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Sucker Punch Productions

Mentioned in 10 analyzed podcast episodes across 7 shows

Episode Mentions

Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 3, 2026

The Best PS5 Games of All Time - Kinda Funny Gamescast

Developed Ghost of Yotei; discussed regarding sequel reception and cultural conversation

PS5 Game Library CurationExclusive vs. Third-Party GamesLive Service Game Success Metrics
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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 3, 2026

The Best PS5 Games of All Time - Kinda Funny Gamescast

Developed Ghost of Yotei; discussed how sequels lose cultural conversation momentum

PlayStation 5 game library curation and critical consensusThird-party vs exclusive games in platform recommendationsLive service game design and monetization strategy
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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 2, 2026

How to Fix PlayStation - Kinda Funny Gamescast

PlayStation first-party studio; developed Ghost of Tsushima and Ghost of Yotei; discussed for franchise freshness concerns

PlayStation handheld strategy and market positioningLive service game investment and ROI analysisFirst-party game development cycle optimization
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Kinda Funny Gamescast: Video Game Podcast

Kinda Funny Gamescast: Video Game Podcast · Apr 2, 2026

How to Fix PlayStation - Kinda Funny Gamescast

First-party studio behind Ghost of Tsushima and Ghost of Yotei; discussed regarding sequel fatigue

PlayStation Hardware Strategy and PricingFirst-Party Game Development Cadence and Scope ManagementLive Service Investment and Failure Analysis
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Kinda Funny Games Daily: Video Games News Podcast

Kinda Funny Games Daily: Video Games News Podcast · Mar 11, 2026

Pokemon Pokopia's Success SURGES Nintendo's Share Price - Kinda Funny Games Daily 03.11.26

Developer of Ghost of Yotei Legends, free multiplayer DLC for Ghost of Yotei with class-based progression

Pokemon Pocopia Commercial Success and Stock ImpactLive Service Game Content Sustainability and Bloat ManagementPhysical Game Distribution and Publisher Accountability
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Get Played

Get Played · Feb 9, 2026

Comic Book Games with Jordan Morris

Developed Ghost of Tsushima and other character action games discussed as influence on superhero game design

Superhero Power Fantasy in Game DesignLicensed Video Game Adaptations and IP ManagementComic Book Game History and Evolution
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Nintendo Voice Chat

Nintendo Voice Chat · Dec 25, 2025

The Nintendo Voice Chat 2025 Holiday Special - NVC ???

Developer of Ghost of Yotei; praised as small team producing massive, high-quality open-world projects

Turn-based RPG Game DesignPuzzle Game Narrative IntegrationOpen-World Exploration Mechanics
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Game Scoop!

Game Scoop! · Dec 20, 2025

Game Scoop! 837: The 2025 Daemie Awards

Developed Ghost of Yote, discussed for combat design and bounty hunter missions despite excessive walking sequences

Roguelite Deck-Builder Game DesignPlatformer Level Design InnovationNarrative Pacing in Action Games
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The Besties

The Besties · Dec 19, 2025

The Besties Best Game Bracket: 2025 Edition, Part 1

Developer of Ghost of Yotei, discussed for refined open-world design and character-driven narrative

Game of the Year selection methodology and biasRoguelike progression systems and meta-progression designAccessibility standards in game design (colorblind modes, difficulty options)
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Game Scoop!

Game Scoop! · Nov 27, 2025

Game Scoop! Presents: The 100 Questions Challenge (2025)

Developer of Ghost of Yotei, discussed by Justin Davis as recently completed game

Video game identification and triviaClassic gaming history (Genesis, PS2, Wii era)Arcade game preservation and porting
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