well, it is the best card in the pack. Dress is comparable, but I don't think you're in a spot where I would take dress. And you could take earth bender ascension. If you're on the Titania planet, good with mana crypt, because you can play turn one earth bender ascension. I just take staff. OK. It's a strong card. We'll take staff of the storyteller. Oh, yeah. Oh, fabled passage. There's also auroboroid tireless provisioner, which I still haven't. Got to figure out why you're here. Make some treasures, landfall. Yeah, I guess. But I would take fabled passage. Yeah, I like fabled passage here. It's a safe pick. And if you end up on Titania, like you could just be like banned here. And the fact that your your your other lands are not particularly well set up for that. Right. But yeah, that would be fine. I am curious to see if that third path iconoclast comes back. That would be a nudge for sure. Yeah, I like that card just in general. But yeah, when you have a skull clamp, it gets real dumb. All right. Pack one pick nine. This is our first wheel pack. And it has expedition map, Oly font. Thunder Trap trainer and a couple of. Yeah, the land are generally the best cards, but there's a blue black surveillance the red, white verge and the blue, green verge. And none of those are like really on target, but we don't really know what on target is either. So maybe I'll just take the blue, green verge. I guess I. Yeah, sure. Yeah, I don't know. I'm not I'm not not thrilled about any of those. Maybe Oly font is better there. That's a bit of a punt there. Pack one pick 10. Leatherhead crater, Hupahimuth, Manimorphos, Restless Cottage, elegant parlor and a blood tithe harvester. I haven't actually played Leatherhead in the cube. It's solid. It's not a bad card. I might just take the red, white tap land like the red, white surveil because now it makes your bloodstain mire into white mana. OK. Maybe you end up like Jessica like here. Look, no more lies wheeled alongside an ether spellbomb and Necovions and two black cards that you don't care about. But I would just take no more lies. Yeah, you you could be set up to be like some kind of like Jessica tokens or blue, white tokens or something. I only say Jessica because you have a lot of you have a red, blue land and a red, white land and a red, black fetch. Right. All right. No more lies to go with our staff of the storyteller into fairy. Yeah, there's that hang on the wheel and look, and we'll there we go. All right. So I feel pretty good about blue, white and you've got a titanium kind of hanging out. You've got some red lands hanging out. Those could develop. Definitely. Yeah. So this is, you know, for if you're in blue, white, you know, you can be blue, white, chians like the control deck, but it also can verge over into other stuff pretty easily, the tokens deck or the midrange deck that I like. Do I want the end stone? No, no, end stones really bad. Just take the blue, green land. Let's take the vine stock. There's a shot that you'd actually want that, I think. I'm just going to take night, I guess. I have to take take take candle. A lot of it. Take candle. OK, I just think I just think night is really bad. Like I. Yeah, I just I really only play candle. A lot of if I get what's it called. A cat. Exactly. That's my point. Yeah. If you get a cat. I have like one artifact or whatever you four. Thank you very much. All right. Pack two, pick one overlord of the Mismore's wandering emperor, containment priest, manatee, lion slash and abandoned air temple for white. If we're doing it with blue, then there's a chrome host seed shark. If we're actually going to do the the artifacts thing, there is a nettle cyst, which is maybe a little better than it looks. There's also an LED. Pretty bad pack, though. Yeah, honestly, this is going to sound ridiculous, but I would take the lion's eye diamond. I just take a shot. Echo beyond is gone. But you don't know that the brain freeze combo is not. Look at it this way. If LED is good, it's going to be one of the most important cards in your deck. If not, like I mean, if not, I'm taking Wandering Emperor or something. No, no, no. You're not. I wonder. Flame slash is way better than Wandering Emperor. You could take flame slash. I think that's actually a totally legit. All right. I'm going to take flame slash then because I really like that deck. And we are already, you know, one full pack in. So the LED things not as likely to go. Wow. Some interesting stuff here. There's a balance. There's also Elthspeth, a storm slayer, which as far as I'm concerned, has never been beaten once resolved. And if we are going to go down the red path, there's a fury here. I don't think that you're going to want to take fury. That's a little too committal. Yeah, I don't think they're just not really a big, big reason. Yeah, balance is awesome. Yeah, balance is dope. You have to fairy as a planeswalker. You've got staff of the storyteller, Skull Clamp, Mana Crypt as artifacts. I know staff comes with a token, but like and then maybe Elthspeth wheels. If you're lucky, though, I don't think that that's like, yeah, I wouldn't count in. You could take Elthspeth here, but I just don't think you should take a five mana spell over a potentially busted two mana spell. Agreed. Yeah. Plus, I still feel like people are sleeping a little bit on how good Elthspeth can be. I mean, that's the kind of card that like if it doesn't win literally the turn it comes down, it just sets you up for the next turn like almost every single time. OK, so balance goes into the pile. Oh, there we go. Next up, Johnny Nexotl Pariah. Nice. And the reason I'm so excited about that is it's just an unbelievable combo with Skull Clamp, like. Oh, gnarly. A Johnny clamp the token, flip a Johnny, make another token is just unreal. And there is a reprieve in the pack. That would have been nice, but, you know, a Johnny just is clearly where you want to be here. I also like an S percent. No, this card's really annoying. Like there are certain matchups where this card really excels like you just play it on one and they just have to dance around the stupid thing for half the game. Yeah, I think Sheldock. Is this so good? I'm I still play. I'm not a big Sheldock enjoyer at this point, honestly, like it's OK, but it. I will take it like on the wheel is kind of how I see it. It just is slow enough that I just don't think that that's where you want to be. All right, we'll take a Johnny, Nacotal, Pariah. OK, there's quantum Riddler, preordained, big to fairy. Erid Mesa. I mean, Leyland binding is probably a thing in this deck, too. I would look to one of these two fives, though. I would probably take big to fairy it just sitting here. What do you like? I I like to fairy, but I don't think you can justify it over Erid Mesa. Just got to take the Mesa. Yeah, I mean, there is a point where you don't need more lands, but most most people's decks never get to that point. Like I there's not much I would take over like a fetch, a red, white fetch and what looks to be like a just guy deck. Like at this point, I'm assuming the titanium is not going to make it, which means it leaves you with all red, white and blue cards. Yeah, which is a place I'm very happy to be. Yeah, we could also wheel. We'll carry Leyland binding, pyrokinesis, prio-de and prio-de is not going to wheel, but it's possible to fairy or quantum riddler does. All right, there's our buddy, Dak, Faden, the greatest thief in the multiverse. There's also Winds of Abandon, Adeline, Giver of Runes. Just take Dak. Dak is awesome. It's I love Dak. It's also nice with balance, not only because it's a planeswalker, but also it steals their artifacts, which is one of the good things, one of the ways they get around balance. I don't think you need to draft a ton of creatures for this deck. When I draft Skull Clamp decks, I'm not drafting a 15 creature deck necessarily. No way. Sometimes it's just a deck that has a couple of sources of tokens. That's all you need. Totally. It is shocking how much work Skull Clamp can do, even in decks that, you know, you just like a Sahili. You're good to go. All right, we'll take Dak Faden here. So we've got Mana Crypt, Flame Slash, currently Candelabra, Skull Clamp, Ajani Balance, Staff of the Storyteller, No More Lies, Angswith Savior, Teferi Time Ravler, Dak Faden and a bunch of lands. Ooh, there's our boy, the Corey Steelcutter. I like it. There's also Tinker, Stoke the Flames. That's what I was trying to think of earlier. Spyglass Iron, which I'm a huge fan of and then Figure of Destiny. There is a Caldera complete here, too. Yeah, this looks like a nice, nice steelcutter spot. I mean, you do need to get a bit more support for it, but as long as Pack Three has a decent card for you, I think you're you're a little light on playables just because of the way this this this pack broke out. But I think it but I think you still have a lot of pack left here. That's the other thing about taking lands. You take enough lands, you can just take good cards on the wheel. Oh, you've got an opportunity here to assemble Amon de Carmba. What is it? Not Erziz Babel. Is it Babel? Goblin Bombardment Ajani is just incredibly broken. So so what happens? I've never done this before. Let's say you go turn to Bombardment and then they go play a creature. You go turn three Ajani, throw my token at your creature, flip Ajani, make a token because I have a bombardment out. Now it deals two damage on flip to be red red itself. Oh, that's gnarly. I think that. You know, Goblin Marmot Ajani is Channel Fireball. It is, you know, flash, flash, world's fine. Like it's it's pretty, pretty disgusting. Also, if you have a lot of tokens, the bombardment goes pretty hard. Yeah, this is going to be a funny balance deck. Yes, it is. But all your tokens, you know, I think that I think this is going to look retrofit or wheeled. This is perfect. This is the spot. No, this is back to pick eight. Yeah. Oh, sorry. Pack eight dollars. Yeah. Yeah. Look, you can be you can you can easily be an Academy tokens deck here. If you get Academy Pack three, you're all set up. It just makes me wrong this one time and give me that Academy. Oh, dude, this is sweet retrofitter plus Skull Clamp plus Goblin Bombardment. All right, we've got things to do with these tokens. No doubt about it. All right, there's Chrome, host, seed, shark and then that nettle, cyst. There's also manitide and abandoned air temple. Air temple might even be good. Yeah, I think I would take air temple over nettle, cyst. We're not there yet. And I don't honestly, what's your experience of manitide? I don't really know where to where to sit on that. I don't take it highly. OK, yeah. I mean, I don't either. But it's just hard for me to tell because like it does have definitely have some some action. Oh, look, this pack has a flicker wisp, which I think I'm interested in. It's really good to staff for the storyteller. Yeah, also a pentad prism, which I think would be decent here. But I don't think I think flicker wisp is what you want. Yeah, we have some good stuff with it. Like you mentioned, the staff, we've got a couple of planes walkers to. Is this the pack that that had the the two five drops? I think it might have been. Hey, there's that show. Man, you just keep calling these wheels. I think I would take the robots, though. Yeah, take that. Oh, this. Ravanist robots makes a one or two cast an artifact and you have a skull clamp and a goblin bombardment. Like I think it's time. Six artifacts. All right, we'll do it. Ravanist robots. Preordained wheel. Are you kidding? Whoa. All right, we take those. Holy smokes. Certainly better than Pranic Search. Yeah, I am surprised to see that here. Wow. This is funny. We have another very, very low curve and pretty good man, a deck going here. It's weird that those are the kind of decks I try to draft. Yes, I will say I'm a little less disciplined on the mana. I do care about it a lot, but like there was one or two picks each of these that I would have taken the the spell over it. Yes, I'm here. I'm just letting you. And there's called her complete. Sure, we haven't seen Stone Fort. I don't believe. No, I don't think so. So I am definitely open to that because it gets skull clamped to. Yeah, that's true. Look, last pick up people. Academy's got to be live here. Come on. Yeah, it is. Come on. There's a mox jet. We'll settle for a mox jet. That'll that'll be OK. This would definitely be a mox opal deck, too. If if Academy was in here, would you take it over a mox jet? No, I would take mox jet. This is a decent pack, though. There's a porn, Oculus, Lockmare, Counter Spell and Remand all all in this pack. They're all getting smushed by mox jet, but still. Yeah, you know, you could you the way this is going, you'll go get one of these blue cards back is what it seems like. Yeah. Yeah, I'll be open on love to get either of these counters, but I would take any of them, I guess. I guess Lockmare, I'm still not super convinced on, but it seems fine. More tokens. Come on, I just want Academy. So our just guy, just guy Academy tokens deck works out. The mox to go with your your your ravenous robots. Oof. Yeah. Let's go. There's strip line, my favorite card in the cube. Palantir Brainstorm Flash. Strip mine. You haven't gotten there yet. Didn't see it. Oh, there's there's the bomb. Yeah, got to go with that. Sweet. Mana Crypt. Bomb of Dears. I mean, you open Mana Crypt mox in this in this draft. It's pretty nice. That's nice. Yeah. Academy is still alive, still alive. I got to remind you. All right. So we got Bomb of Dears here. This is such a sick Bomb of Dears deck, too. You've got you've got Steel Cutter and Staff to throw. A Johnny Bomb of Dears is also broken. Yes, you flip a Johnny and you have a red permanent there. Like it's incredible. That Johnny we got was really nuts. You've got three ways to just flip a Johnny and have a red permanent. Yeah, that's wild. Two of those ways have a red permanent. Yeah, two of them. Oh, Manicon Fluence. What else is here? Chain Lightning. Mystic Confluence, the blue one. Or sorry, Mystic Confluence, not Manicon Fluence. I mean, I think you're supposed to just take Chain Lightning, honestly. Like I like Mystic Confluence, but like you've got a nice low curve here. You've got Steel Cutter. Like I don't know if you've read this card, but I do like a Mystic Confluence. Don't get me wrong. Fine, I'll take a Chain Lightning. This is the second time this has happened. I'm going to put Calder Complete in the board. I mean, what's going on? I'm arguing against the five man of blue counter draw three sort of one man a deal three. But like, dude, I it's hard to explain how much cubing I do. And I'm not saying I'm right about everything. I'm certainly not. But I have found just like the having a really low curve is such a big part of just making sure you get to take enough game actions. Oh, and you get a fifth pick mox. Opal, that is. But oh, mox, opal, but there's flage. Yeah, but mox, opals busted. And this is not even like the most flage of decks. I have eight artifacts plus a few that make additional. Yeah. And you're going to get like another artifact or two over the course of the thing. You don't really have eight artifacts, though, because candelabra is not an artifact because you're not you're not playing candelabra unless you get an academy, which you still could. Which I still might. We're getting fourth pick mox, opals, you know, academy still got to be live. All right, we'll leave it in there. We'll leave it in there just to not just for me. You got to take the mox. Well, I actually think mox, opal is a good pick here. You've got you've got some busted stuff to do. All right, I took it. Malcolm, force of negation, expressive iteration. Raugrin, Triom. I mean, you're you the other thing is you kind of front loaded taking lands. I think your mana situation is pretty solid. I have one, two, three, four, I have five. You've got two fetches and two surveils and a fabled passage, plus mox, opals, all the colors. I think I take expressive iteration. Or no, maybe just take Raugrin, Triom, actually. You are all three colors. You have two fetches to get it. I don't know. Seems. Yeah. You're doing pretty well on play. That just solves all my problems. So yeah, it's just nice that you have one land that if you get it, you're in pretty good shape. Pack three, pick six. What is this? Sun Bay Canyon, Wasteland, Ketria, Triom, detectives, Phoenix. So this is a bit of a brick pack here, huh? Like would I play any of these cards? I mean, I think that I think Wasteland is actually the card I would be most inclined to take. Like you have a bunch of moxes. So this deck can definitely end up like doing having a turn where you play something and then still wasteland them or play two things, even at Wasteland them. With Art by Una Fricker, my favorite magic artist. Wow, VVs here. Oh, this looks like a really nice VV deck, actually. Yeah, especially now that we got that mox opal. Yeah, well, that's a good combo. Dude, we do have a lot of cheap, free stuff, though. Yeah, this looks great for VVs. Nice steel cutter deck, too. All right. And then we're going to get a 30th pick Academy. Yeah, pack three, pick seven. So this next pick is our last one to get the Academy, which would be good in this deck. I mean, we have retrofitter and stuff and candelabra. Oh, we got Urza Saga. Oh, this is a sick Urza Saga deck. I love a Lotus pedal, which is also in this pack. Yeah, you've got to take Urza Saga with mox, Mana Crypt, mox, Skull Clamp retrofitter. Like it's a really nice Urza Saga deck, too. This is Seer Slicer, make artifacts. No, just goblins. There's also subtlety in this pack. All right, here's our wheel. Pack three, pick nine. There's a Seer Skyclave apparition, Magnetic Hellkite. There is that important Oculus that you mentioned. Yeah, I do like Oculus, but. In general, but I think I would probably take Seer. You don't really need more burn spells that much, but. I don't know. This I just don't feel this as an Oculus deck, really. What do you think about Palantir of Orthunk? The way too low of a curve for that, I think. Brainstorm looks good, though, because you have you have a you have a couple fetches. Oh, yeah, I do have a couple fetches. I am, you know, Brainstorm is usually lower on my list than the yeah, you know, ponders and preordains. But yeah, it looks all right in here. It's like the value police are coming. Trinket Mage does actually get a bunch of stuff. That's a nice little wheel. Yeah, especially since you're not playing that candelabra. So right Trinket Mage gets Skull Clamp and Retrofitter and it gets Mana Crypt or Mox. It gets a lot of things that you care about getting. Totally. It can. Yeah, I mean, getting Mana Crypt is really nice if I have a, you know, expensive hand. Oh, I got the flage back. Incredible. Take it. Woohoo. Pack three. Pick 12. We that that's really bizarre. That's not a card that typically wheels. No, it's mean either. I think people are very much aware. Wow. This is an expressive iteration. Yeah, I would take iteration. There's a Malcolm in the pack just to be clear. You've got a lot of a lot of good stuff, but I would take iteration for sure. Man, taking those lands really worked out. Everything wheeled. And then there's a temple garden. And for some reason, Tifa Lockhart still in the cube and then an elvish. Yeah, I can't really explain that. I will say. All right, let's take a look at what this deck looks like now. So this puts us at 44 cards with a curve that goes from zero to three. This is with. Do you count moxopal as just a land? It really depends on the deck. I'm inclined to play 16 land if I have like an opal and a lotus pedal and some other stuff, but I think more, you have to kind of lay out the deck. My guess is here, you're going to want to play like 15 land with mox opal, mox jet, mana crypt. That's 18. But then wasteland also is half a spell. So like mox opal and wasteland combined, I'm comfortable playing as like a land. Moxopal and which one? Wasteland. Like basically you're playing an additional mana source. If you count opal as a full land, but it's kind of less than a full length because it doesn't always tap for mana. But then there's wasteland, which is also half a spell if you need it to be. And I'm sure that you've got, let me see. So what would be the best cut here? You could probably play the deck. That would be the best cut here. You could probably cut winds of abandon for sure. Like you've got a bunch of removal. And honestly, you might just want to cut flicker wisp. I don't know. You've got a lot of three drops. So do I want 16 total over here or 17? I would play like this is 17. I would play 15 lands plus your mox jet and your mana crypt and your mox opal. 18 total. Because Urza Saga is also kind of a spell. I see it does tap for mana. So this is 14 plus these three. So I would play one more land is basically what I'm saying. And I think I would probably cut Ang or flicker wisp. And based on this mana, I'd cut flicker wisp actually because like, you're not going to have double white all the time. Like, I don't think you're going to have a huge problem getting white mana, but double white is just very different than single white. Cool deck, man. This I drive so many decks that are, you know, in this vein these days. Really cool. So this is how it lays out at the one drop slot. We've got brainstorm pre-ordained chain lightning flame slash retro fitter foundry and skull clamp at the two, which is where we have the most, most of our cards. We have a Johnny, Nicotal pariah balance staff of the storyteller, Corey steel cutter, goblin bombardment, ravenous robots, seer, no more lies and expressive iteration at the three. We have trinket mage, broadside bombardiers, Ang to fairy time raveller, Dak, Faden, VV and flage. Man, that's a lineup right there. And then at the zero, we have mox jet, mana crypt and mox opal. And then for lands, we have abandoned air temple, a planes, currently two islands, three mountains. Then we've got thundering falls, elegant parlor, Raugren triumph, Erid Mesa, bloodstain, Meier, fabled passage, Urza's saga and wasteland. I like it. This is cool. Obviously, like I had a lot of influence over how this deck was drafted, but this is the kind of deck I like to draft. And and and a lot of the the the pivot picks, you could see where my mind's at. Right. Exactly. Another thing to keep in mind is I view. I view cube as having a lot of these like little pockets of synergy, like Candelabra, for example. Yes, I agree. I don't think I think I've maybe once or twice ever played Candelabra in a deck that did not have to learn an academy. Mm hmm. So when I'm taking Candelabra, it's a bet on getting a future academy. And I'm not going to be willing to pay a huge cost there because it's not like the most likely thing. But it's the same reason that like taking a brain freeze or an LED. I just like unsurprisingly, I like the high leverage payoffs. And I think the reason is. You can generally get enough like cards like Seer. All right, you can just get as many cards like that as you want. You're going to be cutting cards from your deck that are of that caliber. So I will just take cards that could be tens, even if a lot of the time there's zeros. And then when they make it in the deck, you get a super powerful thing. And if not, I mean, because this is pretty typical, you know, like our sideboard has some good stuff in it, right? Like we have our titanium in the sideboard. You specced on titanium, the labra. You didn't really spec on Calder complete. There's like two cards in the pack, but like that's the kind of card that if you got the stone for it, you'd play the Calder. If you got the Zeran Orb and Green was open, you'd play titanium. You know, that sort of thing. If you had like an aneurysm, you'd put that yuffy card in your deck. Yeah, like that. Which is maybe how it ended up. Same thing with up people. This text better than the other one, right? Oh, yeah, this. I mean, you also opened Moxjet Mana Crypt instead of just ancestral. So like that obviously helps. But like this stick, I can imagine this deck having some really lopsided draws. Any draw that involves a Johnny plus one of your ways to flip it or a turn two, three drop that's like Dak VV to fairy, any of those things like even just turn to like, let's say you go turn one, land pre-ordained, turn two, land Moxjet, trinket mage, go get any of your cards, honestly, Skull Clamp or a Mox Opal or Mana Crypt like, I don't know, I feel like you have a pretty good shot that game. The balance is pretty cheeky, especially with Goblin Marvin balance, that guy, your creatures balance. Boom. Totally. All right. Well, that's great stuff. These are, I would say the two most common color trios that I end up playing are this, like a Jeskai trio or any two of them, like, you know, pick any two of the colors like blue, red is really common for me, for example, or blue, white, sometimes white, red. And then when I do, it's usually that one that you described earlier. Or I end up playing like John, like green based, and I'm trying to make titanium stuff go, strip mine stuff, that type of thing. I really enjoy those decks too. So those ended up being really fun. But yeah, this is very, very typical for how I draft the cube as well. With this has a little bit more Luis influence, especially with the artifact stuff, I think I would have just kept it a little more boring on my end. But I think that this deck ended up being better for it. So hopefully I'll do well with these things. That's going to do it for this episode of the show. Thank you so much for hanging out with us. We really do appreciate it. We want to say thank you to everybody who supports us on Patreon, as well as Ultimate Guard for their support of the show. We really do appreciate it. If you want to find us on social media, Marshall underscore LR and Luis's LSV pretty much everywhere. You can find everything related to the show over at LRcast.com. That's going to do it for this one. We will see you next week. All right. Well, Marshall, the pro tours coming up and, you know, the secrets of Strix Cave and you'll be doing coverage. And if you've seen the prepared mechanic, that's these cards that come prepared to cast like these iconic spells, like we've already seen ancestral recall swords to plowshares, that sort of thing, right? Demonic tutor, reanimate. And so my question is, do you think that players should bring like a swords to plowshares token, which it would, would be actually just a swords to plowshares that they can use to, to represent swords when it's on the stack? Because tell you what, I'd be happy to bring an ancestral recall in case I got the emeritus. Can you imagine the token flex there? We're like, oh, no, I got, I have a token for that one. I just pull it out of your, your deck box. I like that. Because, you know, magic's really pushing the boundaries of what could be a token and whatnot. And even in the like literal, like, you know, mechanics article that, that wizards put out, these cards treat it as you have an exiled copy of that spell. Seems like representing it with that actual spell would not be completely unreasonable. And honestly, I don't, I don't have a lot of reasons. Completely unreasonable. What are you talking about? You've got to represent it somehow. It's better than, better than just like a face down sleeve or something. Right? Yes, it's better. It's much, much better. All I'm saying is, you know, I'm not going to this pro tour though, you know, at some point I will be back for sure. Uh, if, if I were going to this pro tour, I would have a copy. I would have a, you know, a beta source to flash hairs, a beta ancestral, a beta DT all, all waiting in the wings. I mean, do you ever leave home without them? You know, it's true. It's true. I mean, would it be of any surprise at all that if I cast that card, if you were in the booth, I'd be rooting around in my deck box for, for me. No, no, not at all. And I would lose my mind, by the way. So I'm looking forward to seeing how these cards are represented. I mean, I imagine on arena and on magic online, they're going to put the actual card on the stack, right? Like it will have a copy of Ancestor recall on the stack. It'll say copy. It'll disappear once it leaves the stack. It's not going to go to your graveyard, but that is what's going to happen. So I feel like doing in real life is somewhat reasonable at the very least.